Showing Posts For guildabd.6529:

Hammer autoattack

in Engineer

Posted by: guildabd.6529

guildabd.6529

Warrior hammer has a nice explosion at the end, guardian has that op symbol.
What we have is some might and vulnerability.
It’s boring…
It needs something that makes me want to do full hammer chain.

Some suggestions for hammer third chain:
- Blast finisher.
- Burning.
- Daze.
- Knockback.
- Aoe pull.
- Immobilize.
- Huge explosion that does massive aoe damage.
- Aoe super speed.

(edited by guildabd.6529)

PvE tanky gear choice

in Guardian

Posted by: guildabd.6529

guildabd.6529

Use minstrel gear.

(edited by guildabd.6529)

Killing slublings

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

Some of slublings attacks can’t be reflected.
What is the fastest and easiest way to kill them?

(edited by guildabd.6529)

New datamined Sigils

in Engineer

Posted by: guildabd.6529

guildabd.6529

Healing turret is blast finisher. So is flame blast and oribital strike which are ranged.
Can’t wait to try explosive vortex in wvw.

(edited by guildabd.6529)

Datamined new sigils...

in PvP

Posted by: guildabd.6529

guildabd.6529

Explosive Vortex should be amazing for revenant.
1200 range blast finisher + 600 radius.

Sharpnel suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

15% chance for grenades, 100% for everything else.

Medical Dispersion Field bug

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

Engineer trait Backpack Regenerator (regen when kit equipped) does not heal allies with Medical Dispersion Field.

Balance problems of engineer

in Engineer

Posted by: guildabd.6529

guildabd.6529

Flamethrower takes too much retaliation damage in WvW.
Too many projectile attacks.
Need more unblockables.
Some bad traits like Thermobatic Detonation, Stimulant Supplier.
All turrets expect healing turret are bad.
Shredder gyro is bad.
Medkit is bad.
Forced to alchemy in WvW.
Hammer doesn’t apply damaging conditions, it really should.
Engi is in good place only in PvE.

How would you balance classes in WvW?

in WvW

Posted by: guildabd.6529

guildabd.6529

Reduce damage, reduce conditions, reduce cc, reduce boon removing.
Basically make everything weak. Long fights = fun fights.

Engi/Scrapper. Condi or Power difference?

in Engineer

Posted by: guildabd.6529

guildabd.6529

In theory flamethrower 1 should do highest dps in vale the third phase, you know, it never miss.

Bomb 1 would easily outpace It.

Good luck bombing while he moves over a red orb.

Engi/Scrapper. Condi or Power difference?

in Engineer

Posted by: guildabd.6529

guildabd.6529

In theory flamethrower 1 should do highest dps in vale the third phase, you know, it never miss.

Thrown Elixirs can be reflected

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

I just noticed that you can reflect engineer thrown elixirs.
It only makes sense for Elixir X but not for the others.

(edited by guildabd.6529)

Serrated Steel suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

You can have both, its a minor trait.

Serrated Steel suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

I miss good old times when you could have 33% extra burning duration from Napalm Specialist and Juggernaut at same time.
Suggestion: Add 33% burning duration to Serrated Steel and remove it from Incendiary Powder.

(edited by guildabd.6529)

Top 5 WvW overhaul changes

in WvW

Posted by: guildabd.6529

guildabd.6529

1. Don’t allow catapults built next to wall.
2. Reduce radius of meteor shower.
3. Reduce all CC skills with unlimited target limit to 5 target limit (Hunters Ward, Static Field, Slick Shoes, Unsteady Ground etc.)
4. Make Well of Corruption blockable.
5. Reduce minons incoming damage and conditions by 90% when not targeted.

What’s yours?

Protection and Rite of the Great Dwarf?

in Revenant

Posted by: guildabd.6529

guildabd.6529

Yes they do stack.
Protection + Rite of the Great Dwarf + Frost Aura = 93% damage reduction.

Should I craft Viper?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Need to maximize my dps for raids.

Should I craft Viper?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Im thinking of making Viper gear and berserker runes for my engi.
Is there any reason to keep my old Sinister + balthazar runes?

How to dodge vale guardian random damage?

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

Vale Guardian randomly deals 2000 damage (or more), which is kittening me off since I never see it coming.
So any guide how to avoid these random spikes?

Flamethrower in raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

I tested flamethrower dps vs condi dps to pvp indestructible golem (kill 3 times as fast as possible):

Flamethrower 1 spam. 10 might, some quickness and fury.
Amulet: Berserker
Rune: Scholar
3 golem kills: 63.12s

Complex condition rotation. No boons:
Armor: Rabid
Rune: Balthazar
3 golem kills: 43.26s.

Condition without napalm or bombs (those may miss a moving boss). No boons
Armor: Rabid
Rune: Balthazar
3 golem kills: 59.58s

The difference is about 4 – 20 seconds. I still believe flamethrower may win after a long time, not by doing more dps, but hitting the boss for longer time.
Not sure about sinister or viper.

Flamethrower in raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

Not even with 100% crit change, 25 might and near permanent quickness?

Flamethrower in raids

in Engineer

Posted by: guildabd.6529

guildabd.6529

Flamethrower does a lot of damage nowadays, which makes it better it never fails to hit a moving boss like grenades or bombs.
Could it work in raids?

How to form raid squad?

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

Meh that sounds awfully complex.
Can’t people start making raid taxis to VB?
Or better: Anet should make a raid finding tool.

How to form raid squad?

in Fractals, Dungeons & Raids

Posted by: guildabd.6529

guildabd.6529

I join some people in lfg, toggle squad and become a commander.
Then the problem appears: I can only invite 5 players.
How to invite 5 more players?

Suggestion for bomb kit (Short fuse trait)

in Engineer

Posted by: guildabd.6529

guildabd.6529

I like your suggestion.
Also let us throw bombs. Maybe a new grandmaster trait?

What is your leasted used kit?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Flamethrower is my favorite all the way, engi is unplayable without that kit.
Medkit worst because it only makes me cry.

1. Flamethrower.
2. Mortar kit.
3. Bomb kit.
4. Tool kit.
5. Grenade kit.
6. Elixir gun.
7. Medkit.

New Elite Skill - Gadget

in Engineer

Posted by: guildabd.6529

guildabd.6529

Robo Legs: Increase speed by 500% for 10 seconds. 40s CD.
Toolbelt: Pulse super speed to nearby allies for 10 seconds. 30s CD.

(edited by guildabd.6529)

Move Bunker Down to alchemy

in Engineer

Posted by: guildabd.6529

guildabd.6529

I don’t get why inventions grandmaster has two healing traits. Can Bunker Down be moved to Alchemy grandmaster? Then replace Stimulant Supplier by it.

New Elite Skill - Gadget

in Engineer

Posted by: guildabd.6529

guildabd.6529

Some ideas:

  • Vengeful Gears: Invoke gears to circle around you, damaging foes and reducing incoming damage by 50% from yourself and nearby allies. Duration 8s. Cooldown 60s.
  • Throw Gear: Throw a gear at foe that explodes each time it pierces dealing heavy damage and knocking down foes. Range 1200. Unblockable. Cooldown 30s.
  • Mech Suit: Transform into mech suit gaining access to powerful gadgets. Cooldown 60s. Like the one from Haywire Punch-o-Matic Battle adventure

Revenant chill damage reduction not working

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

Vengeful Hammers and Rite of the Great Dwarf are not decreasing incoming chill damage from reaper Deathly Chill trait.

Keep buffing med kit

in Engineer

Posted by: guildabd.6529

guildabd.6529

Health Insurance: The outgoing healing of this trait has been increased from 15% to 33%.
Is still not enough. I feel i’m doing nothing while spamming med kit 1 in a full healing build.
Either rework med kit completely or do a serious buff to it.

Suggestion:

  • Med blaster: Increase base healing by 100%. Increase healing scaling by 100%.
  • All thrown medkits create explosion that heals where they land. Thrown medkits can be picked up by 5 players.

Takedown Round suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

10s cooldown per target. Move to grandmaster to compensate.

Engineer Traits and Healing power.

in Engineer

Posted by: guildabd.6529

guildabd.6529

Medical Dispersion Field works with Rapid Regeneration but not with Backpack Regenerator. Not sure which one is bugged…

Buff Poison Gas Shell

in Engineer

Posted by: guildabd.6529

guildabd.6529

Poison Gas Shell feels weak compared to other kits #2 skill.

Suggestion:
- Increase damage by 50%
- 3 stacks of poison per pulse.
- Unblockable.

(edited by guildabd.6529)

is mekittenit totally irredeemable?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Why can’t thrown medkits be like the ones from shatterer: no target limit and 5000 heal.

Grenades unreflecteable

in Engineer

Posted by: guildabd.6529

guildabd.6529

I think grenades have too much counterplay: short range, they can be blocked and reflected.
Suggestion: Let them go through reflections but keep them so they can still be blocked.

Healers armor please

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

My point is… I don’t want to deal damage, or apply boons. Just heal as long as possible. Vitality is not useless in that case.

Healers armor please

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

Cleric, Minstrel and Nomad aren’t enough. I want to have as much healing as possible yet not losing any surviability.

Healers armor please

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

Healing Power (highest), Toughness, Vitality.
Pls make it happen.

F-Gyro Stability

in Engineer

Posted by: guildabd.6529

guildabd.6529

Also no stability with self-destruct.

Revenant skills missing with banner

in Bugs: Game, Forum, Website

Posted by: guildabd.6529

guildabd.6529

In wvw take turtle, dragon or centaur banner as a revenant. All utility skills, including healing skill disappear.

Scrapper full support viable?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Healing allies now gives loot. A lot of it.

Scrapper full support viable?

in Engineer

Posted by: guildabd.6529

guildabd.6529

I tried this full healing build in WvW. Spammed medkit 1 most time, highest heal was 420. Not sure if good but it helps a lot vs arrow carts. The worst thing is that it gives no loot.

(edited by guildabd.6529)

Bulwark gyro wvw fix

in Engineer

Posted by: guildabd.6529

guildabd.6529

Just flat 50% damage reduction for nearby allies and no damage absorption. It dies quite fast anyway so i don’t see problem with that.

(edited by guildabd.6529)

Mine suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Because of all the boonspam I feel mines aren’t doing enough. Currently people just ignore them.

My suggestion:

Throw Mine
- Remove 3 boons.
- Additionally remove stability but only if someone steps on the mine.

Mine Field
- Each mine corrupts 2 boons to conditions.

(edited by guildabd.6529)

Why do guards only have 1 condi weapon?

in Guardian

Posted by: guildabd.6529

guildabd.6529

Guardian has plenty of condi weapons: torch, staff, greatsword, hammer, mace, sword, shield, focus, scepter and longbow. You just need to hit multiple targets at same time.

(edited by guildabd.6529)

[Suggestion] Axe rework

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Increase range to 1500.

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: guildabd.6529

guildabd.6529

Engineer

  • Golemancer
  • Golemancer is the counter to AoE skills. It summons an army of golems and then grants retaliation to them.
  • New weapon: Staff.
    Staff is a support based weapon. It grants retaliation and protection to allies.
  • New skill type: Golem.
    Golems are permanent, tanky minion type. They spawn with retaliation and can be traited for longer retaliation and protection.
  • Three different trait themes.
    First is the boon line. Retaliation and protection to allies and improves staff.
    Second is the golem line. Stronger golems and granting them more boons.
    Third is the condition cleansing line. Transfer conditions to foes and cleanse conditions from allies.

(edited by guildabd.6529)

Engineer 5 point [Wishlist]

in Engineer

Posted by: guildabd.6529

guildabd.6529

1. Bring back coated bullets.
2. Increase mortar 1 radius to 240.
3. Mortar 1 AoE projectile finisher.
4. Reduce flamethrower incoming retaliation damage.
5. Rework medkit

Med kit suggestion

in Engineer

Posted by: guildabd.6529

guildabd.6529

Make med kit like Team Fortress 2 medic gun. One skill shoots a beam to ally, other skills change its functionality.

Skill 1: Med Beam: Shoot a beam at targeted ally. Range: 1200. Pulses: 3.
Skill 2: Healing Mode: Med beam heals.
Skill 3: Stability Mode: Med beam applies stability.
Skill 4: Resistance Mode: Med beam applies resistance.
Skill 5: Protection Mode: Med beam reduces incoming damage by 50%.

Then change Health Insurance to: Med beam hits allies it passes through. Whenever med beam hits an ally, it hits yourself.