“Well what is it?”
pls make /whellwhatisit happen XD
“i’m taking hit and i like it”
i thought that’s what stances are for….
make you careless about incoming threats and kill enemy…..
signet is fine.
need buff to every other heals…
these nerfs doesnt really matter.
22 seconds CD extra when traited is nothing for a big CD skill..never used it whenever off CD anyway..
and i never find the whole duration to be useful…either you hit it or you don’t…
…No……Before Mantra goes on CD after channled…now it goes on cooldown after you used your mantras…there’s a difference..
P.S: omg why did i even bother to reply..:(
Is that what they call a nerf?
i think it’s decent..
they need the current mesmer to make the WTS looks cool.
New idea for when fast hand made base line
Asura shockwave:
whenever you swap weapon, you create a shockwave damage nearby foes, apply vulnerability and a short duration of cripple. ICD 4 seconds
Offtopic:
Tbh even they make fast hands base line, discipline line is still way too good to give up, imo.
Arms line needs huge buff, so is tactic line.
(edited by lighter.2708)
Elite spec is to fill the empty spot inside a class.
Thieves have being QQing for a long long time that they can only play as zerker and nothing else is viable.Hint:
What role thieves never able to play in PvP and WvW?
it has some thing to do for being on point.don’t assume you represent all theives
What role theives never able to play in PvP and WvW?
range. why? cause all their good skills are melee or close up
range is never viable in any form, no class can ever be pure range, even mesmershortbow is a shadow step/explosion spam weapon. not good for constant damage from range
pistol…..yeah….pistol/pistol enough said. it FAILED
pistol with dagger is a stealth spam. not a constant damage (or dmg at all really. its a time delay. designed for evading dmg and ends up closer range rather than actual range)
theif has always been in melee, doing bursts of dmg. (or constant dmg with a weaker build)
what doesn’t it have.
ranged constant dmg.or good burst ranged dmg. (pistol pistol failed. shortbow needs ground targeting and so misses movign stuff)
add to all this pistol range is capped at 900 now. no 1050 range.
1.I don’t represent thief, because i don’t main it.
the most common argument when used to protect the thief and the most valid one, is thief has no other roles other then DPS
2. i doubt if you play pvp, range is never represented as a role in gw2, there’s only roles like DPS, bruiser, bunker etc. there’s no role called a range( it’s more like a a form of attacking) and no class can ever be pure range, not even mesmer nor ranger nor killshot and thief has its fair share of ranged pressure through constant poison field, cluster bomb, weakness and aoe auto, so i seriously don’t understand what you talking about, except in PvE, where thief is pretty weak in range, then tbh…i don’t even want to talk about it
(edited by lighter.2708)
Elite spec is to fill the empty spot inside a class.
Thieves have being QQing for a long long time that they can only play as zerker and nothing else is viable.
Hint:
What role thieves never able to play in PvP and WvW?
it has some thing to do for being on point.
dude, make rifle a rocket launcher.
every shot explode, imagine exploding killshot
Are you saying that Elementalist and engineer give bad gameplay?….
i think you should start READING what others say and UNDERSTANDING it to be part of a senseful discussion ..
i said that the REVENANT Gameplay is much better with Weapon Swap and this fact is way more important than some stupid pattern of “omg there must be one soldier prof without weapon swap cuz reasons”
Engi and Ele are the last classes where you can talk about bad gameplay thoug … and why? … because they are versitile as kitten and can swap the hell out of their Skills to succeed in every situation ..
I think we dont need to do the math how many possible setups Eles and Engis have for combats against the few a Rev can bring to the party (also with Weapon-Swap)
You automatically think that changing utility skills to become more versatile is impossible, but giving weapon swap is possible, it’s just narrow minded and tunnel visioned.
At the end you also said “we dont need to do the math how many possible setups Eles and Engis have for combats against the few a Rev can bring to the party (also with Weapon-Swap)”
so what’s the point of giving weapon swap, if it doesnt fix anything?
(edited by lighter.2708)
Weapon swap solves a lot of proplems for Rev given that certain wapons synergyse well with certain weapons eg axe/mace goes with Mallyx.
most of what has been shown and used in beta is subject to change so stop kitteningYea, then why engi and ele dont have these problems? lets give them weapon swap as well? you will say that’s too op? exactly.
you are just going for the lazy solution that doesnt fix anything while removing the class unique feature..
revenant was supposed to be the heavy that doesnt weapon swap,, if you want to play a heavy with weapon swap go play warrior or guardian, seriously.Revenant was maybe intended to fit the pattern “1 class per armor type has no Weaponswap” – but Gameplay is more important than stupid patterns.
and the class unique feature is the Legend swap – the Weapon Swap has NOTHING to do with that
And yeah – ws is the maybe most obvious and easy solution – but it does its job
Are you saying that Elementalist and engineer give bad gameplay by saying gameplay is more important than stupid patterns?
no. exactly, you don’t need weaponswap to have good gameplay, as long as you change the skills and values. you think GW2 played like this during beta? no…GW2 had clunky movements and everything.
This class is supposed to be the one set heavy, if you want to play two sets, go play warrior or guardian that’s why there’s multiple different classes, to have different design and cover up different gameplays for all players, i’m not sure why people keep trying to remove unique features, in the end it will just be like a warrior or a guardian then whats the point of playing a new class? just so you can show off? if you can’t become the best at your current class, you can’t become the best at this new class, simple as that.
(edited by lighter.2708)
watch, ill back stab your shiro for 8k then interrupt all your heals because you have no stealth to cover up and no withdraw-like heals that give evade.
and then you will die because you have no defensive skills, no shadow steps, way less dodges and no stealth and then you also realize how being gated by cooldown and energy is too much work compare to no cooldown and you QQ on the forums and ragequit and back to your thief.
(edited by lighter.2708)
Make the skills actually meaningful and good.
Weapon swap does not solve the problem revenant has.
People will still experience the same problem with weapon swap, without buffs.
it’s not about having more skills, it’s about how the skills work, they are bad and need change.that’s it.
Weapon swap solves a lot of proplems for Rev given that certain wapons synergyse well with certain weapons eg axe/mace goes with Mallyx.
most of what has been shown and used in beta is subject to change so stop kittening
Yea, then why engi and ele dont have these problems? lets give them weapon swap as well? you will say that’s too op? exactly.
you are just going for the lazy solution that doesnt fix anything while removing the class unique feature..
revenant was supposed to be the heavy that doesnt weapon swap,, if you want to play a heavy with weapon swap go play warrior or guardian, seriously.
Ideas for tactic minors
Inspiring presence:
idea 1, each might grant 20 healing power, might duration increase by 10%
idea 2, gain healing power based on your adrenaline, 100 per level.
Reviver’s might
Idea 1, when reviving, grant 5 stacks of might for your allies around you, including yourself for 10 seconds.
idea 2, when reviving, cast for shake it off
idea 3, gain resistance to yourself and your target ally when reviving.
determined survival
idea 1, gain 600 toughness
idea 2, your revive speed increase as your endurance decrease, up to 15% speed increase for empty endurance.
@above i’m open for discussion, what do you want to discuss?
(edited by lighter.2708)
Really weak tactic minor traits and has minimum synergy
determined revival
OKish
Reviver’s Might
really weak, 3 might for reviving has no use.
Inspiring Presence
10 healing power for 1 might, without boon duration, it’s almost impossible to have really high might stack, mostly around 15..that’s 150 healing power, and that only comes after a period of time of fighting..
Let’s look at other classes’ support line minor traits.
Under the effect of regeneration, gain up to 250 healing power…easily 25 might worth of inspiring presence
when you use heal, you cleanse condition for nearby allies.
Ele,
outgoing heal increase 15%..directly by 15%..
+1
Totally agree on this topic.
3. switch cleansing ire and spiked armor.
No matter what everyone is going to choose cleansing ire as the grandmaster trait for defense. If these were switched and CI was the grandmaster minor trait, you could choose last stand, spiked armor, or resounding resiliance as a grandmaster giving you more options.
Yes pls!
So we can pick “last stand” in GM.
(drop some offensive for more defensive stuff, this would be much better)u dont really need cleansing ire as zerker now…since a lot less condi duration , brawlers recovery and etc.
Its not just the cleansing, mostly i take it because the adrenaline.
More adrenaline means longer CC/more burst and a higher berserkers power also
Without this on Hammer is really hurting
doesn’t matter tho, you are not tanky enough to take hit to fully profit from the effect..
auto stab+stunbreak will help you land more hits and vigor so more dodges..
+1
Totally agree on this topic.
3. switch cleansing ire and spiked armor.
No matter what everyone is going to choose cleansing ire as the grandmaster trait for defense. If these were switched and CI was the grandmaster minor trait, you could choose last stand, spiked armor, or resounding resiliance as a grandmaster giving you more options.
Yes pls!
So we can pick “last stand” in GM.
(drop some offensive for more defensive stuff, this would be much better)
u dont really need cleansing ire as zerker now…since a lot less condi duration , brawlers recovery and etc.
add courtyard like deathmatch mode to custom arena for all maps?
i think it would be pretty popular.
just like in most FPS, competitive mode is SnD, but TDM is by far the most popular mode….
I dont think you would want to play warrior..
What if 5 becomes F1, F1 becomes 5.
then adrenaline level 3 gives reflect?..
a real zerker spec in pvp……….
or a real condi spec in pvp, but i don’t like warrior for condi, anyway..
tbh, all the traits lines for warrior pretty much cover every role..
there’s only gameplay wise that can be covered.
such as blinking, or fast paced low cast time skills, teleportation…what not..
So you want worse option because of originality but you also want to compete with mesmer?
And why shouldn’t we talk about the dps decrease from swapping sword with any other weapon? (not to mention that everything that is not AA will drain upkeep and only sword does good dps with only AA).
Dude, to me you are just kitten because they didn’t use your suggestion. You argued too much before weaponswap got revealed and now you can’t admin that it’s the best solution.
to be fair, there’s never option, the game is ran by meta builds.
also, i find it funny that…you guys determined the weaponswap is the only way to give option…option that is pretty point less..because you will use the weapon that is bind to your second legend anyway…? alone with the same trait line…
not much of an option if you ask me, just an illusion of it..
(edited by lighter.2708)
i seriously don’t want to argue over how having two weapon set doesnt make you stronger and how they will still buff skills like revenant didnt have weapon swap..
and how original the idea of just giving it a weaponswap as if this is the only way.
now i only hope that phase traversal works vertically, like JI. else this class has no potential to be a dps or compete with mesmer and thief or even med guard in a real PvP team as of now.
You don’t seem to have clear enough the difference between legendswap and attunements. Also legend skills are getting buffed. The fact that currently some of them are underpowered has nothing to do with weaponswap (we got our most powerful legend skills AFTER weaponswap was introduced).
And they’re not removing it, deal with the fact that 99% of people gave them negative feedback for the lack of weaponswap and are happy with the current solution.
Not having weaponswap from the beginning made no sense. The 1 class from each armor type was never a good reason to force it.
The fact is that now having weapon swap, legend will be less buffed, skills on each weapon set will also be less buffed, everything will be less buffed.
they may merg Riposting Shadows and Phase Traversal and give another skill, but now with weapon swap and ranged weapon on hand, this may never happen
and i’m not comparing legend swap with attunement….
but i won’t against you, if this is what you want, be it and own it.
glhf
(edited by lighter.2708)
well, if that’s what you want, don’t regret later saying you can’t have other nice things.
which classes has the best skills, you guessed it
and which class has the most boring skills and never get anything interesting?
i’m sure you understand…the less you have the more you gain.
if this is what you want then be it.
we need better active defense not passive damage reduction…
You have either never played Rev, Melee, or a D/D Ele.
D/D ele is more like pseudo-melee than Actual melee. Skills on the dagger range from 300 to 600 range. (Matter of fact NONE of the daggers auto attacks are actually base melee range) D/D also has many gap closing skills, including the very long range ride the lightening. Rev is EXTREMELY limited in comparison since their melee weapons are, gasp, actually melee.
I’m tired of hearing this BS comparison.
Also, while we are at it you’re post has zero substance. Why are the skills bad? How are they lacking? How does weapon swap not solve an issue?
Your post is not feedback. It is whining and useless in it’s current form. It does not detail an issue, and will most likely be ignored.
D/D works, because they have 3 gap closer on their weapon set, most attacks are AoE and has a blink.
Why Rev can’t change to that as well? but sure why giving rev weapon swap is possible, but making it pseudo-melee is impossible somehow?…
If you look at it closely, rev is already pretty close, why thieves can stay on sword or dp for a long time without weapon swap? because they have gap closer without cooldown, which shiro provides.
like just make wells range target able like necro’s ones and there you have ranged pressure.
(edited by lighter.2708)
Wrong.
Weapon swap does fix an issue.
It gives the revenant the ability to fall back during a fight and still have a means of actually doing something via equipping the hammer in the second slot.
what makes you think that there are no other ways to fall back during a fight and still have a means of actually doing something?
D/D is completely viable and one of the best builds in PvP.
it’s a choice, either you use a stunbreak or you go full condi load..
you can play MM necro and do better in soloq
Make the skills actually meaningful and good.
Weapon swap does not solve the problem revenant has.
People will still experience the same problem with weapon swap, without buffs.
it’s not about having more skills, it’s about how the skills work, they are bad and need change.
that’s it.
Can we just remove weapon swap and make the skills actually meaningful and good.
instead of trying to build impossible connection with the things we already have…
Stomp (Physical skill) needs to be cancel able like rampage and other long casting skills.
Extra idea: Physical skill able to cast while weapon swaping, like how eles can cast fire skill while swaping to air. Physical needs to be able to mid cast while weapon swaping, so you can combo with brawler’s recovery to remove blind for more reliable physical skill hit.
(edited by lighter.2708)
Another idea for rip skill
Rip the sword from your enemy removes 2 boons.
Idea for burst mastery
Replace the 7% damage increase with
Shatter(Remove) 2 boons when you hit your enemy with burst skill
rename it to, Shattering burst.
(edited by lighter.2708)
you do realize hundred blade has a total of 3 1/2 seconds cast time…and it’s one of the most used skills in PvE..so is meteor shower..
and you are not forced to use shouts, you can use wells with greatsword for maximum damage sweetness.
Hammer/GS warrior has better mobility than medi guard and has better sustain over mesmer/thief.
does it matter?
it’s like saying bunker warrior has better mobility than bunker guard
but does it really matter?…
Of course it matters. Mobility is a crucial part of this game no matter what role you plays.[/quote]
that’s definitely why everyone is using a bunker warrior instead of bunker guard.
oh wait.
not if you are a mesmer or necro
(edited by lighter.2708)
it would matter less if its a light armor class
Hammer/GS warrior has better mobility than medi guard and has better sustain over mesmer/thief. [/quote]
does it matter?
it’s like saying bunker warrior has better mobility than bunker guard
but does it really matter?…
Lists of ideas to make banners PvP viable.
Whenever holding a banner gives 600 extra toughness (baseline)
Banners are instantly picked up (baseline)
Replace all banner 5th skills with
When you have placed your banner, re summon the banner to your place, knock back the enemies around it and deal damage (30CD)
will update later with more ideas.
Rip skill change
Pull the enemy towards you and rip the sword for extra damage.
@above, protection aegis way too op, not for war. too many blind? nerf mesmer’s blind, not our problem, have you heard too many dodges for warrior? me either.
(edited by lighter.2708)
Make fast hands base line,
introduce new minor trait:
Precised Hands,
gain 2 seconds of fury whenever you swap weapon, 4 seconds cooldown.
(edited by lighter.2708)
I decided to make a thread, whenever i got some cool ideas i’ll write it down here
the goal is to make warrior interesting to play and bring up skill cap while maintaining it’s identity.
Reckless Dodge,
Also apply blind to your surrounding enemies as you lift the dust.
(edited by lighter.2708)
blind on mesmer is just icing on the cake and the easy survive for the bads…
hm? duel?…isnt rampage banned in duels? never dueled with ramapge…anyway, game is not balanced around duelings,(not like rampage is amazing at duelings anyway) if the rampage is nerfed there will be no reason to bring warrior in a team in thr current state
(edited by lighter.2708)
Well like I said… They are certainly missing a ranged condition weapon, which is a shame, but I’m pretty sure that happened because the original designed didn’t require a ranged condition weapon. That’s less the case now.
we’ll see how they handle it, yes it’s an issue. But other than Ranged condition, there’s really no “holes”. Not really their fault if you don’t like Hammer. I adore hammer other than the cast times on hammer 3, 4 and 5. Skill wise, it’s pretty good.
If they are lead to making a new ranged condition weapon, i would rather see them remove weapon swap and make the class viable with other solutions.
The weapons are simply not meant together, and the hammer is extremely weak too.
simple damage doesnt make a good ranged weapon (except in PvE), we all know that from warrior rifle. and even warrior rifle is better then hammer by looking at the skill facts..if you look at other most used PvP range weapons, you would understand what makes a good range weapon.
Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.
Yes , it’s a rant post.
I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why
you can go ask every abjured member, if mesmer is op, they will say yes..