Showing Posts For guildabd.6529:

Warrior stole coated bullets

in Engineer

Posted by: guildabd.6529

guildabd.6529

Berserker rifle F1 explodes each time it pierces just like pistol 1 used to with coated bullets.

AC Exploit

in WvW

Posted by: guildabd.6529

guildabd.6529

While you’re at it, reduce radius of Meteor Shower and add line of sight check to Dragon’s Tooth

Siege should only be destroyed with siege (Omega Golems).

Engi will get minions

in Engineer

Posted by: guildabd.6529

guildabd.6529

I hope the forge can also build siege devouers like that champion from eotm.

Champion Charr Mechanic

Reaper Shroud 1 needs longer range

in Necromancer

Posted by: guildabd.6529

guildabd.6529

That scythe is huge. Why does it have only 170 range?

Parasitic Contagion heal in shroud

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Why doesn’t Parasitic Contagion heal in shroud like other life siphons?

[Beta] Deflecting Shot

in Guardian

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guildabd.6529

Suggestion: make it move really slow.

(edited by guildabd.6529)

Final Impressions DragonHunter Beta

in Guardian

Posted by: guildabd.6529

guildabd.6529

6. Dulled Senses: This is the trait that is part of the pigeonhole effect. This needs to be good on its own and it is not. If you are just using longbow it has no inherent knockback so wtf is the point? You guys merged all the medi traits into 1 since everyone needed to take them in order to be viable at dps and yet here you are doing the same thing all over again. This trait relies on Heavy Light and that is not a good thing. -A

This trait works with wards too. (staff #5, hammer #5, longbow #5 and sanctuary)

(edited by guildabd.6529)

Beta dragonhunter feedback/thoughts thread:

in Guardian

Posted by: guildabd.6529

guildabd.6529

My feedback:

Longbow:

  • Puncture Shot: Too slow, could be faster.
  • True Shot: No changes.
  • Deflecting Shot: Since it blocks projectiles it should be unblockable.
  • Symbol of Energy: Needs longer vigor duration. Missing symbol skill fact.
  • Hunter’s Ward: No changes.

Traps:

  • Purification: No changes.
  • Light’s Jugdement: No changes.
  • Fragments of Faith: No changes.
  • Procession of Blades: No changes.
  • Test of Faith: Says it’s unblockable but it isn’t (bug?).
  • Dragon’s Maw: Should be unblockable.

Virtues:

  • Spear of Justice: Needs instant cast time.
  • Wings of Resolve: Leap range is too short. Needs instant cast time.
  • Shield of Courage: Needs instant cast time.

(edited by guildabd.6529)

Where is staff??

in Revenant

Posted by: guildabd.6529

guildabd.6529

I just started my beta revenant it seems that the staff is missing how can i get it?

Vengeful return bugged?

in Warrior

Posted by: guildabd.6529

guildabd.6529

There is no rally when i use vengeance with Vengeful Return.

Recharge traits

in Engineer

Posted by: guildabd.6529

guildabd.6529

Why only tool kit, bomb kit and rifle have it’s -20% recharge trait?

Suggestions:

Engineer Bugs (Updated & Consolidated)

in Engineer

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guildabd.6529

Flame jet sprays flames to feet when holding right mouse button.

Pistol range and coated bullets

in Engineer

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Now rifle range is increased is there any hope for pistol range increase (to 1050) and coated bullets (pistol shots pierce)?

Need more support

in Engineer

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Warrior has their phalanx strenght, elementalist has soothing mist, guardian has strength in numbers, ranger has spotter, necro has vampiric aura.

Engineer has nothing special they can share with allies.

Suggestion: make mecha legs apply 25% movement speed to nearby allies.

Inventions - Group Support

in Engineer

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Remove ICD from Medical Dispersion Field.

Refined kits and mortar projectiles

in Engineer

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guildabd.6529

When asked (before the patch) about the nature of Mortar 1# projectile finisher, a dev (I don’t remember who) stated that the pop-up would apear if the mortar passed through a field, basically dodging the question about the effect working in an AoE.
There have been no official words on how it is supose to work since then, so we just have to assume that it will forever be clunky and impractical.

From here: https://forum-en.gw2archive.eu/forum/professions/engineer/What-s-the-deal-with-Mortar/first#post5165482

Attachments:

Med Kit Suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

My suggestion: make medkits not disappear when someone touches them.

Ideas for other WvW "special events?"

in WvW

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guildabd.6529

Melee event:
- Permanent stability (can’t be removed).
- Immunity to crippling effects (cripple, chill and immobilize)
- Immunity to retaliation.
- Only melee weapons allowed.
- Disable ground targeted skills.

(edited by guildabd.6529)

Baseline traits

in Engineer

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guildabd.6529

Is there any official statement why none of these made it baseline? I don’t think they are very strong or anything…

Attachments:

(edited by guildabd.6529)

What I miss since patch!

in Engineer

Posted by: guildabd.6529

guildabd.6529

Feels like that someone from anet forgot this part of the presentation:

Attachments:

(edited by guildabd.6529)

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: guildabd.6529

guildabd.6529

- Mortar shot is not AoE projectile finisher as promised.
- Mortar shot projectile finisher is not removing condition when charged by a light field (not even if it hit an ally).
- Mortar shot projectile finisher is not applying regeneration when charged by a water field (not even if it hit an ally).

(edited by guildabd.6529)

Things you forgot

in Engineer

Posted by: guildabd.6529

guildabd.6529

- Grenadier is still disabled.
- Mortar kit projectile finisher is still weird (you need to hit something directly to inflict condition)

Iron Blooded suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Iron Blooded clearly replaces old Automated Response so why not make it reduce incoming condition duration as well?

Iron blooded:
Damage Reduction per Boon: 2%
Condition Duration Reduction per Boon: 5%

Can we change flamethrower now?

in Engineer

Posted by: guildabd.6529

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My suggestion: make flame jet burn every third hit like guardians Virtue of Justice.

(edited by guildabd.6529)

Throw Bandages bug?

in Engineer

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It removes only a single stack from condition.
Throw Bandages

Why i Think Mortar Kit is Lacking

in Engineer

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guildabd.6529

Wish they made mortar shot projectile finisher apply its effects in an area. I never hit anything with it directly.

Mortar kit projectile finisher

in Engineer

Posted by: guildabd.6529

guildabd.6529

For some reason mortar kit projectile finisher feels weak:
Fire: 1s burning to single target when hit.
Ice: 1s chilled to single target when hit.
Etheral: 5s confusion to single target when hit.
Lightning: 5s vulnerability to single target when hit.
Water: Not applying regen when piercing an ally.
Light: Doesn’t remove condition from self or when piercing an ally.

Mortar nerf

in Engineer

Posted by: guildabd.6529

guildabd.6529

I suggest increasing Mortar 1 damage by 18%. It hits too less now.

Coated bullets

in Engineer

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It was said that Coated Bullets will be baseline for pistol but when i wacthed the livestream it wasn’t there.
So what happened? Why it’s not baseline?

Medkit details

in Engineer

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I hope 2-5 skills are pickup-able by 5 separate allies or else i just use them for myself.

What's the deal with Mortar?

in Engineer

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What will Stremlined Kits (Kit Refinement) do when you equip the mortar kit?

Mortar kit details

in Engineer

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Details from livestream.

Attachments:

Medkit details

in Engineer

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guildabd.6529

Med blaster heals only 91?

You cant expect spamable skill heal for 1k right?:-)

No, but I can expect it heal 200 or 300 at least.

Medkit details

in Engineer

Posted by: guildabd.6529

guildabd.6529

Med blaster heals only 91?

(edited by guildabd.6529)

Suggestion: Make Elixir Shell unblockable

in Engineer

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guildabd.6529

Mortar kit 5 skill Elixir Shell is a projectile so it can be blocked by wall of reflection, feedback or a random guardian with aegis. I suggest making it unblockable the same way super elixir is atm. It’s a healing skill and shouldn’t be blocked.

Elixir Shell: Launch a mortar round that heals allies in the target area.

Throw Accelerant immobilize

in Engineer

Posted by: guildabd.6529

guildabd.6529

One of the medkit skills:
Throw Accelerant: Throw out an accelerant that heals, grants Swiftness, and removes a movement impariing condition (Immobilize, Chill, Cripple.)

But how does one pick it up while immobilized?

Delete Kit Refinement , Give Speedy Kits Back

in Engineer

Posted by: guildabd.6529

guildabd.6529

I wonder, is there anything mortar kit can give when activating kit refinment that would make it worth all this? Any Suggestions?

Concussion Barrage

No cd for Medical Dispersion Field, please!

in Engineer

Posted by: guildabd.6529

guildabd.6529

Let us try it first, then you can decide if it’s overpowered and add a cd (or maybe just lower the %??)

Medical Dispersion Field: You heal nearby allies for 12% of whatever you are healed for.

Automated protective response

in Engineer

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guildabd.6529

In WvW zerg fights protection injection alone can grant perma prot, even with stability.
It would be nice to share all this protection with allies.

(edited by guildabd.6529)

Automated protective response

in Engineer

Posted by: guildabd.6529

guildabd.6529

An trait idea for tools grandmaster TBD:

Automated protective response: When you grant yourself protection, grant it to nearby allies as well. No cooldown. Copy duration.

(edited by guildabd.6529)

Missing audio

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

- Norn Male no longer scream when falling
- Flame Blast sound is missing.
- Napalm sound is missing.

Defiance

in Engineer

Posted by: guildabd.6529

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Hammer = melee. Melee needs stability or defiance. Engi specialization has defiance.

(edited by guildabd.6529)

Suggestion: Shout- “Rise!”

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Replace all horrors to flesh golems.

Baseline burning stacks

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

Burning damage will be reduced by 2,5 since it will stack in intensity.

If someone burns for 1000:
1000 / 2,5 = 400 burn damage with one stack.

All skills that burn should get at least 2 or 3 stacks baseline to compensate old burn damage.

If skills that burn get 2 stacks baseline = (400 * 2 = 800) = 200 decreased burn damage (nerf)
If skills that burn get 3 stacks baseline = (400 * 3 = 1200) = 200 increased burn damage (buff)

(edited by guildabd.6529)

Engi specialization is signets?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Engineer specializes to warrior and then gets a hammer, which means more surviability, stability and possibly resistance. Drones are some kind of mobile banners.

Warrior specializes to engineer and gets pistol and explosives.

(edited by guildabd.6529)

Flame jet burning stacks

in Engineer

Posted by: guildabd.6529

guildabd.6529

Burning will stack in intensity, so why not make flame jet burn each time it hits?

- 1s burning when hit. 1 stack.
- 2% bonus damage per burning stack.

DragonHunter Profession Mechanic

in Guardian

Posted by: guildabd.6529

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Shield of Courage blocks all attacks, not just projectiles.

“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "

(edited by guildabd.6529)

How to get stats?

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

After specialization update how do I get my 30% boon duration and 300 vitality? Stats will be separated from traits.

turrets are now completely useless

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just make turrets immune to crits. Problem solved.

Suggestion : Gadget Trait TBD

in Engineer

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guildabd.6529

My idea for gadget trait:
- Slick Shoes also spawns Glue Trail. Increase Super Speed duration by 50%.
- Launch Battering Ram hits multiple targets. Personal Battering Ram pierces.
- Throw Mine removes 3 boons. Mine Field mines knock back.
- Rocket Boots range increased to 1200. Increase Rocket Kick burning duration by 50%.
- Utility Goggles immunity to retaliation. Analyze aoe and radius 600.
- A.E.D. removes all conditions.

(edited by guildabd.6529)