kitten how many warriors here. You deserve a super nerf and I truly hope You’ ll get it one day.
I dont’ even wvw. I just go there to do dailys.
Quite honestly ranger behind thief is the most **** class in wvw.
At least the warrior killing me have skill. I can’t say the same about rangers.
Is it fair that ranger can pew pew me on my glass cannon before I can do anything?
If you don’t want to get 1 hit, well sentinel gear and stop complaining. Because ranger is doing the same thing to me.
Your friend is better of queuing solo. You probably have a high MMR and that bump of the ratting.
If your friend queue solo, he’ll probably be queued with good group.
I don’t like the match making myself. Even if I win, I’ll get to the point where most of the match is against premade of 3-5. So I stop care about winning so much.
I do think the system try to keep everyone at roughly 50% win ratio though(besides the top premade). So your friend loss this one, he’ll be queued with easy match next.
(edited by laokoko.7403)
Everything is kind of related. Even if demand for inscriptions fall, it can still be used to craft rare to salvage for ecto. And if demand for inscription falls it means precursor is cheap, so there’s more need for ecto.
Precusor easy means t6 and t5 price go up for gift of fortune. People stop forging means t5 price drop which also lead to t6 to drop because of promotion. Which kind of contradict to the previous.
The collection hard to do means precursor price won’t drop too much.
You also probably need to spend mastery point to start the collection etc. I wonder if it is possible to start collecting every precursor from the ghetto.
Legendary gear is pretty much the economy in GW2. So it will be driving force behind everything.
(edited by laokoko.7403)
might be a good time to convert tier5 to tier6 to get some profit. Take some gamble though.
Check egg baron.
So you’re saying current precursors will still have only RNG, while only the new precursors will be the only ones part of the collections?
my interpretation is the old precursor will be part of the collections too.
quite honestly everyone is just guessing and interpretation on their own.
About the tier 6 price. If tier 5 price really crashed(like some other people assumed), you can promote tier5 to tier6.
In fact you can already promote tier5 to tier6 to make good profit right now. So I doubt tier5 is going to crash or tier6 is getting much more expensive.
People seem mad because we will have an alternative way of obtaining precursors geez… lol
It’s your assumption precursor will be cheaper. Which may or may not true.
And pretty much no one is flipping precursor.
Most of the popular precursor come from mystic forge. So unless tier5 price drop, the price probably won’t drop much.
Wut. The demand will be decimated. Of course the price will drop.
If anything, this will simply tank t5 prices; the only reason they’re useful for anything is because of precursor forging. There being no alternative for that at the moment and all, which is finally about to change.
Your assumption is precursor will be easy to get. Which isn’t necessary true.
Have you take a look at the other collection yourself? Some of them are quite ridiculous.
Like some of the collection might actually require gold, and lots of it.
People seem mad because we will have an alternative way of obtaining precursors geez… lol
It’s your assumption precursor will be cheaper. Which may or may not true.
And pretty much no one is flipping precursor.
Most of the popular precursor come from mystic forge. So unless tier5 price drop, the price probably won’t drop much.
I think most people use the CM rune for condition pve build. It seems only mesmer might use it, as the cooldown is long (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 Seconds).
And I dont’ think it is easy to interupt enemy. Easiest to do is pistol whip. But that is not condition build.
I think the probelm is 70-90 is permanent in use.
I have maybe 40 permanent in use.
The easy solution is get a copper salvage kit and just keep salvaging your loot.
The hard solution is get a permanent bank license so you dont’ need to keep 70-90 item in your bag.
I personally dont’ have that much problem even with 5 bag playing my alt as long as I have a copper fed salvage kit on me.
every item come back. Just dont’ know when. At most you’ll probably need to wait till the next halloween…
hope it return sooner than that for you.
Collection dont’ necessary mean cheap though. See karmic converter or treasure hunter achivement.
And some collection take forever like the ambrite weapon. That being said, I dont’ mind farming for the mystic ambrite weapon if it grant a precursor. It’s a fun way to farm at least.
Not sure when expansion is. The quickest I say 2 month. 1 month for convention, 1 month for beta test. It also might be 6+ month.
(edited by laokoko.7403)
well we are 1 month away from the demo on pax east, and there’s another convention in europe. After that we have beta some time. Don’t know when that going to happen.
Probably at least a few month away from the expansion.
I honestly don’t know why anyone would invest in precusor though. You can invest in anything, even gems with the 30% tax, and make more money than you invest in precursor.
Consider most precursor probably come from the forges, it probably explain why the price havn’t crashed more.
Also, no one said it’s easier to farm 1000 gold compare to complete the collection. Probably less boring though, but no one says it’s easier.
Are you sure those people are intentionally helping the other teams?
Since I doubt it is easy to even be queued in the same match as enemy player.
the guy is probably just trying to loss faster. Or someone on your team talk trash to him and he don’t bother to help.
I hope the GvG would be similar to MOBA except with more people.
Not many information is known about it so far.
edit: some more info on GvG
http://www.reddit.com/r/Guildwars2/comments/2tsiox/pax_afterparty_lessons_learned/
(edited by laokoko.7403)
Most likely you didn’t get credit on one of the mega lesser events because you didn’t kill enough mob.
It happens to me once before too.
I’m not sure but I think 3 people is actually required to kick someone in a party of 5.
MMORPG: To clarify, it’s one precursor collection… per character? Per account?
CJ: All collections are account-based, so there’s one collection per precursor per account
http://www.mmorpg.com/gamelist.cfm/game/473/feature/9340/page/1
Each of the professions will be getting one of these Specializations and this also is a framework that we’ll use to grow the professions in the future.
http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more
————————————————————————————————-
Shacknews: Let’s turn to PvP. What can you tell us about Stronghold?
Johanson: Stronghold is our brand new game mode. It takes inspiration from the GvG game mode and from the Fort Aspenwood game mode from the original Guild Wars. It draws a little bit of inspiration from MOBAs and from what make Guild Wars 2 such a great PvP game.
The fundamental concept behind the game is to find and kill the enemy’s Guild Lord in their stronghold and, along the way, your team will fight for and gather supplies. You can spend supplies to hire troops that march towards your enemy’s stronghold, you can man a trebuchet to defend your own stronghold, and occasionally Heroes will appear on the battlefield that you can fight for control over. Whichever team wins them over, the Hero joins their side and joins the assault on the enemy stronghold. Within the stronghold, there are gates you need to bash your way down to fight your way inside and when you’re all the way in the heart of the stronghold, you can kill their lord and win.
—————————————————————————————————————————————————————-
http://www.reddit.com/r/Guildwars2/comments/2tsiox/pax_afterparty_lessons_learned/
As to whether or not the new PvP game type is going to be like the classic 8v8 GvG… they are not decided. They have play tested everything from 5v5 to 10v10. Nothing is set in stone yet for how the standardized setup will be, and likely will not be decided until enough beta testers comment on it. (HoT beta testing coming, no word on invites)
GvG
(edited by laokoko.7403)
They probably dont’ want the gap between new players and veterans to be too much.
I honestly have no clue how much magic find even matters on normal drop. One of the dev says it matters a lot. I kind of is clueless on how much it even matter.
If they raised it to 70. You’ll just ask it to raise again later.
And they are removing the trait system(or rework I think).
I actually have 64 slot myself. I doubt people actually play 64 character anyway. A few of my 80 I use them to store things myself.
Necro is just not good in organized pve dungeon.
But I really enjoy it in pug dungeon. Since they are just so tanky, hard to die. Compare that to the other more fragile class, you die much more.
I have a few ascended weapon box of various stats.
I’m wondering if it is worth equipping them over exotic berserker weapon. Since ascended weapon have better weapon damage.
Or is it just not worth it since you’ll have too much crit damage drop.
It’s not like you need to be have masteries to finish COE.
I presume people with masteries and without can play together. Or masteries is only for new areas.
I think it’s a bit too similar to necromancer. And a bunch of necromancer’s traits have reaper in it.
Maybe the necromancer specialists will have similar mechanics.
… Not really at all. lol
Nah its a lot alike. They both call upon souls of undead and demons to make use of their skills, aka a transformation in GW2 terms.
Both heavy armor. Rytlock as the example in both. Lol. I predicted it well
Stop taking the credit for Anets class please, your prediction is not even close.
https://forum-en.gw2archive.eu/forum/game/gw2/New-Class-Idea-Question/first#post4663976
ZOMG! Anet totally steal my idea!
The new class is death knight Revenant.
If you didn’t realize Rytlock jumps into the whole on the ground. I’m sorry to tell you, but Rytlock died.
Fortunately he come back to life and become a death knightRevenant. The next living story serves as an introduction to the new class.
Caithe is trying to protect the egg. People would try to destroy the dragon egg if they are in procession.
But people don’t realize dragon’s can be good too.
Glint have been nurturing and telling bedtime story to the dragon egg that he/her should cause no more destruction and live along side the people’s of Tyria.
Caithe realized it, and want to raise the dragon herself and use the dragon to fight other elder dragons.
The thing is you can break free from the dragon’s control. Glint’s proved it. The sylvari proved it. Caithe is not a traitor.
I find that the class that can might stack are far superior in pve also. That being said it is mostly for premade dungeon run.
silverwaste probably have something to do with it.
last living story ecto price drop too. wintersday back up. this living story going back again.
probably other factors too, but silverwaste probably contribute a bit.
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
No offense, but your math and reading comprehension are abysmal. We arent discussing some crappy coin toss where the results are binary. We’re discussing the results of salvaging ectos which have a possible result of ONE dust, TWO dust, THREE dust, FOUR dust, or FIVE dust. Each salvage has 5 potential outcomes. Short of salvaging billions of ectos for a definitive (but still not 100.00% accurate) odds calculation of each result, we’re stuck with the average, which is currently just under 2 dust an ecto. Since it’s just under 2, it’s a fairly safe assumption that a large probability value is assigned to only salvaging 1 dust, with a not as large, but still substantial, value assigned to salvaging 2 dust, with increasingly smaller values assigned to 3, 4 and 5 dust. The result of that is the averages weighing towards the value people have settled on.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
The average here is a smidge over 1.77 for the set. Over 22 results, 12 were 1, 6 were 2, 2 were 3, and 1 each for 4 and 5. While the results arent exact, they’re more or less in line with what I figured the potential results could be.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
It don’t look like the coin toss problem? The flip is either 1 or not 1. And you do it over 2500 times, and you flip 1 almost all the time base on what the OP says.
It’s an astronomical small number. I dont’ know what the percentage is, it require a pretty good calculator.
Anyway, I’m just trying to say what the OP described clearly isn’t because he’s unlucky.
You don’t seem to understand statistical analysis at all.
ya I dont’.
Are people trying to explain what the OP described to me actually happened and he is just unlucky?
He is not describing a chance to roll 2 precursor in a roll in the mystic forge. He is describing a chance to roll 50 precursor in a roll in the mystic forge.
Anyway I don’t think the post is going anywhere. Since I’m not really good at math. And it seemed many poster’s math are just about as bad as mine or even worse.
(edited by laokoko.7403)
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
No offense, but your math and reading comprehension are abysmal. We arent discussing some crappy coin toss where the results are binary. We’re discussing the results of salvaging ectos which have a possible result of ONE dust, TWO dust, THREE dust, FOUR dust, or FIVE dust. Each salvage has 5 potential outcomes. Short of salvaging billions of ectos for a definitive (but still not 100.00% accurate) odds calculation of each result, we’re stuck with the average, which is currently just under 2 dust an ecto. Since it’s just under 2, it’s a fairly safe assumption that a large probability value is assigned to only salvaging 1 dust, with a not as large, but still substantial, value assigned to salvaging 2 dust, with increasingly smaller values assigned to 3, 4 and 5 dust. The result of that is the averages weighing towards the value people have settled on.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
The average here is a smidge over 1.77 for the set. Over 22 results, 12 were 1, 6 were 2, 2 were 3, and 1 each for 4 and 5. While the results arent exact, they’re more or less in line with what I figured the potential results could be.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
It don’t look like the coin toss problem? The flip is either 1 or not 1. And you do it over 2500 times, and you flip 1 almost all the time base on what the OP says.
It’s an astronomical small number. I dont’ know what the percentage is, it require a pretty good calculator.
Anyway, I’m just trying to say what the OP described clearly isn’t because he’s unlucky. And I tested it, I salvaged 250 ectos, and I think another guy in this post says he salvaged some ectos too. Don’t seem anything wrong.
(edited by laokoko.7403)
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
Not if 2500 salvages represents a tiny percentage of the total number of salvages on any given day in game. By itself, yes 2500 is a not inconsiderable sample size, but against 250,000? 2,500,000, 25,000,000? Who knows how many salvages are done on any given day but if 2,500 represents <0.1% of the total then the average salvage rate derived from that would be meaningless.
It’s not a probability problem.
.0000000001% is a small number.
But the OP isn’t describing a small number, he is describing a number with hundred of decimal places. It’s like 10 to the negative a few hundred.
Most likely there is an error some where, either because he lied, miscount the number of dust, or Anet make a mistake in the RNG generator. I would say most likely the error is on the OP’s end.
About the luck, I believe all types of kits should give the same amount of luck?
http://wiki.guildwars2.com/wiki/Glob_of_Ectoplasm/salvage_research
base on other people’s research. salvage kit probably dont’ matter for ectos
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
(edited by laokoko.7403)
His results arent as improbable as the coin example. Yes his sample size is large. But its not so large that its completely unrealistic. Discounting an arguement based on mathematical improbability is pretty foolish. You cant be sure that he wasnt just that unlucky.
Its possible he made a mistake but its also possible he was just unlucky. It doesnt really matter if other samples show that the rate is fine.
No you don’t understand. When people say flipping 900 tails in 1000 toss…
I dont’ think people really understand what they are talking about. That is a number so small that you will only expect to occur once when every single person on the planet earth start flipping coin at a rate of 1000 coin per second from the start of universe creation in a bazillion multi universe.
Just because its improbable doesnt mean it didnt happen.
This.
If something have 1 chance in 100 billion, it still means it can happen.
Right but if the number is like 1 in 1000000000000000000000000000000000……… with so many trailing zeros that is larger than every single character ever typed in the GW2 forums, most likely that didn’t happen.
Yeah im not siding with anyone. Just saying the arguement “its improbable” is pretty weak.
It’s not weak. Winning a lottery is improbable.
What the OP described is something “astronomically” small. Someone need to do the math to explain the situation.
2500 IS a large sample, but nothing stops you to throw a coin 1000 times and it gives tails 900 times for example.
You could have every one on the planet earth flipping coins at a rate of 1000 flip per second from the start of the creation of the universe, and most likely that will still not happen.
The OP either lied, Anet random number generator is broken, or the OP messed up something(for example using the wrong salvage kit).
Because even if every single player salvage ectos non stop from the opening of guild wars 2 server, it is still highly unlikely what the OP said occurred unless there is something wrong with the random number generator.
I tried it.
250 ectos ==> 434 dust.
There is no nerf. If there’s a nerf the price should changed and nothing changed.
You would think the price should change already with all the flippers around. It’s been 6 hours.
I’m pretty sure the weapon/armor recipe is only from TP. You can also get it from bandit chest but I think that takes some luck.
The inscription I’m not so sure. I think it’s from the vendor and you buy with crest.
I’m just making a suggestion that I think would benefit both ANet and other players.
That’s hard to say. Because dropping price also mean they make less money per sale even if supply go up.
And people can just wait for sales which Anet do from time to time. They drop the price anyway.
Besides, the people is unwilling to pay bank slot because it is inefficient (cost per inventory slot) is buying character slot anyway. Anet is getting the money either way.
Also the society is M shaped. Meaning real life people consists of super rich or super poor people. Make sense to sale things to target both group.
(edited by laokoko.7403)
This argument’s been made all the way back when extra bank tabs were introduced to the GW1 cash shop. I think the exchange was even worse then, with a bank tab costing about the same as a character slot. The explanation was basically the same as is being made here – it’s more convenient to have a bank tab rather than the same number of slots on a mule.
Of course, back then they also didn’t really have a working microtransactions system either, and had a minimum price per transaction, which I think also influenced pricing.
Also, don’t forget that larger bags cost gold, although comparatively speaking that’s less of a cost than it used to be.
Yeah, it only takes about 20 gold to equip each character with 4 20 slot bags now, which, with the starting bag, gives you 100 slots. If we calculate that 20 gold into the gem cost with the current exchange, having a mule still gives you way more bank slots relative to gem cost vs a bank tab expansion.
why don’t you just create a personal guild bank, or just buy another account then.
you obviously care that’s why you make this post.
And you make it sounds like since it’s not worth it “to you”, other people won’t buy it.
I have 9 permanent bank license. So obviously people’ll pay for convenient.
You really need to look at it in 3 different ways.
1) Anet have nothing to loose. You said people’ll rather buy another character to store items. So Anet get the money either way.
2) soul bound item. People dont’ have a choice since they can’t put it on mule.
3) you obviously care. That’s why you make this post. Many people care more than you so they bought all the bank tab. Actually I’m pretty sure many people bought all the bank tab before eventhough they can buy another character slot.
Condition damage scales with might I think. If you look at most of the builds people talked about on youtube. They seemed to all have some form of might stacking.
For example most people will tell you to use Superior Rune of the Aristocracy for pve condition meta.
I got both of my box in 25 runs.
The thing which bothers me the most if there are no people in the map, it is just not worth doing, because the map only rewards you if there are other people around.
And I’m not sure a few weeks or month from now, the map will still have people.
Finally found a box. 21 attemps, 1 fail, 1 box. I am so happy. One more to go.
NNNNN
NNNNN
NNFNN
NNNNN
B
psh, Caithe’s is a double agent. It’s so obvious.
It’s improbable that they did 70 runs. My average is about 30 minutes at the minimum if you swap maps. This puts it at 35 hours to get that many runs.
I did under 12 runs and got both chests.
base on the reddit post I think someone says they did 36 and another said they did 28 runs. That is like 12 hours ago.
I’m not sure how many runs I did actually. I know it is more than 12, I started counting 7 runs ago. And judging by the organs I did at least 5 more before. So 12 runs of nothing.
It’s probably possible because you can mostly afk and just do the events at the end. So people have time to rest.
Oh I know it’s possible which is why I chose improbable to describe the probability of him having done 70 runs. He would have had to map hop to hit that amount.
I’m pretty sure almost everyone map hop. The only difference is someone manage to get in 25% map and another manage to get in 50 or 70% map.
Well it’s about 5 min for the four bosses, ~3 min for the pact ships, ~15 min for the final event, and roughly 5-10 min to get to the four bosses. That’s about 30 minutes on average. This assuming you immediately get into a map that is almost to the bosses pretty quick. The update has been out for about 56 hours. Again, I’m just saying that it’s improbable.
There’s the 15 minutes for the labyrinth event and like 25 min (?) until the the bosses assuming he didn’t leave.
I’m not sure what you mean 5-10 min to get to the four bosses.
5 min for 4 boss, 3 min pact ships, 15 min final events. Do you mean 5-10 minutes to hop in a map and wait for it?
My guess is OP probably think he did more than he have. He probably done a lot. But his mind might play game with himself and he think he did more than he have. He says he done 70+, probably mean he didn’t actually count it.
Regardless, he probably done a lot and not very lucky.
(edited by laokoko.7403)
OH yea. I’ve done 70+ vine runes….NO COAT!!!!! GRIND WARS 3. ANYONE????!!!!!!
Then you have the singular worst luck ever. I’ve heard its a 50/50 chance. Do you have bad luck at heads or tails?
50% chance and 70 runs with nothing?
punch in calculator the probability is something like 0.00000000000000000000008%.
with 22 zero.