Dakka Warforge- Level 80 Charr Engineer
Xairro – Level 80 Asura Revenant
“Egotistical Asura” is redundant. They are all geniuses, after all.
I prefer names that fit the conventions, as well. Warrt is a good name. My engineer is named Xykka.
I’d pay gems for Asura-style skins for the flamethrower and alchemy gun.
I love my Asura Engie, just for the delight of her running around dungeons with a flamethrower.
Well, if it ends in June, at least it should be faster-paced. Here’s hoping, anyway.
I’ll remember my participation in a months-long story-arc that ended in epic fashion. Enemy forces join together! Innocents in need of rescue! New NPC heroes to fight alongside! One of the most awesome boss fights in the game!
If you weren’t able to complete all the achies, just consider this: Those of us that did finish it all, only got a title and a pair of neat-looking gloves. Nothing game-breaking. I’m happy to have finished it and got the prizes, but I know I’d be just fine without them. The gloves don’t even match my outfit.
Nothing says summer is almost here like a trip to Southsun! Better get your sun screen lotion!
And if you step on a wave rider and get stung, be sure one of your friends is there to pee on you!
The F&F Dungeon was fun and unique. When it disappears in a week, it’ll leave us wanting more. That said, I’m am eager to return to Southsun for new content, whatever form it will take.
Wow, only a week away? Awesome. I’ve been eagerly awaiting new content for Southsun!
Also, I spy a crab backpack in one of those screenshots.
To catch everyone up on the story so far, here is a summary of events in the Living Story so far.
Flame and Frost: Prelude
In the far north, dire events have driven Norn and Charr refugees southward, seeking shelter in Hoelbrak and the Black Citadel. These men, women and children are exhausted, starving, wounded, terrified and in shock. Their accounts of what happened are disjointed at best. Furthermore, strange fountains of magical steam erupt around the Shiverpeaks and Ascalon. This steam causes the creation of unstable elementals. Many heroes work to destroy these hostile elementals and plug up the vents.
The Heroes of Tyria work to aid the refugees make their way to safety by putting up roadsigns, fixing campfires, protecting refugees on the road and collecting mementos from those who haven fallen. Camps are set up in Hoelbrak and the Black Citadel, with the Wolfborn Watch and the Adamant Watch (respectively) guarding the encampments.
Knut Whitebear and Rytlock Brimstone send scouts northward to gather intelligence. Norn scouts report that the Dredge may be behind the chaos, while Charr scouts find evidence of the Flame Legion attacking the refugees’ villages.
An anonymous benefactor in Lion’s Arch is said to be aiding the refugees. Further evidence suggests the Dredge and Flame Legion may be conspiring.
Flame and Frost: The Gathering Storm
Hoelbrak and the Black Citadel cannot sustain all the refugees that continue to flood southward, and are forced to send many on to Lion’s Arch. The Consortium appears to be the mysterious benefactor, and is now building the refugees new homes on Southsun Cove. Heroes of Tyria help several refugees recover important personal items lost along the roads.
The strange union of Dredge and Flame Legion is given a name by the network of city heralds: The Molten Alliance. This powerful new force steps forth from the shadows to make more bold attacks on Norn and Charr territories. Many heroes rush forth to battle the Molten Alliance wherever they appear.
Flame and Frost: The Razing
The Molten Alliance continues to rampage throughout the Shiverpeaks and Ascalon. Rytlock Brimstone plans for counteroffensives, but is interrupted by the arrival of a young Norn named Braham, who requests the Charr Legions come and save his village of Cragstead. Rytlock must refuse, as his claws are full dealing with his own peoples’ troubles. Braham reveals he is Eir Stegalkin’s son, but Rytlock angrily dismisses the claim, believing Eir never had offspring. Braham glumly departs for Holebrak.
An aspiring Charr Ranger named Rox is given a mission by Rytlock, as a test to prove she is worthy of joining his warband. With some aid, Rox is able to clear the Molten Alliance out of a devourer hatchery in Diessa Plateau. However, many of the hatchery’s workers were abducted, and Rox (with a lovestruck baby devourer following her) heads off alone to track them.
Meanwhile, in Holebrak, Braham confronts Knut Whitebear and his mother, who confirms their blood relation. Sadly, Whitebear has no Wolfborn to spare. Braham receives some unexpected help, however, and goes to save his village. He and his allies manage to fight off the Molten Alliance, but Braham learns that several villagers, including a young lady he is rather fond of, have been abducted. Frustrated, Braham sees to the needs of the surviving villagers before he intend to go off to find Ottilia and her family.
Throughout Norn and Charr territories, strange devices have been appearing. These Sonic Periscopes erupt from the ground and spy on nearby enemy forces. Many heroes make it a task to hunt down and destroy these devices to gather the audio logs inside on behalf of the Vigil, which is actively collecting them.
The Order of Whispers is also busy. They have an undercover anget in the Molten Alliance, and calls on various heroes to help gather intelligence from dead drop locations.
This information reveals the Molten Alliance is still rather uneasy, with the Dredge and Charr not trusting one another, and the Charr in particular being uncomfortable deep underground. The spy believes something pushed these forces together, but it wasn’t Primordius. They find the combination of Flame Legion magic and Dredge technology terrifying, and notes the odd amounts of prisoners the Alliance is taking in. Some are used for weapons testing. The spy works to sabotage what he can.
Poopy on the Inquest. College of Dynamics 4EVAH!
Zojja is an Elementalist. She fights like one. Mr. Sparkles is just her pet. Most of the NPCs are outside the usual confines of class structures. No other Ranger gets a huge black wolf like Eir. Rytlock is the only Warrior to ever use a pistol. Traherne gets to use a greatsword when no other Necromancer can.
ArenaNet, I wanna have your 8-bit babies! This game is so 80’s hard, and I lurve it!
Don’t you people read? The most epic stuff always comes at the end of the story!
But almost ALL of the norn racial armor is wolf-based, except some of the heavy stuff. Will the other spirits EVER get any love from the developers?
For the Norn, the Wolfborn are like the Lionguard, Peacekeepers, Wardens, etc. It’s the closest thing they have to a standing army. It fits with the nature of Wolf (packs, and such). So it goes to stand that much of the armor is Wolf-themed. But yes, It’d be sweet to see Bear, Raven and Snow Leopard inspired stuff.
For Bear’s sake, Eagle and Dolyak aren’t even major spirits, yet they have cultural armor modeled after them.
At least for now my Asura Engie can make use of the backpack skin.
I recently rolled a female Charr Engineer, and I’m loving her to bits. Dakka Boomclaw is all about the bullets and the bombs!
I got booted while zoning.
Devourers are pretty strongly tied to the Charr, so it seems like a natural item style for them. Devourers are all over Ascalon, and Charr rangers can start with a devourer pet
Because BBQ!
’Nuff said.
If you go to Southsun Cove, you’ll see the Consortium is already building a refugee camp near Point Pride. The local Lionguard, when spoken to about it, seem wary. Seems the Consortium started this project without going through the proper channels in Lion’s Arch, but the city can’t speak against the construction now, as it’d make them look anti-refugee. The Consortium knows how to play public opinion in their favor and override local governments.
It’s for a new thing in Rata Sum. A platforming game that homages 8-bit video games of the 1980s. Leave it to the asura to make something like that. You need special tokens to play it, though. I think you get them from chests?
I was fiddling around in the chargen yesterday, and yes, those horns are available for female charr. Must have been added with the update.
The one in Rox’s mission. Was that not the cutest little thing ever? We need Baby Devourer backpack skins now.
I should place a potted fern out somewhere and see how long it takes for the Grawl to start worshipping it.
I enjoyed the new cutscenes. They felt more real, and it was fun positioning my character to stand somewhere in it.
If you’d all just gone to the Pale Tree for help, this’d all be solved by now. Silly meat people.
It’s too cute to consume for karma! And the poor child worked so hard on it! I’m just gonna save mine! Who’s with me?
Yeah, I’ve been stuck on this bugged mish for over a week now. Already hit lvl 80, and still waiting for a fix.
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