Showing Posts For bloodletting wolf.2837:

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Remove EotM.

There are more players playing EoTM (especially on the green side) 24/7 than there are on a few servers entirely.

We need those players integrated back into the normal maps before whatever you have planned for a population balance fix.

Removing eotm won’t improve wvw unfortunately or force players back into wvw.

WvW needs to stand on its own merits. You don’t kill a popular pvp game mode in hopes to get a handful back into wvw on your server.

WvW doesn’t appeal to everyone, just like eotm doesn’t appeal to everyone, so we don’t need to create more negative feelings toward the pvp side of the game by removing one for another.

Instead of thinking this way, we should look at the reasons why eotm has done so well and apply some of those elements to wvw.

Why has EotM done so well? They nerfed a lot of champ trains about the time EotM came out so those players migrated to where they can run in a circle getting champ bags. True story.

Let EotM stay. I honestly don’t want players with that style of play in WvW.

Kaa Mchorror NSP grenadier [hayt]

It's been 1 years since stabilty was changed

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Hammer train was boring – I adapted.
Pirate ship is boring – I’ve adapted.
Something in between would be nice.

Kaa Mchorror NSP grenadier [hayt]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Hi all,

This is a great thread. It’s constructive. We’re all reading it and referring to it in team discussions.

As we said in the AMA, our top internal priorities have been population balance and rewards. From this thread, your top five priorities are, in order:
1. Stability & skill balance
2. Fix or revert DBL
3. Rewards
4. Population balance
5. Scoring

Yes, we will take the feedback and make stability, general skill balance, and fixing/reverting DBL our top priorities. We’re not currently working on scoring and that has to be a longer-term project.

Karl is working specifically on WvW-focused skill balance. He’s looking for the wins for WvW that don’t screw the rest of the game.

We’re investigating whether to fix or revert DBL. They’re both a lot of work. These next couple days will be your last chance to give feedback before we make a decision, so speak now or forever hold your peace.

I want to reiterate that everything we work on either ships in April or starts beta-testing on Live servers in April. We’re locking down dev work for the April release soon — next up is localization, QA, integration and regression testing — but we’ll extend the deadline for WvW skill balance.

There is one thing that doesn’t need to get wrapped up into the April release: Friday night resets. That doesn’t require a Live build. We’ll do it.

Mo

This post right here goes a long way towards my #1, communication. Letting us know what’s being worked on with a tentative time line.

Kaa Mchorror NSP grenadier [hayt]

Your top 5 priorities for WvW-Overhaul

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

2: No siege? o.O??? I guess those who are defending will just stand there and look pretty while the enemy gnaws on the gate with their teeth? Both sides of the coin need siege or you will have solo’s popping gates before anyone can respond and the last thing needed is to make it easier for a zerg to plow thru a keep.

I am assuming you haven’t faced a server that goes by the name Yaksbend. They have a blob of 70 people but still hug their arrow carts,ballistas and cannons. Also they insta build openfield arrow carts and ballistas lol. The only siege that should be allowed in the game are rams and catapults so people actually come out and fight for the objectives. That makes the game more interesting rather than fighting a blob of 70+ people under their siege fire.

Here is the problem Anet have to address. Play styles from server to server and even within the server community have to be taken into account when making changes. While you have a problem with siege in the types of fights and populations that you have I don’t. I can’t remember the last time I died to siege damage or felt like it took too long to cap something. In my experience if you want to clear siege or draw a fight you build an open field treb but that might not be possible in your tier/type of fight/whatever.

Kaa Mchorror NSP grenadier [hayt]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

What about implementing something somewhat similar to Heroes from the first game, but for WvW?

I can only guess when it comes to technical limitations, but if I am commanding late oceanic time, there’s 30 or so (example) Kaineng and literally 3 Borlis around to defend against that, it would be nice to have 27 additional ‘anonymous hero’ NPCs spawn and come to my tag. That way, the matchups would always be even. The server system wouldn’t have to be changed at all. It would eliminate nightcapping.

In the day when, say, Gate of Madness is crushing them, I’m sure they would also appreciate bots to fight the GoM zerg with.

The maps already count how many people are on them to assign the Outnumbered buff or calculate queues.

The AI in this game is terrible. All you would do is feed the enemy kills.

Kaa Mchorror NSP grenadier [hayt]

Whole server Transfer

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I used to hate IOJ. I mean almost irrational hatred. Then they got stuck in the NSP-IOJ-whatever blob server we happened to roll. It was terrible. There was no way for NSP and IOJ to even compete with whoever was on the rotation down that week. But IOJ and NSP kept fighting. That’s when I finally felt some respect for my enemies on IOJ and I was saddened to hear when it started imploding about the time our match ups evened out a bit. My enemies on IOJ will always have a place in my cold dark heart.

Kaa Mchorror NSP grenadier [hayt]

Guild Hall PvP Arena, No PvP Build Access!

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

From what I can see, it’s not called a Guild PvP Arena, but a Guild Arena. That would be clue one.

Clue Two: The Guild Arena is run and maintained by an Arena Proprietor. It is an area for guild members to use as a combat sandbox and customize it with obstacles and traps. New strategies or tactics may be tested and practiced by Guild Teams and members, but no rewards are available. Heart of Thorns Expansion is required to use the Guild Arena since interaction with an arena coordinator NPCs is required.

Doesn’t say anything about being a PvP arena there either.

Taken From: https://wiki.guildwars2.com/wiki/Guild_Arena

So helpful, thank you!! I guess, we’ll just have to buy back our actual PvP Arena we had for a year LOL… but all the upgrades for the Guild Arena take tokens also so its going to be hard to maintain again… but we gotta do what we gotta do I guess!

It still makes me ponder why people wanted an arena to test out PvE builds on each other… surely that is PvP! PvE build can be tested in, erm, PvE LOL… perhaps I am too old to understand.

Thanks very much.

My guild loves it for WvW training against classes that we are weak against

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Population imbalance will resolve itself when they fix the other issues with the game ( including too many servers).
<snip>
Considering Obrien is now calling the shots for the game and is the one who thinks WvW players = PvE, I don’t think I can stand to stick around any longer to watch this painfully dwindle away a slow excruciating death, it has been nauseating enough to watch as it is.

Just because everything else is right doesn’t mean server imbalance will magically cure itself.

Many guilds and players have left recently to try another game – I am one of them. Basically I just sign in and farm my home instance each day. Anet has lost trust from me and these other people and it will take a lot of effort to get them back. I have spent more time on the forums than in game recently.

So far it has been, this is the plan, lets go full steam ahead regardless of anything. Tracks broken, keep going… Hopefully that will change, it has to. Unfortunately promises of lots of jam tomorrow just don’t cut it any more.

Hopefully Obrien will have gotten some education from his people. If not, last person please put the lights out before leaving…

You have to solve the issue of Queues, PPK points + too many servers then you solve population imbalance. First, reducing the number of servers and adding temp timed maps during peak hours ( like additional EBG maps in play for 2-6 hours every time counting toward score just the same all 3 servers in queue all reach 15 players total on all maps queued solve a few issues at once, Less maps to cover during non busy hours, less queue during busy hours and population will spread out on those fewer servers so they will have no queue since if not, they would be the only one stuck in queue every time they play if stacked and the other servers would not be. Bring back alpine maps and players will play on border lands again as well instead of huddling up just on EBG.

Making PPK more valuable than holding objectives alone, will also change who is fighting who and how they choose to fight. Make PPK increased for defending objectives and only apply PPK to non siege to encourage players fighting each other without siege as well. Balancing out the scoring to reward Large PvP brawls over objectives rather than siege humping will also help balance population due to players now will want to fight over objectives, just not with siege. More players will come back to play the game mode if they actually make the game the best large scale PvP game on the market so they would not have to worry about down scaling as much since they would be increasing their population rather than helping it die.

I was with most of your ideas until you talked about no PPK for siege kills. If that is the case I ask that PPK not apply if you have more than 30 people within 2000 range. Fighting siege is just as boring as fighting blobs.

The thing is if the game does well/ population imbalance is solved that means there will be Blob vs blob on EVERY server, not just one side has a blob and the other does not. Every server would play like T1 instead where you have a blob on 24/7 for every server open. This does not mean that havoc/ roaming is dead. I havoc/ roam on T1 all the time. It just means you have to strategically coordinate your targets with the Zerg, not just run around do what you want.. because if every server will play like T1 when the population is resolved, you can be overrun by a zerg at any point in time on the map, but so can anyone on any of the servers in the match..

When roaming/ havoc you watch what the zerg is hitting and hit the opposite side. They hit Bravost for example, you would hit QL or Lang because their zerg will be fighting them on the other side and be busy.

There will be no need for a handicap because every server that is open will be populated. The way this should work is you keep scouts for keeps/ towers and make calls to have the zerg respond to defend them rather than expect fewer players to defend them. The game mode was designed to be populated, not empty.

I don’t think you understood where I was coming from. 50 vs 50 blob fights aren’t fun to me. This does not mean that I don’t like large scale fights because I do. I don’t like that a lot of the time it is two Omni blobs facing off because lets face it your personal skill does not show nearly as much.

Yes, but even though there is a blob vs blob fight going on, you can also have smaller fights as well at the same time as most do anyhow. That isn’t the only option on the map, you just make sure you know where the blobs are so you are not roadkill. XD

Ok one last try. Even though 3 groups vs the blob in open field combat works better (and nulls a lot of the pirate ship) it rarely happens. I like large scale combat but not the mindless lets all blob on one tag variety.

Depends on the guilds/ server/ time zone. That was JQ’s main complaint is that we could not summon an omniblob if we tried since most of JQ guilds ran 15- 20 ( which made it difficult to combat the Omniblobs that other T1 guilds could summon. Our guild was one of the few that could get the numbers to fight it, but for the most part it had to be multiple smaller guilds working together to do so unlike most servers. But even with our guild, we didn’t always have one pin on the map, sometimes we would split and have multiple pins from our guild on same map and on multiple maps at same time working together or we would have part of our guild running pinless at same time on same map. That was how JQ always operated for the longest time though. Too bad everyone has left/ is leaving.

OK now we understand each other so lets return to where this started. You wanted PPK to not count on siege kills. It’s ok that you don’t like siege wars. It’s not your play style. I don’t like omniblob fights. It’s ok that I don’t like it. It’s not my play style. What I’m kinda trying to get to is that black and white doesn’t work here. If we cater to one play style WvW will die since it is the one sandbox in the whole game. For instance lets take what you like and I like and find a common ground.

How about siege does 70% less damage but can’t be hit by so many aoe’s from the ground? Could you live with a small zerg debuff if there where more than 30 or 40 within 1500?

If the developers find even close to a common ground this game could be amazing.

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Population imbalance will resolve itself when they fix the other issues with the game ( including too many servers).
<snip>
Considering Obrien is now calling the shots for the game and is the one who thinks WvW players = PvE, I don’t think I can stand to stick around any longer to watch this painfully dwindle away a slow excruciating death, it has been nauseating enough to watch as it is.

Just because everything else is right doesn’t mean server imbalance will magically cure itself.

Many guilds and players have left recently to try another game – I am one of them. Basically I just sign in and farm my home instance each day. Anet has lost trust from me and these other people and it will take a lot of effort to get them back. I have spent more time on the forums than in game recently.

So far it has been, this is the plan, lets go full steam ahead regardless of anything. Tracks broken, keep going… Hopefully that will change, it has to. Unfortunately promises of lots of jam tomorrow just don’t cut it any more.

Hopefully Obrien will have gotten some education from his people. If not, last person please put the lights out before leaving…

You have to solve the issue of Queues, PPK points + too many servers then you solve population imbalance. First, reducing the number of servers and adding temp timed maps during peak hours ( like additional EBG maps in play for 2-6 hours every time counting toward score just the same all 3 servers in queue all reach 15 players total on all maps queued solve a few issues at once, Less maps to cover during non busy hours, less queue during busy hours and population will spread out on those fewer servers so they will have no queue since if not, they would be the only one stuck in queue every time they play if stacked and the other servers would not be. Bring back alpine maps and players will play on border lands again as well instead of huddling up just on EBG.

Making PPK more valuable than holding objectives alone, will also change who is fighting who and how they choose to fight. Make PPK increased for defending objectives and only apply PPK to non siege to encourage players fighting each other without siege as well. Balancing out the scoring to reward Large PvP brawls over objectives rather than siege humping will also help balance population due to players now will want to fight over objectives, just not with siege. More players will come back to play the game mode if they actually make the game the best large scale PvP game on the market so they would not have to worry about down scaling as much since they would be increasing their population rather than helping it die.

I was with most of your ideas until you talked about no PPK for siege kills. If that is the case I ask that PPK not apply if you have more than 30 people within 2000 range. Fighting siege is just as boring as fighting blobs.

The thing is if the game does well/ population imbalance is solved that means there will be Blob vs blob on EVERY server, not just one side has a blob and the other does not. Every server would play like T1 instead where you have a blob on 24/7 for every server open. This does not mean that havoc/ roaming is dead. I havoc/ roam on T1 all the time. It just means you have to strategically coordinate your targets with the Zerg, not just run around do what you want.. because if every server will play like T1 when the population is resolved, you can be overrun by a zerg at any point in time on the map, but so can anyone on any of the servers in the match..

When roaming/ havoc you watch what the zerg is hitting and hit the opposite side. They hit Bravost for example, you would hit QL or Lang because their zerg will be fighting them on the other side and be busy.

There will be no need for a handicap because every server that is open will be populated. The way this should work is you keep scouts for keeps/ towers and make calls to have the zerg respond to defend them rather than expect fewer players to defend them. The game mode was designed to be populated, not empty.

I don’t think you understood where I was coming from. 50 vs 50 blob fights aren’t fun to me. This does not mean that I don’t like large scale fights because I do. I don’t like that a lot of the time it is two Omni blobs facing off because lets face it your personal skill does not show nearly as much.

Yes, but even though there is a blob vs blob fight going on, you can also have smaller fights as well at the same time as most do anyhow. That isn’t the only option on the map, you just make sure you know where the blobs are so you are not roadkill. XD

Ok one last try. Even though 3 groups vs the blob in open field combat works better (and nulls a lot of the pirate ship) it rarely happens. I like large scale combat but not the mindless lets all blob on one tag variety.

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Population imbalance will resolve itself when they fix the other issues with the game ( including too many servers).
<snip>
Considering Obrien is now calling the shots for the game and is the one who thinks WvW players = PvE, I don’t think I can stand to stick around any longer to watch this painfully dwindle away a slow excruciating death, it has been nauseating enough to watch as it is.

Just because everything else is right doesn’t mean server imbalance will magically cure itself.

Many guilds and players have left recently to try another game – I am one of them. Basically I just sign in and farm my home instance each day. Anet has lost trust from me and these other people and it will take a lot of effort to get them back. I have spent more time on the forums than in game recently.

So far it has been, this is the plan, lets go full steam ahead regardless of anything. Tracks broken, keep going… Hopefully that will change, it has to. Unfortunately promises of lots of jam tomorrow just don’t cut it any more.

Hopefully Obrien will have gotten some education from his people. If not, last person please put the lights out before leaving…

You have to solve the issue of Queues, PPK points + too many servers then you solve population imbalance. First, reducing the number of servers and adding temp timed maps during peak hours ( like additional EBG maps in play for 2-6 hours every time counting toward score just the same all 3 servers in queue all reach 15 players total on all maps queued solve a few issues at once, Less maps to cover during non busy hours, less queue during busy hours and population will spread out on those fewer servers so they will have no queue since if not, they would be the only one stuck in queue every time they play if stacked and the other servers would not be. Bring back alpine maps and players will play on border lands again as well instead of huddling up just on EBG.

Making PPK more valuable than holding objectives alone, will also change who is fighting who and how they choose to fight. Make PPK increased for defending objectives and only apply PPK to non siege to encourage players fighting each other without siege as well. Balancing out the scoring to reward Large PvP brawls over objectives rather than siege humping will also help balance population due to players now will want to fight over objectives, just not with siege. More players will come back to play the game mode if they actually make the game the best large scale PvP game on the market so they would not have to worry about down scaling as much since they would be increasing their population rather than helping it die.

I was with most of your ideas until you talked about no PPK for siege kills. If that is the case I ask that PPK not apply if you have more than 30 people within 2000 range. Fighting siege is just as boring as fighting blobs.

The thing is if the game does well/ population imbalance is solved that means there will be Blob vs blob on EVERY server, not just one side has a blob and the other does not. Every server would play like T1 instead where you have a blob on 24/7 for every server open. This does not mean that havoc/ roaming is dead. I havoc/ roam on T1 all the time. It just means you have to strategically coordinate your targets with the Zerg, not just run around do what you want.. because if every server will play like T1 when the population is resolved, you can be overrun by a zerg at any point in time on the map, but so can anyone on any of the servers in the match..

When roaming/ havoc you watch what the zerg is hitting and hit the opposite side. They hit Bravost for example, you would hit QL or Lang because their zerg will be fighting them on the other side and be busy.

There will be no need for a handicap because every server that is open will be populated. The way this should work is you keep scouts for keeps/ towers and make calls to have the zerg respond to defend them rather than expect fewer players to defend them. The game mode was designed to be populated, not empty.

I don’t think you understood where I was coming from. 50 vs 50 blob fights aren’t fun to me. This does not mean that I don’t like large scale fights because I do. I don’t like that a lot of the time it is two Omni blobs facing off because lets face it your personal skill does not show nearly as much.

Kaa Mchorror NSP grenadier [hayt]

How do you manage your keybinds?

in Engineer

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Razer MMO mouse was the best money I ever spent for GW2.

Kaa Mchorror NSP grenadier [hayt]

Ascended haven't added much to the game

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

How is it hard to get hold of ascended equipment?
Also not sure why you think exotic is easy to get.
Also not sure why you think you can’t raid in exotics.

Half the players I know who still play the game, and the majority who have left, have never earned enough in all their play time to craft a full set of ascended gear. It just takes a ridiculous amount of time or gold, or both even if you split it.

Meanwhile, the gold spent means you aren’t getting other things you want, exactly what ANet wants because then you have to pay for them without the gold-to-gem exchange. Anyone remember the d3 auction house? Same principle. Players are only incentivized to pay for ANets cash shop goods when they can’t earn the gold to pay for them through gameplay, which means ANet is incentivized to make gameplay not as rewarding as it could be in order to make sales.

And the time spent, if you choose to go that route, is nothing short of mindless repetitive labour, work, you are literally working through a game, something meant to be fun, so that you can qualify to play future content that you will hopefully enjoy.

And that’s how hard it is.

No_It’s_Not

Seriously half of the people you still play with and most of those who left apparently sold all of their materials. Trinkets are so easy to get they haven’t even introduced ascended Jeweler yet if ever. I play WvW casually atm and can still manage a weapon in two weeks. I have three sets of armor and I will be the first person to tell you that it just isn’t worth it. The performance of ascended over exotic armor isn’t even noticeable. So no it’s not hard to get ascended equipment.

Kaa Mchorror NSP grenadier [hayt]

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Magic find is an economic stat. The ramifications of uncapping it could be pretty severe.

I have one account with 250% MF plus food and an amulet, and I have one account with roughly 50% MF that I don’t bother using food on.

The difference is not even noticeable. They both get the same number of greens, yellows, etc.

The impact on the economy would be next to nothing, and only people who grind out an insane amount of MF will see any measurable results.

If you recorded the results from your two accounts over time there would be a noticeable difference.
I would rather not take your word for it’s impact on the economy over the long term.
I would also like to ask why should we reward players for grinding an insane amount of MF.
There is absolutely no reason to change MF.

Kaa Mchorror NSP grenadier [hayt]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

1. Communication
2. GH upgrade cost
3. Server merge/balance
4. Zerg debuffs
5. More playtime from devs across tiers/timezones

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Population imbalance will resolve itself when they fix the other issues with the game ( including too many servers).
<snip>
Considering Obrien is now calling the shots for the game and is the one who thinks WvW players = PvE, I don’t think I can stand to stick around any longer to watch this painfully dwindle away a slow excruciating death, it has been nauseating enough to watch as it is.

Just because everything else is right doesn’t mean server imbalance will magically cure itself.

Many guilds and players have left recently to try another game – I am one of them. Basically I just sign in and farm my home instance each day. Anet has lost trust from me and these other people and it will take a lot of effort to get them back. I have spent more time on the forums than in game recently.

So far it has been, this is the plan, lets go full steam ahead regardless of anything. Tracks broken, keep going… Hopefully that will change, it has to. Unfortunately promises of lots of jam tomorrow just don’t cut it any more.

Hopefully Obrien will have gotten some education from his people. If not, last person please put the lights out before leaving…

You have to solve the issue of Queues, PPK points + too many servers then you solve population imbalance. First, reducing the number of servers and adding temp timed maps during peak hours ( like additional EBG maps in play for 2-6 hours every time counting toward score just the same all 3 servers in queue all reach 15 players total on all maps queued solve a few issues at once, Less maps to cover during non busy hours, less queue during busy hours and population will spread out on those fewer servers so they will have no queue since if not, they would be the only one stuck in queue every time they play if stacked and the other servers would not be. Bring back alpine maps and players will play on border lands again as well instead of huddling up just on EBG.

Making PPK more valuable than holding objectives alone, will also change who is fighting who and how they choose to fight. Make PPK increased for defending objectives and only apply PPK to non siege to encourage players fighting each other without siege as well. Balancing out the scoring to reward Large PvP brawls over objectives rather than siege humping will also help balance population due to players now will want to fight over objectives, just not with siege. More players will come back to play the game mode if they actually make the game the best large scale PvP game on the market so they would not have to worry about down scaling as much since they would be increasing their population rather than helping it die.

I was with most of your ideas until you talked about no PPK for siege kills. If that is the case I ask that PPK not apply if you have more than 30 people within 2000 range. Fighting siege is just as boring as fighting blobs.

Kaa Mchorror NSP grenadier [hayt]

wargaming is not pve - wvw is wargaming

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

War gaming simply doesn’t translate to WvW for one reason. Before your game starts you and your opponent are given an equal pool of points. Depending on the structure of the scenario you or your opponent may get a small bonus to how many points you have. Then you both get to build your army with your pool of points and it’s almost always a equal fight statistically. Sure I can bring some op units/relics/whatever but I pay for them and my opponent can use the PvE (terrain/area effects) to outplay my op units. In a battle the scope of WvW with all of the variables I don’t see this happening.

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Here is my look at WvW right now. I am a commander and just starting as one and I can say for a fact that I spend more gold then I make as a commander. Because I am spending all that gold as a commander I am not able to gear up new chars or strive for legendary. I think the one thing that could fix almost all of the issues that we are all having is very simple. Reward Track!!! I cant level up new chars because I only get tomes maybe once every 3 days on average and what this is causing is for me to leave WvW to go into pve. Pve is great but I absolutely love WvW. I am constantly going into pve just to fund my commanding and I think that is very broken. If WvW was a self sustaining battle we wouldn’t have these issues with population. I look at my guild when the leader is calling for a rally and I see a WvW guild mostly out in pve and its all because they need to or they will not be able to gear out in ascended or even buy the stones and food they need. If there was a reward track that included tomes of knowledge, stones, food, and a champion box every tier that would do a lot to fix population. I am a 100% WvW nut and I need to leave to get gold to fund the war. From the conversations over TS I had I know that there a lot of people like me. WE NEED A REWARD TRACK!!!!!!!!

As a commander how would you feel about people in your army asking or telling you that you need to do something counter productive to your war effort for a reward.

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The EotM server mechanic is a mistake – period. I doesn’t give good fights, when you blob v blob with uplevels that die so quickly and are clueless to their surroundings.

It would do some good as they are crutches. As soon as a keep is T3, unless the server holding the keep is not on, you can hold the keep indefinitely against anyone. That is not fights, that is just lazy development.

You blob vs blob in wvw too lol… There are as many equally inexperienced players in wvw…

The differences are that wvw has more running time, less fighting and it’s easier to treb structures from safety.

The eotm map layout is superior in design and forces more fights to happen in the open due to less structures to hide in. Also, the tunnel system allows groups traverse the map better, attack objectives faster and for defenders to make it in time to defend objectives.

There are many aspects of eotm that would make wvw far more enjoyable if applied like megaservers to resolve population issues, timed matches so it squashes the day vs night issues, the supply systems, supply at spawn when keep is taken, fun stuff like wisps and scorps, less structures to hide in so it promotes fighting and tunnels to use as mentioned…

Overall eotm is better for players looking for fights and faster paced gameplay. WvW is boring as all get out by comparison.

Not every tier is blob vs blob.. You know why people leave the higher tiers to move towards the middle or lower tiers? Because it is harder to roam and get into more small scale fights being up top. Some prefer this over having map queues and massive fights. It is fine that you enjoy EoTM but can you please stop trying to force that upon all of us? That is your opinion and I’ve done EoTM leveling alts and what I see and what you claim it is, is way off.

Even if I was to go in it today, it would be easy kills because most players are uplevels. Last time this topic came up I went into EoTM to see if it changed and it didn’t. I roamed and killed groups of 3 – 4 that were trying to get back to the zergs by myself because half of them were uplevels and were probably running pve builds.. You either get on a good map or you have to keep trying to get on a good map.. You get on maps where you are just farmed or you do the farming. You get on maps where people just want to k-train instead of fighting.. You get on maps where if you die players rage because they got killed in a pvp environment.

Sorry but I don’t see any of that in WvW. We die, we suck it up and we go back to fight again. If I want to run around taking things, I’ll follow the pug commander. If I want to roam and try to take camps to bring out other roamers, I roam. If I want to find some friendly duels, I look at the spots where most people duel at. EoTM has 1 play style and that is to follow 1 tag.. WvW has them all.

Either way if you like EoTM go play EoTM. Stop trying to turn WvW into that.

Not every tier had or has the population to blob vs blob.

You have a very limited view of eotm and the great potential some of the elements found there would improve wvw.

Improve it for some but make it worse for others. What great elements does EoTM map have? The falling to your death just by looking at the map when you auto run? The tunnels you can run into to run away from fights? The scorpions that are moving siege? The wisps that make you not take damage while in wisp form and you can explode them and knock players off edges???

I answered that question, you are free to read a previous post.

You are embellishing things and grasping at straws in your counter argument.

I didn’t see anything in your previous posts that would improve wvw for EVERYONE besides not being able to treb objectives from another which they gave us in the new maps but went overboard lol You mentioned EoTM map elements. I just listed a bunch of them from EoTM that would not improve the game mode but would add more gimmicks that so many wvw’ers seem to dislike. Funny how you write a lot when you want to turn WvW into EoTM but when others reply to you with counter arguments you have little to nothing to say and basically blow it off.

Either way I didn’t want to go back and forth with you but every time EoTM pops up you are the first one pushing for it saying the same exact thing you’ve said even when others constantly try to tell you that it could possibly destroy wvw as we know it. You are happy with EoTM so play EoTM. I don’t like EoTM so I don’t go there. Maybe since I don’t like EoTM I should try to get it changed into WvW since that is what I prefer?? That is basically what you are doing..

Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.

You asked what great elements does eotm have and I already answered those.

You embellish things like the “falling off and being knock off the edge” thing…

It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…

So what if scorps are mobile seige, they are also fun.

Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.

When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.

The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.

Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.

I must be masochistic today because I’m responding to this.

EotM is not WvW. I consider it a fourth game mode that caters to an different audience. A lot of the things that work in EotM simply won’t work in WvW because the player bases while overlapping a bit are different.

The things that you love so much about EotM I consider PvE gimmicks.

“Players run from fights more often in WvW” – untrue from my experience. You also claimed earlier in this thread that EotM players are as experienced. That statement is very untrue from my experience.

For me there are only 3 reasons for me to go to EotM. 1) Leveling alts 2) Helping guildies get confidence on a new toon by destroying sub-standard players 3) I had a bad day so I make it better by derailing the Ktrain.

I get that you like EotM and I hold nothing against you for liking it but don’t try to bring over EotM style play to WvW.

Don’t worry about responding to this Swagger I already know that it will be something about reading the thread or reading comprehension.

Both are pvp zones, let’s not be insulting to the thousands of players who enjoy it.

Your issue is that you don’t look at things objectively. Obviously population issues exist in wvw and the eotm map mechanics resolve that.

There are day vs night capping issues too that the timed matches resolve as well.

There are differences that will obviously remain between the two, but to not look at potential problem solvers, that have tons of stats to back them up now, is really a limited way of thinking.

The interesting thing is that I see many posts that don’t offer any fixes for wvw so let’s have a go at it…

How are you going to grow the wvw population numbers now?

How are you going to make sure each server can have closer to equal populations so they can be competitive and not face the same tiers each week?

How are you going to resolve the day vs night capping issues and make sure both time frames are able to contribute equally?

What reward systems should be introduced as incentive to play wvw more?

Let’s see some viable problem solving answers…

WvW is as different from EotM as it is from SPvP so no insult intended. As I stated before Eotm is a different play style that I don’t care for.

How would I make the player base grow? Open communication. Something like “Hey we have seen that X (pirate ship, siege damage or whatever) is a potential problem. We are going to spend Y amount of time studying this and will have a list of potential changes for you when we are finished.” If they aren’t able to finish it in that time frame they can state "Hey guys we’ve been looking at X and we want to gather more data and playtime. We want to make sure that we get this balance right and will have a report for you in Y amount of time. Is this realistic? Probably not but even a watered down version would be way better than what we have now. They need to restore confidence in the WvW player base.

How would I get servers closer to even populations? I hate to say it but the least evil one is server merges. There would be collateral damage for sure but far less than a megaserver alliance system.

Night capping is not a problem for me. Automatic upgrades are a problem but I’m really biased since I detest them.

What reward system would I introduce? I don’t personally care about rewards. Outplaying the enemy is my reward. Since you asked what could I live with? A reward track tied to skins wouldn’t be bad. Maybe make badges worth something. I firmly believe that if you make WvW too rewarding a segment of the overall player base will try to turn it into a farm.

I don’t claim to have all of the answers or that my opinion is in the majority. I do know what things will kill the game for me.

Kaa Mchorror NSP grenadier [hayt]

Dear Mike Obrien.. about WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

To bring PvE’rs into WvW, you need to make it worth their while… REWARDS..

Who says we need PvErs in WvW?

The empty maps do.

Last night I went in and out of WVW between 11pm and 2am PST and there was literally maybe 5 people in EB, and another 5 on the BLs hopping a bit. Usually I come on earlier, but went to hang out with some people it being a Saturday night.

And this is a reset night on tier 3 …… Not the low tiers.

I’d rather have PVErs to kill, many of which will become long term PVXers and some of whom will switch to be WVW players, then no players at all like this.

You can do all the other stuff you want, switch maps, balance classes, adjust siege, yadda yadda, but playing entire WVW with just 5-10 people across all those maps just plainly sucks and causes rest of us to leave, and thats the bottom line of it.

O and before you even mention transfers, you better show me where exactly and precisely does it state in the game requirements that in order to enjoy this games advertised massive PVP game mode does it state that you have to pay additional $$ for a transfer to T1, then quite possibly another transfer back down if players return to WVW.

Funny, I’m in T4 and there where more people on than that on my server in the time frame you claimed this happened.
O and before you mention rewards again those PvErs that you want to farm are going to do nothing but Ktrain because it is the path of least resistance for loot.

Kaa Mchorror NSP grenadier [hayt]

wargaming is not pve - wvw is wargaming

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

but that’s because everything is currently based on pve rules.

grind for gear, build a zerker, join the biggest server, roll with the zerg kill everything and hit the doors…you win -shiny box- for you, now pull my finger for next weeks match!

No, just no!! lol

thats like playing chess, and your opponent is chucking the pieces at you with dodgeball rules he hits you in the eye, and screams “I WIN!!!! LOOOOOSER”
seriously!! NO!!

that would actually make a hilarious video of what i feel wvw is like in it’s current state! heh!

I didn’t gind for my gear. I definitely don’t run zerker. If my group runs with the zerg it is parallel to it not with it. I do love killin but hate the doors. Please don’t assume that all players are the 1111311 zerglings.

Chess is a two player game with strict rules as to what can be done. WvW is a herd of cats. The closest thing you could come to would be a map commander. The map commander sits in the keep watching the map and coordinating. They know who the commanders are, what towers are sieged and what the scouts are doing. I know we tried this on my server a couple times and it helped a little but takes a large effort by the community.

I still war game regularly and it does make you look at WvW differently. I still don’t understand why people still Omni-blob when breaking up your zerg into smaller pieces works better in blob vs blob fights.

Kaa Mchorror NSP grenadier [hayt]

Wrong Answer again Anet RIP WvW

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The EotM server mechanic is a mistake – period. I doesn’t give good fights, when you blob v blob with uplevels that die so quickly and are clueless to their surroundings.

It would do some good as they are crutches. As soon as a keep is T3, unless the server holding the keep is not on, you can hold the keep indefinitely against anyone. That is not fights, that is just lazy development.

You blob vs blob in wvw too lol… There are as many equally inexperienced players in wvw…

The differences are that wvw has more running time, less fighting and it’s easier to treb structures from safety.

The eotm map layout is superior in design and forces more fights to happen in the open due to less structures to hide in. Also, the tunnel system allows groups traverse the map better, attack objectives faster and for defenders to make it in time to defend objectives.

There are many aspects of eotm that would make wvw far more enjoyable if applied like megaservers to resolve population issues, timed matches so it squashes the day vs night issues, the supply systems, supply at spawn when keep is taken, fun stuff like wisps and scorps, less structures to hide in so it promotes fighting and tunnels to use as mentioned…

Overall eotm is better for players looking for fights and faster paced gameplay. WvW is boring as all get out by comparison.

Not every tier is blob vs blob.. You know why people leave the higher tiers to move towards the middle or lower tiers? Because it is harder to roam and get into more small scale fights being up top. Some prefer this over having map queues and massive fights. It is fine that you enjoy EoTM but can you please stop trying to force that upon all of us? That is your opinion and I’ve done EoTM leveling alts and what I see and what you claim it is, is way off.

Even if I was to go in it today, it would be easy kills because most players are uplevels. Last time this topic came up I went into EoTM to see if it changed and it didn’t. I roamed and killed groups of 3 – 4 that were trying to get back to the zergs by myself because half of them were uplevels and were probably running pve builds.. You either get on a good map or you have to keep trying to get on a good map.. You get on maps where you are just farmed or you do the farming. You get on maps where people just want to k-train instead of fighting.. You get on maps where if you die players rage because they got killed in a pvp environment.

Sorry but I don’t see any of that in WvW. We die, we suck it up and we go back to fight again. If I want to run around taking things, I’ll follow the pug commander. If I want to roam and try to take camps to bring out other roamers, I roam. If I want to find some friendly duels, I look at the spots where most people duel at. EoTM has 1 play style and that is to follow 1 tag.. WvW has them all.

Either way if you like EoTM go play EoTM. Stop trying to turn WvW into that.

Not every tier had or has the population to blob vs blob.

You have a very limited view of eotm and the great potential some of the elements found there would improve wvw.

Improve it for some but make it worse for others. What great elements does EoTM map have? The falling to your death just by looking at the map when you auto run? The tunnels you can run into to run away from fights? The scorpions that are moving siege? The wisps that make you not take damage while in wisp form and you can explode them and knock players off edges???

I answered that question, you are free to read a previous post.

You are embellishing things and grasping at straws in your counter argument.

I didn’t see anything in your previous posts that would improve wvw for EVERYONE besides not being able to treb objectives from another which they gave us in the new maps but went overboard lol You mentioned EoTM map elements. I just listed a bunch of them from EoTM that would not improve the game mode but would add more gimmicks that so many wvw’ers seem to dislike. Funny how you write a lot when you want to turn WvW into EoTM but when others reply to you with counter arguments you have little to nothing to say and basically blow it off.

Either way I didn’t want to go back and forth with you but every time EoTM pops up you are the first one pushing for it saying the same exact thing you’ve said even when others constantly try to tell you that it could possibly destroy wvw as we know it. You are happy with EoTM so play EoTM. I don’t like EoTM so I don’t go there. Maybe since I don’t like EoTM I should try to get it changed into WvW since that is what I prefer?? That is basically what you are doing..

Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.

You asked what great elements does eotm have and I already answered those.

You embellish things like the “falling off and being knock off the edge” thing…

It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…

So what if scorps are mobile seige, they are also fun.

Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.

When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.

The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.

Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.

I must be masochistic today because I’m responding to this.

EotM is not WvW. I consider it a fourth game mode that caters to an different audience. A lot of the things that work in EotM simply won’t work in WvW because the player bases while overlapping a bit are different.

The things that you love so much about EotM I consider PvE gimmicks.

“Players run from fights more often in WvW” – untrue from my experience. You also claimed earlier in this thread that EotM players are as experienced. That statement is very untrue from my experience.

For me there are only 3 reasons for me to go to EotM. 1) Leveling alts 2) Helping guildies get confidence on a new toon by destroying sub-standard players 3) I had a bad day so I make it better by derailing the Ktrain.

I get that you like EotM and I hold nothing against you for liking it but don’t try to bring over EotM style play to WvW.

Don’t worry about responding to this Swagger I already know that it will be something about reading the thread or reading comprehension.

Kaa Mchorror NSP grenadier [hayt]

Contesting WP's

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Why don’t you just kill them?

I think you might want to read this stuff again and understand what is being discussed.

I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.

you must not understand how swords work.. it is not instant.. as a mesmer you can stealth, tap objective, blink away and stealth again. by the time the swords show up you are not even at the objective anymore. i’ve trolled keeps when i was bored for hours on end just to annoy the other servers. plus you kill them and they come right back to annoy you some more.

any keep tapper that stays around tapping a gate to get killed is doing it wrong..

I’m aware that swords aren’t instant. I’ve been on both sides of the equation. You do have to camp (yuck) what gate you think they are going to hit (Watergate 50%) about 30 seconds after the defend event ends. You are eventually going to kill them. Kill them enough and they don’t come back. I dunno maybe I’m just weird since I like to kill players that are there just to be a nuisance.

Maybe the easiest way to solve this “problem” is to just remove all guard npc’s on towers/keeps and make gates immune to player damage. I could live with that.

Kaa Mchorror NSP grenadier [hayt]

Contesting WP's

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Why don’t you just kill them?

I think you might want to read this stuff again and understand what is being discussed.

I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.

Kaa Mchorror NSP grenadier [hayt]

Contesting WP's

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Why don’t you just kill them?

Kaa Mchorror NSP grenadier [hayt]

Adding rewards b4 Alpine will fail. [Merged]

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Everything GW2 comes from ArenaNet Employees. I mostly was wondering where this news comes from because then there would be a source to read which is just better than some random guy on the forum talking about stuff no one really knows about.

If you want a discussion then everyone in said discussion needs to be on the same level. Its pointless discuss on a speculation, based on a rumour which may or may not come from an ArenaNet employee. If it’s even true to begin with.

And no I don’t trust random facts from a random forum goer.

" random forum goers" Who are leaders of GW2 Largest T1 WvW guilds.. Yes, it is coming from those working on it is why people ( not just me ) are discussing it. Not official announcements but people actually do talk to others without it being an “announcement”. The point is not to talk about who is discussing what, it is to address the actual issues they are working on. If your input is not about what they are actually working on, and you are not one of the people that knows what is going on, sorry it is not my job to make official announcements, and keep you informed, they can do that when they feel like it, I just want to make sure they understand what that means for the game if they stay the course in that direction.

If you are just annoyed you don’t know what is up, sorry I cannot help you with that, I am sure they will say something sooner or later. My purpose here is not to go on about things that are not going to help the state of WvW, I have many friends and family who play this with me . My guildies enjoyed playing this game before they went this direction and I owe it to them to at least try to make Anet change their minds b4 they make a bigger mess of it.

Why would anyone care about what a T1 guild leader said? The ego oozing out of T1 is one of the reasons I stayed on my server. The fact that Anet still cater to this group of people is sickening.

On topic I don’t need better rewards for WvW, my reward is killin folk.

Kaa Mchorror NSP grenadier [hayt]

Space Ship Meta

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Pirate ship fights are only slow because nobody wants to push. The reason nobody wants to push is because you can have your stab stripped immediately and die in seconds. If damage output were reduced in wvw, you’d see more people willing to play frontline again.

Correction – you can’t just push from one direction. If you don’t have gank/bomb squads running parallel to your zerg you are doing it wrong.

Kaa Mchorror NSP grenadier [hayt]

Space Ship Meta

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I’m not in this guild – I’m an annoyed GW2 customer who’s killed by facerollers and who is denied good fights because of the pirate ship+ meta and I’m angry because of that – that’s what this thread is about. The new BLs and guild upgrades are bad enough, but that really no one at anet cares about that we can play this game mode is really sad.

The guild group you faced was half your size – and half of your zerg pewpewed away (orange sword) – so it’s a wonder they didn’t melee rush right into you.

Mostly what you are complaining about is your lack of tactics. They could probably tone pirate ship down a little but raging about it instead of adapting is a no win situation.

Kaa Mchorror NSP grenadier [hayt]

Space Ship Meta

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s an omniblob problem but since a lot of people want to hide in their zerg they cry – loudly. How about splitting up and using some tactics? No? I guess we will just go back to spam stability and run through each other till one blob dies because that was just as much fun.

Kaa Mchorror NSP grenadier [hayt]

I want Tengu as the next playable race!

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

A starter area and getting all of the existing armor skins to fit just so you can have a new skin for your toon. No just no. A complete waste of resources.

Kaa Mchorror NSP grenadier [hayt]

WvW-Battle of the Red Circles

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

It’s not up to us to adapt, it’s up to ANet to change and rebalance skills and classes. The meta is this way because crowd control is too strong, while frontline is unable to actually make big pushes due to lack of stability

That’s an omniblob problem. Split up a little in zerg fights. Even if its a 5-7 man stealth flank or portal bomb it makes a huge difference especially with the changes to death and rezzing.

With that said they could dial back the pirate ship a bit but in no way do I want a return to the hammer train.

Kaa Mchorror NSP grenadier [hayt]

WvW-Battle of the Red Circles

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

Said by so many backline players…..

I guess I should equip a ranged weapon then so I can play backline.

Kaa Mchorror NSP grenadier [hayt]

WvW-Battle of the Red Circles

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

Kaa Mchorror NSP grenadier [hayt]

new revival rules

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I’m enjoying the changes to reviving people. The servers or guilds who depend on numbers to fight can get whittled down until they wipe now instead of downing/killing some then watching as they get speed resd.

Kaa Mchorror NSP grenadier [hayt]

Stealth Groups and PKK - meh wvw

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

See you next golem week.

Since you haven’t read the thread I guess I’ll recap for you.

There are 3 exits not just one.

Group up and push as one, or even better send a group out one of the other exits to hammer and anvil them.

Build siege

Engineer and Ranger destroy thieves and a stealth trap ruins their day.

If you get a stealth gank group on your map your server needs to put together a hunter group to drive them off the map. This is why I stated this is a non issue. You have all of the tools for this to not be a problem but would rather rage.

Kaa Mchorror NSP grenadier [hayt]

Stealth Groups and PKK - meh wvw

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

This is a non issue. If they are standing around your spawn they are wasting their time. If you let yourself get spawn camped you are wasting your time. Multiple solutions have been offered in this thread and you have chosen to ignore them.

Kaa Mchorror NSP grenadier [hayt]

Stealth Groups and PKK - meh wvw

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

engineer 15 thingies

Kaa Mchorror NSP grenadier [hayt]

The Tengu have been reclusive long enough!

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Sigh, this topic again. Designing the starter map/city and getting existing skins to work with the tengu character models alone would be a lot of resources for little gain in my opinion. All you are getting out of it is a character skin and some racial elites no one would use.

Kaa Mchorror NSP grenadier [hayt]

Shatterer update comes before WvW update

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The WvW updates are what they have already told us about. There won’t be any more.

Sorry, no source, you’re just another random person making up random facts.

Go to the Guild Wars 2 launcher and scroll down the announcements to State of the game Q1 2016. Doesn’t seem to be to be made up random facts.

I obviously meant the whole “There won’t be any more”-part. There’s no way of knowing that. In fact, it’s so unlikely that the devs told us everything already. They never have done that before, thus why expect that now? It’s just illogical.

I tell you what if there is more for WvW than what was stated for Q1 then I will send you 10g. I would love to hear from you when the devs surprised us with something that wasn’t a bug. You stated that people where making up random shtuff – when they weren’t. In fact it was easily accessible information that you chose to ignore. Have a nice day.

Kaa Mchorror NSP grenadier [hayt]

Shatterer update comes before WvW update

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The WvW updates are what they have already told us about. There won’t be any more.

Sorry, no source, you’re just another random person making up random facts.

Go to the Guild Wars 2 launcher and scroll down the announcements to State of the game Q1 2016. Doesn’t seem to be to be made up random facts.

Kaa Mchorror NSP grenadier [hayt]

People logging out mid fight

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

In Elite:Dangerous people who combat log and get caught either get suspended or get banished to a shadow server where they only get to play with npc’s. In addition if you log out legitimately your ship is still there for 15 seconds so your enemy can still get the kill. I don’t know how hard it would be to implement something like that in WvW but it would be nice.

Kaa Mchorror NSP grenadier [hayt]

State of the Game Update —Q1 2016

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Just ppk and rally/revive changes for WvW? How long do you thing the WvW player base will wait for your huge overhaul?

Kaa Mchorror NSP grenadier [hayt]

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Just a flesh wound and I aren’t going to do that JP once, let alone three times…

I’m not going to do Jormag 3 more times out of the 50 or whatever I’ve done it…

I’m not going to play musical games 3 times when I didn’t care to do it once. That’s not my idea of fun.

Y’all like that stuff then do it and have fun. Others would be happy to burn resources and stuff that are just sitting there to have THEIR fun.

The entire premise is options for stuff so all players get stuff and have fun. Some of y’all like recycled events and rewards then fine you got it… The rest don’t care.

If you don’t care for it don’t play. Catering to all players is why this game is such a mess in the first place.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…

Nope, it’s called selfish desires behind a “reasonable opinion”, just like politicians are doing it..
He doesn’t care about NA as he’s not playing there, so if he can secure EUs server with this idea, he’s all for it. Same as me.
But in general, it’s a bad idea.
What you could do is let old wvw there while opening up your new Glorious Megaserver WvW, then let the players decide in which they want to play. That’s something called “learning and making things better”… You know, giving players freedom, not taking away choices.

Again, that wasn’t my idea. I just happen to think jayne’s idea bears some merit.

Really? If you want to implement that idea it’s called jacked up from where I stand. I’ve been on the same server since launch. The accounts that my wife and daughter have played on has been on the same server since they where created. We know who is a good scout and who is a tag with our interest in mind. You still have yet to make an argument for us to transfer to EU to have what we have now. Feel free to gloss over what you don’t want to hear to promote your idea. I have a few words for that but some forum goers like to report post that hurt their feelings.

No you’re absolutely right. Nobody should be displaced. It’s not fair.

I just got tired of having the same stupid argument over and over that I came up with that idea.

Somewhere Mr. Kuru is nodding his head and saying “I told you so.” lol .

I have no argument with you Jayne. I understand the spirit that your thread was created and agree with the stupid argument thing.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…

Nope, it’s called selfish desires behind a “reasonable opinion”, just like politicians are doing it..
He doesn’t care about NA as he’s not playing there, so if he can secure EUs server with this idea, he’s all for it. Same as me.
But in general, it’s a bad idea.
What you could do is let old wvw there while opening up your new Glorious Megaserver WvW, then let the players decide in which they want to play. That’s something called “learning and making things better”… You know, giving players freedom, not taking away choices.

Again, that wasn’t my idea. I just happen to think jayne’s idea bears some merit.

Really? If you want to implement that idea it’s called jacked up from where I stand. I’ve been on the same server since launch. The accounts that my wife and daughter have played on has been on the same server since they where created. We know who is a good scout and who is a tag with our interest in mind. You still have yet to make an argument for us to transfer to EU to have what we have now. Feel free to gloss over what you don’t want to hear to promote your idea. I have a few words for that but some forum goers like to report post that hurt their feelings.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…

Isn’t that what EotM was for? As I recall it was supposed to be for an overflow and testing of new mechanics. Pretty funny from my stand point as nothing has been tested there.

You’re pretty fast with responses, can’t even get edits done in time.

They did test how megaserver works out in a player vs player vs player environment… They have all sorts of great statistics from doing so…

For megaserver – not any other mechanics that they want to implement. Please stop cherry picking to advance your idea. You like EotM, that is wonderful but please think about the players who HATE that style of play.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…

See, someone like jayne and I, bubi and I, diku and I… all see problems. We are just looking at different sets of problems. Slowly, though, we are all coming together like a true team.

Never said there where no problems with the current iteration of WvW bud. What I have stated is that I don’t like your solutions.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…

Isn’t that what EotM was for? As I recall it was supposed to be for an overflow and testing of new mechanics. Pretty funny from my stand point as nothing has been tested there.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.

You’ll have to take that discussion up with Jayne my friend…

Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.

I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.

You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Even JAYNE likes the idea of implementing and testing out megaserver…

https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU

In which case my family would transfer to eu. Btw good job on twisting words.

Kaa Mchorror NSP grenadier [hayt]

NFL SuperBowl & Server Pride...

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I was having a rational discussion, thanks for missing all points I brought up to have a civil and healthy discussion with you…

You are entitled to take that stance, I won’t begrudge you. But for every one of you lost after the shiny new wvw update, 20 more will take your place. Also, when the smoke clears, you all will be back playing but “quiet” on the forums… A year will pass and then y’all will show face here again and I’ll think to myself “well gee, I thought bubi and jayne and diku quit but here they are…”…

Where do you get your numbers. 20 will replace every person who quits lol. I will quit if your vision of WvW is implemented and won’t come back considering there are at least 2 games with RvR coming out within the next few months. Hopefully the competition between games will be good for the direction of WvW.

1/1, 1/5, 1/10, 1/20, 1/50… Number doesn’t matter, you miss the point entirely.

Sure, you’ll leave and some others will leave, but then y’all will come crawling right back when Anet gets it all together.

Not when something superior or with better developer to player communication comes out. You miss the point entirely.

Kaa Mchorror NSP grenadier [hayt]