try before you cry. I said this before and i’ll say it again. warrior was in a good spot already but other classes need to be brought down a ton.
Fast forward other classes have been brought down a ton and warriors were buffed. Quit crying please if you don’t even tryed it.
Warriors are worst off now than before.
The buffs warriors received did relatively nothing to help them sustain in a burst meta or any meta.
Hard counters such as thief and necros revived buffs to further give them advantage to warriors. Druids are unkillable, and so are Revs and DH. At skilled level.
ANET is so far behind the times that they think giving warriors a little more passive healing would help when other professions were a joke last time warriors had decent healing and shouts the gave them even more healing than we have now.
So it took you 2 days to see the obvious
LOL, this is so funny
warrior has always been the most boring class in PvE for me
tbh, it should reset all rage skills and burst skills….
currently warrior has no viable offhand except shield because warrior’s surviv is shet
fight can go either way really, if they land stolen slow skill and stuff things can get nasty, so is when you land reveal when they try to stealth and land sword 3
you do realize you have a sword offhand which you can move with block..
try burn warrior and see if it’s weak
that’s exactly what people said when HoT was released..
a few trait that works with certain gimmick build make this whole line golden now.
warrior viable af, no changes needed
Wow, what a baby. Nerfs suck, but anyone who thinks Rev is kitten now should play other classes once again to gain a better perspective.
it’s the weakest line with the weakest damaging condition in game…like why it still exist, even strength line is better at condition then this..
where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times where are the reduced cast times ON EVERYTHING, LIKE HEAL SKILLS AND LIKE MOBILITY SKILLS LIKE BULLCHARGE AND SAVAGE LEAP
people will finally need to take some skills and l2p anything other then skillless bunker builds? yea, pvp definitely more dead then pre patch
(edited by lighter.2708)
Literally me reading the balance changes:
vigor change: “Well that will spice things up some I guess”
Ele change: “I see they are nerfing their sustain and trying to change how they play, we’ll see”
Engie: “sigh”
Guard: “Wow this looks cool”
Mes: “I feel bad, but I guess well see if they can salvage something”
necro: “WTF! WTF! WTF! is this real? checks again OMG! well then… I guess no one can stand up to a necro anymore unless you don’t rely on boons. We’ll they were already ridiculous to deal with, so its not too different. I guess the only class that can face them head on are warriors, but only for as long as berserker stance lasts…”gets to warriors…. Oh berseker stance is gone…. soooooo…. well then…
Pvp soon:
2 Necro (powerhouse)
1 Mes (help necro get around map)
1 Thief (+1)
1 DH (Hold home until mes brings necros)
2 necro is never a good idea
yea, by spaming more burst skills warriors will be meta
It’s a buff and a nerf. It doesn’t look terrible.
it looks terrible because everyone and their mom can strip it easy..
Most moaning comes from mesmers anyway, i don’t understand why even. Yeah, thief had slight advantage over mes for a while but it was never as bad as guards hardcountering thieves for years.
Funny enough, if mes complains about thief, it is justified. If thief complains about guards or scrappers, it is st*u l2p.
what..no…thief used to farm mesmer for breakfast..
stealth was never special to thief, it’s initiative..
^ by this logic:
Eles, why are you special? A: we have 4 stances with 4 spells each all ready to destroy you.
Rangers, what about you? A: RATATATATATAT
oh, and thiefs you look cool, whats special about you. A: basically …a mana bar that stops us from using more then 3 spells in a quick succession hur durele’s about attunement..and ranger’s about pet..just like thief’s about initiative…warrior’s about adrenaline and necro’s about DS…these are class specialties…
you don’t get it do you, DS is basically another health bar with more spells, pet is a +1 in a 1v1 (especially with that Beast master build that’s roaming around, amirite) , but initiative doesn’t bring anything to the table (you might say well tahts coz thiefs have no cd, that aint helping when number 5 costs 6 initiative on most weps at least.)
TLDR initiative is there to limit the thief, whereas other classes “specialty” are there to aid. You are basically sayings thiefs are good coz bad things happen to them
….since when having no CD gap closer on weapon skills is a limitation?
since you have initiative to stop you from spamming it, also you have a gap closer with no cd…then what? (I’m enjoying this, you’re like a girl who only sees what they WANT to see)
…..why do you need initiative other then gap closing and other utilities anyway..your main DPS is auto…
it used to do condi damage with fire field, they changed it to direct damage more..and removed the field
i would care for the theme if my look swap as i swap legend lolthat would be cool
they should have removed that settler bs long ago..welp, better late then nothing
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Because getting hit by a scrapper stunlock chain, mesmer stun shatter, basilisk venom shared among a team, or any other means of being hit with multiple stuns (especially when multiple enemy players are focusing on you) is being ‘outplayed’. I play professions with a lot of CC, landing a stun on someone is something that happens on a regular basis, not exactly something that requires pulling off a multiple-step Xanatos gambit.
Revenants in particular tend to attract CC chains, because players know they don’t have a lot of countermeasures. Being able to respond to CC by popping Infuse Light is one of those countermeasures.
I say “is” rather than “was” because it does seem as if it’s the facet that’s getting a casting time and not Infuse Light itself. Which probably means that for less experienced players it will pretty much be the same as it’s always been because they won’t know to look for Facet of Light before setting up a stunlock spike, while at higher levels of play it’ll be even easier to draw out Infuse Light before a stunlock spike (instead of there being some guesswork on whether a herald can doubletap 6 to absorb a spike or whether it’s on cooldown, it’ll be clearly visible whether they have Infuse Light available to use when CC’d).
wat…there are things that counter rev, but CC is definitely not one of them..
stealth was never special to thief, it’s initiative..
^ by this logic:
Eles, why are you special? A: we have 4 stances with 4 spells each all ready to destroy you.
Rangers, what about you? A: RATATATATATAT
oh, and thiefs you look cool, whats special about you. A: basically …a mana bar that stops us from using more then 3 spells in a quick succession hur durele’s about attunement..and ranger’s about pet..just like thief’s about initiative…warrior’s about adrenaline and necro’s about DS…these are class specialties…
you don’t get it do you, DS is basically another health bar with more spells, pet is a +1 in a 1v1 (especially with that Beast master build that’s roaming around, amirite) , but initiative doesn’t bring anything to the table (you might say well tahts coz thiefs have no cd, that aint helping when number 5 costs 6 initiative on most weps at least.)
TLDR initiative is there to limit the thief, whereas other classes “specialty” are there to aid. You are basically sayings thiefs are good coz bad things happen to them
….since when having no CD gap closer on weapon skills is a limitation?
stealth was never special to thief, it’s initiative..
^ by this logic:
Eles, why are you special? A: we have 4 stances with 4 spells each all ready to destroy you.
Rangers, what about you? A: RATATATATATAT
oh, and thiefs you look cool, whats special about you. A: basically …a mana bar that stops us from using more then 3 spells in a quick succession hur dur
ele’s about attunement..and ranger’s about pet..just like thief’s about initiative…warrior’s about adrenaline and necro’s about DS…these are class specialties…
they could make mending an offensive damaging heal like shiro heal…tbh..
You went over your division with the previous system, where you can climb the division by winning low MMR matches..
Lighter only 2 classes had access to stealth those were Mesmer and Thief now arguably Thief stealth was designed for those classes for thematic reasons, also Thief has a whole Trait line dedicated to stealth which no other class boasts, Mesmers have a trait in one trait line that helps their stealth. And a class that has the most reveals and has some of the best mass stealth In game is just ridiculous.
…engi had stealth since release..
By multiclassing you also make your main stronger, because you know what is strong against other classes
stealth was never special to thief, it’s initiative..
because stealth is op?
Wow this thread took off. Just want to echo something I said earlier. The analogy about amusement parks is exactly how I feel 100%. I almost applauded it out loud.
I am casual. I earlier in this thread described casual not only as lack of time but wanting less stress. So with this in mind, I want rewards, but I don’t want the toxicity of dungeons/fractals, I quite like PvP but it stresses me out. WvW interests me more, but I mostly like to follow a train, do events (silverwastes for example) but feel free to hop off when I feel like or when I feel I have done enough.
I have a legendary, sure maybe it took me longer to grind out but I don’t mind because I am casual, I expect that in an MMO.
When HoT came out and I first experienced the first map, I was in love, random events, a meta. But soon I realised the rewards weren’t that great compared to time spent, and time spent was a lot. If I managed to not crash in DS then it was fun, but again, all that time spent, you are locked in until the end or you get nothing, this is rather stressful.
Then came raids, legendary armour. When ascended came out, it was the same thing. It was hidden behind gates so we could be bottlenecked into playing to see new content, as opposed to how we want.
Honestly, ascended armour should be outright on the TP. Legendary also should be purchasable with gold but at a massive rate. 2k per piece even. But far cheaper to get in raids. This evens out the playing field so players can shortcut in new and more challenging content. But those of us who would rather take our time with less stress can get there too in time.
China GW2 is for you my friend, they right out selling new legendary for real money on their website
For MMO is diversity.
For PVP is balance.
Diversity is mostly opposite to Balance
The More diversity, the less Balance, and viceversa.
only within balance it exists diversity
This might seem potentially like an oversight and it might, but at the same time people don’t seem to understand that rev utility skills are effectively weapon skills as well thanks to Energy. If we use a lot of utils, we’re stuck auto-attacking, so the choice to weapon swap or legend swap is effectively the same. The only real reason Rev needed weapon swap at all is because w/o it we have no serious range attack options, which the game isn’t balanced for.
If they removed sigils proccing from legend swap, I wouldn’t disagree with the change, but I think at the same time they’d also need to evaluate energy use and how often revs are even actually using their weapon skills.
when some people like me said that rev doesnt need weapon swap, all the cry babies begged and cried to have weapon swap, i kept saying that things are going to get nerfed if you get weapon swap, but none listened..
the only difference between sword shield only and swordshield/staff is that extra survibility and utilities..which now they are going to get nerfed so hard cuz rev’s survibility is over the top..
only thing that makes rev stands out in weapon swap sigils etc
is the fact that they can proc all 4 at once…which is why they can cover their burning and confusion etc with 3-4 different conditions from sigils
thanks that clears things for us non english speakers
we need more threads like this.
please make one class only
first UA should count as one skill use, instead of multiple and getting reckt by confusion
second, banish enchantment should be blockable
my problem with it is that if you have a red dyed gloves and you are using glint or shiro
the gloves become messy red/blue, messy red/green, both mess up my look overall
except warrior, warrior gets nothing
no boon no corrupt
that one evade on rifle > all the healing buffs..
warrior needs more positioning skills and evades…and easier hitting skills..
It’ll be unstoppable now that bunkers are all but dead/dying. Let’s try to look at the bigger picture instead of simply focusing on a single class.
……currently every single class’s dps/hybrid build has a better chance against warrior and has more use in team/team fights, i don’t really sure what you talking about..
if anything, bunker is the least related thing to warrior being trash tier..
Warriors need good gapclosers. <—-agree.
Warriors should get superspeed. <—— don’t agree.
Why not more swiftness and finally fix the bugs?
Seeing how Anet tried so many times to “fix” those gap closers which misses half the time I assumed they’ll be left buggy, so superspeed would be some kind of bandaid.
Super speed + balanced stance + berserker stance. What’s stopping the warrior from roflstomping once the chronobunk nerfs drop? Run around and press 1 since nobody can CC or kite you. Throw in EP if you wanna 5v1. Only class that can escape this is thief or mes (and mes only with portal).
woot. suddenly, give super speed to warrior will make it from the worst trash tier class to god mode unstoppable?
such logic much wow
i’m sure that’s why every team runs temporal enchanter mesmer with warrior, oh wait..
(edited by lighter.2708)
people will l2dodge and use something more offensive or leech..
Ya I don’t understand how someone can take brawlers recovery over what seems like usually at least a 12% damage increase, when you have CI /w berserker spec and can spam burst skills faster than you can swap.
i mean like people will l2dodge and not take sigil of energy instead take blood, leech, hydromancy, air or intelligence w/e..
(edited by lighter.2708)
Idk from which part of the preview you see warrior as being good..
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
people will l2dodge and use something more offensive or leech..
Activate the facet whenever you switch to glint..is it so hard?…
i see no difference except some energy loose, which you rarely need in glint anyway..
sword just does way too much damage for it’s survivability offered by UA……rev is the only class who can run berserker amulet or viper amulet and not getting completely instagibbed and being just as hard to kill as other classes..so losing damage instead of some part of evade frame on sword 3 is already a better change then i expected.
Really? Because I run zerk on necro, teef, mesmer, and DH in pvp and survive just fine. Your statement begs the question, do you play rev?
Oh? and? i run naked warrior and win random matches and soloqs, naked warrior totally viable and op man.
(edited by lighter.2708)
Yet eles still don’t get actual active defenses like ALL other classes have (blocks, evades, etc.) and the scepter “buffs” are a slap in the face.
.i’m gonna say wrong to this…focus offhand..arcane shield..mist form..protection on aura..shocking aura..burning speed…and moremoremore..
i think ele is probably one of the classes with more active defense..Protection isn’t active defense, protection is a requirement for eles to even exists with 10k base health and the lowest armor.
Ans sure arcane shield blocks 3 attcks on a 75 seconds cooldown.
Shield block (warrior) blocks ALL attacks on a 20 second cooldown.
Mesmers even have a 8 second cooldown block on scepter. That’s active defense.70+ seconds cooldowns aren’t active defensive, they’re cooldowns like every class has.
If you really want to purely compare arcane shield with warrior shield block….i don’t really want to give you the full completely list of ele defensive system compare to warrior’s..which are also far more superior in quantity and quality..so good day..