Showing Posts For lunyboy.8672:

Most stupidly overpowered build for engi's?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Well turrets are maybe kitteneap but while are there builds like hambow I cant complain.

ding ding ding ding ding this^^^

Every time I run decap, I remember that there are Hambows and minion master Necros out there as well, and I don’t feel so bad.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Engi need changes

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I dunno. As a JQ commander, I like to run bomb kit. Personally I prefer the harder hitting, in your face, bomb kit play, over the mediocre damage of grenades at longe range. It all comes down to personal preference though.

As a profession though, we can solo camps as easily as anyone, duel roamers, with the same build, and support or lead a zerg as well or better then any profession.

We have a pretty amazing Engie commander that tags for our BL sometimes, and he typically uses a static discharge build, and is highly competent with it. This doesn’t mean that in an organized 10v10 it would be an optimal build, because when it comes down to it, once you hit 10 people per side, things like conditions matter less, and consistent stuns vs. stability is the way most fights are won, outside of ganking backliners and clever positioning.

You can play how you like, and command how you like, but video after video of high-level, organized gvg shows a very significant lack of engineers. I am not saying that you or VeeWee (credentials go here) are wrong at all, I am just saying that as you move from pug militias to organized and limited team size fights, a GWEN will outshine an Engineer, typically.

That being said, I would LIKE to organize a 10 man engie ONLY squad for some gvg action, if there were only someplace we could all congregate and face off against another group. We would get nerfed within a week, though.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

(edited by lunyboy.8672)

Most broken class?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Well, I thought we were having an honest discussion. Then I read your first sentence of your last post and realized you appear to have very limited knowledge and experience of the profession that was the topic of your post.

Only 2.5k hours. But please be specific where I was wrong, and we can discuss it.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Most broken class?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Maybe sub part for you. With good group design and coordination, there is no difference. It doesn’t benefit anyone for you to assume that what the rest of us organize is sub par. Some of us think outside the box and do not clone meta builds or methods. Honestly, you shouldn’t peoject your individual limitations onto the rest of us.

Low to no group stability, swiftness, moderate condition clear, 2 short duration stuns, one of which can only be applied when blocking, low might generation except in marginal builds and very limited damage in a build that would match the armor rating and vitality a Warrior gets in full zerk gear.

Are you sure you are talking about an engineer? I am reasonably confident that Engineer is sub par when compared to any of the GWEN builds in wvw.

If you want to run it, good for you, but don’t pretend the limitations are in our heads, we must be realistic about what we can do well, and organized skilled group combat in wvw isn’t near the top of the list.

Some of the other comments are definitely true about engineers, but there is a build on just about every profession that is excellent for dealing with any engineer build, Hambow, PU mesmer, backstab thief, Longbow ranger, terror necro, mace/shield guardian, d/d might ele, plus half a dozen others. Engineer just has lots of options, and it’s very hard to anticipate with our current build diversity.

In 2 months, people will go back to not playing Engies, because everyone will be playing warrior or necro.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Celestial exotic armor investment

in Crafting

Posted by: lunyboy.8672

lunyboy.8672

Just out of curiousity..why would you still use celestial AFTER the patch? I understood it became quite nerfed rendering it useless sort of…

celestial is still good for some specific hybrid builds.

Even for a warrior, celestial can be used on a hybrid build that use every single one of the stats on it.

Ele, Engie, Ranger, Warrior, Necro all have pretty interesting wvw celestial builds, and with the ease of making ascended armor instead of exotic, since the per-piece price is in karma and laurels instead of just straight gold is very tempting.

My staff ele is pretty amazing with the new GM healing trait and celestial armor. She’s dropping 4k meteor-nadoes as well, so the DPS loss is there, but minimal.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Guild/Skill Groups in non-OS maps.

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Had a bunch of organized wvw players unhappy that their spontaneous GvG was “spoiled” by a zerg in Eb the other night, and I am wondering, is this something that people typically complain about in maps other than the Obsidian Sanctum arena?

There is a spot for organized fights, why complain about people attempting to take/defend objectives?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

i buy my stealth at walmart

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Stealth Kill Shot.

You know it will happen.

2 Kill shot warriors, 3 BS thief party.

It’s been done, but I still want to try it myself.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

I found a 1v1 I can't win...advice?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I might be off topic, but what is this op build you are talking about? I just made a couple of days ago a thief and was curious about this build.

Maybe something like mine:
http://gw2skills.net/editor/?fZAQNAqYVlsMpopNNx7J8PNRMRx1O4dXUGho2NwCEAA-TpRAwAKOBAAeAAGOCAkLD45QA0b/BA

And to beat it as an engi just block once you see him put the venoms on, generally thiefs will just start. Also reflects from shield or the new turret bubble trait work well if you are running them.

Surely it’s futile though to do all of these defensive CDs before he has popped his almost permastealth? Usually against this build it’s after they regain the venom conditions that I get scared

Don’t let the fear control you, fear is the mind-killer.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

I found a 1v1 I can't win...advice?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I find them to be just about the easiest kills in wvw. especially the ones using dire. I do however use elixirs, something the op doesnt seem to like.

one of this days I dueled Laela Blackbird, a great thief and all around cool guy (https://www.youtube.com/watch?v=jdml5a8i5Fc). he was saying how unbeatable he was in 1v1 with his p/d dire build. he changed his mind after seeing how hopeless it was vs my build :p he even stopped using p/d + dire completely for a while after that.

I have a few clips recorded of me fighting p/d condi thieves , they usually last longer than normal, dunno if anyone is interested in seeing those fights.

edit: Im not trying to brag or anything, 1v1s in most cases are just down to what builds are being used.

That would be awesome of you to post them, I am sure folks here would love some insight.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

If you were wearing full Celestial...

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I have been toying with a Celestial trinkets/Rampager armor build, to offset the lower precision of a celestial build, and I am not getting the math I really want.

I get the appeal of celestial, but it just doesn’t fit my play style (zerg diving).

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I fear that it wouldnt go through security. Also it wouldnt be too constructive. Maybe if it was grenade or bomb shaped biscuits? Sugar-treacle dispensers shaped as flamethrowers or elixir guns? A candy-cane Wrench?

With a message:
“Ditch the ugly bag, keep the contents.”

This is genius. They sent Wildstar cupcakes, I think sugary treats are a language that might actually get through to them.

Take my +1 and let’s organize this.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

Solo all Orr temple bosses + boss blitz bosses.

The biggest challenge will be finding an empty map though.

I have 3-manned Grenth, but I am not sure I could solo it… Dwayna would be ezpz with well timed dodges, but Lyssa and the run to Balty…

Nowai.

Also, Shurakk would be lolzy.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

Did someone say Engineer Challenge?

What form would that take?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Tournament pricing ended May 30th

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Previous pricing was scaled based on total server population, but really it is the WvWvW population that has reason to transfer servers, especially now with megaservers.

This is an excellent point. The PvE environment has changed, and when you are on (server’s name here) it prioritizes you to your guild, friends list, and server-mates, without the walling-off of different populations.

Lowering the transfer cost by wvw ranking is the only limiting factor left that makes any sense, simply because most servers would necessarily have their wvw as a percentage of their total population, and an influx of wvw bandwagoneers to ET, for instance, would only bolster their total population, eliminating the issue of potential Super-Servers, which could drain resources trying to map too many people into common instances of outside-city areas.

I don’t think we need any apologies or reparations, though… it’s their game and they can set the rules however they like.

And to the transfers on HoD, welcome!

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Nerf mistforged weapon price

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Folks, I think there is something here that we should examine a bit more closely. There is probably a reason that they chose this quantity and type of tickets for the rewards, and I think we will see why in the next few months.

I would be willing to bet that they will split up the reward and create incentives for people on lower servers to get more tickets by participation in wvw activities, such that when you gain a rank, you may also gain a ticket, or perhaps they will be tied to specific achievements, or even specific events like a capture of stonemist, hills, or bay. Perhaps even in off-tournament wvw fights, on a week-to-week basis.

There is very little reason they would have used so many of these tickets (other than to occupy bank space) when a weapon token, or a 10-to-1 ratio of tickets to weapons could be used; 30 tickets for a weapon, gold rewards being 50, etc.

TL;DC – They may be adding tickets to different aspects of WvW, not just the tournaments.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

That would just be a vid of an engi that drops fire bomb, then blasts BoB, Healing Turret, Magnetic Shield, Rifle Turret, then switches to grenades and spams them against an enemy.

And once those might stacks go down, they have to switch back and do it again, not keeping up DPS, not keeping 25 stacks of vulnerability, and possible knocking the Mobs out of the stack with not 1 but 2 blowout skills.

Can it be done? In very specific circumstances, yes. Is it as easy as camping GS on a Phalanx Warrior with higher health, higher base armor, banners, and traits all faceroll easy?

Of course not.

PS. You have to drop B.o.b., THEN firebomb about a half a second later with the healing turret and the rifle turret already placed, since firebomb doesn’t last that long. Use thumper turret for a second blast for 15 stacks, but you can’t keep them up, even with 30 in vitality (not even close to max dps meta) boon duration food, and the strength runes.

You guys keep arguing for the place of engineers in high-dps parties, and I agree, they are certainly viable, but they don’t pay off like some of the other classes do for doing so much more work, and the skill floor for everything you are talking about is significantly higher than the classes you see asked for in LFGs consistently.

OP asked if people were fed up, and I certainly am.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Then post a vid of a single engineer keeping 12-15 might up on himself and others (in range but not engaged in the fight) while capping vulnerability solo.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Roaming Condi Build

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I know this won’t be popular with some, but if you aren’t running runes of perplexity with at least 5 potential interrupts (like this build) you are missing the real deal with condition stacking.

I realize some consider this distasteful, but enjoy being stomped by hambows and PU mesmers, who lay on the cheese nice and thick.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Flamethrower help!

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

You can easily hit 15 stacks of might with bombs or grenades and with some effort even 20-25 stacks. What is again the point? FT still sucks.

^This. It’s useful as a utility kit, especially in pvp for area denial, but that’s about it.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

15 personal might stacks, sure, if you built specifically for that. But not party-wide. And for 25 stacks of vulnerability, you will need to run the condi food, and that doesn’t allow you to run damage food, and trait into it, not in the boon trait line. Unless you have 2 engineers in party, which I have done, and 25 stacks is easy to maintain.

But that’s not game-breaking, not in the party-wide 25 stacks of might, banners, FGS rush, etc. kind of way. Heck, a properly specced party WITHOUT engineers can hit 25 stacks of vulnerability pretty easy running Skale venom and certain traits and skills.

It’s good that someone is paying attention to the advantages of having an engineer in a party, they are a great profession, but they suffer from having too much of everything, and not enough of any one thing in a specific build to make them really worth bringing OVER an Ele, a Warrior, or a Guard, and depending on the situation, a Thief or a Mesmer.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

If you’re honestly not getting any DPS out of engie you’re probably just playing the class wrong, that’s all I can really say.

No, I dungeon with my Phalanx Warrior because it’s mostly pug-proof.

I get plenty of DPS out of my engineer, but it can’t bring game-breaking mechanics to every fight like some other classes can.

But sure, I must be doing something wrong because I can’t keep up 25 stacks of might on the whole party with my engineer, or permanent projectile management, or FGS a boss down 90% in 5 seconds.

Perhaps you should re-check your math.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Stuff

words

Dude, in your OWN DPS calculations, you put Engineer near the bottom, if you want to have a real conversation about the class, play it in high level speed runs and in 40s+ fracts exclusively for a few months, get a real feel for the class.

Then re-read my post. The synergy present in certain other professions does not exist in the Engineer in any build. Yes, they are good for low to mid-level Pvp (this is largely because of good access to conditions+lots of tanky traits). Yes, they can be reasonable for wvw roaming, and some use in a zerg (although not as much as GWEN).

But they are mediocre in dungeons, and the very high skill floor does nothing to improve their reputation.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I have a level 80 ele,warrior,thief,mesmer and of course my engi. All of my characters are in full exotic zerker with the “meta” builds. I have the option of switching.. I just refuse to because I’m tired of only running 4 classes because others aren’t exactly educated. Also there are people that don’t understand why groups use warriors,mesmers,ele,thieves,guards…they just go with the flow and if those people say that engis suck then they will go along with it without even playing engi or understanding the class because it’s not easy mode hit 2 GG.

This is certainly true as well, but the heavy classes certainly tend to be a bit more noob-proof.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Power-based Static Discharge Roamer?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

So, SD would be more fittable for zerg?

When I run power in zergs, I usually include tool kit and rocket boots, since they both have decent utility belt SD procs, and you get gear shield and a movement-condition clearing escape, but this leaves no real good choices for a stun break, so if you get focused, you are out of luck. That is unless you run goggles, which are OK, but not optimal.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Dungeons and MM ENG NEC RNG

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

It’s not hard to ask for, but you won’t get it as ANet doesn’t care for dungeons. Besides, any class is viable unless you want to do some kind of record run.

Any class is viable, but if you peruse the LFG ads, you will find a certain segment of professions are second-class citizens, which is the exact thing eliminating the “trinity” was supposed to avoid.

This system isn’t meeting the goals outlined in ANet’s strategy, so it should be addressed.

Don’t get me wrong, I am not asking for nerfs, I am simply appealing for some amount of parity.

Unless you make content equal you’ll never have parity. Classes each do certain things – you can’t have variety and somehow each class to be equally desired.

Anet’s strategy has succeeded. In GW1 I sometimes had to wait 30 min to 1 hour to get a monk for dungeons.

In GW2, even the less desirable class can get in a LFG group in about 10 minutes.

Let’s not compare the two and say they’ve failed because they absolutely have not.

Yes, and the nature of ALL dungeons in the game, in light of buffing, stacking, and dodge-rolling (+FGS), is that only a few mechanics actually count.

And those mechanics are distributed to a select few professions, once again, just look at the LFG to see the bias. Warriors, Guards and Eles sure don’t wait very long for a party, but I bet there have been a few Necros, Rangers, and Engineers that have.

If you can’t see that, you have never tried to dungeon on these professions exclusively in off-peak times.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Power-based Static Discharge Roamer?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

A SD build is basically a thief without stealth or blinds

Or combat movement.

It’s even less effective since the Ferocity nerf, and is less survivable than a killshot warrior.

Source: I’ve tried both since the patch.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Big Target Sign

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

There are at least 3 things that I know of that make Engies somewhat more aggro-prone than other professions.

Engineer carry shields, this alone is enough to enrage Gaheron in CoF, I have had to tank this fight using toolkit, since when you have a shield, the bosses “see” it even when you are in kits.

Permanent Burning, believe it or not, is as much an engineer thing as it is a guardian thing, and this drives certain bosses, like the Troll in HotW completely insane. If you drop the first burn from range (as engies are a ranged class), it belongs to you for the remainder of the fight.

Straight up toughness rating (which is added to with shield), since Engineers have a few good traits in that line, or choose to use some toughness in their build for whatever reason, engies will often have more toughness than other members of the party, this isn’t armor rating, by the way, since heavies would get more aggro (and should) this is compensating for not having heavy armor in some cases. This kills the engineer.

Source: http://wiki.guildwars2.com/wiki/Aggro#Gaining_and_losing_aggro

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Anyone else fed up?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Let’s all just have a sit down and talk about the state of the engineer in dungeons, before we pick sides, before we violently react, and just talk.

I have 2.5k hours on my engineer, 25k kills in wvw mostly with her, and I can tell you definitively, engineers are not terrible in dungeons, but they are not in the top 4 either.

I run my Phalanx Warrior, my DPS Guard, or my s/d Ele in dungeons, because there is always, ALWAYS someone looking for them in LFG, and they bring quite a bit to the entire party. I pug quite a bit, too, and I can tell you, there is nothing as frustrating as just casually running and killing along side a corruption-stacked, flamethrower engineer in the dungeon, that doesn’t even lay down a fire field for might stacking. Because I know what numbers he/she is getting, and I know what numbers I’m getting.

But it’s not a problem with the game, or the class, and it’s especially NOT a problem with the player. It’s an issue with communication and skill ceiling.

It’s been said dozens or hundreds of times already, but without a clear-cut trinity, people don’t understand what they should be doing in dungeons, and just “wing it,” which is fine when you are starting out, but when you dig into the game mechanics, you realize there are some very clear cut winners and losers in PvE.

I am not an elitist, or at least, I try not to be, I never offer advice, or give people a hard time, despite my frustration (because it’s my problem, not theirs). I was there once, not knowing what to do, what to use, how to build, how to run, how to dodge. And figuring out the synergy of a build, a set of skills and play style is something everyone has to do on their own largely, they have to want to know, to learn, to be willing to separate the not-very-nice people saying not-very-nice things from the actual advice, which is generally at least good in the general sense.

The general consensus is that Engineers aren’t high damage, and while that is not exactly true, as Gooz says above, they don’t compare to the group-might-and-fury crowd with war banners, permanent reflects, and permanent protection. Which is what I get when I run in a Ele, Guard, and Warrior party. I do pug with “all welcome” parties, and that’s fun, I meet nice people, help them out with positioning, or if they ask for specific advice, I am happy to guide new people, as long as everyone is friendly.

Engies CAN provide a lot of things, there are builds that can spec for most of what I have mentioned, but not easily, and the trade-offs are deep and wide across the board. I can camp greatsword on my Warrior and provide 18+ stacks of might to the entire party WITH fury, WITH banners, WITH trait-based DPS increases, and all while just standing their popping buttons as they come off cool down.

Not only is it an easy spec, it’s mostly passive and compared to what I have to do for 12+ might on an engineer, it’s a cakewalk. Not to mention over half of all blast finishers are knockbacks, negating the melee stack, which say what you will, makes most dungeon encounters neophyte-friendly.

The frustration I see from the engie community comes from this passive inequity. A profession with a high skill ceiling (and high skill floor, let’s be honest) should have a higher pay-off than a profession with a low skill ceiling. And getting kicked from dungeons, simply because the warriors in the party don’t consider Engineers to have “high damage” is Infuriating in the extreme, simply because the engies do more to get less, and are punished for it.

I am part of the problem—unlike my amazing guildmate who runs his engineer in dungeons, stacks might for the party, provide group buffs, and back up heals in high-level fractals—I have caved to the pressure of the community and run these other professions which are also fun, thus not showing pugs a (semi) competent engineer holding their own and being productive in the group. Why? Because I see the difference between the classes, and it goes beyond being personally capable of soloing the dungeon, or at least dodging at the right time. When one member of the party can provide 18+ stacks of might and fury, or do a guaranteed 90% of the DPS with a Fiery Greatsword, or a wall of reflection at the right time, they aren’t just being a great pug, they are in part, carrying every member of the party that doesn’t have these skills, traits, and mechanics.

And it’s time for everyone to recognize that, so we can address the obvious imbalance.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

<3 me some hate mail - Turrets

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I can’t really get used to it, to be honest. I use that trait in a decap build, but only run heal, supply crate and sometimes thumper.

I am currently considering switching it out, since I can’t see the benefit without full turrets, and I can’t see that build at all in a decap mode.

Maybe I just need to see some video of it being played to understand the style.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Confusion: 2/3 instead of 1/2

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Confusion should have been mesmer-only in the first place. Why other classes have access to it I have no idea.

Soooo, Thieves should be the only class to have blinds? Guardians the only to have fire? Necros the only to have poison? Warriors the only to have bleeds? Eles the only to have chill?

Maybe you could provide a reasonable argument for your statement to be more clear.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Dungeons and MM ENG NEC RNG

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

It’s not hard to ask for, but you won’t get it as ANet doesn’t care for dungeons. Besides, any class is viable unless you want to do some kind of record run.

Any class is viable, but if you peruse the LFG ads, you will find a certain segment of professions are second-class citizens, which is the exact thing eliminating the “trinity” was supposed to avoid.

This system isn’t meeting the goals outlined in ANet’s strategy, so it should be addressed.

Don’t get me wrong, I am not asking for nerfs, I am simply appealing for some amount of parity.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Balance is subjective

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Is there a comprehensive listing of classes, traits and gear from the recent tournaments? That could be a start as to what seems to be working the best at high level pvp. Then we could aggregate LFG postings for 5 hours of prime time for each dungeon, and see what is asked for in groups, as a somewhat impartial list of desired gear/classes.

In the end, what it boils down to is list the desired attributes of a “perfect class” and then budget those onto the current classes.

For example, thieves get good combat movement, good ooc movement, high damage, and stealth, but low health and low survivability in a high direct damage build.

Guardians get high survivability but low combat movement, and low movement in general but decent CC and a large amount of projectile blocks (without good projectiles themselves). They also have very low access to conditions outside of burning, so that inhibits their ability to run a condition-based build that will be generally as effective as other guard builds.

Necros get high health, but lower armor rating, high condition management, area control, AI assistance, just a drop of stability, and/or control conditions, depending on their build.

The problem arises when some classes can have all of these attributes with very little downside, and that leads to discussions about what professions or builds are OP.

In most games with a division of labor(for lack of a better term), good middle-of-the-road classes are somewhat easy to level, somewhat easy to gear, and can hold their own in most game modes, while specialist classes excel geometrically at a small subset of skills or attributes, have a higher skill ceiling, but are massively underwhelming in other game modes, or situations. Condition necros against inanimate objects, for instance.

A class or a build that is easy to play and reasonably tough should have less overall payoff than one that is considerably harder to play and easy to kill.

In other words, if you are tanky, and super-survivable, you shouldn’t be able to kill things easily. And if you do have high damage, and lots of offensive boons/skills, you should expect to be considerably easier to kill, if you get caught.

Most people will take a philosophy, and build around it, falling somewhere in the middle, between tanky and glassy. Then, as now, you will see some classes/builds become more prevalent because they can do most of the things on the list really well, or at least reasonably well enough to get by in quite a few reoccurring situations in conquest-style pvp.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Dungeons and MM ENG NEC RNG

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

You need very little to run dungeons.

The whole warriors only or heavies only meta is antiquated. We know this, because so many classes provide more utility and damage than a warrior. What warriors get is a set of unique buffs, and high standing bulk.

Of course, warrior damage is outdone by thieves and elementalists, and on single targets I think even necro can out damage a warrior if group buffs are up.

I pug a phalanx warrior despite 2.5k hours on my engie. 18-22stacks of might from me alone in every fight is a lot better than 12 stacks and high personal DPS. FGS is great every 3 minutes, but phalanx+str runes make every run a speed run.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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WvW GWEN and You

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Elementalist … this allows dagger/dagger players to have an unlimited amount of sustainable aoe dps

Where can I find this unlimited sustained aoe dps tho?

Campfire Staff.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Please nerf rune of strength

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Buff other runes to its level.

Yesssss… let us have Perplexity and Noble in pvp, pl0x.

Just to make things fair.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Strength of rune is a necessity...

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

You mean Necros with basically no Stability? I mean sure, they could Lich form or Plague form, but that’s on a 3 min cooldown and lasts, at most, 30 seconds.

What a difference a little bit of hard CC would have made.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Change Incendiary Powder

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

TBH throwing Balthazar Runes on i’ve looked at the tool tip in HotM, with rabids and a 4/6/0/4/0 set up I’ve seen that single trait’s tool tip state 8k damage in burning, on a ICD of 10s. I kinda hope it changed to something a little bit more predictable/skill wise to land instead of passive proc on crit.

If we entertain the idea that you have 100% burn duration IP would last for 8seconds.

That still means your burns are ticking for 1000damage.

Burning has a 328base tick at lv80, and a .25 coefficient. This means you must have 2688condition damage to get 8k damage from IP.

I think we can safely say this number is wildly exegerated by your tooltip.

But we can’t let engineers have any good traits, especially passive ones, they have to work for their wins over Hambows or Minion Meisters.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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GW2 does have trinity!

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

Heretic casuals need not apply.

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Engi Flamethower

in Bugs: Game, Forum, Website

Posted by: lunyboy.8672

lunyboy.8672

Hehehe. Engie flamethrower OP.

Said no one ever.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Confusion: 2/3 instead of 1/2

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Please use the word “consider” in place of “kitten” above…

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Confusion: 2/3 instead of 1/2

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

If Confusion is supposed to be mostly a Mesmer-condition, then there shouldn’t be runes with +45% duration (which takes any class-based duration or trait ad absurdum) or multiple procs applying it.

It’s isn’t. Engineers have access to quite a bit of confusion without the runes, FYI. And the +45% duration doesn’t actually work as far as I have found. If you are having problems fighting an engineer with these runes, you should kitten your placement, condition management, and conflict size. In small fights, prioritize cleanses for the confusion procs, and use your own knockbacks or stuns, in larger fights, stick close to eles and guards for the AoE cleanses.

Also, try not to spam a bunch of skills when you see the confusion stack.

That said, I agree that the buff is unnecessary, it would be more useful if the condition scaled with the skill in some way, though, as should retaliation.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Change Incendiary Powder

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Words…

I think this post procced incendiary powder.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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[PvX] Chill on Elementalists need a fixing.

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Boon removal and chill – Elementalist’s weakness.

It’s balanced.

You mean on the profession with the lowest health pool in the lightest armor and access to just one weapon set in combat?

Seems like more than just a little weakness, especially in comparison to some classes.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

If it were +30% food, I would still be running it.

If it were +20% food, I would still be running it.

I run givers weapons and 6 points into my condition duration line, because my base line conditions with a few exceptions don’t last very long at all.

Unlike Necros, whose fear builds are difficult for me to manage, Engineers don’t have condition extending traits. Warriors have a +50% bleed duration on already higher duration bleeds, that fire trap that’s the size of a house that covers most points stacks quite a bit of burning.

I get 3 seconds every ten, baseline. Extend it to +100% extra duration, that’s 6 ticks at ~600 per tick, for about 3600 damage… assuming it’s not cleansed, removed, or otherwise. When you hammer train me into hurrdruurrdddblluuurrdddssss you think your food is adding an extra 720 points of damage? Riiiight.

I run the food despite the lowest condition removal per minute of any class, difficult to manage stun breaks, microscopic amounts of stability, and a truly depressing lack of weapon options.

My build is definitely cheesy in wvw, I will admit it, but it’s not because the food is OP, the amount of cleanses negate any of my damage in large scale fights. The build is cheesy because it’s really the only option for my class, to be competitive with all the REST of the cheese roaming wvw.

Honestly, except for some exceptional players running Static Discharge, you see only condi/bunkers, and some hybrids, period.

Is the food OP? Probably. But if they want to integrate some of that duration INTO our actual skills and weapons, so we don’t HAVE to run it, that’s be great. And bringing up cleansing options for the classes that are really lacking it would be a nice counter to the conditions mini-game everyone is complaining about.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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design a broken class

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

design a hilarious OP class? hmm …

new elite for ele: “You turn into a Warrior for 20s; 180s CD”
Maybe lower duration so that it’s not too OP.

Engies have the rampager elite on a coin flip for an elite… does that count?

Nerf Engie pl0x.

no… wait… don’t.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Necro - Please do something about this class

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I hope this is a troll thread. Necro/engi is the new fotm in spvp. Absurd condi dmg while being tanky as kitten with 45k hp total with death shroud.

I think we are seeing more condition builds all around, though, necros just do them better than other classes.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Condition Wars 2

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

not true. I can outduel many warriors with ele

You are the exception though, if you take two player of equal skill, I would be the warrior would win more often.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Engineers are hilariously OP

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Oh, I didn’t use the flamethrower for the juggernaut stacks, but for the longer fire field, as the one in bomb kit is too short.

Also the 25 stacks of might I was referring to were for the whole group too.

How, out of curiousity? And was it in combat or pre-combat?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Engineers are hilariously OP

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Cough
Updated DPS rankings
April tiers:
Elementalist: 100 (1)
Mesmer: 99.75 (-.25)
Thief: 97 (-1)
Necromancer: 79 (
4)
Guardian: 79 (-1)
Warrior : 72 (-6)
Engineer: 66 (+2)
Ranger: 62 (no change)

http://www.guildwars2guru.com/topic/91039-updated-dps-rankings-april-2014/

What’s up?

But surely this is just some person on the forums stating his or her opinion…

Who posted it?

>GuanglaiKangyi

Oh man, this thread.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Warrior's Last Stand ("free" auto-stability)

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

While I can perhaps agree about this particular trait, it’s worth pointing out that Warrior is ironically nowhere near the worst offender for this kind of thing; that would be Engineer, by a considerable margin…

Quite a few of those are somewhat useless, or worse, are crowded out by must-have traits, especially for particular builds (of which engineers have relatively few). There is nothing approaching 8 seconds of stability anywhere on that list, but most folks who play engineer in a pvp setting would GLADLY trade you 5 of these for 8 seconds of automatic stability. Oh, and can we have some of those, what are they called again… Signets… we need some signets in this trade, too. You know, since we are such a passive class.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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