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yes that’s what i tell my friends too
pug mentality:
“my party needs warriors because best dps,
guards because i die,
elementalits because they told me they good”
it also has a very noticeable sound cue that makes it dodgeable even if you weren’t looking towards the warrior, i might add
except it isn’t much of an achievement if it’s just handed over to you.
just think of it this way: won’t it feel a little good inside completing something you considered difficult? what if you could just complete all achievements by watching cutscenes and be done with it? would it actually feel rewarding?
warrior is not as stackable as people think, runs with 4 warrior 1 guard/mesmer/ele has been among the most horrible of my career. 1, 2 war is all you need, more than that they are mostly dead weight, dps is low and utility is nonexistant, there’s only so much might/fury/banners you can stack.
warrior is the most desirable PUG class, becuase nobody can really “fail” on it as it has no responsibility whitin a group. put the reflection duty in the hand of a bad player and bad things happen, put a bad warrior in your party your run just goes slower.
not as appealing or stackable as most seem to think.
PS: @yellowdemon
ranger has better dps and comaprable dps-buffing utilities, if the sword auto chain wasn’t as whacky as it is they’d be much more popular in dugneons. also they have the polar opposite of what makes warrior desirable. bad players can fail on a ranger REALLY hard, all it takes is poor pet aggro management.
engi has an amount of support that warriors can’t even get close to, condi removal, healing, reflections/blocks, might stacking, vuln stacking even stealth all in one package. it just takes a decent player to make good use of it.
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“solo dungeons” is just as much a good reason to balance classes as “solo roaming” or “jumping puzzles”.
in a group setting warriors have a spot but that spot is really just dropping banners and looking pretty. that’s both pve and wvw btw, just different banners, pvp involves more stuns than that but eh, warrior in pvp kind of sucks now (coming from a warrior main).
war could definitely use a little bit more damage, right now if necros had banners instead of warriors we’d be the worst pve class by far.
actually axe offhand got worse with the damage buff patch, at least it had a SMALL niche of being able to keep damaging while dodging, now not even that.
“very select few”
when out of a 40 man zerg in wvw 30 dc at the same time, you know it’s not a minority issue.
personally me and many ppl have experienced much worse server performances since last big patch.
i don’t think they “broke bull’s rush”, the skill is simply very lag-sensitive and lag has become an actual issue since a while ago.
fix servers and bull’s rush will be back in its “not really reliable but not as bad as it is now” spot.
OR you could take the trait and be happy it’s really strong and only adept tier?
nice roaming video!
nothing “new” but definitely solid play, some of those enemies were real kitten s however xD
i think despite the nerfs warriors are still solid roamers, especially with how they can work around the nasty condition builds that go about. i do sort of struggle against D/D eles and medi guards lately however, what would your approach be to those?
Hello? warrior GS damage has been nerfed a few times already for no reason?
including the latest patch.
you don’t happen to have a larger version do you? all i can make out is arah leg part and some acqua breather. maybe dredge arm piece? too small for my eyes to be sure.
oh, excuse me, guardians are “bad” at one niche of the game (solo roaming) that was never ever focus of any balancing?
pve: reflects are as useful as ever, stability has it’s place, only class i would swap guard for would be a mesmer or maybe engineer
pvp: meditation build melts faces when dueling any other berserker class, ranging from “strong” to “hard counters”
wvw: GWEN anyone? ok, they are less than amazing in solo roaming such a shame, totally ruins the class.
from dulfy report of latest ready up:
“Warrior – Some changes coming to Mace which doesn’t see a lot of use
Crushing Blow – increase vulnerability from 4 to 10 stacks
Tremor – velocity increased by 12%.
excuse me? offhand mace has been THE meta offhand weapon since… forever?
proof the devs don’t really know much about their own product anymore.
If GS deserves the shaft because nobody cares about PVE we could also make the same argument about taking CC away from hammer and raising it’s damage so it’ll be better in pve because pvp scene is so small anyway.
pve is a faceroll isn’t a good justification to nerf pve builds and just disregard it as collateral damage.
war is strong in pvp maybe, it’s just not really fun anymore neither to play as or against, regardless of how good or bad i personally achieve with it. hambow being the only build surviving nerfs well doesn’t help if you dislike playing that particular build.
above guardian is -very- debateable, i just believe guardians will never be happy even though they are pretty much the most solid profession performance-wise.
you know what? screw it, warrior is balanced.
well, 8 seconds every 40 at least.
50/50 meaning power or condi i guess? necro run exactly 2 builds in pvp.
i dunno, i still play my warrior the most in wvw and pve, but spvp? the man just can’t measure up to… pretty much any other class i play from time to time anymore.
it is already depressing.
how does rampage hit for nothing? that elite has 99 issues but damage ain’t one of em
i’m pretty sure arcing slice interaction with slashing power and forceful greatsword was fixed. berserker power on the other hand it’s broken beyond the scope of just GS burst.
currently i enjoy AS in pve in my phalanx pug-oriented build.
angry post is angry but there is truth in it.
anet is nerfing warriors really heavy handedly and worst of all hambow is the one build least affected by it.
bah.
if that gave it double damage from the trait it would become the single most powerful elite ever
to be honest it never happened to me, is this something you notice often? did it start after patch or did you have it before? could it be that it was lag related?
Just a thought on Sylvary and Nihtmare Court:
I think as far as nightmare court being defeated soon or not it depends on the true nature of what “Nightmare” is… which we have don’t know right now.
What i mean is: when Mordremoth will be defeated, will “Nightmare” still be a thing? And if the two are really that closely intertwined (which is really just as likely as the opposite at this time) would defeating mordremoth really end it? We don’t even know if dragons truly die at the moment, Zhaitan could maybe just be repleaced or reborn in the next cycle and his influence never truly cease. Risen didn’t just fall on the ground after his defeat after all.
It is however possible that with Mordremoth defeat the nightmare will simply cease to exist.
The game suggests btw that the only reason the Nightmare Court haven’t attacked and destroyed the Pale Tree yet is because they don’t have any replacement to grow new Sylvary.
“what doesn’t kill you makes you stronger”
…except what leaves you crippled i guess, that phrase never made too much sense to me.
Hambow is still the most relevant build for conquest mode and it’s essentially unchanged since more than 3 months (it’s one of the least affected build as far as the last patch goes, talk about well aimed changes)
The second most popular build (which has seen some degree of high level competitive play) would be celestial Axe/Sword – Longbow although this has been influenced more by the adrenaline loss on miss
A viable option (more in yoloque than tpvp where builds are more selfish and ppl won’t cleanse conditions for their allies) is also S/S – Longbow condition warrior
Other than that i’d say anything goes but it’s mostly “for fun” builds.
You can find the exact trait spread on Metabattle or around the forums except for S/S which is kind of “unrecognized” and most people will just give you their own version (i like it 0/6/4/0/4)
a smaller cone on fan of arrows might actually be a buff however, let’s complain about it being too wide as if that makes it OP.
“And most important part: In which lore book is warior such a strong debuffer?”
i figured getting hit by a hammer on your arms would make you hit weaker for a while, i hear it kind of hurts.
i think that settles “the most important part” so we’re cool now right?
Carry a rifle when solo roaming, ele thinks he can kite and recover? nah, swap and volley their faces.
Not to say there aren’t issues or roaming eles aren’t a bother…
you fooled me up to the bag part.
it’s easier to play necro in pve, sure
it’s also the worst dungeoneering class, as opposed to ele being among the most appreciated one (with the only exception being very high scale fractals where ele squishyness is much harder to compensate for)
not to say you can’t play necro in a casual pve dungeon (you can run 5 of anything) but it’s overall the least efficient class. why?
- bad cleaving
- no team support
- good point: decent DPS and survivability
compare to ele:
- best might (possibly fury) stacking
- best single target cc (frost bow 5 on bosses)
- good support options (depending on weapon used, projectile absorption and line of warding being imho the best non-damage supports it has)
- best at breaking static objects (frost bow 4)
- monster personal DPS (better than necro, but harder to pull off and walk out alive)
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i still don’t get how would necro have more stability than an ele, only stability i can see on a necro are the elite transforms (which… uh… you don’t really use for running? epsecially considering their as slow as an injured snail) and foot in the grave… which doesn’t even break stuns.
“necro has better access to stability”
you lost me there.
happened the same to someone close to me and the answer she got is that there are enough protections in place to prevent “accidental” character deletion so nothing could be done.
the support was adamant on their decision, best of luck :\
http://wiki.guildwars2.com/wiki/A_Light_in_the_Darkness
after a certain point your personaly story is no longer tied to your specific race, it’s just a coincidence that it might look like this specific step is a sylvary personal story but it’s actually a treharne personal story.
from now on you’re partaking to the story as an npc in treharne’s own quests.
pvp: axe/sword is considered meta and is very strong, sword/sword is also capable and shield offhand has it’s uses, i see no issues here
wvw: axe mainhand is very used for it’s “sniping” potential, sword has it’s place in zergs due to mobility and immobilize, i perosnally enjoy using axe/shild + sword/mace as a periphery build in zergs, no issues here either
pve: axe/mace has been meta for as far as i can remember, your point?
Thank you for your answer and for actually taking time to discuss it Gaile, regardless of what the outcome would have been your attention is appreciated.
@TexZero: the word itself isn’t bad, it’s just that at some point it became a trend to use it in ways that are less than appropiate. It could have been any other word but it was this one.
stealth classes have the same issue in nearly every game:
because you can’t see what they are doing it’s harder to learn how to counter them compared to toher classes.
play a thief/mesmer for a while in pvp -then- tell us about “care bear” stealth. i suck as a thief but playing one for a good while at least teaches you that they are not OP and to respect those that actually pull off nice stunts, it’s incredibly easy to find yourself kissing the ground as a thief.
Are we seriously arguing about boosters now?
I would think wvw has MUCH worse issues to worry about and those boosters, if ever, only make a small difference while roaming. It turns out “roaming” isn’t a featured game mode, anet thinks of wvw as zerg fights and no amount of boosters there will save you from bad positioning.
Regardless, buying BLkeys costs 2100 gems for 25, which is roughly 25 euro? and you’re not exactly going to stockpile on boosters because they are random and stuff and might not even get what you wanted.
I WISH people would spend crazy amounts of money to get almost irrelevant boosts in wvw, maybe that would draw more resources into the game mode.
been long since i last used a spirit weapon, can you order them to knock down the necro while feared?
nice to see fixes being done, +1
the higher you go the more experienced pugs become on average, just stick to it and as you learn better and scale up you shouldn’t have many issues anymore.
elementalist is in a good spot in every game mode right now but it can be a bit tough on a new player given the innate squishiness and large amount of skills on a single weapon.
necromancer on the other hand is bottom of the barrel in dungeon play and only shines in a few places in the game (pvp, zerg play, possibly fractals?) but it’s relatively easier to pick up because, unlike the ele, it’s innately tanky and has a bit more room for error while learning.
if you plan to stick to it ele is probably a better coiche because once mastered it’s top-tier at any time in any place but you have a long road ahead.
for some reason… this makes me think of monkey island
“look, a three headed charr!”
i’ve never seen it happen in soloQ unless the mesmer player was clearly outskilling the rest or his team was peeling off for him really well.
also say the word “thief” near a mesmer and ask them if they feel OP while they are looking around with crazed eyes shouting “where is it!? where is it!?”
he killed lots of players and never died once in hotjoin?
that’s unheard of! someone do something! will nobody think of the childrens??
it’s hardly comparable sure, but yes, you do lose all your adrenaline EXTREMELY fast the very moment you leave combat, even in situations that are clearly still “in fight”.
Say there’s a large fight and you’re fighting just outside the center of it, kill your target and get you attention on your next enemy? Chanches are unless you can “tag” them with some ranged attack you’ll have no adrenaline before you even get to them even if you have clearly were in a “combat” situation all along.
Losing adrenaline on a miss is all fine and well deserved, nerfing the capacity to carry adrenaline around for a long period of time is also a good thing (you could keep it pretty much indefinitely), nerfing adrenaline generation on a few core skills is.. unnecessary, but can live with that.
But they way they made my war lose all adrenaline after a few seconds is not ok, that’s the only part that really needs backpedaling, right now i feel like i have serious memory damage and my warrior forgets about what was going on a few seconds after he stops taking arrows to the knee.
To make you a non-pvp related example, i had to take damage ON PURPOSE on the svanir fractal during the shaman fight from the spikes he drops just so my adrenaline wouldn’t be completely gone by the time it came back into the fight, it’s just stupid.
I even tried making use of my last bars before they run out by dropping the LB fire field for a few blasts, but my adrenaline runs out before the animation is complete and the skill fails. >_>
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ok, then imagine you are fighting a thief, drop 3 phantasm on him, he stealths for a few seconds and all your illusions go poof because the thief was hidden for 5 seconds.
that’s more like it.