Showing Posts For guildabd.6529:

WvW Engi

in Engineer

Posted by: guildabd.6529

guildabd.6529

Our ranged damage isn’t bad at all.
I’ve downed 10+ with thunderclap + orbital strike + takedown round + grenade barrage combo.

For meleeing just use full nomads, all gyros and final salvo.

Really only our support and condition part are lacking.

Med Kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

Wait for next balance patch. Maybe they finally fix it.

Pulsating Pestilence

in Revenant

Posted by: guildabd.6529

guildabd.6529

Pulsing blindess for Embrace the Darkness.

Pulsating Pestilence

in Revenant

Posted by: guildabd.6529

guildabd.6529

What about removing a boon when you hit a foe with torment and no icd?

Fix toss elixir reflect

in Engineer

Posted by: guildabd.6529

guildabd.6529

Elixir X aside toss elixirs need to go through reflects.
They don’t deal damage, remove boons nor do anything offensive.

WvW Frontline Engineer / Scrapper

in Engineer

Posted by: guildabd.6529

guildabd.6529

Our best frontline build is super speed bot.
All gyros and final salvo.
Spawn gyro → detonate.
+ use reconstruction field and defense field.

[Suggestion] Cannon kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

A lot like by wvw cannon: fires unblockable cannon balls that deal massive damage in large area. Maybe without boon removing since that would be op.

List of Upcoming WvW Polls

in WvW

Posted by: guildabd.6529

guildabd.6529

Mixed Borderlands – Do you want a mix of Alpine/Desert Borderlands maps?

Yes.

World Linking Schedule – How often should we relink worlds?

Every year.

Deployable Mortars – Do you want to be able to buy and deploy Mortars?

Yes.

Deployable Cannons – Do you want to be able to buy and deploy Cannons?

Yes.

Repair Hammer – Do you want to be able to spend supply to repair siege?

Yes please. I always wanted to repair siege golems.

Glue shot

in Engineer

Posted by: guildabd.6529

guildabd.6529

Let it immobilize anyone entering the glue and no target limit. Might use it in wvw then.

Cleric vs minstrel

in Revenant

Posted by: guildabd.6529

guildabd.6529

Assuming i stack regen and protection and then use ventari for heals, which is better for healing?

Cleric: Healing, Power, and Toughness.

Minstrel: Toughness, Healing, Boon Duration, and Vitality.

Engineer is seriously strong...

in Engineer

Posted by: guildabd.6529

guildabd.6529

No, it’s too weak. Our condi dps is higher.
Buff hammer pls.

I want AoE stability skill for wvw

in Engineer

Posted by: guildabd.6529

guildabd.6529

Which makes it even more unpractical, enemies can reflect/block toss elixir b.
Yes fix it pls.

(edited by guildabd.6529)

Give us a passive aura

in Engineer

Posted by: guildabd.6529

guildabd.6529

Something like 50% condition duration for nearby allies or 200 vitality.
Why engi is the only class without one?

Support participation bugged?

in WvW

Posted by: guildabd.6529

guildabd.6529

Yes obviously i get loot by hitting stuff.
It just feels supporting don’t have any impact at all.

Support participation bugged?

in WvW

Posted by: guildabd.6529

guildabd.6529

I heal as much as i can, remove conditions and apply boons. Only get 2 or 3 lootbags per fight.
It used to give much more loot before.

Anyone else have this problem?

Flamethrower needs to be buffed

in Engineer

Posted by: guildabd.6529

guildabd.6529

Because of retaliation, damage reduction and projectile hate flamethrower no longer feels rewarding in wvw. Using it is a high risk with a low reward.
Also i always though it should burn more, after all it’s a flame thrower.

Suggestions:

Flame Jet
- Increase range to 600 (or 900)
- AoE burning every third hit (1 second)

Flame Blast
- Unblockable

Air Blast
- Extend burning duration (25 stack cap).

Napalm
- Use revenant mace 2 shape.

Smoke Vent
- No changes.

New trait: Irony

Irony
- Incoming retaliation no longer deals damage, instead it heals.

Official Feedback Thread: WvW Stability

in WvW

Posted by: guildabd.6529

guildabd.6529

Feels like nothing has changed. There are just too much boon stripping in WvW.

Spectral Wall 10 target limit

in Necromancer

Posted by: guildabd.6529

guildabd.6529

It’s not just the fear, but also protection. Please fix.

Throw Mine

in Engineer

Posted by: guildabd.6529

guildabd.6529

Remove 3 boons.

Pistol piercing

in Engineer

Posted by: guildabd.6529

guildabd.6529

Seeing the pistol was bugged slightly (cd reduction etc.).
Is there still hope for pistol piercing? Will it ever be baseline?

Anyone running front line in wvw/gvg?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Front line scrapper/engi is useless atm. No slick shoes or final salvo.

Engis and Raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just use bomb kit, stack some quickness and press 1.
Also bulwark gyro and super speed are always welcome in raids.

What is wrong with healing revenant?

in Revenant

Posted by: guildabd.6529

guildabd.6529

I’m doing 6k heals every 2 seconds with Natural Harmony.
That should be enough…

What is wrong with healing revenant?

in Revenant

Posted by: guildabd.6529

guildabd.6529

I’m not getting any loot in WvW by healing allies as revenant.
Other classes don’t have this problem, they get loot even if you don’t do any damage.

(edited by guildabd.6529)

why delete slick shoes

in Engineer

Posted by: guildabd.6529

guildabd.6529

Bomb kit can do 18k dps with all possible buffs, boons and conditions.

Final Salvo - Broken

in Engineer

Posted by: guildabd.6529

guildabd.6529

Still not fixed.

Anyone running front line in wvw/gvg?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just stack some super speed, it’s incredibly good in zergs.
Btw MDF is better since it gives more loot.

Anyone running front line in wvw/gvg?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Full nomad and all gyros + final salvo.

Well suggestion

in WvW

Posted by: guildabd.6529

guildabd.6529

Add 1 second delay before they start pulsing. To all offensive necro and chrono wells.

Bomb Kit bug

in Engineer

Posted by: guildabd.6529

guildabd.6529

Guardian hammer have had this bug for years. The symbol never spawns in lord room unless you have the lord targeted.

Shield suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

I feel the shield is in bad state atm. Cooldows are too long and shield skills aren’t that good.

Suggestions:
Magnetic Shield
- Reduce cooldown to 15s.

Static Shield
- Reduce cooldown to 20s.
- Increase duration to 3s.

Throw Shield
- Unblockable.

Over Shield
- 50% damage reduction to 5 nearby allies while channeling shield skill. Radius 600.
- Remove 20% recharge reduction.

SAB Wooden Whistle bugged

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

None of the songs seem to work anymore. Doors will not open, icicles will not fall.
Wooden Whistle songs

SAB is back! [Merged]

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

Is there world 3????

What is Anet's Stance on Proxy Catas?

in WvW

Posted by: guildabd.6529

guildabd.6529

Easy fix: reduce radius of meteor shower.

Hardened Foundation

in Revenant

Posted by: guildabd.6529

guildabd.6529

Can Hardened Foundation changed to convert toughness to healing power? Atm it’s other way around (healing power to toughness).

Toolkit turret repair suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

I feel the concept of repairing turrets with toolkit is broken since turrets get destroyed so fast.

Suggestion:
Baseline: Repairing a turret with toolkit gives it a buff that reduces incoming damage and condition damage by 90% for 5 seconds.
Power Wrench: Repairing a turret with toolkit builds charges. After 5 charges the turret overcharges.

(edited by guildabd.6529)

Healing revenant not being rewarded

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

When they changed it so support roles had an easier time to get participation credit, ArenaNet said you would still need to attack something a little to get full credit. So you can’t just hang back and heal your team only. You need to actually hit an enemy a few times to get rewarded.

That is false. You can get loot simply by healing and not doing any damage. It just doesn’t work with revenant which is odd.

(edited by guildabd.6529)

Healing revenant not being rewarded

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

I do some nice heals as ventari revenant in WvW, but im not getting any reward (no loot, no xp, no wxp)
I don’t have this problem with healing engi or druid, they feel extremely rewarding.

why is mortar considered bad?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Because mortar 1 projectile finisher is bugged.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: guildabd.6529

guildabd.6529

I think downed penalty should be lowered so if you go downed 2 times under 10 minutes = full dead.

Pistol pierce

in Engineer

Posted by: guildabd.6529

guildabd.6529

It was too good. I mean area bleeds as an auto-attack that could procure bleeds multiple times if done in a pack? I don’t think there’s an auto-attack with that functionality now.

It wasn’t area bleed.

(edited by guildabd.6529)

Ventari's Will

in Revenant

Posted by: guildabd.6529

guildabd.6529

How does ventari’s will work actually? Is it AoE heal each time it pierces an ally?

Purge Gyro buff

in Engineer

Posted by: guildabd.6529

guildabd.6529

I swear it cleanses only 1 ally. Or did they change that?

(edited by guildabd.6529)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: guildabd.6529

guildabd.6529

I’d like to see buffs to things like Phantasmal Defender and Bulwark Gyro. Atm they get oneshotted either by aoe or by their mechanic (50% damage absorp).

Shredder Gyro

in Engineer

Posted by: guildabd.6529

guildabd.6529

This thing even has a cast time. Why?
There is only one good reason to use it: to farm mobs in pve with it’s toolbelt skill.

Condition Engineer WvW

in Engineer

Posted by: guildabd.6529

guildabd.6529

I think all the nerfs we got killed it.

Earth sigil nerf: 2s icd.
Pistol nerf 1: Reduced bleed duration.
Pistol nerf 2: No more aoe bleed.
Grenade nerf: Range reduced to 900.
Poison grenade nerf.
Flame turret nerf.
Pistol nerf 3: removed coated bullets.

Which professions will useful in raids?

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

Dragonhunter is most useful for slothasor. Perma protection from hammer + projectile reflections, blocks and condi clears.

(edited by guildabd.6529)

No boons

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

I got a chance to solo slothasor with my necro after my squad left. Did a small research then.

I could identify three different attacks slublings do:

1. Basic attack: burning + random condition but only if you have a boon. They do this most often. Reflecteable.
2. Boon corruption. Reflecteable.
3. Melee attack (jumps into air). Applies one stack of torment despite having boons. Easiest to cleanse. Not reflecteable.

No boons

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

I just noticed slublings don’t apply any conditions as long you don’t have boons, which makes surviving a lot easier.
Is slothasor doable without boons?

Would people accept.......

in Engineer

Posted by: guildabd.6529

guildabd.6529

I dont see reason having slick shoes for sloth, his breakbar goes down pretty fast even without it.
Something like Bulwark Gyro, Elixir Gun and Flamethrower could work. Just dont use juggernaut since slublings corrupt stability into fear.