Showing Posts For guildabd.6529:

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: guildabd.6529

guildabd.6529

Cross fingers for 50% buff.

Healers reward

in Guild Wars 2: Heart of Thorns

Posted by: guildabd.6529

guildabd.6529

Deal damage = loot.
Heal allies = no loot.

Will healers get their reward in HoT?

Only few changes left

in Engineer

Posted by: guildabd.6529

guildabd.6529

Pistol 1 pierce or AoE bleed.
Pistol 2 pierce.
Mortar 1 AoE projectile finisher.
Thermobatic Detonation: Remove cooldown.
Medkit buffs.
Super Speed made stackable.

(edited by guildabd.6529)

Engineer changes announced at TwitchCon

in Engineer

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guildabd.6529

Nothing about pistol piercing and mortar 1 projectile finisher?

Glyph of Unity vs Medical Dispersion Field

in Engineer

Posted by: guildabd.6529

guildabd.6529

I just noticed this from druid notes:

Glyph of Unity: All allies nearby are tethered, whenever you are healed, allies you are tethered to are also healed.

Looks like Medical Dispersion Field without icd.

(edited by guildabd.6529)

Since the Scrapper Reveal

in Engineer

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guildabd.6529

Will Super Speed stack?

About them medkits

in Engineer

Posted by: guildabd.6529

guildabd.6529

Wish medkits were pickup-able by 5 separate allies (including Bunker Down trait).
I usually pick them up myself before anyone sees them.

Stealth gyro in a nut shell

in Engineer

Posted by: guildabd.6529

guildabd.6529

Can you stealth sneak gyro with toss elixir s?

Scrapper Mechanic Needs Reworked

in Engineer

Posted by: guildabd.6529

guildabd.6529

I’d like mechanic that isn’t time gated nor is dependent to the AI.

Revert Chaotic Dampening please

in Mesmer

Posted by: guildabd.6529

guildabd.6529

Previously -20% staff skills recharge. I want that back.

(edited by guildabd.6529)

Rapid Regeneration should heal allies

in Engineer

Posted by: guildabd.6529

guildabd.6529

As title says. I don’t see why it shouldn’t.

Purge gyro toolbelt skill

in Engineer

Posted by: guildabd.6529

guildabd.6529

Purge gyro toolbelt skill spawns a chemical field. Why? I don’t see any synergy with removing conditions and applying poison.
The field should remove a condition per pulse at least.

http://i.imgur.com/sxEMt8j.jpg

Medi Gyro, a focussed discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Was talking about medic gyro not toolbelt skill. Toolbelt skill is fine.

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: guildabd.6529

guildabd.6529

Hammer third chain should be a blast finisher.

Medi Gyro, a focussed discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Reduce cooldown to 15 seconds.

How Do You Think Gyros Can Be Improved?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Reduce Medic Gyro cd to 15 seconds. There is no point having it at 30s.

Will Super Speed Stack?

in Engineer

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guildabd.6529

Too strong? No. Why else Shocking Speed would have icd?

Will Super Speed Stack?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Think about 5 scrappers blasting to lighting field for 15s super speed. But nope, that does not work.
It stacks only once so there will be just 3s super speed.

Is there any plans making super speed stackable?

(edited by guildabd.6529)

Suggestion to make gyros better

in Engineer

Posted by: guildabd.6529

guildabd.6529

Immunity to damage and condition damage, vulnerable to cc and non damaging conditions.
Hammer #1 third chain increases all remaining gyros lifetime by 2 second when it hits something.
Bulwark gyro still takes 50% damage.

My honest 1st impression on Scrapper

in Engineer

Posted by: guildabd.6529

guildabd.6529

Best way how to start fixing gyros is invulnerability. Ofc they still should be interruptable.

+1 make gyros immune to damage and vulnerable to cc.

Still no unique support

in Engineer

Posted by: guildabd.6529

guildabd.6529

A trait that passively apply toughness, condition duration, a boon or anything for nearby allies every few seconds is what i want. Scrapper doesn’t have any.

Some scrapper feedback

in Engineer

Posted by: guildabd.6529

guildabd.6529

Function Gyro: Function gyro stays up for 15s so why 30s cooldown? Reduce cooldown to 15s.

Shocking Speed: Super speed does not stack. Remove cooldown.

Perfectly Weighted: Stability duration increased to 5s.

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: guildabd.6529

guildabd.6529

i keep wondering why irenio was saying superspeed instead of swiftness when lightning fields give brutal bolts, dazing strikes, and aoe swiftness hmm

There might be trait that converts swiftness to super speed or something.

“The Scrapper is skilled at locking down enemies and when traited for it, granting super speed to allies.

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: guildabd.6529

guildabd.6529

Can you kill gyros or not???

What if 1drone gave us condition duration?

in Engineer

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guildabd.6529

+50% condition duration for nearby allies please.

[Suggestion] Nothing can save you

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Grant unblockable to nearby allies.

What do you think?

“Nothing can save you!”

Chronomancer Changes for BWE3

in Mesmer

Posted by: guildabd.6529

guildabd.6529

  • Well of Precognition: Updated functionality. Now gives blur for 1 second per pulse during its active portion instead of on end. When it ends, allies within the well regain

Unblockable from this was the only thing that made me excited about chrono. Don’t remove it. Guards have too much power in WvW and need a counter.

How to improve the Engineer

in Engineer

Posted by: guildabd.6529

guildabd.6529

I always though that mines should remove stability and maybe apply some condition that stops having it for a while.

How is medical dispersion field a GM?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Some calculations:
A.E.D: 12,280 * 0.15 = 1842 heal
Elixir H: 5560 * 0.15 = 843 heal
Bandage Self: 4920 * 0.15 = 738 heal
Healing Turret: 2520 * 0.15 = 378 heal

So yes this trait is worthless.

Banners are much too strong

in WvW Desert Borderlands Stress Test

Posted by: guildabd.6529

guildabd.6529

You can still kill them with conditions, right?

Revenant Rune

in Revenant

Posted by: guildabd.6529

guildabd.6529

Just like other professions Revenant needs it’s rune.

My suggestion:

Superior Rune of the Revenant
(1): +25 Vitality
(2): +5% Boon Duration
(3): +50 Vitality
(4): +10% Boon Duration
(5): +100 Vitality
(6): +10% Energy Recharge Rate

vital persistence change

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Make it baseline. Necro is too weak without it.

Sentinel armor

in Engineer

Posted by: guildabd.6529

guildabd.6529

Anyone here have tried sentinel armor for engi? What is it like? Damage? Surviability? Conditions?

Sentinel: Vitality (highest), Toughness, Power.

Hoping Forge gets unique party buff trait

in Engineer

Posted by: guildabd.6529

guildabd.6529

Hope there will be trait that makes allies immune to retaliation.

[Suggestion] Plague Signet (QOL for Passive)

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Please no.
I like supporting allies behind a wall.

Engineer Bugs (Updated & Consolidated)

in Engineer

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guildabd.6529

Mechanized Deployment does not reduce recharge of Bandage Self.

Hoping Forge gets unique party buff trait

in Engineer

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guildabd.6529

Hoping Forge gets unique party buff trait

in Engineer

Posted by: guildabd.6529

guildabd.6529

i bet forge is all about protection and burning so it might have trait that works like phalanx expect with protection.
When you grant yourself protection, grant it to nearby allies as well.

(edited by guildabd.6529)

[Request] Coated Bullets

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just another reminder to enable piercing for pistol 1 and pistol 2.
It was supposed to be baseline.

Coated Bullets

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: guildabd.6529

guildabd.6529

Detonate Supply Crate detonates three turrets but is a single blast finisher.

(edited by guildabd.6529)

Suggestion for Incendiary Powder

in Engineer

Posted by: guildabd.6529

guildabd.6529

Cooldown per target and combine it with Juggernaut.

Incendiary Powder

(edited by guildabd.6529)

What is our role in new raids?

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Minions.

Scepter ...

in Necromancer

Posted by: guildabd.6529

guildabd.6529

My suggestion to improve scepter AA:

1# chain: 2 stacks of bleeding.
2# chain: 2 stacks of poison.
3# chain: corrupt a boon.

Pistol cd reduction MAKE IT BASELINE!!!!

in Engineer

Posted by: guildabd.6529

guildabd.6529

Make pistol 5 a Glue Field.

Glue Field:
Blast: 5s stability.
Projectile: 1s immobilize.
Whirl: 3s cripple.
Leap: 2s immobilize.

Dragonhunter Changes for Next BWE!

in Guardian

Posted by: guildabd.6529

guildabd.6529

Adept – Piercing Light: The bleeding effect only really benefited a couple traps, where we wanted the effects of this trait to enhance each one in the same way.

  • The bleeding functionality has been removed and will now daze enemies for 1 second when traps enter their ‘activating’ state.

Please don’t remove bleeding from this trait. It is good as a cover condition.

(edited by guildabd.6529)

Someone test minions in pve

in Necromancer

Posted by: guildabd.6529

guildabd.6529

I just soloed AC and CM story mode with minions. My health was at 100% most time.

[PvP] Fixed bomb radius ... Is this enough?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Big Ol’ Bomb radius is still 300. It should be 360.

Medical Dispersion Field pointless

in Engineer

Posted by: guildabd.6529

guildabd.6529

I don’t feel the healing nor does anyone else. Why does this trait exist?

Medical Dispersion Field

clones rally people

in Bugs: Game, Forum, Website

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guildabd.6529

Necro minons rally too.

Ways to Improve PvP/WvW minions

in Necromancer

Posted by: guildabd.6529

guildabd.6529

For WvW just reduce their cooldown to 1 second.