some evil must live
i cant change playstyle i like playing support builds aswell
maybe i will just use solo arena from now on
do you feel like sometimes you get punished for trying to win objectives at spvp?
when half team is mindlesly chasing others to kill.
do you feel you pay the price for trying to play properly when other teams has more brain and you have to face 3-4 of them at capture points?
how shall i act at spvp try to win objectives and support my team or randomly chase people and kill them?
This would be a very difficult change to make, because it would have to accompany a lot of other changes. Classes with very low base HP tend to have something significant to make up for it.
ironcally warriors have healing signet and top health
Mesmers aren’t that good in 1v1
.
lol ok conversation closed
Thanks, don’t let the door hit you on the way out…
mesmers have problem in wvw but to say they are not good at 1vs1 just lol
Mesmers aren’t that good in 1v1
.
lol ok conversation closed
its already difficult enough to reach them , why do mesmers need a pushback skill?
clones and the annoying moa spell are not enough?
pls fix the unfairness..
im a guardian i can kill some bad mesmers but have no chance agaisnt a skilled one
The greatest precursor of balance is population of a class. Warriors need to be toned down dramatically.
Maybe you didn’t play when GW2 was released but warrior was a very popular class even back then.
In every MMO the warrior is usually a very played class.People like bombs will never get it – since he’s blinded by his hatred at the class.
Warriors will ALWAYS be popular. People like a simple class.Mesmer will ALWAYS be less popular – even if you make them super OP – which they were at the beginning of the game. Because they’re complicated to use and have wonky mechanics. People don’t want wonky mechanics – they want to hit things with big swords.
spvp was a mesmer fest when they where overpowered
how about a bat or two handed mace
Question: Does having 2 Guardians make you better/more experienced than someone who has 1 Guardian only? If yes, how?
Not targeting anyone in particular here, but I honestly think someone who has clocked 3000 hours into playing Guardian is more experienced at playing one than someone who has clocked in 150 hours on each of their 2 Guardians. This is just my opinion though. I just dont get how having 10 different lvl80 Guardians is a measure of you having more experience than others at playing Guardian.
changing sets is costy i have two different guardians with different playstyle thats all
i have two guardians and one elementalist 80 , i will never roll a warrior something drives me to delete them every time i try them.
although they are good choice to troll other warriors at spvp
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Why is it expected to face tank opponents? They have access to ranged weapons yes?
longbow warrior is unbeatable at small fights, he kites does aoe and healing signet makes all the work for him
Yes, giving certain classes more health and armor base makes balance a tricky thing. But ANet has done a reasonable job at it and people just aren’t looking at the issue objectively.
High HP classes have limited/no access to protection. Low HP classes have it on almost permanently. That alone accounts for the HP and playstyle difference between a Guardian and Warrior. Both of which most would argue are probably about even when it comes to overall power.
Now does this mean each class is perfect? Of course not… but heavy armor or extra health aren’t the issue.
using healing signet and kite is the best protection in game
No, it’s the best thing ANet could come up with when you design a class that is expected to face tank opponents in a front line role.
If you look at the survivability of the Warrior and Guardian most would agree that the Guardian has the Warrior beat. Not bad considering it’s the lowest hp class in the game being compared to the highest.
ok if as you say guardian is better at one aspect of the game, then warrior must be better than any class at everything else .
make a tanky warrior and you can kite zerks to oblivion so warriors are better tanks than guardians if you trait them for tanks.
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Yes, giving certain classes more health and armor base makes balance a tricky thing. But ANet has done a reasonable job at it and people just aren’t looking at the issue objectively.
High HP classes have limited/no access to protection. Low HP classes have it on almost permanently. That alone accounts for the HP and playstyle difference between a Guardian and Warrior. Both of which most would argue are probably about even when it comes to overall power.
Now does this mean each class is perfect? Of course not… but heavy armor or extra health aren’t the issue.
using healing signet and kite is the best protection in game
imagine fighting minion necro with no vigor
Guardian – Sanctuary (very long cooldown)
no more classes for self centered players please, warrior is an “i win class” right now.
not saying all warrior users are self centered but a lot use warrior just to win.
combine him with good skill and he is 3 times better than other classes.
cant go wrong with battle presence shouts and some healing gear
play the class you like nerfs come and go
i think warrior is ok but the rest classes need a buff and so does the pve continent
i craft some sentinel because its the only access to some extra health, around 3-4 parts, rest gear and amulets can be anything from berserker to clerics.
but you can do fine without sentinel too, its just my personal preference to have some extra health , around 18-19 k ill be satisfied.
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no. i strongly disagree.
the different health values are good, and working as intended.
if anything, they serve as a difficulty check for the professions.easy mode – High (Warrior, Necromancer) – 18.372 HP
normal mode – Medium (Ranger, Engineer, Mesmer) – 15.082 HP
hard mode – Low (Thief, Guardian, Elementalist) – 10.805 HPi firmly believe that the base health values are a core game play mechanic and should not be tampered with, ever.
You need to switch Guardians to Easy mode and Necromancer to Hard mode (not talking condition necro cause there are more specs than that). Necromancer has literally no defensive options after the nerf Death Shroud got a while back while guardians have a ton of “save me” options throughout an entire fight. Defense abilities —-> health.
all those hardmode minion masters at spvp lol
I find this discussion a little pointless, the different base healths are essential to the profession identity. Asking for a change is like asking to take minions or condition control from necros, banners or stances from warriors, agies from guardians and so on.
So if there is an unbalance between the profession (which is the case) then this as to be solved in a different way than changing the basehealth numbers.
guardians hp was as much as warriors originally but they decided to nerf the health bar than some abilities
i wouldnt mind seeing some nerf on guardian for base HP tradeoff for start,
there HP difference with warrior is a mockery, guardian is a “soldier” class like warrior its unacceptable to have almost the half HP, i dont want to comment on class power comparsion people have said it a million times on the forums and its pretty obvious by now.Guardian used to have the same hp as warrior but arenanet figured they was too strong and nerfed it. You can always just make a warrior or necromancer if you want high hp thats one of the pros of playing those. If all was the same and equally good at everything there would be no point of professions.
then now that warriors are too strong they should drop there hp to the ground aswell
i wouldnt mind seeing some nerf on guardian for base HP tradeoff for start,
there HP difference with warrior is a mockery, guardian is a “soldier” class like warrior its unacceptable to have almost the half HP, i dont want to comment on class power comparsion people have said it a million times on the forums and its pretty obvious by now.
also elementalist/necro seems strange aswell you see necros fighting 2-3 people on the capture points while elementalists gets trained to death and everybody chases them and eats them alive and they still have so much difference to HP.
and thiefs maybe should be able to be something different than trying to fish kills in wvw or troll “noobs” out of groups to chase them.
lets say warrior had the lowest HP in game and still had the most overpowered regeneration signet would you like it? i dont think so.
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they nerf vigor and boost healing breeze another situational support heal
and we must be in the front line of the battle with the lowest hp in game lol
cool
In your world maybe…i don t remember many mmorpg to put a new tier and nerf 1-2 sets to match the lower 2 months later, but its better throwing a random sentence and pretend you are the only playing mmorpgs until today.
if you really have problem with celestial and you keep playing the game you will be able to craft 1-2 new pieces of armor and your character will find its balance.
my guardians gear is like a mixed salad and still woks properly.
and it was not to say that im the only only one playing mmos ,it was just a reminder how games work.
other games i played did nerf sets and classes aswell.
they made classes that you played so much time suddenly worthless.
the only problem with crafting new set parts is that you need more dragonite ore but you will get it anyway while you play.
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welcome to the world of mmos where things get nerfed and buffed
im really thinking of rolling a warrior since so many people claim they are not op, i feel frustrated with my guardians low hp and pathetic mobility.
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ranger sylavri with pirate hat is the coolest thing i have ever seen
the fact that we can’t get even monthly small balance changes. Why do we have to wait months for a tiny nerf to Warrior heal? Why can’t simple number adjustments like this be biweekly or monthly?
This game will never get balanced with these trimonthly mega patches that can completely destroy or send classes into godmode.
man other games have op classes for 2 years we must be a bit greatful
i did nice amount of gold by trading glory for the wintersday boxes.
but now this event has ended and honestly i got bit addicted with spvp, this is how i started liking it.
is there any other way to make some gold out of spvp now?
GUARDIANS DESERVE MORE HP!! You know what so does thieves, all they have is stealth which get removed upon attacking, they have incredibly low hp, low armor, no block what so ever.
thief is not bunkering class yes thiefs might need buffs to be more viable mostly in wvw but this topic is about guardians
Just to point out the obvious, Guardians are already unkillable bricks in sPvP. It takes no fewer than 2 players to kill a good Guardian bunker. Depending on team composition, it sometimes takes no fewer than 3. This is a huge problem as it is now. If Guardians were given any survivability buff, let alone something as massive as an HP buff, it would break sPvP.
To give Guardians this sort of buff, they would need to eat some heavy nerfs in key sPvP abilities.
guardian having 10,805 health without amulet runes and traits at the heart of the mists and warrior is having 18,372.
its almost twice the HP and warriors overall have more advantages .
i personally belive guardian deserves to have more HP.
at the time there is no reason to play guardian instead of warrior.
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Battle Presence should not be in the Honor trait tree but in the Virtues tree because it affects Virtue of Resolve.
Battle presence is perfectly fine in Honor. That’s the traitline with Healig Power and where most guardian healing tools are.
Moving it to a traitline that reduces recharge on virtues and grants boon duration, when passive VoR doesn’t grant any boon and you’re not going to activate it, doesn’t make any sense to me.I’ve actually tested Battle Presence in the past, and if it has not changed meanwhile…
Only the Guardian loses VoR upon the skill being triggered. The party members still get VoR through Battle Presence while your own VoR is on cooldown. With that in mind, you can spread an instant heal, additional regeneration, and only sacrifice your own regeneration momentarily. Shorter if it were relocated to Virtues, perhaps.
This paired with its Master trait Absolute Resolution, would give it some synergy – I’d have to test if that one’s effect also stacks.So it’s indeed fine where it is, though it would suffer only slightly by moving it to Virtues. I’ll admit that I was wrong: parking it in Valor would do it no good, at all, and lessen the odds of anyone ever bringing it again.
Good things to think about.
I’m a bit shocked; didn’t know about Battle Presence not being disabled on VoR activation.
I still think Honor it’s a better placement. BP + AR might be too powerful for things like sPvP, or even WvW.
BP is always good to have in any dungeon or wvw when u stick with your captain or breaking doors
Altruistic Healing is in a selfish traitline because it’s a completely selfish trait. The guardian is the only one getting any benefit from it.
Not having AH doesn’t prevent the Guardian from providing great support and spreading boons here and there.wrong keeping your self healthy is what makes you give more support
I play Guardian as well, have done so since beta. Also Monk player since GW1.
This is an opinion, so dont take it too seriously/aggressively, but
In GW2 PvE, I honestly dont believe in defensive support.To me, every class is self-sufficient, Arenanet has designed the classes to be so.
Defensive support is just extra baggage that gives you the ‘feeling that you are helping your team’, when this isnt even necessary in the first place.
I have to say this: If a party member tells you that they need your defensive support/heals, then they are probably not a very good player to party with in the first place. I actually consider it an insult if a player tells me they are bringing defensive support to keep me alive, no matter what class I am playing(be it Guardian or Thief) because they are insinuating that I am not good enough to take care of myself and that I need them to survive.
If you have offensive support that increases DPS such as TimeWarp/Banners/Frost Spirit/Fury, then by all means, bring them. Stability is borderline welcomed, because being knocked away for 3 seconds can reduce DPS by a lot. But if you are bringing defensive support to keep the party alive, please dont! unless it is part of your natural defense(such as activating Virtue of Courage) and you cannot replace it with something else.
No matter how much defensive support you bring, Leeroy will still die. The solution is not to bring even more support by going full Cleric with max boon duration, but to not bring Leeroy to the dungeon in the first place.
tl;dr
Defensive support keeps your party alive through boons.
AH keeps your party alive through the F(Revive) key.
Both work equally well if your party members cannot stay alive on their own.
Both are equally useless if they can.
The ultimate solution is to get better party members or make your current ones better.(My Hall of Monuments smells of rich Elitism)
i agree that going full support seems a bit lame at the moment, but trying to be an all around player has its benefits, i found that having 600-700 healing power can be a good benefit for the group when you manage to combine it with front line damage.
i puged even with zerkers and we did really good most of the times .
no one asks for support builds but when u see your teammates in trouble you instinctively want to help them, i think its a matter of character and playstyle others want to see boss go down as fast as possible, i like having good damage , giving some support and minimizing wipes .
Altruistic Healing is in a selfish traitline because it’s a completely selfish trait. The guardian is the only one getting any benefit from it.
Not having AH doesn’t prevent the Guardian from providing great support and spreading boons here and there.wrong keeping your self healthy is what makes you give more support
And who are you supporting then?
If your party wide healing is not enough to keep yourself alive, it won’t be either for the teamates supposed to deal damage.
If your healing is enugh for them to stay alive, then so it’s for you and there’s no need for AH.
by spending my shouts and cooldowns on them?
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Altruistic Healing is in a selfish traitline because it’s a completely selfish trait. The guardian is the only one getting any benefit from it.
Not having AH doesn’t prevent the Guardian from providing great support and spreading boons here and there.
wrong keeping your self healthy is what makes you give more support
its great its the best
time to roll a dinosaur, ehh i meant warrior.
warriors are already great at kiting
ill say it again , give us more base HP, as a class that has to outlast enemies we deserve it .
:)
problem with zerks is that they die very fast and you are forced to revive them to win the boss fight and you will probably die aswell.
chop some damage on the gear and give them survivability, even rename the gear if u have to .
also redisign some healing and defensive spells to be more useful from useless weapons like guardian mace/shield etc because at the time its pointless to use anything else than greatsword/staff everything else is situational.
(sorry for typos)
not much i can do against a necro i see them at spvp needing 3 people to kill them .
but torch can create them some trouble for them, you can remove conditions while damaging them.
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a boost of hp in valor or honor traits would be logical in my opinion
lowest hp on probably the tankiest class of the game is messed up.
Guard does great damage, it’s not a support only class for group content. It’s a L2p issue here.
guardian is a great support class just the HP on a heavy wearer does not make sense
how does guardian makes great damage to anything that is not standing still?
scepter is the worst ranged weapon in game if u get kited and no one uses it except for pve.
as a class that cant damage properly, and as a heavy wearer we should of being at least mid tier at HP.
i accept that we need allies around us to function properly and that we have a supporting role.
but look at the warriors, they have miles better damage, they deal better with conditions they have better mobilty and there HP is massive.
after all this why guardians still have the lowest HP in game?
we enter TA today a guardian an elementalist a thief a mesmer and another guy that i dont even remember what class he is and before we even start he says “enjoy the slow show guys” and he leaves, we found an engineer at his place and we did the dungeon just fine.
id say keep them a bit more like because this type of players belong no where but in block lists.
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i met some great ranger players maybe you met one of those only warriors and one guardian zergrushlol groups