Should decrease its reaction time so it starts to move instantly as you start moving.
Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it.
Did anyone test if swiftness part has a target cap?
Hammer smash (skill 5) should be made into a leap.
It felt weird smashing ground right beneath you.
RIP Soulcleave’s Summit.
Edit: chat link still gives proper numbers, so nvm
(edited by guildabd.6529)
On revenant.
Heartpiercer
It even has aoe bleed.
Wow, my previous post got infracted? Did someone think I was trolling when I said it’s the most OP thing about Holosmith right now?
If you don’t know, Enhanced Capacity Storage Unit with Rune of Strength allows you to easily maintain 20+ stacks of might by just dropping in and out of the Forge. It’s easily the most overpowered grandmaster trait of the three, but I’m pretty sure it’s bugged: it says it gives might “periodically,” but it gives 2 stacks at a 1-second interval. It’s just way too easy with no real downside.
The downside is 25 might cap.
Should just make new spellbreaker elite grant condi immunity as well.
Instead of gaining might, it should gain +5% damage per second.
Renegade elite counters retaliation. It heals every crit and has no icd.
Soulcleave Summit
(my previous reply was deleted)
Sword of Justice does not burn.
Plague Signet: Updated skill facts to clarify that this skill’s passive effect transfers 1 condition every 3 seconds from allies to yourself.
So does plague signet now transfer a condition from single ally or multiple allies?
(edited by guildabd.6529)
Good to see vengeful hammers no longer disappear by uneven terrain or by random invulnerables.
(edited by guildabd.6529)
It should be able to mine ores, chop trees and gather plants.
Let med blaster apply barrier.
Or its only possible to equip sword and… nothing.
In power build.
Hoping it will be WvW and PvE focused spec.
Grenades don’t remove blindness.
Transmute converts only one stack condition to boon. (10 bleeding = 9 bleeding)
Comparsion: Flame Jet vs Searing Fissure.
Flame Jet 1 stack burning (4s). 1 pulse. 425 range. 2.25 second cd.
Searing Fissure 1 stack burning (4s) every second. 4 pulses. 480 range. 3 second cd.
Or just make it give resistance for few seconds.
Med blaster should give on hit passive immunity (retaliation, auras, burn block etc.)
(edited by guildabd.6529)
Medical Dispersion Field isn’t triggered by regeneration or by backpack regenerator.
Melee super speed bot: full nomad, all gyros and final salvo. Spawn gyro, then detonate.
Ranged: Full zerk, mortar kit, grenade kit, throw mine or rocket turret. Use oribital strike, grenade barrage and thunderclap when bomb.
Mid range: Viper grenades and sharpnel.
It would make scrapper viable for raids.
Increase outgoing damage by 20%.
I only wish flamethrower was enough for our condi dps.
Still no smoke field without target nearby.
Also, it should do 2 or 3 burning stacks.
All turrets + bomb kit
Realistic buffs 26k dps
All buffs 30k dps
Viper for pve, dire for wvw.
Has anyone done dps benchmark yet? (moving vs stationary target)
As i know for VG:
2 chrono, 2 druid, 2 condi, 2 dps, 1 ps, 1 cps
1 druid, 2 condi and 1 dps go green circle.
2 condi and 1 cps go red guardian.
What is it for other bosses (including pre events)?
purge gyro: simply make it a aoe condi clease instead of a single target
This so much. I have no idea why its not done yet. Its just a minor change, not a real gamechanger.
Instead of spawning small oil puddles that knock down, spawn large, long lasting oil puddle trail that cripple and can be ignited.
Inspired by oil barrel from Draconis Mons.
Throw shield should be unblockable and have significant damage increase (10k – 15k in full zerk gear).
It was so much better, at least for self heals. The new med kit can’t do kitten to myself or allies.
(edited by guildabd.6529)
I feel pain absorption is only viable wvw-wise when you have 100% boon duration, that is 4 seconds resistance for nearby allies. 2 seconds its too low. Should have 3 or 4 seconds baseline.
Electric staff with ranged multi target stuns. Focuses removing stability and breakbar. Has traits like: When you remove stability, you remove 3 stacks, increase outgoing breakbar damage by 100%.
Lower it cooldown to 6 or 4 seconds. 12 seconds seems unnecessary for such decent skill.
Retaliation is too strong vs ranged builds and engi flamethrower. It needs more counterplay outside healing and boonstrip.
3- Reduce their attack range to a 500 radius max.
No thanks. This would make turrets even worse they are now. Should have turret range increased instead. Rocket turret 1500 range like good old times.
Take look at guardians Permeating Wrath
Now just find group of players and staff 1. It burns way more reliably than our flamer and even without the 2 second retal suicide.
It works against pve mobs and a single player, but not against big group of players like it should. The burning just never stick.
Flamethowers are made for mass burning, it makes no sense that flame jet burns only last hit.
Use full nomads and all gyros, then just spawn gyro → detonate gyro, spawn next gyro → detonate and so on.
Btw why does bulwark gyro have short aftercast that stops detonating it right away?
Has awfully long cast time, is a projectile so in can be reflected/absorped/blocked, disappears when it hits ground.
Overall its very awkward to use. As wvw player I try avoid using is as much as possible (it almost never hits anything!).
Can we get a rework for flame blast?
(edited by guildabd.6529)
Its good only if the golems are done right: Permanent like necro minions, have control like rangers pet, super tanky (10 times tankier than rangers bear), tons of utility, pulse boons, remove conditions, immune to cc, low cd and pilotable.
(edited by guildabd.6529)
Viper grenades sharpnel for zerging. Sharpnel is crazy strong right now.
http://gw2skills.net/editor/?vdAQJAqanUIC1XhVVBmYBEqiF2iCMELxA4LpywDgu5P+lH-T1h3wAAOBAaVCSU5HN1fi8AAKt/AJ9AkCwulVA-w
(edited by guildabd.6529)
http://gw2skills.net/editor/?vdAQJAqanUIC1XhVVBmYBEqiF2iCMELxA4LpywDgu5P+lH-T1h3wAAOBAaVCSU5HN1fi8AAKt/AJ9AkCwulVA-w
Condi spam build. Start with throw napalm then grenade spam.
Use aed to fix retaliation.
(edited by guildabd.6529)
I feel stuff dies much faster now just by camping flamethrower in power build. Its a buff nevertheless.
For millionth time, throwable med kits need to hit multiple allies. Guild Wars 2 is not FPS.
Super tanky golems with permanent retaliation.
Anti aoe elite spec.