Fumigate: 5 stacks poison per pulse and double poison duration.
For some reason i don’t like elixir gun 1 and 2 (mainly because they’re projectiles).
Suggestion: rework them to sprays.
Tranquilizer Dart: Fire a dart that bleeds and weakens foes.
to
Tranquilizer Spray: Spray weakness and bleeding to foes, and protection to allies.
Glob Shot: Fire a bouncing glob that cripples foes and grants swiftness to you and allies.
to
Glob Spray: Spray cripple to foes and swiftness to allies.
Its quite amazing in wvw. Use signet of might, then flaming flurry in middle of enemy zerg.
Single target? No thanks.
Noticed underwater bomb kit is much faster since it does not have aftercast.
Could on ground bombs have aftercast removed as well?
(edited by guildabd.6529)
Passive is better.
Find a large group of mobs, place all traps and symbols at one spot, then gs 2. Enjoy your 30k burns.
I got super excited when i saw “damage is taken by bulwark gyro” part missing, but apparently its still there
It was pointless in wvw, and is now even more pointless.
Lots of pointless nerfs, nothing done to med kit or shredder gyro.
Throw Mine: Increase damage by 100%. Remove 3 boons.
WvW Buffs
2. Buff WvW wall damage – currently we are entirely dependent upon ele’s meteor shower for destroying siege on walls. I would like to see necro’s wells given some radius love so we can also reach the siege on walls.
No ty. Rather nerf ms radius so it can’t reach siege either.
Staff is a condition weapon and does not need a buff.
It burns like a real flamethower unlike the engi one.
-Utility Goggles will also grant unblockable in addition to blind immunity
Then just reduce its cooldown to 15s.
Now thats a good gadget.
- Utility Goggles will also grant immunity to weakness.
- Utility Goggles will also grant immunity to weakness and retaliation.
Minion necro is amazing in dungeons/fractals.
Maybe give them golems retaliation so they can be useful in wvw and pvp as well.
Cannons are pretty good destroying golems, aren’t they? Thats why I voted yes.
You can taunt them with siege.
The easiest fix to wall problem is to nerf meteor shower itself.
Reduce its radius, and maybe even shorten its duration and range.
Just keep this change for wvw only.
PvP sucks. Stop nerfing engi because of that kitten gamemode.
Ranged burning greatsword. No projectiles.
Only if it have 1200 range and hits 5 targets yes pls.
Merge Nourishing Roots with Tranquil Balance.
Actually you could get loot only by supporting, but it only worked first two (or three) months. Ever played revenant?
Atm it seems to work only with npc guards, they can get tagged even if you dont damage them at all.
(edited by guildabd.6529)
I meant healing and giving boons have zero effect to loot in wvw. It does work in PvE though.
If you want to be a dedicated healer, make a healing revenant. 700 regen. 6000 heals every 3 seconds. Permanent protection.
I feel im not getting any more loot by supporting allies. It used to work first two months.
Anyone else?
Bring back slick shoes and triple leap.
PvP is the only gamemode i dont play and i hate when my fav class (engi) gets nerfed because of it.
Yes split balance pls.
Make it unblockable, and let it pierce.
Does it have cooldown per attacker?
(edited by guildabd.6529)
I feel bomb kit lacks a purpose. All it do is spam aoe, which is one of the most boring things you can do in gw2. It sees almost zero use in any gamemode.
So my suggestion is: Let us detonate bombs.
- All bombs have infinite duration.
- Can’t place more than 10 bombs.
- Big ol’ bomb remains unchanged.
New skill: Detonate
- Replaces glue bomb.
- Detonates all bombs.
- Has 1 second cast time (plays detonate animation).
- Bombs show red circle while detonating.
- Cooldown 1 second.
Short Fuse
- Detonating is faster.
- Can place 5 more bombs.
- Reduce recharge of bomb skills by 20%.
This way bomb kit is more fun to use. I can already see hundreds uses for it.
Thoughs?
Cooldown per target.
Replace all thrown bandages with a buffing pylon.
Buffing Pylon: Pulse a boon every second. Radius 360. Duration 12s. 1000 heal every 3 second.
Throw Bandages: 2s regeneration
Throw Stimulant: 2s fury
Throw Accelerant: 3s swiftness
Throw Antidote: 1s resistance
2.) Reduce Scrapper sustain.
NO! Scrapper is already too squishy in wvw since latest balance patch. Stop touching other gamemodes.
OP must be a troll. I feel completely opposite. Melee trains aren’t tanky at all. Toughness is broken and does nothing.
The problem is support participation is bugged in wvw. Healers shouldn’t be forced to deal damage to get rewards.
(edited by guildabd.6529)
Why revenants are allowed to stack 10s 50% damage reduction while our bulwark gyro barely stays up for a second?
Suggestion: Do PvE treatment to bulwark gyro (90% damage reduction from non direct attacks. WvW only).
(edited by guildabd.6529)
What do you mean? I can use Mallyx elite just fine.
It seems to happen only if you invoke mallyx before entering water.
Add to bug list: Embrace of Darkness does not activate underwater.
When you apply stability to ally, apply an extra stack. No icd.
I know how to fix med blaster!
Add regen per pulse and blindess to last pulse.
(edited by guildabd.6529)
I know the first part, but what to do after burn phase? Where do I move him?
(edited by guildabd.6529)
I’ve tried full heal med kit engi in wvw couple of times. Allies health bar barely moves…
And not getting any loot in the progress only makes me qq.
Only if it increases incoming condition damage too +1 for idea.
No med kit wont be perfectly fine even if they fixed 2-5 skills.
Med kit 1 still heals too less and has that weird extra heal per boon even engies can’t share boons that well.
Maybe remove healing per boon and let it scale with allies current health? (less health = more healing).
(edited by guildabd.6529)
Condi dh is really good clearing white mantle in first stronghold event.
All I want is more burning to flamethrower.
And a lot more unblockables.
Tanky chaos aura share elite spec.
Am i only one that thinks big ol bomb should be buffed?
3 second delay isn’t worth it’s damage. The damage needs to be doubled at least.
Random comparsion with cor:
Big Ol’ Bomb: Damage: 598 (2.25).
Coalescence of Ruin: Final Impact: 908 (2.25).