Showing Posts For bloodletting wolf.2837:

using free accounts to solve WvW balance.

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Spies have allways been in WvW….double accounts…. nothing new about that …

it sux but anet cant do anything about that ….

Spies have a very little to none impact on populated servers.

Said the PvE centered player.

Kaa Mchorror NSP grenadier [hayt]

Restrict free accounts in WvW to EOTM only

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

EOTM is not WvW!!!

If you are worried about spies, they’ve been in WvW since launch!
If you are worried about siege trolls, they’ve been in WvW since launch!

Yes this allows there to be more spies, but they still have to level to 60 to get access to WvW and even EOTM.

So if those people are willing to waste gold craft leveling so be it, the impact it will have on real WvW will be minimal, if even noticeable as there are already spies on your server!

Spies and siege trolls have been here since launch anyways so lets make it cheaper to troll, the impact will be minimal. That is what I got from your statement.

I love how they talk about their safeguards to protect the community but somehow thought letting free accounts to join WvW at any level would be a good idea.

Kaa Mchorror NSP grenadier [hayt]

Anet the condi meta in WvW.

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

What’s also really annoying is most classes playing condi (especially with trapper rune) have no need for secondary stats like power so they can go full vit/tough/condi. Op dmg, op survival.

Can you post your damage break down you did to determine that it does more damage then a power build with equal vitality and a toughness?

Full Dires gear will always be better than Full Soldier’s gear due to the fact that power scaling is meant to take into account three stats. Condition damage relies only upon one.

In a duelling scenario, any class running dires will always 100% of the time beat a spec running soldiers. Why? Because conditions deal armor ignoring damage and power doesn’t.

So how would a zerg of dire do against a zerg of pvt? Dueling and zerging are apples and oranges. My zerker Mesmer destroys a condition Mesmer without -40% food perhaps you would like to explain that?

There is also the myth that condition builds only need one stat. Precision and condition duration are needed to really make a condi build shine.

You have the choice to either experiment/adapt to the builds that give you trouble or keep parroting the same arguments that have been proven wrong over and over. I will give you an example. I used to have problems with power stun lock builds. Instead of coming to the forums to call foul I spent the time/gold to build my own and play with it so I could learn the counter play. I currently have problems fighting static discharge engineers. I’m saving up the gold right now to re-equip my engineer to play static discharge myself to learn how it works and what it’s weaknesses are.

Hey bud, I said Full Dire’s fighting Full Soldiers will always win. I did not say that condition in general will always beat power and made no mention of zerker gear. Also, condition damage IS the only stat needed to make a condition damage build work. Precision and duration boosts are not necessities in the aspect of PvP. Duration boosts are usually ran in anticipation of an enemy having a countering duration minus food.

Zerg vs Zerg is a different scenario, and due to spammable AoE condition removal, soldiers would probably be the better choice. But my main point was that, in the instance of two people fighting each other, Dire gear will always remain superior to Soldiers.

Hey bud Anet have said multiple times that the game isn’t balanced on 1v1. Continue to cry and wonder why it doesn’t get changed if that what suits you.

Kaa Mchorror NSP grenadier [hayt]

Anet the condi meta in WvW.

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

What’s also really annoying is most classes playing condi (especially with trapper rune) have no need for secondary stats like power so they can go full vit/tough/condi. Op dmg, op survival.

Can you post your damage break down you did to determine that it does more damage then a power build with equal vitality and a toughness?

Full Dires gear will always be better than Full Soldier’s gear due to the fact that power scaling is meant to take into account three stats. Condition damage relies only upon one.

In a duelling scenario, any class running dires will always 100% of the time beat a spec running soldiers. Why? Because conditions deal armor ignoring damage and power doesn’t.

So how would a zerg of dire do against a zerg of pvt? Dueling and zerging are apples and oranges. My zerker Mesmer destroys a condition Mesmer without -40% food perhaps you would like to explain that?

There is also the myth that condition builds only need one stat. Precision and condition duration are needed to really make a condi build shine.

You have the choice to either experiment/adapt to the builds that give you trouble or keep parroting the same arguments that have been proven wrong over and over. I will give you an example. I used to have problems with power stun lock builds. Instead of coming to the forums to call foul I spent the time/gold to build my own and play with it so I could learn the counter play. I currently have problems fighting static discharge engineers. I’m saving up the gold right now to re-equip my engineer to play static discharge myself to learn how it works and what it’s weaknesses are.

Kaa Mchorror NSP grenadier [hayt]

IGN Tweet & Core Game = F2P - what does this mean? [unconfirmed]

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Free accounts (without careful restrictions) means both spies everywhere, as well as trying to stuff the opponents servers with dead weight accounts to limit the number of actual players that can get into WvW maps.
Some people will do anything to get an edge.

Somebody is taking WvW WAY to seriously.

You must not play WvW or you would know that these are valid concerns. Just because it isn’t the main mode that you play doesn’t mean it would not be a problem.

Kaa Mchorror NSP grenadier [hayt]

IGN Tweet & Core Game = F2P - what does this mean? [unconfirmed]

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

@ Agent Noun.7350
It sounds like you are going for that point of view if you think it going to have a major changes to it. The last even went well with this system to have major changes to it will cause a lot of new problems. You may not be aiming to sound like its going to be a bad thing but your point of view is going to come to the conclusion that it is.

Your simply not applying your point of view to the real effects of going full f2p. Your not critically thinking about what will happen. I hope not by chose to my your point of view seem more ture.

But I do think there will be restrictions. ArenaNet has clearly considered that—like I said, another thing we can learn from the datamining is that ArenaNet is aware there are things that have to be considered when opening the game up for free, even in a limited way. If they were thinking about restricting limited trial accounts’ ability to communicate and trade, they’ll definitely do the same for free full accounts.

My prediction is:
- No content restrictions for the core game. The whole core game will be free.
- Communication restrictions, likely similar to the datamined ones. Free accounts will have limited use of map chat and can’t whisper people who haven’t added them as a friend.
- Trading restrictions. I expect free accounts will be able to trade, but may be limited in how often they can sell things on the Trading Post each day. They probably won’t be able to send gold or items through the mail at all.

Other restrictions really wouldn’t be necessary. Limited ability to trade and lack of ability to send items through the mail helps limit the effect botting would have, and communication restrictions helps prevent gold sellers and trolls from easily spamming people by using free accounts.

The new SMS/authenticator requirement helps, too. Gold sellers will certainly get around it, but for average people, this will prevent things like creating a dozen accounts to camp characters at JP chests. Not everyone, obviously—there are always ways around it—but these restrictions are often made with the intent of limiting consequences, not entirely erasing them (which is often impossible).

You would have to limit access to WvW to just EotM. It’s bad enough dealing with siege trolls and spies as it is without adding free accounts to the mix.

Kaa Mchorror NSP grenadier [hayt]

Passives and other things

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I do wvw and no I don’t get wrecked by the lazy builds. I just think that they are boring as hell and take no skill to play. But hey you sure can tell the people who need crutches.

Keep telling yourself that if it makes you feel better.

Kaa Mchorror NSP grenadier [hayt]

IGN Tweet & Core Game = F2P - what does this mean? [unconfirmed]

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

There are 3 most probable scenarios of what happened:

  • 1: It is just a joke Anet and IGN are working on together (or maybe just Anet, IGN maybe don’t know it’s not true), while the truth will be announced on Saturday. Anet is currently watching how are people reacting to information gw2 is going to be f2p and raids will appear.
  • 2: It is true and IGN somehow learned it and released it to the world. People at Anet are probably very angry now.
  • 3: It is not true and IGN is just trolling, while Anet has nothing to do with that.

*4: Anet had IGN leak it early to see how bad the backlash would be and maybe make a slight adjustment to what they had planned.

Kaa Mchorror NSP grenadier [hayt]

Less bad mechanics please

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Permastealth mesmer is a pain in the butt… but other classes got more stealth too, engis now use moa, warriors rely on rampage, confusion spam… all those on top of the new burst-meta which make fights pure kitten. please keep it real and stahp the gimmicks, revert to more serious fighting instead of throwing cheese at each other or lulbursting 100->0 in 2 seconds.

Well, my personal thoughts on this are as follows:

1. Completely eliminate or further get away from GWEN. Played it for a LONG time already, been there done that, please rotate the meta entirely to something else instead of this halfway BS which it is now. All it is now is heavier necro + ele + guard instead of heavier hammer warriors, but overall not enough difference, it needs to ge taway further and professions such as engi, ranger, still need a place in the meta, mesmers need more adjustments so that they’re playable outside of being veil/portal bots.

2. I would like to see more attrition and less overall burst on both power and condi builds.

3. Eliminate or reduce team condi cleanse so that condis are actually effective large scale.

4. Reduce passive skill less personal condi cleanse so more skilled play is involved.

5. Add Active personal, single target condi cleansing across the board , enough to make up for the loss of the 2 above, again so more skilled play is involved and more balanced on small scale, 1v1 situations.

6. Introduce some real actual stealth counterplay like so many other games have, for example, active stealth detection + reveal abilities.

Also, it occured to me, that we do not know where revenant and all the new elite specializations will land. They may become part of the meta (heres hoping for hammer engis)

A lot of our class balance related issues and complaints, may be addressed (though unlikely) but also change from what they are currently (much more likely) when HoT hits the game. So until we actually have had a chance and enough time for decent testing on the upcoming specs and revenants, I will reserve my judgement.

Also, A-Net may very well be aware of these issues, but is also aware that balance will be swinging in other directions once the expansion launches, whereas, the playerbase is not aware. this is of course A-Nets fault due to lack of communication, but still, the possibility is there.

last but not least, please remember that game is balanced team vs team, not 1 v 1. Its team comp vs team comp and total team abilities vs total team abilities rather then 1v1.

1. Before the trait overhaul my engineer was a god if I had him set up for zerging. Now not so much. A well played ranger has always had it’s place in a zerg as well. As far as Mesmer goes I consider them and thieves to be the wild dog packs that take down targets of opportunity.
2. Agree
3. Reduce
4. Disagree – It’s opportunity cost just like food.
5. I have a feeling that this would require a lot of profession balancing.
6. Engineers and Rangers are able to make this happen. I would be happy if they gave other professions options too.

Kaa Mchorror NSP grenadier [hayt]

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Magic Carpet, Drill, and Broom

A Mount is a cosmetic item meant to fluff up playtime through collection and end game content rewards. Any games with mounts will generally have multiple methods of travel.

In GW2 we have three items already so the question becomes in a Cash Shop style game why they don’t sell more items in the same scheme as the Carpet, Drill, and Broom?

cus no one buys them XD, i mean how many people do you see actually use them?(im not for or against more items like this btw)

I use the broom on my asura because she is dressed like a witch. I’m pretty sure that the reason the mount lovers don’t buy what is already available is because they aren’t over the top “hey look at me…. please please look at me” or have a speed boost that would wreak the class balance.

Kaa Mchorror NSP grenadier [hayt]

Less bad mechanics please

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

So can someone post the perma-stealth Mesmer build I keep hearing about but have never seen?

Kaa Mchorror NSP grenadier [hayt]

Anet the condi meta in WvW.

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

condi’s are a part of the game. However, they have a much lower skill floor (see: WTS builds) than most power builds and in time most condi users will come to see this.

Would you mind hashing that out? I never understood this mentality, but I see it a lot. How are skills that apply conditions easier to land then direct damage abilities? I mean, you say “most condition users will come to see this” , but they can only come to see it if it is based on facts. As you state it with such aver, you certainly must be privy to those facts. As I am not, would you mind offering a detailed explanation?

You won’t get a detailed answer because they don’t have one.

Kaa Mchorror NSP grenadier [hayt]

Small group roaming / solo roaming dead ?

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

If you aren’t currently playing then how can you comment on what is going on right now? I play both power and condition builds and neither has a higher skill ceiling than the other. Lastly in my experience people kittenort to name calling in a debate/argument know deep down that they are wrong.

I have friends who play daily. Also I am not calling anyone in this “debate/argument” names.

Oooh you edited out the part about my qualifications darn. I’m pretty sure that calling condition players morons is name calling. It really makes me sad that so many players are either unwilling or unable to learn how to counter builds that they don’t like and instead come to the forums and cry.

Kaa Mchorror NSP grenadier [hayt]

Small group roaming / solo roaming dead ?

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

And we cant have roamers running around killing people, can we?

We can’t have morons running around killing people.*

So you are dying to morons?

The goal of a roamer is to flip camps , intercept yaks, scout and eliminate other roamers. If I am using a build that not suited to this and is being killed by other builds on a regular basis and refuse to adapt then it not the other player that is the moron.

The ability to adapt is available to everyone equally. The willingness to do so is ones own choice. If you will not or can not adapt , it hardly means the other player a moron.

I’m not dying to anyone as I am not playing GW2 currently. I also don’t know why you are talking as if condition builds are better than power builds. Power builds are and have always been better than most condition builds because the skill ceiling is higher. My problem, like I already mentioned, is that the skill floors of many condition builds are high enough that even morons can do well with them.

If you aren’t currently playing then how can you comment on what is going on right now? I play both power and condition builds and neither has a higher skill ceiling than the other. Lastly in my experience people kittenort to name calling in a debate/argument know deep down that they are wrong.

Kaa Mchorror NSP grenadier [hayt]

A question to active players

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Wolfineer has a static discharge build that is up to date.

Kaa Mchorror NSP grenadier [hayt]

Suggestion: movement toggle, mouse keybinding

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Hello, this game would be so much better if it didn’t force you to hold the mouse button down for movement. Also, letting us use the mouse buttons for attack and dodge would add make the game so much better. I know there are mods you can install that do this but that is a major hassle… it would be so much better if this was made an option in the game.

Buy a gaming mouse.

Kaa Mchorror NSP grenadier [hayt]

Are you patient enough to play WvW?

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

If you look at ops posting history it appears that he plays a lot of spvp so I am sure that he is used to getting into the action quickly. The thing is that WvW maps are larger so multiple play styles are valid. Not everyone that plays WvW zergs.

Kaa Mchorror NSP grenadier [hayt]

It can happen...

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I think maybe the OP didn’t realize there was a Dawn in the mix, based on his/her post about not expecting the buy order to fill. Though then I wonder how s/he noticed a Dawn had been salvaged.

One of my guildies has salvaged 2 precursors and didn’t notice until they where looking through the wardrobe.

That doesn’t mean they salvaged a precursor. They could have (most likely) gotten one of the weapons with the same skin as the precursors or ( especially in the case of the rifle) gotten them from old pvp chests.

I won’t disagree with you since I don’t have access to his account but named weapons show up with the name. Dunno I’ll have him double check so I don’t have to listen to him cry about it anymore.

Kaa Mchorror NSP grenadier [hayt]

It can happen...

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I think maybe the OP didn’t realize there was a Dawn in the mix, based on his/her post about not expecting the buy order to fill. Though then I wonder how s/he noticed a Dawn had been salvaged.

One of my guildies has salvaged 2 precursors and didn’t notice until they where looking through the wardrobe.

Kaa Mchorror NSP grenadier [hayt]

Why is the community so easily discouraged?

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general. They are the same type of people who will complain and pitch a fit if their order at a restaurant is wrong. Their complaints and dissatisfaction stem from other areas and bleed out in more areas. They also tend to focus on the negative much more.

Using the restaurant example: Person A and B both order a burger without onions. The order comes out with onions on the burgers. Person A gets upset, demands that the order is remade, and a discount applied to the check. Person B is disappointed, but picks off the onions, informs the server, and moves on. During the meal, Person B is enjoying their burger and isn’t concerned about the onions. Person A become hyper critical of everything, the service becomes too slow for them, the tables haven’t been cleaned yet, the floor has crumbs on it, everything the server says or does becomes an affront and personal insult to them. They don’t enjoy their meal and are too focused on the negative.

Person A was dissatisfied and complained about one thing, the onions on the burger, but it soon grew into how dirty the restaurant was, how terrible and rude the server was, etc. and had a terrible experience.

Person B was dissatisfied with the onions on the burger, and did complain, but focused on how good the burger was and had an enjoyable meal.

That is not to say that the complaints are wrong, and that we shouldn’t complain when things don’t meet our expectations. But the difference is letting those dissatisfactions and complaints cloud everything else. So it then becomes not about a bug in WvW, but about how much the devs don’t care, how they are letting the game go down the drain, how they are trying to kill off WvW, etc. etc.

Your restaurant example is flawed. Studies show that 80% of patrons with a complaint won’t complain in your store. 80% of people just simply won’t come back. This example is why I smile when people trot out the old “vocal minority” bit.

For me personally it’s been some of the decisions over the past year or so that have started making me disgruntled. I started by raging on the forums and taking a break from the game and kept my wallet shut. I eventually came to the conclusion that such actions made no difference to anet so now I just take longer and longer breaks with every bad decision they make and refuse to spend money on the game. There will be plenty of new players to replace me so it’s not a big deal.

Kaa Mchorror NSP grenadier [hayt]

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

You’re only punishing yourselves. They aren’t going to change their prices. Get better jobs if this is too steep a price.

I’m not paying $50 for a living story season with a few extra bells and whistles unless you can somehow prove that it is anything more than that.

Kaa Mchorror NSP grenadier [hayt]

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

No pre-purchase, no more gem purchases and no more logging in for now.

Kaa Mchorror NSP grenadier [hayt]

Anyone bought HoT and happy?

in Guild Wars 2: Heart of Thorns

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

As much as I will defend the $50 price, I will be the first to admit that them not at least giving a free character slot with the standard version is pretty kittenty.

I think it would have been more reasonable to give a free character slot to those that are upgrading. People buying it as a new account simply just get the core game and the 5 char standard char slots

I could live with an extra character slot and spending $50.

Kaa Mchorror NSP grenadier [hayt]

Just...wow....

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I think Anet might have actually lost E3 this year. Everything else presented has been met with critical acclaim. Anet’s is the only announcement that has sparked outrage.

Not to derail the thread but I was hoping for a little more from Elite Dangerous.

Kaa Mchorror NSP grenadier [hayt]

HoT Pre-purchase up now.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Isn’t $40 – $50 pretty normal for an MMO expansion ?

It is ppl just want it for free.

No, not free at all. If the basic upgrade path for existing players was $35, there wouldn’t be such ill feelings and complaints. Especially when they’ve been putting accounts on sale and many of us have purchased additional accounts. Now it’s going to fracture our game play as Anet will be lucky if players buy one xpac, let alone a handful of them at these prices.

This. So much this. I should have known when they put the game on sale for $10 that this was going to happen.

Kaa Mchorror NSP grenadier [hayt]

HoT Pre-purchase up now.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

No you get 5 character slots since it’s a new account.

Good grief, for the 4th time or so, please read the FAQ. It isn’t a new account unless you are a new customer or decide to just buy it as a new account. For existing players it is just the upgrade.

https://help.guildwars2.com/entries/94582027-Heart-of-Thorns-Pre-Purchase-FAQ

Good grief $50 to upgrade each of my accounts. Yeah I’ll just play something else. If it was $40 to upgrade then I could see that and would probably whip out my credit card and upgrade all 3 of my accounts. $10 isn’t much money but it’s the principle.

Kaa Mchorror NSP grenadier [hayt]

HoT Pre-purchase up now.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Feels somewhat overpriced, but I’m still okay with this price I guess. The major problem in my eyes is that for $50 you don’t even get a free character slot when the new class is one of the major features.

No you get 5 character slots since it’s a new account.

Kaa Mchorror NSP grenadier [hayt]

Dev explanation for ascended armor change.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

This genere is selfdefining itself, it’s not players’ fault. It’s a business.
And there is no courage left, in any company, to think out of the box because it’s a lot easier to make money this way. Why should thet invest in something else than things that keep players playing and paying and why should these things require a lot of manpower and investment?

True. I honestly think it’s too late now. Even if someone wanted to make something different, it would be flooded by MMORPG players (who want all the things you described), and as soon as those players began leaving, the developers would start panicking and adding all those features seen in every other MMORPG.

Which, incidentally, is exactly what ArenaNet has been doing since release.

Anet was somewhat different, and this change, always in my opinion, is (again and humanly speaking) in the wrong direction.

I think ArenaNet has been going in the wrong direction since release.

Ascended gear, Fractals, poorly designed maps like Southsun Cove, poorly designed story elements like Scarlet, ignoring almost all the story hooks they had planted in the game before release, abandoning the idea of interesting events with multiple steps in favor of repetitive events for people to farm over and over… All of it is making the game more of a grind, more like any other MMORPG, and less like a game that “if you don’t like MMORPGs, you should REALLY check out” (remember that?).

Increasing the power of ascended gear is only one more step in the same direction. I’m surprised they are not just adding a new tier of gear, directly or indirectly (such as adding more powerful infusions).

If you aren’t using your laurels for ascended gear burn them for t6 mats and sell them. Burn your Karma. Clear your bank. Don’t spend your gold on skins or whatever else the kids are spending it on these days. Next time there is a $10 sale buy another account and use it for burning laurels (I just started doing this).

Wow, that sounds like so much fun!

/not

If you are resorting to buying more accounts just to get laurels, wouldn’t it be easier to just buy gems and then convert them to gold? Because if you think you are “earning in-game” your ascended items, well…

The $10 account has already paid for itself in the gold I have earned from it just from laurels.

Kaa Mchorror NSP grenadier [hayt]

Dev explanation for ascended armor change.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I really hate how they made this and the condi changes without addressing it for WvW. Grinding is what kills the game for me, and that’s why I don’t do PVE. One of the reasons I fell in love with this game is the fact you don’t need to grind anything, you can just play spvp/wvw and exchange badges for gears. Also, I’m someone who likes to play more than one class, so yeah…this sucks not sure how I’ll feel about it when someone is doing higher damage in PVP just because he did the PVE.

I play 95% WvW and I have 2 ascended sets of armor. You don’t have to grind for it if you consider it a long term investment.

I have 685Hours on my account, and I only play WvW with my rank being 620. What I have is 3 Chests of Loyalty(haven’t opened them because of the expansion), 1 healing signet(got it from a chest) and 1 Eye of Janthir(Laurels). So clearly I’m doing something wrong here. Could you tell me how did you get these two full sets of armor?

I have a little over 3000 hours and my rank is only about 1000. I spend 75% of my time roaming or tower defending so between food and siege so I’m not exactly swimming in gold.
If you aren’t using your laurels for ascended gear burn them for t6 mats and sell them. Burn your Karma. Clear your bank. Don’t spend your gold on skins or whatever else the kids are spending it on these days. Next time there is a $10 sale buy another account and use it for burning laurels (I just started doing this).
Don’t expect to get your armor this week or next or even this month. Ascended armor is a long term investment.

Kaa Mchorror NSP grenadier [hayt]

Dev explanation for ascended armor change.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I really hate how they made this and the condi changes without addressing it for WvW. Grinding is what kills the game for me, and that’s why I don’t do PVE. One of the reasons I fell in love with this game is the fact you don’t need to grind anything, you can just play spvp/wvw and exchange badges for gears. Also, I’m someone who likes to play more than one class, so yeah…this sucks not sure how I’ll feel about it when someone is doing higher damage in PVP just because he did the PVE.

I play 95% WvW and I have 2 ascended sets of armor. You don’t have to grind for it if you consider it a long term investment.

Kaa Mchorror NSP grenadier [hayt]

Gaming Mouse?

in Engineer

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Razer Naga has served me well the past 6 months.
1-10 bound to skill 1-10
11 weapon swap
12 target
The top 2 buttons I bound to shift and dodge
Shift + 1-4 on the number pad bound to f1-f4

I main engineer and this mouse feels like cheating.

Kaa Mchorror NSP grenadier [hayt]

Power Vs Condition? Nay. Powerful Conditions.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Most condition damage builds also run precision because landing a crit applies more conditions either through traits or sigils. …but I’m sure you already knew that….. right?

Passive aggressive much?

Yes i am aware of this. But if you read my post its pretty obvious I was comparing PVT and CVT builds.

Precision has a way larger role in power builds. Precision for condition builds is just a nice bonus and by no means required.

You need precision to crit for sigils and traits like IP on engi. Precision isn’t a bonus it’s a requirement on a build whether it’s power or conditions.

Kaa Mchorror NSP grenadier [hayt]

Conditions in the PvE Meta

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Condition Build should never compete in a 1:1 basis with direct damage builds and you know why?

Because direct damage builds require alot more player skills, than condition builds.
it requires alot more and better positioning of the direct damage build, the direct damage build in itself is also alot riskier to play because you need for example as thief to be in direct near to the enemy, risking to be hit self alot, while the condi builds can spam their aoe condis oftenyl from wide away from a safe spot, like Mesmers and Necromancers with their 1200 range condit skills and home in clones that cause conditons on destruction/defeat.

Condition builds are basically made for beginners with less game experience in this game, because the condis allow you to be successful without requiring too much positioning, cause when you can spam your enemy full with conditions faster, than he can remove all the Dots that you keep constantly on reapplying much faster, than any of the games condi removals can reload, then its for the condi spammer just a waiting game, until the DoTs do most of the job for you.
If you suffer on all DoTs at the same time and you don’t get them quickly awayy, because they get covered with other junk like weakness, cripple or immobilize and fear, then this is NO FUN.

It would be more balanced, if you as a player could directly decide over it, which conditions your removel skills should remove for you by markign them, before you use the skill. Then you could react a bit better on the situation by giving priority over what is more important to you to remove instantly and very often its alot better to remove a strong DoT over a silly condition like weakness

This is nothing but misinformation. I play both power and condition builds and conditions aren’t easy mode. LTP

They are, if you know how to play them out well and how you make with them constant pressure, based on it that you use also the right buffs, the right upgrades and runes to maximize your builds synergy to help you out getting a simple easy mode, especially in WvW and thats what I’m mostly talking about.

SBE

I fail to see how your reasoning behind why condition builds are easy does not apply to power builds as well.

Kaa Mchorror NSP grenadier [hayt]

Conditions in the PvE Meta

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Condition Build should never compete in a 1:1 basis with direct damage builds and you know why?

Because direct damage builds require alot more player skills, than condition builds.
it requires alot more and better positioning of the direct damage build, the direct damage build in itself is also alot riskier to play because you need for example as thief to be in direct near to the enemy, risking to be hit self alot, while the condi builds can spam their aoe condis oftenyl from wide away from a safe spot, like Mesmers and Necromancers with their 1200 range condit skills and home in clones that cause conditons on destruction/defeat.

Condition builds are basically made for beginners with less game experience in this game, because the condis allow you to be successful without requiring too much positioning, cause when you can spam your enemy full with conditions faster, than he can remove all the Dots that you keep constantly on reapplying much faster, than any of the games condi removals can reload, then its for the condi spammer just a waiting game, until the DoTs do most of the job for you.
If you suffer on all DoTs at the same time and you don’t get them quickly awayy, because they get covered with other junk like weakness, cripple or immobilize and fear, then this is NO FUN.

It would be more balanced, if you as a player could directly decide over it, which conditions your removel skills should remove for you by markign them, before you use the skill. Then you could react a bit better on the situation by giving priority over what is more important to you to remove instantly and very often its alot better to remove a strong DoT over a silly condition like weakness

This is nothing but misinformation. I play both power and condition builds and conditions aren’t easy mode. LTP

Kaa Mchorror NSP grenadier [hayt]

Bandit Crests - More Uses Needed

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Badges of honor from WvW would like to have a word with you.

Kaa Mchorror NSP grenadier [hayt]

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

For the gear inspect I personally would like to see what the guy that just beat me was wearing in wvw. I do understand that a lot of people have valid reasons to not want it.

PvE dueling yes please. Small arenas or ruins areas would be cool if they where clearly marked and had an auto decline feature. I would love somewhere to test 1v1 builds for wvw.

Kaa Mchorror NSP grenadier [hayt]

Applied Fortitude and Strength to be removed

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I’m so glad that they fixed this instead of WvW achievements. /sigh

Kaa Mchorror NSP grenadier [hayt]

Please reset our WvW points

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

@Malediktus and Vavume…
Your counter arguments to a reset are overwhelming,

but maybe if they give us the option to reset, they could also create an ‘auto fill’ option for people who have more points than places to spend them.
You do realize that if you click the last box in the bar, it will complete the bar, you don’t have to click each individual box.

Having to do that across every line on 7 or more characters is annoying.

Kaa Mchorror NSP grenadier [hayt]

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

HoT is the perfect opportunity to up the stats of exotics to be on par with ascended items.
Having no equipment spiral has always been one of the best things about GW.

So why not take this chance to even out the playing field and adjust the stats to one base level.

Now you might think the stat difference is rather small and has no significant impact. But if you compar it to other games like WoW, wich is pretty much the poster child for an endless gear treadmill, you can see the stat increase is about the same as in WoW, percentage wise.

If ANet comes through with their promises of “truly chalenging PvE content” I can’t help but wonder what this content will be balanced around.

If it’s balanced for exotics the hardcore crowd will just plow through the contend and be disappointed because it’s no challenge.
On the other hand if it’s balanced around ascended gear we will have a hard split in the community, at least in dungeons ect.

I’d be very interested to know how people who have all the ascended stuff would feel about a change like this.

First off NO.

Secondly , your suggestion is to literally take away the reason people worked to get the ascended , with no compensation making what could potentially be several hundred hours of their game-play time worthless? Why would anyone who values their time accept that.

Third: It has been in the game years now, they’ve said they won’t introduce any more gear tiers, it would be best to just accept that ascended is here to stay and get over it.
It’s not unfair as you can just make your own set as can every player on a WvW map so regardless of the stats being negligible or not it’s a moot point.

Finally: I would expect HOT hard content to be designed for at least ascended quality, it’s meant to be super hard content (which people seem to keep forgetting means the vast majority are expected to fail/ be unable to complete it). Anyone at that stage in the game has likely had plenty of opportunity to make it and if they haven’t it’s an opportunity cost they voluntarily took.

  1. No to your no. Ascended should not have better stats. In a game made for “having fun” rather than “preparing to have fun”, low-to-no grind for working gear and accessible pvp, there shouldn’t be any need for this sort of grind ascended currently has.
  1. Except for fractals. Ascended should be the exotic+ gear for fractals. Just like how masteries are meant for certain regions of the game, instead of invalidating previous content and achievements. In the same vein, ascended should not, in any way, be different from a similar exotic in WvW (and maybe open world.), but reward those who play fractals a lot. (I’m on the fence about dungeons)

That way, you get the best of both worlds. Reward for your grind, and a game based more on skill than time played.

You want to limit ascended gear to just fractals? I’m not interested in fractals at all.

All I’ve seen in this thread is the people who are for changes like this are not willing to put in the work for ascended gear. I took the time to invest in it there is no reason why you can’t do the same.

Kaa Mchorror NSP grenadier [hayt]

Mobility is the real culprit, not DPS.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Edit: Okay I realized that it was stupid to implement the slip feature just like how it is stupid to implement tank healer in an action MMO game, so I would like to suggest a new moderate solution which is: Whenever you move while under the effects of swiftness you slowly degenerate endurance and whenever you use mobility skills you lose a little bit of endurance.

Does this mean that if you dodge twice you can’t physically use a mobility skill? If you can keep swiftness up long enough to drain all of your endurance does it just stay drained or do you lose swiftness, and again does this disable your ability to use other skills?

I honestly don’t understand what the problem is. Why does a change need to be made? What is wrong with being able to do a dungeon fast if you know all the intricacies of that dungeon? I want more options in how I complete content, I don’t want restrictions in how I can complete content. Mobile characters are supposed to be mobile, it’s the design of the character, and that includes being able to dodge twice across the board.

Mobility skills consumes a little bit of endurance, swiftness ends if you run out of endurance.

And it is a problem because it is ruining the way I prefer the game to be played. I prefer game systems to be immersive. Usain Bolt can’t do 1mile dashes in real life so neither should my character. And yes I can make a LFG for “no swiftness no running” but I hate the fact that everyone who will use swiftness and mobility skills, will make so much more money than me.

So play with your own type of player and don’t mingle with the rest.
This is a classic case of " change the game for everyone so it can be more like I’d like it because I can’t be bothered to make my own groups and find people like myself".

You’re sad that others are making more money? Wow – what can I say.

Have you considered that you can’t have your cake and eat it? You can play the way you want or you can make more money. You really want it all don’t you?

Just wow.

Also OP don’t the people who make TONS of money on the TP bother you? Doesn’t it bother you that with a bit of real life cash people can make tons more money than you can in dungeons?
Or by flipping items or crafting various items like ascended insignias?
And worst of all – they’re not even moving whilst doing it!!!

Well obviously its because you have your cake and you are eating it and im here to tell mommy anet to give me some and you being a selfish person wont have any of that so here you here getting angry at anything that will take your cake away

Well you have been given many options for getting cake and you don’t seem to like any of them so you just want to knock the cake out of every one else’s hand. Does that sound very fair to you?

Kaa Mchorror NSP grenadier [hayt]

The (problem with) NA Gold league

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Your right OP. You have not been in T1 in a long time. You do not have a dog in the fight. Yet you made a entire thread and a multi paragraphed post, chalk full of misinformation and uninformed accusations.

This so called “push week” is a myth. One that your disingenuously perpetuating. I feel your claim of how a match would go if a T2 server moved up is simply blind assumption, and not remotely true based on my experience.

Tell the people who organize push weeks that there are no push weeks, then

While I may not be a T1 player, it’s a fact that it has been kept locked by the 3 servers there for as long as it has for a reason. I don’t care what happens to it, but it is also a fact that it is broken in that it is night-impossible to get into it now. Even with FA pushing as hard as it can.

Also, “chock”, “you’re” and if the seasons are any indication of what happens when a T2 server ends up in T1, then I am unassailably right, natch.

There are push weeks in t1. I will try to find the link that was posted in these forums a while ago of the top 3 servers on TS discussing it.

Kaa Mchorror NSP grenadier [hayt]

Charr need a rework !

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

How so, you mean they should look like the GW casters instead of the GW2 hunchbacks of Notre Small Death Star?

I think Anet rolled a lazy. Charr run on all fours, have you ever tried to outrun a dog or cat. Trust me, I have, they don’t run in slow motion, they have individuality just like we have our ru/walk speeds.

Ah well Anet is happy with big = slow, DUH!

No matter what, suck it up talent has left, all we have is destroyers of prettiness. Remember Kessex, imagine it ugly, remember Queensdale, imagine it ugly etc. etc. Daddy I made this pretty zone ugly, that’s alright son, we have cash shop.

The funny thing is that they run a lot faster if you zoom your camera in. Btw your last paragraph is strictly a opinion and one that I do not share.

Kaa Mchorror NSP grenadier [hayt]

Norn back items/weapons

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Charr have it too. I think everyone has it to some degree but it stands out more on larger models.

Kaa Mchorror NSP grenadier [hayt]

Mobility is the real culprit, not DPS.

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

what’s it with those nerfers these days? They like to see things get “moderated” in their point of view so it could fit their own (sometimes lack of) play style more.

What’s wrong with ppl speed running, speed killing, speed whatevering the dungeons?
Let them have their fun!

What do you have against ppl comleting dungeons fast?

What harm does it to you?

If you don’t like it, dear EcoRI.9273, then don’t participate in those runs.
Use the LFG and forums to find ppl which enjoy the things you do.

Why do you try to regulate the things in your own image, if both can happily coexist?

Well here’s the answer:

“…but I hate the fact that everyone who will use swiftness and mobility skills, will make so much more money than me.” EcoRI.9273

It’s pure selfishness. You just want it to be your way, because.

yuck

Well actually in a MMO where the end game is Fashion Wars 2, if everyone else is making more money than me because of how I want to play, I won’t be able to buy all the shinies that I want from the TP because the guys speed running are jacking up the prices. So yes it does affect me. #OccupySpeedRun.

Fashion wars may be your end game but it isn’t mine. What you are suggesting effects more than just dungeons, it effects all game modes.

Kaa Mchorror NSP grenadier [hayt]

Charr need a rework !

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

That’s flame legion dude, they stand upright to try to show superiority to other Charr.

Kaa Mchorror NSP grenadier [hayt]

Gold>Gems vs Gems>Gold

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The rate is not set by anet but by the players. There is a finite pool of gems and the rate is set by how many people are converting their gold to gems and the other way around.

Kaa Mchorror NSP grenadier [hayt]

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I would prefer to have a 60-100% speed boost over the maps of WvW to reach my goal. Running there with constant skill uses etc. is annoying and also balances classes who have little access to convenient speed buffs. Also, there are maps like the SW where people WOULD use the wayponint after dying at Vinewrath if they have mounts. The argument that they won’t waypoint is it takes a kittenload of time to reach there again. With a speed boost of 100% you would be there in no time. Same goes with contested waypoints.

Besides: FFXIV has mounts and as well as waypoints. No one complains.
The cluttering argument is ridiculous: we have magic effects on bosses which clutter much worse than anything else.

The arguments of the naysayers are ridiculous at most – besides the resources and of course they had to change some stuff on the maps. In my opinion: most of those people just don’t want a ‘copy’ of a ‘generic MMO’.

Your first paragraph is why I don’t want mounts here.

Kaa Mchorror NSP grenadier [hayt]

Ascended Gear suggestions

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

What do you guys think? Would love to see a red post. Cheers!

Translation: “If I were an anet lead developer and I wanted to see 80% of the existing players rage quit the existing game, how would I do it?”
lol?

80% of the player base doesn’t have an ascended set. Really awesome joke though.

Can you give us the link for this?

Kaa Mchorror NSP grenadier [hayt]

Ascended Gear suggestions

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Explain why it would be invalidated? The cost or amount of work to get it would be the same…so the prestige would remain.

It’s not about prestige it’s about me having a tiny advantage in a fight, maybe enough to turn a real close fight where I die to one where I win.

Interesting view point. Then why not have PvE gear in PVP with that logic? If stats are allowed to be a deciding factor in a player vs player fight then why is this limited to WvW? Im curious as to your thoughts on this
[/quote]

WvW was never meant to be an even fight. Population, coverage, guard stacks, food, etc. I use every resource available to me to gain an advantage and if the enemy are too uncommitted to do the same then it is their loss.[/quote]

That does make sense. I really like that reply. Its true, there are a lot of factors in WvW that can influence that outcome. I agree with that. Population is server dependent and since most people xfer to the “best” WvW server its not THAT relevant.

What I meant was, for instance, in a 1v1 fight with someone in WvW. Why should one person have a statistical advantage over the other? Assuming they’re both level 80. Its the whole “I’m better because I have higher stats” issue that doesnt make sense. Not really WvW as a whole, as you described, more on the individual player level.[/quote]

OK let me put it to you this way. We are both in exotics and start playing WvW at the same time and frequency. I decide to put my points into the guard stacks and you decide to put yours into the siege lines. When I run across you 1v1 should I have an advantage? Yes because of where I decided to invest my effort. It is the same with ascended armor. Because I decided to invest my gold/effort/time into ascended armor instead of skins/more alts or whatever I get a tiny boost.

I’m going to guess that you are a newer player so I’ll let you in on a secret. Ascended armor gives you very little advantage. You are better off working on weapons and trinkets. Armor is a long term goal that gives you very little advantage unless you play fractals or WvW.

As for PvP that is a completely different game mode. It is supposedly the closest thing to a balanced fight.

Kaa Mchorror NSP grenadier [hayt]

Ascended Gear suggestions

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Explain why it would be invalidated? The cost or amount of work to get it would be the same…so the prestige would remain.[/quote]

It’s not about prestige it’s about me having a tiny advantage in a fight, maybe enough to turn a real close fight where I die to one where I win.
[/quote]

Interesting view point. Then why not have PvE gear in PVP with that logic? If stats are allowed to be a deciding factor in a player vs player fight then why is this limited to WvW? Im curious as to your thoughts on this
[/quote]

WvW was never meant to be an even fight. Population, coverage, guard stacks, food, etc. I use every resource available to me to gain an advantage and if the enemy are too uncommitted to do the same then it is their loss.

Kaa Mchorror NSP grenadier [hayt]