Showing Posts For bhagwad.4281:

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

What would happen is it would become fairly apparent, fairly quickly that a particular class with X spec is the best 1on1, and its that or bust.

Excellent. And this will provide solid data for what needs a nerf and what needs to be buffed. Also you’ll find that every build will have a counter. So if there are too many bunkers, you’ll quickly see bunker countering classes like necros and burst professions take over.

This will force people to run innovative and balanced builds.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

This thread is nearly off topic, because guildwars 2 in it’s actual state is a team-based game and has absolutely nothing to do with 1v1 (not balanced around it, no modes in it etc.). Absolutely no sense what I read here.

There’s no reason why you can’t introduce a nice 1v1 mode with rankings. Merely pointing to an existing system as “proof” that GW2 is a team game is flawed because we’re talking about changing the existing system.

We make of GW2 what we want to make of it. If you like teams, then by all means go ahead and join one. No one’s stopping you. But there’s no need to ignore those of us who don’t like to cooperate with other people.

"This is a team game"

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I think the obvious issue is…stop thinking of GW2 as a “team game”. It’s not. And that’s not a bad thing. You should be able to reach the top levels of play only depending on your own skill.

This is total kitten. Ofc GW2 is a team game, tPvP is five man and sPvP is zerg which by definition involves lots of people playing together.

Would you like to explain how GW2 ISN’T a “team game” as I’m waiting with interest.

You’re simply pointing to an existing system and saying “team game!”. But we’re talking about changing the existing system in the first place. Incorporating 1v1s will not require any drastic modifications to classes or game mechanics. There’s nothing stopping GW2 from being a solo PvP game. Many people already treat it like one and find a secluded hotjoin server for this purpose.

So the answer is that despite not having official tools to do so, people still find a way to solo GW2 PvP. That in itself is proof that it can be viewed as a solo game. Now we just need nifty tools and rankings to round it off.

Thieves and Mesmers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I’m a mesmer and I would like to see fewer of us around. More engineers, guardians, warriors, rangers and necros please…

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

What your calling for here just isn’t done.

Probably one of the most important reasons this should be done then!

Players ignoring chat

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Sucks, but people are sometimes just too stupid to realize the importance of communication. Nothing we can do about it:

https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-Can-t-People-Communicate/first

"This is a team game"

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I think the obvious issue is…stop thinking of GW2 as a “team game”. It’s not. And that’s not a bad thing. You should be able to reach the top levels of play only depending on your own skill.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Again…no reason to balance a TEAM based game around 1vs1, this is not metin2.

/topic

It’s your opinion that it’s a team based game. You can certainly play that way if you want. There’s no reason however for it not be a solo game either.

Like I said, you should be able to trait your class to be either solo or support as the situation demands.

Oh well no…it’s not my opinion since you play in a team i suppose it’s a team based game, there’s nothing in this game really meant for solo playing, except, maybe, your pve personal (And it’s called PERSONAL for a reason) story…everything else is meant for cooperation…from pve to spvp to crap zerg vs zerg (Oh sorry..wvsw)

But there’s no reason for it to be that way. There’s nothing inherent in the mechanics of PvP that requires teamwork to be viable. Dueling can easily be another mode. So again – just because the developers haven’t implemented a dueling mode yet doesn’t mean that ipso facto GW2 is a team based game.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Again…no reason to balance a TEAM based game around 1vs1, this is not metin2.

/topic

It’s your opinion that it’s a team based game. You can certainly play that way if you want. There’s no reason however for it not be a solo game either.

Like I said, you should be able to trait your class to be either solo or support as the situation demands.

WvW Incentive?

in WvW

Posted by: bhagwad.4281

bhagwad.4281

My incentive, is simply fun. Must we have a material incentive o.0?

Yes. That is why all successful MMORPGs have drops, weapons, armor, ranks etc. “Fun” is simply not enough since at the end of it you have nothing to show for your time.

If we go with the “Fun is enough” line, we should just remove all drops and play incentives completely.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I think every class should be able to trait themselves to either 1v1 or team. From this perspective, it’s absolutely critical that GW2 is balanced around 1v1 in the sense that if a person wants to duel they should be able to present a good challenge to anyone else with the right skills and utilities.

Group fighting is already taken care of in the extreme in WvW. sPvP will tremendously benefit with dueling in terms of build diversity.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

i raise both hands to OP’s proposal

As much as I like dueling, it simply wouldn’t work. Bunker v bunker would go forever and burst v burst would be done in an opener.

that’d be fine. draws award 0 points, bunkers can’t win.

Exactly. For those worried about bunker vs bunker, it’d work itself out since bunkers would be draws and no one gets points. So we’ll see more damage builds coming out. Or boon stripping builds.

Necros would be delighted to find a preponderance of guardians and eles will learn not to be so boon focused.

A 1v1 dueling system might be just what this game needs to encourage people to try new and innovative builds utilizing trait lines that were previously ignored.

This game can never work 1v1 since you can just buildwars the other profession, like seeing you run a necro, I will just go mesmer.

You won’t know what the profession is until you meet them in the arena. So you’ll be forced to run at least a somewhat balanced build. This system will be perfect for encouraging that.

Don't Lump Mesmers with Thieves on Stealth

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Posted by: bhagwad.4281

bhagwad.4281

I agree mesmers are worse not only do they drop target but locks a second one. I know you guys are worried about it and you should be your getting a nerf most op class in the game clone output is too high with staff + runes of energy, dmg is to high on mind wrack, and cloak the way it is gives you a free rez.

2x 80 mesmers one glass one balenced

This thread is specifically about the Mesmer’s limited stealth options.

Cheaterboard - Leavers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

The ability to bounce out of a losing game is a plus for some

I think they should just suck it up. A losing game won’t last forever. Punish leavers in the same way that GW1 did.

Don't Lump Mesmers with Thieves on Stealth

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Sure, thieves have easier access stealth, but mesmer can spam clones almost infinitely. That coupled with some stealth makes fighting the class nasty.

Also note how mesmer doesnt get revealed when generating illusions: that is insanely good.

Clone production doesn’t break the target…so you just have to watch out for shatters.

And yeah – illusion generation doesn’t break stealth. In fact, damage from illusions doesn’t even show up in the combat log…sucks.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

i raise both hands to OP’s proposal

As much as I like dueling, it simply wouldn’t work. Bunker v bunker would go forever and burst v burst would be done in an opener.

that’d be fine. draws award 0 points, bunkers can’t win.

Exactly. For those worried about bunker vs bunker, it’d work itself out since bunkers would be draws and no one gets points. So we’ll see more damage builds coming out. Or boon stripping builds.

Necros would be delighted to find a preponderance of guardians and eles will learn not to be so boon focused.

A 1v1 dueling system might be just what this game needs to encourage people to try new and innovative builds utilizing trait lines that were previously ignored.

Don't Lump Mesmers with Thieves on Stealth

in PvP

Posted by: bhagwad.4281

bhagwad.4281

When people complain about stealth, they often talk about thieves and mesmers in the same breath. This is just plain wrong. Thieves have an essentially infinite access to stealth not just with utilities, but with weapon skills as well. And because of the initiative system and regeneration traits they’re able to chain various stealths together to remain invisible almost all the time if they want.

Most mesmers in sPvP on the other hand have just one (at the most two) sources of stealth on long cooldowns. Honestly I’ve seen some engineers who seemed to stealth more often!

Main sources of mesmer stealth:

1. Decoy – 3 seconds of stealth on 40 sec cooldown
2. Mass Invis – Elite on 90 second cooldown. 5 seconds.

That’s it. There are traits and crap weapons like the torch granting stealth that no one uses and you won’t come across them. There’s veil which once again I’ve yet to see anyone ever use.

So bottom line – Mesmers stealth once every 40 seconds for 3 secs. It’s nowhere close to the amount of stealth that thieves have access to. So don’t lump us together!

The earlier thread was locked: https://forum-en.gw2archive.eu/forum/pvp/pvp/Forcible-unlock-on-Mesmers/first#post1803584 . Continuing discussion here.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

This is a team game, not street fighter.

It is what we make it to be. There’s no set mold. For me, it’s a 1v1 game. When I go into sPvP, I go to maximize glory and win 1v1s. The team winning is less important than whether or not I was able to hold my own 1v1 vs all classes.

In tPvP I want to win the game more badly because I get an extra reward at the end. But team work is not really why I play.

So no – this is not a team game. It can be one for those who like teams and cooperation and that sort of thing. For the rest of us who like to go solo, that’s what it is.

And leaderboards and ranking only make sense in the context of a 1v1

well what happens when someone joins in on your 1 vs 1 fights?

I’m talking about implementing a special dueling mode. A different from alongside hotjoin and tPvP.

that mode should have it’s own rankings indeed.

But the team based versions should have team based rankings, regardless of the fact you use it mostly for duelling.
Others use it for teamplay, so where would that leave their more supportive builds that are weaker in 1v1 killing?

You argue you don’t want to follow a mold, that everyone makes of the game what they want it to be (to some extend).
Yet you would force your own preference upon all those who like the ranking to be team based? Odd reasoning there…

Surely you agree that without a formalized and semi permanent team structure, team ranking will invariably be flawed? Now if they ranked teams instead of individuals that would make more sense. But like I said…how can they do that?

In any case I have no objections to team rankings as long as they implement another ranking set for duels.

Forcible unlock on Mesmers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

i just know they do it constantly, way more often than every 30sec

It may seem that way, but I assure you barring the use of an elite (90 secs recharge) mesmers won’t stealth more often than that.

Decoy is 40 secs cooldown btw not 30.

Forcible unlock on Mesmers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Mesmers have way more access to stealth than you guys are letting on. Is it as much as a thief? No, but it’s still quite a bit, in addition to clones no less.

4th skill on Torch offhand
Decoy
Mass Invis
Veil
Desperate Decoy (V Major Trait in Dueling)

Torch – I have yet to see a mesmer using this. My guess is that you haven’t met one either

Decoy and Mass already covered

Veil – Yet to meet again. I very much doubt you’ve ever seen a mesmer use this in sPvP

Desperate decoy – Possible…but not common. It means giving up deceptive evasion or some other form of training. Doubt if any decent build uses this.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

This is a team game, not street fighter.

It is what we make it to be. There’s no set mold. For me, it’s a 1v1 game. When I go into sPvP, I go to maximize glory and win 1v1s. The team winning is less important than whether or not I was able to hold my own 1v1 vs all classes.

In tPvP I want to win the game more badly because I get an extra reward at the end. But team work is not really why I play.

So no – this is not a team game. It can be one for those who like teams and cooperation and that sort of thing. For the rest of us who like to go solo, that’s what it is.

And leaderboards and ranking only make sense in the context of a 1v1

well what happens when someone joins in on your 1 vs 1 fights?

I’m talking about implementing a special dueling mode. A different from alongside hotjoin and tPvP.

Forcible unlock on Mesmers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Yeah I hate it when mesmers are lumped together with thieves when it comes to abusing stealth. We have one stealth skill for 3 secs on a 40 second cooldown.

If the mes is taking the elite mass invis, that’s 5 secs on a 90 second cooldown. A mesmer’s stealth is temporary for a short duration once in a while.

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

This is a team game, not street fighter.

It is what we make it to be. There’s no set mold. For me, it’s a 1v1 game. When I go into sPvP, I go to maximize glory and win 1v1s. The team winning is less important than whether or not I was able to hold my own 1v1 vs all classes.

In tPvP I want to win the game more badly because I get an extra reward at the end. But team work is not really why I play.

So no – this is not a team game. It can be one for those who like teams and cooperation and that sort of thing. For the rest of us who like to go solo, that’s what it is.

And leaderboards and ranking only make sense in the context of a 1v1

Duels should be the only Ranking Factor

in PvP

Posted by: bhagwad.4281

bhagwad.4281

All the problems with the current rankings is because people are dependent on their teammates to win and yet rankings are individual based not team based – as indeed they should be without a more formal team system in place.

Real skill is displayed only during 1v1 where there’s no help and nowhere to run. Instead of custom arenas I really think Arenanet should introduce a specific dueling mode that is solely responsible for rankings. Maybe an area the size of the graveyard in “Legacy of the foefire”. Different maps can perhaps have some unique feature that change the nature of the fight.

But at least then you’ll have a solid ranking system in place. No one will be able to blame their loss on others, you don’t have to wait for a team to show up, the entire argument about solo/queue will vanish and the system will be truly transparent instead of now where the ranking algorithm is a secret.

There will be no way to manipulate the rankings. We can base it off the ELO ratings that games like chess employ. Maybe each duelling game can be a best of three. And glory can be rewarded proportionately to the shorter duelling match time vis a vis a full “hold the ground” set up.

Whatdya think?

[Guide] Overpowered PvP Phantasm Build

in Mesmer

Posted by: bhagwad.4281

bhagwad.4281

It may be worth adding that the two blocks themselves can do a massive amount of damage. That thief in stealth trying to backstab you will not get a chance to hit you a second time when he’s downed by the counter attack.

A great side benefit of the build while fighting other mesmers is that you don’t need to really worry your head about finding the right one amongst their clones except for the actual casting of the phantasms themselves. It doesn’t matter how much they stealth, or how many clones they produce. You can’t fool those deadly machines

In fact in a way this build punishes stealth because there’s a good chance the attack recharge of the phantasms will be up during the stealth duration causing all of them to immediately burst as soon as the foe comes out of it.

That’s a dangerous thought…

Leaderboards... for real this time

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Posted by: bhagwad.4281

bhagwad.4281

So I checked out the leaderboards today and I just saw a list of people I didn’t know. To me, this isn’t as useful compared to a system where I can see what percentile I personally fall into.

So while it’s nice for those who make it to the top 100, I want to know where I personally stand. Am I average, good, or bad?

[Guide] The Immortal Mesmer Build

in Mesmer

Posted by: bhagwad.4281

bhagwad.4281

Before the patch I was able to stack close to a minute. It hasn’t really affected my play though.

Counter mesmer using heavy retaliation

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Here are a few counters:

1. Single large hits
2. Conditions (condi necros, caltrop thieves etc)
3. Boon stripping (as you mentioned)
4. Minions (you let them do the damage instead)
5. Quick burst (retal gets more powerful as the fight drags on)

Large hit didnt work for me, the mesmer would just not go down
Conditions they just removed
I don’t have any boon stripping on this profession
No minions
Quick burst also not enough to kill them and hurt me more..

These do work. I know because they counter me and I play a retal build. Single large hits work. Conditions work. Minions work. Boon stripping works.

If your build has none of these, then I just think that you found a counter for it.

Counter mesmer using heavy retaliation

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Here are a few counters:

1. Single large hits
2. Conditions (condi necros, caltrop thieves etc)
3. Boon stripping (as you mentioned)
4. Minions (you let them do the damage instead)
5. Quick burst (retal gets more powerful as the fight drags on)

A non WvWer tries WvW.

in WvW

Posted by: bhagwad.4281

bhagwad.4281

This is a pretty accurate summation of what I experience in WvW as well. No one is interested in fair 1v1 fighting. It’s all about some other unfathomable goals that don’t really get you anywhere.

I suggest you go solo and stop relying on other people to have fun. Get a good 1v1 build and go around capping supply camps. You may find an enemy or two come to defend it and you can have a good fight. It also gives you WvW ranks and progresses your character.

That’s the way to play WvW. Forget about commanders etc and just pretend you’re alone on the map capturing supply camps and flags.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

If you’re in niflhel and you have two thieves, which one goes to try and steal the creature?

None of them, because if you’re facing a good team they’re not going to kill boss at the beginning…

This is a perfect example of how there are differing strategies. There’s no single “dominant strategy” since then you have to posit there there is just one Nash equilibrium for the game.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

What’s needed to be done depends on what strategy is agreed upon. And you can’t agree upon something unless you talk about it.

P.S. “Strategize” is a pretty common word

There is no strategy, we improvise.

Speak for yourself. Tell that to all the other winning teams who have a strategy.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

When i play with experienced-enough pugs we all know what to do and there really is no reason to say anything. If at the beginning i see that no one is going for our close point i will do that and if i don’t then someone else will, If on legacy 3 of us are going far point and i see that there’s only 1 enemy i will switch to middle etc., we’re not dumb.

And what if other people have a different strategy in their head? Like some people prefer 1-3-1. Others like 4-1. How do you know what they’re thinking?

If they want to strategize (is that even a word?) then by all means, the point is – if everyone knows what is needed to be done we can play without saying anything.

What’s needed to be done depends on what strategy is agreed upon. And you can’t agree upon something unless you talk about it.

P.S. “Strategize” is a pretty common word

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

When i play with experienced-enough pugs we all know what to do and there really is no reason to say anything. If at the beginning i see that no one is going for our close point i will do that and if i don’t then someone else will, If on legacy 3 of us are going far point and i see that there’s only 1 enemy i will switch to middle etc., we’re not dumb.

And what if other people have a different strategy in their head? Like some people prefer 1-3-1. Others like 4-1. How do you know what they’re thinking?

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

There are no ranks mate….

Glory is just a useless so called rank that gives you no comparisen and is even worse in rewarding players as the armor is exacly the same in PvE and PvP…..

As to why people dont communicate, dunno maybe because these are new players and dont understand what you mean, or they just dont care and do what they like…

Each to his own. I like the rank system and I enjoy showing off with the “/rank” emote. After all, showing off is one of the only reasons people play MMOs in the first place.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I can understand that people dont really care about winning, honestly what is the point in winning, there is NOTHING or NO ONE to compare you with, it proves to me how casual this MMO is in PvP.

The PvP in this game needs a lot more and the way this is going its getting worse each patch with false promises…..

Im playing other PvP games now like bloodline champions, archeblade, that last one is in open beta and has more features then GW2 after 8 months, it makes you think…..

For me I PvP to earn glory, get better ranks and show off in that way. tPvP is the best way of getting glory if you win otherwise it’s a waste of time since you sacrifice personal glory for the big reward at the end.

Which is why it’s so kitten important for me to win there.

Rangers/Eles/Conditions are way out of hand

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I play the “Immortal Mesmer”: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-The-Immortal-Mesmer-Build/first build.

Never lost to a ranger or an ele 1v1 ever since. And several times destroyed a ranger while fighting someone else.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Hammerwarriors or mesmers without portal are in the category of r10+ players. They don’t know yet the full potential of their class when it comes to pvp.
For e.g. when I see a signet-warrior, I promise it’s a beginner, who has no understanding what to do on the map.
A good player runs viable builds, what you listed above are not viable builds (guardian excluded).

I’m probably misunderstanding, but are you saying all warriors should be taking shouts/banners over signets for tournaments?

On the original topic, I find that solo join tpvp is basically exactly the same as hot join with people running around disorganized trying to kill stuff without focusing on the map objectives. Even if you form a random group and then queue, if you don’t have voice comms, it is very hard to be effective because typing during the match is just not feasible.

I’ve often found that a quick rundown of the strategy before the match starts helps immeasurably throughout the game. So many times I’ve told an ele or a guardian “stay at this point and bunker” and they reply with “I’m GC”. So I choose someone else, they say “ok” and actually do their job throughout the entire match leading to victory and a sweet little match win box

True, talking during a fight is infeasible for the most part. But before and while on a point? It’s easy with no downsides!

I agree, but my point is that that is no different than hot join – you could do that there as well and probably get similar results. I guess people who play tournaments are a bit more goal-oriented and are less likely to quit mid game and maybe a bit more likely to listen to strategy… but from my experience, solo queueing is not that much different than hot join unfortunately.

That’s about it. In hotjoin the goal is to maximize glory. Hence you’ll see everyone crowding a point to get the cap. I’ve never seen that (except once or twice) in tPvP because the benefit of winning (200 glory + chest) outweighs what you would get individually so everyone wants to win and hence strategy automatically comes into play. It’s not “every person for themselves” like in hotjoin.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Hammerwarriors or mesmers without portal are in the category of r10+ players. They don’t know yet the full potential of their class when it comes to pvp.
For e.g. when I see a signet-warrior, I promise it’s a beginner, who has no understanding what to do on the map.
A good player runs viable builds, what you listed above are not viable builds (guardian excluded).

I’m probably misunderstanding, but are you saying all warriors should be taking shouts/banners over signets for tournaments?

On the original topic, I find that solo join tpvp is basically exactly the same as hot join with people running around disorganized trying to kill stuff without focusing on the map objectives. Even if you form a random group and then queue, if you don’t have voice comms, it is very hard to be effective because typing during the match is just not feasible.

I’ve often found that a quick rundown of the strategy before the match starts helps immeasurably throughout the game. So many times I’ve told an ele or a guardian “stay at this point and bunker” and they reply with “I’m GC”. So I choose someone else, they say “ok” and actually do their job throughout the entire match leading to victory and a sweet little match win box

True, talking during a fight is infeasible for the most part. But before and while on a point? It’s easy with no downsides!

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Hammerwarriors or mesmers without portal are in the category of r10+ players. They don’t know yet the full potential of their class when it comes to pvp.
For e.g. when I see a signet-warrior, I promise it’s a beginner, who has no understanding what to do on the map.
A good player runs viable builds, what you listed above are not viable builds (guardian excluded).

I know hammer warriors who are r35+. You’re assuming that every class has a strict PvP build and they can’t use anything else. That’s not true. I’m a r35 mesmer and I don’t use portal as I prefer to play as a bunker. I play it well and unless you talk to me in chat you would never know that.

As soon as you say “viable builds” (plural), then by definition you need to communicate to know which of the viable builds are being used. Like I said, no one is psychic.

I’d like to know the downsides of communication as you seem to be very much against it.

Why Can't People Communicate?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Well, I could try to explain a r10 player what to do. In reality these players just run around and capping the nodes together. They don’t get it. And all ppl that are on a higher ranks like r30+ know allrdy what to do. Due to that I stopped soloqueing because the mmr is horrible and to get matched together with pve players is rather frustrating.

Like I said even if you have only r30+ players, how do you know there are not two GC guardians? Unless you ask them you’ll think they’ll bunker down and then everything gets shot to hell when the match starts. Or if you have a mesmer who doesn’t run portal? Or a hammer warrior who specializes in bunkering?

Merely knowing the class is a horrible way of deciding allocation of roles. Each person traits themselves according to what they like and you need to be aware of those traits to make maximum use of their potential.

If you’re in niflhel and you have two thieves, which one goes to try and steal the creature? Or maybe your sole thief is caltrops instead of burst.

There are too many variables here to just assume that “everyone knows what to do”. Because you can’t know. It’s just not possible.

But we already have one and a half minutes before the match starts. I don’t see how standing around not doing anything is in any way helping you to prepare of victory. Talk! Communicate! Strategize!

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

Ive been playing for a while now, and honestly I dont think there is a need to talk. Everyone should know atleast the basic strat for each map, if they dont they can ask, and I can explain real quick. What I usually do, specially in foefire, is as soon as I know someone is going close, I know i have to go through the front door to mid, if after I go through the front door more than one person is going far, im going far, and if i see someone, other than a guard, going alone to their certain death alone in mid I will ping them so they atleast know theyre going alone to mid. Its a simple way to set up the strategy without talking, and of course im assuming the other people know what theyre doing even if only superficially; if they dont i dont see the difference talking over a strat would do. As you play more these guidelines you follow become more complex and apply to most situations, therefore there is no need to talk, hence the “talking is for noobs” comment. If someone explicitly asks for a strat before the match a simple “4-1, 1-3-1” and so one should suffice.

And if it’s 1-3-1 who decides who goes where? It’s not psychic power. How do you know that guardian in your team isn’t GC? You can’t assume anything. You need to talk and discuss who fulfills what role.

If you want to do that form a premade.

You’re talking as if you simply can’t do this with a PUG. But you can and I have done so many times. I don’t get this reluctance to talk on chat before the match starts, decide roles and form a strategy.

This is tPvP, not hotjoin you know!

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

Ive been playing for a while now, and honestly I dont think there is a need to talk. Everyone should know atleast the basic strat for each map, if they dont they can ask, and I can explain real quick. What I usually do, specially in foefire, is as soon as I know someone is going close, I know i have to go through the front door to mid, if after I go through the front door more than one person is going far, im going far, and if i see someone, other than a guard, going alone to their certain death alone in mid I will ping them so they atleast know theyre going alone to mid. Its a simple way to set up the strategy without talking, and of course im assuming the other people know what theyre doing even if only superficially; if they dont i dont see the difference talking over a strat would do. As you play more these guidelines you follow become more complex and apply to most situations, therefore there is no need to talk, hence the “talking is for noobs” comment. If someone explicitly asks for a strat before the match a simple “4-1, 1-3-1” and so one should suffice.

And if it’s 1-3-1 who decides who goes where? It’s not psychic power. How do you know that guardian in your team isn’t GC? You can’t assume anything. You need to talk and discuss who fulfills what role.

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

when i go pug with mesmer all i write in team chat is:

<close.portal.mid tw

already said what i’m going to do for pretty much the whole match (Just calling incoming writing something like “2close” it’s more than enough), if my mates are good they can arrange their tactic based on this without asking…if i see someone else coming to cap close with me (Unless they’re crossing) or if someone asks to explain what i just wrote…well no need to write something more anyway…just got bad luck..

You can be a bit more elaborate. Even I didn’t understand what you’re saying and I main a mesmer and have used portal heavily before!

You have one and a half minutes before the match starts. It’s not tough to properly explain what you intend to do and give others a chance to either agree or present their own strategy.

We all want to win after all right?

If you completely die in WvW, you should die.

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Posted by: bhagwad.4281

bhagwad.4281

Agree. Its just another way the mechanics of the game reward the numerically superior force.

The travel time to get back to your former position is a appropriate penalty for “hard” death.

But this is reasonable given that the numerically superior force should win no? I mean even in real life most of the time a battle is just a question of numbers.

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

the strategy you type out lasts for about the first 30 seconds of the game. Due to how trivial it actually is on the entire outcome of the match..why even bother. To discuss strat and options is to discuss the entire match..because anything other than completely fluid and ongoing discussion is called a guide or walkthrough..and you’re doing PVe at that point. This is a pvp forum…so guides/walkthroughs don’t apply.

oh and this just in – apparently voice com is actually in the game. It is just invisible.

#soon

That depends on the strategy. If you lay out roles and responsibilities, the effect can last the entire game. And let’s not underestimate even the first 1 minute of the match. It often sets the tone for the entire game to follow.

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

I think the answer to this question is somewhat simple. People don’t communicate because communication tools to do so don’t exist. Take counter-strike for example. A game that has been around for 10+years. When you join a scrim team or a 40 man pub… you instantly have access to call out strats using the in-game voice com. It is not just beneficial…in games like gw2 tpvp…it SHOULD BE REQUIRED.

Now..since that does not exist…those that communicate are making a conscious effort to log into a 3rd party chat program and work together. You are only going to do this with ppl that you enjoy gaming with. For the average player logging into the game…having four others online to voice up with is a huge barrier to entry.

Lastly, since you do not have four ppl online, if you go and join a pug premade group and voice up.. you had better plan to stay awhile. but hey, these guys are pugs..what if they suck? you don’t know their ratings..maybe you are r40 with experience and they are r20 terribles. No one wants to be an kitten and just bail on a bad pug. So instead, just take the lotto approach of solo que and accept that 1/2 the time you’ll get bads and 1/2 the time you wont.

that is the problem. – put a voice com in the game and problem is gone.

if a 10+ year old game can do it… it can’t be that hard. it just can’t be.

Still doesn’t explain why we can’t type out a simple strategy before the match starts in the one and a half minutes they already have instead of sitting on their butts…

Why Can't People Communicate?

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Posted by: bhagwad.4281

bhagwad.4281

Greeting your team upon entering an arena (=/=greeting upon being invited into a party) usually implies the player is new to the place (tpvp), or worse, new to pvp. No regular player does that…ever.

This is the most anti-social crap I think I’ve read on these forums.
“If they greet me, they’re new”
Lol wot.

Player 1: Hey everyone. Sup?
Player 2: Noob

Lol.

SoTG - How to bring down an Ele

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Posted by: bhagwad.4281

bhagwad.4281

So basically wait for them to leave water…and then strike. Is that it?

SoTG - How to bring down an Ele

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Posted by: bhagwad.4281

bhagwad.4281

In the SoTG, the developers had said that eles are susceptible to their healing chain being broken and if that happens they can be brought down.

I don’t play an ele, but I know they go into water/earth to heal/protect themselves. What were the developers referring to when they said that once you interrupt their rhythm, they die?