Showing Posts For guildabd.6529:

Elixir Gun Ideas

in Engineer

Posted by: guildabd.6529

guildabd.6529

Fumigate is great as a defensive skill, I wouldn’t overbuff it.

Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.

Elixir Gun Ideas

in Engineer

Posted by: guildabd.6529

guildabd.6529

Fumigate: 5 stacks poison per pulse and double poison duration.

Elixir gun

in Engineer

Posted by: guildabd.6529

guildabd.6529

For some reason i don’t like elixir gun 1 and 2 (mainly because they’re projectiles).
Suggestion: rework them to sprays.

Tranquilizer Dart: Fire a dart that bleeds and weakens foes.
to
Tranquilizer Spray: Spray weakness and bleeding to foes, and protection to allies.

Glob Shot: Fire a bouncing glob that cripples foes and grants swiftness to you and allies.
to
Glob Spray: Spray cripple to foes and swiftness to allies.

rework flaming flurry

in Warrior

Posted by: guildabd.6529

guildabd.6529

Its quite amazing in wvw. Use signet of might, then flaming flurry in middle of enemy zerg.

rework flaming flurry

in Warrior

Posted by: guildabd.6529

guildabd.6529

Single target? No thanks.

Bomb kit aftercast

in Engineer

Posted by: guildabd.6529

guildabd.6529

Noticed underwater bomb kit is much faster since it does not have aftercast.
Could on ground bombs have aftercast removed as well?

(edited by guildabd.6529)

Passive vs. Active VOJ?

in Guardian

Posted by: guildabd.6529

guildabd.6529

Passive is better.
Find a large group of mobs, place all traps and symbols at one spot, then gs 2. Enjoy your 30k burns.

Get rid of bulwark gyro damage redirect

in Engineer

Posted by: guildabd.6529

guildabd.6529

I got super excited when i saw “damage is taken by bulwark gyro” part missing, but apparently its still there
It was pointless in wvw, and is now even more pointless.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: guildabd.6529

guildabd.6529

Lots of pointless nerfs, nothing done to med kit or shredder gyro.

[Suggestion] Gadgets Balancing Discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Throw Mine: Increase damage by 100%. Remove 3 boons.

Necro balances next week

in Necromancer

Posted by: guildabd.6529

guildabd.6529

WvW Buffs
2. Buff WvW wall damage – currently we are entirely dependent upon ele’s meteor shower for destroying siege on walls. I would like to see necro’s wells given some radius love so we can also reach the siege on walls.

No ty. Rather nerf ms radius so it can’t reach siege either.

Sugg- Staff Improvements

in Guardian

Posted by: guildabd.6529

guildabd.6529

Staff is a condition weapon and does not need a buff.
It burns like a real flamethower unlike the engi one.

[Suggestion] Gadgets Balancing Discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

-Utility Goggles will also grant unblockable in addition to blind immunity

Then just reduce its cooldown to 15s.
Now thats a good gadget.

[Suggestion] Gadgets Balancing Discussion

in Engineer

Posted by: guildabd.6529

guildabd.6529

- Utility Goggles will also grant immunity to weakness.

- Utility Goggles will also grant immunity to weakness and retaliation.

[Elite Spec Suggestion] Golemancer

in Engineer

Posted by: guildabd.6529

guildabd.6529

Minion necro is amazing in dungeons/fractals.
Maybe give them golems retaliation so they can be useful in wvw and pvp as well.

WvW Poll 18 July: Cannon Blueprints (Closed)

in WvW

Posted by: guildabd.6529

guildabd.6529

Cannons are pretty good destroying golems, aren’t they? Thats why I voted yes.

We need better methods of taunting the enemy

in WvW

Posted by: guildabd.6529

guildabd.6529

You can taunt them with siege.

Standing on a wall in WvW

in WvW

Posted by: guildabd.6529

guildabd.6529

The easiest fix to wall problem is to nerf meteor shower itself.
Reduce its radius, and maybe even shorten its duration and range.
Just keep this change for wvw only.

Scrapper CD's are just too low for PvP

in Engineer

Posted by: guildabd.6529

guildabd.6529

PvP sucks. Stop nerfing engi because of that kitten gamemode.

Give the Rev a greatsword

in Revenant

Posted by: guildabd.6529

guildabd.6529

Ranged burning greatsword. No projectiles.

Suggestion/idea of rework Rifle #1

in Engineer

Posted by: guildabd.6529

guildabd.6529

Only if it have 1200 range and hits 5 targets yes pls.

Small suggestions for Rev core class

in Revenant

Posted by: guildabd.6529

guildabd.6529

Merge Nourishing Roots with Tranquil Balance.

Is support participation bugged in WvW?

in WvW

Posted by: guildabd.6529

guildabd.6529

Actually you could get loot only by supporting, but it only worked first two (or three) months. Ever played revenant?
Atm it seems to work only with npc guards, they can get tagged even if you dont damage them at all.

(edited by guildabd.6529)

Is support participation bugged in WvW?

in WvW

Posted by: guildabd.6529

guildabd.6529

I meant healing and giving boons have zero effect to loot in wvw. It does work in PvE though.

Druid in zerg?

in WvW

Posted by: guildabd.6529

guildabd.6529

If you want to be a dedicated healer, make a healing revenant. 700 regen. 6000 heals every 3 seconds. Permanent protection.

Is support participation bugged in WvW?

in WvW

Posted by: guildabd.6529

guildabd.6529

I feel im not getting any more loot by supporting allies. It used to work first two months.
Anyone else?

Weekly Event Ideas

in WvW

Posted by: guildabd.6529

guildabd.6529

No ranged attacks week.

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

Bring back slick shoes and triple leap.

"Insert Dev Bait Here"

in PvP

Posted by: guildabd.6529

guildabd.6529

PvP is the only gamemode i dont play and i hate when my fav class (engi) gets nerfed because of it.
Yes split balance pls.

Scepter AA

in Guardian

Posted by: guildabd.6529

guildabd.6529

Make it unblockable, and let it pierce.

Mesmer Staff- Chaos Armor.

in Mesmer

Posted by: guildabd.6529

guildabd.6529

Does it have cooldown per attacker?

(edited by guildabd.6529)

Bomb kit rework suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

I feel bomb kit lacks a purpose. All it do is spam aoe, which is one of the most boring things you can do in gw2. It sees almost zero use in any gamemode.

So my suggestion is: Let us detonate bombs.
- All bombs have infinite duration.
- Can’t place more than 10 bombs.
- Big ol’ bomb remains unchanged.

New skill: Detonate
- Replaces glue bomb.
- Detonates all bombs.
- Has 1 second cast time (plays detonate animation).
- Bombs show red circle while detonating.
- Cooldown 1 second.

Short Fuse
- Detonating is faster.
- Can place 5 more bombs.
- Reduce recharge of bomb skills by 20%.

This way bomb kit is more fun to use. I can already see hundreds uses for it.

Thoughs?

Flame Jet suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Cooldown per target.

Another med kit suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Replace all thrown bandages with a buffing pylon.

Buffing Pylon: Pulse a boon every second. Radius 360. Duration 12s. 1000 heal every 3 second.
Throw Bandages: 2s regeneration
Throw Stimulant: 2s fury
Throw Accelerant: 3s swiftness
Throw Antidote: 1s resistance

Season 4 Nerf Wish List

in PvP

Posted by: guildabd.6529

guildabd.6529

2.) Reduce Scrapper sustain.

NO! Scrapper is already too squishy in wvw since latest balance patch. Stop touching other gamemodes.

Tanky stuff in WvW

in WvW

Posted by: guildabd.6529

guildabd.6529

OP must be a troll. I feel completely opposite. Melee trains aren’t tanky at all. Toughness is broken and does nothing.

Playing heal support not enjoyable

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

The problem is support participation is bugged in wvw. Healers shouldn’t be forced to deal damage to get rewards.

(edited by guildabd.6529)

Bulwark gyro in wvw

in Engineer

Posted by: guildabd.6529

guildabd.6529

Why revenants are allowed to stack 10s 50% damage reduction while our bulwark gyro barely stays up for a second?
Suggestion: Do PvE treatment to bulwark gyro (90% damage reduction from non direct attacks. WvW only).

(edited by guildabd.6529)

Revenant bug list

in Revenant

Posted by: guildabd.6529

guildabd.6529

What do you mean? I can use Mallyx elite just fine.

It seems to happen only if you invoke mallyx before entering water.

Revenant bug list

in Revenant

Posted by: guildabd.6529

guildabd.6529

Add to bug list: Embrace of Darkness does not activate underwater.

Enhanced Bulwark suggestion

in Revenant

Posted by: guildabd.6529

guildabd.6529

When you apply stability to ally, apply an extra stack. No icd.

Med Kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

I know how to fix med blaster!
Add regen per pulse and blindess to last pulse.

(edited by guildabd.6529)

Tanking keep construct

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

I know the first part, but what to do after burn phase? Where do I move him?

(edited by guildabd.6529)

Med Kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

I’ve tried full heal med kit engi in wvw couple of times. Allies health bar barely moves…
And not getting any loot in the progress only makes me qq.

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

Only if it increases incoming condition damage too +1 for idea.

Med Kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

No med kit wont be perfectly fine even if they fixed 2-5 skills.
Med kit 1 still heals too less and has that weird extra heal per boon even engies can’t share boons that well.
Maybe remove healing per boon and let it scale with allies current health? (less health = more healing).

(edited by guildabd.6529)

Vipers armour still good?

in Guardian

Posted by: guildabd.6529

guildabd.6529

Condi dh is really good clearing white mantle in first stronghold event.

[suggestion]Let's make engi great again

in Engineer

Posted by: guildabd.6529

guildabd.6529

All I want is more burning to flamethrower.
And a lot more unblockables.

What elite spec do we want next?

in Mesmer

Posted by: guildabd.6529

guildabd.6529

Tanky chaos aura share elite spec.

Big Ol' Bomb

in Engineer

Posted by: guildabd.6529

guildabd.6529

Am i only one that thinks big ol bomb should be buffed?
3 second delay isn’t worth it’s damage. The damage needs to be doubled at least.

Random comparsion with cor:
Big Ol’ Bomb: Damage: 598 (2.25).
Coalescence of Ruin: Final Impact: 908 (2.25).