If we dilute the term “win” to mean “whatever makes me happy” we are broadening the definition of “pay 2 win” so much that it isn’t really relevant for discussion anymore. Pay 2 win originally, and in my mind still does, mean paying real world money to have an objective gameplay advantage that someone who does not pay cannot obtain. If you label anything on the gemstore in gw2 as “pay to win” you’re simply using the term as a meaningless pejorative not unlike people who call politicians they don’t like “communist kittens.”
BUT … but… cosmetics…..
(edited by eithinan.9841)
In MMOs I’ve always gone and played the hardest content and earned my shinies directly. My characters were usually blinged out with best in slot everything. What I had reflected my skill, not my willingness to farm
In other MMO’s that is exactly what you did is farm. You farmed the same stupid PvE content to get a better glove. then you went on to a different hero mode or hard mode and farmed your boots. These were behind another RNG wall too, albeit with less possible drops.
I hate grinding out the same content for gear. GW2 is a breath of fresh air in that respect, in that I can play the content I want and still get BIS items.
You on the other have exaggerate wildly claiming things that aren’t said to try and discredit them for what reason? What’s you base for your exaggerations and claims?
Word salad, Nicely tossed!!!!
I think the heart of the issue here is that you’re anti-Capitalism. Anet, as a company, offers optional vanity and convenience items that can be bough using real money. This revenue stream is fed to the mother company, NCSoft, who in turn pays Anet employees to develop more content for us to enjoy, for free. Non-paying and paying customers all get to partake in the additional game time that paying customers are responsible for.
Because paying customers have the additional feature of exchanging purchased microtransaction currency for in-game currency, you feel that this is a sin because non-paying customers don’t have access to it. This isn’t a moral issue here. This is straight up jealousy. Someone willing to spend hundreds of their own dollars to buy virtual goods in game get what they pay for. They sacrifice real money for virtual pride. What has the non-paying customer done to deserve the same perks?
The key to the success of the Gem Store is that Anet allows non-paying customers to enjoy some of the same perks that paying customers have. They can exchange in-game Gold for microtransaction currency. By doing this, a player can go through his entire GW2 lifespan without spending any additional real money, and still enjoy the game extras. I know of people with thousands upon thousands of Gems, and never spent a cent beyond the purchase price of the game.
One more thing, the Gem Exchange was created to counter RMT Gold Sellers. If people are willing to pay for Gold in games, why not sell it directly to the players? By cutting out the middle man (RMTs) and becoming the supplier, the company can enjoy the additional sales. From a business standpoint, it was the smart thing to do.
there are few non paying customers here, the box costs money. when it goes f2p, you can claim there are non paying customers
quibble much, phys? Smooth Penguin thank you for summing this up so eloquently.
you have identitifed your own winning conditions.
GW2 has not identified winning conditions.
by your definition any game without pvp cannot be pay to win.However, having such an open definition of win, does lead to communication problems, and a nebulous meaning of the word. However, winning is basically a nebulous term.
The expression “pay to win” originated in and exclusively applied to PvP games. I would argue that applying it to PvE would be incorrect unless redefined to be nebulous enough to be irrelevant.
I think an appropriate term for PvE would be “P4A” or pay for advantage.
This is what that watchwork pick would fall under. In gw2 there are no “winning conditions” other than sPvP/WvW victory conditions or the ability to complete end game PvE. None of these things are enhanced by precursors or legendary weapons.
No one has ever complained in gw2 PVP that someone was able to beat them because of those OP toxic shoulder skins.
The only thing that comes close to a P2W item is the watchwork pick because it gives additional items compared to the vendor items. But since there is the ability of each player to trade gold for gems and buy one it doesn’t really count. If fact I fall into the school of thought that since you can convert gold to gems there is no real possibility for gw2 to be P2W unless they try really hard.
Oh one other thing, someone wrote that buying a precursor with real money is pay to win. No it isn’t. The precursor is not better than any other BiS item.
Again, it totally depends on what your victory condition is. This is a largely non-competitive game in which the difference between full Exotic and full Ascended is negligible. Cosmetics are the major reward, not superior stats, so being able to buy those cosmetics with cash money, while other players have to grind for them, is pay to win. The only thing players should be spending cash money on is stuff in the gem store, which is explicitly tagged as cash stuff.
Totally subjective definition and wrong. P2W only applies to ingame statistical advantage bought for real money, Not cosmetics.
And dont pull the “you dont understand what im saying line” that you over use. People understand what you are saying. You are just wrong.
But again, in the game, both supply and demand are artificially controlled, they are not innate to the product as they are in the real world.
Since items are not constrained by production or material costs for the most part, the supply for listed items is actually determined by demand in this game. People need foxfires so wood price drops, ori is at a higher price, so farmers go hit all the ori nodes and increase supply.
The demand for Dawn/Twilight means higher prices for all things associated for greatswords rise in price based on demand for them, the Supply for those things also increases because there is a higher revenue for people to farm it.
Yes all the drop rates are set by the Devs, but whats on the TP comes from players getting it there through their play time.
I still don’t understand what the problem is when you can use the mystic forge to get the specific precursor you want. Just because Dawn is behind a RNG wall doesn’t mean you cant get one. Just keep plugging away the rares and exos to get it.
another effect is that fine and masterwork item prices are dropping
it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.
50 is best.
If the economy were to implode, and there was no way for them to fix it, then at most they would just have to add certain items to the vendors to make up for it, but again, nobody is suggesting that they should implode the economy.
Not VERY low, but reasonable. The 50-250g range someplace, or work equivalent to that.
And yes, I don’t care about the impact. They should try to reduce the impact as much as they can manage, but if they can’t manage it to have zero impact, then so be it. The economy serves the players, not the other way around.
This is wrong. Precursor availability is not more important than a core element of the game world.
No, but it is more important than the trading post. People around here insist that making precursors super-available would wreck the TP like Scarlet wrecked Lion’s Arch, and maybe they’re right, but even if they are right, it’s a change that needs to happen. Let the damage come, let the damage be repaired, we’ll move on.
(edited by eithinan.9841)
BTW JS doesnt say that the TP is more or less important than any other aspect of the game like you suggest he did here.
Yes, my comments were more in relation to the idea bandied about here that they couldn’t possibly make precursors more available because of the potential impact to the economy.
No your comments had nothing to do with that. Your comments were simply a dig at the lead economist trying to negate the fact that his educated opinion supersedes your entitled opinion.
So things he says are not merely his personal opinions, but rather sound logical reasoning from years of experience and education.
Sure, but it’s not necessarily a holistic viewpoint of the game either. If you ask a raid designer which features are most important to the game, he’d likely say something involving raiding. If you ask the PvP balance team, they’d likely say PvP balance (which is why so many class changes seem to completely ignore the impact, or lack thereof, the change will have to PvE gameplay). If you’re a hammer then everything is a nail.
I am against your idea that precursors should be made so very widely available that it causes the prices to fall to the 250G level and if the economy fails as a result then kitten it.
If you read the title of this thread it clearly mentions that there are Precursors out there for less than that. Just not,
Also, you still haven’t said where I can find a cheap Dawn.
BTW JS doesnt say that the TP is more or less important than any other aspect of the game like you suggest he did here.
If you ask a raid designer which features are most important to the game, he’d likely say something involving raiding. If you ask the PvP balance team, they’d likely say PvP balance (which is why so many class changes seem to completely ignore the impact, or lack thereof, the change will have to PvE gameplay). If you’re a hammer then everything is a nail.
To clarify,
This is a great thread.
A few minor thoughts:
The TP is part of the world of Tyria and spending your time interacting with it is just as legitimate a play session as dungeons or jumping puzzles or any of our other fantastic content.
Wall of text crits for 100000k damage…. try some spaces between paragraphs.
That’s reaching since the only reason they are such is because Anet set the minimum. Before that it was shown that players would list below merchant value.
Reminds me of when Bill Clinton tried to explain lying by questioning what someone’s definition of “IS” was. Really reaching for straws.
Their price is as low because players dont value them higher and set the price. If they could set the price below vendor value, they would still set the price.
I am not reaching for straws, if I claim that every price on the tp is set by players. Its a simple fact that no one could prove false yet.
You just contradicted yourself. “If they could set the price” then “every price is set by players”.
He was saying in that specific instance they would still be setting the price. He was simply acknowledging that anet does have some small measure in how far down items can be priced. I think this was in response to silk being sold to vendors way back when.
Instead of a reward track, how about revamping the achievement system with repeatable achievements that reward you when they reset.
The economy is not the game. Many of the issues around this sub-forum stem from a misunderstanding of that fact.
Funny, the exact same thing can be said about legendaries.
I see no harm in making it tradeable, as long as Anet wont pull another Mini Monkey King after a short time.
The mini monkey is how new release markets work. You saw it with the monkeys, the chaos of lyssa recipe. It happens over and over again. Until the market finds stability with enough supply to offset demand the price will be high. Then you see the TP flippers work their magic of helping to slowly bring the market into balance.
always check out spidey or whatever for new items.
That Lyssa recipe never did “balance”, it still costs ten times as much as the other god-themed back item recipes because of how stupidly it was distributed.
The price has balanced out for the most part. Just because it is higher than you want to pay doesn’t mean it isn’t balanced.
I see no harm in making it tradeable, as long as Anet wont pull another Mini Monkey King after a short time.
The mini monkey is how new release markets work. You saw it with the monkeys, the chaos of lyssa recipe. It happens over and over again. Until the market finds stability with enough supply to offset demand the price will be high. Then you see the TP flippers work their magic of helping to slowly bring the market into balance.
always check out spidey or whatever for new items.
^^^^^^^^^ This also helps to encapsulate this thread
This is wrong. Precursor availability is not more important than a core element of the game world.
No, but it is more important than the trading post. People around here insist that making precursors super-available would wreck the TP like Scarlet wrecked Lion’s Arch, and maybe they’re right, but even if they are right, it’s a change that needs to happen. Let the damage come, let the damage be repaired, we’ll move on.
That’s exactly why it won’t happen … while you may think this anarchist approach to the economy is OK because we will recover, it’s not the philosophy Anet has for it. Clearly, you have ignored the statements made by JS about how Anet values market stability and factored this into your thinking. This is why your position on the topic is considered to be a joke.
such as they are created with very little link to peoples actual desire for them. (the cheaper ones)
Really? Why aren’t people rushing to make underwater legendaries with those precursors being so cheap? It’s because a lot of people don’t want to make them.
So we all agree it is a demand issue?
i should say they are supplied in a way that causes inconsistencies in value.
You sir, are all over the place. It is not a supply issue.
problem has little to do with the price of the cheapest precursors, and more to do with the demand vs supply of the more expensive ones. Your example actually highlights how precursors are supplied in a way that is inconsistent and causes an unstable price.
Precursors are all supplied in a consistent manner, whether through forging or drops. The price of precursors are stable too. The highly demanded ones have spiked in price a few times based off of complete system(wardrobe) changes but then they have stayed stable.
Precursor availability is more important than the trading post.
This is wrong. Precursor availability is not more important than a core element of the game world.
Proposed Overview: Guild Vs. Guild Arena tied into guild housing
Goal of proposal: To satisfy the current demand for a dedicated GvG arena.
Proposed Functionality: With the possible future guild housing that is in discussion Anet could tie in a map that guilds could have access to for GvG. The capacity of the map could be based on a license paid for in gems similar to the private arenas in Spvp. These maps could be created on demand through an access point/portal in the future guild housing.
(TBH, Anet could just copy/paste the arena from Obsidian Sanctum as its own instance, or take a few common open field areas where fights happen)
Associated Risks: More gem sales and possible returning players.
I think there is another post about this somewhere. I dont think there is an official position othere than talking about the TP and the market.(usually complaints about the price veiled as issues with the drop rate) This video might help you understand what I’m talking about.
I’ll just leave this here.
Well, my math was a bit easier, i guess:
When using forge stones you need 3 weapons for the first attempt and 2 each for attempt 2-127 because you always get 1 exotic weapon from the previous attempt.
so 2*127+1=255duuuuuuude. you remind me a story my precalc highschool teacher told us. went something like this:
Little Johnny was a know-it-all, his math teachers hated him, because they would ask him a question and he would fire back the correct answer right away. Mr. Krabs got annoyed by this, so decided to give Johnny a problem he couldn’t do quick: add up all the numbers from 1 to 100. Assuming this would take an hour, he left Johnny to it. 2 minutes later, Johnny comes up with the right answer: 5,050. Mr. Krabs is dumbfounded and demands who helped him cheat. Johnny explained: 1+99=100, 2+98=100, … , 49+51=100. 49×100+50+100 = 5,050.
I shall use this forbidden knowledge wiselyIf I was Johnny, i would calculate:
1+100=101, 2+99=101…50+51=101
50*101=5050
I wouldn’t be Johnny. He got his lunch money stolen and wedgies….
What happens when a commander map hops and responds to defend? Do the upgraded NPC’s just disappear when the defending team is not outnumbered? do they scale down when more PC’s are in the area of the objective?
Bad idea. If you want a reason go to the population balance thread and find anything that references “destroying communities” and why that would be bad.
This game has no community. PvE and EOTM is a mix. Players get to group and talk with their enemy even when in WvWvW. Server transfers cause large numbers to people to hop around constantly. Or, Joining guilds across servers. As a matter of fact, this MMO has the worst sense of community I have ever seen in any of the MMOs I have played.
That is pretty much a slap in the face of any of the server organizers or WvW players who setup and run the community websites and maintain the public server VOIP’s.
I dont understand how being able to communicate cross server is a bad thing, even in WvW.
The multiguild thing I wont disagree with. An old GL of mine hated that, but he was a GL of a multi game guild.
LOL PvE and Eotm……This population draft would have no impact on that so please try to stay OT.
Bad idea. If you want a reason go to the population balance thread and find anything that references “destroying communities” and why that would be bad.
The build doesn’t matter. This is a dodge/active defense issue. There is no reason you should be dying that fast even in zerk gear. If you are on zerk thief you need to disengage the second you take damage and reset because you cannot take any pressure. You should also be choosing your targets better. Use your surprise spike damage to finish someone off, not open up on someone.
Apparently you can’t call this thread what it is without being infracted… so done “communicating” on these forums.
Maybe adding something constructive would help instead of yelling “troll thread”, which it isn’t, would help with you posts longevity.
90 gold is a reasonable price to pay for a pre if all one wants is the achievement points. It is also not that expensive of a task either at that price.
I have a lot of old listings that i cant see. I am missing a ton of crystal quartz I posted when the price plummeted which doesnt matter but i cant find the lyss i posted for sale either. this means I cannot realist it at a lower price.
I think it is fair to say that Penguin has no interest in “meaningful debate,” if he did his repeated stand of “some Precursors can be bought for cheap" would take into account he dozens of times people have pointed out how meaningless that statement is.
“some Precursors can be bought for cheap" 100% accurate.
You want dusk cheaper.
How about greens and blues?
I salvage some greens (all light armor, heavy chest pieces and greatswords) but it seems it’s more cost effective to sell all the blues and most of the greens. I tried salvaging all greens and while I got some luck out of it, the mats I got didn’t cover the cost of the items salvaged.
(My luck is about 140-141)
I forge all my greens unless they are cloth. you get about 1 rare/16 greens.
As someone who plays with a couple of characters I have to admit it’s a minor inconvenience to swap siege between characters, but seriously folks, there’s much more major changes needed than this. I consider it a minor quality of life improvement, I wouldn’t want major time dedicating to this when there are huuuge problems with WvW at the moment.
But this could be a step in the same direction with regards to functionality as unlimited tools and salvage kits being account wide.
Ok, what about the opposite then, what if they just dropped the T6 requirements to 100-125 each rather than 250 each? They did a similar thing with Unidentified dyes.
They also massively reduced/restricted the drop rate for unid dyes.
And as has been explained so many times that you’d think even the shortbus would be able to grasp it, The point is NEVER “to get a precursor of any type,” it is ALWAYS to get a specific precursor, the one that turns into the Legendary that you want. Until you can toss ANY precursor into any legendary recipe to turn out the one you want, your whole “there are some precursors that are relatively cheap” argument is entirely pointless. Buying a dozen Venoms won’t get you any closer to owning a Twilight.
And again, like the wheels on that short bus going round and round, It isnt that the price of precursors is unacceptable to you, it is the precursor you want(and most others want, DEMAND not supply) that is too high of a price.
The things you mentioned previously are isolated, so when they introduced them, they didn’t affect anything but the singular categories; e.g. introduction of dyes, only affects dye prices.
I am on the side of precursors keeping the status quo, but this statement is untrue. The dye change had an effect on the cooking material market. I made a lot of gold off truffles as well as mint.
Those are isolated markets. T6 materials are not.
All the mats that are used in dye crafting saw some heavy instability after the dye change. Those were the 2 I personally made gold off of. The following quote is still incorrect.
The things you mentioned previously are isolated, so when they introduced them, they didn’t affect anything but the singular categories; e.g. introduction of dyes, only affects dye prices.
The things you mentioned previously are isolated, so when they introduced them, they didn’t affect anything but the singular categories; e.g. introduction of dyes, only affects dye prices.
I am on the side of precursors keeping the status quo, but this statement is untrue. The dye change had an effect on the cooking material market. I made a lot of gold off truffles as well as mint.
dedication and organisation wins the day
Numbers and Off PRIME coverage wins the week
Server merge/alliance/player cap solves nothing. Because you cannot prevent people from stacking. If you let it, they will stack.
How would a player cap not prevent stacking? It won’t fix everything that is wrong with WvW, that wasn’t my intention when posting this idea, but the one thing it will definitely fix is player stacking.
I think if ANet thought this was a viable solution they’d have done it already. I can’t imagine they haven’t tweaked the numbers at least once (most likely more) since release. I’m with the folks on tier 1 and 2 servers that already have a more robust WvW community that are against just a flat out cap. Half-baked solutions like this is what we have come accustom to seeing in the game anyway, so it’s kinda sad we have to dumb down suggestions for fixes since the probability ANet might implement them is higher.
I can’t argue that point. I’ve said before that the reason I proposed this solution is because it would be easy for them to implement, and even though it would upset some people, it would be effective.
I don’t agree that Anet would have implemented this already if they thought it was viable. Everything about WvW seems to be geared towards encouraging players to stack to win. It seems like they put the money they can get in the short term through transfers above the over all health of the game mode.
They have lowered the map cap in the past. For a while it was around 60 on the bl’s. This did not cause the servers to destack like you assume it would.
How to say this politely. Nothing in this thread is an actual solution to the population imbalance. Nothing adresses the 24/7 nature of WvW. There are only 2 solutions and neither will be implemented. Removing the aoe cap to make the difference in population moot or redoing the entire server architecture to make a true global wvw system and not this US and EU server crap.
Anything else will do nothing, but create more queues during primetime and still not enough people during off hours or create wins by some sort of point algorithm eventhough you got trampled all week anyway.
All this talk about alliances and grouping does not take into account that people are still going to play at teh time they always do and thus it will never be a solution. The population needs to be spread over timezones not just servers to truly fix an imbalance. removing the aoe cap would be second best, as it would give people a chance, though most liekly still lose in the end.
THIS is what ive been saying.
Samis, Kovu, and Jim Hunter are all talking about weighting PPT based on population. I’m pretty confident that this is a terrible idea. Why?
Elitist guilds trying to bully people out of WvW because they aren’t efficient enough.
Any change to the scoring system should ensure that it’s always better to have more players. There should never be a case where you can attain a higher score by having fewer players.
The current scoring system ensures that the server with the most players in the right timezones wins. This is a big chunk of why WvW is so damaged at the moment.
It shouldn’t be the case that a server can lose every fight but still win the match.
FTFY
The issue that causes the unbalancing of WvW is not over all population of a server, but “Off Prime time population”. Whether it be NA servers or EU servers, the matches are almost entirely decided by WvW activity during Off peak hours for whatever region you are in. Whoever can get closest to 24 hour coverage wins, as evidenced by NA T1 and the efforts all servers put in to shoring up weak time zones.
Merging servers would simply induce queues for the NA population of those servers yet would not fundamentally effect their performance with regards to end of week score. “Night Capping” would still be an issue because there is simply not enough Off-prime time WvW players to go around.
I am not advocating for any solution because this is beyond my abilities to solve. But This is the CORE issue when it comes to score and PPT and all things encapsulated in “winning WvW”
If the end result of fixing population imbalance is to have competitive matches then THE ABOVE NEEDS TO BE ACKNOWLEDGED AND ADDRESSED.
You can NOT find a solution to this problem, ergo not part of this thread.
There is simply not enough Off Primetime population to go around to make matches competitive. Even if they “merged servers” or made “battlegroups” there wouldn’t be a big enough Off Prime time population to make more than 1 tier of competitive matches like it is now. The servers that are T1 have LOTS of coverage 24 hours a day, BUT no server is running queues all maps all day everyday or anywhere close. Look at what Mal said on the WvW forums about how much planning and organizing for coverage they did in preparation for this season to fill in the gaps BG had in their coverage. Look at JQ, arguably the king of T1 riding on the back of their monster SEA population. They get it. So does BG, BG specifically went for a Russian team in Season 1 to counter the SEA timezone of JQ.
This is all from looking at PPT and scoring and the whole 24 hour aspect of 7 day long matches.
tl:dr WvW cannot be competitive until population imbalance through ALL time zones is addressed
I heard they want to make 24 man group using soon to be private squads with other improved commander tag functionality.
and they are gonna get the green tag made too :/
Balanced populations means more servers to fight. This will help reinvigorate WvW, and when I say WvW I mean all of the servers.
It is impossible to balance the servers because there are not enough OFF prime time players to go around. population balance for WvW in it’s current incarnation is impossible because there are not enough people to spread to all the servers. If t1 had 3 servers with true 24 hour queues everyday then yes it may be possible, but we dont…
We’re fighting BG/JQ this week and even those guys don’t have insane off hour coverage everybody thinks they do. WvW is very dead compared to a year ago.
as was posted from an sos person.
Okay.. once again.. People have offered suggestions on how to deal with overnight coverage. Feel free to read through this entire thread and you will find many solutions to that problem.
However what I am talking about is the overall population imbalance among the servers. Compare BG to ET, if ET had all of their WvW players on and BG had half of theirs BG would still completely out man ET. This is just a ridiculous situation that was created by people bandwaggoning to the top servers and it gets worse with every tournament.
Now we can carry on with stale matchups, only seeing a new server when 1 implodes and another becomes the new bandwaggon server, until people get completely tired of the same fights and give up on the game. Or we could proactively try to fix the problem that free transfers and tournaments created. That is what I am trying to do.
It isnt overnight coverage only. It is also morning(SEA) and afternoon(Russians, <3 ZDs) and early evening(Europe) coverage if you are based in NA. Also know as 24 hour coverage. If you cannot understand that concept then why would I take anything you suggest seriously. The other suggestions fundamentally change the WvW game mode into something else, which is why I don’t acknowledge them as options.
Originally WvW matches were going to be 2 weeks long. That’s what was said at release. Persistent 24 hour warfare, was another tagline or something like that.
You make a point about how ET would get smashed by half of BG, which is true during NA, but the rest of the day from 2AM EST to 6PM EST BG would pvd because BG has off hours. You say you want to " fix the problem that free transfers and tournaments created." but the real problem is inherent to the 24 hour WvW game mode. There are not enough Off prime time players to balance with regards to the number of NA prime time players. the disparity is too great. This has become even more apparent since gw2 china opened and there are less ocx/SEA forces out throughout the day.
i don’t remember DB ever be in T1….. highest was T2.. if you were referring to this http://mos.millenium.org/na/matchups/history/89 thats just some RNG match up. to qualify to be a T1 server it need to be in rank 1-3…. DB highest was rank 4. T1 match up yes, T1 server no.
Yeah, it wasn’t a T1 server. I didnt claim it was either, but there is only one T1 match and if you are in it you got to T1. Work on your reading comprehension and stop quibbling about superfluous details. IOJ wasnt a T1 server either when they went to T1 while I was there. Both of those servers fell apart after the T1 servers crushed them though. You can see if you look over the week there that you linked that Db’s SEA could barely hold on against BG and SOR and Db’s SEA is what carried them that high because NA could never get it together.
Balanced populations means more servers to fight. This will help reinvigorate WvW, and when I say WvW I mean all of the servers.
It is impossible to balance the servers because there are not enough OFF prime time players to go around. population balance for WvW in it’s current incarnation is impossible because there are not enough people to spread to all the servers. If t1 had 3 servers with true 24 hour queues everyday then yes it may be possible, but we dont…
We’re fighting BG/JQ this week and even those guys don’t have insane off hour coverage everybody thinks they do. WvW is very dead compared to a year ago.
as was posted from an sos person.
Even T2 is completely a barren wasteland anything after midnight PST up until like 9am (SEA timeish). I don’t understand why these lower tier people think there’s enough people in WvW in T1/2 to pad 24 hours a day on 24 servers and STILL have WvW be enjoyable for non-NA prime players.
We’re fighting BG/JQ this week and even those guys don’t have insane off hour coverage everybody thinks they do. WvW is very dead compared to a year ago.
This thread isn’t about the overnight coverage issue. This thread is the population imbalance issue. A clue to that was the thread title.
Both issues are important, as are many of the other things that people have brought up in this thread like hard rezzzing, rally mechanic, PPT issue, etc. and all of these will need to eventually be addressed.
But we need to take this 1 step at a time and propose solutions we can realistically expect to be implemented. When I say realistically I want everyone to keep in mind that it took 2 years for colored commander tags.
I was told here
https://forum-en.gw2archive.eu/forum/wuv/wuv/Population-Imbalance-The-real-issue/first#post4442841
to post in this thread. How can you possibly say that 24 hour coverage is unrelated to population imbalance? That is truly mindbogglingly wrong.
WvW win = Off Prime Time coverage.
There are simply not enough off prime players to balance a 24 hour game mode. No matter how hard a server gets stacked if it doesn’t get stacked in the timezones it needs coverage in it wont have any effect on the end of week result. You could merge ever server from t2-t8 and none of them would be able to compete with BG or JQ because of their off NA prime coverage. All it would do is create queues during NA and force the “Blob meta” into those servers because of the influx of active WvW participants during that timezone.