My personal experience is that people from 8/9k – 13k ap are usually pretty decent. Any more and they are ap farmers, any less and they are inexperienced/pvpers/wvwers.
HEY, I’M 16K and I’m awesome, fite me irl if you dare
And NO i’m not an ap farmer but I’m soooo gonna fite you 1vs1 with my cheesy perma stealth shooting rainbows and unicorns thief build (that’s what everyone in wvw plays right?)
How dare you? Are you seriously suggesting that I should be ashamed for being an AP farmer? WHO DO YOU THINK YOU ARE!!
I was dabbling around in pvp on my (seldom-played) thief today, remarking to a friend how I totally suck on playing thief. He said “bring your thief and we’ll do some dungeons together”. Well, why not, sounded fun …
Next he said “let’s do Arah p2”. A quick check of the world map revealed that the closest my thief had ever been to Arah was Pagga (?) waypoint in the very east of Malchor’s Leap. 15 minutes of running later, I got to Cursed Shore … to find that I needed two XIII traits for what he wanted to show me, which of course I didn’t have (seeing as the thief had been nowhere near the necessary events before), so with 9 pre-trait-revamp and 4 post-trait-revamp lvl 80s, I bought traits from the trainers for the first time
.
Anyway, we went on to duo p2, him on guard (and occasionally warrior), and me on a thief I have never before seriously played. Surprisingly, it was not only a lot of fun, but much easier than on my mesmer, the other class I had done that path duo before. We had to try a few times at Lupi (for some reason, I always see the tell for the p1 kick, but never get my evades off in time, so I down on that one pretty regularly on any class), but the rest of the path was fine. I never thought I’d bring the thief to dungeons at all (it’s one of the classes I like least so far). I guess I’ll have to play her more often in the future
.
Thief is so much fun in Arah…especially at Lupi! The blinds, the DPS, the projectile defense, the stealth…..so perfect for Arah.
For Lupi easymode, trait 5/6/0/3/0 (vigorous recovery in Acrobatics), bring withdrawl (wonderful for phase 2&3 AoEs) and Signet of Agility. So many dodges
I have the same issue with Lupi kicks — I see them coming, I press dodge…but I still die with full endurance. I think it’s just so fast that dodging it is super sensitive to lag, which is really annoying because it oneshots a zerk thief. I’ve just learned to live with having “good days” and “bad days” with Lupi kicks
Oh man. That was me when I first started playing — Dire d/d thief, spamming caltrops and death blossoms, with traited caltrops on dodge. And oh yeah, I used my dodges purely for the caltrops. GUYS LOOK AT ALL THE BLEEDING. I could kill a risen abomination in Orr in only 15 seconds. Such pride.
I didn’t do dungeons back then (thankfully), but it was fun to stealth and ninja spike 90s of cripple on people during friendly guild PvP matches >.> So much rage in TS, it was glorious.
What’s so wrong about it? You were having fun, isn’t it the most important thing?
I still run something like this on my thief, occasionally I pug dungeons or fractals (low-level, I’ll admit), and I’ve never got a complaint. Last parts of LS, I even helped people to get their achievements with this setup – it all worked out just fine. Granted, I won’t do any speed-clears with it, but I am not interested in those anyway. Yet you imply I should be ashamed of myself for not running meta zerk? I think that’s a bit harsh.
Emphasis mine — I implied no such thing. I’m rather blown away by the defensiveness…
Take a deep breath there, buddy. If you’re having fun with that build, go nuts! I don’t have a problem with that. I just started running more seriously at some point and got more interested in learning the meta. And that build is about as far from the meta as you can get — the DPS is quite poor and it traits a lot of utility that isn’t generally useful in a dungeon. But like I said, fun as hell.
There is no offense intended in my statement, I’m honestly surprised you managed to find any.
hug
Yeah, a dev said waaaay back that it was just a bit of fun, sort of an Indian Jones easter egg. For those who don’t know, run up the stairs in the room where you fight Rumbly or HK and there’s a hidden hole in the wall covered in vines at the top.
Now for your homework: Go find the hidden room in AC path 1 that’s full of turkeys.
Makes sense. It isn’t really “collaborative” when it’s just us talking at a wall anyway.
Is FDI ok? Futile Discussion Initiative?
You can thumbroll the macro buttons, or:
Step 1) http://www.highrez.co.uk/downloads/XMouseButtonControl.htm (or similar)
Step 2) Remap scroll up/down to left click
Step 3) Profit.
The PvE community is already heavily split between meta and anti-meta (i’m kinda both), so not implementing [hard mode], even tho the resources and know-how is there (like fractal instabilities), taking both sides and say “NOW KISS!
” isn’t really gonna help.
Right? This would make things so much better for both groups:
- Players that would just like to casually run an easy version of a dungeon wouldn’t have to worry about conforming to some standard that they don’t care about.
- Players that are serious about their dungeon runs could have more difficult content that better justifies the requirements placed on their groups.
It seems like it’d be such a godsend for this game.
Perhaps they’d be more open to an “easy vs. normal” mode for dungeons instead of “normal vs. hard”? It could be the same thing, just with different labels — except these labels would help bolster their reputation as the “casual friendly” MMO.
No nerf needed, but buff the rewards.
Sorry, OP, we’ve been asking for this in the dungeon forums since the path came out. The dungeons in this game are such a low priority to ArenaNet that general consensus among those who frequent them is that it’s a waste of time to make suggestions.
Wish it weren’t so. They’re well aware that the path flopped, but they’re just using that as a justification to ignore dungeons, rather than tweaking the “new” path to address the issues. (hmm…can we still call it new at this point?)
We’d be thrilled to see the dungeons get some love, but it’s just not realistic.
“LF2M AC p1. Ping Elegant Leatherworker’s Backpiece on join or kick.”
Almost as irrelevant as AP.
Are you serious or are you just trying to mock me?
Welcome to the forums. Snark > constructive discussion, and reading is an exploit.
Meh. It’s not going to nerf DF from what I’ve seen. Coordinated groups will figure it out quickly, though DF’ing in a PUG will be trickier.
My thoughts: This change sucks for us thief-lovers, but I’m interested in seeing the new system in action.
If you were NA, you’d already have an invite to [ARES]. I love your attitude :-)
You should have no trouble finding a teaching group with an introduction like that. Best of luck to ya.
We have guilds like ARES and Noob willing to help, I really hope new players use them. I’m a member of ARES and I actively try to help and pass on info I know. please, if new players read this, USE THESE TOOLS, We want to help, we really do, when I get a group together in ARES I expect a few people to be going in for the first time or at least not know what’s going on, I expect a casual run of teaching. learn, have fun, ask questions, it’s a good thing.
Shameless plug for ARES but really, join us, learn, many of us actually enjoy helping you learn the ropes. Eventually you’ll be someone we run smooth runs with and have a lot of fun just destroying dungeons like ARAh with. No reason nto join a PUG group and hold them back when there are teachers out ther willing to help!
QFT! (Though I’m obviously biased
)
Awww, I missed it
During the burrow phase, the thief went to kill the mobs spamming death blossoms.
Oh man. That was me when I first started playing — Dire d/d thief, spamming caltrops and death blossoms, with traited caltrops on dodge. And oh yeah, I used my dodges purely for the caltrops. GUYS LOOK AT ALL THE BLEEDING. I could kill a risen abomination in Orr in only 15 seconds. Such pride.
I didn’t do dungeons back then (thankfully), but it was fun to stealth and ninja spike 90s of cripple on people during friendly guild PvP matches >.> So much rage in TS, it was glorious.
Prepare yourselves..
Heh, at least they were upfront about it.
(edited by dlonie.6547)
lol.
They politely remind you that they’re 100% rep, and you get offended?
Some guild have rules about repping. If you don’t like them, you don’t have to stay. It’s not worth getting worked up over.
And in GW2, you do join guilds with your account. If you want to rep different guilds for different toons, you’ll need to check with them to make sure it’s ok. I really don’t see what’s invasive or rude about it.
(edited by dlonie.6547)
Now, if only there were a way for us to see the builds and gear the other party members are running…
The second paragraph of this redpost should give this community some raging Alfard-ons
https://forum-en.gw2archive.eu/forum/community/api/API-CDI-2015/page/2#post4814122
(A bit of context so no one misunderstands — this doesn’t exist yet, but the wonderful API team is working on adding tools that would (among other things) make an opt-in gearcheck possible)
And re: AP points, I mean….seriously. How does harvesting logs in the shiverpeaks every day relate to dungeon performance?
(edited by dlonie.6547)
I’d give thieves a higher rank than Nikaido does for blasting.
I think his reasoning for 5/10 is that you need to keep a shortbow around in order to blast (correct me if I’m wrong?). I’ve found that it’s pretty easy to do this and just swap out s/p, d/p, d/d as needed for the current encounter. Fighting Lupi is the only time I’ll leave shortbow out completely.
That spammable blast finisher should give them at least 8/10 — they do lose a few points since swapping to sb does bring down your DPS for a while.
No surprises there. They really need to hire more people for maintenance. Sure, HoT is a big effort, but that’s a poor excuse to neglect the rest of the game.
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First day in the office after 2.5 week … trying to catch up on the forums.
So….I’m not the only one that does this. Makes me feel better xD
In another thread Wethospu you said, “I would say boss must be able to use his offensive attacks. Does that sound fair?” Belka can use all of her offensive attacks while she is stationary.
It does reset the barrels, taking significant pressure out of the fight and removing one of her passive offenses. Combining following her around + having OMG FIRE EVERYWHERE does add up to a significant challenge — and removing that by using what’s obviously a bug…seems clear to me that this should be an “unrestricted-only” technique.
But I’ll never submit a solo record, so I really don’t care. Just sharing my thoughts. I agree with the view “why bother splitting the rulesets at all if this is allowed?”
Some people talk about bugging orbs. I have yet to see any evidence of an orb which couldn’t have been avoided. Sure those may exist but that’s then very rare.
Feel free to chalk all of my comments on orbs up to l2p. I can barely see her tells, much less distinguish/react to them :P I just go by the AoE’s appearance to avoid orbs, and sometimes it hits before the circle appears when you teleport. Doesn’t mean a better player couldn’t learn the tells
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My answer is PUG’s are stupid
/thread
Creating your own post without reqs often works, but you still get dongs rather frequently. Running with friends/guildies is the way to go, even if you have to low-man :P
Not sure how many saw the points of interest video last week..
There was a dragon fight on a platform, which the presenters said was designed for 5 people to kill.So.. we’re possibly getting single legendary bosses to kill?
Personally I find fractals are a quite frustrating at times, and really not all that worth running. Time gates like running the crystals at old tom just don’t constitute fun for me.
Finally getting around to learning arah properly, and it is far more entertaining than fractals. WTB more level 80 dungeons.
Arah is a blast
Only commented to point out that they said the dragon was not intended to be fought by less than 5 people — nothing about instancing that I saw. It’s very possible that it was an open-world zerg boss.
I hope I’m wrong.
Some people are just dongs. Block if you want, and move on
Crap like this is why I prefer to low-man with guildies rather than pug if we’re short handed.
Thanks for the update! Your developer community appreciates it
So much this. Thanks for keeping us informed!
I honestly don’t think they understand this. They believe FotM shards are superior to dungeons — period, and no matter how many times we try to explain to them our experiences, they don’t listen or tell us “Aren’t fractals awesome, though?!?” And they don’t really pay fractals any more attention than dungeons or have regular updates/additions.
Worst of it, they won’t even give us some idea of how often they plan to update them so that we can feel confident that someday, maybe someday, they’ll actually give the dungeon/FotM players something to look forward to. But the days and patches keep passing. The HoT hype train arrives with all “major features” exposed, and not a word about instanced content.
At least the expansion hype is bringing some people back. It’s getting easier to find a good group to rerun these same dungeons for the millionth time. Maybe some will stick around for more than three tours before remembering why they left.
so go with what can use hammers
cuz hammers are cool
Agreed. Go Revenant.
but but but my e//peen :-(
:-(
Mannnn playing drunk is awesome…
Welcome to my world
I kittening love these guys in the API CDI. Like, honest answers, straightforward discussion, and real communication. Not sanitized PC bullkitty non-answers, but actual discussion towards a common goal.
Amazing. Didn’t think this company was capable of such things.
That’s because the API program is actually collaborative and community driven, as opposed to normal game content which is a “take it or leave it” proposition.
Meanwhile 99,5% of gw2’s api are absolutely useless. Who the kitten needs an API for item descriptions??? After all there is gw2w with more accurate information.
Well, I do for one. If you want to do anything with the TP data, you need to know what the item ids for everything are. If you want to do queries (e.g. I need all of the item ids for light pants to see if I can salvage any for profit), you’ll need to fetch the item descriptions into a database.
I mean, if you want to just go to the wiki to manually lookup item ids you can, but I like to let my computer do the heavy lifting :P
Accuracy? The data is pulled straight from the game files — can’t get much more accurate than that.
IRC is older than me (I’m 24 years old), it is time to let it go xD
This is actually an advantage to using IRC (or another off-the-shelf technology) — existing chat clients already understand it and third party apps can use existing libraries since the protocol has had time to gain acceptance.
IRC has some cobwebs for sure, but everything understands it
Not to mention that it will only require them to develop an interface layer between GW2 chat and IRC, rather than build (and test and maintain) their own protocol/server implementation.
Gah. Now I sound like my boss does when I get carried away, wanting to rewrite everything myself. kitten I hate the real world >.<
is farming worth it or is it just random luck?
Not worth it.
It’s much, much, much, much, much, much, much, much, much, much, much, much, much faster and more reliable to just craft ascended armor.
FotM RNG is painful.
do i need zerker trinkets for my warrior? i got a few ascended trinkets but no zerkers
Not needed (unless you plan to join “zerk only” groups), but recommended.
im currently at lvl 20
is it better to play 30+ fractals or on my lvl?
If pugging (using the LFG tool), stick with fractals around your level. If running with friends who don’t mind, feel free to go as far as your current Agony Resistance will let you.
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I kittening love these guys in the API CDI. Like, honest answers, straightforward discussion, and real communication. Not sanitized PC bullkitty non-answers, but actual discussion towards a common goal.
Amazing. Didn’t think this company was capable of such things.
That’s because the API program is actually collaborative and community driven, as opposed to normal game content which is a “take it or leave it” proposition.
Exactly, and it’s wonderful. I wish they’d take this approach more often
Also, API consumers seem to be less obnoxious about hearing their ideas are infeasable than your average player (poster?) and meet such responses with constructive discussion, rather than rage and ad hominems. I’m sure that makes it easier for them to open up and be honest.
I did a quick scan for “ascended”, but didn’t see anything. Others can take a look, too, I might have overlooked it:
https://forum-en.gw2archive.eu/members/showposts/DevonCarver-5370/1
Guys….that was kittening beautiful.
kittening.
Beautiful.
Very impressed — amazing skill from all members. Good job!
I kittening love these guys in the API CDI. Like, honest answers, straightforward discussion, and real communication. Not sanitized PC bullkitty non-answers, but actual discussion towards a common goal.
Amazing. Didn’t think this company was capable of such things.
Either John Smith has his own server with all (I mean ALL) the data, or you have it somewhere in some form of historic tables. That’s just a wild guess.
Querying it is neither fast nor scalable, so it’s very unlikely that we’ll be able to provide access to anything beyond what you can see via the in-game UI. I think the current cutoff for the transaction history is three months, but might be mistaken about that.
Would it be feasible to reduce the data to improve the database performance?
The query could return statistics for a time interval. For each item:
{
“id”: xxx,
“start_time”: xxx,
“end_time”: xxx,
“buy_price” : { “min”: xxx, “max”: xxx, “mean”: xxx },
“sell_price” : { “min”: xxx, “max”: xxx, “mean”: xxx },
“demand” : { “min”: xxx, “max”: xxx, “mean”: xxx },
“supply” : { “min”: xxx, “max”: xxx, “mean”: xxx },
“bought”: xxx,
“sold”: xxx
}
The further back in time, the coarser the granularity, e.g. for the last week/month the statistics could be stored at hourly intervals, for 1-12 months back, store at the day level, and for 12+ months back, store a weekly summary.
This would still allow users to plot a representative history, and provide enough detail for analyzing recent trends in the market history, without having to serve every individual transaction.
This would require a periodic sweep through the data to condense the summaries as they move into different level-of-detail windows, but would greatly reduce the amount of data.
(edited by dlonie.6547)
Lawton’s got a proposal for a user-specific TP transactions history endpoint he should be putting up as a PR. We need to get authenticated APIs up & stable before that API can become a reality though.
O.o really? That would open up oh-so many possibilities for me. I hope this happens quickly, though I imagine it won’t be one of the first ones tested
+1 to this idea!
AFAIK we don’t track historical buy/sell data for items on the TP due to not having a need for it & it’s a lot of data. Something I can double-check though.
I’m somewhat shocked to hear that — I’d have thought the economist would have wanted this info stored somewhere for various reasons. Looking forward to hearing if this is doable!
What we lack is a API that gives us the amount of transactions that happened in a set time frame. Example:
/v2/commerce/transactions?ids=1234
{ “listed”: 9999, “ordered”: 1111, “sold”: 5555, “bought”: 5678}
This is a solid suggestion I’d like to see as well. There’s really no good way to get at this information, in game or otherwise, and it’d be very useful for various market analyses. I’ll add that the “bought” and “sold” quantities should ensure that pulled listings aren’t counted, as that’s an issue with how we’re currently trying to measure these things (using the naive approach of diffing the listing quantities).
Thanks again!
(edited by dlonie.6547)
One API endpoint I’d like to see would provide access to historical trading post data — for example, to get the data to produce a graph similar to those on gw2spidy, gw2tp, etc.
Doing this currently requires constructing an external database and scraping the APIs regularly to populate it, and data from before the scrapes started is never accessible.
Before putting up a proposal for the endpoint parameters and response format, would something like this be possible? I.e., does ArenaNet store a detailed history of trading point data? Would the sheer amount of data that would potentially be pushed through their servers be problematic?
And thanks for starting this Pat — the APIs are one of the coolest things about this game for people like me
In the meantime, there is a great work around that does not violate the “one mouse/keyboard event per action” rule. Use some program (I use this one) to remap either mouse wheel up or down to left click (or double click if you’re a risk taker!) and scroll away!
Do this. Seriously. I always kind of shrugged that suggestion off and was like “it can’t really help that much” but it does. It makes a huge difference. I don’t even bother combining stacks of luck using Artificer any more, because I can scroll click through a stack faster than I can craft them together.
Better yet, don’t map EITHER up or down to it. Map both up and down to left click, and then just rock the mouse wheel back and forth.
Hehe, I never tried that, but I use a logitech G700, which has a toggleable “free spin” mode for the mouse wheel — fling it up or down and it spins for a good 6-8 seconds, usually enough to go through most of a stack in a single throw
Love that mouse. Worth every penny
What do you mean insta-orb? I’ve always been able to see her launch her orb. Sometimes it goes up so high that you might’ve forgotten about it by time it lands on you though. But I’ve never had it just randomly and instantly pop right on me.
If you teleport to her (shadowstep, steal, guard sword 2, etc) right as she launches it, you’ll never see it — you’ll just down. Consider how useful teleports are should be in that fight, it’s a pretty annoying problem.
Paired with the fact that it’s a range-only attack that is typically used right after she teleports (and you want to teleport to follow her), it’s really irritating.
Best bet is to bait it out of her before using a gap closer. Once the AoE is out, you’re safe.
Well, sort of safe. There’s also:
- The AoE just tells you who was targeted. The Big Blue Ball of Bullkitten doesn’t actually travel to the AoE if the targeted player is moving.
- The orb’s trajectory itself doesn’t even tell you squat about where it will hit. I’ve watched it come down on the opposite side of the arena, only to be mysteriously instadowned by it.
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You can read the entire error message. It’s specific that a whisper is causing it.
Ah. The screenshot doesn’t show details, hence the confusion.
Interesting.
Because you cannot gather Cloths reliably except for salvaging light armor.
Salvage items also work http://wiki.guildwars2.com/wiki/Salvage_item. Salvage items also have the advantage of not being affected by your level.
Just FYI — the mats you get from salvaging armor aren’t dependent on your character’s level. It’s the item’s level that determines the mat:
Material – Item level
Jute – 0 – 20
Wool – 16 – 33
Cotton – 31 – 48
Linen – 44 – 63
Silk – 58 – 80
Gossamer – 74 – 80
The overlapped levels produce a mixture of mats.
No, we know what it is. Its a chat code that your whisper to someone and it crashes their game. It happened to streamers for troll purposes. It happened to arah sellers for the reasons people used to merge kick. It happens in PvP for obvious reasons. So no, it isn’t something different. It’s the same weapon being used for different motivations.
Genuinely curious, how do you know? If it doesn’t show up in your chat log and there’s no evidence of this other than a client crash, this seems like quite a jump.
(Not saying there isn’t other evidence, just that it hasn’t been shown)
Agree with the other posters. This really needs to happen — hopefully we’ll see something like this when HoT comes out.
In the meantime, there is a great work around that does not violate the “one mouse/keyboard event per action” rule. Use some program (I use this one) to remap either mouse wheel up or down to left click (or double click if you’re a risk taker!) and scroll away!
^ Ever since I found out about the gw2dungeons build section, that’s all I use. Those guides are fantastic. Sometimes a carefully curated collection is better than a crowd-sourced one. Dictatorship > Democracy in this instance :P
I only touch metabattle when I make my yearly attempt at PvP/WvW, but that’s pretty much it.
How’d you find out it was a chat code?
Have they said anything about whether taunting will disable dodges, too?
My guess: mobs will move out of AOEs and so you’ll need AOE taunts to keep them in.
Why bother taunting? If they’re designed to run out of AoEs just bring 3-4 staff eles and 1-2 hammer guardians.
Huehuehue while the enemies continually knock themselves down in Ring of Warding while not attacking the group since they have been pre-programmed to flee.
For bosses just maintain cripples and chills to keep them in it.
They might have stab? They might not start stacked? We don’t know. Need more info.
2-3 staff eles, 1-2 hammer guards, 1 mesmer with time warp + null field.
One guard could start with gs #5 to pull them in then ring.
Oh man, you’re right. AoE avoidance + binding blades + ring of warding + [any AoE] would be really freakin hilarious xD
It’s just her knockback attack – she sometimes doesn’t do it right off cooldown and if you’re in close range you cannot reactively dodge it – only preemptively.
Because of that, if you anticipate her to use her knockback (from my experience it’s almost always after between 6-9 fire arrow attacks or whatever they’re called), you waste potential time to strike/evade. Besides this RNG there is nothing else aside from your own damage numbers.
It’s a DPS loss, but I like to bring stability to her when I can for that knockback. On warrior especially, it’s nice quality of life improvement to be able to get off a full HB without getting interrupted in a casual solo.
” isn’t really gonna help.