Gotta love it when you are on the bad end of a 4v5 against
2 pew pew rangers,
1 turret engi
1 Power necro
and one Shoutbow warrior….
Then you win… and they tell you to stop playing cheesy shatter mesmer…I wouldn’t consider power necro cheesy, but either way~ I’m surprised to hear that these days. Maybe back when Temporal Curtain was crazy clutch a long time ago, I’d consider that potentially cheesy but these days, not even. o.O
I don’t think power necro is cheesy either, my mains are shatter mes and power necro lol… Actually according to the pvp pie chart my favorite profession is necro. However yeah I was running staff/GS shatter…
Gotta love it when you are on the bad end of a 4v5 against
2 pew pew rangers,
1 turret engi
1 Power necro
and one Shoutbow warrior….
Then you win… and they tell you to stop playing cheesy shatter mesmer…
Words and stuff
Countless
I’ll bring the beers.
there is nothing you can use beside Purity, i tried all possible combo and it is the best. it helps out
I don’t want to sell off or give value to my build. I guess nobody would ever use it.How many people use medic feedback 0-5%
How many people use Shattered condition 0-10%
How many people use blurred inscription 0-2%How many people use it together in the same build guess only 1
I wanted also a true build using 2 full trait, what make it even more unique.
There are a lot of mesmers out there running fringe builds. Some of those mesmers are better than others, some of those builds are better than others. I’ve been impressed on the odd occasion. That said, I’m often far more unimpressed with the shatter mesmers I see out there, and apparently that’s “meta”.
It’s easy to be unimpressed with shatter mesmers mainly because shatter mesmer has one of the highest skillcaps of any build in the game. Making it one of the hardest to be effective with.
Just to be a bit pedantic here, highest skillcap has absolutely zero correlation to a high skill floor. Shatter builds happen to have both a high skill floor and a high skill cap, but every mesmer build in the game has a high skill cap.
Lol a bit pedantic eh… well either way that is why it is hard for people to be impressed with shatter mesmers….
there is nothing you can use beside Purity, i tried all possible combo and it is the best. it helps out
I don’t want to sell off or give value to my build. I guess nobody would ever use it.How many people use medic feedback 0-5%
How many people use Shattered condition 0-10%
How many people use blurred inscription 0-2%How many people use it together in the same build guess only 1
I wanted also a true build using 2 full trait, what make it even more unique.
There are a lot of mesmers out there running fringe builds. Some of those mesmers are better than others, some of those builds are better than others. I’ve been impressed on the odd occasion. That said, I’m often far more unimpressed with the shatter mesmers I see out there, and apparently that’s “meta”.
It’s easy to be unimpressed with shatter mesmers mainly because shatter mesmer has one of the highest skillcaps of any build in the game. Making it one of the hardest to be effective with.
Yeah except when DPS guardians get instapoofed by a six clone shatter and then cry about it. You know mesmers aren’t getting any love.
NERF OP SHATTER MES!!!!
Actually got told by an SD thief that shatter mesmer needed a nerf after I beat him on a point…. Sigh…
Yeah except when DPS guardians get instapoofed by a six clone shatter and then cry about it. You know mesmers aren’t getting any love.
A+: Shout Warrior, D/D Cele Ele
A : Rifle Engineer.
A-: Turret Engineer.B+: Shatter Mesmer, Thief, Medi Guard
B : Condi Necro, Bunker Guard, Staff Ele.
B-: Condi RangerC+: Power Necro, Scepter Ele
C : Power Ranger.How’d I do for having no reference other than forum QQ??
I think the best reference that people could use for this is the class representation on the competitive side of the game IE weekly ESL cups and WTS teams. While these players are great players, alot of times they use the most OP builds, sometimes even stacking them. I think stacking classes should cause a disadvantage… It kinda doesn’t right now.
Again with these kind of threads, a poorly veiled nerf engy/ele thread and buff the profession played by the OP because it’s Z tier ( like should be deleted), in this case the Z tier profession is obviously a Mesmer and God tier are ele and engy, try to say otherwise and you get flamed.
I didn’t rate the classes myself because I knew that something like this would come up…… You clearly didn’t read the OP.
I wish this guide meant something however most people that play sologames and also read this forum, usually do all the stuff you said in your video….
What’s the point of complaining about engis? ANET has made them OP for a long time.
First was the decap engi.
Second came the turret engi
Third is the nade spamming rifle engiThey fixed the first, so people moved to the second and the third. They fix the second and everyone will play the third.
It is a broken class. It needs an overhaul.
Those aren’t even firsts. HGH and there were a few other 1 shot builds too.
Before HGH it was the 100nades build. It was the one shot build to end all other builds. Not to mention an AOE oneshot build. Was broken AF.
There used to be a thread on the rankings of all the classes/builds by the spvp community. The search function being what it is on this forum, I was wondering if we would be willing to start a new thread dedicated to rating the classes of the game. Those who would like to do it just start below. If I remember right it was tiered like such
A-God Tier (needs nerfed)
B-Great (possibly OP but not as bad as god tier, where most classes should strive to be.)
C-Below average(Can still be good in the hands of a player that knows what they are doing but usually not taken in the meta.
D-Peasant tier (WTF are you doing on my team get off.)
You can break it down further if you like within each tier. Hope this thread gets some replies.
Retal is what keeps aoe spam from occuring. I rather think it needs to stay.
In sPvP. Shatter hands down. You need to do the following things to get a GREAT perfect shatter off.
- Position total of six clones/phantasms in such a way that it is impossible for your enemy to escape all of them, because a perfect shatter depends on landing a 3 clone diversion then a 3 clone mindwrack.
- Generate said six clones in about the space of 2 seconds maximum
- Ensure that you can get stomps off after the shatter hits. And the biggest reason shatter is harder to pull off is simply because the full combo has the longest cd of the 3 mentioned.
I’m hoping mesmers get slow. That would be an amazing throwback to GW1 mesmer.
They said the specializations may change the class mechanics completly and will grant them a new set of utility skills, 1 heal skill and 1 elite aswell 1 new weapon.
They can’t completely change the class mechanic. Because alot of class mechanics are intertwined with weapons such as warriors getting adrenaline from certain attacks, necromancers having life force gained specifically from weapon attacks, rangers giving their pets buffs with their weapon attacks, and of course mesmers getting illusions from their weapon attacks.
If they COMPLETELY change the class mechanics they will have to completely change current weapon skills for most classes except maybe guardian, and given Anets ability to balance the game completely changing the weapon skills for specializations will throw this game into a balancing nightmare it may not recover from.
How to beat a team with multiple turrets.
1. Roll mesmer centered on reflects 0/4/0/4/6.
2. Slot feedback, (traited) focus
3. Bring Mirror heal.
4. …?
5. Profit.
Oh this also works against pew pew rangers too
Dhuumfire changes weren’t only “skillful play” by moving them to ds auto. They basically killed the trait.
Not like necros ever actually NEEDED burning. Necros need and have always needed better ways to sustain themselves in the fights.
@Absconditus
I can certainly respect that you don’t like stealth. Personally however I find there are way more cheesy things in this game than stealth – such as the ridiculous sustain/cc/tankiness/boon spam/faceroll spread across all the classes from engineers to guardians (including warriors, rangers, eles and necros).
I believe in order to have a balanced chance of winning against such stuff that exists in the game and especially good players using that stuff, stealth is necessary on a mesmer – sure it can be done without, but then you’re at a serious disadvantage when faced with other “cheese” builds.
Stealth in comparison while a strong mechanic is still much easier for me to fight against than one or more opponents with the “crutches” mentioned above, because enemies are not immune to damage in stealth and there’s only so much variance in unpredictability when using stealth so most of the time it becomes straightforward to predict what an enemy is going to do.
There are only two stealth builds in the game I hate to face in a 1v1 – one of them is of course PU condition mesmer and the other is P/D condition thief. The former can be avoided most of the time (in wvw) can be outplayed in conquest. The latter is kittenous crutch but at least it is completely useless in conquest.
Otherwise I love fighting stealthing thieves and stealthing shatter mesmers – some of the most fun fights in the game.
This guy right here! He gets it there are certain builds that rely on stealth as a crutch. PU condi mesmer and P/D condi thief are ones that use stealth as a crutch, they are annoying and unfun to fight against. But shatter mesmers and regular d/p thieves are pretty kitten fun to fight.
I wouldn’t mind not having a rank requirement to come into rated arenas. Having said that!
Anet needs to implement a full on tutorial for EACH map with emphasis on the following things:
- Secondary objectives are just that SECONDARY. Every match I see half my team zerging the mob on forest just to have it stolen by the thief meanwhile we lose mid.
- The likelihood of holding far point, considering how close it is to spawn, and how easy you can get overwhelmed there.
- What the HUGE RED reticle over someone’s head means. (Try and kill them)
- And what the hell it means to peel.
If these can’t be implemented as part of the tutorial. Then yes. We need a rank requirement.
I hope for this: I love illusions concept but in massive damage area like wvw or open pve they are useless.
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
I agree with the OP. Yes the leaderboards are a grind. But that isn’t the only thing wrong with pvp. Having remerged the ques again you are constantly being put against premades (even if they aren’t on TS they work better together than a team of 5 pugs.)
Even worse you constantly have people doing their own thing ignoring the team fights etc. I’ve even had a match where a thief completely ignored the team fight on forest. Went to kill one mob then the other. He didn’t “steal” the mob from the other team, just engaged it on his own. This is what is wrong with pvp because you wind up with players like that on your team, and yet always get matched against a premade/partial.
That youtube link … It made me feel sad, really. Those clones were actually strong
But I have to agree with ANet – I would not like a class with so much AI damage. Shifting damage to the mesmer itself however would have been optimal, but it rather seems they simply removed the clone dmg.
I highly disagree with you on our “damage” in pvp. You really have to play a concerto on your keyboard to pull of some crazy bursts however I find one of the best combos is
iZerker+Mirror Blade and blink (at the same time)+1 dodge with a mind wrack…. You don’t pop the clones out so far they run toward your target. Gotta space em some or just pop them right in the targets face…But a good mesmer can pump out easy 8k damage in 1-2s. A great mesmer can do 10-12k damage in the same amount of time.
So you use all your skills + your life saver (i know blink shatter deals a good junk of damage, but …) for a 8-12k spike. Great. Now you sit there – next to your target, all GS skills n’ shatter on CD, your dmg is gone, you have to wait, you can’t deal anything more significant (<- !!).
Nothing that is already hit dies from that, unless it’s zerk. And if the target is able to doge in that moment, or block only a few of those shatters (guard, engi, ranger, everyone got block, invuln), then you just became useless.
Look, I know what a mesmer is capable of in pvp, and it’s not enough for the high prize he pays.
That is why you run a staff offhand? Okay you missed your shatter boo hoo. Get two staff clones and a iWarlock up you can do almost 10k damage with one warlock hit… Mesmer isn’t a one trick pony.
For me, it’s:
Sword 3 – GS 2 – F1 + Mind Stab
When I picked my mesmer back up I tried doing sword. It just doesn’t have as good of combos as staff imo. Not to mention iLeap STILL misses all the kitten time even in range.
Me personally its a mirror blade blink+mind wrack (3 clone obv.)
You get to catch all your mirror blade bounces plus give a lil surpirse mindwrack when they think you are too far away with your GS.
Same as yours except replace Mind Wrack with Diversion, and then Mirror Images + Mind Wrack.
If you get an interrupt and have the traits, its going to be 20 stacks of vulnerability before Mind Wrack hits =D
Yeah I do that sometimes, however I like to save diversion for stomps/resses. And I have been making so many portal plays lately that I don’t have mirror images on my bar :/
Me personally its a mirror blade blink+mind wrack (3 clone obv.)
You get to catch all your mirror blade bounces plus give a lil surpirse mindwrack when they think you are too far away with your GS.
This is Anet balance for you, Deathly Claws doing 6-7k damage on auto attack every second in comparison the Glymph of Elemental elite skill doing maximum 2k every 15 seconds if it can ever hit the right target.
I agree every class needs a cool thing, I don’t think it should be nerfed, but instead they should improve all the useless skills and create more counters, specially reduce the cooldown on reflects and stun-break/stability skills.
How sad that power necros have elementalists beat so badly in that regard. I mean, it’s not as if eles are a top class right now, they absolutely need better elites and even shorter cooldowns on stunbreaks.
Ooooo someone got some cream for that burn. Edit: also if you know they are running lich. Bring some reflects. It’s kinda funny.
PvE and PvP are different stories. But even in PvP I don’t agree with you. You cannot justify the damage to be balanced with others if you count the sigils too. I don’t mind the weak aa in PvP when you play a burstmage, but mind wrack should really burst and not just tickle enemies that aren’t zerk too. Besides the obvious announcement of illusions running toward you makes this skill incredible easy to dodge. Mesmer are forced to play zerk when power, because they deal no damage otherwise. Zerk mesmer means your damage is average, but better don’t get hit as a glass"pistol". The only thing you can burst for a good junk of hp are other zerks – aka other mes / afk thieves.
I highly disagree with you on our “damage” in pvp. You really have to play a concerto on your keyboard to pull of some crazy bursts however I find one of the best combos is
iZerker+Mirror Blade and blink (at the same time)+1 dodge with a mind wrack…. You don’t pop the clones out so far they run toward your target. Gotta space em some or just pop them right in the targets face…
But a good mesmer can pump out easy 8k damage in 1-2s. A great mesmer can do 10-12k damage in the same amount of time.
You know whats fun?
Doing a piano concerto to line up the perfect shatter on a turret engi, which allows you to down him…. then get whispered to “Play a class that takes skill noob.”
There may have been a time when mes was “brain-dead” according to the community, but now… just no.
Title sums it up. Remove the “daily X class winner” people have mains for a reason and getting put on a team with a bunch of pve heroes playing thieves (that dont’ main thief), is really annoying.
Remove class dailies from PVP.
well..i pvped since the launch of gw2..and i remember a time where people said GG and bowed…and not say “get fuuucked”
Its just sad what is happening now when i pvp
and it should never be normal to be insulted
I also remember a time when asked to do something people did it on their own or they looked at their teammates health to see where help is needed. Now we get players completely ignoring points just going straight for the “mobs” on forest without helping to cap anything.
Or players that run right past teammates (with noone around) who are downed due to DOT’s and refuse to res them. Then get mad at said player for being stomped after an enemy teammate looked at their map and saw a downed teammate.
Just saying maybe players wouldn’t be so rage-y if teammates played like they had some map awareness.
Why do people hate on the focus so much? Yes I I know it was nerfed but it is still very easily one of the best offhands for mesmers.
Things the focus is great at:
1. Pulling people out of SR when they are trying to res/stomp
2. Pulling rangers off of their perch and ruining their day.
3. Warden->temporal curtain=cleansing bolts (some of the best condi cleanse a mesmer can get and helps me win 1v1’s agianst those pesky necros)
4. Warden blocks projectiles (rapid fire what?)
5. Lets not forget just how good the focus is for a bountiful interruption build. Even more so if you are fighting an MM or a ranger.
I can understand why people love torch, I love it myself (SAB King toads torch ftw!). However in a pvp environment if you are running S/X focus feels just too good to pass up.
Lol man, if you can’t help your group, don’t complain and learn how to play it right. If you don’t want, then play celestial ele or something like that.
Played some team ques tonight. Mesmer feels alot stronger in a coordinated team. I think in soloque mesmer plays require a little too much communication to be effective…
Eles have 8k less hp than warrior/necros and 5k less than mesmer/engi/ranger. Eles also are light armor users. Makes sense to give them more evades and high protection uptime.
If something needs a nerf is the boon vigor itself. Note how basically every meta build has very high vigor uptime. Shoutbow, shatter mesmer, thief, 2kit engi, guardians, etc all have a lot of vigor uptime with almost 0 investment for it.
If you want to just make interclass comparisons lets first ask a nerf for a minor trait that reduces weapon swap cooldown from 10s to 5s. Or complain about a minor trait that reduces the cooldown of ilusions utilities and ilusion skills for all weapons ….
Because mesmers are so OP in this meta… lmao.
Mesmer is the most underpowered class in the meta right now, even Necros have their place and Mesmers don’t. Thats the reason Torch is being used so much: Mes need to deal with all the bullkitten passive gameplay that has been going around with more passive gameplay aka invis.
Also, regarding focus, its a good weapon but you have better options than an AoE pull/interrup and a Phantasm that hardly hits more than one time and requires heavy setup to be used effectively.
My suggestion to you is Staff because it is the best weapon choice atm for Shatter spec. Extreme mobility/utility, your >clones< deals more/as much DMG than any other weapon AA, a Phantasm that can hit really hard, and Chaos Storm that is just magnificent. You can go S/Torch too, and yeah it really has its uses like an easy way to deal with some situations and a good tool to setup sneaky bursts, but if you feel good/confident enough pick Staff and you will never change it to any other Weapon.
After playing a couple more days, I am not giving up focus. The utility is too stronk. I am able to pull 9/10 thieves out of their SR with it if I am in my secondary weap set.
Some time ago there was a patch where Mesmers and Guardians had their “Gain 5s of Vigor on Critical Hit” trait toned down to have an internal cooldown of 10 seconds from 5 seconds. Elementalists have the same trait with the exception that they must invest a minor trait point to get it. However, their trait retains the 5 second internal cooldown.
What is the justification for Renewing Stamina not sharing the same internal cooldown as the other versions of this trait?
Access to vigor without using cooldowns is incredibly valuable almost regardless of the build a profession is using. Even if celestial builds and Elementalists were in a bad place right now, what is the reason for this outlier trait?
Because if eles get “adjusted” then they will be right back out of the meta… Just ask all the ele players
Professions isn’t the problem. The celestial amulet is. Tone down the celestial amulet so that it has exactly the same amount of stats as the other amulets. Currently you get more stat points from celestial than any other amulet – this is the problem.
I remember certain classes cough eles cough griped about the celestial amulet sucking big time….. now look at it….
I find that warriors like that are the same akittens that decide it’s a god freaking idea to push far against a turret engi and spend the entire freaking match dying to the turret engi and then just running right back. kitten it’s really annoying.
Because focus is a s*** weapon, in my opinion.
The illusion is only there to shatter, and the stealth can remove (if traited) a condition and grants stealth.
Focus offers you nothing for shatter.
Focus offers projectile absorb (more often then the distortion on reflection trait), and if you can lock someone in the warden’s spin it is the hardest hitting phantasm (not highest dps but hits hard), and then focus 4 lets you pull people off ledges….
There was once a time when focus was considered the greatest off hand for tpvp mesmers.
Just drop focus and use torch. Or something else, but not a focus.
Okay my next question is why torch in a shatter build? The phantasm is on a super long cd and most mesmers that are taking it lately aren’t traiting for condi clear…. not too mention focus really helps with the pew pew rangers.
The main problem with your story is that the PuG’s had no idea about the PvP and what to do, so that has nothing do with your build, afaik..
I practice player killing in PvP on my mesmer, so I’m most of the time roaming from point to point..I imagine if you would do a ranked match, that you’ll feel more appreciated on your mesmer? Since I don’t think that a decent PvP player will ignore your portal or just roam around doing whatever kitten he/she wants.. ;-)
All of what I just said is from ranked experience….
So I have decided to pick my mesmer up again and do solo games with it. It just feels really well depressing, anytime I come across another mesmer I can win fairly easy. However in pugs people just run around doing whatever kitten they want, leaving the squishiest of the squishies to try and defend a point from a thief or any number of things. I am playing standard shatter with GS+S/F. I know the basic rotations and how to use portal however in pugs it just seems kinda useless as I’m the only one that ever takes it to try and take a point back. I even see people run past the portal after I put it down going to the exact place I had the exit.
So in pugs is mesmer just less than viable? Do I need a coordinated team to even try and make it work. It’s really discouraging because I saw some of the fixes and got super excited, mesmer feels weaker than ever for me now.
I think the more important point is that the conquest, node-capping and holding game mode in this game is boring in itself. If you wanna win rush 2 points fast and then hold them. Rotate if needed rinse and repeat.
It favors bunkerish builds that can do bit damage, have support and some cc and decent mobilty.
Except that completely pushed out any form of bunker guard, mesmers are almost never scene except for 2 or three max. And every group is just “cele+hoelbrak/pack runes insert class here.” The only necro you ever really see is Noscoc and a couple of teams trying “surprise” power necro people.
Face it engi and ele cele build needs nerfed. I say just do the amulet.
Why not remove that stat from game altogether and remove might as well?
Cause the next thing if cele amulet is nerfed or removed is ppl still complaining how some classes benefit from might better and from might runes and sigils. Remove them as well.
You are missing the point. Anet either needs to tone down something on the celestial builds. Or buff the builds that the celestial builds have essentially removed from the meta.
So the game is unbalanced when your profession main is not played often? That’s what I get from your posts
It’s not just “my profession” it’s several, just rewatching some of the WTS, some teams even had 3 eles. When one class represents more than 50% of your team comp that isn’t a problem?
Builds you hardly ever see used are things like full burst builds (which used to be the meta with the exception of one or two bunkers per team.)
You also don’t see any teams with an actual dedicated bunker.
And the problem is arising when people who don’t play this game but are interested see things like this and think wow so i have no chance unless I play one of three builds in this game.
You can’t tell me this is okay.
I think the more important point is that the conquest, node-capping and holding game mode in this game is boring in itself. If you wanna win rush 2 points fast and then hold them. Rotate if needed rinse and repeat.
It favors bunkerish builds that can do bit damage, have support and some cc and decent mobilty.
Except that completely pushed out any form of bunker guard, mesmers are almost never scene except for 2 or three max. And every group is just “cele+hoelbrak/pack runes insert class here.” The only necro you ever really see is Noscoc and a couple of teams trying “surprise” power necro people.
Face it engi and ele cele build needs nerfed. I say just do the amulet.
Why not remove that stat from game altogether and remove might as well?
Cause the next thing if cele amulet is nerfed or removed is ppl still complaining how some classes benefit from might better and from might runes and sigils. Remove them as well.
You are missing the point. Anet either needs to tone down something on the celestial builds. Or buff the builds that the celestial builds have essentially removed from the meta.
I think the more important point is that the conquest, node-capping and holding game mode in this game is boring in itself. If you wanna win rush 2 points fast and then hold them. Rotate if needed rinse and repeat.
It favors bunkerish builds that can do bit damage, have support and some cc and decent mobilty.
Except that completely pushed out any form of bunker guard, mesmers are almost never scene except for 2 or three max. And every group is just “cele+hoelbrak/pack runes insert class here.” The only necro you ever really see is Noscoc and a couple of teams trying “surprise” power necro people.
Face it engi and ele cele build needs nerfed. I say just do the amulet.
Yes nerf all the meta builds! And nerf turret engi as well! Must be true! Everybody said so!
Anet just nerfed the wrong thing when they gutted might. It should have been celestial.
Next step is to remove celestial and while were at it lets remove might as well. And dont forget turret engies and full zerk power rangers. Should be removed, too op.
So you are saying a gross over representation of 3 classes running one specific build per class out of the 8 classes in the game, is okay?
Its not optimal but if they nerf them down, remove them etc. theres gonna be another meta specs in their place that dominate the scene. Then ppl start complaining about that meta and demand nerfs. It’s a neverending cycle.
Ppl will always use specs/teams that have the most efficiency if they plan to win competitive games.
Except right now the meta is the LEAST diverse that it has been in this game since launch.
You used to have some zerkers, a couple condi, and one bunker (at least). Usually there was never anymore than one class or one build represented per team. Now it is more often than not you will see too teams running an almost identical comp because it is almost literally impossible to counter it even with the burstiest or tankiest of builds in this game.
Do you really think that it is okay for this game to have a competitive scene with such little build and class diversity?
Yes nerf all the meta builds! And nerf turret engi as well! Must be true! Everybody said so!
Anet just nerfed the wrong thing when they gutted might. It should have been celestial.
Next step is to remove celestial and while were at it lets remove might as well. And dont forget turret engies and full zerk power rangers. Should be removed, too op.
So you are saying a gross over representation of 3 classes running one specific build per class out of the 8 classes in the game, is okay?
Yes nerf all the meta builds! And nerf turret engi as well! Must be true! Everybody said so!
Anet just nerfed the wrong thing when they gutted might. It should have been celestial.
must be true since everyone i met said so
Watching the WTS quals in NA here is what I heard:
- on the red team we have these two celestial eles running the exact same build, a celestial warrior, and a celestial engi, (insert other class here for the 5th).
3 classes dominating the competitive meta is unhealthy.
But I have to agree with ANet – I would not like a class with so much AI damage. Shifting damage to the mesmer itself however would have been optimal, but it rather seems they simply removed the clone dmg.
and it should never be normal to be insulted