As much as I am loathing the direction arenanet is taking, here are my positives and negatives of this patch as I feel both are justified and warranted:
Positives:
-I like the new dailys
-I like the ability to select dailys I want to do(although the choices last night were kind of poo)
-The preview in Trading Post is a fantastic-must have addition. Good job!
-Guild Missions sound great on paper to immerse people in a zone, give guilds something to do together and to work for. However, my guild won’t be seeing it for a little while.
-Unsure about the mob loot drop changes(if there were any) but it seemed improved.
-I like that the dragon chests and world boss chests FINALLY drop stuff worthwhile.
-Haven’t really focused on class changes because changes are going to happen regardless, but I saw something for the necro that I liked that I think benefits my build.
Negatives:
-Not sure how I like the fact that I can only do each boss once a day. As it was, I only did a boss maybe twice a day anyways. Do people really farm the same dragon 10x a day?
-Including 50 globs of ecto along with 40 laurels for ascended accessories is way too much and I wish this would be changed before even one person is able to purchase. (probably too late). Why you place a crafting material for the cost of an item is beyond me.
-Adding yet MORE currencies to the game is watering down the game, much like SWTOR. Merits and commendations? I really do not like having to keep track of nearly a dozen currencies(gold,karma,dungeon tokens,laurels,commendations,merits,fractal relics, pristine fractal relics, skill points). You need a currency page in the character sheet if you are going to continue to water down your game.
-Guild missions, eventually, will impact smaller guilds. Forcing us to rely on the community is lazy and terrible design. Eventually we might not be able to do all the missions(unlockability aside) just because we chose to be in a smaller guild.
-Gating the guild missions via an insane amount of influence gives insight into your design direction, yet again. Eventually my guild of 30 members will have enough influence to unlock whats needed to do all. But not for a long time.
-Introducing another ascended item one month after the previous is a direct contradiction to what Chris Whiteside said in his AMA, that new items will not be available month after month. Did everyone forget about this little tidbit? A lot of us just finished getting our ascended amulet. No time to rest, we must GRIND for the ascended accessories.
Overall, a lot of good changes, a lot of iffy ones for me. The biggest negative I see, is the design direction.
I bought the game and bought into the hype that a developer was finally not going make the game into an item grind. Play the way you want to, max stat items(exotics at the time) will be all you need and eventually you’ll just grind for cosmetics. There will be no grind. Everything arenanet has done since November 15th has been completely, 110% against what I thought I was getting into…what I bought into, what I thought that Colin and Mike and all those guys were saying in their interviews and webcasts.
This game is a grind. This game has a bigger grind than WoW, than Rift, than SWTOR. In my opinion, this is the grindiest game on the market. This is funny because avoiding grind is exactly what arenanet set out to do and they have given us the most grindiest MMO to date.
This game teeters on item/gear progression. We all thought this to be a cosmetic game.
This game is exactly like every other MMO out there now. Get to max level, game changes. Grind for dungeon set, grind for ascended, grind out WvW progression(soon), grind for legendary, grind out influence for Guild Missions. Other than features, the core of this game is exactly like WoW and every other game. Grind for max stats. This is not the game I wanted to buy and play. But I have a lot of time invested, so I’ll cautiously see where it goes. I’ll say it again, this game is exactly like every other game out there now. Theres no difference. I thought I was playing a unique and special game.
To everyone that says “But noone is forcing you to grind for a legendary, or grind out ascended pieces”. Are you that naieve? In WoW, no one forced me to raid. But I did because what else was there to do besides acquire best in slot gear? Sure, I could have just gotten to 80, run some dungeons and get some mediocre lower ilvl epics that way withing the raid grind. But is that any different than GW2? Get to max level, grind out a dungeon set and be done? Same thing. GW2 is no different, its no special snowflake(not anymore).