they are only op because you have no idea how they work..
warrior power builds do kitten damage..
all i can read is “before i can kill berserker even with low tier build and whatever i want to play, but now i can only kill mercenary berserkers with meta build now, nerf berserker!”
So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.
OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash
A lot of necros are running wanderer. Sword warriors run wanderer but mace war runs mercs because MACE HAS NO CONDI DAMAGE OUTSIDE THE ZERKER f1.
Some traitlines and weapons are designed around hybrid damage, and some are designed around stacking crit chance for more condition damage/applicaiton. removing mercs is nothing but a lazy half kitten d fix to try to fix mesmer without actually changing mesmer.
The only thing that will happen as a result of this is teams are going to be forced into running Rev/Druid/Thief since power damage is going to be the clear winner but whatever.
Build diversity is but a dream.
where do you seriously see necros running wanderers now, like where? even you see rarely because it’s unranked and people aren’t trying, does it change the fact that every single decent condition necro build that exist right now, mercenary is way better on it? no not really..
So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.
OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash
ok guys, imo the removal of this amulet is not to balance classes, but this amulet is the amulet that kept other amulets from being used, no matter how you balance a game, condition builds will always take mercenary over every other amulets, it simply has the advantage over others and it is simply too good of an amulet. if it makes any sense.
Thanks boys, i’m glad it all worked out
mercenary needs to go asap
like holy eff, enchanted daggers and leech should not go through endure pain
like seriously……seriously?
The warrior is using greatsword.
rip power warrior, never viable, 4ever trash
the game has lost it’s flavor, the devs can’t make a proper fighting/action game anymore after HoT
………..seriously not sure what the devs are thinking
immortal and spam, what HoT made this game in to..extra skills just makes it more spammy, low CD too…
staff has the games shortest CD block….people still going to take staff as secondary
lighter.2708
Thuggernaut.1250:
dominik.9721:
No it is not wrong, it is my decision to consider sth. passive. And a trait that provides passive 7,5k heal over 15 seconds for a minimal action is in my eyes passive not active.
This isn’t science where I say 1+1 is not 2.
You’re wrong. You have to do two things to trigger the buff: (1) Trigger a burst, and (2) actually land the burst. Both actions require observation, judgment, and timing to successfully accomplish.
The new Adrenal Health is an active trait, period.
doesn’t matter, the gameplay has not changed, you still doing the same thing, but for some reason more healing, it’s like healing signet all along but also lock you behind a second trait line after discipline and completely ignore the fact that warrior without defense still has 0 sustain compare to the rest of classes without defense line, this change is literally the laziest band aid fix after healing signet buff back in the day, i’m pretty sure that’s because they failed miserably two times and gave up tryingBy this statement you seem to think that discipline is still a mandatory trait line. In actuality it WAS a mandatory trait line. now you can drop it and still be effective because Defense has now got enough oomph to be useful. Yes we still have a “mandatory” trait line, but defense was already pretty much mandatory for warriors. so all this did was remove the need for two trait lines and lowered the mandatory to one.
Your options used to be limited to STR, DEF, DISC or DEF, DISC, BER. Now you can do anything you want so long as you use DEF.
I have run everything so far and almost all of it works (i still suck at Power warrior) in PVP speed is not so much an issue, In WVW Discipline becomes more important, and in PVE you don’t even need Defense. Run STR, ARM, BER and you’ll be fine.
So no. No disrespect but you are just plain wrong. Look at all of the builds that are floating around. they prove my point better than anything i could say.
……………discipline just got more mandatory because of the defense line buff with adrenaline health….
There might be small balance tweak on Tuesday. If so, I believe both Power Rev and Condi Mes will get some nerf.
they can nerf rev in pvp esports as often as they want as long as they dont wreck the class even more in pve.
+ if they are doing any balance tweaks for pve before touching eles kittened overpowered dps then i will completely lose faith in anets balance team.
honestly i wish roy was still on the balance team.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
you are wrong.
even in pvp ele damage is over the top, you can see it by watching how much damage a cleric ele can put out..
No it is not wrong, it is my decision to consider sth. passive. And a trait that provides passive 7,5k heal over 15 seconds for a minimal action is in my eyes passive not active.
This isn’t science where I say 1+1 is not 2.You’re wrong. You have to do two things to trigger the buff: (1) Trigger a burst, and (2) actually land the burst. Both actions require observation, judgment, and timing to successfully accomplish.
The new Adrenal Health is an active trait, period.
doesn’t matter, the gameplay has not changed, you still doing the same thing, but for some reason more healing, it’s like healing signet all along but also lock you behind a second trait line after discipline and completely ignore the fact that warrior without defense still has 0 sustain compare to the rest of classes without defense line, this change is literally the laziest band aid fix after healing signet buff back in the day, i’m pretty sure that’s because they failed miserably two times and gave up trying
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the problem with gs is that it has no reliable to land damage compare to sword rev…if you change gs 3 to work like rev sword 3 we might see something, but now..nothing seriously but soloq fun play..
Yeah right… Rev sword 3 is a boooooring skill: you let the game play for you. No thanks.
yea, right..well gs will never be viable, no reliable damage, always get you out of point, people can avoid it by walking and landing full damage is close to impossible in real fight, gg
the problem with gs is that it has no reliable to land damage compare to sword rev…if you change gs 3 to work like rev sword 3 we might see something, but now..nothing seriously but soloq fun play..
this game is released back in 2012 and now is already 2016 OMG
take warrior with 24 sec resistance and 880 health gain per second and than we talk…
tell me you can’t interrupt healing signet with 1sec+ cast time..please
thief can kill rev with certain chance, but again, instead of fighting the old thiefvsthief style fight, rev can just completely ignore thief whos chasing him and go for the team fights, where thief will get melt by all the aoes
Revenant is underpowered actually
Which is why none of the ESl teams use one, oh wait they pretty much all use one, and before the latest class stacking rule, of the four teams in the semi-finals of the pro-league there were 7 revs, your opinion does not seem to match the reality, here is some more reality for you – http://academygamingnet.com/guild-wars-2-class-tier-list-april-27th-2016/ .
I didnt said Herald, i said Revenant
There’s no difference since you can’t f2p core revenant.
What f2p has to do with revenant? Herald is not a core line.
So what, just because you want to be some kind of hipster and not use elite specs doesnt mean you can ignore them.
Elite specs are here to stay, and if your playing a revenant at all you automatically have access to it. You want to handicap yourself by playing suboptimal builds? Go ahead, but to then say the class is underpowered because your playing it wrong is rediculous
Kinda like how you preached that enchanted daggers was “underpowered” because you were using incorrectly as a “oh kitten” button yet anet actually NERFED its healing amount because it was too overturned for its purpose when taking the ENTIRE class into perspectiveRevenant =/= Herald
Do you understand difference betweem them? A revenant is boonless class with huge skillcap while Herald is a braindead boonbot. Difference is too huge between them in playstyle/power as well. And now, pardon me but if i wanted to play boonbot i would pick up ele or mesmer instead.
As for ED theres even more of a reason to rework it now that they nerfed it without fixing any of it issues.I believe the game was supposed to be fun, not to force people in certain playstyle and im pretty sure that most of us here is tired of Glint/Herald to death already.
it’s a choice you have to make, rev without herald = less boon, rev with herald = alot of boons is literally like saying rev with devastation= tons of damage, rev without de devastation = no damage, or like saying rev has no stability because you don’t want to use retribution…it’s nonsense..btw if herald is strong, just nerf herald then…don’t understand why you people arguing about this tiny stuff
also, how do you even know if core rev is underpower when everybody else are also using elite..you can say that core rev is underpower just like core everyother classes, that can make sense
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remove tempest, and DH is competitive
no more mag aura, projectil-hate all day long. tempest is literally the one thing that makes DH uncompeititive
still op in pvp, non replaceable dps roamer spot
So necro really has fallen off the bandwagon? Have warriors really improved that much?
I dont think warrs have improved that much, its just that everyhing else is bad also.
The adrenal health buff for warrior was a huge boost for the survivalbility of warriors that with the damage increase making lb viable again, and the boost to stomp makes playing warrior as fun as it was pre-hot…also demolishers ammy mixxes real well with the high damage potential
damage increase on nothing is still nothing, only physical damage matters on lb is 3
adrenaline health buff did nothing but making it a bit more tanky but seriously, it does not fix warrior’s survive, what’s gonna die still gonna die..and that’s not the reason why warrior sucked and no teams picking it..demolishers?why..it’s the same as marauder but toughness…demolishers might be better, but won’t be game changer either
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Sorry but I lmao at the bolded statement. So, is this the same Helseth who said people could carry their game, or the dude who tediously denied MMR hell, or the guy who believed that your teammates could, in no way. Impact the outcome of a game.
Wow funny how opinions are changing.
Did you even watched his video?
All this has nothing to do with his decision. His main reason is because everyone can get legendary no one want to watch.
it’s the only fivedawgs strike again
Then stop saying warrior is not used in top tier pvp if the people do not know it yet.
lol
i know a thing is going to used in top tier if i see it, that’s the problem, there’s no stack rule, let’s say, rev, ele, mes, druid are going to be in the team, we can argue about druid, but there’s still necro, scraper, thief, dh that can take the last spot..and like seriously, what role a warrior can do better then these 4 classes? no roles
just because anet improved it’s survive by some, doesn’t make it a team wanted material, unless there’s some secret build that i don’t know of, which i seriously doubt, because the last patch changed nothing but improved some survive,
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exactly, i’m glad all the low end players enjoying the new warrior, but anet just doesnt get it. unless anyone prove me wrong with high end game play, until then warrior will be missing in pro league for the third season
wow.
Just that you know a lot of teams are trying out warrior in scrims at the moment because of the non stacking rule.
So pls stop calling others low end players and stop talking about high end gameplay if you have in fact no idea about what is going on. Its way too early to judge about the viability of warrior currently
i don’t seriously care what you think, i also don’t care if teams are “trying out” and if by “trying out” you mean like some pro players playing the class just because the update i seriously don’t know , lastly i don’t care if i’m proved wrong, but as long as nothing is shown to me, there’s nothing
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It’s what I just reinforced. You’re all too definitive – though we can all agree on the mesmer.
I meant it as a first impression. And that’s because of the portal and moa I cannot place mesmer anywhere else then number one at this point. Just the portal gives access to plays that can decide the fate of the game and are impossible to mimic by any other classess
And no – you are no authority after you place guard above warrior. Just for this one I can be definitive about
see, you clearly don’t understand a thing if you think warrior is above guard
i don’t see how by first impression you see mesmer and war are equal even without moa or portal
and war is back in in what? in meta? more like back in lowend gameplay
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…god tier is mesmer….semi god tier is ele and rev…good tier is druid and scrapper ,decent tier is guard and thief and necro, worst tier is warrior
This is why you cannot take tier lists seriously. With all due respect you have no idea what you’re talking about
I’d place meta mesmer there just about as much as a warr.
guess who doesnt have any idea at all about pvp, you clearly don’t understand why mesmer is put in god tier and what’s it’s role in organized team
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…god tier is mesmer….semi god tier is ele and rev…good tier is druid and scrapper ,decent tier is guard and thief and necro, worst tier is warrior
imagine mesmer with settler
exactly, i’m glad all the low end players enjoying the new warrior, but anet just doesnt get it. unless anyone prove me wrong with high end game play, until then warrior will be missing in pro league for the third season
surprised me how no one interpreted the “double blink” as in blink and staff2
I would say the same thing.
Although technically they are different because PR is only a pseudo stun breaker.
It’s a small gap opener with none of the extra frill or power of blink.
surprised me how no one interpreted the “double blink” as in blink and staff2
Nah, that would be too OP. You can always take cleansing ire though, cleansing ire + smash brawler is life.
making this base line would magically make warrior too OP and wanted for every top team, i doubt, but ok
needs to be baseline asap
no to this change. this is not what warrior needs, what warrior needs is usefulness to the team.
Sorry, but surviving and killing the enemy “is” usefulness. Warrior shouldn’t be a utility class, this isn’t pve.
shoutbow and hambow were both picked because of their utility in the past. shoutbow for heal cleanse and res, hambow for stun combo setups.
all a berserker can do can be achieved by any other class more successfully.
every other class brings at least 1 more thing than just “kill and survive”.
ele – reflect + heal + cleanse
ranger – heal + shoutres
engi – heal + reflect + stealth
mesmer – portal + moa
rev – boons + boon removal with mallyx
thief – mobility + instastomp
necro – boon removal
guardian – aoe stability + cleanse + heal
warrior – ?Warrior – best CC in the game, best cleave in the game, sick amounts of stability if traited, likely highest DPS, decent mobility.
Also, I really liked how zerker war was used in the US meta and by ORNG before HoT’s – It needed a lot of support and didn’t offer a ton of teamsupport/utilities, but it was worth it cuz it was simply a DPS-machine.
Seriously..? do you play mesmer, ranger, rev..or anything? best CC?…best cleave?…sick amounts of stability? really?…
and dps war really? people only used it for rampage and even so people are slowly learning to dodge it and it was dropping out of the meta either wayseriously, people who thinks warrior are fine are either amber level or just wvw killing uplevels……….unless they prove me wrong in-game or video with high end plays against competent opponent, other then that it’s just BS talk..every single patch since hot there are people like this who say warrior fine cuz they killed some people…no..later they just disappare
Well, I kinda don’t fit your profile then, cuz I have about 10k PvP Games and with two seasons combined Legendary Rank x10+. I also talk to a lot of top-players, including multiple ESL-players and LX5+ ppl and they all feel that the demolisher war build has a lot of potential. Yes, it’s just a first assumption and the meta needs to be figured out better to know which 1v1’s actually matter, but at first glance, war looks amazing.
I also predicted most common comps in the last few ESL-seasons and told ppl that certain builds will be meta and got laughed at and I turned out to be right: Clerics-amu Ele is the last example, ppl told me more or less the same stuff you’re telling me on the forums, but I turned out to be right. You know why? Cuz I extensively test builds, have a deep understanding of how the game works and cuz I talk with a multitude of high-performing players.
But yes, not all builds combine all the aspects I’ve mentioned before, cleave obviously comes to a large part from the GS, CC from the Hammer etc. And with downed cleave, I mean fast dmg that you can’t actually rez up against, very few come close to war in that aspect.
And if anything gets more stability than war with balanced stance, last stand and eternal champion, plz do let me know.
I’m gonna extensively test the build again today in some designated 1v1’s and I’ll be able to come to a better grip of how strong the build is.
let me analyze your post for you..
warrior hammer= best CC in game
warrior gs = best cleave in game
warrior = highest dps
well, gg wp..
so your build include balanced stance+last stance+eternal champion gs/ham? man, im eager to see what kind of build that is
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How about everyone suck it up and stop your crying and moaning? Warrior is meta for WvW, raids and dungeons, and now it’s about to be meta in sPvP cause it is a direct hardcounter to mesmer.
I need the name of a warrior skill/trait that practically makes the warrior immune to all hard CC’s and soft CC’s until a certain health percentage.
I don’t get this thread, I understand that the OP wanted crtain traits from the disc line to be baseline. But God, we ohht to be happy the changes. I seriously belive that we are on par with scrapper now. A resilience tanky warrior would out sustain or even a beat a tanky scrapper ( still testing).
My point being, we are 100× better than we were last season.
Before HOT playing a meta build didnt mean total dominance. Now every build for each class has to have X n X trait line.
Now before HOT it was still true that ele player had to take arcane and water. But Fresh air ele played alot different then d/d and staff. Every warrior took discipline but a rifle, shoutbow, dps warrior all played very different. etc etc etc
Warrior will be better for season 3 but once again none of the classes actually got better in class diversity. When i play X warrior build, you wont be thinking i should switch to X build to counter it.
What ever the best warrior build is, that will most likely be the only viable build like all the other classes.
I disagree, as far as warrior is concerned, we have more diversity now, then we had then. Just check our forums,
and Onlysaneman is right, as a power warrior you don’t need disc ( although it helps), str/def/zerker is far better than any combo with discipline. And also having a traits with everything in would kill diversity, wouldn’t it??
fivedawgs all over again
100x of nothing is still nothing, and i still don’t see any viable power build in conquest, with or without disc
Staff daredevil shreds condi mes in 3-4 vault crits, you just have to toy the mesmer to waste their 3 blocks and bunch of blinks.
As always, D/P and S/D having higher skillcap make things a bit more difficult
You have to make sure you make a successive steal and you should rather backpedal if you fail. Resistance is too strong to be missed in 1on1 versus mesmer. It allows the thief to apply pressure without consequences for few seconds. With all the mobility and interrupts the thief is perfectly capable to give a run for the mesmer’s money.
Torment cleanse on withdraw is fun too. Wish it could remove confusion too :U
At this moment I am unsure if the current balance isn’t worse than last few years when thief was ultimately killing mesmer without breaking a sweat. The problem with current balance is that thief has no room for mistakes. A random immobilize or a random chain stun could be exactly what the mesmer needs to burst you down and even if you survive you won’t have the HPs to keep on fighting so it’s likely you’ll reset the fight.
It’s a difficult fight.
recall mantra lockdown mes
What about it? Withdraw has always gotten me out of difficult situations. Back then it was doing more “range” too so I was gaining distance on top of higher HP return.
And last year you could barely touch an S/D thief. Sure the damage is meh but the amount of evade frames was insane. If played right it was borderline impossible to kill. It never made it into ESL because it didn’t burst as hard as D/P although I do recall Toker using S/D in couple of matches.
you talking meta or no…because everyone can counterbuild in 1v1 but it’s completely useless in real..
Staff daredevil shreds condi mes in 3-4 vault crits, you just have to toy the mesmer to waste their 3 blocks and bunch of blinks.
As always, D/P and S/D having higher skillcap make things a bit more difficult
You have to make sure you make a successive steal and you should rather backpedal if you fail. Resistance is too strong to be missed in 1on1 versus mesmer. It allows the thief to apply pressure without consequences for few seconds. With all the mobility and interrupts the thief is perfectly capable to give a run for the mesmer’s money.
Torment cleanse on withdraw is fun too. Wish it could remove confusion too :U
At this moment I am unsure if the current balance isn’t worse than last few years when thief was ultimately killing mesmer without breaking a sweat. The problem with current balance is that thief has no room for mistakes. A random immobilize or a random chain stun could be exactly what the mesmer needs to burst you down and even if you survive you won’t have the HPs to keep on fighting so it’s likely you’ll reset the fight.
It’s a difficult fight.
recall mantra lockdown mes
Warrior has been prominent in PvP since this game release
I’m not really trying to say it is OP, it definitely doesn’t make warriors OP or hand them that new important pvp role that will see them in the finals.
if you are not saying that don’t make it sound like that, and what the hell is requesting a nerf is beyond me
no to this change. this is not what warrior needs, what warrior needs is usefulness to the team.
Sorry, but surviving and killing the enemy “is” usefulness. Warrior shouldn’t be a utility class, this isn’t pve.
shoutbow and hambow were both picked because of their utility in the past. shoutbow for heal cleanse and res, hambow for stun combo setups.
all a berserker can do can be achieved by any other class more successfully.
every other class brings at least 1 more thing than just “kill and survive”.
ele – reflect + heal + cleanse
ranger – heal + shoutres
engi – heal + reflect + stealth
mesmer – portal + moa
rev – boons + boon removal with mallyx
thief – mobility + instastomp
necro – boon removal
guardian – aoe stability + cleanse + heal
warrior – ?Warrior – best CC in the game, best cleave in the game, sick amounts of stability if traited, likely highest DPS, decent mobility.
Also, I really liked how zerker war was used in the US meta and by ORNG before HoT’s – It needed a lot of support and didn’t offer a ton of teamsupport/utilities, but it was worth it cuz it was simply a DPS-machine.
Seriously..? do you play mesmer, ranger, rev..or anything? best CC?…best cleave?…sick amounts of stability? really?…
and dps war really? people only used it for rampage and even so people are slowly learning to dodge it and it was dropping out of the meta either way
seriously, people who thinks warrior are fine are either amber level or just wvw killing uplevels……….unless they prove me wrong in-game or video with high end plays against competent opponent, other then that it’s just BS talk..every single patch since hot there are people like this who say warrior fine cuz they killed some people…no..later they just disappare
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His argument is a non-argument. Warrior has been prominent in PvP since this game released and they are shelved only since HoT came around. Shoutbows/Hambows/Rampage meta /full on glass zerkers.
What’s this depressing post. Everyone and their dog was playing warrior at launch and killing people on raid of capricorn with a single 100b rotation was actually a thing.
While everyone here was complaining that warrior is completely broken in pvp, the same warrior was winning most 1v1s in WvW.
warrior are unviable unplayable, joked about being worse then ranger pet untill mid 2013 where they buffed healing signet and berserker stance, so people can no longer kill warrior with only ranged auto
watch warrior be unviable for a third seasons, seriously devs have no idea what they are doing
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