Showing Posts For guildabd.6529:

simple buffs

in Engineer

Posted by: guildabd.6529

guildabd.6529

Btw grenade barrage used to throw 7 grenades, not 6. Its missing a grenade.

Expert Examination suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, inflict weakness and vulnerability. (weakness 6s. vulnerability 6s, 25 stacks.)

Will Engineer survive 2017 if unchanged?

in Engineer

Posted by: guildabd.6529

guildabd.6529

I remember when someone asked what is scrappers role in raids, anet answered the role is to break cc bar.
Even then, no one played scrapper in raids. Anet dedices to nerf slick shoes. No one played scrapper still. Anet removes gyro daze.
So what is the role of scrapper in raids now?

(edited by guildabd.6529)

Notice me senpai

in Engineer

Posted by: guildabd.6529

guildabd.6529

Dont forget pistol piercing, mortar projectile finisher, grenade blindness bug, rocket boots and rocket charge change direction mid air, elixir u interrupt, toss elixir reflect, med kit is bad, purge gyro cleanse single ally and shredder gyro is bad.

Glob Shot Buff? (Elixir Gun #2 Skill)

in Engineer

Posted by: guildabd.6529

guildabd.6529

Those are not unblockable.

Why does it need to be?

Because blocks. And because every single poison field is unblockable (except the engi one big surprise here).

Glob Shot Buff? (Elixir Gun #2 Skill)

in Engineer

Posted by: guildabd.6529

guildabd.6529

Rework it ground targeted, unblockable poison field that pulses 3 stacks of poison per second + high initial damage.

Engi already has two poison fields, Poison Dart Volley, and Fumigate. I hardly see any much more need than that.

And mortar poison field, don’t forget that one, these 3 make a decent damage for a poison condition, we dont need more poison, what about adding torment instead?

Those are not unblockable.

Glob Shot Buff? (Elixir Gun #2 Skill)

in Engineer

Posted by: guildabd.6529

guildabd.6529

Rework it ground targeted, unblockable poison field that pulses 3 stacks of poison per second + high initial damage.

Power pistol

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Posted by: guildabd.6529

guildabd.6529

Because pistol isn’t very good in power, i want to post few suggestions improving it in power builds.

- Bring back pistol piercing (coated bullets).
- Fragmentation shot: Increase damage by 20%. Is now explosion.
- Static shot: aoe damage when bounce. No aoe confusion. Increase damage by 20%.
- Chemical Rounds: Also makes poison dart volley unblockable.

(edited by guildabd.6529)

Adaptive Armor

in Engineer

Posted by: guildabd.6529

guildabd.6529

Should change toughness stacking to flat 20% damage reduction. Atm it’s only useful against condis.

How would you redesign the engineer?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Let us choose a set of toolbelt skills like revenant legends but without swapping.
Choice 1: Toolbelt skills. (like its now)
Choice 2: Turrets.
Choice 3: Kits.
Choice 4: Gadgets.
Choice 5: Elixirs.
Choice 6: Elite spec utility skills.

Pistol changes?

in Engineer

Posted by: guildabd.6529

guildabd.6529

From PvP subforum:

We’ve been making some gradual changes to pistol and rifle, hoping to bring them a bit more in line with hammer.

Patch notes:

  • Blunderbuss: The damage of this ability has been increased by 10% at all range thresholds in PvP only.
  • Jump Shot: The damage of the initial jump has been reduced by 56%. The damage of the landing has been increased by 28%.

Was pistol changed? Why there is nothing about pistol in patch notes?

Turrets and Gadgets

in Engineer

Posted by: guildabd.6529

guildabd.6529

Make turrets our PvE thing. Give them some significant pve only buffs like increasing damage by 500% and have 5 second cooldown when picked up.

Think we'll get a rifle/FT buff Nov 21?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Harpoon gun was also in the video.

Flamethrowers and Burning

in Engineer

Posted by: guildabd.6529

guildabd.6529

1s burning per hit. 3 stack burning cap for balance.

Elixir S -- The only invuln skill that sucks

in Engineer

Posted by: guildabd.6529

guildabd.6529

The problem with elixir s is it makes you slow.

Juggernaut suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Make it work with all kits:

Flamethrower kit: Stability and might.
Bomb kit: Swiftness.
Tool kit: Super speed.
Elixir gun: Resistance.
Grenade kit: Fury.
Med kit: Regen for yourself and nearby allies. Radius 600.
Mortar kit: Quickness.

Flamethrower feasible in any aspect of WvW?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Full zerk flamethrower would be pretty good if we had stances and some protection against retaliation.
Imagine a zerg of flamethrower engis: stack some quickness and super speed then roll over everything.

Flamethrower feasible in any aspect of WvW?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Only if IP was aoe and not grandmaster trait.

Flamethrower feasible in any aspect of WvW?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Strangely enough, the flamethrower seems pitifully weak at generating burns.

Want a burning flamethrower? Make a guardian and use staff.

Is Engineer Ever Getting More Kits?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Thwacking turrets with tool kit should add damage reduction to them.
There is no point repairing already destroyed turrets…

1 developer with spare time?

in Engineer

Posted by: guildabd.6529

guildabd.6529

+1
Make Jump Shot an evade.

Concussion Bomb suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

3 stacks confusion per pulse. 4 Pulses. Etheral field.
Pros: We get etheral field outside streamlined kits.
Cons: Easier to avoid.

replace impact sevant

in Engineer

Posted by: guildabd.6529

guildabd.6529

Merge it with Expert Examination (as minor trait).
Should be decent in shield focused build.

Expert Examination obsolete

in Engineer

Posted by: guildabd.6529

guildabd.6529

Actually making it a minor trait is better idea. Merge it with Impact Savant.

(edited by guildabd.6529)

Patch Frustration - 4 year Engi main

in Engineer

Posted by: guildabd.6529

guildabd.6529

Because our dev is a slacker. (or we don’t have any dev)
#EngiTBDForever

Expert Examination obsolete

in Engineer

Posted by: guildabd.6529

guildabd.6529

With the removal of gyro daze Expert Examination become obsolote.
Could it be replaced with something else?
New trait suggestion: Using a toolbelt skill grants 2s super speed to nearby allies.

(edited by guildabd.6529)

Balance patch notes 18.10 discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

“We’ve been looking to improve the engineer and to support the areas it’s been lacking in”
The area we are lacking is supporting allies (med kit). Why wasn’t that improved?

Buff Med Kit!

in Engineer

Posted by: guildabd.6529

guildabd.6529

Med kit has been long enough in its crappy state.
Not a single engi takes seriously.
Its been said here in forums for a millionth time.
Please take your time to buff it before 18th, for real.

Something odd with Engies and balances....

in Engineer

Posted by: guildabd.6529

guildabd.6529

Our survivability is at a good place.

False. Do you play wvw? Our surviability is trash even in full nomads.

(edited by guildabd.6529)

Let's talk Explosives

in Engineer

Posted by: guildabd.6529

guildabd.6529

Make current Siege Rounds baseline and rework it.
Siege Rounds: Increase Mortar Shot radius to 240. Mortar shells are now unblockable.

Plague Signet Passive in WvW

in Necromancer

Posted by: guildabd.6529

guildabd.6529

The passive should absorb conditions from 5 allies and grant resistance per condition.
Like Pain Absorption but without granting resistance to allies.

Balance changes incoming?

in WvW

Posted by: guildabd.6529

guildabd.6529

Disable all passives (retaliation, auras, taunt when stun) and wvw will be perfeclty balanced.

Mortar 1 projectile finisher

in Engineer

Posted by: guildabd.6529

guildabd.6529

Mortar shell never hits anyone directly, and knowing most projectile finishers aren’t that good what’s the point keeping it like its now?
It needs to be aoe.

Rifle range is not really 1200

in Engineer

Posted by: guildabd.6529

guildabd.6529

I just tested hitting cannon in stonemist castle:

Engineer rifle 1 (range 1200): “out of range”.
Engineer mortar 1 (range 1500): “out of range”.
Revenant hammer 1 (range 1200): Can hit.
Guardian longbow 1 (range 1200): Can hit.
Necromancer staff 1 (range 1200): “out of range”.
Warrior rifle 1 (range 1200): “out of range”.

Looks like genenal range bug. Maybe it has something to do with projectile speed?

Rifle range is not really 1200

in Engineer

Posted by: guildabd.6529

guildabd.6529

You can try engi rifle 1 vs revenant hammer 1 in pvp lobby. Rev hammer has much longer range, yet they both say 1200.
Same with wvw stonemist cannon: rev hammer can hit it, engi rifle says “out of range”.

Med Kit Suggestions Here

in Engineer

Posted by: guildabd.6529

guildabd.6529

  • 1 skill is given a damage coefficient.

No thanks. That would be way too annoying in wvw thanks to retaliation.
As suggested before it should inflict a condition (blindess, weakness or slow) or remove certain boon (retaliation, fury or might).

Med Kit Suggestions Here

in Engineer

Posted by: guildabd.6529

guildabd.6529

Some random suggestions:
Med blaster: Increase healing by 20%. Remove poison from allies. Remove might from foes.
Med packs reworked to pylons. Pylons pulse boons and healing every second.

WvW DH backline sniper/support build?

in Guardian

Posted by: guildabd.6529

guildabd.6529

Go condi (dire armor and balthazar runes). Staff, scepter and torch.
Then just drop symbols and purging in middle of enemy zerg.
Kills 5 or more almost every time.

Unique class party wide buffs

in Engineer

Posted by: guildabd.6529

guildabd.6529

Let us share kits.

Amazing Druid Support Ideas!

in Ranger

Posted by: guildabd.6529

guildabd.6529

Sublime Conversion: Grant regen to allies who cross it and no target limit.

what does engi -need-?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Don’t forget revenants tablet (6k every 3 seconds) and their regen (700 every second) easily outheals med kit.

what does engi -need-?

in Engineer

Posted by: guildabd.6529

guildabd.6529

A way to apply ‘unblockable’ for a period of time

Yes pls. Utility goggles is good candidate for this.

what does engi -need-?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Long range condition weapon.

not needed. it would offer less conditions than pistols.

Pistols are short range.

what does engi -need-?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Long range condition weapon.

[Suggestion] Improving Flame Blast

in Engineer

Posted by: guildabd.6529

guildabd.6529

I would like to see it become something like rev hammer 2, but only with one explosion at front.

My Proposed Gyro Balance Changes

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Posted by: guildabd.6529

guildabd.6529

All i see is nerfs.
Disagree with every suggestion.

Improving engi in wvw

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just a list of random suggestions to improve engi in wvw.

Flame Jet
- Increase range to 700.

Juggernaut
- Gain might and stability while wielding a flamethrower. When you grant yourself stability, grant it to nearby allies as well (PvE and WvW only).

Bulwark Gyro
- Reduce incoming damage while gyro is active (no damage absorption). (PvE and WvW only)

Purge Gyro
- Cleanse 2 conditions from 5 allies.

Toss Elixirs
- Unblockable.

Throw Mine
- Increase damage by 100%
- Remove 3 boons.

Med packs
- Can be picked up by 5 allies.

Poison Gas Shell
- Unblockable.
- 3 stacks poison per pulse.
- Reduce cooldown to 4 seconds.

Chemical Field
- Pulsing resistance. (PvE and WvW only)

Spectral Wall??

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Really? No one read first post? I said allies not foes. Protection shouldn’t be limited to 10 allies.

Engi vs Guard ?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Guardian has a staff, which is a lot like our flamethrower.
Except its a lot better: has longer range, wider cone, takes less retaliation and it even burns more.

However guardian is slow, really slow. Engi is still more fun to play.

(edited by guildabd.6529)

Spectral Wall??

in Necromancer

Posted by: guildabd.6529

guildabd.6529

It just disappears after 10 allies cross it. What is wrong with that skill?