I think on some dungeon mobs encounters pretty easy to keep 3 phantasms up.
I don’t count CoF p1 as high end PvE.
Arah, fractal 50 are better examples. In Arah every boss has an aoe that instantly destroys them. In fractal 50 you got archdiviner on first floor IF his spinning projectiles are not hitting the phantasms. Svanir shaman maybe higher uptime, but he still kills your phantasms with autoattack swings. That’s about it.
Even at some Arah encounters possible to keep 3 phantasms up most time and soloing it. Final p1 boss e.g. For Lupi DE more pref cause reflect OP damage and his mechanics.
Or for example Lvl 50 Thaumanova Fractal Mesmer Solo:
https://www.youtube.com/watch?v=dYfyggu8QRY&t=419Lupi’s kick will destroy your phantasms. That Thaumanova solo is one of the betetr examples, but you also have to realize it was a solo, for example the ooze won’t hit anything that’s not melee range, and the endboss people stack melee while someone runs the bombs out.
But do Urban instead, different story. Same for Dredge or Volcanic fractal. Arah p2 endboss aoe will destroy phantasms, as will the 2nd boss in that path using the explosive barrel. In arah p2 even the phantasms don’t benefit from in phase status on final boss so they do 0 damage to the boss, making deceptive evasion betetr since you’re the only source of damage.
You know, I know how to dodge properly, but the hambow need to stunchain you once. And it has happened to me before, and it is not pleasent. 1 stunchain is all it takes to kill a thief
Wow, such OP. Nerf … thieves should go down after a single normal attack!!!!!!!11eleveone
Your argument is poorly supported. Before you cry about thieves status you should acknowledge the strength of S/D. S/D acrobatic thieves have the most accessibility to evades/dodges than any other builds in game, and many warrior hammer skills have the most obvious animations in game. So you really are just making yourself look bad by saying you get caught in stun chain and was unable to break out of it.
Back to mesmer, I want to re-emphasize mesmer’s role in boon stripping as Selya suggested. We all know that mesmer’s have the highest accessibility to boon strip, so why isn’t mesmer dominating celestial meta? Mesmers should be the nemesis for builds that heavily relied on boons, yet mesmers are rarely seen in teams. Maybe its because mesmer’s boon strip can’t match the speed of boon reapplication, or maybe the need to defensive peel far outweighs ways to make opponent vulnerable. Either way the state of celestial meta plus lack of mesmers shows that mesmer has become lackluster in fulfilling its role in boon stripping.
There are still a lot of underused mesmer traits, perhaps future updates can try to give them more purpose. A good example will be changing furious interruption to corrupt boons on interrupt; bountiful disillusion allows illusions to steal boon for mesmer when destroyed (with CD) etc.
great post
Now let’s try to stay on topic, this thread is about Mesmers, not warriors vs thieves.
Celestial meta ain’t pushing mesmers out, berzerker thieves are.
Well someone made a post earlier about roles. I think t the biggest issue is any role a mesmer might fill is better filled by another class. What role "should"mesmers fill? Most would say DPS roamer. What is keeping mesmers from filling this role? I say thieves. We could fight for changes to thieves, the only thing i would like to is consume plasma.
The real problem still is any role a mesmer “could” fill is filled 100x better by another class wirh none of the weaknesses inherent in the mesmer class.

