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I had the same dilemma about extra damage or perma speed for the last 10 points. I stuck with speedy kits just because it’s more useful overall in WvW and PvE.
The glyphic weapons have a nice blue effect on them.
Holiday events roll around every year so there’s no need. Past living world dungeons could be put into the fractals as it is supposed to be travelling to past events.
Your own screenshot invalidates your argument that you were cheated. You can clearly see both items and their respective prices at the same time on your screen. They did not hide the cheaper item from you nor did they change the prices after you bought them.
I clicked it from the advert, where there were no comparisons.. -.-
Do you only buy things that are displayed on a store window or do you go in and check out what else they have?
Cannons and mortars do not despawn. You cannot repair the damage. You can only wait for it to be destroyed and then after a few minute cooldown you will be able to build it again with supplies.
There should have been an ingame warning…. atleast
Are you suggesting that they should have put in a big black non-removable notification on your screen that has some sort of countdown bar? Ridiculous ideas….
For those that had the lost and found stuff bugged, did you try guesting to other servers?
It’s called a living story because it’s always going to change. It’s not like there will be no new content coming after. And as said earlier, if you couldn’t log on for an hour in the last 2 weeks to run the dungeon once then was it really that important to you? You clearly have something more important to do, so why would you be upset.
Just use the guesting feature to play on the server. The only thing you will miss is the WvW, but you can do that on your own home server.
One time use. The description is very ambiguous because it says you can use it anytime. That just means you can use the skin after it is no longer on sale but still one time use.
Server populations are not based on how many people are online. It’s based on how many player accounts are already on that server. So time of day does not matter because you have to wait for someone to transfer off the server so that there is space.
Theres nothing stopping him from buying it off of the TP. I doubt he got that many in so few runs.
Works just fine. It knocksback when a turret dies or if you detonate manually. There is some weird behaviour to it because its a knockback rather than a knockdown. So weird terrain geometry can sometimes make an enemy not move but he will still get damaged and interuppted.
They reset with the dailies.
No. The cooldown is not for that particular sigil type. It affects all sigils with cooldowns. The best thing to do is to combo a cooldown sigil with either an on kill or flat stat boost sigil so that they never interfere.
Here’s the full explanation
Drop a supply crate between you and the zerg to distract and use swift kits to run away. Then drop glue shot behind you as you run.
Or you could simply log out at CoF?
Everyone started off as a first timer for this dungeon last week. I pug run molten a few times a day and there are always 1 or 2 players that are doing it for the first time. Just tell them when you join the group that it is your first time. No one will kick you for being new to it. It just lets the group know if they need to explain any mechanics.
I pugged 3 level 20-40s that were first time players through molten and had to 2 man the final boss. If you need someone to help you through the dungeon, just message me.
The internal cooldowns of one sigil affects other sigils with cooldowns. So if one sigil is on cooldown, then the other sigil cannot activate.
Your own screenshot invalidates your argument that you were cheated. You can clearly see both items and their respective prices at the same time on your screen. They did not hide the cheaper item from you nor did they change the prices after you bought them.
There was a bear shrine somewhere and when I kneeled infront of it, it spawned a event where you had to fight something, next time I tried it, it didn’t happen, though
It’s the bear shrine in dredgehaunt. There’s a cooldown for that event and you have to wait for the shaman to tell you to kneel.
Check out:
http://wiki.guildwars2.com/wiki/Diminishing_returns
You will never see any in-game indicator of DR status. It states that it is not designed to affect the “average” player. If average players saw how often they were playing under DR the forums would be on fire. This is why you will never see a DR indicator.
DR, as a concept, is flawed. What exactly is wrong if a player wants to play DE’s for four hours in one area? Do we really need a minder micro-managing our playstyle to this degree?
Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing. This is my “solo” content, it’s what I do when I just want to relax a bit (usually Im just chatting it up in vent with friends). The DR makes this a nearly pointless excercise however since after, a far too short, period of time I might as well be sitting in LA staring at my screen.
Just farm in different areas. Surely it’s not that hard. If you farm in Orr, then farm in Southsun Cove, then farm in Forstgorge sound, you won’t end up hitting DR.
Except you do end up hitting DR. I have hit DR in Orr (minimal xp per kill), switched to Frostgorge and still be getting minimal xp per kill. DR is on your character, not the zone you are in.
When you say minimal xp, are you meaning just no bonus xp? Because that is not diminishing returns. Bonus xp is based on how long that specific monster has been alive.
The objects move locations every day. The best way to spot them when running around those areas is to hold to control key. It will show the names of all ground objects. If you need help, you can add me and I can help you find them.
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Some can be found in mini dungeons
http://wiki.guildwars2.com/wiki/Mini_dungeon
As for open world sorta hidden stuff there’s one in Lornar’s Pass at Frostgate Falls. You have to find a gear crank which randomly drops from the dredge to start the event at the frozen waterfall. There’s dwarven tombs in dredgehaunt that need a random dwarven key to open.
There’s a hidden faction with NPCs that pop out of nowhere at certain locations to fight you.
http://wiki.guildwars2.com/wiki/Modus_Sceleris
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I use FRAPS mainly to show my FPS in games, but it is also a video recorder. It doesn’t compress the files so file sizes get very big very fast and I try to make only 30 second clips.
I’ve seen people use Bandicam as well, but I’ve never used it.
I don’t think there is any way to skip things in this dungeon. I’ve been running it once or twice a day and there is only one way to do this dungeon which is to do everything because you need to keep the NPCs alive to trigger the next sequence of events. Which means you gotta fight everything. The NPCs will stop and say a few things between fights, but it’s all ingame chat and not cutscenes. The dungeon takes minimum of 45 minutes and up to an hour depending on how often you wipe and kill things.
Just stand at the entrance and /say LFG and you will get a group in less than a minute.
I don’t think anything has changed. I think it may be that you are used to playing higher level characters in these zones and you are able to take more chances than when you first started off. Combine learning a new class with an underpowered character and I think it is reasonable to die more often.
Supply crate should not be affected because you have no control over those turrets since you can’t pick up or detonate them.
I think the bigger problem is that enemies can’t just walk into an enemy tower or keep without breaking down the wall or gate.
Here’s some ideas:
-Cooldowns start as soon as you place turret. After cooldown, we can place a new turret with full hp and old one will be destroyed. Pressing the turret skill again after deploying will detonate the turret. Picking it up will reduce the cooldown timer. I think this will allow engineers to be a little more mobile.
-Combine Overcharge and Detonate into one skill on the toolbelt. It can be called Overload. Using Overload will activate the Overcharge ability on the turret’s next attack like it does now, but after it finishes it will detonate. This will give engineers a decision on whether to keep their turret dealing regular damage or sacrifice it for a special attack and have to wait for the cooldown before they can place a new one.
Armor type doesn’t matter unless it affected something like run speed or endurance regen.
I didn’t use the trading post to buy stuff until after I hit 80. I just kept buying stuff with karma. The stat combos aren’t always what you want, but it doesn’t really matter all that much until you hit 80. Once you hit 80 just buy exotic temple karma gear.
Uhh, I think you’re thinking about Star Trek Online which has a combat mode with crosshairs. This game does not.
It works just fine.
Has anyone noticed any differences in the dungeons after the entrance moved?
I only played the new location once yesterday and I noticed there a slight change. When you get to the part where Braham sees the prisoners and gets angry, Rox tells him to calm down and breathe. They say something else now.
Doesn’t it seem too long to spread this little content over 4 months? IMO every 2 weeks would be more then enough for all 4 parts. 1 month is just too long for all these non-grinding events.
Anet’s dev team and resources are not Blizzard sized. Even if they had released everything for a 2 week period, you would still be waiting for the next 3 and a half months.
The first living story has yet to finish so how do you know that the zones will simply revert back to the way it was. If you bothered to talk to refugees in LA, they talk about moving to southsun. I haven’t been there yet, but I heard that a settlement is slowly being built.
Haters will be haters.
Players complain that the world is too static. ANet creates content that changes the world. Now players complain about world that changes.
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The fact that Orr is swarming with tough Risen and most waypoints are contested make it actually less populated than lower level areas.
The patch notes say that they’ve added back banners, but from the wiki it just looks like exotic versions of guild backpacks. I don’t have a big guild so I was wondering if these are actual banners or just backpacks.
I suggested a while back that back banners would make enemy guilds more recognizable at a distance.
Here’s an example:
There’s usually people in the lower level areas due to dailies and event farmers. The 50-70s areas on my server are a bit more empty. You can always guest over to other servers to find people.
If you don’t attack them, you don’t slow down. I don’t know what the issue is.
I’d love to have a set of golem ringtones, alarm and text alerts for my phone.
I knew about the new pop up icon for retaliation, but couldn’t figure out what it was supposed to be. I think a different color would be nice.
http://wiki.guildwars2.com/wiki/File:Retaliation_(visual).jpg
You have to adjust the WvW quality settings on the number of detailed models shown. The first one is how many players to display on screen and the second is how many of the displayed players do you want to see their actual detailed armor appearance. I would suggest starting at medium/medium and then adjusting it up and down based on what you like.
Currently, caravan guards only spawn when the dolyak starts moving to a destination. Otherwise, it sits undefended in the camp. If you have dolyaks sitting in the camp and you are upgrading, I think that the caravan guards should also spawn to help guard the camp/dolyak.
I’m halfway on the monthly by just doing WvW for a few hours and running the new dungeon once. 3/4 of the vets I killed came from the new dungeon.
They usually stealth to close the distance and I will drop a healing turret with accelerant packed trait and wait for them to attack. They pop out, I detonate to interrupt and cleanse. Then drop a supply crate on them. Once netted, I throw all my conditions, glue shot to keep them still a little longer and acid bomb. If they shadow refuge, I will drop my healing turret and detonate or use personal battering ram to knock them out.
I run P/P with rabid armor and weapons with carrion trinkets. Utilities are elixir gun, personal battering ram, and elixir c.
If you look at the patch notes it says for both initial heal and overcharge:
-Healing range is now 2520-3270.
I haven’t paid close attention to see whether it has healed more than the expected 2520. I just assumed the heal was a constant number since I have 0 healing power.
I ran the new dungeon and WvW all night and I think the changes make the turret even better and it’s only one extra key press. There shouldn’t be a difference to the amount you are healed except now you give 50% on top of the waterfield blast to your allies. I don’t know why you would ever just pick up the turret after dropping it instead of detonating so there shouldn’t be any complaints that you are losing overall healing.