i guess 3/4 is considered long cast time now..
The tooltip is a bit misleading. Grim Specter is actually ~1 second cast, plus projectile travel speed.
It’s effect is great, and I always try to use it if applicable, but Lich Form cast times are stupidly long aside from the auto and have bad tooltips regarding them.
Chilling Wind, for example, is ~1/2 second cast, double the listed cast time. Plus a buggy hitbox that doesn’t always hit, even when the animation is clearly covering a foe.
every thing can be said for all rampage skills including auto, or worst…
Buggy hitboxes and misleading cast time tooltips apply to Rampage? Methinks not.
Go try it..
that’s revenant………………..not shiro…….
i guess 3/4 is considered long cast time now..
The tooltip is a bit misleading. Grim Specter is actually ~1 second cast, plus projectile travel speed.
It’s effect is great, and I always try to use it if applicable, but Lich Form cast times are stupidly long aside from the auto and have bad tooltips regarding them.
Chilling Wind, for example, is ~1/2 second cast, double the listed cast time. Plus a buggy hitbox that doesn’t always hit, even when the animation is clearly covering a foe.
every thing can be said for all rampage skills including auto, or worst…
i guess 3/4 is considered long cast time now..
indeed, 8k fire grab on a celestial that can also apply tons of burning is not op.
burst percision sounds nice, i might finally take arms line.
currently this line is useless in pvp
in pve, it’s only for the signet mastery..
even condi build, strength line has a better one.
i can only imagine if rampages gets a skill that cleanse 12 conditions and rip 9 boons aoe unblockable 1200 range
don’t even compare to ele or engi
rev has the lowest skill slots.
thief has 17, 16+steal bundle
warrior has 17 skills
ranger has 17 skills
Jayden stated everything i wanted to say.
and some of you just dont even understand whats our core problem and just want higher hp poolOf course we all understand the core problem, the problem that traits are being nerfed without proper speculation. Now you can’t disagree what increasing out vitality won’t increase our overall durability right? And since when does tanky a little but necessarily mean bad play?
Ok i do understand what u are talking about.
I will apologise for making conflicts.
But don’t forget increasing hp only wont solve the core problem for thief and it may result in more people will say thief op “they hit hard and they are now tanky like warrior and they can stealth too!”
you do realise that thief hp pool is in the core lower than what it should be for the low hp proffesion (ele got more)
You know ele is a good exmaple for this.
Ele is 1 of professions that has so much sustain & tough to kill.
But as u see ele has super low hp and they still survive so well thats because they have good traits/utility skills weapon set skills thats helps sustain/survival. and thieves need those kind of buffs not just hp increase.
and btw ele has lower hp than thief you got no idea what u are talking about.
you all have no idea what you talking about, they have the same base HP, as well as guardian, i repeat, the same base hp, not more not less
and there’s no heavy who can wear dagger..such a shame..
:OO so sad, duel sword just looks so ugly unless you hold it like dagger in game..specially when running and the axe off hand looks pretty bad too..
i guess the only good part is i can stop trying to get that fotm dagger and just use my fotm sword alone..
I was wishing for sword dagger, but with dagger skin that looks like a sword…..duel sword has the worst animation in this game, specially the running part…
giv me da shiro blog posttttt pleassseee
see, when i met people like this who just perma kit, ill just rush away and now watch them chase me. not that going double melee against double range in a huge open area is wise anyway.
and yea 1.4k fear tick + perplex is ridic
(edited by lighter.2708)
skill requirement gone up alot, before you can play a dd or shoutbow be clueless and still be just as useful as a good player.
now if you have no idea you get insta reckt, i like it when the skill gap actually means something.
Tagachi sensei, teach me your way.
i remember before the patch, warrior used to have a trait that gives like 20% damage increase on all attacks when HP fall under 25% but it was useless..
yea, forum suggestions are only useful when it’s based on standing argument with an overall balance of the current game in mind. which you have non..
btw
People will always complain.
For me it’s the best meta this game has ever had, probably people forgot the hambow/spirit ranger/guardian bunker/thief god s/D or necro dhuumfire + spirit ranger.
Or decap engi days, engi turret days etc.
What do u want, only zerk amulet? Fine, give to every class teleport stealth and super nice mobility and i’m ok with that.
and good luck.
when does a suggestion from an opinion count….i mean if it’s just an opinion, why should that suggestion be any more valuable..
What?
I gave a suggestion based on my game experience AND based on community feedbacks.
Rampage is too strong right now, most of all for this trait (lower cd and better damage).
Maybe you don’t agree. it’s ok, is a free world, but u aren’t the the judge, Anet is.
that’s why forum suggestions are useless,
all the stealth removal threads are also based on ones gaming experience and community feedback.
Another phenomeno.
I give up, i’ll continue to enjoy my op rampage.
But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.
Thx guys, everything is fine now
can you try to elaborate and formulate a standing point?
Also rampage doesn’t give passive damage buffs, it’s just skills with high base damage.
it has been changed long ago so people don’t combo skills like meteor or big oil bomb and sigil procs.Elaborate?
Have you read my first post and the title at least?
You gave nothing but pure opinion which doesn’t matter to begin with.
Uhmm He did offer suggestions if you read it. .facepalm
when does a suggestion from an opinion count….i mean if it’s just an opinion, why should that suggestion be any more valuable..
(edited by lighter.2708)
Another phenomeno.
I give up, i’ll continue to enjoy my op rampage.
But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.
Thx guys, everything is fine now
can you try to elaborate and formulate a standing point?
Also rampage doesn’t give passive damage buffs, it’s just skills with high base damage.
it has been changed long ago so people don’t combo skills like meteor or big oil bomb and sigil procs.Elaborate?
Have you read my first post and the title at least?
You gave nothing but pure opinion which doesn’t matter to begin with.
i would careless about the current balance state, but not sure how you see the current balance, do you have an overall balance view, or you are just trying to shave warrior cuz you feel like it? how would a warrior be viable at all without rampage being physical, i would just take an engi instead.
good luck on that.
(edited by lighter.2708)
Another phenomeno.
I give up, i’ll continue to enjoy my op rampage.
But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.
Thx guys, everything is fine now
can you try to elaborate and formulate a standing point?
Also rampage doesn’t give passive damage buffs, it’s just skills with high base damage.
it has been changed long ago so people don’t combo skills like meteor or big oil bomb and sigil procs.
(edited by lighter.2708)
i would like to duel your rampage on any of the following classes which i don’t play
ele,
mesmer,
thief,
engi,
guardian,
necro,
ranger
(edited by lighter.2708)
not sure how people can say mesmer is not op, im willing to duel anyone whos trying to defend mesmer in this thread, you can pick any class except mesmer and ele.
btw i don’t even have mesmer title, so fair fight.
make the venti tablet like a pet…and transfer the elite skill cast time to the tablet so you can combo the elite with movement 6
let’s not talk about any RNG when hit passives that’s just pure bad and boring
the one trait that gives endurance on hit by chance..
I mean come on, warrior has endurance on burst skill, engi has endurance on tool belt for active endurance refillment.
but on hit by chance?..why in order to avoid damage I have to take damage in the first place..
I couldn’t even tell which specialization was supposed to be more healing/defensive related, because all 4 specializations were filled with traits that had nothing pertaining to anything relevant in PvE. There were so few of decent traits that this class is really looking like it’s going to be weaker than necro, which says a lot.
I understand there will be 2 more, but just… how could these last two specializations make up for how absolutely terrible the current specializations are?
Thinking realistically it doesn’t look like this is going to be a good class at all. I don’t understand why there’s so much emphasis on healing allies and so little options for people who just want to focus on more offensive builds.
Eh, PvE peasants…
Because Revenant lacks all those damage modifiers, it’s actually amazing. Most traits (apart from Ventari ones) have some thought besides “20% more dmg when X”, they actually feel like traits or talents, not kittening level upgrade.
Before you say something:
1. I don’t and won’t care about PvE at it’s current rotten state. You have your DPS speedruning, I have my fun.
2. Neither you or me know anything about HoT PvE.
are you trying to say that rev is amazing in pvp? because it’s obviously not..
Look, it’s only garbage if your main focus is “DPS kill it faster”. This game is meant for more than just highest damage output. Remember, you sacrifice defense when you go pure offense, hence the term Glass Cannon. We already have Thief and Mesmer burst metas for that. Players like me who can appreciate a support role will thrive. I admit that I am biased in that play style, since my main was an Infuse Monk in GW1 PvP
Give Colin a chance. The community already gave him a hard time with the Pre-Purchase wave of complaints. I think it’s time we shared a little praise for how well the game looks, and how our GW universe is moving forward.
…Revenat is almost bad at every thing not only DPS..
tablet is incredible doll to use, it’s situational skills with incredible long cast time, so it’s almost impossible to use at the right moment. it’s incredibly hard to use for too little outcome and you can’t even combo elite with tablet movement.
self defense is also bad, cuz you don’t have blink, don’t have stealth, rite of great takes 2+ sec to cast.
you are like a warrior without endure pain and you are like a necro without death shroud.
rite of the great dwarf can simply not use for self defense, because of it’s long cast time, if you hope to survive by using this skill, it’s not happening
and the conditions, it’s out dated, the burning is almost not stackable, grand master trait, gives 3 sec of 1 stack burning for using a elite skill…please…1 stack for 3 second as a grand master…
also, necro has deathshroud skill, 2 weapons set that only use CD and full utility skills.
what about rev, 1 weapon set, 2 set of utilities all use the same energy and weapon skills have CD on top of energy..why…
(edited by lighter.2708)
equally viable because the build doesnt matter, it’s all about the rampage
:p
to grandmaster strength..
there’s radioactive who is also a pretty consistent NA, also apex.
first of all, every single rampage skill are insanely telegraphed and super short range.
only throw rock is ranged skill, and 3 5 are gap close, 2 can’t even be considered as a gap closer because it’s so short range, basically if you have swiftness which you should have, you simply avoid 3 4 5 which are all one hit telegraphed skill, and just start walking away, rampage will not be able to chase you at all.
on top of that, with mesmer blind spam, mesmer can literally stay on point with the rampage within 20 second frame rate, if you simply chain your shatter blind and kit properly.
any form of dd ele can easily 1v1 rampage.which is why abjured did not pick rampage, and pick DD ele instead. because it’s so strong.
necro can simply go in plague and the rampage will be completely useless, while plague still has use.
engi elixir X can delete not one but multiple rampages at once.
let’s not mention evade ranger, or burning guardian which can kill a rampage in seconds.
rampage has no condi cleanse, any form of weakness stacking can render it useless damage wise.
(edited by lighter.2708)
does guard with JI does 10k damage while being extremely tanky like say a celestial ele?
i doubt.
you do realize you have other source of burning so you don’t need to combo burning speed with fire grab
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2It can also be used 3x as often as fire grab.
Speaking of which, mesmer shatter can be used 4x as often as fire grab,and? why you keep making pointless argument that has nothing to do with the topic…
And you keep asking pointless questions that has nothing to do with the topic…I said firegrab landing difficulty wasn’t the point. I also stated that I do think ele needs to be toned down, but people also need to stop exaggerating and saying things like d/d ele ele hits as hard as zerker mesmer and is tanky as a bunker guard. It’s just ridiculous.
i asked no question, going in burning speed + fire grab = fast 10k burst that numbers equal to all most zerker burst.
Anyone who tanks burning speed and fire grab need to l2p.
you do know blink exist.
So? Still need to start the animation before blinking.
That’s like saying guard is OP because JI exists.
because you know that they will blink burning speed combo and not just use burning speed to bait your dodge.
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2It can also be used 3x as often as fire grab.
Speaking of which, mesmer shatter can be used 4x as often as fire grab,and? why you keep making pointless argument that has nothing to do with the topic…
And you keep asking pointless questions that has nothing to do with the topic…I said firegrab landing difficulty wasn’t the point. I also stated that I do think ele needs to be toned down, but people also need to stop exaggerating and saying things like d/d ele ele hits as hard as zerker mesmer and is tanky as a bunker guard. It’s just ridiculous.
i asked no question, going in burning speed + fire grab = fast 10k burst that numbers equal to all most zerker burst.
Anyone who tanks burning speed and fire grab need to l2p.
you do know blink exist.
and you can easily bait dodges with ring of fire.
not to mention burning speed is on really low CD
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2It can also be used 3x as often as fire grab.
Speaking of which, mesmer shatter can be used 4x as often as fire grab,and? why you keep making pointless argument that has nothing to do with the topic…
And you keep asking pointless questions that have nothing to do with the topic…I said firegrab landing difficulty wasn’t the point. I also stated that I do think ele needs to be toned down, but people also need to stop exaggerating and saying things like d/d ele ele hits as hard as zerker mesmer and is tanky as a bunker guard. It’s just ridiculous.
and you also keep making useless comparison, just because zerker mesmer does more damage doesn’t make it justified and you even compare to final thrust, since when final thrust can be used 3x more often, when it only does damage when enemy is 50% hp below, and fire grab only needs it to be on burning..please..
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2It can also be used 3x as often as fire grab.
Speaking of which, mesmer shatter can be used 4x as often as fire grab,and? why you keep making pointless argument that has nothing to do with the topic…
And you keep asking pointless questions that has nothing to do with the topic…I said firegrab landing difficulty wasn’t the point. I also stated that I do think ele needs to be toned down, but people also need to stop exaggerating and saying things like d/d ele ele hits as hard as zerker mesmer and is tanky as a bunker guard. It’s just ridiculous.
i asked no question, going in burning speed + fire grab = fast 10k burst that numbers equal to all most zerker burst.
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2It can also be used 3x as often as fire grab.
Speaking of which, mesmer shatter can be used 4x as often as fire grab,
and? why you keep making pointless argument that has nothing to do with the topic…
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
You’re totally right, its hitbox is so large you can just spam the skill and land it properly without even thinking.
bro, try final thrust, now that’s the real no hit box at all.
and no, fire grab is no more difficult to land then mesmer gs2
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a zerker mesmer does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?Fire grab actually requires some set up, but that’s not the point. It’s ridiculous to say celestial d/d ele does the same damage as a zerker mesmer.
since when fire grab requires set up, you having trouble apply that burning as an ele?
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
Such burst. When mesmer can one shot that celestial dd ele, which has 17K hp.
with 4 buttons, you mean.
also, and? so a currently the best zerk class does more damage then fire grab with full burst, so 7k fire grab on build as tanky as celestial ele is justified?
(edited by lighter.2708)
Im getting kind of tired of them being immune to everything, the bunker, dps, condition damage, spike, point capturer and on and on and on at the same time.
Show me an ele build that can spike like a mesmer and bunker at the same time.
celestial DD, go for that 7k fire grab and 2k+ burning..
i think rampage at 150 cd would be perfectly fine
rush in PvP was never a good mobility skill, unless you are talking about wvw, game is not balanced around wvw balance…
i want to use zerker..
but everyone’s running marauder..
they don’t seem to have much difference in DPS.
so whats the point?….
If you really think Rampage is fine then give it to everyone else and then we can talk how godly fine it is.
The devs are not stupid but that would create an equal footing of some sort.
If you really think Rampage is fine then give it to everyone else and then we can talk how godly fine it is.
what about give everyone deathshroud?
Sure, but you will be forced to get horrible Necro weapons to generate Life Force ;-)
i wouldn’t call staff horrible, in fact, i would probably switch to it day 1
If you really think Rampage is fine then give it to everyone else and then we can talk how godly fine it is.
what about give everyone deathshroud?