Showing Posts For guildabd.6529:

Nerf AOE range in WvW

in WvW

Posted by: guildabd.6529

guildabd.6529

Easy fix: Add minimum range cap to necro wells and marks. Then just hug them to take zero damage.

Can we pleeease make Sneak Gyro reliable? :(

in Engineer

Posted by: guildabd.6529

guildabd.6529

Should decrease its reaction time so it starts to move instantly as you start moving.

Question about holo leap

in Engineer

Posted by: guildabd.6529

guildabd.6529

Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it.

Did anyone test if swiftness part has a target cap?

Holo Leap

HoloSmith unpolished animation

in Engineer

Posted by: guildabd.6529

guildabd.6529

Hammer smash (skill 5) should be made into a leap.
It felt weird smashing ground right beneath you.

Kalla skills get reworked!

in Revenant

Posted by: guildabd.6529

guildabd.6529

RIP Soulcleave’s Summit.
Edit: chat link still gives proper numbers, so nvm

(edited by guildabd.6529)

Pistol Piercing is back

in Engineer

Posted by: guildabd.6529

guildabd.6529

On revenant.
Heartpiercer
It even has aoe bleed.

Enhanced Capacity Storage Unit ...

in Engineer

Posted by: guildabd.6529

guildabd.6529

Wow, my previous post got infracted? Did someone think I was trolling when I said it’s the most OP thing about Holosmith right now?

If you don’t know, Enhanced Capacity Storage Unit with Rune of Strength allows you to easily maintain 20+ stacks of might by just dropping in and out of the Forge. It’s easily the most overpowered grandmaster trait of the three, but I’m pretty sure it’s bugged: it says it gives might “periodically,” but it gives 2 stacks at a 1-second interval. It’s just way too easy with no real downside.

The downside is 25 might cap.

Warrior needs better condi cleanse

in Warrior

Posted by: guildabd.6529

guildabd.6529

Should just make new spellbreaker elite grant condi immunity as well.

Enhanced Capacity Storage Unit ...

in Engineer

Posted by: guildabd.6529

guildabd.6529

Instead of gaining might, it should gain +5% damage per second.

WvW Holosmith vs Retaliation

in Engineer

Posted by: guildabd.6529

guildabd.6529

Renegade elite counters retaliation. It heals every crit and has no icd.
Soulcleave Summit
(my previous reply was deleted)

Eternal Armory bugged

in Guardian

Posted by: guildabd.6529

guildabd.6529

Sword of Justice does not burn.

Plague Signet

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Plague Signet: Updated skill facts to clarify that this skill’s passive effect transfers 1 condition every 3 seconds from allies to yourself.

So does plague signet now transfer a condition from single ally or multiple allies?

(edited by guildabd.6529)

8/8/17 Patch

in Revenant

Posted by: guildabd.6529

guildabd.6529

Good to see vengeful hammers no longer disappear by uneven terrain or by random invulnerables.

(edited by guildabd.6529)

Scrapper - Function Gyro and PvE

in Engineer

Posted by: guildabd.6529

guildabd.6529

It should be able to mine ores, chop trees and gather plants.

Possible way to fix med kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

Let med blaster apply barrier.

Better buff shield

in Engineer

Posted by: guildabd.6529

guildabd.6529

Or its only possible to equip sword and… nothing.
In power build.

Holosmith

in Engineer

Posted by: guildabd.6529

guildabd.6529

Hoping it will be WvW and PvE focused spec.

[Suggestion] Minor Issues Still not solved

in Engineer

Posted by: guildabd.6529

guildabd.6529

Grenades don’t remove blindness.
Transmute converts only one stack condition to boon. (10 bleeding = 9 bleeding)

Flamethrower should burn more

in Engineer

Posted by: guildabd.6529

guildabd.6529

Comparsion: Flame Jet vs Searing Fissure.

Flame Jet 1 stack burning (4s). 1 pulse. 425 range. 2.25 second cd.
Searing Fissure 1 stack burning (4s) every second. 4 pulses. 480 range. 3 second cd.

Make Elixir S not cancel skills

in Engineer

Posted by: guildabd.6529

guildabd.6529

Or just make it give resistance for few seconds.

[Suggestion] Med Kit replacement Bandage Gun

in Engineer

Posted by: guildabd.6529

guildabd.6529

Med blaster should give on hit passive immunity (retaliation, auras, burn block etc.)

(edited by guildabd.6529)

[Suggestion] Minor Issues Still not solved

in Engineer

Posted by: guildabd.6529

guildabd.6529

Medical Dispersion Field isn’t triggered by regeneration or by backpack regenerator.

Engi build - WvW

in Engineer

Posted by: guildabd.6529

guildabd.6529

Melee super speed bot: full nomad, all gyros and final salvo. Spawn gyro, then detonate.

Ranged: Full zerk, mortar kit, grenade kit, throw mine or rocket turret. Use oribital strike, grenade barrage and thunderclap when bomb.

Mid range: Viper grenades and sharpnel.

Impact Savant suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

It would make scrapper viable for raids.

Impact Savant suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Increase outgoing damage by 20%.

Flamethrower, realistic addition.

in Engineer

Posted by: guildabd.6529

guildabd.6529

I only wish flamethrower was enough for our condi dps.

Why not fix flame turret?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Still no smoke field without target nearby.
Also, it should do 2 or 3 burning stacks.

New engi meta?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Thanks anet for the changes! Revenant

in Revenant

Posted by: guildabd.6529

guildabd.6529

Viper for pve, dire for wvw.
Has anyone done dps benchmark yet? (moving vs stationary target)

What is raid comp nowadays?

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

As i know for VG:
2 chrono, 2 druid, 2 condi, 2 dps, 1 ps, 1 cps
1 druid, 2 condi and 1 dps go green circle.
2 condi and 1 cps go red guardian.

What is it for other bosses (including pre events)?

making the less used skills more useful

in Engineer

Posted by: guildabd.6529

guildabd.6529

purge gyro: simply make it a aoe condi clease instead of a single target

This so much. I have no idea why its not done yet. Its just a minor change, not a real gamechanger.

Slick shoes rework suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Instead of spawning small oil puddles that knock down, spawn large, long lasting oil puddle trail that cripple and can be ignited.
Inspired by oil barrel from Draconis Mons.

How to make shield more viable?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Throw shield should be unblockable and have significant damage increase (10k – 15k in full zerk gear).

Bomb Kit Rework?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Increase radius.

I miss old med kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

It was so much better, at least for self heals. The new med kit can’t do kitten to myself or allies.

(edited by guildabd.6529)

Increase pain absorption resistance duration

in Revenant

Posted by: guildabd.6529

guildabd.6529

I feel pain absorption is only viable wvw-wise when you have 100% boon duration, that is 4 seconds resistance for nearby allies. 2 seconds its too low. Should have 3 or 4 seconds baseline.

Mage type Elite Spec?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Electric staff with ranged multi target stuns. Focuses removing stability and breakbar. Has traits like: When you remove stability, you remove 3 stacks, increase outgoing breakbar damage by 100%.

Poison Gas Shell request

in Engineer

Posted by: guildabd.6529

guildabd.6529

Lower it cooldown to 6 or 4 seconds. 12 seconds seems unnecessary for such decent skill.

What do you find OP?

in WvW

Posted by: guildabd.6529

guildabd.6529

Retaliation is too strong vs ranged builds and engi flamethrower. It needs more counterplay outside healing and boonstrip.

any tought on buffing engi turret again?

in Engineer

Posted by: guildabd.6529

guildabd.6529

3- Reduce their attack range to a 500 radius max.

No thanks. This would make turrets even worse they are now. Should have turret range increased instead. Rocket turret 1500 range like good old times.

Flamethrower still not burn enough

in Engineer

Posted by: guildabd.6529

guildabd.6529

Take look at guardians Permeating Wrath
Now just find group of players and staff 1. It burns way more reliably than our flamer and even without the 2 second retal suicide.

Flamethrower still not burn enough

in Engineer

Posted by: guildabd.6529

guildabd.6529

It works against pve mobs and a single player, but not against big group of players like it should. The burning just never stick.
Flamethowers are made for mass burning, it makes no sense that flame jet burns only last hit.

WvW - Superspeed Build?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Use full nomads and all gyros, then just spawn gyro → detonate gyro, spawn next gyro → detonate and so on.
Btw why does bulwark gyro have short aftercast that stops detonating it right away?

Reliability of flame blast

in Engineer

Posted by: guildabd.6529

guildabd.6529

Has awfully long cast time, is a projectile so in can be reflected/absorped/blocked, disappears when it hits ground.
Overall its very awkward to use. As wvw player I try avoid using is as much as possible (it almost never hits anything!).
Can we get a rework for flame blast?

(edited by guildabd.6529)

New ES Idea: Golemancer

in Engineer

Posted by: guildabd.6529

guildabd.6529

Its good only if the golems are done right: Permanent like necro minions, have control like rangers pet, super tanky (10 times tankier than rangers bear), tons of utility, pulse boons, remove conditions, immune to cc, low cd and pilotable.

(edited by guildabd.6529)

WvW Condi Builds? P/P suggestions?

in Engineer

Posted by: guildabd.6529

guildabd.6529

(edited by guildabd.6529)

New Builds After Changes

in Engineer

Posted by: guildabd.6529

guildabd.6529

http://gw2skills.net/editor/?vdAQJAqanUIC1XhVVBmYBEqiF2iCMELxA4LpywDgu5P+lH-T1h3wAAOBAaVCSU5HN1fi8AAKt/AJ9AkCwulVA-w
Condi spam build. Start with throw napalm then grenade spam.
Use aed to fix retaliation.

(edited by guildabd.6529)

Flamethrower == POWER and not condition!

in Engineer

Posted by: guildabd.6529

guildabd.6529

I feel stuff dies much faster now just by camping flamethrower in power build. Its a buff nevertheless.

Let's talk about the Med Kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

For millionth time, throwable med kits need to hit multiple allies. Guild Wars 2 is not FPS.

New ES Idea: Golemancer

in Engineer

Posted by: guildabd.6529

guildabd.6529

Super tanky golems with permanent retaliation.
Anti aoe elite spec.