Who cares if it was killed off. As someone who has played aince release I have never seen nor heard of people having so little fun as when they played against turrets.
Yeah they really screwed the pooch for power shatter mesmers in illusions. I mean we are all still going to go into the line. But with the current master traits. We could not choose anything in that trait spot, and we wouldn’t notice game play wise
Every mesmer is now absolutely going to have to go all the way into dueling just to get any mesmer build every to work. So now all classes are going to have 3 lines they can use freely. Mesmer might have two.
IP is now baseline!
We’re getting IP for free and you’re complaining about DE? what…..
I added that after. However, we still absolutely require DE to get anything to work. So mantra builds? Nope can’t have those anymore.
So. DE is now a grandmaster. If you wanted to run a mantra build good luck. Because you still need DE.
Every mesmer is now absolutely going to have to go all the way into dueling just to get any mesmer build every to work. So now all classes are going to have 3 lines they can use freely. Mesmer might have two.
IP is now baseline!
(edited by jportell.2197)
another thing that should be mentioned is that already, only a small portion of the player base is queueing with a premade party. to add to that, it’s not like they’re guaranteed to win either. so really, it is a rare occurrence that one would lose to a team because they met a premade team. to prove this, arenanet started looking at the game history of the qq thread starters – and what do you know. their ‘stats’ were vastly exaggerated.
I’m not as upset about facing a premade, as I am about the team I faced. I know my MMR isn’t that high. And I don’t believe anyone else in my team was either.
you’re in like one of the biggest pvp guilds known in gw2 and here you are whining, creating yet another premade qq thread that contributes nothing to the discussion. you could have spent the 5 minutes creating a guild party (even if not a full 5-man party) yet you decided to use those 5 minutes creating this thread.
hats of to you.
If you are referencing GASM, I haven’t been in that guild for months since the original guild leader left. Also not always easy to get people to PvP even if you are in a guild.
Not only did that just happen to me. But I was against radioactive. I don’t care whether I was favored to win that flipping match up or not. A full pug, should never face a full premade, let alone those guys. Is ANET seriously trying to say that we had a actual shot at winning that match? A remote chance at all. Please fire the person that developed the matchmaking algorithm because clearly they didn’t do it right. Also I was only in QUE for 2 minutes.
ANET’s algorithm couldnt find another premade or partial for them in another minute, nor could they find another 5 randoms for us to face in a pug v pug.
Yeah matchmaking. Totally working.
My vote is for DE. As much as people think it will kill builds that don’t need it. It is really really really hard to hold three phantasms/clones up in high level PvE without DE. So yea remove the trait. And make DE part of our class mechanic.
I just wanna know. When the hell is this change gonna get rolled out. Sick of getting turret engis on my team with no flipping clue how to rotate. At all. Its annoying.
that’s hard trolling. Cele is not strong enough hoho.
Most bers builds require 3 times more effort for succes then common cele
Not even close. If anything, cele ele has a higher skillcap than medi guard, ranger and power necro, and arguably higher than mesmer and thief. Cele Engi maybe not as difficult as mesmer/thief, but medi guard, ranger, and power necro are literally 2 of the easiest specs in the game. IDK about shoutbow though, my experience with that build is limited (its boring AF lol).
So cele ele, shoutbow warr, and cele engi, all way easier to play than mesmer…. O.o Totally dude.
There is heavy speculation that we may get a main hand pistol since the devs said we are getting something “just as good” kitten new total weapon skills. But who knows
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
Do we really need to get into this again? YOU PERSONALLY WERE ON A TEAM THAT DID PRETTY WELL IN WTS QUALS WTIH TWO TURRET ENGIS. A team with two turret engis made an absolute mockery of APeX Prime in an ESL monthly, and 6 of the top 10 players on leaderboards are turret engi mains. Stop saying this wont change anything it’ll change a lot and you know it
Yes this will completely trash turrets, and I’m okay with that.
I mostly play fresh air.
But honestly all these things you’re saying apply to so many classes. It’s not a mesmer issue, it’s a game issue.
Okay I would like to clarify something here. First of all yes all classes have very limited builds. That being said, take this into consideration.
Mesmer is the ONLY that’s right the ONLY class in this game that has had one build to be used competitively since launch. While every class may only have one or two viable builds in each meta. They are always changing in one way or another. I think warrior is possible the best example of this.
They have really only had one meta build at a time but it went from one to another. Hambow>Evisc/sidepoint build>Banner Bunker (kinda)>Shoutbow.
Necros are kind of the same. Guardians have had several bunker variants since launch and now are medi guards. Engineers possibly have had the greatest build diversity in the game. The fact remains tho
Mesmers, since launch, have had one good competitive build; any player in this game, should not be okay with that.
@ Lux
Nobody has been upset because it’s unbeatable except some of the more ignorant players. They’re upset because it is obnoxious to fight against, promotes laziness, and nobody wants to deal with it anymore.
That’s arbitrary though.
And actually I don’t mind fighting it at all, I actually enjoy fighting it a lot more than d/d ele or cele engie because those fights are boring. There, you’ve been proved wrong since you said no one wants to deal with it anymore. More evidence is the quoted players who, at the time they posted it, did not seem to have any qualms about fighting turret engies.
So based on your logic, if most people detest the cele meta they should just nerf it to the extent that turret engies were nerfed? Great, let’s get rolling with that. That will have a meaningful impact on COMPETITIVE play and would not just be a hot join nerf.
Why should devs waste the few precious updates and balances we get on nerfing things for HOTJOIN when they could make meaningful balance changes for PvP.
Clearly anyone who wasn’t horrible just steam-rolled turret engies, so that’s not the issue. Teams apparently just obliterated them so that’s not the issue. Thus, the issue must be that new players were being discouraged by them in hot joins…
Sucks for them, but how about fixing competitive PvP instead?
Okay I’m getting really fed up with your argument of this is a hot join only nerf. There are full premades running through ranked with nothing but turrets. And for the most part they do extremely well. And if we want to go a step above that lets look at actual “tournament” play. Your team Hero Battle Tactics made it pretty well in the WTS qualifiers and almost swept the losers bracket. Then look at the last ESL monthly a team with two turret Engi’s made an absolute mockery of APeX Prime in the first match and the only reason APeX won the second match is because the tesm had no answer for a 5 person lord push.
Stop saying this will only nerf hot join. The epitome of bias has just reared its ugly head in you.
Just had a 4v5 against a team of 2 turrets. Tell let me tell you how fricking fun that kitten was.
Changing turret engis won’t change the fact that engis in general are still OP in PvP. People who play turrets now will just change over to cele rifle nade spam, and then we’ll be sitting here complaining about that for the next 6 months.
While I do agree cele rifle is over the gop, it will prolly be addressed the same time as turrets but it is at least slightly harder to play.
I doubt it. ANET always goes for the easy solution. That means it will just be lower HP, longer cooldown, less damage. You know the easy stuff on turrets. That won’t fix the issue.
The issue is sustain on engis in general. If they want to nerf turrets, start with the healing turret. Remove the water field from it. That will bring turret engis and cele rifle nade spamming engis back in line. It will also be nice to see some other healing skills used. Give the other healing skills a small buff.
I wouldn’t mind that. I think the crux of the turret problem overall is it’s easy to get a ton of damage with a ton of defense. What a well known engi had suggested is swapping experimental turrets with elixir infused bombs. That way engis HAVE to pick either more damage, more defense through boons, etc. They get their cake and eat it too atm
Changing turret engis won’t change the fact that engis in general are still OP in PvP. People who play turrets now will just change over to cele rifle nade spam, and then we’ll be sitting here complaining about that for the next 6 months.
While I do agree cele rifle is over the gop, it will prolly be addressed the same time as turrets but it is at least slightly harder to play.
While I don’t think the OP’s suggestion is exactly the change we’re going to go with, I thought I’d drop by and let you all know that the effectiveness of turret engineer is something we’re looking into very closely right now. Once our plans are a bit more concrete I’ll give an update.
Have a good weekend,
Grouch
I hope this changes balance Rangers too. Or i am wrong that the rangers are OP too?
If you want changes in the turrets, make them suseptible to some conditions (like burns) or critical hits.
And like i said before, if you nerfed engi turrets, i hope that nerfed too the ranger’s pet, the mesmer’s clones and the necro’s minions…
You want to nerf mesmer clones? Lol apart from staff clones, mesmer clones are used for nothing but to fuel shatters. Not to mention mesmers are still Barely being used in tournaments again, and even still stuck with the same kittening build they have been using since flilping release.
making balance changes based on whiney kids feedback is fail
turret engies are fine – only those who don’t know how to fight them cry
there is a reason no one plays them competitively – think about that before you nurf them anymore
Seeing as you and your best buddy play turret engi. Of course you think they are fine. And as for them “not being played competitively” team radioactive completely wiped the floor with APeX in the first match of the ESL monthlies, then the onlu reason APeX won the second match is radioactive had no answer for a 5 man lord push, and then APeX just barely won on the Battle of Khylo for the 3rd. So yeah they do get used competitively.
power necro
near to death + deathly perception
2 gm traits
locked build no diversity
i dont think any other build can complain as much as this one
Yeah except necros as a class have more than just one viable build, (for most levels of play.) Wanna talk about lack of build diversity? Look at mesmers, literally the ONLY class in the game with one viable build for all levels of play since release. This is the only class that when seen in tournaments has seen build diversity since release. SINCE RELEASE. Let that ish sink in.
I was talking with some peeps about turrets and objects in general (doors/gates) and I thought about the idea of them taking burning damage. Most real life objects would definitely be affected by fire/burning so I thought it might make sense and change up the game play. What do you all think?
I think if they coded stuff to be burned, it would break the system maybe. I bet all DOTs use a very similar set of code, and making objects able to burn, may inadvertently make them susceptible to all other DOTs.
http://www.twitch.tv/thelordhelseth/v/4025434
45:00
extremely informative.
check it out.
Lulz, in typical helseth fashion. However he’s right. Most bang for your buck still is regular shatter. And I am not drinking the helseth Kool-aid. I personally think the guy is a total kitten and not much higher than most other shatter mesmer players mechanically.
Personal attacks aren’t going to get this discussion anywhere. This really comes down to one topic:
Why Aren’t Turrets Fun to Fight?
So, what specifically is it? I know the gut reaction answer of “It’s AI” is a popular one, but that’s not going to change. I think the key is that there is almost no input necessary from the player and yet there is a lot of effect gained. So, either the effectiveness needs to go down or the input from the player needs to be increased. Quite honestly, I think it needs to be a slight mix of both. I personally don’t want to see turret engis sneak their way into high level tournaments, even if it can become just as skillful as current difficult builds.
Mainly, it’s the fact that what someone put in here earlier. Turrets aren’t a challenge to fight. They are punishing. It is very punishing to fight turreteers. It’s pretty telling that most players just say “avoid the point the turrets are on” as a way to deal with them.
You can make fun of this kittening thread all you want. But if you honestly think facing a full team of 2 or more turret engis with other stupid specs like cele ele etc and you are in a pug. Then you are the most masochist mofo I have ever met. It’s not fun, and you know it.
Not sure how you’d know if they were strong or not. All you do is kitten in chat all match, and spend the rest of the time in downed state. I’m sure anything seems OP to you. >_>
Coming from the guy that couldn’t fricking res his teammates mid when two of the opposite team were down and two of yours were down. FYI I wasn’t in that fight, and you still didn’t res anyone. So yeah you aren’t all hot kitten either kitten off.
You can make fun of this kittening thread all you want. But if you honestly think facing a full team of 2 or more turret engis with other stupid specs like cele ele etc and you are in a pug. Then you are the most masochist mofo I have ever met. It’s not fun, and you know it.
OP Something to think on:
Your success if you soloque is 1/5th on you and 4/5th on your team. People that have been around for quite sometime usually are able to see right off the bat if someone is likely to throw a match for them. Just saying.
You can try and pick up that slack of the player that is clearly throwing a match by running into a 1v3 or pushing the mobs right at the start, or trying event o go to the lord at the start.
So yeah I can understand players being peeved about that.
My suggestions deal mainly with mesmer. This is the only class that has had one barely viable build for the entirety of the game.
So here goes:
- Sword- revert the blurred frenzy double whammy, either make it an invuln or reduce the CD
- Deceptive evasion is now a master minor trait. People speak of build diversity all over the bleedin place yet mesmers have had absolutely squat since the launch. Nothing but nerf after nerf. And only one flipping reversion of a nerf and even then it wound up being a net nerf.
- Ether Feast- This skill heals for more for each clones and removes a condition for each clone. And before you get all up in arms about this doing too much for one healing skill, consider this:
Thieves have two heals that do three things. HiS removes all damaging conditions, grants stealth, and heals. Withdraw evades, removes movement impairing conditions, and heals. Since mesmers and thieves compete for the same roles, mesmer sustain needs to be improved to be on par with thieves.
- Lastly these mesmer skills become unblockable- Mantra of distraction active, diversion, and into the void. I find it absolutely ridiculous that the class which should be the master of interrupts/control has absolutely no unblockable interrupts, when several other classes have some pretty good ones.
I don’t care what the kitten you wanna say about them being OP, easy to counter, not easy to counter, whatever. Simple fricking matter of the fact is. This is just unfun to fight/play against.
The most unfun profession to fight against is certainly Mesmer. Even thieves don’t compare to the “unfun” value as Mesmer’s. There is simply nothing fun about fighting a Mesmer at all. Give Engi’s a “Turret’s on dodge” trait and see how much “fun” it is.
One of the most fun matches this week was going after a Turret Engi. Nothing more fun than decapping, capping, holding, and defeating a Turret Engi, with a Turret Engi. Because the more a fight is protracted, the more precision and skill is required to win.
So youre saying mesmer isn’t fun to fight against. But then you say the best way to fight a turret engi is with another turret engi. #Logic
While extremely fun to watch, Messiah’s vids haven’t shown much in terms of conveying MtD’s strength. Keep giving us vids though. I appreciate them.
I like the music (might be the only one x.x ). Also, a thread comparing hotjoin with ELS is entertaining.
Even in ranked games. Against a team that knows tf they are doing. This build loses effectiveness extremely fast.
While extremely fun to watch, Messiah’s vids haven’t shown much in terms of conveying MtD’s strength. Keep giving us vids though. I appreciate them.
what are you looking after in the vids?
i dont like to cap vids for a month for the best moments rather hop in ranked and cap what ever goes unless my team is bad
I think people are looking for game changing plays in the vids. Hard enough to do on mesmer as it is. Even harder on this build. Just sayin.
The problem though is how do we define fun?
For a lot of people it seems the engi is fun to play against if its dead.
And due to the nature of pvp i cant blame them i suppose.
The fact that nearly everyone just sighs and goes FML when they see an engi, because chances are it’s turrets. Most of the players in the game agree, its not fun to fight turrets. So think on that.
I think the point of this post is god kitten turret engis.
Cele engi no skill gets carried by amulet.
Mesmer very skillful fire air procs from 1200 range just kite engi for days they can’t land a single grenade and the only reliable pressure is rifle auto which hits like potato.
Seems balanced to me.
LOL, you are really gonna get salty on mesmer fire and air procs. Also aside from legacy of the Foefire, engi grenades can cover an entire point on every, single, map. Not to mention the only grenades that give an AOE circle, are poison, and grenade barrage, the rest you can’t til if its your engis nades, or the other teams. So yeah, cele engi gets carried by its cheesy amulet, stupid CC from rifle, and slick shoes, Blocks on a super short CD compared to every other class in the game, and still has one of the best heal skills in the game.
Please don’t try saying it’s harder to be a cele engi, than a mesmer. Because 95%of the pvp population will completely disagree with you. +
Swap Elixir Infused Bombs with Experimental Turrets! Brings out a potentially nice trait in healing bombs into an actual good trait line and forces turret Engineers to choose between turret damage and boons! Namely that huge protection/vigor uptime from Thumper/Healing Turrets! Plus it just makes sense! ELIXIR Infused Bombs can go into the trait line that deals with elixirs, and Experimental Turrets can go into the line that deals with turrets!
As for making turrets more skillful, it’s just impossible! AI builds are by nature super easy and not skillful! Let the AI do the work for you! The issue is that in the case of the Engineer, he can just build super tank and the turrets will still do the same damage!
Wahoo! Bye frands!
I actually love this Idea VeeWee.
I played bunker/tank engi back in the day with elixir infused bombs and Automated response (I was not decap and did not try to be plain and simple.) I think swapping these two traits around would be kind of funny, it would force engineers to choose more damage, or more boons. Sick of them getting cake and eating it to, while I’m over here on my mesmer like “ugh turrets again, Hey guys don’t go fight the engi turret on a point, please.”
We get a two cap, and two people from my team rush the turret engi on one point, making the other fight outmanned, annnddd snowball.
Do we actually know of a Dev who main’s a mesmer?
Anet if there is such a person we request you have them play in the stronghold developer battle royal and not kittenter as most esl players go shatter and everyone playing the same spec iron boring.
If you wanna hate on all the ESL players playing shatter. Blame ANET. It’s their fault they haven’t properly adjusted anything else on mesmer to make it remotely viable aside from shatter.
Arantheal.7396 obviously mains a Turret Engineer, otherwise he wouldn’t be so zealously defending this brainless build. His “counter-points” to everyone’s arguments is to just change your playstyle to play around this one class. Apparently that doesn’t raise a red flag to him.
your refusal to change strategys to win is just innane. you have been given a guide on how to win, but no you call out ‘bbbut then iiii wwwwoullld be chhhanging mmmyy pppplaystyle’.
now, if you think i’m being harsh how would you treat me if i was QQing about power ranger and refused to use blocks or reflects?
There is a difference between refusing to change a playstyle to adapt, and having to dance around all the fricking points to try and outrotate them. Especially if they have 2 turret engis. Good luck with that bs, esp in a PUG
swaps to rabid engineer
why do you think i need good luck bud? he’s got awful condi clear i have amazing condi spam.
Okay I am really starting to get sick of people saying this, engi condi clear is actually half way fricking decent. You are forgetting that rifle cures all movement impeding condis, and healing turret does two more on top of that while also being hands down the best group/self heal in the fricking game. Now lets add to it that at 25% health engis healing turret recharges automatically.
So yes even if you do get through all 29K HP of his BS through condi spam, he can immediately heal for an absolute elephant doodoo ton, twice easily. Please stop trying to defend this bs spec.
Against good players you’ll almost never land an MtD shatter. Even if you do, necro can get the same amount of pressure by scepter autoattacking. Also you assume that people will eat the scepter block. That’s an awful assumption and I highly doubt you’re at the skill level where you can bait dodges. Not only that, but, I played MtD once in a match. Luckily I had some good players on my team to carry me because in a high MMR game where people know how to kite, MtD becomes 100% useless because you cant chase ANYTHING. A MEDI GUARD can outrun you.
This is the best resposne to this thread. Yes even at levels below WTS play, MtD is bad. Simply because all in all it’s riskier to run than standard shatter or even double ranged, why? Because GS is literally our ONLY weapon worth a kitten outside of 600-900 range. You can bring up staff range all you want, but staff is really super effective at less than 600 range. Now add to that you have no way to snare people. Mesmer CC can be a very scary thing esp with focus and GS. Yet this build ony has chaos storm and diversion. Neither of which do anything but just regular interrupts. Also the AOE isn’t all that great either because each phantasm is single target as well as the Auto attacks (unless you count staff but, cmon still single target.) Now lets add to it the amount of cleanses that run rampant, as well as hoelbrake runes. Do you really think this build stands a chance in a team fight even in soloque against an ele or warrior with half a brain running meta builds?
No, no it does not. The video you posted was you running in cleaning up teamfights that were already won. Not much to be impressed about.
haha, you’re really gonna argue with phantaram? ^^’
Should we just go with what all the top players say regardless of how random and biased it seems?
I like this quote especially since Phanta says d/d eles are fine. What is is favorite class? DING DING.
Arantheal.7396 obviously mains a Turret Engineer, otherwise he wouldn’t be so zealously defending this brainless build. His “counter-points” to everyone’s arguments is to just change your playstyle to play around this one class. Apparently that doesn’t raise a red flag to him.
your refusal to change strategys to win is just innane. you have been given a guide on how to win, but no you call out ‘bbbut then iiii wwwwoullld be chhhanging mmmyy pppplaystyle’.
now, if you think i’m being harsh how would you treat me if i was QQing about power ranger and refused to use blocks or reflects?
There is a difference between refusing to change a playstyle to adapt, and having to dance around all the fricking points to try and outrotate them. Especially if they have 2 turret engis. Good luck with that bs, esp in a PUG
Really excited for everyone to try out stronghold and give me feedback. See you in game everyone!
How about Anet takes the feedback they are already receiving currently and do something with it? This game is a mess currently.
Turrets, turrets everywhere
kitten
Remove the kittening turret spec Anet.
Mesmer’s should never be meta. The entire profession is based around cheap and cheesy gimmicks. Which is really the point of these complaint threads. It’s not about balance, it’s about individuals demanding a face roll spec for their favorite or only character.
Cheap and cheesy? Mesmer is the HARDEST class to play right now aside from PU. Right now the standard shatter mes is so hard to play because of how much every other class shuts them out aside from DPS guards and some ranger specs. Really you are going to tell me mesmers don’t belong in the game, but turret engi is fine? Well you can go burn in a fiery pit then.
Once you kill a turret engi, do your magic and ambush him as he rezes on his base? Since if he won’t drop his turrets midway, he will die? Mesmers and thieves are the most mobile classes, maybe use their advantages to the fullest, start camping base entrances?
yeah i’ll just make sure that I beat them to the point right at the start of the match. Also mesmers are INFIGHT mobile. They have some of the worst mobility distance wise in the entire flipping game. They are only really mobile in fight. And please don’t say portal because that is a 90s cd.
I don’t know what else to say other than refer to Backpack’s video about rotations. If you refer to these basics and were to use them in matches, turret engineers cannot keep up in rotations. In the long run, turret engineers cause a team to be easily staggered by an aggressive opponent team and get out-rotated in general. They simply have no ability to peel. If Apex Prime was allowing them to peel, they were doing a terrible job of rotating.
Because Apex is clearly one of the worst teams in the game.
#sarcasm.
Also if turrets are giving one of the best teams in NA that much of a problem, do you still really think they are okay?
Good players that communicate still beat multiple turret engis every time. It is about communication and proper rations.
http://www.twitch.tv/guildwars2/b/647594592
Watch the first match. Watch how often apex was chasing their tails. This is APeX Prime a team that won the very first ToL and placed 2nd in the second ToL. Are you gonna tell me that this team HMan, Morf, Happy Kid, Night, and Anastarcis are bad? Are you seriously going to try and tell me that those players are so bad because they lost to that comp. You honestly believe this spec isn’t broken one bit?
Nerf turrets. A build that forces people to communicate and coordinate is OP. I want to be able to not communicate with my team and still win. Why should I have to spend that time before a match communicating with my team and devising a strategy. I should be able to 1v1 every build because teamwork and communication is hard. I should be able to just run headlong into a player and fight them, I should not have to pay attention and find the rocket turret first. I should not have to learn rotations.
Seriously people! Actually communicate before a match. This significantly increases your chance of winning. I personally find it funny that there is a build that is only OP due to lack of willingness to communicate before a match. The turret engi has massive flaws that can be easily exploited. There is a reason that turret engi is not seen in high level play much.
The thing is one turret not a problem. Stacked turret engis. Big problem. To the point where yes it is broken, and you know it.
The problem here is what I’ve been saying on the forums for quite some time now: “Some classes are OP in low MMRs, some classes are balanced in mid MMRs and some classes are just not viable in high MMRs”. Turret Engi is one of the perfect examples to tag on to this statement.
- Turrets are great in low MMRs because the turret AI transcends the playing capability of the low MMR players who are against the Turret Engi.
- Turrets are balanced in mid MMRs because players become smarter and learn to engage the Engi off-point and begin learning the timing of how to dodge things like Rocket Turret. “Player skill begins to override simple turret AI”
- Turrets are not viable in higher tier MMRs because players begin learning how and when to properly engage players off point as well as an even more advanced sense of how to dodge obvious turret AI attacks and all of the above renders a Turret Engineer useless and I do mean useless in comparison to cele/rifle or a d/d ele.
I’m guessing you didn’t watch the ESL monthlies. Team with 2 turrets made it to the semis. Tell me that it’s not good for high MMR. Kekekek
- Magnet pull (also unblockable, because REASONS!)
“I have a magnet”
“ah, but I have a shield!”
“m a g n e t… You know what they do right? What’s your shield made of, cheese?”
I can only defend engi soft cc, it’s what they do as a class. Dps is generally lower than most professions unless you go full celestial hybrid but that’s more of an amulet issue…
Everyone bashes overcharge shot but ignores the fact it’s a self knockback that can be a death sentence if you mess up… Magnet pull has the biggest telegraph I’ve ever seen… L2p there.
Bash turrets all you like #spits# they’re a poison mechanic in PvP.
#saynototurrets
Still not the point. Anet has tried time, and freaking time again to make mesmers this “lockdown” BS class to where noone can do anything. Guess what tho? Why have a mesmer play lockdown when I can think of at least two other classes that can lock a person out of their skills and movement, as well as a kitten ton of immobs.
Sucks for them, but how about fixing competitive PvP instead?