Since pistol 1 and rifle 5 will be flagged as explosions shouldn’t Flame Blast, Rocket and Rocket Boots be flagged as explosions as well?
(edited by guildabd.6529)
Im glad it is in firearms. Juggernaut + robo legs = unstoppable.
(edited by guildabd.6529)
Hopefully they don’t decrease burning damage but instead limit it stacks to 3 for some nice 3k burn ticks.
Superior Rune of the Sunless might be great with mortar kit.
Yes it doesn’t make sense that firearms grandmaster have two flamethrower related traits. They should increase flamer burning durations baseline.
Hair Trigger and Fireforged Trigger are missing also.
(Cooldown reduction traits)
Q: Will juggernaut still give might and toughness?
Because my flamer needs juggernaut, napalm specialist and incendiary powder.
http://i.imgur.com/qfBXg8U.jpg
(edited by guildabd.6529)
I think they meant that mortar category becomes a kit, not mortar itself.
“All legacy skills will be assigned a category if they don’t already have one; for example, the engineer’s Mortar elite skill will become a kit. This means that traits and potential rune sets that affect kits can be triggered by this skill.”
Will mortar suffer from conditions and crits as well?
Does this effect mortar?
I remember Always Prepared dropping a kit when downed and i though that it should get a comeback, but for different trait.
Kit Refinement: “Equipping a kit creates an attack or a spell. Drop a kit that allies can equip”
- Dropped kit stays 30 seconds.
- Equipped kit don’t have time limit.
- Dropped kit benefits from all selected kit related traits, including explosion ones.
- Flamethrower
// Flame-jet attacks 5 times with doubled dmg per tick
Disagree. Flame jet is supposed to hit often. For retaliation they should make juggernaut reduce incoming retal damage.
And with potent elixirs it should go 32s, right?
According to wiki: “You can have a maximum of 5 stacks of stealth.”
Toss Elixir S adds 5s stealth.
Can 5 engineers stack 25s stealth?
I got invited but..
- Create a new human character. (All professions will be available, including the new revenant profession.)
Do i have to create a human character?
It should turn us into one of the Siege Devouers from Silverwastes.
(edited by guildabd.6529)
Toolkit third chain, Thwack, is really slow and hits only one target. I never hit any decent player with it. It should hit 3 like all melee attacks and have cast time reduced to 0.75 seconds.
(edited by guildabd.6529)
I’ve heard two rumors about that how blindness will work in HoT:
1: It will stack in intensity.
2: It will count as CC and is blocked by stability and defiance.
Are these true?
I think Toss Elixir skills are weak compared to other toolbelt skills and should have a buff.
Some buff ideas:
Toss Elixir H
- Heal 2000.
Toss Elixir B
- Instant cast time.
- Breaks stun.
- 8s stability, 10s when traited.
Toss Elixir C
- Instant cast time.
- Breaks stun.
Toss Elixir U
- 3s quickness to allies.
Toss Elixir R
- Each pulse removes a condition.
Toss Elixir S
- Reduce cooldown to 30s.
Since there will be new boon, resistance, that blocks condition damage. So the question is: will it block retaliation damage as well? If not, please make a boon that does that. Engies and eles should find it really handy.
Zerker or assassin armor, which runes and sigil?
- Self-Regulating_Defenses should break stun.
The trait is pretty bad, but as far as I know, it does break stun.
Sometimes it won’t. I’ve been stunned while Elixir S was active.
- Self-Regulating_Defenses should break stun.
Smoke screen spawns only when an enemy is near flame turret.
(edited by guildabd.6529)
I just noticed how bad this skill is: it does little damage, 1 second cast time, slow projectile, short radius and it only hits 3 targets.
It could use a significant buff:
Increase it damage by 50%, 0.75 cast time, increase projectile speed by 25%, double radius and increase target limit to 5.
Homing Torpedo
(edited by guildabd.6529)
Napalm should apply 5s fury to allies that cross it.
(edited by guildabd.6529)
New elite skill: Weapon Crate. Spawns a crate that shares selected kit for allies by interacing it. Duration 20s. Cooldown 90s.
(edited by guildabd.6529)
New elite turret: Stealth Turret. 3s stealth every 3 seconds. 480 radius. 90s cooldown. Toolbelt: Spawn 10s smoke field an reveal nearby enemies in 480 radius, cooldown 20s. Has more health than thumper turret.
To enable hammer for my engi do i need to sacrifice my mechanic (toolbelt) and some traits?
(edited by guildabd.6529)
I want a dolyak.
I hope that thing gives us a Lightning field
(edited by guildabd.6529)
I have an idea: fifth toolbelt skill (F5) that spawns when you equip a kit.
https://www.guildwars2.com/en/news/preview-of-upcoming-balance-changes/
Might: The power and condition damage provided by this boon have been reduced from 35 per stack to 30.
Juggernaut 5 stacks of might = 175 power and condition damage
After patch it’s just 150.
Not sure if noticeable but unnecessary nerf anyway. Flamethrower don’t need any nerfs.
(edited by guildabd.6529)
When i try to sell something to tp, it says “quantity cannot be less than 1”, and then the item gets destroyed. They won’t get listed to my transactions, they just… vanish.
Engineer got most CC (aoe knockbacks, aoe knock down, aoe immobilize, launches). It needs only one engi to stop entire enemy zerg in WvW.
See my Engineer Immobilize Build
(edited by guildabd.6529)
Recipe: Superior Sigil of Blight
[&AgGDCwEAAA==]
Recipe: Superior Rune of the Defender
[&AgGCCwEAAA==]
How can I get them?
(edited by guildabd.6529)
All my attributes decrease when entering a golem.
Outside golem my armor is 3947.
Inside golem my armor is 3306.
They should replace Elixir F to Lob Solvent
(it’s 2nd skill from Southsun Cove Weapon Crate)
(edited by guildabd.6529)
Remove a boon from foes with every strike.
Fumigate
I used bomb traits only for Autodefense Bomb Dispenser
Build (Nomad)
- Good surviability.
- Good healing.
- Bad damage.
Build (Knight)
- Decent surviability.
- Bad healing.
- Good damage.
Build (Cleric)
- Decent surviability.
- Best healing.
- Decent damage.
In short: 6 III VIII XII 0 2 IV 4 IV VI 2 IV Nomad/Knight/Cleric armor, Lich runes, Soldier backpack, Nomad/Knight/Cleric trinkets, Exquisite Snowflake as upgrade. Nomad/Knight/Cleric P/P, Superior Sigil of Malice, Superior Sigil of Cleansing, Healing Turret, Slick Shoes, Elixir B, Elixir Gun, Elixir X.
Food: +Condition duration.
(Build shows 1,75s immob but in game it’s 2s like it should be)
Used in: WvW only.
Purpose: To interrupt enemy zergs in WvW by using Slick Shoes and Glue Trail.
Rotation: Toss Elixir B -> Super Speed -> Equip Elixir Gun -> Slick Shoes -> Dive in enemy zerg -> Acid Bomb -> Unequip Elixir Gun -> Glue Shot -> Wait Toss Elixir B cooldown -> Repeat.
Tagging: Pistol 1, Blowtorch, Fumigate, Acid Bomb, Elixir X.
+ Glue Trail can immob entire enemy zerg.
+ It stops dodging. (can’t dodge when immobilized)
+ It is hard to cleanse.
+ Slick Shoes.
+ Strong at chokes.
+ Good when escaping.
+ Works as support: Water field, condition removing, stability, 2 blast finishers.
+ 53% damage reduction when stunned.
+ 2 stunbreaks.
+ Cleansing sigil.
- Really bad in fights. Not usable in PvP or duels.
- Not so good in PvE.
- Tagging not so easy. You may need a party for that.
Other: due to strong healing, you can keep jagged horros alive and create your own mini zerg. (They will spawn every minute when struck).
(edited by guildabd.6529)
I tried to cleanse conditions from my friend by firing arrows over a light field, but the arrows couldn’t hit him since the arrows went to the direction my character was pointing at.
Please allow all projectile skills fire directly at selected ally like it does for enemies.
Manually aiming at somebody can be really painful.
New elite skill for each profession.
Looks like that Glue Trail, that spawns when you equip Elixir Gun with Kit Refinement, already immob when entering it.
Right click on skill to select the effect.
Skills that are effected by RNG: Elixir H, Toss Elixir H, Toss Elixir B, Toss Elixir U and Elixir X
Spectral Armor + Locust Swarm + Vital Persistence + Death Shroud = Invulnerability
Coated Bullets is really strong trait. Only thing that needs buff is the pistol AA (maybe 50% damage increase?).