Showing Posts For arenta.2953:

Shiro Tagachi teaser

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

shiro o.o
hopefuly this means we’ll get word about whats going on in Cantha since Orr rose.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

plz do read if you think ranger is nerfed

in Ranger

Posted by: arenta.2953

arenta.2953

Oh my god, you people just do not understand. The Ranger is better when you compare it to the Ranger from a month ago. The problem is how it compares to other classes.

In PvP we are bottom tier and then some.
In PvE there is no longer any room for us anymore, FrostSpotter is no longer needed.
In WvW, bleh

thats a bit overkill…

rangers still good, its just got some bugs that need to be fixed

i run a LB.GS build, with troll ungent, lightning reflexes, quickening zephyr, spike trap, and entanglement.
as well as marksmanship (Clarion Bond, Steady Focus, Lead the Wind)
skirmishing( Sharpened Edges, Hidden Barbs, Quick Draw)
wilderness survival( Oakheart Salve, Refined Toxins, Wilderness Knowledge)

using this build, i’m extremely durable in WvW and dungeons. more so than all but guardian.
with 2 stun breaks, alot of condition removals and fury givers, plus CC.

the build has worked great except for the fact that lightnign reflexes’s “remove 2 conditions” doesnt activate till after the roll, when it needs to be before the roll.
or pet attracting attention….

you might say ranger is worthless, but i haven’t had any trouble getting into dungeon parties, and even when party wipes, have been able to carry on and win.

in WvW, i rely less on GS and more on LB, for that knockback and stealth. and have found myself becoming difficult to hold down to kill (due to stun breaks, stealth, and ccs)

i’ve never had this much fun on ranger before. .nor have i killed so many warriors before (mesmers are a kitten kitten, but other than them and stealth spam theifs, everything else is fair game.)

you can’t just look at dps for what class is best
cause ranger’s appeal is the number of condition removals, the speed of condition cooldowns, the mobility(though stun breaks and rolls +evades) and the fast it works well in combo with all other classes

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

plz do read if you think ranger is nerfed

in Ranger

Posted by: arenta.2953

arenta.2953

Ranger was buffed considerably, but there are a few key skills that are bugged ATM. Namely Healing Spring and Light on Your Feet.

Healing Spring is very buggy, chief among them is that it isn’t healing the pet. We’re not getting the complete duration of LOYF, we’re missing a second.

Most Dangerous Game didn’t deliver on the hype, needs a buff. Otherwise? We got some love this last patch.

It’s a step in the right direction.

I don’t know if you can say ranger was OMGWTFBBQ SUPER BUFF NEW RANGER META 2015 compared to everyone else, but we weren’t nerfed by any means.

People saying we were nerfed are silly.

basically yeah

fix the bugged stuff (add in lightning reflexes + Wilderness knowledge there)

but at the same time, since pet drags you into combat, it either needs to be mroe durable to survive mass combat, or have better AI (or. let use stow the useless thing during stealth missions)

=/

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

plucked this from gw2 tumblr fan art

would love this outfit

Attachments:

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Issue with Ranger skills

in Ranger

Posted by: arenta.2953

arenta.2953

guys what i’m saying is the 2 conditions need to be removed at the same time as the stun break/ immoblize

i’m not discussing the cooldown(its never bothered me before)
i’m talking about making the skill work correctly first

This is true for all survival skills with cast duration or activation duration(MT, Entangle, TU) its not LR isuue its WK issue

true but it still needs to be fixed =/

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Issue with Ranger skills

in Ranger

Posted by: arenta.2953

arenta.2953

guys what i’m saying is the 2 conditions need to be removed at the same time as the stun break/ immoblize

i’m not discussing the cooldown(its never bothered me before)
i’m talking about making the skill work correctly first

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

We should see invisible enemies during shroud

in Necromancer

Posted by: arenta.2953

arenta.2953

how about shroud makes you immune to ranged attacks?

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger issues that need fixed

in Ranger

Posted by: arenta.2953

arenta.2953

only issues i see that need to be fixed is this =/
https://forum-en.gw2archive.eu/forum/professions/ranger/Issue-with-Ranger-skills/

and maybe buff pet survivability a bit.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Pets sustain in current meta are horrible

in Ranger

Posted by: arenta.2953

arenta.2953

I never understood why multiple classes have a ‘remove condition every 10s’ trait or utility yet Rangers get a ‘kill pet every 10s’ instead.

It’s like ANet wants Rangers to be some kind of sadistic entity who likes to torment animals.

Then again my pets die in under a second anyway when I’m in WvW because ANet never separated direct damage from AoE damage. So they apparently can’t even give pets resistance to AoE (like pet had in WoW) to make up for their stupid AI and pathing issues.

Anet hates nature?

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Human female model dissatisfaction

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Writing in to express my dissatisfaction with the human female character creation models;

1) There is no “muscle” texture (similar to the Norn).
2) The backside (bottom, bum) is ridiculously misshapen and ugly.
3) It’s only one or the other; large torso/skinny legs or skinny torso/large legs.

Request;
At least add a muscle texture option.

beats asura xD
at least u got some customization

we got big butt or big butt~

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

plz do read if you think ranger is nerfed

in Ranger

Posted by: arenta.2953

arenta.2953

yo guys,

all i do is reading ranger is nerfed yadiyada and blablabla.

we have always been the underdog and i made peace long ago.
but if that much of you complain about it.
how come no one made a petition???
if this works and few thousands playerwill maybe sign it.
and maybe you will get anet’s attention.
under one banner we might actually achieve more then complain 1by1.

p.s
the ranger is fine for me is fine though only couple fixes for me. but seems to me that people have more problems then i have with ranger and honestly i am tired of reading ’ ranger nerfed topic again’
i rather see a helpful ranger community then whinging one that’s what we are doing right now. whining, qqing i don’t read any good argument only QQ.
pls at least say why you think its wrong.
its like saying ‘the ice cream is not good.’ well why isn’t it good? constructive comment will help a lot more then saying it is not good.

so please make a petition sign it make your arguments.
so that forum can breathe a bit more. hopefully we can see more videos and builds this way.
sincerely yours Samanosuke

there was a petition, 2 years ago…and a 2nd a year ago

anyway, my problems with current ranger are the skills not working correctly
as i said here
https://forum-en.gw2archive.eu/forum/professions/ranger/Issue-with-Ranger-skills/first#post5271878

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Issue with Ranger skills

in Ranger

Posted by: arenta.2953

arenta.2953

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

lets not forget the ridiculous cd on it compared to what it does (in my opinion char version is MUCH better)

the CD is the one thing i can stand about it atm xD

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Issue with Ranger skills

in Ranger

Posted by: arenta.2953

arenta.2953

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Issue with Ranger skills

in Ranger

Posted by: arenta.2953

arenta.2953

ok so lightning reflex makes you roll backwards, removing immoblize and breaking stun

adding on wilderness knowledge removes 2 conditions….

but the issue is, it doesn’t remove the 2 condition until AFTER the roll. while the roll removes stun and immoblize before the roll.

so if you are crippled or frost, and you use lightning reflex to roll back, it removes the conditions….after the roll. aka you don’t roll far(barely get any distance) and kills the point of removing the conditions.

in addition, healing spring’s…..change? is stupid.
you use the skill while moving, and it appears where u started to use the skill, not where you are when skill activates.
meaning you don’t gain any benefit from it unless you stationary.
no condition removal, no healing buff

these kind make conditons a pain

should these both be fixed? (aka lightning reflexes + wilderness knowledge removes the 2 conditions before the roll like the stun and immoblize removal)
thief’s roll removes all movement imparement conditions BEFORE roll, and as such it works

and healing spring really is pointless if it doesnt activate on you. forcing you to hold still for it kilsl the point of a heal as you’ll take additional dmg not moving

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

I’d love for Reading Glasses to make a return to the Gem Store.

https://wiki.guildwars2.com/wiki/Reading_Glasses

^this
and maybe the devil horns….though i expect those will show up around Halloween.

its amazing how appealing these “small” appearance items tend to be =)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Stun vs Daze

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Basilisk Venom lasts for two hits now, so it’s really two one second stuns on either one or two targets each 45 seconds.

o.o
ok did not know that

when did they change it?

and yeah, if it lasts 2 hits, then added with venom traits i can see it being useful (though i’ve still not seen it at all in WvW)

can’t speak for sPvP as i don’t play it, though i plan to….eventually…..(which is the same thing i said when game came out…..yeah…..i fail….WvW is just to much fun)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Stun vs Daze

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Stun is the hardest CC in the game. It completely locks a player down, unable to move, and unable to use any skill that isn’t instant cast. Its also unclearable without a Stunbreak skill.

Daze is a not so hard CC. Its similar to stun, except you can still move and dodge while under its effects. However, NPCs will act like they are stunned while affected by Daze.

edit:
nvm…they fixed basilisk venom…
stun breakers work on it now (booooooo…now it really is a worthless elite skill)

it used to be that stun breakers didn’t work on it…idk when they changed it =/

no wonder no one uses it

elitist, just assuming since its not overpowered anymore, that nobody uses it, lol ’ booo… ’

na i mean no one uses it

its an elite skill thats essentially a 1 secound stun on 1 target. one time

with the venom trait you can send it to people around you sure, but its still an elite skill thats essentially a non damage. 1 secound stun. that can be stun broken or simply waited out.

the steal ability “bone crack” is superior…with a 2 secound stun, dmg, and a 3 secound no skill/movement stun

or mace head crack with a 3 secound daze.

if basilisk venom ignored stun breakers, then its still just 1 secound.
with stun breakers affecting it….gotta question why bother o.0

honestly, the elite skills of theif can be a bit….of a let down (sure thief guild is fun at times). i do honestly wish i could replace the elite slot with a normal slot (so i can have another skill like the scorpion wire, bldnign powder, or such. )

theif’s normal skills tend to be more appealign than the elite (which is a compliment to theif, the biggest problem on theif is choosing what 3 skills are most appealing when so many are appealing….choices choices i want to bring like 12 of them)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Monk in game ?

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Is it possible to give there a Monk same as in GW 1 ? :p Kinda missing it.

not a monk monk, but u can be an elementalist medic
or a thief shadow healer

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Stun vs Daze

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

1 part wrong there

stun is not the hardest CC in the game. thats
Basilisk Venom

which turns opponent to stone, preventing ALL skills including stun breakers

The 80s called, they want their original version of GW2 back.

Stone counts as a stun for stun breaker skill purposes, but does not count as a stun for stacking purposes

yeah i edited it when i checked

it wasn’t like that when game launched =/

but it does explain why no one ever uses that skill

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Stun vs Daze

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Stun is the hardest CC in the game. It completely locks a player down, unable to move, and unable to use any skill that isn’t instant cast. Its also unclearable without a Stunbreak skill.

Daze is a not so hard CC. Its similar to stun, except you can still move and dodge while under its effects. However, NPCs will act like they are stunned while affected by Daze.

edit:
nvm…they fixed basilisk venom…
stun breakers work on it now (booooooo…now it really is a worthless elite skill)

it used to be that stun breakers didn’t work on it…idk when they changed it =/

no wonder no one uses it

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Stun vs Daze

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

its pvp related
stun immoblizes

daze doesnt (it jsut immoblizes npcs)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Can't make Beta Character

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

Survey says there’s a 50% chance your Revenant is going to have a flower in her hair.

if she doesn’t then i’d be sad =/
i like the flower =D

kinda sad the asura hairstyle has the ear cover (kinda ruins it cause i can’t change the color of those things without gems)

i wonder….can i put a flower on a charr’s head? or would that get me executed by the iron legion….

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

New Builds List - [Being Updated]

in Ranger

Posted by: arenta.2953

arenta.2953

tytyty
that WvW survival build finally solved the issue i had with lightning reflexes not working (cause frost/cripple ruins it) but now it removes them =D

and the build is surprisingly effective

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Can't make Beta Character

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

It shouldn’t be live until 12PM PST (3PM EST, ~8PM Europe, etc)

ah. thanks
saw the livestream yesterday and assumed that was it.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Can't make Beta Character

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

the beta weekend is live right?

cause i can’t make a beta character….

Attachments:

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger's bow animation

in Ranger

Posted by: arenta.2953

arenta.2953

asura longbow animation is supreme compared to human

strafing left u have the straight back firing animation
strafing right u have the angled bow animation
rapid fire is the flat bow animation
stationary main is flat
moving forward main is semi angled

seirously. why were human and sylvari left out?

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Ranger's bow animation

in Ranger

Posted by: arenta.2953

arenta.2953

Necro Axe 1 was altered to do away with a stow/cancel exploit. However, the majority of those that have vocally expressed their opinion on the new animation were not satisfied.

There are also threads here and there about the new Engie Bomb Kit animation, though, it’s meager compared to the promised baseline 240 radius that was left out or the appearance of some bombs having a 240 graphical-radius with an actual 180 hit-radius.

Edit: Again, I support having more animations to firing a bow. I think it will be visually pleasing and more immersive for those that want that sort of thing. I just don’t trust Anet much with handling animations nowadays, especially when they have their hands full with the expansion.

ah

well good news is i doubt they would mess up this

Asura already uses flat bow for rapid fire. so the coding is there, (as well as flat bow for all shortbows in game’s 3 skill)

so they just need to move the modeling for that over to human rapid fire. or movement.

i’m actually surprised how different the asura bow and human female bow animations are.
asuras pretty good….
i guess human/sylvari females (yeah i checked sylvari) got rushed..

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger's bow animation

in Ranger

Posted by: arenta.2953

arenta.2953

More animations would be nice for longbow, but realistically, I don’t want Anet to come up with new animations for firing our bows after seeing how they handled Necro’s Axe and Engineer’s Bomb Kit.

o.o
uh…can u fill me in on what they did?
i think i missed that

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

killing the dream~

also if thief does get rifle, expect it to lose its stealth skills (to be replaced by the elite mastery’s skills)

Interesting, was that datamined as well?

sadly no

its concept art of GW2. from march 2010
https://wiki.guildwars2.com/wiki/File:Horia_Dociu_Sniper_concept_art.jpg
this is the picture that made people initially believe thief was gettign rifle. back when it was SUPPOSED to get rifle.
but it got delayed, then game launched and they were out of time. since then nothing’s been heard of it

until HoT said new weapons.

which is why i’m still hoping its the rifle. because thief was SUPPOSED to get it, and if Anet hadn’t launched GW2 when it did, then its likely thief would have launched with rifle.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

killing the dream~

also if thief does get rifle, expect it to lose its stealth skills (to be replaced by the elite mastery’s skills)

Attachments:

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger's bow animation

in Ranger

Posted by: arenta.2953

arenta.2953

i know this is probably something most people wont care about. but for me its the main killer for the ranger.

its sword/greatsword animations are so graceful and energetic….
the shortbow, not as much but its got variety in its skill animations

and then the longbow….just looks so….static. like something i’d see in runescape. (all skills basically use the same animation just at different speeds)

i can understand the straightback when firing a bow, but it always stays like that and gets dull.
specially with rapid fire (example of how….static the animation looks in video below)
https://www.youtube.com/watch?v=UcK0yZJ9eRs

its always the same animation.

and yet, when you use a male character, theres more than 1 animation. in the first animation its the same old straight back firing
but in the 2nd, the character leans forward with the bow to get more pull from the bow

same for rapid fire, the animation is using that leaned forward animation.

the variety gives it some life rather than a loop.

so i guess what i’m saying is, would people find ranger more appealing if the bow had more variety to their animation.

what variety can be added to a bow?
1. straight back while firing
2. leaning forward to get more pull from the string
3. flat bow (like female ranger used in gw1)
example https://paletree.files.wordpress.com/2011/09/verenebow.jpg
4. semi angled bow (45 degree)
example http://i.neoseeker.com/ca/guild_wars_conceptart_1YkQM.jpg

for me, if the ranger could use different animations when it fires it would be more appealing(not a different one every time it attacks, but a different one when its 1. stationary, 2. moving. 3. jumping)

for example,
straight bow when stationary
flat bow when moving
semi angled bow when jumping.

or straight back for 1
flat bow for 2
semi angled for 3
and so on

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

New Playable Races

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

tengu sure

but i want a skritt!!!!!!

growing up with asura inquest hunting you for experiments, you have to save your buddies from them. (lv 1-10)
and then destroyers emerge from the ground in your clan’s burrow. as you fight them(and rescue your buddies) , you gradually lose your home(lv 11-20)
so the orders of tyria offer you help in finding your clan a new home(as well as discovering the extent that the destroyers are spreading in your area), and during this you get offered a place in one of their ranks (lv 21-30)

the skritt even have their own starting place already in game! =D

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

will new weapons influence your main?

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

yes
my current main is a thief

if thief gets rifle. it will remain main
if it gets a staff. i’m done with it and will transfer everything off it =/

necro i’m finding fun (and its my 2ndary main) and with greatsword i’ll likely play it more.

ranger is….meh right now. good sword/greatsword animations. but the bow looks so static when shooting, no movement (when you use the repeated shot skill, female human just looks so…..lacking in movement. bow stays still even when moving. and only part that moves is lower body. while for males you see the character bending forward to absorb the recoil and rocking back and forth as shots go)
and the staff looks so…static…..like necro staff. aka minimal movement.
so i doubt this will make me play ranger.

lastly, the guardian. the addition of a bow might make me make a character for it. need more info first though

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

I think ninjitsu is bad because ninjas were bad ppl killing others. Making whole spec around killing others is bad, because people are good and shouldn’t kill anyone. No matter in game or in real life.

I think thief spec should be shaolin monk style, all about ascesy and meditation so he can work for compensation for crimes he commited as a thief. Wow that would be so immersive.

not true

actually, in the Feudal States Era
ninja (aka the backstabby traitors) were actually the ones that remained LOYAL to their lord, even when it would have benefitted them more to betray. They really weren’t bad people. They were loyal.

Samurai (aka the honor before death) were actually the ones betraying and backstabbing during this era. While a low class samurai probably filled the role of a loyal samurai, high rank ones were hardly loyal (as shown during the dead of Oda Nobunaga)

monks (aka the “peaceful people”) were actually pretty violent. overthrowing the samurai of a province and taking it over, going to war multiple times (even resulting in the samurai burning a mountain fortress and killing ALL people who fled it) for little reason other than greed. Time and time again the monks would rebel and have to be put down.

all 3 of these killed people
but while monks did it for greed
high class samurai did it for greed
low class samurai did it for loyalty to their lord (or some did for greed)
ninja mostly did it for loyalty, time and time again (when when its just your lord and 5 men vs an army of several thousand, the ninja stayed loyal……kidna odd when that lord throws open the castle gates….but it worked…)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

Since when are thieves Ninjas? last I checked, they are called thieves, they have an ability called “steal,” they can summon more thieves and it’s called “Thieves guild.” Stop acting like rifle doesn’t fit the thief because you think it doesn’t fit the Ninja motif. Thieves aren’t ninjas.

well….ninjas did use rifles =/
little known fact…..

and now we at least know what elite skill is being replaced. theives guild.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

Yeah im done with you your definitely in denial. You made no effort even to talk about the string of evidence that supports that artwork as our elite spec.

The fact that it was datamined in a patch with every other elite spec art piece means zero to you.

The fact that there is an exact copy of that staff datamined as a weapon means nothing to you.

The fact that it is in the same style and color palette as other thief specialization backdrops means nothing to you.

The fact that other elite spec backdrops that have already been release (reaper, dragonhunter, chronomancer) all have a similar setup of showing their release weapons in the backdrops mean nothing to you.

That fact that a kunai kit was datamined giving the over all ninja trope seen in the art piece more weight means nothing to you (the character in the artwork is in sneakthief the token ninja armor).

Instead you say I am throwing excuses then construct a weak argument by showing a picture of lich form clearly and saying guys guys we are getting sycthes. In order to demonstrate what oh one piece of evidence doesn’t stand on its own or could be false well clearly genius. Again you shown nothing to support your own claim that we are getting rifles but tell me I am making excuses ok lol.

You are clearly thickheaded and any thing I put forward to you isnt gonna change your opinion because your opinion clearly doesn’t want to be changed. Instead you attack what I put forward with weak strawmans and put nothing forward yourself always demanding I produce something. Thanks for the discussion later.

evidence? a picture with no text. no indication of where it goes. or even if its the new elite skill or an actual weapon.

the fact the kunai was datamined isn’t proof of your theory. it goes AGAINST it.

why have kunai(which isn’t a kit btw, its just a belt pouch. for all we know its something that is going to be put in scenery like wrecked golem eyes or golem arms) if the staff is the weapon

wouldn’t a weapon kit mean that thief wouldnt get a new weapon? but instead the new skills would act as kits (look at engineer, theres a reason it only has 2 main hand weapons. cause of the kits)

if we got a weapon AND weapon kits, that would be a pretty significant bonus to thief when other classes only get 1 new weapon.

lets say the staff is a kit like kunai.
ok? look at guardian’s Bow of Truth. is that not also a skin in addition to a skill?

up until now, guardian has had the bow of truth, but hasn’t been able to equip it. but all bow users have been able to.

in the end, we’ve given reasons for rifle being appealing
possible skills for rifle
and the reason rifle would work with the class.

you’ve posted a picture.
but no reason for staff being appealing over the current melee weapons that thief has.
or possible skills the staff would has
or how the staff would work with the class at all.

you’ve posted a kunai which brings the question why theres a kunai pouch in the files. nothing linking it to thief other than what you want. (i could point out kunai’s historical reason. but as you said thats “lame”)

so unless Anet is planning on adding appeal to other classes and leaving the thief with a profession thats worse than the base profession. i’m going to assume the picture is a skill at best, or not related at all.

lot of theories. look into them.

also. kunai could be a new dagger skin for all we know.

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arenta.2953

yeah.
we don’t know its kit

aka. we don’t know its staff.

all we see is a picture.
which could be for numerous things. not necessarily the class.

and here, in this thread. we’ve listed numerous ways it could be a rifle

but not one real way it could be a staff. and you just say “we don’t know what it could be”
why? cause you can’t think of a way?

the staff thats been described is basically Wukong the monkey king.
yeah….like THATS gonna appeal to players choosing a class.
“lets play a monkey”

either give us ideas for staff. or gtfo
stop giving excuses

All I needed to know right here. You honestly some how believe that datamined specialization artwork could be a rifle that just tells me how much in denial you are.

I am not giving excuses I’m making logical statements based on the given information not saying kitten like. Well obviously dagger will be better then staff or who would take dagger over staff. Again you dont know that I dont know that but somehow that is the entire basis of your argument against us getting staff in favor of rifle.

Hur Dur we are getting rifle because staff wouldnt feel what i see as a void.

Your entire argument is bs based on your subjective want for a rifle for thief. Your only argument against staff is that rifle makes more sense great but you have zero actual evidence. Also dont bring up the oh that medium armor guy with a rifle in the HoT trailer that is not evidence because engineers exist in gw2.

again the level of denial is ridiculous here

datamined thief with staff
http://i.imgur.com/xA8qvVk.png
same color palette as current thief artwork ingame
http://i.imgur.com/a6mgWWL.png
http://i.imgur.com/CuEYVaK.png
http://i.imgur.com/rNAy4Jb.png
datamined staff
http://i.imgur.com/96W2uJ4.jpg
datamined kunai
http://imgur.com/eB9Vfzs

Wait we might have the makings of a ninjaesque class. Of course this is still speculation but it carries some weight.

oh look similar thing for reaper, oh look it has a greatsword in it
http://i.imgur.com/G5GiPur.png
http://i.imgur.com/vrpVlRl.png
http://i.imgur.com/njLjRMi.png

Maybe just maybe the elite spec artwork has its weapon in it? Wait lets check on that Johnny.
http://i.imgur.com/I50e1iB.png
http://i.imgur.com/Hgxwwxv.png

So don’t tell me to stop making excuses you need to stop making excuses and pony up some concrete evidence that we are getting rifle for thief.

ok lets use your logic

HEY GUYS NECRO IS GETTING SCYTHE.
CAUSE IT SHOWS IT IN THE PICTURE
http://i.imgur.com/n1RZJe5.jpg
http://i.imgur.com/n1RZJe5.jpg

see how dumb that sounds?
the animation shows a scythe in game yes, but we don’t get the scythe from gw1 now do we?
no. we get a skill

how do we know that picture isn’t representign a skill of the elite thief.
for example, thief throws spear when coming out of stealth.

could be. we don’t know

what do we know? the only time u have scythe is through skills.
or a skin for staff users. who can’t swing it. (all staff users. guardian, mesmer, ele, and necro. and yes. druid)

we don’t actually get a scythe to swing.

and btw…martial artist with a bo staff….is not that picture. why would a martial artist be “dark themed”

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Posted by: arenta.2953

arenta.2953

if you don’t have to stay still, then the dmg would be constant dmg instead of burst.

aka, warrior with HIGH HP AND ARMOR works
thief with low hp and low armor would not.

you’ve failed to explain HOW staff would be a superior choice over dagger. WHEN YOU HAVE THE LOWEST HP OF ANY CLASS. TIED WITH ELE AND GUARDIAN. AND YOU DON’T HAVE GUARDIAN ARMOR.

SO EXPLAIN kitten .

aoe? HOW.
unless its ranged AoE….opps shortbow.

so melee AoE? why. what do we stand to gain in it

and i use death blossom.

Yes I have failed to explain how it would be better than dagger just like you have failed to explain how its inferior to dagger for one simple reason.

WE DO NOT KNOW ITS KIT

Your making a lot of assumption dude by saying staff would be worse then dagger how in the hell do you know that. I cant tell you how it would be better and you cant tell me how it would be worse.

Also you keep on bringing up thief hp why? Thieves have low hp yes ok great there is this thing called evades built into ever thief weapon and you get two for free. But you know don’t acknowledge that I said this in my last two posts again just keep saying thieves have low hp. You say that like no one should even play thief or any class besides warrior.

yeah.
we don’t know its kit

aka. we don’t know its staff.

all we see is a picture.
which could be for numerous things. not necessarily the class.

and here, in this thread. we’ve listed numerous ways it could be a rifle

but not one real way it could be a staff. and you just say “we don’t know what it could be”
why? cause you can’t think of a way?

the staff thats been described is basically Wukong the monkey king.
yeah….like THATS gonna appeal to players choosing a class.
“lets play a monkey”

either give us ideas for staff. or gtfo
stop giving excuses

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Ranger gets staff, thief gets rifle

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Posted by: arenta.2953

arenta.2953

greatsword warrior…mobile?
looks at 2 skill "forces you to stay still use

sure the 5 and 3 skill are “mobile” but the 5 skill isn’t AoE. or dmg
the 3 skill is…but its one skill….and not your main skill
4 skill? don’t make me laugh. its single

add to this warrior has HIGH HP
and HIGH ARMOR.
aka it can build up the dpm by staying in combat.
thief…CAN’T

if u want to be up close and dodging, use dagger. (or use ranger with its medium hp. medium armor value. evasion greatsword. or evasion sword)

but rifle is something that thief could use as it works for it
long range, alpha dmg burst.
low armor. low hp. but mobile enough to stay at range.

see how it works for the class?

while a constant dmg staff does not

Just because hundred blades is stationary doesn’t mean warrior great sword inst mobile 3 and 5 give you 1650 range gap closer/escape 3 is only on a 10 second cooldown. Every single ability besides rush does dmg to multiple targets so yeah its aoe focused.

See the issue I have with the way your arguing that staff would be useless is you are assuming the kit anet creates for said staff requires you to stand still and take damage. Why in gods name would anet give staff no mobility when EVERY SINGLE THIEF SET IN THE GAME has some form of dash or teleport besides p/p.

Also any half descent thief player knows they need to avoid damage because you are low armor, low hp. Its not like when you use dagger or sword that you can just mindless stand there and do your dmage rotation without having to dodge. Also dagger has no dodge it has leaping death blossom a skill noone uses.

This is what you don’t get. The point of elite specs isn’t to give people already playing that profession a pile of all the goodies they’ve been wanting. It’s to make that profession appealing to people who weren’t previously interested. It’s supposed to encourage alts and keep people playing in the same way that new professions would, but with massively less development cost in animations and art assets. If the Sniper feels nothing like a Thief, that’s totally fine. If someone who previously only played Ranger now makes a Thief, then that’s a win for the devs.

When did anet say any of that? How do you know that is there design focus?

if you don’t have to stay still, then the dmg would be constant dmg instead of burst.

aka, warrior with HIGH HP AND ARMOR works
thief with low hp and low armor would not.

you’ve failed to explain HOW staff would be a superior choice over dagger. WHEN YOU HAVE THE LOWEST HP OF ANY CLASS. TIED WITH ELE AND GUARDIAN. AND YOU DON’T HAVE GUARDIAN ARMOR.

SO EXPLAIN kitten .

aoe? HOW.
unless its ranged AoE….opps shortbow.

so melee AoE? why. what do we stand to gain in it

and i use death blossom.

here i am explaining all these ways stuff would work and how.
and how stuff DOES work in game

and your just saying “no cause lame”

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arenta.2953

but who would use it? when Dagger already works so well?

pistol pistol is mobile range from medium range

rifle is stationary range from LONG RANGE

aka something new that benefits the low hp, low armor. high mobility class

dmg

Dagger is a single target focused weapon like Necro dagger and Warrior axe.
Both greatsword for Reaper and Warrior are burst aoe specs.

Thieves lack a dedicated melee burst aoe weapon sword/pistol comes close but its more cc focused. When they revealed Rev staff they said that initially they had a more offensive minded kit how much you wanna bet that ended up on thief to give an aoe focused melee option.

Also by mobile short ranged you mean that you can use all the skills while moving right? Cause I wouldn’t really say P/P is mobile cause that is the reason no one plays it really. Also there is no way they would give rifle a movement skill unless it cost a hefty amount of initiative.

theif isn’t supposed to be AoE. as AoE spreads dmg out and as such changes hte focus to constant dmg instead of burst.
and seriously? warrior greatsword for AoE? sure if you want to be stationary and enemy stays in range. (and if u ok with a pretty kittenty dpm compared to thief dagger)

so…..lets sum it up
low armor
low hp
focused on mobility
but squishy as hell

using AoE constant dmg that requires them to stay in combat for prolonged period of time.
…..squishy armor…squishy hp……

i guess you could do burst aoe dmg…but it would be inferior to dagger dmg.
and so your enemies would recover during the cooldown of the burst.

……lame

dpm = damage per minute btw.

Standing back and pew pewing is my subjective definition of lame when I play my thief/assassin class I want to be gibbing and evading people. When I play my ranger I want to be standing back and pew pewing.

Also yes greatsword for warrior is an aoe mobile focused spec what else would you consider it?

greatsword warrior…mobile?
looks at 2 skill "forces you to stay still use

sure the 5 and 3 skill are “mobile” but the 5 skill isn’t AoE. or dmg
the 3 skill is…but its one skill….and not your main skill
4 skill? don’t make me laugh. its single

add to this warrior has HIGH HP
and HIGH ARMOR.
aka it can build up the dpm by staying in combat.
thief…CAN’T

if u want to be up close and dodging, use dagger. (or use ranger with its medium hp. medium armor value. evasion greatsword. or evasion sword)

but rifle is something that thief could use as it works for it
long range, alpha dmg burst.
low armor. low hp. but mobile enough to stay at range.

see how it works for the class?

while a constant dmg staff does not

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Ranger gets staff, thief gets rifle

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Posted by: arenta.2953

arenta.2953

but who would use it? when Dagger already works so well?

pistol pistol is mobile range from medium range

rifle is stationary range from LONG RANGE

aka something new that benefits the low hp, low armor. high mobility class

dmg

Dagger is a single target focused weapon like Necro dagger and Warrior axe.
Both greatsword for Reaper and Warrior are burst aoe specs.

Thieves lack a dedicated melee burst aoe weapon sword/pistol comes close but its more cc focused. When they revealed Rev staff they said that initially they had a more offensive minded kit how much you wanna bet that ended up on thief to give an aoe focused melee option.

Also by mobile short ranged you mean that you can use all the skills while moving right? Cause I wouldn’t really say P/P is mobile cause that is the reason no one plays it really. Also there is no way they would give rifle a movement skill unless it cost a hefty amount of initiative.

theif isn’t supposed to be AoE. as AoE spreads dmg out and as such changes hte focus to constant dmg instead of burst.
and seriously? warrior greatsword for AoE? sure if you want to be stationary and enemy stays in range. (and if u ok with a pretty kittenty dpm compared to thief dagger)

so…..lets sum it up
low armor
low hp
focused on mobility
but squishy as hell

using AoE constant dmg that requires them to stay in combat for prolonged period of time.
…..squishy armor…squishy hp……

i guess you could do burst aoe dmg…but it would be inferior to dagger dmg.
and so your enemies would recover during the cooldown of the burst.

……lame

dpm = damage per minute btw.

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Ranger gets staff, thief gets rifle

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arenta.2953

but who would use it? when Dagger already works so well?
that sounds like it would benefit mesmer more or ranger.

People who wanna use staff maybe? With that mindset why give any option or variety? Why does…

Warrior need Greatsword and Axe, Hammer and Mace
Ranger need Sword and Greatsword
Necro need Greatsword and Dagger
Guardian need Sword and Greatsword
Thief need pistol/pistol and rifle

Could go on with other overlaps in play style between weapons but at the end of the day this overlaps are there to give more variety to a class. Also all this about thieves having no 1200 range option but we also do not have a two handed melee option does that make my argument for staff any better no because the lack of something in a kit does not guarantee it will be made for the class. You know what makes the argument for staff strong the datamined artwork with a staff, datamined staff from the artwork, and datamined kunai with artwork featuring a ninja.

but who would use it? when Dagger already works so well?

that sounds like it would benefit mesmer more or ranger
.
thief doesnt need block when it has so much mobility, evasion, and shadowstep.

aoe cripple…ok but that would require you be in range to do that…and in the end you have dagger’s 4 skill which does that AND dmg AND from range.

AoE protection is the only thing that benefits thief……
confusion? why when dagger does so much dmg so fast.

REMEMBER
thief has little armor
little hp (and they can’t change that, as doing so would change SO MUCH of the class, that it wouldnt be it anymore. imagine a dagger thief with armor and hp. that would not be good and would be to big a change)

it relies on massive dmg output and mobility to get in and do damage
its NOT a class that can stay in the fight constantly as a staff seems to be made for(aka constant damage)

-cut-

pistol pistol is mobile range from medium range

rifle is stationary range from LONG RANGE

aka something new that benefits the low hp, low armor. high mobility class

a constant dmg staff doesnt benefit the low hp low armor class that relies on burst dmg

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arenta.2953

Let’s face it, Arenta – most of this crowd sees anything other than standing up the nearest enemy bum in a giant heap and blasting fire fields all day erry day as a failure and a waste of time.

I am looking so freaking forward to watching the stack-and-burns crash and burn when they try that crud in Heart of Thorns. Just imagine the woe and rabble-rousery that will light these cursed lands when people find out that clumping together like morons and doing nothing but blasting Fire gets them knocked over like bowling pins and they actually need to spread out, watch their positions, and fight wherever they get a chance.

It will be glorious. Unlike the idiotic staff set we’re apparently getting on Thieves. Blegh.

The only reason I can see why people want rifle is for its 1200 range to make world bosses and WvW more ease right? What class actually uses their range option more then 20% of the time in pve besides eles?

yes but that adds something

what does staff offer that thief doesnt already have?

keep in mind thief has a pretty solid sword and epic dagger. both of which work well with dpm +some range on it that makes that dpm that much better

Melee staff isn’t even cool, or a thing that plugs a gaping hole in the Thief’s line-up.

What if Staff had block, AoE cripple, AoE protection, and confusion? That would be a very different kind of melee/control thief.

but who would use it? when Dagger already works so well?
that sounds like it would benefit mesmer more or ranger.

thief doesnt need block when it has so much mobility, evasion, and shadowstep.
aoe cripple…ok but that would require you be in range to do that…and in the end you have dagger’s 4 skill which does that AND dmg AND from range.

AoE protection is the only thing that benefits thief……

confusion? why when dagger does so much dmg so fast.

REMEMBER
thief has little armor
little hp (and they can’t change that, as doing so would change SO MUCH of the class, that it wouldnt be it anymore. imagine a dagger thief with armor and hp. that would not be good and would be to big a change)

it relies on massive dmg output and mobility to get in and do damage

its NOT a class that can stay in the fight constantly as a staff seems to be made for(aka constant damage)

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arenta.2953

he fired two consecutive shots at Nobunaga, but was unable to inflict mortal injury through Nobunaga’s armor.

fail. rekt. no rifle kthx. bai

and why not?

“cause its stupid”?
its something thats historical.
and alot of people seem to like it.

you want stupid?
how about someone swinging a stick at something in armor

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arenta.2953

Thief Rifle is the dumbest thing I ever heard.

it wouldnt be called thief

it would be called whatever the elite mastery is

so guessing assassin.
or ninja.

its like ranger. ranger with staff would be dumb. so its called druid

with that logic assassin or ninja rifle is now the dumbest thing i ever heard.

Assassin + sniper

as for ninja

In 1571, a K?ga ninja and sharpshooter by the name of Sugitani Zenjubo was hired to assassinate Nobunaga. Using two arquebuses(early rifles), he fired two consecutive shots at Nobunaga, but was unable to inflict mortal injury through Nobunaga’s armor.

so dumbest? history disagrees.
so moving it into a game. easy eough (i should point out this is the one time sugitani ever failed to kill a target, and 4 months later…it was the death of him. )

hell, it could even be monks.
what kind of monks use a rifle?
Ikko-ikki
the militant Buddhist monks who pushed samurai out of an entire province and ruled it.

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arenta.2953

Thief Rifle is the dumbest thing I ever heard.

it wouldnt be called thief

it would be called whatever the elite mastery is

so guessing assassin.
or ninja.

its like ranger. ranger with staff would be dumb. so its called druid

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arenta.2953

For the rifle I was thinking a sniper nest like mechanic like you said that functions kind of like a trap because it would still need to activate mug. Also another mechanic could be a death mark like ability that puts a mark for a duration on an enemy and after the duration is over it deals the damage the enemy took during its duration to the enemy. Would be a kind of a cool burst mechanic.

They could make steal do the reverse when you have a rifle equipped; instead of being a gap closer, it could have a minimum range of like 100, do damage and make you shadow step backwards let’s say 900-1000 distance. But only when rifle is equipped, it would go back to normal steal when you swap to dagger/dagger or whatever, but still shares the same cool down as the rifle steal.

both good ideas (Specially love the mark one)

but what about for staff…its hard to think of what they’d do for that..
cause fitting with daggers, sword, staff, and pistol/shortbow?

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arenta.2953

keeping in mind its likely thief will lose steal when they move from theif to the elite mastery profession.
so it could change to a variety of things

heck, thief could lose stealth skills(to be replaced by the elite mastery’s skills)

Yeah thief will lose steal. The only real thing restricting the class mechanic they put in place of steal is traits like mug and sleight of hand that do direct effects to enemies. What ever mechanic they come up with would still need to be enemy targeted or ground targeted in an area to still proc these traits.

while i still thing thief is getting rifle

i am interested to think what steal could change to for rifle OR staff

any ideas?

it has to be something that would work with all thief weapons available…
for rifle(assassin) i’d guess a stationary imitation of shadow refuge that only covers the thief(longer duration but must remain stationary)

for staff(martial artist)….hm….something that works for staff, dagger, and shortbow/pistols…. i guess a short wind deflection sphere(like ranger’s axe skill that reflects projectiles) that lets you evade all dmg and reflect projectiles for the duration…..possibly with a short swiftness boost…while letting you attack normally

hm….that was harder to think of than i thought.

anyone wanna guess?

Edit: Also with how much arena net likes to reuse mechanics and skill animations across classes I wouldn’t be too surprised if steal becomes the chain from dragon hunter and gives us the ability to pull the enemy.

looks at athletic jumping ranger with sword main attack
how i wish they would reuse that ranger animation for thief. so agile and energetic.

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arenta.2953

‘Not my cup of tea’ is different from ‘not even tangentially related to the base class’.

The melee Staff folks seem to basically be wanting a new profession entirely – a D&D-style Monk or other noble martial artist – and are hanging their threadbare hopes on the Thief as being, vaguely and in only the most superficial sense, the closest they have to their desired Martial Artist Guy. The Ranger elite spec is already confirmed as a natural caster, and the Engineer is never going to be an acrobatic martial artist. It has nothing to do with Thievery, or any of the other, more specialized methods of achieving Thievery out there.

The problem, of course, is that it doesn’t fit the Thief, either. It’s just not a thing in this game, and mutilating the Thief’s elite spec to try and fit the King-F(u) Panda mold is honestly as insulting to Thief players as the Dragonhunter was to Guardian players. Except the Dragonhunter actually worked and was awesome except for the name and the weird forced big-game thing.

Melee staff isn’t even cool, or a thing that plugs a gaping hole in the Thief’s line-up.

If you wanna have a subjective argument of what “fits” a thief ok let me take a kick at it. The bo staff fits it just as well as a rifle in the current thematic state of thief seeing as we have two trait lines called acrobatics and trickery. So it would seem a pole vaulting monkey king esque trickster would have some connection to the current thief and it wouldnt be such a leap of faith to accept that. Also who is to said that the staff is going to be used in a kungkittentype fighting style. Seeing how there is data-mined ninja kunai it wouldn’t seem to far fetched to speculate that the staff could have some ninja type shadow magic abilities as well as some kungkittenacrobatics if the elite spec class is a ninja (sneakthief is the token ninja style armor in gw2).

As for the rifle that would be a sniper class right? Well who in the world snipes someone in order to steal from them. Also the thief is a primarily melee, heavily dodge orientated class seeing how all weapon sets besides one p/p has some movement built in. Snipers are typically proned hence zero movement and even from a gameplay perspective not a single 1200 range weapon in the game currently has a dash in the kit because it would be broken (except engi rifle but the jump has a huge delay and the knock up self stuns). So if anyone thinks they are gonna give us a 1200 range mobile rifle I’ll believe it when i see it (just look at the kite potential on p/d now put that at 1200 range with a kill shot).

keeping in mind its likely thief will lose steal when they move from theif to the elite mastery profession.
so it could change to a variety of things

heck, thief could lose stealth skills(to be replaced by the elite mastery’s skills)

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arenta.2953

(though i wish i could hold the bow like this when i shoot https://alttabninja.files.wordpress.com/2009/02/2-1.jpg but meh…personal problems xD)

If that bow had a string, it would be cutting through her body.

true xD
that picture is a bit stretched
i guess i should post a picture of a GW1 female ranger

EDIT: unfortunatly i cant find one cause gw1 on google apparently translates to gw2…
so heres a video(not mine)
https://www.youtube.com/watch?v=GCgO18IqdgY

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