Long term goals are great!
However they have to remain achievable.Just….. gonna put this out here. Originally, for the titles, someone would have to play 24/7 for around 8 years straight to get the yak slapper title. 56 years to get the title for attacking SM. Someone broke down the math a couple years back, which was pretty eye opening. They eventually changed the requirements. But… yeah. That’s… how long term WvW rewards roll.
By comparison, 14 weeks doesn’t seem too bad now, huh?
Rewards are very much achievable. You just can’t have every reward within a short amount of time.
I feel like no matter how many times numbers are repeated there’s always going to be someone saying it’s too short.
2 years if you’re doing every chest every week. Double, Triple that if you can’t get them all every week.
If you think that’s too short, I give up. But really in this case, don’t blame people for afk/flipping camps outside of primetime because this is pure, brainless grinding to ask for that many hours a week.
How many hours of pure, brainless grinding in PvE have I had to do every time I need to re-equip (especially the stupid HoT stuff that you can’t just buy off the TP)? How about how much I had to do to get WvW upgrades THAT I HAD ALREADY EARNED back for my small guild. I certainly didn’t build 3 sets of ascended armor and about a dozen weapons with WvW loot pre reward track. I will never own a legendary weapon because map completion is a boring grind.
If you look at the time line of GW2 WvW you would see that the veterans earned what they have. The pre HoT overhaul. The fall/winter after that where we had too many servers in one tier so the guys below suffered. Pirate ship. Then the debacle that was HoT. Sprinkle on some mobile cannons, golems, broken balance and broken promises and I’m surprised that so many vets are left.
People keep saying oh we voted for desert bl but the people who voted for it are no where to be seen and that’s because the majority who voted for it only go EOTM , PVE and people who only enter WvW for dailies . Just to a revote and exclude people who hardly enter WvW .
Here is what a real WvW vote looks like since majority players who voted for it are WvW players
http://www.easypolls.net/poll.html?p=585d28afe4b09017a83c32d8
Anet has the numbers on who voted and what they mostly do in game. The numbers after removing mostly PvE folk was pretty much the same. I’m sorry if that doesn’t fit your narrative of how things went down.
I would take actual content over how much work it would take for essentially a character skin.
Can we a get a cliff notes version lol.
Feel free to make one
Business model:
Gemstore bad
Expansions good
So the same thing they have been lamely bleating from time immemorial every chance they get. Thanks.
Builds, diversity, and balance are all combat-related topics. Movement speed while out of combat is NOT a combat-related topic. When you stop conflating two unrelated issues you will reach the same conclusion I have.
Being able to run faster while out of combat helps you avoid/outrun mobs therefore it is a combat related topic.
Few items from top of my head. Some have been mentioned in this thread already.
- Server population balance; server linking is not good enough
- Glory rewards for individual players and guilds (unique weapon/armor skins, titles, objective decorations, leaderboards)
- Remove map wide lagging during large fights
- Base professions buffed to be just as powerful as specializations
- WvW masteries made baseline for all players (I don’t want to see anyone told off siege because they don’t have enough mastery levels yet)
- All best-in-slot gear/consumables made easily available for all players in WvW; no time gating; no grinding; no PvE dependency!
- Players boosted to full level 80 with all skills unlocked when entering WvW
- Guild War Chest items available by materials gained from WvW only; no PvE dependency!
- Guild War Room upgrades available by time gating and materials gained from WvW only; no PvE dependency!
- Quality-of-life items
- Scoring user interface revamp; especially the leaderboard is missing in-game
- Loot management (players ultimately turn 99% of all loot into gold and the process doing so is very laborsome)
- How siege is operated
- Remove camera spin when using siege
- Get rid of siege refreshing (it’s seriously not fun)
- Mortar #5
- Trebuchet/catapult/mortar #1 and #3 turn channeling
- Trebuchet/mortar long distance camera; add ability to see target’s health
- Trebuchet Mastery #5 into combat log and to floating combat text
- Arrow cart line of sight anomalies; communicate the reachable target areas when player is placing the siege
- Stop mini-map zoom-pan-locking inside keep lord rooms
- How supplies are consumed in even numbers only (tick 10, tick 4, tick 1… that’s just wrong)
- Stop build channeling immediately when a siege is built or a wall/gate is fully repaired
- Infusions (get rid of duplicate stat items; make WvW rings have 3 infusion slots by default; change WvW amulets to have an infusion slot instead of that other type of slot)
- Combat log time stamp precision to seconds and tenths
- After death instant replay video and damage statistics
- Automatic equipped items switching upon entering WvW, like we have traits/skills switched now
- Build saver (quick switching between equipped items/traits/slotted skills)
- Change guard/worker NPCs not to respond to F-key
- Make towers/keeps/castle contested only when a wall or a gate is damaged or when the lord is in combat or dead
- Remove the roaming skritt/centaur NPCs on Alpine borderlands
- Bug fixes
- Reward Tracks random track activation upon completing a repeatable track
- Teleport skills failing or succeeding without any logic depending on the location on the map and sometimes on the upgrade level of objective
- Siege placement deny/allow indicators inaccurate
- Presence of the Keep
- Returning dolyak displacement
- Release workaround fixes for bugs that have existed for over a year
- Have those bugs added to the Known Issue Tracker
- Make the tracker link work (bug tracking tool is bugged. lol)
I do not want the old manual objective upgrading system back. I prefer this automatic one.
Edit: added few QoL items
I’m going to use the above post as an example to make my point. Korgov has a lot of stuff in his post that I would love to see and a few that I am totally against. Korgov and I probably have different play styles and different priorities for what we would like to see in WvW.
The WvW community as a whole doesn’t even know what it wants. We may say we do but when it finally gets implemented people scream.
Indeed.
Scout: “inc!”
Player1: “Where?”
Player2: “Where and how many!?”
…silence…Scout: “10 people on south bay!!!”
arrive and see 50+ pouring inScout: “Inc north hills!”
Commander bring 50 man zerg
Commander: “Where are they?”
Scout: “Two enemies ran north”
I wouldn’t consider those as real scouting. Number, server, objective – That should be the first call out. In addition if you want make sure people show up it’s best to give a play by play – Rams/catas up, wall/gate%, etc.
It’s too bad that Anet changed the way objectives upgrade and the price hike of guild upgrades. I really used to like to scout.
Mine is probably more personal but I’ve always focused rangers. At the beginning I was killed by thieves a lot so I make sure to hunt them actively as well. Beyond that it is by guild or player who annoys me in the match up.
You mentioned druid specifically so I will adress that. If I am in a small group vs small group situation I’m going to focus the “healer”. In a zerg vs zerg situation I rarely hear calls for a focus on druid.
First off I forgot to link the website so here http://en.gw2skills.net/editor/.
I realize that traits can offer large stat boosts, that’s why I suggested thag he wasn’t using beserker. I will reiterate, he wasn’t direct about his stacking bonuses, he just claimed to have ginormous stats without explaining how. Still hasn’t.
How wrong I am? I already explained the thought process, just because they do good damage with good tanky stats doesn’t make them bunkers. Matter of fact I’m beginning to question whether we know how to define a bunker. A bunker is " a build soley on the basis of survival", supporting their allies and the like. Can bunkers even effectively stack damaging boons on themselves?
As for condition builds, they do not have a tougher time of it for reasons I no longer care to explain. If you think it’s TL:DR that’s your problem.
Condi is a pain to deal with whether 1v1 or group fights. I think I’ve already responded to a similar post.
A power build without crit is like neutering a man, where’d all that testosterone go mate? I see your point but, like his ferocity is limited, so is damage without crits. Only class I see this as somewhat viable is ranger.
Alright, as enlightening as this thread has been for me, I’m more or less just saying the same things now. Again, if it’s TL:DR that’s your problem. I’ve said time and again this is not about anything other than condi’s but now we’re drifting into “everythinv is op if you think about it” land. So to the point, I no longer have the desire to continue posting. Again, thanks for all the posts.
Could go on a spiel on how to make this thread mean something but meh, all I ask is that Anet at least acknowledges our posts, but from what I hear about them they never do. I no longer find this a productive use of my time and I must now bid you all farewell. Au revoire (not French, lol).
PS: might respond to some posts depending how they picque my interest. Emphasis on “how”.
Your dismissive post makes everything I thought about this thread true.
Condi is a problem for you and a subset of players, not me. The only time I ever have problems with condis is small scale if at all. If you are having problems with conditions in a zerg situation you need to change your core composition.
I use power on 7 of my 8 toons and have no problems with conditions.
Let us salvage runes and sigils.
Okay I dont want to be rude, but someone above claim that Soldier is equal to Dire. What have i missed?
Mostly bad players complaining about conditions using bad arguments from 3 years ago.
Lol and you were crying about 1v1 threads in WvW and you want this?
It’s to encourage the use of better areas to duel and help change the mindsets of players complaining about 1v1 related stuff in the rvr mode.
You must not understand that dueling is kind of an organic thing. I’m not standing there with a sign that says “duels here”. I do use the GH arena to train with guildies but the arena is very limited. I can’t very well teach terrain tactics if there is no terrain.
1v1 is part of the rvr mode whether you like it on not. It’s about what you do for your team. Me dueling for 10 minutes here or there hurts nothing. In fact the people standing at spawn are hurting your cause more.
I use voice attack with Elite:Dangerous and never even contemplated using it for GW2. I thought about it from the stand point of how long it would take me to say “f4” compared to just pushing the button.
Voice attack can use macros but if you had one voice command bound to one key press I feel like it should be okay unless Anet aren’t able to track it for some reason. Best for you to wait for a dev reply.
Sorry – there are no factions in GW2 and it doesn’t follow lore. Now if we were in Cantha, that would be different.
The OP makes no sense, other than pushing Tier 1 to be even more unrepresentative of the other servers in this game.
Well that lore breaking eotm seems to not have all the issues that wvw can’t shake off…
I’m looking at wvw as a whole.
Wait EotM doesn’t have the unbalanced matches now? When did they change that? From my admittedly limited play time in that mode the only issue that it doesn’t have is off hours scoring.
Let’s talk about the suggestion…
“Put more maps in play.
Divide out the servers into 3 sides.
Adjust individual servers weekly as needed to balance faster.
Reevaluate things after a trial period."
Put more maps in play – why? It seems to me that most WvW players like to zerg so more maps means less scouts to cover things which will just lead to more PvD karma trainaroonie.
Divide out the servers into 3 sides – We have this already and it doesn’t work because players game the system. For reasons that escape me players want to stack for easy wins instead of good fights.
Adjust individual servers weekly as needed to balance faster – If you mean forcibly moving players or guilds how do you think that’s going to go over with the player base? People already complain that they can’t join their friends on over stacked servers, imagine the kitten storm when Joe zergling gets moved from his friends.
I’m of the opinion that a majority of the problems with WvW stem from the player base itself and there is little to nothing Anet can do about it that wouldn’t cause a mass exodus. In fact it seems like since WvW has gotten more attention that things are actually more unstable.
Sorry – there are no factions in GW2 and it doesn’t follow lore. Now if we were in Cantha, that would be different.
The OP makes no sense, other than pushing Tier 1 to be even more unrepresentative of the other servers in this game.
Well that lore breaking eotm seems to not have all the issues that wvw can’t shake off…
I’m looking at wvw as a whole.
Wait EotM doesn’t have the unbalanced matches now? When did they change that? From my admittedly limited play time in that mode the only issue that it doesn’t have is off hours scoring.
LOL…Another anti-conditions thread.
Charr male Engineer
Charr female Guardian
Asuran male Thief
Asuran female Mesmer
Norn female Warrior
Human male Necromancer
Sylvari female Elementalist
I’m planning on adding a Charr female Revenant and a Asura male Ranger eventually.
This is great !! You can cry all you like siege huggers this is just the start…..
Every time you call a defender a siege hugger I will kill 5 of your zerglings trying to get back to the blob. This is just the start.
Typical reply from a no skilled siege hugger. I dont run in blobs cause my server doesnt have them in my timezone….. you will have difficulty killing 5 “zerglings” as that is almost the entire “zerg”…
What server and time zone do you play? I will come show you how to not face rub an objective to feel good about yourself. For the record I kill zerglings all the time trying to run back to their precious pin trying to get a worthless champ bag.
I think your mom would be reading you bedtime stories in the timezone I play, maybe if you ask her nice she will let you stay up late?
I work 50-60 hours a week. I’m pretty sure that my mom would laugh at your thinly veiled attacks at me instead of discussing the subject at hand. Maybe you should call your mom and talk about it.
Right now I think there is too much emphasis on defense and flipping T1/T2 upgraded things, to the point that guilds just won’t go on the offensive on a borderland if it has T3 upgrades in their third during a prime time.
Between the defensive siege advantage, which already makes it very difficult to take an objective, the large amount of extra time it takes to break a t3 wall or door, and the broken speedy-yak resupply times feeding keeps, it just makes WvW very stale right now.
It’s a lot more fun for all balanced servers when you can go and break into their keep and fight them for it, or when they do the same to you. Or if you are outnumbered and sneaky, you can quickly hit a keep to try to ninja it.
Suggestion:
Remove T3 wall/gate upgrades from keeps that aren’t in your third. Eg, on BGBL, BG can get T3 walls/gates on their garrison, but not hills or bay. SMC should also not get T3 walls/gates.No.
Insta capping, insta flipping and easy mode k-training are what needs to go. So you got your things backwards. Also, the problem of your specific server / guild is your specific problem.
On my server anything that becomes T3, especially with a waypoint, becomes a major target to go after. T1 and T2 objectives take 2nd priority.
T3 structures provide fights and action and so do speedy yaks. We have had major battles over supply camps because of this. If your server / guild doesn’t pay attention and misses out, then that is on you and them, not the game.
There we go…the reply of a siege hugger who wants wvw to remain stale and hide in his/her T3 structures and never fight. I want things to flip , I do not want 5 people on siege to be able to delay a whole zerg for an hour or more, I do not want people to be able to call in a zerg using emergency wp, I do not want a whole BL to remain T3 for a whole week cause the enemy have stuffed so much siege inside every objective and so many of the new tactivs than no one can even be bothered to attack.
Forget you and your darn idea of WvW defense at all costs. Forget you and your idea that PPT can be held by 5 people on AC’S. NO NO NO NO NO NO NO. YOUR IDEA OF WVW IS A FAILURE. NOONE and I MEAN NOONE like the fact thjat you can spent 1HR breaking down an objective and get wiped at the call of an EWP. NO ONE likes the way that shield gens are way too ap and should be removed from the game and NOONE lilke odiots that will sit on ac’s all day protecting stuff and then moan on forums when they lose a keep.
FORGET your vocal minority on these forums cause its over. Anet should just ignore you all. Fot the past 18 months we have seen so many posts claiming for defense defense defense and the wvw population has gone down down and down…
Its time for a change….
LOLOLOLOL if you can’t snake a T3 keep or tower you and your group are bad. Not just bad, real bad.
Forget you and your Ktrain spam 1 and run from objective to objective. Forget your vocal minority who want to run in circles face rubbing empty objectives. Forget your 20 people should cap a tower defended by 5 people until help shows up. Your idea of WvW is a failure. If you want to just flip things EotM sounds like your thing.
I love the emergency WP by the way. As soon as I see that pulled I bomb the WP and collect my bags.
The only thing that I can agree with you on is shield generators. Those can go.
I dont play EOTM. I play on a server that is unable to form a group of 25+ in the timezone i play. Do i want to run in circles capping stuff…NO I DO NOT. I would however like the opporunity that a group of 10 people hiding inside a keep on siege cannot stop a small group from taking an objective and are therefore forced to come out and fight (which is why we attack objectives in the first place).
Your idea is wrong because all you are thinking about is defending your “precious” without actually fighting, no skilled siege huggers like yourself are the ones that should go off to EOTM.
Funny how people like to state that the enemy no matter what situation outnumber them. If you really want YOUR PRECIOUS CAP so much maybe you should coordinate with the commanders on other maps to hit a high value objective the same time that you do. Is that too much trouble for you?
Your idea is wrong because all you are thinking about is capping your precious without fighting, no skilled blobbers like yourself are the ones that should stay in EotM.
Have a nice day.
Errr not sure you can read but to recap…we dont have a blob…..cause my server doesnt have the numbers in the TZ i play to do that. As for co ordination with other commanders…the commander I follow is normally the only tag on all 4 maps. You are looking at things from YOUR blob serverpoint of view and not realising that it isnt the case on other servers.
As stated, its NOT to take objectives easier, but to force those siege hugging defenders to actually come out and fight.
Not sure you can read but to recap…. I already stated that I would transfer one of my accounts to your server/time zone to show you how it is done. You can make defenders come out and fight if you knew how to do it. I’m in T4 as a scout/defender for 50% of the time and zerg the other half. Just because there is only one commander on 4 maps does not mean that there are not havoc running on another bl that can make their bl keeps contested. If you hit multiple objectives on multiple maps the Omni blob can only respond to one.
Every game I’ve ever played people log these same complaints. Then the games last another 5-10 years. People get bored and move on. Keeping things the same aren’t going to change them, reverting back to an old version won’t bring them back. Player churn is factored into how companies like anet operate. They don’t have to make you happy if they can make 2 newer players who aren’t burned out happy.
I really have to agree with this. GW2 is going on 4 years now, and that is OLD for any mmorpg. Player turnover is always a factor with a game this old…..as you said….people get bored, burnt out, looking for something new, etc…..
Your last sentence, especially, is very, very accurate, imo.
I think that GW2 will most likely last at least another 5 years. Things will change, wvw will inevitably fluctuate as old players leave, new players come in, and vets continue on.
This is a similar sort of cycle that most mmoprgs go through as they age. Doesn’t mean they’re dying……just is constant change and adaptation to fluctuating playerbase numbers on Anet’s part.3-5 years from now, a lot of us will be playing some new mmoprg with wild pvp/wvw, a great graphics engine, and whining about all the problems with it whilst fondly remembering this game, I bet.
Ok, the entire premise of this thread is asking to make improvements to the engine, professions and add better features to wvw…
Those three are extremely common and valid request.
Now if you don’t want the game to grow in any area then we don’t ask for anything correct?
How much PvE development has gone on over the years compared to pvp stuff?
A very much anticipated pvp game will come out and make a dent into wvw here, so Anet needs to be aware of that. So do players. There will be guilds and players from here bailing out of wvw in its current form because it doesn’t have any staying and holding power… So instead of just LS, LS, PvE tailored xpac, LS, LS, PvE tailored xpac, LS, LS, LS… How about the devs invest a bit more into WvW, take a harder look at professions and really dig into the engine stuff a bit more at some point?
I mean are any of these unreasonable? Don’t you all want pvp related stuff improved? Or should we just not care that in a year or so pvp might be a ghost ship?
The game engine I can agree needs to be updated.
Professions have been moved up to a balance pass every quarter.
WvW features are being worked on with communication and feedback from the player base.
I don’t understand what more you want. PvE is the bread and butter for this game as much as I disagree with that direction.
Don’t worry I comprehended what you wrote so you don’t need to trot out your old excuse of I didn’t understand. Maybe GW2 PvP modes aren’t the game types for you.
This is great !! You can cry all you like siege huggers this is just the start…..
Every time you call a defender a siege hugger I will kill 5 of your zerglings trying to get back to the blob. This is just the start.
Typical reply from a no skilled siege hugger. I dont run in blobs cause my server doesnt have them in my timezone….. you will have difficulty killing 5 “zerglings” as that is almost the entire “zerg”…
What server and time zone do you play? I will come show you how to not face rub an objective to feel good about yourself. For the record I kill zerglings all the time trying to run back to their precious pin trying to get a worthless champ bag.
Right now I think there is too much emphasis on defense and flipping T1/T2 upgraded things, to the point that guilds just won’t go on the offensive on a borderland if it has T3 upgrades in their third during a prime time.
Between the defensive siege advantage, which already makes it very difficult to take an objective, the large amount of extra time it takes to break a t3 wall or door, and the broken speedy-yak resupply times feeding keeps, it just makes WvW very stale right now.
It’s a lot more fun for all balanced servers when you can go and break into their keep and fight them for it, or when they do the same to you. Or if you are outnumbered and sneaky, you can quickly hit a keep to try to ninja it.
Suggestion:
Remove T3 wall/gate upgrades from keeps that aren’t in your third. Eg, on BGBL, BG can get T3 walls/gates on their garrison, but not hills or bay. SMC should also not get T3 walls/gates.No.
Insta capping, insta flipping and easy mode k-training are what needs to go. So you got your things backwards. Also, the problem of your specific server / guild is your specific problem.
On my server anything that becomes T3, especially with a waypoint, becomes a major target to go after. T1 and T2 objectives take 2nd priority.
T3 structures provide fights and action and so do speedy yaks. We have had major battles over supply camps because of this. If your server / guild doesn’t pay attention and misses out, then that is on you and them, not the game.
There we go…the reply of a siege hugger who wants wvw to remain stale and hide in his/her T3 structures and never fight. I want things to flip , I do not want 5 people on siege to be able to delay a whole zerg for an hour or more, I do not want people to be able to call in a zerg using emergency wp, I do not want a whole BL to remain T3 for a whole week cause the enemy have stuffed so much siege inside every objective and so many of the new tactivs than no one can even be bothered to attack.
Forget you and your darn idea of WvW defense at all costs. Forget you and your idea that PPT can be held by 5 people on AC’S. NO NO NO NO NO NO NO. YOUR IDEA OF WVW IS A FAILURE. NOONE and I MEAN NOONE like the fact thjat you can spent 1HR breaking down an objective and get wiped at the call of an EWP. NO ONE likes the way that shield gens are way too ap and should be removed from the game and NOONE lilke odiots that will sit on ac’s all day protecting stuff and then moan on forums when they lose a keep.
FORGET your vocal minority on these forums cause its over. Anet should just ignore you all. Fot the past 18 months we have seen so many posts claiming for defense defense defense and the wvw population has gone down down and down…
Its time for a change….
LOLOLOLOL if you can’t snake a T3 keep or tower you and your group are bad. Not just bad, real bad.
Forget you and your Ktrain spam 1 and run from objective to objective. Forget your vocal minority who want to run in circles face rubbing empty objectives. Forget your 20 people should cap a tower defended by 5 people until help shows up. Your idea of WvW is a failure. If you want to just flip things EotM sounds like your thing.
I love the emergency WP by the way. As soon as I see that pulled I bomb the WP and collect my bags.
The only thing that I can agree with you on is shield generators. Those can go.
I dont play EOTM. I play on a server that is unable to form a group of 25+ in the timezone i play. Do i want to run in circles capping stuff…NO I DO NOT. I would however like the opporunity that a group of 10 people hiding inside a keep on siege cannot stop a small group from taking an objective and are therefore forced to come out and fight (which is why we attack objectives in the first place).
Your idea is wrong because all you are thinking about is defending your “precious” without actually fighting, no skilled siege huggers like yourself are the ones that should go off to EOTM.
Funny how people like to state that the enemy no matter what situation outnumber them. If you really want YOUR PRECIOUS CAP so much maybe you should coordinate with the commanders on other maps to hit a high value objective the same time that you do. Is that too much trouble for you?
Your idea is wrong because all you are thinking about is capping your precious without fighting, no skilled blobbers like yourself are the ones that should stay in EotM.
Have a nice day.
This is great !! You can cry all you like siege huggers this is just the start…..
Every time you call a defender a siege hugger I will kill 5 of your zerglings trying to get back to the blob. This is just the start.
Face rubbers rejoice! You can PvD whatever you want now. Anet devs must run with blobby [deleted] who enjoy that sort of thing. Removing shield generators or reducing AC damage by 15% would have been a better change but what do I know I just attack and defend in equal parts.
Right now I think there is too much emphasis on defense and flipping T1/T2 upgraded things, to the point that guilds just won’t go on the offensive on a borderland if it has T3 upgrades in their third during a prime time.
Between the defensive siege advantage, which already makes it very difficult to take an objective, the large amount of extra time it takes to break a t3 wall or door, and the broken speedy-yak resupply times feeding keeps, it just makes WvW very stale right now.
It’s a lot more fun for all balanced servers when you can go and break into their keep and fight them for it, or when they do the same to you. Or if you are outnumbered and sneaky, you can quickly hit a keep to try to ninja it.
Suggestion:
Remove T3 wall/gate upgrades from keeps that aren’t in your third. Eg, on BGBL, BG can get T3 walls/gates on their garrison, but not hills or bay. SMC should also not get T3 walls/gates.No.
Insta capping, insta flipping and easy mode k-training are what needs to go. So you got your things backwards. Also, the problem of your specific server / guild is your specific problem.
On my server anything that becomes T3, especially with a waypoint, becomes a major target to go after. T1 and T2 objectives take 2nd priority.
T3 structures provide fights and action and so do speedy yaks. We have had major battles over supply camps because of this. If your server / guild doesn’t pay attention and misses out, then that is on you and them, not the game.
There we go…the reply of a siege hugger who wants wvw to remain stale and hide in his/her T3 structures and never fight. I want things to flip , I do not want 5 people on siege to be able to delay a whole zerg for an hour or more, I do not want people to be able to call in a zerg using emergency wp, I do not want a whole BL to remain T3 for a whole week cause the enemy have stuffed so much siege inside every objective and so many of the new tactivs than no one can even be bothered to attack.
Forget you and your darn idea of WvW defense at all costs. Forget you and your idea that PPT can be held by 5 people on AC’S. NO NO NO NO NO NO NO. YOUR IDEA OF WVW IS A FAILURE. NOONE and I MEAN NOONE like the fact thjat you can spent 1HR breaking down an objective and get wiped at the call of an EWP. NO ONE likes the way that shield gens are way too ap and should be removed from the game and NOONE lilke odiots that will sit on ac’s all day protecting stuff and then moan on forums when they lose a keep.
FORGET your vocal minority on these forums cause its over. Anet should just ignore you all. Fot the past 18 months we have seen so many posts claiming for defense defense defense and the wvw population has gone down down and down…
Its time for a change….
LOLOLOLOL if you can’t snake a T3 keep or tower you and your group are bad. Not just bad, real bad.
Forget you and your Ktrain spam 1 and run from objective to objective. Forget your vocal minority who want to run in circles face rubbing empty objectives. Forget your 20 people should cap a tower defended by 5 people until help shows up. Your idea of WvW is a failure. If you want to just flip things EotM sounds like your thing.
I love the emergency WP by the way. As soon as I see that pulled I bomb the WP and collect my bags.
The only thing that I can agree with you on is shield generators. Those can go.
Trinkets>weapons>armor. Armor makes little discernable difference for how much you spend. Trinkets and weapons are worth what you spend on them.
As much as I hated the DBL I much prefer them over what EB has become after the ques and play style since the linkings. Rotating the two BLs is fine and dandy for me.
Ah, just to clarify. These hypothetical new worlds would be linked upon creation, and they’d be linked to the lowest/lower tiers (depending on how many we created.)
Using existing T4 NA as an example:
- HoD + Ebay + New1
- DH + FC + New2
- NSP + SF + New3
What if one them moved up to t3? 3 servers combined would give a pretty large advantage. Would that server be eventually unlinked, would the new world stay put or be moved up as well, how long would it take? So many questions :o
Gotta agree with XTD. At first glance I kinda liked the idea but the more I thought about it the more questions and potential problems came to mind.
A balance team for each mode yes – but since each mode is balanced separately maybe it hasn’t occurred to you but each balance team could be smaller- because they have LESS to do.
So you could have the current balance team split in three – same number of people.Also – if you think your ganking is of any real influence to WvW – you’re way out of it – or must play on some really bad servers.
If you play to win – scouting is THE only thing you’ve mentioned that’s of note – and even if you scout – you’ll still need your zerg to come and fight for you.
Not to mention scouting =/= pvp =/= actually fighting.You assume that a split would require one of your two options. You might be right – but most likely are wrong.
3 smaller balance teams would still be more manpower than 1 for all modes lumped together. I don’t really see how the smaller teams would have any less to do since Anet has stated that they want the meta to change on a regular basis.
My ganking does effect your reinforcements getting back to the fight whether I’m killing them or making a group mad enough to chase me across the map. If you need a zerg to defend then you must be on a really uncoordinated server. If you use a omniblob run everything over as a tactic you must be on a really uncoordinated server.
You have yet to give any reasonable way to make your split balancing work without effecting development of other areas of the game.
3 teams would require more manpower than one? HOW?
Let me explain this simply: 9 man team – split it into 3 teams of 3 men – you now have the manpower of 9 people into 3 teams. Same manpower – three times the groups.Anet has stated they want the meta to change in regards to PvP – because of seasons and how they want them to not feel stale or boring.
The PvE meta for example has changed but very rarely – incredibly rarely to be precise.
For example – warrior – warrior in PvE has always been relegated to offensive group support – its meta role has never changed. It has improved or become weaker – but never changed.Ele has always been ranged dps – that role never changed.
PvE meta will require balncing ONLY when new elite specs are released if you manage to balance it well once.
It’s not like they’re churning out TONS of content that requires that they change the balance of PvE so that it fits with the new content.]My ganking does effect your reinforcements getting back to the fight whether I’m killing them or making a group mad enough to chase me across the map
Right – you kill one person every now and again – sure – effective.
Also – no serious group of decent WvW players would bother to chase you – where exactly are you people playing this stuff?If you need a zerg to defend then you must be on a really uncoordinated server. If you use a omniblob run everything over as a tactic you must be on a really uncoordinated server.
I’m on JQ – we use multiple blobs – and we’re so uncoordinated we usually beat blobs twice our size. We’re just bad overall – teach us please.
You have yet to give any reasonable way to make your split balancing work without effecting development of other areas of the game.
You seem to not realize that balancing for WvW and PvE would be far less frequent than for PvP. Because they’re not supposed to have frequent meta shifts.
T1 player. That explains it. From your posts I can tell that you have already made up your mind and nothing will change it. Have a nice day.
A balance team for each mode yes – but since each mode is balanced separately maybe it hasn’t occurred to you but each balance team could be smaller- because they have LESS to do.
So you could have the current balance team split in three – same number of people.Also – if you think your ganking is of any real influence to WvW – you’re way out of it – or must play on some really bad servers.
If you play to win – scouting is THE only thing you’ve mentioned that’s of note – and even if you scout – you’ll still need your zerg to come and fight for you.
Not to mention scouting =/= pvp =/= actually fighting.You assume that a split would require one of your two options. You might be right – but most likely are wrong.
3 smaller balance teams would still be more manpower than 1 for all modes lumped together. I don’t really see how the smaller teams would have any less to do since Anet has stated that they want the meta to change on a regular basis.
My ganking does effect your reinforcements getting back to the fight whether I’m killing them or making a group mad enough to chase me across the map. If you need a zerg to defend then you must be on a really uncoordinated server. If you use a omniblob run everything over as a tactic you must be on a really uncoordinated server.
You have yet to give any reasonable way to make your split balancing work without effecting development of other areas of the game.
PvP and WvW aren’t completely different game types? Really?
One is a 5 v 5 STRUCTURED environment where all stats are equalized and players play for dominance over 3 standard objectives that are located in a small map for about 15 minutes.
The other is an X v X server-wide fight that has no stat equality – where each server can field any number of people at any time one one of the 4 maps available. The servers fight over numerous objectives over the course of a week.
They couldn’t be any more different. The only similarity is that you use the same characters are PvP and that you fight other human opponents.
Tactics, timings, strategies are completely different.
That aside – I fail to understand how you missed my point. If WvW balance was separate from PvP the whole “pirate ship” stale meta wouldn’t have been a thing because the stability change would have been exclusive to PvP.
Unless you run in zerg vs zerg it’s pretty similar, really. Small skirmishes and duels play out in the same way. Besides, there’s no proof that the stability changes still wouldn’t have hit WvW and PVE, even if they were split. It’s easy to come up with a reasoning for it: An outlet for additional PVE combat design, less reliance on boon stripping, the option to scale individual skills so you can have different intensities and durations of stability, etc. What you are championing as proof of the need of skill splits is at best a “what if” scenario.
I don’t know what WvW you’ve been playing but almost all WvW that’s even remotely serious is zerg vs zerg. I’m sorry – ZvZ is the reason people go to WvW. It’s the reason the fights are server-wide. Everything about WvW revolves around this concept.
SO when I say WvW – I say primarily ZvZ. Because that’s primarily what people go there to do and it’s also primarily what happens in WvW.
I also have to contradict you on the “small skirmishes and fights play out the same way” – no they do not.
First of all you can have a million buffs on you, food, and better gear than your opponent. Say we ignore that – say it’s equal – 90% of skirmishes in WvW end up with someone running away and the fight doesn’t even end.WvW is not for small skirmishes ( as much as I’d like it to be). And you won’t have small skirmishes because most times people will fight and either disengage before they die or simply find they can’t kill each other and move on.
EIther that or a zerg or some other group runs by and kills the “skirmish” off quickly.Besides, there’s no proof that the stability changes still wouldn’t have hit WvW and PVE, even if they were split.
What?
IF the changes had been split then WvW wouldn’t have received them – ergo better gameplay.
IF you mean I can’t prove they wouldn’t have made the same change across all game types regardless of split then I say to you : The very fact that they changed stability again to fix it in WvW proves that they didn’t intend to hit WvW the way they did with the initial change.My point is: A change that was done for the sake of PvP – this was state by the devs ( apparently they wanted stability to have more play and counterplay) ended up negatively impacting a different are of the game which they acknowledged because they actually had to change it again to fix it.
Split balance would have avoided this.Also – you do realize your PVE examples are jokes right? Where exactly do you use stability in PvE?
Do you use it in the open world?
Do you use it in dungeons?
Do you use it in Raids?Where exactly is stability useful in PvE? Where exactly is it needed? Where did it need to be balanced?
Almost all serious WvW is zerg vs zerg lol. Remember that when I gank you running back to your zerg, you try to interrupt my duel and get killed or you show up at a tower or keep that I decided to defend/scout and your precious zerg has to run off to pvd something else.
As bad as pirate ship was hammer train was absolute cancer. It took Anet a while to get things fine tuned but stability is in a good place at the moment.
What you want would require a balancing team for each of the three modes which would take either 1) more time between balance patches or 2) developers pulled off of other projects. I would love to see a split between modes but I don’t care for either of the above options.
Add a new race
Completely cover it up with armor so all you can see is the head.
Waste of time and effort. The game is better off adding content than new races.
New races are content.
The fact that it is content is not up for debate. Whether that content is worth how much developer time it takes to produce is.
This is the reason I carry packets of salt. Just mail them one then block.
Our primary motivation for avoiding running another tournament, is that at the end of every tournament we saw a permanent dip in the number of players playing WvW. Presumably this was due to players burning themselves out during the tournament.
However, we can still run a poll to see if the majority of the community wants another 4 week tournament, even if it might be bad for the long term WvW population numbers. Though even if ‘running another tournament’ won the poll, we’d probably hold off until we get the scoring updates in.
Could this be because the only real tournament was the first 1, the ones after that where terrible, oh go in and do 5 events, then leave, you gave the WvW players no real incentive to actually take part,
If you give WvW players real objectives to do, and real rewards/achievements for them they will come and play, just like they did in the first season.
You mean the first tournament that PvE players flocked to WvW to do things like repair walls that where being trebbed even when told not to and other detrimental activities? The achievements where changed for a good reason.
If Anet ever cave to the people that want this I will be super kittened. All that dev work for a freaking skin. Blech.
Well it’s nearly been 3 weeks since the server merge.
I would like to point out our current views as of today.
My girlfriend and I have definitely started to play less GW2 and enjoy it less as a result of the server merge.
We don’t feel like we’re having fun in WvW and we find ourselves staying in Lions Arch for hours, or end up fractalling. But even after all that, we just turn our attention into farming gold…We do feel quite sad as we feel alienated from WvW, for reasons posted in the first post, and with regards to the server we’re currently linked with.
Time after time, we constantly feel put off by unfamiliar faces with their personalities that alienate us, as well as feeling like we step on people’s toes. It DOES feel like walking on broken glass sometimes and constantly reminds us of the original server we left from.
Anyway, I thought I should post this as some sort of “on-going feedback” to the WvW team.
Personally, I understand that this “Glicko” system needs a few weeks i.e. a quarter to ensure that the tiers become better matched up, but at this rate…I feel certain that people like my girlfriend and I will continue to be alienated until this system stabilises at least.
I would like to continue insisting on the earliest opportunity for the poll about the WvW server link and then if polls show that the link isn’t a good idea, please reverse this asap.
Until then, we’ll be patiently waiting for the ultimate result and finding some other entertainment to occupy us…
As a joke (well a little bit)- Please do this so I don’t have to watch more talent shows
Please post a poll so I don’t have to listen to a few people who refuse to adapt complain about the mergers any more. Small scale is slightly harder but not impossible. Get on TS, listen to what the scouts and commanders are doing but ultimately do your own thing. You are alienated by your own biases and refusal to adapt.
RKO outta nowhere!
Hahaha…yeah…I’m just passionate about wanting to seeing the WvW Game Mode THRIVE.
I’m sure others will argue against what I’m proposing & there’s many other solutions that’s been discussed.
The solution I’m encouraging…is Simple & Elegant…imho.
We could actually have WvW Tournaments if it’s implemented…once again…without the permanent dip to WvW population…imho.
Possible Full Solution – Google Search – Reboot Base Map Mechanic
Spam that garbage as much as you want. I will always stand against it. Simple and elegant lol.
Tournaments will be useless as long as transfers are allowed and groups of players are allowed to stack. It doesn’t matter if it is servers, alliances or whatever you choose to call it there will be the low skilled egotistical try hards that will game the system to ruin it.
Sounds like someone’s playing too much ESO to me.
Can’t think of a worse example to model WvW after.
Never played that game.
I guarantee something like this suggestion would make WvW great again!
Edit- It’s pretty easy to swoop in and make a sentence saying it’s not a good suggestion, but can you explain why you are saying that?
I can answer that for them. Your idea is no better than what Anet is currently doing. Reread your OP and think about it long and hard. Your idea solves nothing and brings little if nothing to the table. Have a nice day.
Due to the recent changes that so called “balancing” have wrought upon the classes it is time to delete the +1200 ranged attacks or give other classes the means to counter them. Being 1111ed to death by a class that you cant catch or hit due to thier speed and range is not balanced or fair. Maybe upping the duration and reducing recharge of Poison Gas would help , but mainly making all ranged cap at 1200 would be the best. I realize this will make the ranged classes have to develop more skill then just hitting 1 and running away to a safe distance but there needs to be a better balance.
LoL you got kited, sorry you can’t adapt.
Basically the stupid lack the self awareness and intelligence to recognise their own stupidity, and therefore assume they’re intelligent.
Guess Chaba has Ogre pegged.
Qualified for Triple 9 Society(158 Stanford-Binet). Can beat you guys down in game, in real life (6’4 220) and while comparing mental acuity to a genius like me you are a group of troglodytes. A woman does not have near the amount of MLG points, reflexes, intelligence, nor reaction time to take me on at a video game. How many MLG events have you placed in? I have been top 10 in several Halo:CE events and have signed contracts as a semi-professional video game player. Playing against a girl wouldn’t even be worth my time
Hmmmmmmmmmmmmmmm.
They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.
botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.
Nice try, but try again.
All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.
And again, refer to the attached image.
You should know that I would come back to my console after 2-3 hours to check on bags to salv greens/blues…ect, and sometimes my client was disconnected back to character select or even all the way out to the launcher. I was not going a full 100% AFK, and the game was doing its job to kick my accounts off the maps. The Auto Heal skill only does so much.
Gone for 2-3 hours while your pet farmed for you? You somehow thought that was ok? I could get it if you parked yourself there for a TS meeting or to clear your bags but not what you describe.
It would be akin to a smaller scale pvp server… This style is not uncommon in mmo games. Do you all classify players on any number of mmos that have filled pvp servers as “loot trainers”? No. Players are playing and having a great time, duking it out and getting a better experience than watching points on a screen while developers need to manipulate match ups and scores…
Y’all really need to think beyond “eotm k train blobs” because wvw is almost the same, except that wvw will continue to struggle with population and scoring issues despite the devs efforts unfortunately.
You’re all getting a touch of eotm now with alliances, and just wait until server match ups are a mess of 1 server vs 2 allied servers vs 3 allied servers for 3 months, then changes to all random and mixed up alliances keeps cycling through every few months…
What’s happening now is an expiremental fix, but sadly it’s not a long term solution.
If 4 years of a struggling wvw doesn’t cause you all to think of alternatives then I don’t know what will…
Character builds will fine, there are zero issues beating up npcs now with pvp builds…
How are server alliances anything close to EotM style play? You apparently don’t play much WvW if you believe this. Server alliances are two communities that work together. Your super server garbage is a bunch of randoms thrown together.
The current beta fixes are experimental but I’m glad that you have already decided that they aren’t a step in the right direction. After 4 years of WvW struggling I’m happy with the direction Anet is currently headed.
If you do play WvW I’m pretty sure that your play style and mine are completely different.
If you wanna duel go Obsidian, we dont need your kitten in eb, nor take queue spots. Duel all you want but dont cry when I kill ya bum.
I have plenty of packets of salt for when you msg me. You run me over with your zerg – I kill your tail. I don’t need your Kitten anywhere and your queue spot is not more important than mine. Zerg all you want but don’t cry when I focus you until you rage quit.
Then what’s the problem? I think you just answered the question.
Now remove this thread beaquse its resolved, we continue to interfere your 1 v 1s and you kill the blob tail, just like it should be.
Now I’m confused. If it’s “just like it should be” why did you state that we had OS and where just taking up queue spots?
If you wanna duel go Obsidian, we dont need your kitten in eb, nor take queue spots. Duel all you want but dont cry when I kill ya bum.
I have plenty of packets of salt for when you msg me. You run me over with your zerg – I kill your tail. I don’t need your Kitten anywhere and your queue spot is not more important than mine. Zerg all you want but don’t cry when I focus you until you rage quit.
I was just getting to like the cancer bl and get the hang of it. My roaming/dueling/havoc map is back for now and along with all of the positive recent changes THANK YOU!
So do you really want to take player versus player out of wvw : D
If you just want to hit gates and guards go to EotM, there are no queues.
You’re literally the worst kind of player in this game. Go to EotM or a desert map if you can’t handle people actually engaging in fights that don’t focus on map objectives.
Ladies and Gentlemen, The people who only read the title before posting… XD
2 in 6 posts… Makes me wonder how many will do this..Anyways, back on topic, dueling in my world has become quite the issue. Personally I have no problem with two people fighting, as long as they do it in a place made for it. However, I often find duelers outside of towers /keeps /smc. With ques as they are this is getting out of hand. Furthermore duelers are know to break siege on the nearby wall to “prevent griefing”. Anet gave them an arena in OS, they gave them an arena in guild halls, and of course sPvP. To be dueling in WvW these days has no excuse.
I hate to break it to you but I’m going to duel wherever I want. Your spot in q is not more important than mine. Your play style is not more important than mine.
Yes. Yes it is. In fact, it’s the whole point of WvW. You want to duel, go to Obsidian Sanctum, or like people have suggested, a desert BL – somewhere in a corner far away from an objective. Hell, there are places in EB that are far away (top NW corner, for example) from towers.
I see duelers near SM, constantly setting it to contested, I make a habit of taking them out.
Yes what is? What is the point of WvW? I’m going to duel wherever I want. If you try to stop me I’m just going to kill your zerglings instead. Your play style is no more important than mine.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
Found someone who doesn’t duel.
(Them not accommodating you is selfish, but you not accommodating them… no?)
The difference is they DONT NEED accommodation, if they want to duel they can go to any number of places including # guild halls, obsidian sanctum, a non queued borderland, edge of the mists #. A player actually trying to do zerg vs zerg fights and capture player contested objectives in EBG has no choice but to wait in the queue for that specific map
Duelers have a choice to not inconvenience other people, yet they choose the selfish option because no one can stop them
You must think that dueling is something that is planned. Most of my duels start if I 1v1 someone and it’s a good fight I don’t stomp them.
If people like me are such an inconvenience you do have the option to just run me over. I warn you though if you are on the enemy team I will spend the rest of my evening ganking your stragglers and being a general nuisance. Far more damage than me dueling.