…culminating in your character passing through a portion of the world geometry that the designers did not intend for a player to be able to pass through. That would be considered exploiting.
Oh and by the way, regarding the “3 servers telling you it’s ok” comment; that’s just argumentum ad populum. A majority in agreement isn’t necessarily right.
Save the fallacy discussion for your logic 101 class in college. I don’t care. This is a known hiding spot and has been for months.
Anyways, the response you quoted was directed towards the wall jumping accusation. Whether you agree with me or not doesn’t change the absolute fact that you can get to that spot without exploiting. Whether or not standing inside a broken model that anyone can stand inside is an exploit or not shrug, I was not debating that. That is for ANET to decide, not me. As I am not a mesmer, it doesn’t affect me anyways outside of checking for people hiding there.
On another note, how do you feel about the JQ player inside the inner wall model at bay breaking down the wall from within it? Or the other player inside the bridge model at Garrison attacking people crossing it? Is that less of a grey area?
Who said anything about glass cannons? Those are generally agreed to be pretty much trash.
You don’t have to go full bunker with ele to be survivable. Spec out a little toughness and vitality while retaining a viable damage output, and you are a beast. The class has enough innate defense not to need to be a full bunker build.
Of course there is a middle ground, slightly more damage for slightly less survivability. It doesn’t really change the argument about the subject matter.
D/D obviously can survive vastly better than staff regardless.
Wall of text
Multiple processors, multiple cores, load balancing, physical/virtual machines, network load, yadda yadda. We can’t even be sure its one logical per zone or if it is even safe to assume that with how poorly some things seem to be coded.
2. WvW maps are of course handled on the same server.
Ok, you really don’t know what you are talking about if you think a single server, whether physical or logical, can handle all the WvW maps. No point in expending energy to discuss this with you.
The morning comes, the disconnects continue. Hopefully someone at the office is looking into this?
I seriously hope not.
I don’t want Arena Net to waste their money on kittens who decided to hoard on one server and then complain about lag.
If you guys didn’t bandwagon, or encourage others to do so, server population would be more evenly spread out and you wouldn’t have lag.
Do you really think there is ‘one’ server? Research a little bit into how service providers, be it gaming or whatever, handle heavy load with hundreds of thousands of concurrent users. One server? lol
One server? Yes you do play on one server (well, two), JQ and BG.
It is T1 that’s complaining about lag, not the other tiers. In fact, here on DR I have never had ability lag, and have only heard of players who had it maybe 1-2 times.
If you didn’t bandwagon to the servers with already high server load, you wouldn’t see lag, and I don’t want Arena Net to implement fixes for your lag because it would waste money to remedy a situation you put yourself in.
1. I don’t play on JQ or BG.
2. You are talking about one ‘game’ server i.e. BG, SoR, whatever and incorrectly applying it to hardware/network resources. There are multiple physical servers handling the game. If you think otherwise, you need to gain a little better understanding of things and rejoin the conversation at another time.
3. I didn’t bandwagon to jack. You are making an incorrect statement. I joined my server when it was #17. Yes, that is SEVENTEENTH.
4. Other tiers complained about it as well.
You are wrong on every level of your post. So wrong in fact that I have to assume you are simply trying to bait people and incite reaction. Please be real.
I reckon you’ve never been in zerg fights where a glass ele can run into a zerg and safely run back to their own zerg after going down like a sack of potatoes. Having to chase a guy after you’ve already beaten them, and get focused by his teammates, is not something I enjoy to do in this game. When you go down you’re supposed to stay down unless you get ressed.
If you go down a lot as an ele, I’m afraid it’s you who has a l2p issue. A real skilled ele will not go down while destroying superior odds with relative ease.
Simply and utterly not true. A skilled ele will not go down easily if specced for it, but they won’t be destroying anything either. An ele who has the ability to destroy entire groups quickly (I’m one of them) WILL go down easily if focused by even remotely skilled players.
P.S And you don’t have that much survivability in 1vs1’s either.
This is truth.
Even post nerf, bunker eles are a pain to take down especially when using d/d (not as much with staff). However, they do garbage damage.
A GC ele can do good damage, not bursty like a thief or rifle warrior, but a reasonable amount given the CC abilities they have especially when staff. However, they have next to no health and can be 2/3 shot by most classes. Heck, a gc rifle warrior can easily one shot a GC ele from range. (hello 20k hit against a light armor, glass cannon ele with 11-14k health)
having these issues in eu t1 for weeks now.
welcome to t1
Been in T1 for weeks myself. Your post is completely pointless. Last night is beyond the ‘normal’ lag that occurs in some situations.
Please make real posts instead of nonsense. Thanks
The morning comes, the disconnects continue. Hopefully someone at the office is looking into this?
I seriously hope not.
I don’t want Arena Net to waste their money on kittens who decided to hoard on one server and then complain about lag.
If you guys didn’t bandwagon, or encourage others to do so, server population would be more evenly spread out and you wouldn’t have lag.
Do you really think there is ‘one’ server? Research a little bit into how service providers, be it gaming or whatever, handle heavy load with hundreds of thousands of concurrent users. One server? lol
No problems here on T2.
u havent faced RISE guild then
We did. 3 times.
No lag for me.
Willing to bet if you didn’t notice it last night, the ANET server/network hardware you were on wasn’t being taxed or you were playing at a time when it wasn’t. I suspect, like most games, they have have things distributed across physical/virtual hardware resources as well as multiple network resources.
It is quite obvious when the issues are all server side compared to client side….
I reckon you’ve never been in zerg fights where a glass ele can run into a zerg and safely run back to their own zerg after going down like a sack of potatoes. Having to chase a guy after you’ve already beaten them, and get focused by his teammates, is not something I enjoy to do in this game. When you go down you’re supposed to stay down unless you get ressed.
If you go down a lot as an ele, I’m afraid it’s you who has a l2p issue. A real skilled ele will not go down while destroying superior odds with relative ease. To get into a tower you have invulnerability and a blocking skill and stability, shouldn’t be awful hard.
Actually, if you can’t and don’t 2/3 shot glass cannon eles and let them do damage to you unhindered, then the learn to play issue is on your side. I see a glass cannon ele… gap closer -> 2/3 shot. Done.
The only thing people have any right to remotely complain about is making it through keep doors. Outside of that, the down state is worthless.
Edit: Seriously, if you can’t and don’t kill a class with the lowest armor in the lowest health pool, in GC gear with no toughness and vitality…. l2p isn’t on anyone but you.
And bags don’t give lag….
Prove it. I have seen bags appear and disappear in high load situations. Prove that something like a dozen bag/chest models on the ground for each player in a 100 person 3 way fight doesn’t increase load somewhere.
Think about it this way., if autoloot put bags directly into inventory and didn’t have to render the stupid bag/chest models to your screen, it could potentially cut down on network load and make life easier for everyone.
The only video I’ve seen so far was of someone wall jumping to get up there, so let me ask, what’s the difference between wall jumping up somewhere to hide as a mesmer, and just wall jumping over a gate and portaling people in? I don’t see a difference.
Because you are wrong and you have people from all three of our servers telling you that you are. It can easily be gotten to and it simply is not an exploit just because you don’t know how to do it. No breaking or bending of game mechanics, simple jump puzzle like activity.
It’s not somewhere you can legit jump to, I tried. If you really say it’s possible, I would like a video.
Show me a video of you trying. No worries, I fail at jump puzzles too, but I know this one from numerous mesmer sweeps over months. I will be happy to tell you at what point you went wrong.
SOR, you had a mesmer hiding inside our Bay, who is in a spot you can’t get to without hacking. You should tell your people this isn’t acceptable, I doubt choo or any of the other guilds here really want to be labeled cheaters.
That’s not a hack lol.
If there is a legit way to jump up onto that rock, please record it and post it to youtube and link it here. Thanks.
You can get to that spot easily. It is a know mesmer hiding spot that I have seen every opponent I have faced use. We make sure we check it always when sweeping.
On a side note, who was your player with the golem beating on Bay’s inner wall from inside the wall for half the night? Did you guys report him? We couldn’t get him targeted. Also the player inside the garrison bridge?
Those were actual people taking advantage of glitching into models, and not someone using a jump key that anyone else can do.
Currently 2v1 against JQ in SM. Game is unplayable because of server lag. You cast heal and it won’t begin to cast until 3-4 seconds after you hit. No way we can defend with this lag.
It is 2v1 in every zone bro. That is how three sided fights work.
Vapor form can be dealt with once Elementalists are no longer mostly forced into cookie cutter specs. Even the bunker ele’s that just received a nerf, had less sustainability than glass cannons in other classes while having half the damage. Oh, and GC eles? I two shot them, even with the food most of them were exploiting to make it it somewhat viable to be GC.
I always found it funny that people complained about a bunker spec ele for being able to run away. Even funnier is that ANET nerfed them because of the complaints about them staying alive, hitting like a wet noodle, and being able to run away.
Yet GC rifle warriors hitting people for 14-20k+ depending on the gear of the player and one shotting low health pool classes is acceptable… or thieves still being able to do 15k burst against full Toughness/Vitality in a few seconds while disappearing into thin air only to stealth stomp someone they down. Or other thieves troll speccing for perma invisibility and being able screw around with 10 people with little risk as long as they are smart about it.
Perspective….. and ANET has little of it.
Good fights tonight.
Nice JQ Garrisson take away from us BG. Was that 9 alphas and 1 omega?
Cya tomorrow night.
By the way, as of 30 seconds ago the guy is still in the inner wall of bay. Will someone from JQ please handle that or report him?
JQ,
Right now there is one of your player in North Bay inner gate on JQ borderland and he just trying to take the gate down….about 5 of us keep repairing the gate constantly.. is there a way someone from JQ check him out and tell him to stop?
he stuck in the wall and we can’t attack him… the gate goes down like as if a golem is hitting it… unfortunately I see the JQ tag but I can’t target his name.
edit: some of my fellow SOR says they see a golem arm also. Some saw his guild tag VwV
This. If you glitch into a wall on accident, please have to courtesy to either die to someone if they are hitting you, or port back. No need to take advantage of the situation as it ruins the game for everyone.
Same goes for the JQ guy running around the bridge inside of garrison before we lost it. For the sake of the game, please be decent people about it.
Given that this is happening repeatedly to the same people, while others are perfectly fine, this may be a middle-man problem of sorts between communications of their server and the ISP hubs to which they connect. To wit, there would be nothing anyone could do about this and it just has to sort itself out.
If by some people, you mean the entire SOR crew in the JQ BL… then sure.
Game is completely unplayable. I have died twice tonight without seeing my enemy and being unable to fire abilities.
Sit down everyone… covenn’s right. I rarely if ever see lag in WvW and tonight is screen-stopping terminal lag. Disconnected at least four times. sigh…
Hey! I am generally right on some level.
Entire zergs of people not rendering as well. No problem on my end, it is all server side. This is occurring while I have 60-120fps (depending)?
Might be veil, bro
No bro, not veil. I know the difference.
If you play the game you should know that ability lag/not firing period means players will often not show up either. If the server is hamstering and cant handle tracking abilities, then it is a safe bet the model information isnt being sent to the client as well.
Game is completely unplayable. I have died twice tonight without seeing my enemy and being unable to fire abilities.
It is freaking horrible. Worst I have ever seen it.
Ability lag even with nobody except one enemy player on screen. Entire zergs of people not rendering as well. No problem on my end, it is all server side. This is occurring while I have 60-120fps (depending).
Once I went from 20k health to dead without a single ability firing and only a single player attacking me.
What did you do guys?
On a side note, in W3 it should never never never be Staff or D/D. It should always be Staff and D/D. A good W3 player will use both interchangeably depending on activity. Roaming with a staff is about as useful as siege with daggers.
The change to frost aura was pretty big by the way. You could stack a crap ton of chill on someone hitting you, depending, before the change. I would rather have that than a paltry 10% damage reduction.
Anyways, the biggest issue to me is that it ruins the flow of the class for me.
the RTL nerf only effected S/D weapon setup, it had very little effect on D/D auramancers
it was a very poorly thought out change actually, its blatantly obvious very little testing was involved
I disagree. Same affect on both. In fact, speaking strictly of RTL, I would say it affects D/D more than S/D. At least S/D has some range.
Saying that I won would be an understatement. The staff vs D/D matches were completely one sided and I didn’t even need to use my heal glyph (yes I use the glyph) because my HP was above 75% the entire time.
No surprise on this from me. I would completely expect that to happen 100% of the time if the two were even remotely close to the same level of ability.
Well, here we go. Best of luck everyone. Let’s make this the best T1 match and best T1 thread ever. I know we can do it
Speaking of a guild I am looking forward to fighting again…… Welcome back.
Anyways, welcome back to T1 Blackgate. I look forward to fighting a few of your guilds again, including some of your recent transfers from SoS.
You should be in that #2 spot relatively quickly as well. I have no disillusions that it will be otherwise. I just hope for the sake of competition 24-7, that you now have to coverage needed to compete with JQ around the clock. Those guys in the off hours deserve the kind of game and challenge us NA players have night to night.
Unfortunately, I am not sure how long we will be around to continue fighting you as I suspect Kaineg will drop us down to T2. I wish it were otherwise, but I don’t think we can put enough points up on the board during our 12 hour coverage period against two competitive servers to stay in T1 for long. I promise we will keep bringing the fight to you though for as long as we can though.
I should go get some sleep so I can be there for reset. Oh wait who am I kidding, Ill never get out of the queue on reset day!
If you’re in longer than 30 minutes, you’re probably doing it wrong.
On any night but reset, I would agree.
Looking forward to the matchup, missed JQ. Remember, lets ignore the trolls and have a thread that doesn’t need moderating every 5 minutes.
I agree, we should ignore the trolls and do our best to keep things civil and the moderators out of this thread.
I missed the zerg in the video.
Being in a group has more impact than the class you pick imo.
IMO, players should focus on the good fights, not the points.
I agree that this is what you should do if you want to have fun. But you can’t blame people for looking mainly at the points, because that is the system for measuring success that we were given.
Nah there are other ways to measure success within the game. Enemy corpses are one of them.
I usually play JQ BL, and I think last night was only the 1st or 2nd time in the past 3 weeks that JQ has held garrison at night.
Usually it’s gone, all the organized guilds have abandoned us and TW and friends are farming us by 9/10pm est.
It was a pleasant change and I’m glad we showed that we can hold it if we work together. They still won the open field fights pretty handily, but at least we held garrison and our towers.
We couldn’t even make an attempt at it last night because anytime we started thinking about it, we got pulled back to stop SoS from taking something. We didn’t have the people to both defend what we had and go after garrison. Heck, at one point we didn’t even have the people to defend hills from a small force without losing Bay and had to concede it to them.
We (Choo) had about 35 strong while TW had about 20-25 I believe around 8pm CST.
The 15 or so on average from TW plus a handful in the recruit guild, CHOO, and a few from other guilds seemed to be it last night. Couldn’t go on the offensive against JQ without SoS hitting something of ours, and pretty much evolved into trying to defend what we could with next to no people.
Personally, I love being in those situations because it makes for exciting game play when you fight against superior numbers non stop. However, I can see how it upsets people that worry about points. (though considering the reality, we were actually doing quite well there when I left)
Come on guys it’s covenn, just ignore him. Replying to his posts just encourages him.
My posting habits aren’t encouraged by people. It is directly influenced by how busy I am at work. Been kind of dead in the water on my current project for a bit now due to idiots outside of my influence not getting their kitten together.
I was looking it from the point of view of other servers, and it actually makes sense for JQ to do what they’re doing. You are correct in saying the the different servers are playing with different mind sets. I feel SOR is kinda brute forcing things while JQ is playing logically with strategy in mind.
There is an assumption that you are making here that isn’t reality based to what is going on in respects to SoR. We split coverage to different zones by guilds and don’t stack anything. When we do -stack- as you put it, it is generally for two reasons:
1. We have to because the competitions is stacked in a zone.
2. We don’t have the people to reliably defend more than a zone or two.
That is the way is has been for months, regardless of opponents.
Maybe try this instead new T2 server to enter T1…
Enjoy the amazing competition in WvW that you cannot get anywhere else in the game regardless of point totals.Complaining does nothing except for drive moral down and drive people out of WvW.
You have to care about the points to complain about it. You are right in saying it is all about the fights.
not everyone goes on a vacation or take a trip during a long weekend, most tend to play more when they have an extra day off. I think the fairweather wvw players is just demoralized or looking into other “options” such as transferring somewhere else…
Yeah, more than likely… and good riddance. You have to find fun in this game with the fights you have, not by the points you lose when you aren’t online.
Wvw is stale and boring. So sad I had such high hopes for this. Havent played in a week and dont miss it at all. le sigh
Agreed, though it was keeping me entertained until the guilds that were better fights started leaving the zone to find places to take stuff uncontested.
I guess some people just have a different mind set. When I lose, I try to figure out a way to win. Some people just choose to run away.
Looks like the same guy that did it to me a few times. Couldn’t catch him on the most mobile class in the game….. not even close. Tries to fight and when he is about to lose, starts warping across the map. Then you sit there with no way to report him from in game……
Look you REALLY STUPID running back, you are supposed to run RIGHT INTO THE LINEBACKERS so they can tackle you!
If you keep scoring points like this, you are losing your NFL contract and will never play in the super bowl again.
Said a coach on a team…never.
Dot dot dot.
I am betting that you don’t know why this comment of yours is not even remotely close to being applicable to this game.
Edit – Grats on having a full team of players on the field in 4 different stadiums, 24 hours a day, scoring touchdowns. You rock. I
(edited by covenn.7165)
Yeah we got farmed last night big time congrats on that. That 400 tick meant nothing.
Scoreboard posturing, really? Ok, congrats on leaving fights against actual people to look for uncontested objectives. You win. Personally, I play this game for the fights against players, but to each their own. (oh and you weren’t ticking away at 400 when most of us were online, when I logged we were at 320)
Did you log at like 8est? We were over 320 at that time, and made it to 400 around 10-11pm.
TW/TWL was hold up in Bay and with Choo made several unsuccessful attempts at Garrison, NW tower, NE Tower. I think they did finally take Hills from SoS who basically wasn’t on the map.
You were hovering around 300 or above all night, we were just below you in points, and SoS was a no show for most of the evening. There were times something would get taken and the points would change and scores would go up and down. Did I see 320 before I logged? Yes. Were we at 320 all night, not even remotely close… never claimed it.
Why is this such a matter of contention with you anyways? You win on points and are always going to win on points until some of your over night / day guilds get bored and seek challenges elsewhere. No point in posturing or bragging about it.
(edited by covenn.7165)
Yeah we got farmed last night big time congrats on that. That 400 tick meant nothing.
Scoreboard posturing, really? Ok, congrats on leaving fights against actual people to look for uncontested objectives. You win. Personally, I play this game for the fights against players, but to each their own. (oh and you weren’t ticking away at 400 when most of us were online, when I logged we were at 320)
On a side note, regarding zerg balls, one of two things are going to happen:
1. Culling gets fixed so people can actually position themselves properly without worry about enemies killing them that never get shown on their screen. They will be come even less effective open field, but will still maintain effectiveness in tight quarters.
2. AoE gets nerfed the way everyone thinks it will because ANET seems to be out of touch with the reality of combat in this game. everyone will be zerg balling in all situations, making any W3 combat extremely boring and further dumbing down individual play.