There IS one time I miss a dedicated healer in GW2. That’s in a Group Event when the Champion decides it hates me, and only me, and nothing seems to change its mind.
Never underestimate the ability of a watchful mesmer, engineer, or thief to help you drop aggro if needed.
Mesmer has multiple stealth options… engineer has smoke fields… and thief has stealth options AND smoke field. 
In a team if pressure is getting too much for you and you need to drop aggo… count on your partner for one. Even 3 seconds of stealth can help you get your cooldowns under control and get you back into the fight.
I would like to see more threads dedicated to showing posters how to use a search function, rather than creating a brand new thread or 15 every day saying the exact same things.
Of course if we had too many threads showing people how to use the search function I would expect the moderators to “attack” that problem by deleting some of them or merging them.
It’s a living story… it unfolds while you play the game on its own timeline… go do other stuff and revisit it. If you’ve paid any attention at all to what they’ve said about it, you would know that they aren’t going to give you a roadmap… most of it is supposed to be based on self discovery. If you try to treat it like an event you need to consume immediately… you are going to be left with a lot of downtime waiting for the next step… and that is NOT how they want you to approach it.
Mesmers can build to spam heal… but its a little clunky. They can heal on shatter for the guys in the front line… its nice because it does damage while healing everyone in melee range… but even with good healing power it doesn’t scale well.
They can also heal on mantra activation. Again… you have to be pretty close to catch any of it. One of the nice things about it is that they are both instant cast… so they can both be done while rezzing someone or during a skill channel… that sort of thing.
Honestly… I wouldn’t build my mesmer for full healing. We work much better as a force multiplier.
Buy them a gem card.
Bad players must go… you know who I’m talking about… those players that are built like an origami kitten who just stand there and die in AOE’s or let Kholer put them through his blender 5 times in 2 minutes.
Also bad attitudes…. I’m sick to death of bad attitudes. I’ll kick you out of my dungeon group in a heartbeat for abusing anyone in the party or making my playing experience in any way negative as far as my interactions with you go. I could care less what you are wearing.
Dual swords on my asuran mesmer…. when I need to break ballistas or structures I have to switch to something ranged and then watch as the “missed” popups become “obstructed” popups…
Half the time it is simply faster to go do something else.
No it isn’t… there are plenty of instances where good reflexes will still result in getting ‘evades’… one such source is dodging out of stacked AOE’s like you find in many dungeons… the bosses AOE’s are so large that even if you dodge early by the time you near the end of your dodge it is already ticking at least once.
There are a lot of situations where you can rack up plenty of evades without ‘playing poorly’.
How about when you are fighting a large group of mobs pretty much anywhere? No amount of ‘skillful’ play is going to have you always reacting BEFORE an attack happens when you are dealing with 5 or 6 enemies. You will get your evades there as well.
There is no way for the game to register that you “skillfully” avoided damage by moving ere a skill pops. Otherwise people would be getting their daily “dodge” by simply running through Orr on their way to an ori node, and never once needing to actually “dodge” to accomplish the task. Why? Because a miss is not the same thing as a dodge.
Actually, They made the monsters a bit harder to kill but NOT by that much.
If anything, the fights just seem to last longer in my opinion. (Which I like)If you are dying too fast and your lvl80 in a down scale zone, then there is something wrong with you. You need to learn to MOVE and DODGE.
I see to many people standing still and spamming their Skills without moving.
Yes you’ll die as a result.If you guys check out my Thread regarding “GW2’s Combat system 101”
You wouldn’t be having this issue. That’s why I wrote the guide in the 1st place, to help people improve to not have these troubles all the time.Anyways, I like this new build much better. Hopefully it teaches people to learn Not to rely on Armor and be more skill dependent and move more offten to avoid death.
Take care.
I’m pretty sure a guy who managed to get his Engineer to level 80 and decked out in exotics learned to dodge and move. Unless he leveled by crafting. As it was… I was an expert dodger by the time I got my engineer to level 30… as most fights with just a regular group of mobs could easily last into the 2-3 minute range.
well if that the case. Please tell those medium armor or cloth armor class to go melee.
I might be mislead that heavy armor class is more tanky since I’m always meleeing so the dungeon can be faster. And all those other class just hide behind melee and don’t share the damage they should be taking.
And tell them to stop kiting. Since I have to stand still to do hundred blade.
And the reason I asked if you have multiple 80 is because I want to make sure I’m talking to someone with actual experence with the subject instead of some theory craft.
Sure thing… my mesmer is often in the front lines with his sword in hand. And my elementalist has been running around with dual daggers for nearly the entire time since launch, long before it became a flavor of the month. And then there’s my necro and his hard hitting dagger… but lets not forget how many hits my engineers shield has stopped in the midst of his melee bomb fields….
Remove WvW Player kills from the monthly!!! I only play PvE and this means I cannot get the monthly!!!
Remove Monthly Event Participation from the monthly!!! I only gather, craft, and flip items on the tp and this means I cannot get the monthly!!!
Remove Intrepid Explorer from the monthly!!! I suffer from horrible lag due to a bad connection and only have 2 fingers on my left hand, this means I cannot get the monthly!!!
It is highly unfair to us 7 fingered farming crafting TP moguls and should be altered!
I mostly run with people I know these days in all my dungeon runs… a mixture of guildies and other players that I have run with numerous times to profitable and copacetic end. But before I had formed my little network, I had a very simple method for ensuring I didn’t get griefers. I would enter the dungeon alone and the begin looking for new members, first through a guildie to do the advertising… and then later through gw2lfg.com.
It worked fabulously… they had no choice but to join my already created instance if they wanted to run with me.
Now that fractals work the same way (and until some solution to the problem is implemented, if a solution is implemented) I would highly recommend other legit players do the same whenever they PUG with strangers.
But… even more than that, I highly recommend you network a bit and find players you enjoy playing with… then run with them.
People are as likely to enjoy crafting as to enjoy gathering. People are as likely to enjoy hunting through maps looking for the variety kills as they are to seek underwater kills. Everyone kills enemies when playing the game, but everyone (who actually tries to play well) dodges enemies too.
See, these are what we call “assumptions”, and it’s well known what people say about assumptions. And these assumptions fall apart under even the most delicate scrutiny.
Kill count does not place any emphasis on what you kill, and kill variety is completable on ever non-Orrian map.
Let’s compare to the known current dailies:
- Underwater kills forces me to play sections of the game underwater. I’ve often completed the old dailies without setting so much as a toe in the water, but now I have to do it.
- Crafting requirements force me to craft. I don’t mind crafting but I’m not keen on telling players they HAVE to craft or else skip today’s daily.
- Dodging requirements force me to dodge in a precise way….dodging an attack well before it can possibly hit you due to good reflexes is apparently frowned upon, rather than encouraged.
You cannot possibly hope to argue that the new model is less restrictive than the old one. That is analytically and objectively false.
You are not “forced” to finish your daily achievements. If there’s a daily achievement that goes against the playstyle you enjoy, you should not do it, not play through content you don’t think is fun. By doing the former, you are losing what – a few laurels – while telling ArenaNet that you don’t like a specific kind of achievement, and hopefully ArenaNet can use this information to improve the game. By doing the latter, you are just grinding.
I need to start a running tally of how often I’ve heard this argument.
“It’s totally optional, therefore it’s perfectly acceptable for this aspect of game play to be released in a format that is unacceptable to other players who are offering perfectly valid complaints and bringing up reasonable restrictions to this content as it exists now.”, aka, “It’s optional therefore it’s okay for it to be subpar.”
I do hope I won’t actually have to explain why this is a gross logical fallacy every time it’s brought up, but it’s worth pointing out that it’s not actually as optional as we’re trying to pretend it is.
Except that it’s not really optional, is it? Since it’s the only way to get Ascended amulets and all. I seem to remember the devs saying back in November that they would introduce more ways of getting Ascended gear….apparently their answer to this is to release yet another Ascended item that can only be obtained one way, by grinding laurels for an entire month? Doesn’t sound like a lesson was learned here.
“But Ascended gear is optional, too!”, I expect you’re now claiming, to which I shall place the palm of my hand onto my face. You can’t claim that everything is optional while still arguing that there’s plenty of things to do once you reach the level cap. At what point do we stop using this “optional” excuse to forgive bad game design?
You obviously haven’t read where they said the new daily system is step 1 of a larger plan still coming? One where they said more daily achieves would be implemented but you would only need to do a certain number of those to complete the daily? So that you play the way you want to without going out of your way to do stuff you normally wouldn’t? Your entire beef wouldn’t be entirely based on a misinformed view point and a narrow field of view would it?
If you want a link, look it up yourself. If you can come here to kitten, you can come here to read.
yes… in the many many threads that were started by people asking if they should wait to finish the monthly until the patch.
honestly the major focus of this patch was nerfing rich ori farming. They made it only 3 hits and they also changed mining picks to be lvl 45. Which alot of us had stocked up on so we could farm on our lvl 7 guardian or whatever alt you had parked there. They put in new no lvl mining picks from laurel vendor tho I guess they really wanted us to all buy those
lol what?
Truth is funny, especially when your daily is crafting.
Yes, because refining 10 bolts of jute, or 10 mithril ingots, or 10 bolts of linen, or 10 hard wood planks, or (insert refinement item here)… was so back breakingly hard. I nearly didn’t get it done in time.
I guested today for about 2 hours to run around with former guildies who didn’t transfer servers when I did.
We killed a dragon and the shadow behemoth, completed a map, and did a jumping puzzle together.
Thanks Anet… I predict I’ll be using guesting from time to time.
It took me 5 minutes ‘whilst’ completing a single event to get both my combo and rez daily components.
Why is this weapon as costly as a legendary? The name isn’t purple!? I would really like this weapon but how am I supposed to farm charged lodestone when nobody does the Malchor’s Leap event and CoE is a pain in the kitten? I realize there are fractals but I have no idea how getting into the specific fractal works. Is it only after fractal 10? Any and all information on this would be helpful.
Two people can do the entire Zephyrs chain… I’ve opened that temple with a single guildie at least once every day for the past month and a half. Without wiping…
The annoying part is when you open the temple and then all the leeches appear to farm the sparks… leeches who weren’t the least bit interested in helping to open it. But that is neither here nor there.
CoE is only a pain in the kitten if you suck. Do you suck? Can you get better? Learn the dungeon and you can put it on autopilot like all the others.
Charged cores and lodestones drop in the fractals… even at scale 1 though you have a better chance of getting some if you run an even scale. I run scale 4 a few times a day. I tell my teams we kill everything or they can find a different group… and then we go make money. Scale 4 is low enough to be easy with a pug without costing me a repair bill or 3 hours of my time… but high enough to have weeded out most of the morons who refuse to listen or can’t dodge.
Here he lies…
Never lurned2dodge, bro.
It isn’t dishonest to refuse to give a definitive reply to a question with a possibly mutable answer.
I guess in their mind it’s labeled properly… but as far as I can remember, the names were always reflections of the styles of armor, so this is the first and only instance of this ever happening in my knowledge in the history of guild wars…. so I feel that it’s breaking the system of [prefix] XStyle armor [suffix].
I suppose that’s what I get for having confidence in the system AMIRITE?! haha. :P
Dungeon armor is a named set of armor. Like Jatoro’s or Zhed’s or Yakkington’s and does not share the nomenclature of non-named sets.
The dungeon rares are level appropriate equipment for people who actually run the dungeon at the recommended level. Their price in tokens reflects this… considering you bought 2 pieces of armor for the price of a single run.
The skins are “end game” content… and only exist on the exotic versions of the armors which are available to only level 80 toons. Their price reflects this as well.
You were not misled… there are multiple armors in this game that share the same skin. The nightmare cowl is named for its stats and rune combination, the skin is a secondary attribute of the armor that comes from obtaining the exotic version.
There were many indicators that you were looking at the wrong set of armor. These include but are not limited to the quality tier rare, the level of the armor, the preview, and the price.
this is done fairly easily…
When I make a party for running a dungeon I explicitly say that I’m not open to skipping content, mobs, or glitching. Then… the people who bother to respond are normally the kind of cool cats I enjoy playing with… laid back people who enjoy playing games rather than just logging in for “rewards”.
Unfortunately… sometimes it takes a while to build a group… but party chat isn’t quiet during the run… we talk and laugh and theorycraft about better methods for fighting a boss or different tactics/utilities to try… (honestly… the bosses in this game aren’t complicated enough… but that’s another matter)… and often at the end of the run people link stuff they picked up to ask if anyone needs this or that.
And when I find someone I enjoy running with… I friend them… then I invite them to run with me again.
I might even start a guild for like-minded people.
You cultivate the culture of your experience by actively seeking it in game…
Look again… the quote I circled from the screenshot I took today says 3 weeks ago… well after the Nov. 15 patch.
The game is still (mostly) horizontal progression… and hopefully they will expand on that part of the character progression and keep the low power curve of the vertical.
I’d like to hope so.
On the other hand, we’ve got quotes from the devs saying they believe in vertical progression and will continue with it moving forward. So my optimism is somewhat low.
I still play pretty much every day… love the game. The introduction of fractals and ascended gear didn’t affect me all that much.
But that doesn’t mean they haven’t given me a few “wtf” moments…
I don’t mind ascended so much as long as that isn’t where they game heads in totality… give me more skills like in gw1… give me lots MOAR skills… I want build diversity… lots of it… I want “elite” skills that you have to seek out and earn… I want more skins… give me options, lots and lots of cosmetic options…
We haven’t seen what ascended weapons and armor will do to us yet… if the power curve is low it won’t have that much affect on wvw during the time people are grinding it out (if they bother)… what frightens me more is a level cap increase.
I don’t want a level cap increase… and I know they’ve already said they are open to the idea…
For people who don’t know what vertical & horizontal progression is, watch this
http://www.youtube.com/watch?v=0Zn81sY7pqIHere are the issues with the vertical scaling:
1. It’s grindy
2. It creates brackets. You can’t do content with other players unless your character levels / gear scores are sufficiently close
3. It causes power creep. Content is initially too difficult, but once players obtain the gear to do the content, it becomes progressively less difficult until it’s trivial
4. It creates dead zones and content. This happens when the bulk of active characters are at level cap and whenever expansions are released with new contentHere are the benefits of horizontal scaling:
1. There are no brackets due to level or gear score. You can roll a new character and immediately group with other more-experienced characters
2. It levels the playing field in PVE and PVP. Performing well isn’t about your level or gear score, it’s about your ability to play your character effectively and work in a team
3. Content (zones, instances, etc) stays relevant foreverRead more: http://taugrim.com/2012/04/19/why-games-should-scale-horizontally-instead-of-vertically/
Thanks for this link! I’ve been following Taugrim through two games prior to this one and have benefited much from his theorycrafting builds and info on basic game mechanics. But, I somehow missed this video. He has great insights on this subject just as he does on others. I do hope the proponents of vertical progression and those who think its presence doesn’t matter will check out this video. Pretty good demonstration of the problems with vertical progression and the fact that it’s nothing basic to gaming that needs to be there for a game to be engaging and successful over time. Hope the folks at Anet give it a view as well. Thanks again, you made my day.
Well… I figured since you guys brought Taugrim into the conversation… and that video in particular… I would point something out to you.
Yep, I also notice how that was posted before the November 15th patch.
Bet he cried when that patch came out =D
Look again… the quote I circled from the screenshot I took today says 3 weeks ago… well after the Nov. 15 patch.
The game is still (mostly) horizontal progression… and hopefully they will expand on that part of the character progression and keep the low power curve of the vertical.
For people who don’t know what vertical & horizontal progression is, watch this
http://www.youtube.com/watch?v=0Zn81sY7pqIHere are the issues with the vertical scaling:
1. It’s grindy
2. It creates brackets. You can’t do content with other players unless your character levels / gear scores are sufficiently close
3. It causes power creep. Content is initially too difficult, but once players obtain the gear to do the content, it becomes progressively less difficult until it’s trivial
4. It creates dead zones and content. This happens when the bulk of active characters are at level cap and whenever expansions are released with new contentHere are the benefits of horizontal scaling:
1. There are no brackets due to level or gear score. You can roll a new character and immediately group with other more-experienced characters
2. It levels the playing field in PVE and PVP. Performing well isn’t about your level or gear score, it’s about your ability to play your character effectively and work in a team
3. Content (zones, instances, etc) stays relevant foreverRead more: http://taugrim.com/2012/04/19/why-games-should-scale-horizontally-instead-of-vertically/
Thanks for this link! I’ve been following Taugrim through two games prior to this one and have benefited much from his theorycrafting builds and info on basic game mechanics. But, I somehow missed this video. He has great insights on this subject just as he does on others. I do hope the proponents of vertical progression and those who think its presence doesn’t matter will check out this video. Pretty good demonstration of the problems with vertical progression and the fact that it’s nothing basic to gaming that needs to be there for a game to be engaging and successful over time. Hope the folks at Anet give it a view as well. Thanks again, you made my day.
Well… I figured since you guys brought Taugrim into the conversation… and that video in particular… I would point something out to you.
I use it sometimes in my dungeon/fractal runs as a defensive slot.
If I know I’m going into a long drawn out boss fight where keeping my phantasms up will net more than shattering constantly, I’ll use it.
The bug rarely bothers me.
And the active is heads and tails nice if I need a second distortion very quickly. It isn’t something to blow cooldown on willy nilly.
I pretty much do just what I’ve done since I started playing this game:
Whatever strikes my fancy.
That is to so… I don’t have a set plan, don’t feel the need for one… and don’t want to schedule things to be done during my play time. I log in and let DE’s take me wherever they would like to take me… crawl into caves when I pass them… jump into a dungeon when someone in my guild invites me… kill dragons when I know one is up… start random costume brawls… work on map completion when I happen to pass through one I haven’t finished… jump into wvw when the fancy strikes me… jump into keg brawl (would love to see some more mini games added)… I adore the jumping puzzles…
In fact… I prescribe to the Dirk Gently method of holistic navigation… I sometimes look for an avatar that looks like it knows where it is going and then I follow it.
Everything on a whim… and I like it that way. It’s hard to get bored when I never manage to do that same stuff 2 sessions in a row.
I do it because I enjoy it.
It is almost like showing up to a flash mob… everyone is hanging out… you can check out cool things people have done with their armors such as mixing skins and how they dyed it… have conversations with people… form groups to do something else once the dragon is down… not to mention starting off the cuff costume brawls to pass a little free time (I happen to like costume brawl quite a bit, it throws in a “different” type of play to break up the combat…)
Ultimately like everything else in this game… you make of it what you will. It’s a social game… mmo’s have lasting effects with a player when he can find ways to interact meaningfully with other players. The community is what makes the content fun and repeatable… those that prefer to solo and not interact with the players around them generally don’t stick around long because the majority of them only want to consume content, and look to the developers to hold their interest… it isn’t a sustainable playstyle.
You are that outraged and attached to a moronic name like “Dumbarse”?
Thanks for the laugh dude… although it is sad that 6 year olds the world over will have one less handle to giggle at when it passes.
I really really really HATE it when people say things like “make this easily puggable”
NO
Form a team… develop a strategy… execute that strategy… AND GET BETTER…
Stop asking to make things easier instead of working to improve.
If you want “easily puggable” enter a lvl 10 instance… don’t enter higher tier instances and demand they be brought down to your level.
Or you could… you know… wait until the blog post comes out with the “roadmap” they already said was coming… instead of… you know… making assumptions and asking other uninformed people to make assumptions with you…
Thanks for letting us know… that’s one name I can cross off my list for possible groupings… bad attitudes are less welcome in my parties than noobs.
I would like to see a 2 stage process implemented.
For a first offense… let’s see a temporary 1 month ban… and along with that another month where the player wears a “scarlet letter” next to their tag in open world that identifies them to the player base as an exploiter. Being publicly spurned in a social game would be a learning experience for most folks… the ability for a population to refuse interaction with an individual would be a great motivator. The “scarlet letter” could also act as a debuff of sorts as well, if the desire to make it more heavy a burden existed… a debuff that affects anyone who parties with them (and creates a visible debuff on each persons status bar) in the form of a negative percentage of magic find, or as permanent weakness/vulnerability for the party or some such.
Stage 2 would be a permanent ban… I mean let’s face it… if you didn’t learn that first time around you aren’t going to learn a second.
Says the guy also playing a thief…
why would an elementalist be allowed to have ranger pets?
So make it a purely cosmetic change on the owners client only… problem solved. He would see whatever color he wants… everyone else would see purple.
Really?
How about you practice a modicum of self control and simply log off to spend some time with your relatives, friends, and loved ones.
I only bought 30 boxes and got all three minis plus 3 doubles and some stuffing for Foostivoo. Not too shabby…….
lol $37 for some pixel mini pets… Money well spent. I agree, you got lucky to have the opportunity to spend your money in such a fashion. Don’t worry tho, this fantastic opportunity will come again next month.
Merry Christmas and happy holidays everyone!
Well what do you know… since Sky here has the ability to post on this forum it means he also spent money on pixels… 60 bucks worth of pixels at least…
Merry Christmas to you too… don’t be a kitten.
you are right… there are NO permanent roles in gw2…
However… thinking that there are no roles entirely is fautly as well.
The roles a toon takes on are situational… good players adjust themselves, traits, utilities, and weapons to meet the demands of the current situation.
You should never set your utilities up and never ever reconsider your choices… naturally builds themselves are going to be a little more solid, but you can still switch traits from time to time to meet different demands.
Effective communication even in a pug is very important… if you’ve been through once you can talk for a moment about different parts of a dungeon and what you plan to bring to the table… then do your job and watch magic happen. If you haven’t been together… communication is still key… you can let everyone know how you are traited… what you have on your skill bar… and what is available to you. Taking 5 minutes to discuss utility combos and strategy before starting a rough area in the game can save a team from wipes.
Out in open world there isn’t really anything taxing that requires you to communicate with others unless you plan to take on a group event or some such… but higher level fractals and dungeons need cooperation and team play to be successful instead of simply a ‘waypoint zerg’ or a ‘dps fest’… honestly… dps builds are NOT the end all in the game. A group that understands what to expect from each other is much more effective than 5 glass cannons that meet up in map chat LFG convos… and then rush through a dungeon as quickly as possible expecting each other to know exactly what to do and when without mistakes, then rely on exploits, bugs, and content skipping to finish.
Go buy a physical gem card with it…
No… because once mantras are charged they are already instant cast… which is an incredibly useful ability in game that few utilities share.
And also one that few people take advantage of… you can pop a mantra charge any time… while you are chanelling something else… while you are rezzing… try it out sometime… there are very few moments when you cannot pop your mantra once it is charged.
If they made the charge up time much shorter… they would nerf the ability to instant cast it… and then they WOULD be useless compared to other things.
I like my mantras just the way they are in this regard… some of them need some adjustment in their duration or such… but charge time was JUST reduced by another second. And it was a beautiful thing.
I crafted [Courage] for my girlfriend.
So you basically spent all that time typing up things we can read in the tooltips?
Arcane thievery, by the way, when used in conjunction with a signet can be used to steal stacks of boons from bosses and then spread to the entire party.
Extremely useful in places where you run across bosses that maintain 25 stacks of might and protection. Especially for such a useless skill in comparison to Disenchanter (I think you are the only person I’ve ever seen claim to use one in a long time.)
You also failed to mention that most things a mesmer can lay down are ethereal fields which can proc chaos armor. I.E. Time Warp, Null Field, Feedback…..
Keep up the analysis… you missed more than you mentioned.
You really wanna know what I think?
I think you should take your milk back to the store in a couple days when they have a sale and kitten about how it’s blasphemy and a slap to the face for everyone who spent full price on a gallon when you did…
Really… this was an eye-rollingly dumb issue to complain about.
Log in and find out.
Hi Fay,
I don’t normally reply to these “feedback” threads because the points they make normally don’t interest me much… but you mirror my feelings almost perfectly.
To add to your feedback… I would also like to see community built through weekly “challenges” and player created content.
The challenges could come from player suggestions, or from the devs… and feature some sort of reward for doing something each week out of the ordinary as a group. One week perhaps do something like “run AC path 3 topless and with only 6 downs party wide” or “find the NPC Waldo and run some random odd DE with him” then have Waldo teleport all around Tyria or just all around a couple of different maps… things like that. Or how about “role play with your guild a scene from hamlet… best production wins.” Doesn’t matter what the challenges are as long as they are creative… fun… give people something to talk about and brainstorm on… and can be done with guildmates for rewards like coin and influence, or guild tokens that can be spent on mats or other things. It also would require very little work in implementation beyond creating a space to announce the challenges, a place to provide proof of the completion (if there is no mechanic to do so) and receive the award, and a place to provide feedback/collect new ideas.
And player created content doesn’t need much of an explanation…
The community is the most important part of an MMO… and we need more ways to find excuses to interact with each other positively… but even more than that… the devs need to take steps to show us that community matters and they want it… PUG Wars is fun to play… but I want the cohesion of Guild Wars…
In my parties, people can wear what they want to wear. I don’t give two kitten tails what that gear is, what level it is, or what quality it is… as long as they can do their job.
People who want gear checking and forced builds are the absolute dreg of the player base. They aren’t welcome in my parties…
Because… even worse to me than a bad player is a player with a bad attitude… if you act like a jerk in a run with me you get booted. Doesn’t matter how awesome your stats are.
I can teach a bad player to be better as long as they are willing to learn… but a bad attitude has no cure I’m interested in chasing.
Magic find is fine the way it is… it is one of the choices a player gets to make about how he wants to play… and I love freedom of choice… I strongly dislike people who want to take choices away from others or treat them poorly.
People routinely complete content in this game with no gear on at all… there is very little of even marginal difficulty in the PVE part of this game.
The whole argument that you are a detriment to your team is total kitten. The people who screw their teams over are the ones who can’t stay off the floor long enough for a single fight with some dungeon trash mobs to finish. Any analysis of who is holding the team back beyond that is pure min/max silliness…


