“Chubbs also single handedly brought back staff ele into the meta before the recent balance patch even though everyone said it was bad, which I commend him for greatly.”
Lol, bullkitten. No one thought staff was viable until the changes to Water’s Grandmaster Trait. He played it with your team, but frankly no one thought your team was great until you ran a comp comprised solely of bunker/support meta builds.
It’s cool that you guys have been around for longer than your builds though I’m not sure why time investment is a source of pride. Thanks for letting the player base know that you indeed were a team before anyone heard of you.
Everything you said is false lol…..That is all I have to say lol
Readymade is someone that was running staff when staff ele was still laughed at. He has also consistently maintained top 100 leaderboard ranking in both soloque and team que playing nothing but staff ele….
So no your ele is not responsible for bringing staff ele back into the meta especially since I can name several staff eles that have been running staff longer than your ele on apex. Josre, and Readymade are the first two that come to mind.
Warrior griping about a buggy leap skill…. looks at mesmer illusionary leap
Ye and how is extra evade + boon steal more OP than 5k hits from stealth or someone pistolwhipping you in face while beeing invulnerable?
Topic is full o kitten and someone just wants OP pistol offhand back into meta, cuz dem on demand spammable interrupts and aoe smoke blinds mad “balanced”
Acrobatics is a bit over the top, trickery is OP and SD is fine…
Everyone talking like Sizer moved from critical strikes to acrobatics when actually he moved points from CS into trickery after the patch.
Mainly because it is easier to pull off than off hand pistol. Off hand pistol requires much more management of your initiative and s/p is the most initiative heavy spec in the game, also none of these other specs would work without points in critical strikes.
Sd thieves r not the problem , it is trickery steal !!
Ways to fix steal would be to remove the short amount of period a character moves extremely slow after being dazed / steal.
Increase it’s cd or
Make it that when your specced on dazing your steal in return does 50% less dmg or no dmg at all
I would love to see a nerf to steal , to increase the gap between good and bad thiefs
Sizer, I’m sorry but I don’t think it’s steal. If it was just the trickery line people would be griping about d/p thieves, s/p thieves etc etc or even s/d crit strikes thieves. But no people are not complaining about the crit strikes+trickery build with s/d, d/p, or s/p. People are complaining about s/d 2/0/0/6/6 build. It does too much damage, has too much utility, and too much sustainability.
Marvinnn alll the way. Guy is one of the few top players that isn’t a total trash talking jerk. He has helped upcoming teams more than any of the other “top” players in the game. Gets my vote.
I would like to see the OP carrying his team using a thief
I would like to see him trying to contest a node vs a turret engi or hambow war
Thieves are masters of roaming, freecap and support teammates in 2 vs 1 situations, nothing more and that is their role.
Misha and Shad were in the second place TOL EU team. I think their views on balance are likely more in depth than others. Does that mean that non-top players have garbo views on balance? No. It does mean that at a high level of play they have a better understanding of mechanics and team work. Also I agree S/D accro is one of the most broken specs in the game that abuses dodging way too much. I say instead of nerfing the evasion… Nerf the damage on FS/LS combo. Right now it does too much
- Evade+high Damage
- Boon Strip + High Damage
- Only costs 5 initiative total.
Where as the other sword combo
- Stuns
- Evades+High Damage
- Costs 6 initiative and has absolutely no stealth access.
I really hated playing thief so i parked my thief for my warrior.
Boy oh boy is it a much better class.
I reccomend you guys give it a go, thief is not worth it
I’m just gonna leave this here….
Here is what I am currently running with… Perma fury is thanks to the rune.
http://gw2skills.net/editor/?fZAQNAsaVl0Mp0pdPxyJ8PNBNBt9wbQI8OMfpMaFAA-TZBFwACODA22fYxhAoaZAAPAAAWhy not use Executionner instead of hidden killer?
It must have been a misclick when I was making the build sorry. I run executioner in game. Hidden killer is a waste on the build.
I played you on my thief named Ably I think. I don’t hate on the s/p, its a good set with many uses, and can cleave downed better than any other set (besides SB). The only thing I would say is that for your build, you might want to consider taking Executioner for Critical Strikes grandmaster. Hidden Killer is good, but I don’t know how much it would affect Tactical Strike. Running S/P without HiS, you only have 1 source of stealth, that being Shadow Refuge and that makes Hidden Killer really circumstantial. If you land a pistol whip, your targets gonna be somewhere around 50% unless they’re tanky, and the 20% damage increase will help you take them down easier than Hidden Killer would. Other than that, keep running s/p and follow your dreams! \o/
(I have no idea about the runes- I’ve never rune rage before I usually stick to ogre/strength/scholar)
O.o I thouight i had executioner on the build I linked. If I don’t have it in the link I definitely use it in game. I don’t use any stealth outside of shadow refuge on my thief. I got the rune of rage Idea from watching sensotix and it’s like perma fury.
one word (eviscerate ) ^
Srsly… Using a valks ammy running evisc it was brutal.
Power Rangers are fun. I luv it.
You are one of the two that I am mentioning that make it work.
I see someone complain about the bug about once every three games. It’s a serious enough bug that it can and has changed the outcomes of some of those games. Yes, I think it should be fixed.
This bug is so bad that some people actually build there teams out of stacking immobs forcing people to try and stunbreak/teleport out of them, and then forcing the bug to take effect. It has honestly gotten to the point where some thieves run panic strike+venom share just to keep one target completely locked down with no hope of escaping because even with the condi cleanses they are going to be stuck.
I really think that power ranger is only viable in the hands of players that have devoted almost the entirety of their game time to finding the perfect ledges in the hardest to get to spots and forcing it to work. And even then a power ranger is an inherently selfish build. It has to run triple stun breakers and won’t be using the res spirit. It brings only one thing to a team fight pew pew on a big point every 20+ seconds, and decent single target ranged damage that can be easily countered with reflects body blocking, absorption etc.
What has been happening lately is I have seen a max of TWO power rangers that absolutely wreck in team fights mainly because they are superior than others at positioning themselves. Then somewhat decent team see it and think “WOW WE NEED A PEW PEW RANGER!” Then they force someone like their d/d ele (amazing team support, point control, and self sustainability), or rifle celestial engi (amazing point control decent team support good self sustainability, great condition application) to go zerker pew pew ranger which brings, great ranged single target DPS, almost no AOE point control, no group support, no conditions, and very marginal sustain.
Is a zerk pew pew ranger great? Yes in the hands of someone that knows the maps, the class, and the escapes like the back of their hand. In anyone elses hands it is mediocre or a liability.
Here is what I am currently running with… Perma fury is thanks to the rune.
http://gw2skills.net/editor/?fZAQNAsaVl0Mp0pdPxyJ8PNBNBt9wbQI8OMfpMaFAA-TZBFwACODA22fYxhAoaZAAPAAA
So I have been running thief in TPvP lately but and became stuck… I love mainhand sword and off hand pistol. But when I started using SP I was told it was a newby useless spec… I was under the impression that while it may not be optimal it isn’t useless, and because of the high initiative management isn’t necessarily good for new people.
My main reason for using it is the survivability of sword and the control of offhand pistol…
So is SP good is it nooby? Should I just give up and conform to the s/d, d/p clones?
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Return
Dazes and stuns should reset the return of Infiltrator’s Strike so that the strike needs to be made again before escaping.
Sorry but no… As someone that has 6/8 champ titles (almost 7/8). From a PvP perspective making it so that a theif eats a hammer stun immediately resets the infiltrators strike 15s CD is a bad idea. This is likely one of the most smartly or dumbly used skills in the game. ANd using it smartly should be rewarded.
Also I propose a buff to s/p!
@OP: Thief called.
I really liked the way leap worked. It was effectively a shorter range albeit better infil strike. Having the clone dead force the skill from working is a huge pain to deal with.
I mean the bugfix is understandable, but the skill was so far from being overpowered, and it worked so well. If the bug was creating problems programatically, they could have also just written another method or two to allow it to function the same as it did.
A better infiltrators strike? DO you realize the damage that infiltrators strike does? Do you also realize it is a 15 second get out of jail free card (assuming you don’t receive a stun.) Do you also realize you can cast either infiltrators signet or steal and effectively double the distance of infiltrators strike to your target guaranteeing that you can instantly jump almost halfway across the map and land any number of sword combos on an unsuspecting target all without stealth.
I bet all mesmers would loveeeeeeeeeeeeeeeeeee to have had the iLeap functionality similar to infiltrators strike instead of having hands down the buggiest skill in the game and only get it nerfed more.
What was changed about P/P thief?
Sigil of fire…
I just had an idea. If Guild wars 2 had a 2v2, 3v3, 5v5 arena, then combo field would become an amazing asset! Teams could mix and match strategies revolving around which fields were strong. I’m making this point as a parallel to the way combo fields are viewed in Conquest. I’m not saying they aren’t used, I’m making more of a point that they aren’t appreciated. On my pvp team, we utilize and discuss combo fields, making them a key part to our team. I feel like in an arena setting, more players would discover the value of combo fields, and bring those practices to conquest! Just a thought, I’d love to hear feedback from players, and possibly the devs!
Wow… every single good team in the game utilizes as many combo fields as possible. Why do you think warrior longbow is so strong aside from Cleansing Ire… Its beacuse its a huge fire field that can get blasted by everyone in the team. Engi healing turret is possibly the best heal in the game because its one of the biggest short CD water fields and a good engineere will blast it like 3-4 times in the time that its up as well as telling his teammates that it is up.
If you think combo fields aren’t appreciated then you need to watch teams with staff eles and engis.
Lol stance’s should not reveal the thief… I can 1HKO a thief with an eviscerate using bersker stance through their blinding powder… Warriors don’t need a new auto win button.
Warriors arnt OP in spvp, if that’s what you mean.
S/d thieves can interrupt everything a warrior does, stripping their stab and turning them into a cc’d punch bag. Oh yeah and they will 1v1 them easily.
Oh wait s/d can 1v1 anything on similar skill levels. Mmmmm
Ya warrior OP right…. dat eviscerate.. no counter
An eviscerate warrior can easily eat a thief up. People just gotta learn to dodge larcenous strike not flanking strike… Also thief s/d flanking strike has an after cast leaving them vulnerable to eviscerate. And lets not forget double endure pain plus berserker stance… And also arcing arrow still regularly hits for 6k on thieves when running an eviscerate build…
I don’t get hit by eviscerate on other classes, so not sure how a skilled s/d thief could be…
S/d steals stab. Without stability warriors are easy targets IMO, I’m not sure how they’re still in this meta…
It was a very skilled s/d thief… Can’t remember the name off the top of my head but checked their LB ranking after our match and they definitely weren’t a scrub. Maybe warriors just spam all their stuff as soon as they can instead of timing and baiting out the dodges or getting immobs off with teammates… You gotta depend on teammates or get your pin down off which is still relatively easy to do.
Thanks for the pointer!
My interpretation then is that Axe is superior to GS until you get Forceful Greatsword.
the faster axe auto attack is always better than gs just because it helps cleave mobs down faster… Never camp gs. Do 100 blades then whirlwhind into the wall then switch back to axe.
Warriors arnt OP in spvp, if that’s what you mean.
S/d thieves can interrupt everything a warrior does, stripping their stab and turning them into a cc’d punch bag. Oh yeah and they will 1v1 them easily.
Oh wait s/d can 1v1 anything on similar skill levels. Mmmmm
Ya warrior OP right…. dat eviscerate.. no counter
An eviscerate warrior can easily eat a thief up. People just gotta learn to dodge larcenous strike not flanking strike… Also thief s/d flanking strike has an after cast leaving them vulnerable to eviscerate. And lets not forget double endure pain plus berserker stance… And also arcing arrow still regularly hits for 6k on thieves when running an eviscerate build…
That turret kitten. They invincible. All Tpvp has this op kitten
It’s called cleave
. Take out rocket turret, then thumper turret…. Then kill that mindless no skill engineer…. He is junk without turrets. :P
since reviving scales with your healing power and you have a trait that makes it 10% faster too. (and a ton of damage reduction while reviving)
According to: http://wiki.guildwars2.com/wiki/Revival
Healing power has no effect. Either someone needs to do more testing, or the wiki needs to be updated.In regards to balance, coordinate with you team to have someone applying cleave and/or poison while someone else gets a stomp off.
If you think a guardian is able to rez fast god help you when you finally find a ranger dedicated to rezzing…. they put guardians to shame…
Suddenly i want to make a ranger with quickness on pet swap, mercy runes, and healer’s celerity.
What is bolded can not be stressed enough! There have been times where my team has downed 3 people ressing one person with cleave. Warriors, engis, thieves, ele’s they all have amazing cleave and. Also some classes are made to be cleaved others are made to be stab stomped… Warriors, guardians, necros, engis, rangers can all be stab stomped, thieves, mesmers, and eles all need cleaved… Knowing the other classes in the game and how to deal with their downed state is a god send in team fights… If you can down everyone trying to res with cleave damage it puts your team at an amazing advantage.
And I do agree that ultra-low skill floor builds like full-cheese engineer or warrior are a problem.
Ultra-low skill floor… on Engineer.
Riiiiight.
There are these things called turrets. That the engineer places then forgets.
I think this idea is unneeded and biased. How is the current system not fair? You can choose what dungeons you run, you don’t get to choose your rank, you gotta earn it (that is unless you farmed rank prior to the boost, in which case, free rank 80).
Spvp is all based around a level playing field, we all get the same rewards and have access to the same stuff. If we need better rewards we should have better avenues to earn them, like when we had paid tournaments that gave you gems for winning.
Not biased I wouldn’t even benefit that much from it. My LB rank is crap its around 800 . But if the rewards were good , I would try to become better instead of trolling in Solo Q.
The thing about this is. Your personal soloque rank is dependent on 4 random people every match. I don’t care how amazing you are. If you are with two maybeee one bad player your match is going to be almost impossible to win. No matter how good you are you can only carry so much… And there are so many people in soloque running terrible builds that make no sense or they make stupid plays like a SA thief pushing far over and over and over and never decapping the point or even pushing an outmanned fight.
You wanna know the problems with soloque builds? People think that their UBER L33T 1v1 build will carry all matches. Then they think that as an SA thief they can push far and keep the point decapped. If you want to do well in soloque then run a build that is team friendly.
- Bunker/shout/virtues guard
- Might stacking and battle standard warrior
- Triple kit engi,
- Some form of necro outside of MM (most useless team fight build in this flipping game)
- s/d acro or d/p crit strikes thief with shadow refuge
- If you run mesmer run portal,
- d/d ele or bunker staff if you can make it work
- spirit ranger
If people stopped running silly builds that bring nothing to a team besides a little bit of dps and focused on a little more team utility you would be surprised how much better your soloque will be.
The more people think about what a build they make will bring to a team or team fight the more likely you are to win. Selfish builds or uber leet 1v1 builds are generally useless to a team and should not be used in a team format game period.
With Signet of undeath, Battlestandard, etc.?
Hard revive.
Mercy runes? Also a quick responding team can get people up immediately when they go down.
I wouldn’t have worried about the player that likes his feet. I played with and against him several matches earlier. He is playing a turret engi build… Without healing turret… That should speak for itself.
Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.
The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.
Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.
Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.
hard counters are not good for the game.
LOLOL by design mesmers are hard counterd by conditions… the same way warriors used to be hard countered by conditions… That post made me LOL… You are delusional if you think engis are more hard countered by condis than mesmer… Seriously delusional.
Spirit weps are weak in pvp, and that’s a good thing.
/thread
The last thing pvp needs is more pve… Just sayin.
Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!
PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!
Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…
………………That was the point he was bringing up, this is all the condition removal it could have, but it dosent because can it realistically use it? no, and this is the exact same problem engineers have, yes we have all this condition removal but we cant use it simply due to the fact that it breaks our builds.
in short if in the current state were to slot more condition removal we would go from dieing to conditions to dieing to everything.
But you have one great condi clear on a short cd that doesn’t break your build and is one of the best healing skills in the game and is almost uninterruptable…. You are sacrificing nothing to get some condi clear… Mesmers sacrifice one of the only reasons they are brought to a team to get “meh” condi clear.
(edited by jportell.2197)
H
Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!
Holy moly thats crazy indeed. Wish i could even have a fraction of that on my engi…
Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…
You might think you’re taking the high road by ignoring your teammate’s chat, but really your just being an inconsiderate kittenhead. Rated matches are competitive and competitive play requires communication. By not communicating, you’re the one being that guy and frustrating your teammates. Not the other way around, even though it might suit your assumed “moral high-ground”.
EXACTLY!!!!!!!!!!!!
Here’s another reason…. pve pros come in with a total of 15 matches played ever and push far and fight a bunker 1v1 on a far point as a PU mesmer… PRO status right there.
Then when you call said pro out on his rotation he says “I’m 2v1 bro!” It’s like yeah your 2v1 on a point that isn’t ours after the rest of ur team got wiped because we were outmanned then the other team can sacrifice the person to go stomp ur annoying self at their home point… But yeah you done good helping the team!
(edited by jportell.2197)
Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.
How many hours do you have on your engie? What build do you use that you feel handles conditions well?
I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +
What profession is worse it it’s productive overall build and why?
one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.
And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd… Just saying
Are you kidding me?? Mesmers have two to three times the options for condition removal then what an engi has. I rarely have problems with condition removal on my Mesmer if I spec for it.
Mesmer torch can remove 2 conditions pretty much every 20-25 seconds. Mending Purity can remove like 6 conditions every 15 seconds if you have the Mantra heal and mantra can be casted 3 times. If using Ether Feast 2 conditions every 20 seconds is pretty decent. The condition removal mantra removes 4 conditions every 20 seconds. Arcane Thievery removes or xfers 3 conditions every 45 seconds. Null field pulses removal every 45 seconds or so for 5 seconds. Phantasmal disenchanter. All that and you can trait the cooldown for mantras, spec into more mantra usage.
Let’s see what an Engi has. A crappy transmute every 15 seconds. The condi clear from the healing is decent. Elixir C has like a 45 second cooldown. Throwing it removes/xfers one condition.
I don’t know how you can dispute the fact that a Mesmer has way more options for condi clear than an Engi
LOL and how many PU mesmers are used in high end teams? How many mesmers represented in the last TOL used any condi clear at all… OYEAH none. You know why because mesmer is taken for portal, illusion of life and that’s it… Most high end mesmers run GS staff… no condi clear there. And if you are not runnign shatters remove a boon as a mesmer then you are bad.
Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.
How many hours do you have on your engie? What build do you use that you feel handles conditions well?
I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +
What profession is worse it it’s productive overall build and why?
one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.
And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd… Just saying
Wanna know why so many pvp players have bad attitudes?
Because less than average intelligence players populate soloque. They run gimmicky no real threat builds.
Or you have people that balls to the wall into a 3v1 after 2 people on your team just died and then they die instead of going somewhere else which is clearly the smarter choice.
If you don’t want people to have a bad attitude toward you in pvp don’t run garbage builds in soloque. Don’t make stupid rotations like solo pushing far at start as a thief against a turret engi. You won’t win.
And don’t focus on secondary objectives for the entire freaking game.
Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.
How many hours do you have on your engie? What build do you use that you feel handles conditions well?
I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +
Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.
SilntNight warrior how are mesmers OP the main 2 builds used now are PU and Shatter, the shatter relies on Power to have any effectiveness and relies on a quick gimmick of BF and shattering which effective mostly to squishy classes and PU which is effective if the opponent doesn’t run cleanses. Before April 15th Mesmer were on part with majority of classes now they are one of the weakest out there.
A well played mesmer is always a pain to deal. Thats why when you played you saw that conversation about mesmer being OP in the chat. (assuming that they were talking about you) When a class have stealth/clone/ports/phantasms and the player know how to use them right, the frustation among other players rise.
I said that mesmer is very good (AoE or Single target boon removal, portal, veil, mass invisibility for instance for a team), but on their own the can became OP when 1v1 on point (AI ranged damage and control, ranged instacasts dazes/stuns, stealth, clones).
The mesmer was never weak in the hands of a good player and today is the same.
What mesmer needs its a role.
LOL are you talking about the 6/6/6/6/6 mesmer build? Instant dazes (hah instant stuns too apparently!)
They can also have veil portal and that instant daze/stun plus instant cast stealth on their tool bar at once!
A well played mesmer is a pain to deal with… The same way that fly buzzing around your head annoying you is a pain to deal with. It’s not really gonna hurt you… it’s just a pain in the neck….
Pain to deal with=/=OP.
Warriors are OP
Ways to fix necro sustain.
- Remove reapers precision and spectral attunement. All spectral skill now grant life force on use no matter what
- Necros passively generate life force at 3% per second while in combat.
- Signet of undeath gets a new passive. (IDK or care what that new passive is.)
- Wells generate 3% life force per enemy in the wells.
If they want us to have sustain and they want that sustain to come from death shroud they need to give us better options to build up life force. I’m all for a fight becoming more in our favor the longer it goes on. But right now that just ain’t happening. If they don’t want to give us good escapes then fine. Give us ways to be true monsters the longer a fight goes on.
for me is the hate against thief the class and their mechanic itself.
For me its like everything that someone can hate Comes together in one class
Spamming, Stealth, condi kitten, so many evades, coming unmanly from behind and running away like a lightning when they got too much dmg and come back after using shadow refuge aka “reset button” and feel like king when they beat u surprisingly even we wrecked them in 1v1.
what i hate the most, when they cant beat u, they come in between in a 1v1, help killing u and finish to feel like a Boss-.
for me its unhonourable class mechanic and for me its no wonder that many Players dislike thiefes“You don’t fight with honor!”
“No, but he did…”We’re a thief, we’re assassins, we’re the shadow upon your body, we’re the gust of wind on your back, as I pull my dagger from your back.. I will laugh at you dying with your honor..
Best quote everrrrr!
I think some of the sentiments expressed on the livestream are being misinterpreted – that’s probably on us. So, let’s clear things up! With each profession, we discussed where players felt they were strong, where they were weak, where they SHOULD be strong, and where they SHOULD be weak. We also presented what we feel the strengths/weaknesses of each profession was, and sort of our long-term high-level goals for balancing.
So, here’s a few notes on warrior:
Warrior:
Of the heavy classes, the Warrior is able to balance sustainability and damage. They bring high sustained damage and opponent control.
- Strengths:
- Sturdy body
- Able to apply physical or condition damage
- Sustained melee AoE DPS
- Melee crowd control
- Weaknesses:
- Little ability to deal with enemy boons
- Reliant on adrenaline to use many abilities
- Can become overwhelmed by conditions if their defenses expire
The point about warrior low/high mobility was actually community feedback that we were relaying, in that you would like to see the warrior have less access to mobility skills – not more. We don’t think warrior should have more mobility.
Our list of long-term balance goals is something we created independently of forum feedback, and honestly, we’re pretty happy with how closely your thoughts and our ideas coincided. Sorry for any confusion.
-Josh
Josh props to you on making the switch from player to employee on this great game. But my question is how exactly do you think a warrior can become “overwhelmed” by conditions when they have hands down the best active condition clear in the game. Cleansing Ire+burst mastery synergize too well. Currently if you don’t spend three bars of adrenaline thanks to burst mastery you still cleanse three conditions…. So we have in theory warriors able to cleanse 3 conditions roughly every 7-10 seconds which is a single condition clear every 2-3s. Heard you like bullet points so.
- Warriors get too much condition cleansing thanks to the synergizing of cleansing ire an burst mastery.
- If using burst mastery warriors should only cleanse conditions equal to the actual amount of adrenaline spent. OR
- Cleansing Ire gets a 15s ICD. Moving it up a tier won’t help since people will just trait merciless hammer in master and cleansing ire in GM.
I wouldn’t complain about Warriors if they had meaningful weaknesses. I know they’re not THE best in almost any category (other than having to do the least actively to stay alive), but they’re pretty good in all of them, #4 (out of
at worst.
I’d be happy if ANet made their intended weaknesses actual weaknesses and made their intended strengths a bit stronger. For example, their cleansing ability (an intended weakness) should not be on-par with Necros (their intended strength).
Yeah I always thought it was weird how they introduced cleansing ire without giving it an ICD outside of the burst cool down. 15 seconds. I mean that is still one condition every 5 seconds under ideal circumstances. I know mesmers and thieves would absolutely kill for that.
I still want a scythe. A pure power based weapon with cleave, possibly with some sort of leap skill on it.
isn’t that funny? if we got a leap it’d probably solve so many of our problems.
Heaven forbid necros get a bit of in combat mobility..
Thief
ele
engi
then warrior
LOL you put warrior under ele and engi… this was the best laugh I’ve had in a while.
at worst.