Same here, im from WSR. We were linked to RoF (2 times) and SFR.
And now we are playing against both in an MU. We know them and it is no fun to play against earlier allies.
Slowly I lose the fun in wvw, it is just sad
Speak for yourself, I’m still enjoying stomping every [FIRE] person I see and throwing rams on the odd few I blocked for complete incompetence. Yes those staff 1 spamming guards who literally stand there and watch you win a “2v3” then look gormless when a 4th person shows up and ganks you. Still pressing 1 they let you die, still pressing 1 they die.
@Falan, they can’t as they would have to do something with several (3-6)servers and if you link the rest of EU BB will have no-one to karma train all night when they wake up.
(edited by apharma.3741)
Cant call a Hot spec/proffesion overnerfed, what anyone in search for good pvp should said its:
Good work on rev, now lets put the rest of meta builds on its level.
Hot need to be nerfed not the contrary, that includes nerfing revenant more, because its not on the same level as a core build.
Take my +1, sir.
Herald is bad, non-Glint Revenant doesn’t ever exist. You want every HoT specialization nerfed to the point that you wouldn’t play them? I’m fine with the class unable to compete in PvP, I main Guard and was useless most of 2015. But I’m not fine with a class being useless in every department in the game.
What many people want is for the elite specs to be reduced down to “just another trait line” where it becomes the defacto choice for a given play style.
So for example say you wanted to play a support ranger you would pick druid and its ability to heal allies, cleanse them and add some sprinkles from the core lines to protect them from damage or control opponent’s.
That is not what we have now is it? Druid is the defacto choice for any build you play whether it be power burst, bunker, support even most condi builds use it. This comes down to the way it offers so much for you to use.
Cynz, the removal of the extra stack was during the same patch that buffed it twice by making it AoE application by default and increasing stun duration to 1.5s. if you honestly think sharing 2 stacks of basi venom to a whole team on match start would be balanced then you clearly only want thief to be the kill all no counter except another thief it’s been in the past.
His point still stands, since HoT nearly every single other elite spec and base class have seen massive nerfs except warrior and thief who have received almost nothing but buffs.
The number of buffs or nerfs received over a given period does not demonstrate how balanced a class currently is. It is measured by in game perfromance relative to others. If specific classes received more buffs than others it only means they were underperforming.
Is the thief dominating at all levels of gameplay , yes or no? That is the only real way to measure balance.
I know, I was only addressing one thiefs issues with the number of nerfs the class has received over a given time. I personally wouldn’t say something has to dominate all levels to be imbalanced though, for me if something in a distinct game mode has no equal for its role and it’s only counter within said role is another of its class then it’s imbalanced.
For example I would say ele is imbalanced within a support role to some extent (though druid is a viable option for most non ESL level matches) as most other classes cannot come close to the amount of healing and cleansing it pumps out. As a whole though I wouldn’t say it’s imbalanced as ele has no roaming build, bruiser build or burst build that matches up to others in PvP.
Cynz, the removal of the extra stack was during the same patch that buffed it twice by making it AoE application by default and increasing stun duration to 1.5s. if you honestly think sharing 2 stacks of basi venom to a whole team on match start would be balanced then you clearly only want thief to be the kill all no counter except another thief it’s been in the past.
His point still stands, since HoT nearly every single other elite spec and base class have seen massive nerfs except warrior and thief who have received almost nothing but buffs.
I wouldn’t say ele counters DH or at least if the ele is in a 1v1 at all the ele has already lost the fight if their support as their place is helping allies not holding a point.
Tempest is countered by mace warrior, necro, any semi skilled focus, lots of CC renders the ele impotent.
Condi mesmer is much more of a dueler but it’s hard to say what they counter or don’t counter. I guess you can say they counter necro, druid and revenant and anything that doesn’t have much condi cleanse and for others it’s dependant on if they can moa burst or not as it can change an unfavorable match up to a win.
DH and warriors counter mesmer pretty well as the traps kill shatters before they hit then they can do a block rotation, invuln, block again while pewpewing the mesmer and the warrior can proceed cleansing ire/adrenal healing off clones. Menders engy counters mesmer pretty well too and a decent thief can go toe to toe with the mesmer so long as they don’t tank shatters. Ele shouldn’t be in a 1v1 so the point is moot on them but outside of moa it’ll take a while to kill or the ele will just stall forever.
I was trying to not directly buff chronomancer, as we don’t need yet another reason to not run core mesmer imo, but at the same time I don’t think it would be that bad to buff IA like you suggest apharma. Even at 75% increased duration, it would still be weaker than it was when alacrity was 66%, so I don’t think such an increase would be over powered.
I agree chrono doesn’t need more of a reason to be picked but to me iReversion is just better in nearly every way tbh. Also gels well with illusions line for might stacking or condi.
To be honest I’d rather they buffed the trait as is. There’s not many reasons to pick it over illusionary reversion unless you’re doing 3 clone shatters every single time and thus don’t need the extra clone or absolutely only 1 clone.
For example say you shatter a phantasm and a clone you get 3s alacrity.
With is this gives kitten for just under a 1s CD reduction
With iReversion you get 3s however your next shatter gets +1s alacrity if that clone lives.
So say you shatter again that phantasm you get 2s alacrity
3s with improved alacrity
3s with iReversion as you shatter a clone too.
Additionally because you had 2 clones you get 1 back so if you then summon another clone and do a shatter.
IA gives you 3s alacrity
IReversion gives you 3s alacrity
Generally speaking having an extra clone also gives you additional benefits, extra interrupt on diversion, 1s extra distortion, more damage from MW or CoF. So outside of that first shatter you get the same amount of alacrity. There is always the risk of the clone dying.
Personally I’d like it if IA was 75% increase in alacrity duration as it would not impact PvE builds at all or make it any more in demand currently but would help with power PvP/WvW builds have another choice than IR. Heck the only reason I don’t run it is because it gives warriors a clone to proc adrenal healing off.
I’ve been using this in ranked heavily for another 2 weeks and had to tweak the build.
http://gw2skills.net/editor/?vhAQNAW7fnknBFphdqBmpBEgilXj6sICijDNAypjoeYP2lF-TJxHABz+EAMqMwO7PAwFBAA
I changed the Chaos traitline to Inspiration. While I really enjoy the quality of life you get out of the Chaos traits I had chosen (the finessed play you get from the Manipulation traited skills and the Stability on Shatter), the fact is that many many times there are far too many Conditions being thrown at you. I understand that no build on any class will have an even match-up with EVERY other build, but in the current meta-game you need to be able to handle Condis. I always go for a well-rounded custom set-up (something that is never present in the meta-game, but always valuable when used with skill) So, I switched to the Inspiration line and find myself much better able to sustain long enough.
Obviously without Master of Manipulation Mirror is simply not good enough. I have toyed with both Ether Feast and Well of Eternity. They both have their merits, but a large part of the well’s benefits are only reaped if your team stays in the well. Ether Feast remains a solid and reliable choice.
So in the end you’re just playing meta condi chrono but with the on point sustain weapon set swapped out for some more direct damage condi.
Yup, mesmers in a great spot!
No, he’s playing with himself and given the length of the post I’d say he’s quite enjoying it.
tbh i think the divisions finally have the prestige they deserve
and it shouldnt be changedyou pretty much see only real active pvpers in the top 50 in EU
and i think someone doing pvp only should have something to show in comparison to people who like pvp too but dont focus everything on it
only problem that i agree on is with alt accounts taking spots :/
That’s funny, because it has the opposite effect. Most people rightly think the top players are exploiters.
The top 10 is more like a wall of shame. The top 250? Not much better.
you really think the current top 10 on EU is wall of shame? cause if you read my post i was talking about EU
it is only main accs in top 10 and basically all top tier players and almost all of them have played in and some won in the big tournamentsI noticed that NA has like 4 accounts in top 5 that have only 13-15 games played and only playing 1 game every 3 days it seems which is stupid yes
Guess a more punishing (maybe 5-20 permanent per day – for example increasing over time of inactivity and starting on 2nd day already instead of 4th) decay system would really help here
The NA players clutter EU LBs as well with alt accounts, ran yesterday into EZ PZ members on EU :s
I guess we can only hope ANet releases the ban hammer.
Ultimately though the NA scene is just hurting itself tbh.
I still fail to see how having AP rewards for this hurts anyone. Why shouldn’t people who play extremely well be rewarded with AP as well as other benefits? How does this hurt anyone?
It doesn’t hurt anyone and the daft thing is that the achievement hunter who made the thread doesn’t realise no other achievement hunter even close to contesting him in AP will get a title either.
Numba 1 AP skilled player from NA Maguuma tabbynachos is top 15 right now
Yeah but that’s NA doing everything possible to ruin their own competitive scene. There are only 3 suspiciously low matches played accounts in the top 50 in EU, 15 in the whole of the top 250.
I still fail to see how having AP rewards for this hurts anyone. Why shouldn’t people who play extremely well be rewarded with AP as well as other benefits? How does this hurt anyone?
It doesn’t hurt anyone and the daft thing is that the achievement hunter who made the thread doesn’t realise no other achievement hunter even close to contesting him in AP will get a title either.
This next bit isn’t directed at you solstace.
I personally think the decision to remove achievement points from the top 250 titles is a terrible thing. These are things you have to earn not just roll up with some people and afk till they do it for you. I find it even more outrageous that you will remove achievement points on the whim of someone who has clearly got selfish reasons for this when they are available to everyone equally (physical and mental disabilities not withstanding) and the only thing standing in the person’s way is themselves.
If you’re going down this path can you please remove all achievement points from all past living story as this is grossly unfair to those who did not have the game at the time.
(edited by apharma.3741)
Well it doesn’t have to be 100 damage it can be anything that someone can’t do in a single big hit, make it 1000 for all I care but something needs to be done to stop the trolling.
Right now the defend objective event is triggered whenever someone attacks a guard. This has one extremely major flaw: you can keep a keeps waypoint contested by simply attacking a guard on a remote wall.
This means due to Arena Nets attrocious skill balance in WvW a thief can run all stealth and mobility doing next to no damage at all but keep a way point contested almost indefinitely without any risk at all. We’ve had a Baruch bay thief doing this to us keeping a good dozen people trying to find and burst him down for 2 hours. Managed to kill him a few times but when running shortbow, tanky gear and shadowstep, blinding powder and shadow refuge he was nearly impossible to keep up with except for other thieves. Even stealth traps had no guarantee of being triggered and when we did kill him he was back within a minute.
In my opinion this should be changed to either defend events are triggered when a certain number of enemies are in the vicinity(10+) or when gates/walls take more than 100 points of damage in one hit.
You should not be able to keep way points contested this easily and it needs changing.
Want to avoid cheese and passive play? Want to play a build that isn’t likely to see a nerf? Want a build with some complexity? Don’t want to play a thief? Need it to be slippery enough to slink away from large groups?
One solid roamer build that meets this description in my opinion: Power Mesmer.
This is my current variant and it hits ridiculously hard mostly from damage bonus stacking. It also has a massive HP pool. The build isn’t really mine but an amalgam of several builds from better players I duel against. Adjustments may be necessary as you play to fit your style.
I agree with power mesmer. +1 ( but I prefer different armor and runes )
It’s a bit rough the first week you play it, but once you learn a bit more about the classes and abilities (by losing horribly to them), you start to avoid soaking hits and begin winning 1v1s
Nah it only takes maybe an hour or two to realise nearly everything can kill you by breaking wind in your direction if you’ve been distracted or CC’d. Well, if you’re playing my variant of zerk scholar, there’s another build that is based on might stacking which uses marauder, I’ll dig it up for the guy, has lower cool downs on many skills so a lot more forgiving and still hits pretty hard.
That’s not disengaging. That’s stealthing and hoping for the best. Disengaging is purposely getting so far and so fast you are out of combat. Stealth gyro in particular is extremely bad at that since a single burst will destroy it and any AoE will keep the engie in combat.
I guess you and I have completely different ideas of disengage I go by the definition of removing yourself or escaping the fight by whatever means you have whether it be dodge 6 times and teleport, stealth for such a long time no-one will follow or being so fast people can’t catch you.
I really don’t rate pp condi, I’ve been farming those trashy builds for a long time now and generally as long as you clear the burn you can block or dodge the rest forcing them to either stealth or wait on cool downs. I also don’t fear thieves on a scrapper, maybe it’s because I’ve learnt to deal with them on mesmer for so long I find them predictable but whatever. They shouldn’t be able to kill you as you have enough reflects to prevent headshot spam and enough defense on hammer to beat them if they try to fight.
PP just doesn’t have great mitigation at all, it’s all burst and if that fails easily countered.
It might be worth mentioning I see more cleansing ire warriors, dragon hunters, bunker eles, condi mesmers and bunker druids than anything else which can beat pp easily.
(edited by apharma.3741)
This may come as a really out of the box, nonsensical suggestion so bear with me.
Why not bring back the queens gauntlet and a less farmtastic version of the crown pavilion which doesn’t cause toxicity and 24/7 farming for rediculous amounts of gold?
Get it right and they have a 1-2 week event they can slot in every year to keep the game active.
I haven’t been killed by a PP condi engy in a 1v1 since HoT came out and that comes from a power shatter mesmer perspective however a power scrapper is very hard to beat generally because they can always disengage when the get low and regen to full/wait for CDs to recharge.
Lolwat?
Engineer or scrapper, power or condi, they have literally zero ways to disengage from a mesmer unless that mesmer is a moron, in my opinion.
Maybe they can’t outrun a mesmer on a z axis, but the mesmer won’t be killing the scrapper unless they are a moron, it’s just a stalled fight for both of them, again though this is from a power shatter point of view. If the power mesmer can’t double burst the engineer the engineer can either heal fully or stealth and recover as stealth prevents most of a mesmers burst damage via mind stack.
Why do people think mesmers are great for chasing? They have a 30s CD blink usually and that’s about it, they rarely have swiftness without running runes/SoI so unless you’re playing guardian most classes are much faster than mesmer over ground. They do however have better in combat Z axis mobility, no denying that but chase not a sausage.
With stealth gyro the engineer can disengage with 5-8s of stealth depending on how long they’ve sat in the gyro with another 6s from toss elixir S. That is more than enough to disengage.
Kit out your scrapper, for solo it’s fine as it has loads of stealth and sustain, lots of might stacking and can go toe to toe with many builds whether they be power or condi.
This is what I’m running at the moment, you can always switch out zerker armour to marauder for extra vitality at the cost of ferocity. If you replace either bloodlust or energy sigil with concentration you can hit 100% boon duration easily with just 2 wanderers accessories and can switch rings and amulet to PVT, zerk or whatever you want.
It’s worth mentioning a scrapper plays well with others but warriors less so as they tend to be all about personal survivability and offer very little for allies. Scrapper brings group stealth, group cleanses, group damage reduction, poison and if you see the enemy coming you can generally switch a utility and you will win easily.
p/p condi perform far better roaming because it’s the only engie build that has enough lingering pressure to kill fleeing thieves/mesmers/whatever, which is what happens in 9 out of 10 times when roaming. Power Hammer is more fitting for frontlining 5-10 man havoc squads where you are supported by more mobile/ranged classes.
I haven’t been killed by a PP condi engy in a 1v1 since HoT came out and that comes from a power shatter mesmer perspective however a power scrapper is very hard to beat generally because they can always disengage when the get low and regen to full/wait for CDs to recharge.
I’ve seen many of these condi engineers and the only people they kill are peopls who didn’t bring any cleanses, which given HoT introduced tons of condition application all I can say is it kills morons in my opinion.
Kit out your scrapper, for solo it’s fine as it has loads of stealth and sustain, lots of might stacking and can go toe to toe with many builds whether they be power or condi.
This is what I’m running at the moment, you can always switch out zerker armour to marauder for extra vitality at the cost of ferocity. If you replace either bloodlust or energy sigil with concentration you can hit 100% boon duration easily with just 2 wanderers accessories and can switch rings and amulet to PVT, zerk or whatever you want.
It’s worth mentioning a scrapper plays well with others but warriors less so as they tend to be all about personal survivability and offer very little for allies. Scrapper brings group stealth, group cleanses, group damage reduction, poison and if you see the enemy coming you can generally switch a utility and you will win easily.
(edited by apharma.3741)
I don’t know, moa seems fine atm.
So hypothetically, would you be fine with Entangle being changed to a 6s unbreakable immobilize, with a chance to proc for 12s, that can’t be cleansed?
Moa doesn’t immobilise you and has a 4s CD leap (with finisher) and a 10s CD flee skill which is a 3/4s evade and takes you something like 900 distance away rapidly.
I would trade moa for entangle any day of the week now Moa lasts 6s, I have been killed exactly twice since the change and tbh I only died because I was low not because I was full health and bursted while moa as moa is an obvious tell of gtfo.
Half the people queuing right now don’t even know what “focus target” means or “accept target” must not be bound. You even coach them pre-match “focus necro,” you call the target, then they are off in la-la land, 1 attacking an engie, 1 attacking a warrior, and the 3rd chasing a thief.
Don’t forget the 4th guy raging at the ele to stand on the unthreatened point away from everyone.
Lol, talking about communication and rotations, I had one match where our Thief stated he was new and did not know what his role was supposed to be. It was OK though, I kindly explained it to him and hoped for the best. Still lost, but maybe that Thief improved a bit after that match.
Another match, this in happens alot, I notice a Scrapper keeps stealing our home because it is getting left open and then he was able to hold it until an Ele came to support him so it was always a pain to get the point back.
I finally recaptured the point again after repeatedly asking someone to guard it (I was on shoutbow druid and needed to support our team fights) and so this time I just tell the Necro that was with me, “STAY! DO NOT MOVE FROM THIS SPOT!” He then follows me off the point, like wtf lol, but thankfully our DH decided to help me out and he stayed on our home. After that we caught back up and won the match.
It’s nice when people listen and pay attention to the minimap, and frustrating when nobody wants to listen and is there to just do their own thing.
The necro was right not to stay, they are easily killed by any class with decent CC, even a thief can probably down them before support arrives. A necro is insanely strong in a team fight especially when supported by a druid or ele. DH can sit on that point and it won’t be getting recalled for at least 30s and he’s not likely to be killed quick unless outnumbered with unblockable.
It’s just like how in real life when someone has a rope around your neck and they try to hang you with it, you just poof dodge away.
Nah I just pop stability and wait till the cops cut me down and walk off….
am i the only one who thinks helseth is being a bit of a kitten here? i mean its one thing to tell someone they are trash when they refuse to improve. its another thing to call someone trash when you dont even know if they are trying to improve. elitest .
The guy he is talking about practically begged Arena Net to remove achievement points from the titles given to the top 250 placed people on the leaderboard. He will cite every reason he can but the real reason is he doesn’t have a hope in hells chance in ever getting all the achievement points that it gives and that is literally all he cares about.
Arena Net was giving out a token amount of achievement points to the people that are actually skilled in the game and he cried foul. This was before the whole NA smurfing the top 10 spots on the leaderboard btw, the post was literally made as soon as the league came out.
Assuming I am even allowed to mention skill balance in games like League of Legends(LoL).
You wont see too many CCs last longer than 3 seconds in games that care about balancing in a mode that is quickly paced (Like LoL). Most are often only 1 second.
To be frank, reduce its duration to 3 seconds if it’s going to ignore stability anyway. Reduce its recharge to compensate so it’s still usable.
Would have to be like a 60s recharge to get reduced to that level, you can essentially press 5 and 1 dodge and the moa will be extremely ineffective. Remember it also has a 1s cast time with a symbol above the casters head at the start of the moa now and you have to be infront of the caster. There is a lot of warning and counterplay to the skill in anything resembling a small fight. In large fights you can’t see anything and there’s so much AoE blocks, blinds, invulns and everything I honestly can’t see the skill being of any use whatsoever.
@OP Anyone that double Moa’s you is a scrub and there is a lot of tells that it’s coming outside of stealth. If they stealth cast it, dodge, 5, dodge and you’re usually fine. If they use it again then you’re fighting a potato and you should easily win.
Deso has been around the top tier since launch so they’ll have the inevitable baggage that comes with being at the top for so long. And by baggage I mean karma trainers, pvers, people who don’t use ts, people who don’t get on tag.
I don’t use TS (with that commander) or get on tag usually because my server is linked and I’m on TS with 3 or 4 people in my guild threatening the enemy T3 towers and keeps, flipping back the camps we need and doing the vital defending those cretinous zerglings on tag are incapable of doing.
On the rare occaison when we’ve had 8-10 people on we’ve saved many of our keeps simply by being on lord of one of the enemy servers keep making them abandon an attack to zerg us.
Not everyone who isn’t doing what you criticise is baggage. Though this is Karmalation we’re talking about.
It means get your chair and SPIIINNN!
SPIN SPIN SPIN, all the way around and keep going.
If you rotate enough you’ll be able to go back in time, like Superman, and win the game by changing history.
In all seriousness it means to change who is fighting who and where. Generally this is to ensure that either a losing fight doesn’t turn into a snowball or a few kills turns into a snowball.
(edited by apharma.3741)
I played over 300 matches this season and I do not notice any settlement effect or improvement of matchmaking at all.
On some days I literally win 80%+ of the matches and on next day I loose 80%+ of the matches (only counting days were I played a significant amount of matches).
I do not think my personal skill can change by such a large margin every day, so I can only attribute it to atrocious match making.And I only move Up or down only 20-30 points in any given day with over 200 matches played I barely move on win or loss funny how anecdotal evidence works…..
tbh I’d say the system is working properly if your matches are getting closer and closer in points and not blowouts. Mine are starting to get closer so I think I’m reaching where I belong and I’m ok about it as long as the matches aren’t blowouts.
A free pass to what? Classes and builds with plenty of access to stability and stun breaks have counters for it, and those classes and builds that don’t, have a harder time dealing with it. Meanwhile, a necro, who has a hard time dealing with thfs, has an easier time dealing with classes that spam stability because they can corrupt it. A dh, on the other hand, has a tough time dealing with engis and druids, among other reasons, because of the access to stability that negates tof combos. On the flip side, thf and necro, who have limited access to stability, fall prey to dh cc much more easily.
You remember the old pin down right? Had a 1/4s cast time for a long duration immobilise and large amount of bleed which was insanely strong for the game environment back then. Spear of justice is very similar except is unblockable which means you either dodge or invuln it however with a 1/4s cast time it’s extremely hard to do.
Spear of Justice needs reducing in power along with a lot of other things on every elite spec, that’s why I say it shouldn’t get a free pass.
To be fair, Power War/Zerker it’s stronger than any of the other A tier professions when played well. It’s barely in the meta if it even is. Though I don’t think any top team plays a War? I like to play Power War in WvW, but I can think of a quite few other Prof I’d rather have or play on my team than one in Conquest. It isn’t useless, but It doesn’t delete players with F1 either.
When you see a Pro try-hard, the last thing you see them on is a Power Warrior. I’m not saying it isn’t powerful, but it’s not close to the strongest bully on the block in Conquest. And I don’t think anything changed for the good recently for Power Warrior. At least a yr? I’m pretty sure if anything it’s only been nerfed since HoT. I think it’s close to the least of pvp’s problems atm.
Edited to add Meteor Shower is 1200 range..Almost 3x the range than Arcing Slice. Though making it 400 I’d agree wouldn’t kill the skill. Any more than that would be too much. I mean, they already killed Rifle.
The irony here is that the best build for warrior right now is carrion GS because the damage and cooldown on Arc Divider is so high/low respectively even the condi build does a massive amount of damage with it, and gets tons of free utility when running Defense.
Skullgrinder and the CC spam with three invulns the best healing in the game from Adrenal Health, massive resistance uptime and extended blocking uptime makes the condi variant just overly-excessive.
Remove the confusion and blind on Skullgrinder, reduce the radius on Arc Divider, put Defy Pain on a 25% threshhold to let the build get bursted, and massively nerf Adrenal Health, and the build becomes much more stable.
DH needs similar treatment with its blocks and heals as well, however.
tbh I’d rather see the daze go than the blind, can also reduce the blind to 2s, cripple to 4s and it would be a lot better balanced. As for Adrenal healing, it’s balanced on core warrior as it takes time to build adrenaline and if you miss your burst at lvl 3 you’re screwed. I think primal bursts should count as a lvl 2 burst skills that way there is a trade off for having more spammable burst.
I’d like to see him do it on power tbh :\
Well his sub goal was reached which is “play 3 weird builds” so I guess if you’re on twitch at the same time you can suggest it. Chances are people will pester him to play power anyway so you’ll likely get your wish.
Anyone have an update on where Helseth is now with this account and his current w/l ratio?
In bottom gold with a 90% win ratio roughly.
Any chance you can pull the screenshot of the guy saying Helseth should be reported for smurfing or whatever he said after he made this.
For those not clued in, check the sig where the OP says it’s on of his 30+ accounts making the complaint.
NA is a joke and the scene constantly destroys itself.
It’s pathethic. They could have elevated the game to such a higher state on their side, finally getting some proper competition rather than the dumb circlejerk they have but no, the egos of a bunch of underachievers is way too important so they continue to destroy what they have.
Meanwhile the top of eu all have 150+ games now, actively try to snipe eachother to have games as competitive as possible and discourage alt accounting and qing in odd times. (see; the treatment of zapddos and blackjack who are the only people who legit try to do what you guys do, funny that the most hated (and banned) team of eu basically just does standard NA actions)
The same was seen when the guild ladder leaderboard was out – all NA teams started trying to farm it in all the most dishonest bs ways possible. When carcrash decided to do the same on europe the EU scene decided to just do inhouses and scrims so that there was healthy competition while freezing CC out and shutting down this behavior.
Everyone on that leaderboard part of the problem while doing this and I’ve spoken to p much everyone on there about it. The problem is from the top down since NOBODY on NA will actively try to take a stance for making your own scene better. That is your job to do. Instead, you kitten up your own ladder and then come to EU ladder in a sad attempt to kitten it up aswell.
Grow up, all of you. If you spent half the time you did finding out ways to ruin your own community on getting good instead maybe you would have produced more than a single good team that had amazing record of going 4-10 vs eu teams in games in 2016.
You forgot big, strong, courageous, virtuous and master of all.
Not sure what makes you think that all the people that left due to class imbalance will suddenly flock in with another meaningless tournament.
The sad realisation that even in it’s horrible balance state it is still ahead of most viable offerings in terms of active combat.
Oh there are very distinct culture differences between those two servers, lol.
You know how Mags has a definitive identity? Each EU server has its own, right down to the lower tiers.
And Apharma is correct. Top tier EU tends to be the tier EU tries to avoid.
It’s full of bandwagoners who tend not to invest too much and subsequently play as such.
It’s all full of that now they linked servers, my safe haven from the zergfests is gone =(
Class stacking wouldn’t be an issue if it wasn’t for the attrocious excuse for balance. This “we want to create distinct meta’s” experiment has gone on long enough. Please do a massive nerf to all elite specs so they’re not the defacto choice to play and balance the game so we don’t have these faceroll builds that require disproportionate amount of skill to counter.
What?? Why are we talking about builds lol… I asked which server will be best for finding fights..
You asked for zerg-busting, not zerging. Those are two very different things, and the former depends heavily on the meta. Right now, there is no countering the existing meta with fewer players pretty much regardless of how good you actually are. The professions have been changed in ways where zerg-busting (a build-dependent area of the game) no longer exists, because there’s currently no way to shut down larger groups of players without just having more numbers, because the dominant builds do not have any means of getting shut down.
Yes there is, they’re called arrow carts.
Necro OP post nerf pls.
Kindly read my post which begins, “After a year of assessment”.
Mods generally delete threads that are posted in again after being inactive for a few months, in this case it’s a year so I’d be surprised if it isn’t locked soon.
Create a new thread and link back to this in the new one for reference.
Why should you be given a second chance when you failed to evade it the first time?
1/4sec cast time is not reasonably avoidable. The only way to avoid it is to guess at when it will be used. It’s unblockable, so you can’t stop it that way either.
Then maybe Anet thinks it’s unreasonable to avoid it …
The bold part is where you went wrong.
Really? Enlighten me … how do you know what Anet thinks should be happening here? Seems to me that this makes plenty of sense. There is counterplay to the pull … so I don’t really get what the problem here is. People don’t want to counterplay? In PvP, you don’t have much choice do you.
They seem to want an ‘I win’ level counter to it. Sure it’s op but as far as op skills go it’s fr from being the biggest offender.
Doesn’t mean it should get a free pass though.
Anyway this whole conversation is becoming a scene from a cartoon
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Wait till after Friday, there will be relinking which will change the landscape a fair bit.
You keep asking for a “good server” and the “top server” however there is no such thing really in EU like there has been in NA. Karmatration and Far Siegerpeaks have both been high in rankings for a long time, same with Gankdara and Piken Seige. They’re all very much the same, blob around with a commander, completely useless mindless drones without a tag to run around and press 1 with.
If you want to join a karma train fest and never think about what you’re really doing or care about whether you’re really making a difference choose any top 10 host server.
If you want to learn how to think on your own, to defend stuff and make a difference no matter how few people you are, join a bronze server lower than the top 10. Oh wait they killed those servers…
“Where there’s a way, there’s a will.”
qft…and we can blame these people for gaming the system so much, and for not honorably representing the ‘pro league’ and esports (can’t type that with a straight face), for further sending the ‘pvp scene’ down the gutter.
But really ArenaNet has been floundering around forever about how to reinvent the pvp systems, always with some glaring flaws or another, never distinctly better than at the beginning, etc. And the balance is still kittened and very little room for build making/creativity/‘guild warsing’ since the patches leading up to HoT.
tl;dr just let it burn
6 of one and half a dozen of the other I think applies here. Yes ANet could make it clear only 1 unique IP/computer combo can be on the leaderboard but on the other hand the implicated NA players are really trying to take a giant dump on a lot of players.
Even then you run into problems of shared computers where 2 people might have different accounts on the same PC for different people, for real not these abjured people exploiting the system.
Like it or not the players are very much to blame for this in many ways, ANet isn’t free of blame but you don’t have to make several new accounts to show it’s a bit off, certainly not place 3 of them in the top 10 of such a small elitist pool of players.
@soothsayer, ANet have periods where they sell the game at very cheap prices, we’re due one soon probably, you could pick it up for what 10 dollars sometimes, might be 15-20 soon which isn’t that much.
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Necro OP post nerf pls.
NA pro players are ruining everyone’s enjoyment of season 5, all you see are these so called pro players duo Qing and stomping others w/ there alt accounts. ( not all of them are of course ) and whats sad is there is a video of them talking in TS about throwing matches. that’s match manipulation. its really sad because i always root for NA to win during every tourney even if i know most of them sucks and most likely would never win against EU. and yes i’m NA player in case you think i’m bias.
Oh there’s a video? How do you find this thing or has it already been deleted off the internet by the men in black suits trying to keep esports a sacrilegious event?
I agree with adelaide, tormenting with the 33% minor to confusion in illusions means you sit on 53% for confusion and 65% for torment assuming just runes and food.
Taking perplexity instead puts you on 83% confusion duration but only 20% torment duration so essentially people can stand still and then cleanse all your confusion easily once the torment wears off after a few seconds.
need to change vapor form first to disallow portal use.
Immobilise the ele when downed, /laugh when they fail to travel anywhere.
The mesmer thing is they might have 3 clones/phantasms out which when shattered start running towards you and then the slots for clones are effectively free allowing them to summon up to 3 that will do their normal attacks but not run toward you.
It’s more noticeable now with illusionary reversion and chronophantasma however it was always possible. If they shatter those and resummon more via mirror images or something else you can have 5 running after you and 2 on the field with the mesmer. It’s worth noting that if you have clones running after you n that fashion a simple dodge in the direction of the clones will usually avoid all but 1.
It isn’t a bug because the clones that are shattered are no longer clones, they are suicide bombers. Additionally can you imagine how horrible it would be to play mesmer if you sent 2 clones to shatter on someone and they’re just running away with swiftness unable to be caught and only able to summon 1 clone to fight another person?
Don’t delete the character, you will have birthday gifts for it which can be used to get extremely rare dyes you might want. The gifts get better the older the character and funnily enough you get a scroll to jump to 40 on the 4th birthday, use that on new characters though.
Are you NA or EU? Maybe someone can in game teach you more and answer questions better as it seems you need to relearn what GW2 is in general not just PvE.
There is some alt accounting going on in EU and there’s certainly some members of the PvP scene in EU with a history of exploiting the system turning it into a car crash.
The alt accounting doesn’t seem too bad in EU except for the throwing games with other ESL players from NA but I don’t play at that level so can only say I’ve heard the rumours from Helseths stream and sindreners