its not hard, its bloody boring and tedious. And pulling those blooming ooze is sometimes bugged. They just refuse to move as they should and sometimes they just happy hop out of the circle!
I think people or parties that frown at engineers dont know kitten. Let me share with you some instances.
1. We put alot of conditions to make killing easier.
2. When we run to skip certain mobs, chill grenades and glue shot slows the mob allowing the party to move away quickly.
3. Elixir gun help remove plenty of conditions and provide a bit of healing and causes weakness
4. Elixir U gives us 5 sec of quickness which I use for rez. More effective then those guardians at times.
5. FT is extremely useful in Arah against the tar element.
6. Grenades and effective against turrets in arah even more so if you are a grenadier.
7. Wrench allows me to pull single enemies to my group. Important for managing areas in dungeons.
8. big ol bomb is effective in dungeons where you need to keep mobs off our party members when they are activating things.
9. supply crate turrets is effective if taking argo away from party members and giving them a little healing just to get away.
10. nades and bombs are excellent is assisting the reducing mob’s health
And all these i can do by changing my skills for a specific part of a dungeon without disadvantaging myself. The only think i find lacking in my build is faster endurance regen.
the only time i use the FT sometimes is in Arah Dungeon. Most of the prefessions are pretty boring. Engineers are the least boring to play. Sometimes when i am bored, i just try other skills and it changes the gameplay……bomb, nades, wrench, elixir, rams, turrets, etc. In the PvE world, its no issue…..in dungeons, it gets a little more interesting as you sometimes have to change your skills to fit the situation.
having said all the above…i have no idea why Anet cannot implement different skill specifications for PvE and WvW
i play alot of pve and this is my build
http://www.intothemists.com/calc/index.php?build=VWRR;2sPFw0m5V1Fx0;9;4T-O4936A;147;21;8jwmAjwmAT
i wear vatlaaws with undead rune. My pistols are all gearbore. I have currently three each using sigil of corruption, sigil of force, sigil of battle. Mostly likely will be getting another two more with sigil of force again and sigil of bloodlust.
i am also using another set of karma armour that is PVT.
Engineer forums, more so than other Profession forums seem to have larger number of hostility towards the designers. If you take a moment to scan the other professions they are usually far less aggressive. Don’t get me wrong, I am very passionate about the Engineer profession and completely biased, seeing as it is my favorite. And i want to see Utility and trait synergy as much as the next Engineer. But I feel that working with the designers would increase the effectiveness of communication with whatever developer may be perusing the forums at the time. Constructive critics are a rare breed in such a competitive game but with all “teams” working together against a common foe (Engineer bugs,glitches,and suggestions) could only strengthen a potential Anet Designer. For better of for worse, they know what their doing and what is going to be done.
oh you are wrong…..the ranger forum have been cursing anet dev like hell. I was following it cause i had a ranger as my first character until i shelved it and started an engineer.
i find the engineer forum like the brady bunch. nice and happy go lucky. Those in ranger forum were like psychopaths…lol
Having say that….the devs give zero attention to engineers.
yes..its not too bad if you are steady player. For me when the action gets heavy, i loose track where my mouse cursor is and you dont want to be throwing your nades to the corner of the screen at nothing.
this comparison should only give us a better insight of the ranger GS compared to the warrior, period. But to expect the ranger to be delivering almost the same damage as a warrior when using GS just doesnt make sense.
i lurv this profession, but it needs some fine tuning tho on its traits and some minor buffs.
at this point, i find it the hardest profession to master with all its mico managing. Its fun regardless…but any further nerf from Anet would just make it tiresome.
Turrets damage is fine but firing time needs to be reduced 1/3. Sometimes they dont even last long enough to fire second or third time. Picking up turrets should have only a cooldown of 5 secs. If they get destroyed by the enemy or AOE, 10 secs cooldown. If you denonate them, 15 secs.
ANET needs to distinguish and separate the mathematical calculations for the damage of sPVP. It should not be across the board for PvE and WvW. From the beginning, they should have a clear distinction between these two game play.
Totally agree….ANET….fix the farking kitten thing!!!!! We should blast back regards of whatever happens. This is one profession that i see have no kitten respond from the dev.
LOL…this is what happens when people try to pick on engineers, get hammered and quickly post on the forum to have 100nades nerfed. Right now, this happens because you were not able to successfully bully an engineer owing to the fact that it is a very weak character already compared to others. Did you make the same complain about other characters. nerf this…nerf that.
what….i accidently sold my backpack and i want it back. I think its the coolest thing. You can see stuff moving when running and it makes the engis look like a fumbling alchemist or support character that doesnt look intimidating until he delivers the 100nades.
God send. Where were you all this time!
i tried spec-ing for turret once…i have to say those kitten things are made of bread crumbs. In dungeons, they get annihilated almost instantly. My guild members will be laughing away. They would say " i see a turret…now its gone!". And while the CD is so long, one of them will joke and say “hey…make yourself useful and put another turret”. My answer to them…“cooling down…..”. I have put my turrets in the store room now! If i could, i’ll salvage them. lol
i agree…give us a choice for auto firing.
Actually..engineers are mid range fighters. Our skills (melee and short range/mid/ long range kits) and mid range weapons requires us to move in and out during combat.
So would you say that our way of fighting is designed to be that we rush in, unload as much as possible then run and hide till we can do it again? Because that just seems like a thief to me.
yes. i believe so. engi is just not built for pvp. Regardless of how you build the character its always going to be the weaker one. However in wvw, our role is truely support, looking around to give a warrior/guardian the extra edge to kill an enemy. The same with running dungeons. We stay mid range, move in and out.
Still, there is never one perfect build because it depends on individual gameplay. My build is extreme condition damage, toughness and vitality. From mid range i dump so much condition damage that it makes melee character’s life much easier. While the cond dmg is working, i have a choice to either provide further support like throwing throwing an elixir or minor healing to front forward fighters or move in with my wrench to put vulnerability and confusion and move back out.
Actually..engineers are mid range fighters. Our skills (melee and short range/mid/ long range kits) and mid range weapons requires us to move in and out during combat.
why?..simple…..because you have kittenes out there who put up threads saying engis are powerful and that players using them just dont know how to use them.
Are you joking? Skill 3 is a cone knock-back on a ridiculously short cool down. Skill 5 is an instant-activation pbaoe blind. How can you even MORE cc on the flamethrower when engis are already the kings of cc.
Engis complain about how the only useful engi is a glasscannon nade engi and they still complain time and time again after each effort that is made to improve the viability of toolkits.
engis king of cc? You havent try cc on a ranger.
totally agree. Engineer’s elite skills are utter rubbish. It was as if Anet got tired designing the engineer and decided to quickly wrap it up with a whole lot of rubbish elite skills.
i started on the engineer, currently at level 68. Love the character, but i have to say its lacking abit of love from Anet. No doubt its a kitten fun character to play. It is a versatile character, but i find that its skills are so spread out that it is difficult to play in certain scenarios and dungeons. Firstly, I think the CD for elixirs and belt should be reduced by 20% outright and applying the trait will further reduce it another 20%. Because its an extrmely jack of all trade character, I think Anet should allow only the engineer to retrait up to 30 points on the fly. My setup is strict towards condition damage and toughness/vitality because currently i think this is the best setup to play PvE. Also, some kits needs abit of reworking just to make it more attractive to use.
i accidentally sold off my back pack…and now i cant get it back. Bloody hell…created a new engineer to transmute the bag but its still soul bound. Unbelievable that Anet didnt even bother to give us engineers some engineer bag packs designs along the game.
Yea….i would like to know why when I am standing still flamethrowing at a catapult and it says miss twice. By twice I mean two full complete blast of flame.
You can try eiher rune of thief, ranger or divinity. I run divinities. If you are working on precision as well, then go for rampager emblazoned armour, rampager rings with exquisite ruby. When i snack on a cheap blue berry, 25 precision stack and a moa screech, my critical chance is 96+. My CD is about 65. It is awesome when you are hitting constant criticals. And my pet gains might from my criticals. Double awesomeness
I agree…the ranger’s trait is a bloody mess. However because i work on precision and traps…the current setup that you are complaining about works in my favour…:) But I still welcome any fixes that Anet does.
i know…the thief seems to have better abilities in using a bow then a ranger!….doesnt make sense.
i see. thanks. one last question. Can I put a sigil of perception on the axe and a sigil of bloodlust on the torch. will I be stacking 2 things at the same time? That means after killing 25 foes, i will have 25 stack of precision and power?
Can anyone help confirm if i were to put a Sigil of Perception on my torch, will killing foes with my axe on my primary hand stack precision? or the precision stack will only happen when i make a kill with the torch weapon only?
just to simplify things….using all ruby orb (armour) and exquite ruby (accessories) compared to all divinity and exquite orb (accessories), it works out that the ruby orb setup will give you about 10 more damage hitpoints and 1% more critical chance while critical damage gain is almost the same. So whilst divinity is stupidly expensive, if you can afford it, it is a better upgrade as you also enjoy a small increase in all the other stats. And because you also get a small boost in condition damage and if you use traps or whatever condition damage you can get going, then the damage advantage gain from using ruby upgrades is nullified.
Thief is great if you can back up the crit chance with crit damage, which I cannot. Divinity I find is great but only for those not sure which runes to pick.
Ok so if I gave you the following choices, while stating that this was specifically a dungeon build, which would you pick?
Four Runes of the Afflicted plus:
1) 100 condition damage + Death Nova (poison on down?)
2) 25 power + 20% might duration (equates to 4 seconds of 3 stacks of might with my own buffs but would include external buffs)
3) 28 condition damage + 15% bleeding
Actually..i have gone through the entire list of rune and did calculations on damage, critical chance, critical damage, condition damage and divinity is actually the best rune for my game style. Infact, it is the best rune for a ranger class because it provides an improvement in all areas. Its makes it even worthwhile if you play traps.
At level 80, your character built should be fixed to your particular game play. then adding divinity rune does not skew your character to a particular area of expertise neglecting the others. The devinity rune will make your character overall a level 83. You then use your accessoies like ring, amulet, with jewels etc to give you a boost in an area you think needs a bit more attention or gives you the little extra advantage based on your gameplay style.
is this true?…cause i am a trap playing ranger and i notice that I have to work abit harder to kill in PvE. Sometimes i have to run viper trap (3 traps in total) just to take down a mass of mob.
i am a ranger and i cannot even take on a veteran karka single handedly!….lol
rune of thief is good stuff too…but i am going for divinity. kitten thing is hitting 8g already….ridiculous.
I have two exotic rampager’s ring which have unused upgrade slot. However, i cannot upgrade the ring with any orb. Is there something i am missing here?
its a amazing how bad some ranger players are. 5 sec and you have a dead pet?…lol…I can single handedly hold a mob of ten off in cursed shore.
How many points do you have in BM? I can do the same, but i have 30 points in BM which makes my pet a force to be reckoned with, 0 points in BM is a different story because then he’s made of paper.
i actually have 0 points for BM. My traits are 10/30/20/10/0. I use traps and i hold an axe/torch. Both my pets are bear so they last longer.
viper trap should have been a poison gas type trap which acts like the flame trap where axes/arrows passing through it becomes poison.
sigil of generosity IMHO is the best.
its a amazing how bad some ranger players are. 5 sec and you have a dead pet?…lol…I can single handedly hold a mob of ten off in cursed shore.
stop comparing SB with LB damage. Both these weapons are used for diffferent game play. If you use LB, then you leverage on your pet more so that you can stand from a far. If you use SB, then you should play traps more. If you like total mob control, then axe with traps are the best.
in a PvE conditional build, it is best if you do not use long bow together with traps. If you are even a trap expert (able to throw traps), you will not be too close to deploy them on the enemy’s feet. If you are close enough, then you are not maximising your longbow’s damage. Condition build should use shortbow/ axe/GW and sword. If you use alot of melee weapon, then throwing traps is not recommended. Spend the trait on something else. SB/Axe/Torch/Horn is extremely powerful when combined with traps.
it is. i dont even know why people say SB gives the highest DPS. But the disadvantage of sword is that in auto, its hard to break the continuous combo.
i have no idea….but i do know when i RAO…my movement speed becomes 33% but my pet is moving faster then me….:)
poison trap is only good if the enemy regenerates. Usually champions or characters in dungeon. They are also good in pvp and wvw where players tend to heal. But all being said, spike trap is a more effective trap because of the nature of the ranger distance engagement. The cripple keeps the enemy at a distance allowing you to kite. The cripple also assist your animal in hit them more consistent. In terms of DPS acheivable, the trap does much more because you can throw more at the enemy when its limping.
You are almost the same as me. Except I have
1. 10% more damage when endurance is full (reason being is you have your animal taking agro from you thus you wont be dodging yet and want maximum damage)
2. I make my pet move 30% faster. This is excellent now with the new patch and allows the pet to hit moving target. I want to ensure it can chase up to enemies and hit them. With signet of hunt, my animals all have become cheetahs.
3. I use strength of spirit, again to get as much damage as i can for ranger.
4. I dont put any for beastmastery when i have this setup. My pets dont die often enough, so having zephyr speed and mighty swap is a waste.
one longbow shot damage is more then an axe double hit from a ricochet?….nnnooooooo……