Wait for next balance patch. Maybe they finally fix it.
Pulsing blindess for Embrace the Darkness.
What about removing a boon when you hit a foe with torment and no icd?
Elixir X aside toss elixirs need to go through reflects.
They don’t deal damage, remove boons nor do anything offensive.
Our best frontline build is super speed bot.
All gyros and final salvo.
Spawn gyro → detonate.
+ use reconstruction field and defense field.
A lot like by wvw cannon: fires unblockable cannon balls that deal massive damage in large area. Maybe without boon removing since that would be op.
Mixed Borderlands – Do you want a mix of Alpine/Desert Borderlands maps?
Yes.
World Linking Schedule – How often should we relink worlds?
Every year.
Deployable Mortars – Do you want to be able to buy and deploy Mortars?
Yes.
Deployable Cannons – Do you want to be able to buy and deploy Cannons?
Yes.
Repair Hammer – Do you want to be able to spend supply to repair siege?
Yes please. I always wanted to repair siege golems.
Let it immobilize anyone entering the glue and no target limit. Might use it in wvw then.
Assuming i stack regen and protection and then use ventari for heals, which is better for healing?
Cleric: Healing, Power, and Toughness.
Minstrel: Toughness, Healing, Boon Duration, and Vitality.
No, it’s too weak. Our condi dps is higher.
Buff hammer pls.
Which makes it even more unpractical, enemies can reflect/block toss elixir b.
Yes fix it pls.
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Something like 50% condition duration for nearby allies or 200 vitality.
Why engi is the only class without one?
Yes obviously i get loot by hitting stuff.
It just feels supporting don’t have any impact at all.
I heal as much as i can, remove conditions and apply boons. Only get 2 or 3 lootbags per fight.
It used to give much more loot before.
Anyone else have this problem?
Because of retaliation, damage reduction and projectile hate flamethrower no longer feels rewarding in wvw. Using it is a high risk with a low reward.
Also i always though it should burn more, after all it’s a flame thrower.
Suggestions:
Flame Jet
- Increase range to 600 (or 900)
- AoE burning every third hit (1 second)
Flame Blast
- Unblockable
Air Blast
- Extend burning duration (25 stack cap).
Napalm
- Use revenant mace 2 shape.
Smoke Vent
- No changes.
New trait: Irony
Irony
- Incoming retaliation no longer deals damage, instead it heals.
Feels like nothing has changed. There are just too much boon stripping in WvW.
It’s not just the fear, but also protection. Please fix.
Seeing the pistol was bugged slightly (cd reduction etc.).
Is there still hope for pistol piercing? Will it ever be baseline?
Front line scrapper/engi is useless atm. No slick shoes or final salvo.
Just use bomb kit, stack some quickness and press 1.
Also bulwark gyro and super speed are always welcome in raids.
I’m doing 6k heals every 2 seconds with Natural Harmony.
That should be enough…
I’m not getting any loot in WvW by healing allies as revenant.
Other classes don’t have this problem, they get loot even if you don’t do any damage.
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Bomb kit can do 18k dps with all possible buffs, boons and conditions.
Just stack some super speed, it’s incredibly good in zergs.
Btw MDF is better since it gives more loot.
Full nomad and all gyros + final salvo.
Add 1 second delay before they start pulsing. To all offensive necro and chrono wells.
Guardian hammer have had this bug for years. The symbol never spawns in lord room unless you have the lord targeted.
I feel the shield is in bad state atm. Cooldows are too long and shield skills aren’t that good.
Suggestions:
Magnetic Shield
- Reduce cooldown to 15s.
Static Shield
- Reduce cooldown to 20s.
- Increase duration to 3s.
Throw Shield
- Unblockable.
Over Shield
- 50% damage reduction to 5 nearby allies while channeling shield skill. Radius 600.
- Remove 20% recharge reduction.
None of the songs seem to work anymore. Doors will not open, icicles will not fall.
Wooden Whistle songs
Is there world 3????
Easy fix: reduce radius of meteor shower.
Can Hardened Foundation changed to convert toughness to healing power? Atm it’s other way around (healing power to toughness).
I feel the concept of repairing turrets with toolkit is broken since turrets get destroyed so fast.
Suggestion:
Baseline: Repairing a turret with toolkit gives it a buff that reduces incoming damage and condition damage by 90% for 5 seconds.
Power Wrench: Repairing a turret with toolkit builds charges. After 5 charges the turret overcharges.
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When they changed it so support roles had an easier time to get participation credit, ArenaNet said you would still need to attack something a little to get full credit. So you can’t just hang back and heal your team only. You need to actually hit an enemy a few times to get rewarded.
That is false. You can get loot simply by healing and not doing any damage. It just doesn’t work with revenant which is odd.
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I do some nice heals as ventari revenant in WvW, but im not getting any reward (no loot, no xp, no wxp)
I don’t have this problem with healing engi or druid, they feel extremely rewarding.
Because mortar 1 projectile finisher is bugged.
I think downed penalty should be lowered so if you go downed 2 times under 10 minutes = full dead.
It was too good. I mean area bleeds as an auto-attack that could procure bleeds multiple times if done in a pack? I don’t think there’s an auto-attack with that functionality now.
It wasn’t area bleed.
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How does ventari’s will work actually? Is it AoE heal each time it pierces an ally?
I swear it cleanses only 1 ally. Or did they change that?
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I’d like to see buffs to things like Phantasmal Defender and Bulwark Gyro. Atm they get oneshotted either by aoe or by their mechanic (50% damage absorp).
This thing even has a cast time. Why?
There is only one good reason to use it: to farm mobs in pve with it’s toolbelt skill.
I think all the nerfs we got killed it.
Earth sigil nerf: 2s icd.
Pistol nerf 1: Reduced bleed duration.
Pistol nerf 2: No more aoe bleed.
Grenade nerf: Range reduced to 900.
Poison grenade nerf.
Flame turret nerf.
Pistol nerf 3: removed coated bullets.
Dragonhunter is most useful for slothasor. Perma protection from hammer + projectile reflections, blocks and condi clears.
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I got a chance to solo slothasor with my necro after my squad left. Did a small research then.
I could identify three different attacks slublings do:
1. Basic attack: burning + random condition but only if you have a boon. They do this most often. Reflecteable.
2. Boon corruption. Reflecteable.
3. Melee attack (jumps into air). Applies one stack of torment despite having boons. Easiest to cleanse. Not reflecteable.
I just noticed slublings don’t apply any conditions as long you don’t have boons, which makes surviving a lot easier.
Is slothasor doable without boons?
I dont see reason having slick shoes for sloth, his breakbar goes down pretty fast even without it.
Something like Bulwark Gyro, Elixir Gun and Flamethrower could work. Just dont use juggernaut since slublings corrupt stability into fear.