Yet eles still don’t get actual active defenses like ALL other classes have (blocks, evades, etc.) and the scepter “buffs” are a slap in the face.
.
i’m gonna say wrong to this…focus offhand..arcane shield..mist form..protection on aura..shocking aura..burning speed…and moremoremore..
i think ele is probably one of the classes with more active defense..
hit almost as hard as thief autoattack, such damage much wow, war viable af nao
even shet tier players can get to diamond or legend i don’t see why any good warrior can’t get to diamond or legend…tbh
note: it’s easier now with the patch, because mmr matters less, you get to fight bad diamond and bad legends a lot of times..
making the division matters more in match making only makes the “not as skilled high division dudes” come out more, but the value did not decrease, it was pretty pointless before, with all the smurfs and low MMR wins
i can’t blame this nice dude, he’s only been playing the game, i can only blame anet for this..he’s diamond, but he’s away from diamond level..
(edited by lighter.2708)
lets wait and see, hope they read what we wrote here.
I hope so too. The language suggests to me that they’ve mostly altered skills, rather than traits. I hope I’m wrong, because the poor placement of traits in the specialization lines has caused half the problems that Warrior faces.
Nah, Altered skills are the way to do it, warrior’s skills were never good pvp wise and always relied on cheese build to stay in meta..in the pass, Anet just touch warrior’s by number, which will only cause no-skill cheese build or completely out of the pvp scene..
only way to do it is to provide more PvP friendly skills, so warrior will still has more plays even when the class sucks ( look at thief, thief suck, but their skills are mostly pvp friendly, so they still have more plays then warrior)
and when will this be?
i can’t believe this thread baited so many people FailFish
it wouldn’t bait as much if not for Ross and Cogbyrn The Warrior Gods
(edited by lighter.2708)
warrior needs some kind of self healing outside of heal and utilities to make other healing skills like defiant stance to work
i suggest some thing like heal yourself for each adrenaline consumed.
well, to answer your question, thief is not worst spec, because there’s still warrior
maplestory has more viewers then guild wars 2?
3v1 is stronk, war op nao
agreed, it takes 0 skill to get to legend, i’ve seen so many diamonds who have no idea what they doing..
the old MMR leaderboard before grindboard and division was the best..at least in match making wise
that’s why we post on forum with alt account
wurm and spec walk are better escape then anything warrior has tbh
Revenant (1 tier above all-need nerfing all aspects of it)
Tempest (perma 40% protection need to go to 15 sec cd, 20% dmg decrease)
Chrono(tone down all stuff by 25%)
Druid (daze from 4sec to 1 sec, 25% less heal, 30% less pet dmg)
DH (daze need to go home, increase cd of traps)
DD ( decrease vault dmg by 50%)
Reaper (decrease dmg of chill by 50% if wearing bers or marauder amulets, decrease effective hp)
Bers ( somehow balanced if they nerf those above: edit: actually gunflame needs big nerf in wvw – 15k dmg on 2.9k armor is too much)
Scrapper (somehow balanced if they nerf those above – meed minor tweaking)
did you just listed scrapper as warrior level?…
Berserker is THE class in PvE (Raids to be more specific) right now, with some of the highest DPS ever seen in game.
And that will probably hurt its PvP side even more. It’s harder to balance a class that is doing amazing in one setting and awful in the other.One thing’s for sure, we’ll see nerfs to the condi aspect of the Warrior.
Just hope that they’ll actually buff something else in return.
it’s not hard, only anet stop buffing warrior by numbers and actually give some utilities that are not that useful against AIs in PvE. like freaking telephort, boon rip, mobility, and actually easy to land on enemy player skills..
any class that doesnt put all its eggs in 1 basket can deal with the 10% damage required to drop the DS , stop playing the equally OP condi spamfest zomg 9 condis in 4 seconds but I cant do 1800 damage . Competent players can dismantle a DS tempest the same as any other class
except the fact that auramancer can constantly outheal that 1800 damage..
auramancer, scrapper, bunker mesmer, rev downstate, cele druid,
also nerf all the free-stab and CC spam seriously..if you play warrior, you will realize that everyone has these free stab that you can’t land any highly telegraphed CC and everyone also spam tons of long duration CCs you simply don’t have enough stab as a warrior..and everyone has insane amount of healing protection w/e and even if they die, everyone just use freaking insane mobility to get away.. it’s so hard to kill, the match is going so slow..and so boring..
if rev can run viper and being op, i don’t see why it can’t run berserker
counter? nothing, if you really want to say something, for mallyx shiro would be coordinated burst with thief.
shiro glint would be condition…
add more leagues below legendary please..:o
every class can be fun when ran yolo
If you look at the document that he posted, than you can see that the changes in traits improve some of the things you mention.
doesn’t matter, we need better skills by default like everyone else, not by traiting
we need skills that are unblockable by default, we need skills that can land more reliably, we need more/better movement skill that have evade frame in it
and we need more controllable boons (quickness, fury, unblockable) like 50% below proc is so bad
(edited by lighter.2708)
it’s definitely so fun, thanks anet.
tons of people will get legend without the required skill
legend will become the new rank 80 that means nothing
any DPS build without shiro is not better then meta build and is not suit for high tier pvp play in the current meta
and has lower skillcap and lower skillfloorIt’s a discussion about WvW, not PvP. And I would say that Shiro legend certainly doesn’t create higher skillcap or skillfloor than other Legends. It’s on par with Glint.
if it’s wvw, why would you run anything that has no mobility..
glint mallyx has definitely lower skillfloor then shiro mallyx
stop looking at traits
warrior need better utility, better skills and better burst skill..not traits..
any DPS build without shiro is not better then meta build and is not suit for high tier pvp play in the current meta
and has lower skillcap and lower skillfloor
(edited by lighter.2708)
ha! because your precious cute bunker builds dont work there?
? bunker builds work best in stronghold..
wait wait,as you say you don’t main a warrior so you create one and catch up some builds to try it,it’s like i create a new class and i don’t know anything about it and do 50 matches..well i will die most of the time and then come here to say that class sucks..
i main a warrior, i play over 780 matches in ranked without count unranked. over 2k hours played..so this make the difference and abyss between your try and my game.
sure warrior it’s in a bad bad bad position right now,other classes make same things as warrior can do and even better,so the support he bring in a team it’s almost none in terms of buff except for might.
now,the actual meta it’s bases on cc bunker condi classes and aoe heal. there are some build out of the metabattle site,that can actually change the way the warrior has as role in team fight.
so forget about boons, and hard cc with unblockable skills, high brakestun with 2.5k heal and 1k toughness for every breakstun you has, fast change on weapon choice,block stab,and nice mobility,condi cleanse etc..it’s actually playable sure not easy,you have to be perfecet with timing and choices and you don’t have time for screw up any skill..warrior can be a real pain in the kitten and counter actual metabuilds.
you are not gonna win all the fights and sure you’ll not going to see warrior in esl until nex patch hoping they fix and balance better the actual build variety.
so from a non warrior player i can’t stant a statment that say warrior it’s useless..it is if don’t have a clue how to play it properly.
does it matter? any decent player can pick up a class to an ok level within 50 matches, ofc not mechanically amazing like it requires in 1v1, in 5v5 positioning and awareness is way more important.
and any decent player will know what is good what is not within 50 matches of play..
Spike Barrage > Hundred blade
Ranger pet > warrior
thanks anet
A lot of these were extremely abusable/abused. I’m not saying that the thief should stay weak, but I don’t agree these are the mechanics the thief should be pushed into for the sake of arbitrary buffs in the name of balance. The thief needs a lot of reworking across the board to make its build options much more solid while not being overbearing.
I dont agree with this kind of argument.
have you ever saw any class not using their standard broken tactics because of pity or anything?
Have you ever saw Warriors not abusing Shield Bash + Executioner when it was the thing?
Have you ever saw Warriors not spamming rush + quickness + 100b back in the day?
Have you ever saw turret engies not spamming elites left and right when they could slaughter everyone at SoloQ?
Have you ever saw any Necro, Engie or elementarist not using divine amulet when they could stack might like tards?Every class always abused their best options in the game. This is what means to be competitive.
…abusing shield bash-evis?..abusing..?abusing?..what..i don’t even…
spaming frenzy rush 100blade..?what..?…what……………………………………………….what?!
and, engi rifle celestial didn’t stack might..
thief is 10 times better then warrior tbh
Also, fear is a lot less common in the current metagame since most reaper’s don’t use the source of fear they have in reaper shroud. They prefer to hold onto the stability and autoattack to get those mad burnz.
actually its useful to use the fear before the pulsing stability runs out.
I mean it can be, but since it has a cast time, and its not 1200 range, you’ll see a lot less fear than before.
use it to setup your reaper 5 please…
nothing, stronghold is even more bunker then conquest
ele ele ranger ranger ele ranger ele ranger, heal heal heal, protection protection with 5 guy healing each other
conquest is really anti bunker map because there’s 3 point and you can’t zerg to heal each other, and it’s still bad, imagine in stronghold, it’s so boring it’s dumb
thanks anet, you are good
warrior was never good pvp mechanically compare to the rest of the classes
it has always relied on cheese build to stay in the meta
if warrior get shiro and sword and double heal, warrior viable as fffff
doesn’t matter, people just get mule account to cheat through w/e rating there is
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
Most necromancer builds can corrupt 6 boons in the span of 24-28 seconds. Boon corruption is regulated by RNG, meaning its completely random what gets stripped.
Your boon application is much higher as a herald with One with nature, skillful stability on dodge, and your resistance. I’m so sorry that you actually have to think about how you manage your cooldowns to beat a common build, but please don’t pretend that signet reapers are anywhere near the boon stripping machines that base cele necro with spite and curses was.
…..You say boon application is much higher, but your liste of boon is saying the same as i’m saying, when one with nature is off, you are free to corrupt everything and the effect is deadly.
You don’t understand that necromancer boon removal isn’t high enough to counter this. I mean with shared empowerment you get a cover boon in the form of might that buffers the list of the key boons to be corrupted and makes it harder. And like I said, even if I do corrupt resistance, you’re still able to reapply it if you’ve been managing your energy in a wise way.
I don’t mean to sound condescending, but if you practice I’m sure you can stand a fair chance against the necro. It just won’t be a hardcounter to condition reaper anymore.
to counter what? One with nature? it’s 25 cooldown with 8 second duration, after that you have 17 second to corrupt three boons(might, resistance, stab) to completely turn the table..
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
One With Nature has a shorter cast time than any signet aside from Plague. You can use it in response to them casting another to corrupt.
One with Nature has has 1/4 cast time, signet has 3/4 cast time, let’s say you see the signet the same time he uses it (which is impossible btw, that would require you to see through the future) you still have to react to it within 1/2 seconds
and let’s assume you have 50-70 ping.
that’s some next level super human stuff right there.50-70 ping is .05-.07 seconds. Average human reaction time is .24 seconds. .24+.25+.07=.56 seconds total time, giving you quite a reasonable time frame in total. No precognition necessary.
in the optimal settings, ok, while necro doesn’t have this kind of requirement to win
also i can just insta corrupt your stab with plague then overload you with chill and poison on top of stuns and fear when you are in mallyx
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
Most necromancer builds can corrupt 6 boons in the span of 24-28 seconds. Boon corruption is regulated by RNG, meaning its completely random what gets stripped.
Your boon application is much higher as a herald with One with nature, skillful stability on dodge, and your resistance. I’m so sorry that you actually have to think about how you manage your cooldowns to beat a common build, but please don’t pretend that signet reapers are anywhere near the boon stripping machines that base cele necro with spite and curses was.
…..You say boon application is much higher, but your liste of boon is saying the same as i’m saying, when one with nature is off, you are free to corrupt everything and the effect is deadly.
(edited by lighter.2708)
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
One With Nature has a shorter cast time than any signet aside from Plague. You can use it in response to them casting another to corrupt.
One with Nature has has 1/4 cast time, signet has 3/4 cast time, let’s say you see the signet the same time he uses it (which is impossible btw, that would require you to see through the future) you still have to react to it within 1/2 seconds
and let’s assume you have 50-70 ping.
that’s some next level super human stuff right there.
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
Yea not complaining about mmr or matchmaking or anything
but when you have pro player legends and diamonds adding mule account to farm off soloq rubies
i’ll probably not Q again unless play with friends or add mule account(yes i did) to farm off other emeralds and sapphire (and then these legends complain about long Q time, the irony)
good job, we killing our own community, what else can i say? or should i blame anet? just increase the rank requirement for ranked to 50 or 70 or something..
or am i missing something here.
(edited by lighter.2708)
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistance
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
Guys, we should all welcome necro back to the meta