A.NET linked a fan that made her own quaggan bagpack in its official Facebook. I’m very certain that it is from the fan that A.NET got the idea.
triforge amulet at 5g is very welcome to me.
a humanoid cat riding a horse is lol.
this is my guardian. roleplayers, hello.
All he needs is a snooker ballgag to truly complete his outfit.
i misread at first. i thought ballbag.
now that i finally got it, i loled.
Hello, I’m here to crush your dreams.
There will be no mounts coming with the Flame and Frost story arc.
Also, to address further speculation we’ve seen about the concept art for Flame and Frost (and what it may portend): there will be no Cantha and no dragons coming with the Flame and Frost story arc, either.
Thank you.
you successfully crushed my dreams. now im sad.
now i log once and a while. pve.
Guesting system is cool because i can play on a highly populated PvE server and WvWvW with the best GW guilds there are.
Will represent. Mature environment preferred.
Social/PvE/Dungeon/Fractal oriented is cool.
ign on sig.
should scale with healing power imo.
how about afking in Heart of the Mist? or Lion’s Arch? Costs nothing to get there.
Kaineng is the capital of the Asian themed continent of Cantha in GW1. This is why Asians feel a close association with this server, to get it in line with lore and real life.
MF rewards you for punishing your own teammates.
This is in plain English I believe and I will still see English speakers not getting this simple English sentence.
i love the forums coz i get to practice my English. in game, i just kill centaurs.
Again, I’m like in a room of GS guardians wearing Full Berserker armor who don’t know what the hell are they talking about.
OP = Go full Clerics, 10/0/10/30/20 (spirit weapon, hold the line, staff) or 0/0/30/20/20 (Shout, retal, staff) and you can zone wherever you want (Fractals, dungeon, Heart of Mists, WvWvW) with full offense (Empower) and Defense (Heal/Prot boon) support.
you can also play fun being solo by doing 0/0/30/30/10 retal build and GS…. on FULL CLERICS.
(edited by alcopaul.2156)
If you are a wise party maker, you would get a level 80. that means he is likely wearing the sufficient gear, traited and has enough grasp of the basic game mechanics already.
yeah, and if A.NET nerf AoE on a basis of a zerg wipe by skilled people, they’re doing it wrong i think.
Dev: “AoE must be OP”
i think this video is their basis of nerfing AoE.
seriously, probably this is because of youtube videos that show 7 people killing 30 people in WvWvW via AoEs at chokepoint.
(which i think is not far from military tactic of nuking or something like that. and Spartans, anyone?)
i’d like to go with the opinion that some dev got owned by AoE and is kitten about it that he cannot sleep at night and having nightmares if he does get his sleep about him getting owned by AoE and now decided to nerf AoE.
in WvWvW, you can use medieval or modern military tactics, which is fun.
Time is gold, brah. if you do fast runs, that means lesser wasted time gaming. and the time saved could be used doing something else, like mining orichalcum ores, if you’re still gaming, which is translated to in game gold. Or that time saved could be used to do a google search, finding a job opening elsewhere. google searches just take less than a minute and that lost minute could be a missed opportunity.
while you’re at it.
My argument is that MF is a risk/reward dynamic where you gimp yourself (assume risk) in order for the chance to receive better loot. By definition, in a group activity you gimp the group to the extent that you gimp yourself.
The problem with that argument is that in order for it to be valid, you must have a group who plays the same way, with the same exact skills and has the same exact hit/miss ratio during an entire run, however, that’s anything but guild wars 2.
The current system allows users who are not up to the highest grades to still be able to contribute more than the highest graded member in the party.
For example, let’s say you have a group of 4 top-geared (geared your way) and 1 MF user. This is probably happening as I type this. Anyways, let’s throw this group into their first fight and let’s say it’s a boss just to make it simple. So a few seconds in and one of your geared members goes down because they made a mistake, so another of your geared members goes over to help. The remaining three are left dishing out damage. So point being, is during that time it takes to get that geared member back on his feet, the MF user has just dished thousands of damage that now puts them over the top in their hit ratio when compared to your downed player. That’s only the tip of the iceberg when it comes to these scenarios.
To argue that it would have been “better” to have had another top-geared player in place of the MF user is only ignorance. The ironic thing is this has probably happened to you without you even realizing it.
These “arguments” are plainly egotistical and should be ignored until you can actually spot the MF user without him/her having to ping gear.
The Ideal scenario is that the MF player will be likely the one who goes down, coz he’s a kittening glasscannon.
(and you will throw me that the geared down party member is less skilled and the mf guy is skilled, GFG!)
they could just average the MF in a party. less work needed.
YES, PRO-MF GUISE. ALL MF USERS ARE SKILLED. AND NON MF USERS ARE LESS SKILLED THAN MF USERS. GOOD ARGUMENT THERE.
Not only did you ignore half of my argument for the first quote in your post, you’re trying to shift the point of interest of the boss off the person deciding who goes on the run to the dungeon, which shows you’re grasping at straws.
As I said earlier, I will not be trolled into your opinion, and I will not be posting back. Until I am paid, BY THE PARTY LEADER, to not put on MF gear, I will be wearing it until I decide to take it off.
And what exactly did I ignore, other than your unwillingness to realize that math proves Berserker’s is better in combat than Explorer’s?
And you, by the way, completely missed the point of the metaphor, which is that compared to a workplace it’s completely backwards, in that someone is explicitly getting paid more BECAUSE they do less work.the flaw in your argument is that people in mf gear do not do less work. they would actually have to do more work because they have less survivability/dps.
lol? do more work to pull numbers out from their kitten ? do these missing numbers will suddenly appear if you “put more work”? wont ever happen.
Just because you want it to be doesn’t mean it is a false claim.
Just because you want to ignore very blatant math showing that Berserker’s WILL do more damage than Explorer’s in the same circumstances doesn’t mean that it makes no difference.
35% crit gets a 14% damage increase from the crit damage alone, with higher crit chances getting more from it. Plus, Power directly means MORE DAMAGE.Math demonstrates your claim is false.
I also pointed out that the aformentioned math is assuming the best situations are present and that both players are at optimal skill. Great theory, on paper. So is communism. Just sayin’ n_~
After all, if it is a job, I should be paid by the boss to do what he wants, right?"
Actually the boss in this would be the dungeon, which in this case is stupidly paying someone MORE for doing LESS. Which is exactly what is trying to be fixed here.
Naah. The boss is the party leader. He’s the one who decides what. The dungeon is just the workplace.
you fail at common-sense, math and you yell communism. kitten yeah.
make 8 alts. 8 * 30s = 2 gold and 40s for you.
EDIT: i forgot that you can delete them lol
-[edit]- Lets do a comparison, since you like those.
If I’m bad at dodging, and I take knights, I’ll have more toughness, but I’ll still likely die because I’m bad at dodging.
But you will it will take LONGER for you to die if you have +Toughness.
As opposed to not dying by dodging…
you’ll gonna get hit in one way or the other. and thanks to toughness, you still have 25% HP after a spiky damage. if not, since you are wearing explorers, your team mates will waste their precious time reviving you.
You can just dodge twice consecutively.
My talents actually disagree with that, as well as I have blurred frenzy and distortion for a 4th and 5th damage avoidance.
-[edit]- Oh, and phase retreat, and blink…
Can you keep them up indefinitely? if you can then berserker’s is for you then.
No matter what your skill level is, having more damage-increasing stats increases your damage.
But damage is not everything-there is boon duration, healing power, vitality, toughness, etc. In other words, if MF is “wrong” because it “gimps” on player’s total damage, then many other gear is also “wrong”-which means you are actually forcing your preferred gear on other players who may think otherwise.
I know Magi is better (for me) than MF gear, but it certainly isn’t any more “powerful”; Explorer gear is actually MORE damaging.
In short, play and let play (no offense intended.)
Boon duration (increases the time for offense/defense boons)
Vitality (increases survivability = constant dps)
Healing Power (Increases heals/survivability = constant dps)
Toughness(increases survivability = constant dps)
Tell me how useless they are
-[edit]- Lets do a comparison, since you like those.
If I’m bad at dodging, and I take knights, I’ll have more toughness, but I’ll still likely die because I’m bad at dodging.
But you will it will take LONGER for you to die if you have +Toughness.
As opposed to not dying by dodging…
you’ll gonna get hit in one way or the other. and thanks to toughness, you still have 25% HP after a spiky damage. if not, since you are wearing explorers, your team mates will waste their precious time reviving you.
You can just dodge twice consecutively.
-[edit]- Lets do a comparison, since you like those.
If I’m bad at dodging, and I take knights, I’ll have more toughness, but I’ll still likely die because I’m bad at dodging.
But you will it will take LONGER for you to die if you have +Toughness.
coz you’ll gonna get hit in one way or the other. and thanks to toughness, you still have 25% HP after a spiky damage. if not, since you are wearing explorers, your team mates will waste their precious time reviving you.
(edited by alcopaul.2156)
No more Straits of Devastation Zergs. This is where you go from level 69-80.
got 3 level 80s. i am trying to level a warrior @ level 9 now but i get impatient easily.
That entire formula is missing not only the player skill, but player uptime. That’s assuming both players are playing at optimum skill, and shows you’re grasping at straws saying that in “all premium conditions, this is what will happen”. I’m not gonna argue that, because you’re right.
You are right, a bad MF player will be EVEN WORSE to a team, given he will also be dead. It’s funny how the only argument pro MFers use is the “I can outdps others”… you might be able to, the majority cannot.
The real world is not all premium conditions. As a full-set MF user (bite me) I can safely say I’ve out-DPS’d half to two thirds of the people I pug fractals with, as well as I am consistently the last to die in unplanned wipes, and I frequently wind up tanking as a Mesmer (again, in full MF gear) because people don’t know how to fractals. Not only can I tank and survive, we down the target.
Care to show us how you “measured” that you out-DPS’d half to two thirds of the people you run Fractals with? Last I checked there was no DPS meter (and that’s good), there is no way to judge it and you know it. Also, how did you know the others weren’t also MF users? I bet you can’t say that either. Also, maybe you die last because you are hiding behind everyone else and your low dps doesn’t draw enough aggro? Haven’t thought of that either?
We fought identical enemies, such as the novices in cliffside or the asiansquid in the 4th and timed who could down them faster. And I can only take their word for it when they linked their gear, as they could only take mine.
doesnt matter. the fact is that important stat in your armor like +Toughness or +Critical Damage is replaced by the useless MF.
If my experiment doesn’t matter, then neither do the stats presented earlier.
you missed that he might be traited for survival than damage? the important thing is that if he is NOT wearing MF gear, he’s NOT missing the important stats (like +Toughness or +Critical dmg) however weirdly he is traited.
That doesn’t matter, or if anything, makes the stats less reliable than my experiment, because the whole argument is how much DPS you lose. Survivability means you sack DPS for escapes or damage reduction that would otherwise go to damage output or loot chance increase. Regardless, the overall argument is less DPS, and survivability = less DPS.
And someone with Full Explorer (Power, Precision, MAGIC FIND)‘s will die a lot coz he is a glass cannon. Dead player = NO DPS. Otherwise if he’s using Knights (Power, Precision, TOUGHNESS), he might do his share of DPS coz of survivability.
if you follow my post, i was comparing Explorers with Berserker (offense) and Knights (defense). Explorers will deny you that +Critical Dmg and +Toughness.
That entire formula is missing not only the player skill, but player uptime. That’s assuming both players are playing at optimum skill, and shows you’re grasping at straws saying that in “all premium conditions, this is what will happen”. I’m not gonna argue that, because you’re right.
You are right, a bad MF player will be EVEN WORSE to a team, given he will also be dead. It’s funny how the only argument pro MFers use is the “I can outdps others”… you might be able to, the majority cannot.
The real world is not all premium conditions. As a full-set MF user (bite me) I can safely say I’ve out-DPS’d half to two thirds of the people I pug fractals with, as well as I am consistently the last to die in unplanned wipes, and I frequently wind up tanking as a Mesmer (again, in full MF gear) because people don’t know how to fractals. Not only can I tank and survive, we down the target.
Care to show us how you “measured” that you out-DPS’d half to two thirds of the people you run Fractals with? Last I checked there was no DPS meter (and that’s good), there is no way to judge it and you know it. Also, how did you know the others weren’t also MF users? I bet you can’t say that either. Also, maybe you die last because you are hiding behind everyone else and your low dps doesn’t draw enough aggro? Haven’t thought of that either?
We fought identical enemies, such as the novices in cliffside or the asiansquid in the 4th and timed who could down them faster. And I can only take their word for it when they linked their gear, as they could only take mine.
doesnt matter. the fact is that important stat in your armor like +Toughness or +Critical Damage is replaced by the useless MF.
If my experiment doesn’t matter, then neither do the stats presented earlier.
you missed that he might be traited for survival than damage? the important thing is that if he is NOT wearing MF gear, he’s NOT missing the important stats (like +Toughness or +Critical dmg) however weirdly he is traited.
go to Sea of Sorrows. it’s the number 1 wvwvw server at the moment. or jade quarry, which perpetually maintained the 2nd spot. or in our server, SBI which is bound to free fall anytime.
i farmed for porous bones and i found a lot. i wish a.net will increase its price to 1g a pop.
i think the point of multiple guilds is to make your different chars belong to multiple guilds.
role playing purposes.
(edited by alcopaul.2156)
skill level is relative and doesn’t have hard data whilst comparing MF vs Toughness and +Critical Damage will actually give you the numbers.
That’s your problem. You’re assuming that the hard data is what determines every single group run. It doesn’t and that’s because not every single run plays out the exact same way.
Numbers are numbers. Hard data are hard data. The fact is that you could’ve gotten an armor that boosts your chance to survive or to kill but you chose to have something to increase the chance of good drops. If A is numerically inferior to B, there’s no way to deny that. It is you who are making the excuse and raising the “skill level” card, which has no exact way to measure. i can counter your “skill level” card though – do you know how exactly the aggro works? prolly the one who dies regularly had a bad luck on mob aggro?
My solution is to average MF if you’re in a group/dungeon, so you, if you’re the mf user, will have something to contribute to the group. So MF won’t be a selfish stat after all.
Premise is that 4 of your partymates contribute to killing stuff, and you contribute to getting good drops for the party.
And MF won’t be totally destroyed if you wish to explore the world solo or if you found a way to farm dungeons solo. it won’t ruin the fun of solo play.
That entire formula is missing not only the player skill, but player uptime. That’s assuming both players are playing at optimum skill, and shows you’re grasping at straws saying that in “all premium conditions, this is what will happen”. I’m not gonna argue that, because you’re right.
You are right, a bad MF player will be EVEN WORSE to a team, given he will also be dead. It’s funny how the only argument pro MFers use is the “I can outdps others”… you might be able to, the majority cannot.
The real world is not all premium conditions. As a full-set MF user (bite me) I can safely say I’ve out-DPS’d half to two thirds of the people I pug fractals with, as well as I am consistently the last to die in unplanned wipes, and I frequently wind up tanking as a Mesmer (again, in full MF gear) because people don’t know how to fractals. Not only can I tank and survive, we down the target.
Care to show us how you “measured” that you out-DPS’d half to two thirds of the people you run Fractals with? Last I checked there was no DPS meter (and that’s good), there is no way to judge it and you know it. Also, how did you know the others weren’t also MF users? I bet you can’t say that either. Also, maybe you die last because you are hiding behind everyone else and your low dps doesn’t draw enough aggro? Haven’t thought of that either?
We fought identical enemies, such as the novices in cliffside or the asiansquid in the 4th and timed who could down them faster. And I can only take their word for it when they linked their gear, as they could only take mine.
doesnt matter. the fact is that important stat in your armor like +Toughness or +Critical Damage is replaced by the useless MF.
I already posted in other MF threads. I only hate MF when it’s group play. When you’re soloing the open world or found a way to farm a dungeon solo, feel free to wear your MF gears.
The game mechanics are more action oriented, and therefor require more skills than stats to complete. That is exactly why the MF stat works just fine.
skill level is relative and doesn’t have hard data whilst comparing MF vs Toughness and +Critical Damage will actually give you the numbers.
(edited by alcopaul.2156)
3 Water/ 3 Monk. Balanced boon duration and Healing Power
Don’t let the aura expire.
The punishment for this is stoning. So don’t do it.
next time, make the lowest tier rank for newly recruited players or players that you don’t trust for now and prohibit them to access guild bank.
Or have a liaison officer that the new players can talk to if they wish to have something from the bank. at least give the new players the option to just inspect what’s available for distribution.
(edited by alcopaul.2156)
If an Asian can play on an NA server as home server just fine, why can’t a Euro play on an NA server as home server?
Last time I checked Euro and NA just have the Atlantic Ocean between them.
Because Asians are sent to the NA dataserver. Europeans are sent to the Eu dataserver.
Btw, NA dataserver =/= EU dataserver.
But someone from Europe can choose to play in an NA server amirite? (and that was the point of my post.)