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Requesting a balance....

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Posted by: frans.8092

frans.8092

Scared our troll class might be fixed? …

Don’t post random hate in my thread, …

Pot, Kettle, Black.

As a Human, do you hate the Charr?

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Posted by: frans.8092

frans.8092

Check again, Jalis himself said when you come with Rurik to them that they are the first actual human dwarf interaction that isnt ore trade/causal greeting cough raid on the roads of the shiverpeaks (thus also seeing a chance to forge a alliance/exploit the humans to kick the Deldrimor dwares butts).

The part I remember is where he, or his brother, says something about honouring old alliances. This indicates there were long lasting alliances between dwarves and humans at the time of the Flameseeker Prophecies.

The Canthan dredge got exterminated/vanquished (by us and our Kurzick friends/rivals if you remember it right)

Pretty sure you’ll find some more when you go back. Just like you didn’t drive the Charr from their strongholds permanently (doing so would have given the conflict quite a different direction)

… and for the tyrian dredge not to be isolated is like saying that the jews in ancient egypt werent isolated,

They were enslaved by the Stone Summit, working for them implies they had access to dwarven tools and technology.

yes ok they did share the same geographical space but except for some harsh whipping they were still isolated and they still didnt stagnate in terms of evolution, in fact their whole sonic engine trick they are using for everything is far away from dwarwen brewing machines.

Evolution is an entirely different beast, which plays no part over the few generations between Prophecies and GW2. That aside, dwarves had more the just brewing machines – they had gunpowder, or something similar, which we used as ‘Powder Kegs’ to blow up stuff – and while I am sure the Dredge had their own ideas and developed their own unique tech, one can assume they had access to more dwarf knowledge then the Priory.

Time to suicide[Back to D/P]

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Posted by: frans.8092

frans.8092

Do any of these builds work with full PvT gear? Or would I need to switch to berserker?

Can you be more specific about which builds?

In general PVT works fine for builds requiring Power, except maybe some builds that depend on a lot of on-critical effects. Just give it a whirl, switching armour is a lot more expensive then switching traits.

Make Unload a "Charge up Attack."

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Posted by: frans.8092

frans.8092

Is the fury applied before or after firing?

Rage as a form of fun?

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Posted by: frans.8092

frans.8092

So I ask, why does this class exist at all? When they are so outside the scope of the other classes?

You are on to them, it’s to annoy and enrage bad players in the desperate hope they might try to improve. Or bash their keyboards. Either way improving the general quality of the player base.

You asked.

Berserker, Knight, or Valkyrie?

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Posted by: frans.8092

frans.8092

Comparison of numeric vs. percentage attributes

I use the karma Soldiers armour with Knights leggings and (mostly) Berserker trinkets.

Requesting a balance....

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Posted by: frans.8092

frans.8092

Hardly anything like stealth, in GW1 Shadow From saw no use in (competitive) PvP, only PvE.

Optimal cd gear for high dmg/def

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Posted by: frans.8092

frans.8092

Remove Stealth

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Posted by: frans.8092

frans.8092

… Also, maybe ~1 sec revealed when exiting stealth without attacking (to prevent C&D chain, because that’s super annoying, even though counterable) …

I don’t get this, C&D stealth chaining is on a 4 second cycle which should be super easy to time a dodge, or a blind, on. This is about player skill and the game should never be dumbed down to eliminate this.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Which clearly states that Cantha is cut off from the rest, not that is was sunken. It also states that occasionally Canthan sailors make it to maguuma’s southern shores.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Both dwarves and dredge were isolate from all other species for hundreds of years *only getting seeing some travelers from time to time,

During – and before – the time of GW1 the Deldrimor Dwarves were allied with Ascalon and what we see from them doesn’t appear ‘isolated’ at all. The dredge in the Shiverspeaks were enslaved by the Stone Summit, not quite isolated. Not sure how much dealings these dredge had with others, or their cousins in Cantha. Either way, the Tyrian dredge had intimate knowledge of the dwarves in the Shiverspeaks, and presumably their technology.

What is the deal with this culture?

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Posted by: frans.8092

frans.8092

… On the thief forums I see something else entirely. I think it’s closer to 50% of people interested in sharing ideas and pushing the game forward, and the other 50% trying to shut them down. I get the feeling that while I gravitated to the thief because of the unique playstyle, others just did it because they like kitten ing people off.

It’s because of all the non-thieves that come here whining about how they can’t play against thieves and demand everything about the thief needs nerfed. That’s why.

Even this thread is used as an excuse to complain. Wait, those posts are off topic aren’t they?

(edited by frans.8092)

P/D Sigils and Runes?

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Posted by: frans.8092

frans.8092

For solo use (WvW) depending on traits (max 30%) and expected food (40%), 1 Sigil of Agony (10%), then pick pairs from Rune of the Centaur (15%), of the Krait (15%), of the Afflicted (15%), or of the Mad King (10%) to increase bleed duration to match a multiple of 25% (because of the base 4 second duration, every 25% adds one second). Then push Condition Damage, Toughness, Power, Healing and/or Vitality (Carrion, Shaman, Apothecary or even Soldier), as long as it has no Precision (what were they thinking?).

For group settings you may be better off pushing Condition Damage rather then Duration as increasing duration effectively occupies more of the 25 stack limit.

(edited by frans.8092)

confused about racial skill

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Posted by: frans.8092

frans.8092

It’s something for the engineer profession.

Toughness = aggro?

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Posted by: frans.8092

frans.8092

Maybe if you buff toughness you should welcome a role as aggro-magnet?

Toughness works best when combined with frequent in-combat heals because reducing incoming damage increases the effectiveness off healing. If you solo roam PvE and rely for your healing mostly on between-combat regeneration toughness adds less to your effectiveness then when you frequent engage in longer lasting (attrition) fights in events. dungeons or PvP

The question is begged...

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Posted by: frans.8092

frans.8092

Why not just remove thief altogether?

They intend to, these supply traps are a step to justify the coming actions:

Hi again everyone,

I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.

Hugh

I doubt they hadn’t seen the opportunities stealth offers in deploying these traps and I don’t think they’ll change the traps …

Traps?

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Posted by: frans.8092

frans.8092

I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.

Hugh

You mean, you didn’t really think through on the consequences of adding these traps? Or how they could be used?

Why so little venom shares in dungeons?

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Posted by: frans.8092

frans.8092

Now I am by no means an expert in theory crafting everything thief… But why don’t more thieves run a venom share build in dungeon? …

One reason, because it’s useless anywhere else, another because it requires more coordination then is usually available in the kind of pick-up groups you are talking about.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

And saying they were swayed by the Titans would be like saying a terrorist was being swayed by an arms dealer. They already want to destroy, the dealer(Titans) just gave them the means to do it.

I thought it was no coincidence that the Titans appeared at that time. It did set a lot in motion. Wasn’t Abbadon involved in it?

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

… According to your posts however because they do not build structures that stay in one place they have no right to the land. …

I never said that. Please reread my post.

The lack of structures build by Charr could be explained if they were nomadic. That is basically what I said. Glad you agree.

That said, it’s fairly hard for newcomers to spot that the land they’re about to build on was used by a nomadic tribe earlier. I can see a clash of cultures being inevitable.

Missing Backstab should reveal

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Posted by: frans.8092

frans.8092

I think, with the anti-stealth traps this discussion has become obsolete.

30 seconds of revealed for 500 Karma. [merged]

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Posted by: frans.8092

frans.8092

Well I proposed to make revealed duration proportional to the time spent in stealth ….

Then thief would be deleted because of fast rate C&D-Backstab chains

Anti-Stealth Traps?

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Posted by: frans.8092

frans.8092

Mind answering (1) so I can better reply to you?

Your translation from cooldown time to initiative via initiative regeneration. You’ve been using that in a number of posts, but if you follow the quote-link you’ll go back to a lengthy post of yours on the previous page

I believe the comparison of initiative to cooldowns was later elaborated on by me

While I admire your dedication and respect the work involved, mixing math with very specific play use-cases is always prone to … mistakes. I doubt this specific use-case sees much use in actual gameplay.

(edited by frans.8092)

Anti-Stealth Traps?

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Posted by: frans.8092

frans.8092

(3) Using math isn’t a “trick”.

The math is not the trick, but the translation between two cost systems is. A trick is not a negative within a math context btw.

Anti-Stealth Traps?

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Posted by: frans.8092

frans.8092

Lol, you can trash your math-trick now, you can’t compare cooldowns with initiative with this trick. Low cooldown skills can be spammed and chained in between long cooldown skills without the spam limiting the use of the long cooldown skills. A luxury you don’t have with the initiative system.

30 seconds of revealed for 500 Karma. [merged]

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Posted by: frans.8092

frans.8092

Of course the problem is it takes 4 seconds to place those traps, so once you see a veil it will be too late.

They last for an hour. It can be placed beforehand with proper scouting.

Is it like other traps where you can only set one active at a time and setting another destroys the first?
Seems like something you’d want to know

Stealth "ripples"

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Posted by: frans.8092

frans.8092

You can’t have a little bit of stealth.

/thread

Transition to assassin and the repercussions.

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Posted by: frans.8092

frans.8092

… how would it (assassin) compare to Gw2 thief? …

Not much.

They’re different. I never liked assassin in GW1 but thief is fun to play with. That said, I disliked the dagger chains mostly and those are far less present in GW2.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

… if you are stating that you don’t need to consider intentions or “context” while responding to posts then so be it.

Once more you claim I said something that I didn’t. I have not said I do not consider context, I said: “I read posts, not intentions”

Does intention have another meaning for you?

Free from Cobuild’s English Dictionary:
intention

  1. An intention that you have is an idea or plan of what you are going to do.
  2. If you say you have no intention of doing something you are emphasizing that you are not going to do it.

It’s “personal touch” that you described as being so horrible and it’s snide personal touch. I matched it. Personal touch is consistently snide will get like response from me.

Incorrect. The ‘cute’ was in reaction to your personal flavouring and directed at your posting style, not your person. You on the other hand were consistently directing remarks at my person.

I misunderstood you. I assumed you would take posts in the context they were delivered.

legitimate post. I actually did misunderstand you because i had assumed you would take my posts in context. But you just now seem to say you wouldn’t in this post.

More snide remarks while and trying to justify your own attacks.
No, your “I assumed you would take posts in the context” was there as a personal touch, and nothing else.

So you finally read it. Why are you still arguing against the context then?

Honest question. I was baffled about your approach to context.

Do you actually know what context means? Or is that another word you like to throw around, like your slightly off use of ‘intention’

It’s not an honest question, with “you finally read it” you imply I disregarded good forum manners. Personal touch.

Wow. You really don’t read the posts, do you? The entire post of mine that you quoted was speaking to whether or not the charr were nomadic. Did you just pick my post out of a hat? How did you even get that far without knowing that?

direct response to your personal touch of ‘cute’. I haven’t deviated from your attitude toward me. “And it’s posting style, not person btw”.

The use of ‘cute’ was, as stated before, directed at your style of posting, and commonly not unfriendly and casual in it’s use, while you go at the person. There is a huge difference in your attitude and mine.

You hardly post anything but that kind of crap. So, I am not sorry for loosing my patience with you.

I’m okay with that. You reported and the mods will decide if your own personal touch is hypocritical, considering your report.

I am not, but I have no need to waste energy on you and will take the short route.

Missing Backstab should reveal

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Posted by: frans.8092

frans.8092

The conditional set up is getting through the first 2 attacks.

Missing one doesn’t break the chain.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

it’s about the context. You made a wrong assumption about my posts intent so I corrected the intent, validated my intent with another post that confirms what I was actually saying and referred back to the 13th.

I read posts, not intentions. You referred to the 13th post up, the post I originally replied to, if another post more clearly stated what you wanted to say you should have pointed there.

I haven’t made a single comment about your person..

You made a comment about how many friends I must have. You called my post “cute”. Like I said, the mods will decide.

Oh yeah, “cute”, that’s so horrible. It’s about posting-style, not your person, btw. Lets remind you of why I made the friends comment:

I misunderstood you. I assumed you would take posts in the context they were delivered.

So you finally read it. Why are you still arguing against the context then?

Wow. You really don’t read the posts, do you? The entire post of mine that you quoted was speaking to whether or not the charr were nomadic. Did you just pick my post out of a hat? How did you even get that far without knowing that?

You hardly post anything but that kind of crap. So, I am not sorry for loosing my patience with you.

How to balance out Thief

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Posted by: frans.8092

frans.8092

My advice would be; make Shadow Refuge only stealth within its radius, it shouldn’t stealth you for an extra 10s afterwards. This still makes it a brilliant skill to recover or to resurrect people.

4 seconds of stealth is not something you’d use a utility slot for. Without the additional stealth once the skill ends it is not brilliant, not even mediocre, even blinding powder would be better then that.

Being able to get away from a fight is a central theme for the thief. It’s this ability that compensates the lack of defensive boons.

“Out of combat” health regeneration is also pretty stupid, every class has a healing skill, in PvE this is completely understandable, but IMO it has little place in PvP. It just makes it easier to reset a fight and come back fully restored.

That is a mechanic shared by everyone, if your opponent gets out of range, you both restore health. It’s quite obviously intentionally done that way.

Still d/p is pretty overpowered and has become the new “meta” for thief, one of the major issues is blind with this.. the blind is way too powerful.

This surprises me, I’ve used it in PvE a while and it could take out almost anything, but it was so boring. It works in PvE because AI tends to linger in the blind field, something a player wouldn’t do. I think.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

1st page. 2nd post up. I have no problem with them being nomadic. Reread my posts. I said there was nothing that says they definatlly were. But I acknowledge the possibility by saying that even if they were it wouldn’t matter as far as the conversation goes.

Oh, now it’s about another post, a while back you complained about me not properly responding to the 13th post up.

If you’ve reported me for my personal touch, you may want to edit your own posts.

Not once have your reactions had any bearing on the content of my posts. Your posts are either about perceived flaws in mine, or my person.

… I don’t see how I have deviated from your own attitude towards me.

I haven’t made a single comment about your person.

You seem to keep changing the goalpost …

I think you just switched from 13th up to 2th up….

so now what you claim was your intent doesn’t even speak to my post that you quoted.

I can’t help you in reading my words.

… if you have a problem with me informing you that I am willing to dissect the post to show you how it is irrelevant, that was a real offer.

I said so, didn’t I?

… I saw no need to because it seems pretty apparent what your intent was but I was willing to accommodate you. But like I said, I’m happy to let the mods settle it.

Really, what is my intend in your view?

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Frans: All you’ve done now is describe how you weren’t even addressing the post of mine that you quoted. Are we done? If not, I can dissect that last post and point out how it is irrelevant if you want. But why bother?

My god. Explain how you feel I didn’t address your post. Without the personal touch.

Probably useless but we try:

a) the charr left no structures in the area’s they were supposed to have lived in before the humans. Nothing.
b) the charr had no structures, except those mode of wood and hides in the area they occupied during Eye of the North

These observations support the notion that they lived nomadic rather then that they settled. They were hunters, they wouldn’t have found sufficient prey to hunt if they stayed in one place.

What’s your problem with idea the Charr lived nomadic?

Btw, I’ve reported you for the personal touch in your reactions.

(edited by frans.8092)

Missing Backstab should reveal

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Posted by: frans.8092

frans.8092

  • What currently happens when the Thief has their backstab blocked, dodged, etc? Oh yeah, the thief immediately backstabs again.
  • What happens when a warrior’s burst skill is blocked, dodged, etc? It goes on cooldown

Afaik no #1 weapon skill has a cooldown. Backstab is a #1, without inititiave cost. Miss any other weapon skill and the initiative is wasted, like the cooldown timer starting on other weaponskills.

Strange comparison you make here.

What heal do you use for PvE?

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Posted by: frans.8092

frans.8092

Withdraw
With Vigorous Recovery and Runes of Altruism, Vigor, Might and Fury on heal.

Missing Backstab should reveal

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Posted by: frans.8092

frans.8092

I think in the current rule-set backstabbing a pet already breaks stealth and puts the thief under revealed?

Missing Backstab should reveal

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Posted by: frans.8092

frans.8092

The 10 backstabs in a row was an exaggeration to show my point, but it definitely is not uncommon to see thieves stealth for an extended period of time using hs > blackpowder, shadow refuge, C/D as soon as stealth runs out, or simply chaining stealth cds like HiS allowing for a very large window for making as many backstab attempts as wanted without punishment.

I think it’s better to try and counter / evade the Cloak & Dagger. It’s likely easier as well. In a prolonged C&D chain the C&D’s will follow up on a 4 second interval. Failing their C&D will also eat half their initiative bar and possibly break the chain completely.

(edited by frans.8092)

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Wow. You really don’t read the posts, do you? The entire post of mine that you quoted was speaking to whether or not the charr were nomadic. Did you just pick my post out of a hat? How did you even get that far without knowing that?

Ah, what a lovely tone. You must make many friends.

I am sooo sorry for not reacting to all of your points, but 2 and 3 simply were not interesting, with 2 akin to saying the sky is blue and 3 is just bs. In 1 at least you tried to make a point against the idea that they were, or could be, a nomadic people by pointing out that the ‘ecology’ doesn’t support the idea that they didn’t build structures. Truth is that, as far as I remember from GW1 we do not see any Charr structures that could not be moved easily. Which is what you’d expect from a nomadic people.

Wood and hide is stone age culture. You described it, I named it.

I see, not an association that was obvious to me, the Stone Age is the name of a period in human history, wood and hides are building materials that are use to this day.

I described what is observable in GW1, Charr use those materials throughout Prophecies and Eye of the North and while non-nomadic cultures may use these materials as well, they tend to use other materials for their structures, like stone.

So you finally read it. Why are you still arguing against the context then?

Wrong, you finally realize I read it before making my post. And where am I arguing against the context?

Nomadic or not, the ‘ecology’ as presented in GW1 can not lead me to the conclusion that they build (lasting) structures and while the absence of such structures in Ascalon at the time of GW1, and after 1200 years of humans living there, doesn’t support the conclusion that they didn’t build them, there were none in Eye of the North to support the idea that they did build lasting structures.

Now it’s “lasting structures”. Got it. You are right that wood and hide doesn’t last and needs to be maintained. what exactly is your point? That they didn’t build stone structures? So what? How does this relate to the post you quoted?

Ás far as I am concerned, it’s always been about lasting structures, that follows from the context. You asked: “How do we know it was unsettled?”, to which Gandarel replies, “They were nomadic savages with no sturctures built there”. He points out, I think, the lack of Charr structures in Ascalon (and beyond) and given the timeframe he would be referring to lasting (really long-lasting) structures.

I dunno, but, eh, from my post, that you obviously didn’t read before mentioning some 13th post up:

" if it is about subduing a foe who can stand against them"

Now, what was it in this 13th post that you felt needed attention?
You still want to say something about reading posts?

Absolutlly. Read the entire post. That how it was given so that’s how it was meant to be read. It addressed you posts already. Before you ever quoted it. You argued that the war wasn’t about taking land back while I had already said it was about taking land back AND something else that isn’t disputed.

Both points were in my post:

“Neither Kryta nor Orr had ever been Charr territory, so no, it was not about ‘taking land back’. And if it is about subduing a foe who can stand against them, then that is a very good reason to annihilate them rather then try and make peace with them.”

I’ll lay it put for you:

“the war really was about taking their land back.”

“Neither Kryta nor Orr had ever been Charr territory, so no, it was not about ‘taking land back’.”

“And subduing their most threatening foe”
“And if it is about subduing a foe who can stand against them, then that is a very good reason to annihilate them rather then try and make peace with them.”

Which is proven by the ecology. But you seem to think that there’s some sort of dispute about subduing humanity.

What gives you that idea?

You feel it’s cause to continue the war with charr? Cool story bro. How does that relate to my post?

Context perhaps? This is a thread about ‘hating Charr’, within a story-setting where this age-old war is pretty big deal.

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Why would i google for something completely unrelated?

I said nothing about being nomadic, I made a comment on their (building) structures. I have to ask again, where are the examples of Charr structures made of more then wood and hides? It’s a fairly remarkable and distincive feature of the Charr in GW1 that we don’t see any.

I misunderstood you. I assumed you would take posts in the context they were delivered. It seems you are actually saying that stone age structures aren’t considered “real structures”. Why not?

That’s cute, now I am taking posts out of context, while the only one actually taking what is said out of context and deliberately misreading posts is you. Spoken like real politician.

Many stone age structures still stand, but I haven’t said a word about ‘stone age’ until now. I commented that the Charr in GW1 didn’t seem to have build any lasting structures. Everything we see from them is made from wood and hides.

This was in response to your “Do we know they were nomadic? Or that they didn’t build structures? Nothing in the ecology says that.”, which was in reply to Gandarel’s “They were nomadic savages with no sturctures built there, just considered that land as theirs, which they took from the Forgotten.”.

Nomadic or not, the ‘ecology’ as presented in GW1 can not lead me to the conclusion that they build (lasting) structures and while the absence of such structures in Ascalon at the time of GW1, and after 1200 years of humans living there, doesn’t support the conclusion that they didn’t build them, there were none in Eye of the North to support the idea that they did build lasting structures.

if you can’t be bothered to read the posts in the thread you are trying to discuss, why bother? I know I won’t.

I dunno, but, eh, from my post, that you obviously didn’t read before mentioning some 13th post up:

" if it is about subduing a foe who can stand against them"

Now, what was it in this 13th post that you felt needed attention?
You still want to say something about reading posts?

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

Have you not played GW1? Did you see any Charr structures other then those made from sticks and hides?

Feel free to google any number of ancient cultures who weren’t nomadic and were still limited to stoneage technology. Beside which : being nomadic doesn’t mean land isn’t yours. it just means you choose to use it differently.

Why would i google for something completely unrelated?

I said nothing about being nomadic, I made a comment on their (building) structures. I have to ask again, where are the examples of Charr structures made of more then wood and hides? It’s a fairly remarkable and distincive feature of the Charr in GW1 that we don’t see any.

Neither Kryta nor Orr had ever been Charr territory, so no, it was not about ‘taking land back’. And if it is about subduing a foe who can stand against them, then that is a very good reason to annihilate them rather then try and make peace with them.

1st page, 13th post up.

If you can’t be moved to give a link or proper directions you probably don’t have anything to point at. Why bother at all.

So, without counter, neither Kryta nor Orr had ever been Charr territory, so no, it was not about ‘taking land back’. And if it is about subduing a foe who can stand against them, then that is a very good reason to annihilate them rather then try and make peace with them.

(edited by frans.8092)

thief restealthing after .5-1sec, possible?

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Posted by: frans.8092

frans.8092

This is not normal. I have experienced this too, a group of 5 chasing the thief while he took out a mesmer and my thief while spamming emotes. After checking combat log, we noticed he was also immune to all the aoe by the mesmer.

Are yo serious? A group of 5 who couldn’t prevent a thief from killing and stomping one of them with C&D? I mean, C&D is like 3-4k every 4 seconds, the 5 of you together should be able to out-heal that, no? Nobody had blind? Aegis? Something defensive?

As a Human, do you hate the Charr?

in Human

Posted by: frans.8092

frans.8092

1. Do we know they were nomadic? Or that they didn’t build structures? Nothing in the ecology says that.

Have you not played GW1? Did you see any Charr structures other then those made from sticks and hides?

4. the war really was about taking their land back. And subduing their most threatening foe. before humans came, charr either killed or dominated their foes within their own borders.

Neither Kryta nor Orr had ever been Charr territory, so no, it was not about ‘taking land back’. And if it is about subduing a foe who can stand against them, then that is a very good reason to annihilate them rather then try and make peace with them.

About crafting, leveling

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Posted by: frans.8092

frans.8092

Ascended items make crafted items obsolete and currently ascended items are trinkets and back items.

Thief pve is now unplayable

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Posted by: frans.8092

frans.8092

… I’m sure, or at least HOPING they’d check the thief section and see all the complaints. Instead of complaining, we could maybe pull some suggestions for Anet if they hadn’t figured anything out yet.

No, don’t be passive and hope for change. Stop logging on, enough people doing that will get their attention.

How did you adapt to the changes?

in Thief

Posted by: frans.8092

frans.8092

How did I adapt? I’ve been playing Tomb Raider since its release and from the looks of this I will not be returning to GW, so, basically I’ve adapted before the changes.

This crap is not helpful.. Your playing Tomb Raider but still on the GW boards… uh huh.

Just looking, I noticed a patch was planned so I checked it out. He asked, I answered, I don’t understand why you are having problems with that.

Are we forbidden to post unless GW is all we play?

For me I am trying a S/P with some better armor and more conditional then the d/d GC I was running.

Aw, blind spam? Man, I ditched that before reaching level 60, it’s so boring. Mind you, D/D burst is least affected by this while S/D (your other sword main) is out of the window.

Sometimes adversity is opportunity and while I don’t welcome the change its forced me to try things that I wouldn’t have before because I was complacent.

Enjoy your blind spam + auto attack.

How did you adapt to the changes?

in Thief

Posted by: frans.8092

frans.8092

How did I adapt? I’ve been playing Tomb Raider since its release and from the looks of this I will not be returning to GW, so, basically I’ve adapted before the changes.

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: frans.8092

frans.8092

Fact is, you hear a few chop sounds, you see the numbers flying, and 1 second later your dead. How is this supposed to be fun?

Rejoice, because thief is pushed into doing nothing but that.

Toughness not mitigate backstab damage?

in Thief

Posted by: frans.8092

frans.8092

This has nothing to do with a warrior, and everything to do with it being my highest armored class sucking down the biggest crit I’ve ever seen.

Difference between light and heavy armor is 300 – on a bunkery build with 3k armor in total that is like 10%.

Sigil of Force > Sigil of Battle

in Guild Wars 2 Discussion

Posted by: frans.8092

frans.8092

At 2000 power, 3 stacks of might is basically the same as 5% direct damage,

You fight with bare hands? Reasonable Attack for anyone interested in these sigils would be around 3000 and at that level the +100 power is more like 3%