Showing Posts For lunyboy.8672:

Nerf Fire Fields, here's why-

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I always wondered what would happen if you could blast other people’s fields, such that, if someone dropped a fire field, you could drop something first like a dark field, or blast an opponents fire field for your own might, or stealth.

You gotta admit, this would be pretty lolzy for advanced play, and make field tactics a thing. But there should be a bit more balancing for blasts, everyone should have a bit more access.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
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Moa morph is an "i win button".

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I have to agree with this. These offensive Elites seem to dwarf the more defensive ones offering little or no counterplay.

I main engie and used to think crate was balanced, but in conquest pvp, it is not really well balanced, and fully traited, it’s pure troll. The only thing that does balance it is being able to walk away from it… but the engineer can leave it on a point, with other turrets. That’s just dumb, in my opinion.

Let me reiterate, I main engie, and it needs balanced a bit.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Dungeon owner sometimes required!

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

I was pretty surprised that the instance owner flag didn’t just pass to the next member of the party, by chronological order. Having no owner was bound to be an issue when you can vote people out of the instance.

I like that they started with a hands-off policy, but there does need to be more logging for reporting.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Dungeon owner sometimes required!

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

I was pretty surprised that the instance owner flag didn’t just pass to the next member of the party, by chronological order. Having no owner was bound to be an issue when you can vote people out of the instance.

I like that they started with a hands-off policy, but there does need to be more logging for reporting.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
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If you die to a rangers rapid fire...

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

run up to him and just hit him:
if you try to run up to a ranger who opens on you from 1500 range, you won’t get halfway before dying,. If you do, that means he is tank spec or isn’t wearing any gear/jewelry

You play a thief, one of your core mechanics is to get to your target quickly, and you have multiple tools to do so.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
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Summon 7-Series Golem brokenly OP

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

The truth is, the golem is actually mostly useless. Yes, it can win 1v1s for you but it only stays for about 37 seconds (despite the 40 second description) and that is only if someone doesn’t sneeze on it. Mostly when I pulled it out, the enemy would just destroy it in a couple seconds before it could butcher them.

If only there was some way to make them not visible to opponents… I wonder…

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why can't Rangers use 2 of the same pet?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

You could always play with the Hyena! In addition to the laughing, it also creates a copy of itself! Take this with Runes if the Ogre to proc a Rock Dog as well! Now get the Elite that summons a Mist Fire Wolf. Yeah that’s it.

You’ll be a regular Cesar Millan in no time.

What about the hounds of Balty?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Skyhammer

in PvP

Posted by: lunyboy.8672

lunyboy.8672

I love how you guys think that just because some people like skyhammer they are obviously trolls, since no one can have a different opinion than you.

Equip some stability already.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Runes of the Pirate

in PvP

Posted by: lunyboy.8672

lunyboy.8672

- Turrets: if engi is too far from his turrets (the range should be relative short), turrets get automatically destroyed. Also duration on crate reaaaaalllllyyyyyy needs to be lowered. Imagine if thieves guild would call 6 thieves spamming hard CC and high dmg and staying there 1 min. No ty.

I was with you on point one, but thieves guild can follow a target. The crate you can just walk away from. If it’s on a point, then you can just pistol whip the engineer to death like you would any other time.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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The Warrior Meta Paradox

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

hmm… for the warrior i would say the greatest weakness is the obvious animations.

Which are largely neutralized by rolling Asura.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Engineers and Condition Removal!

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

Exactly. It’s not until you have played all professions that you realise some bring a lot more to the table than others.

Engi;
Stealth
Pulls
Blocks
reflects
3rd party AI damage
shortest healing cooldown
Most weapons skills
universal immunity
pretty much all conditions
average condi clear
tremendous boon stacking

Necro has;
12% of the above.

Engineer is in no position to complain about what they can bring to the table.

Most engineers have less than half of that list on their build, the legendary 6/6/6/6/6 build with 8 utility slots.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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The Immortal hybrid engi wvw Video

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I KNOW I’m pretty.

How close?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Warriors are a little bit to Op atm.

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I follow the tips above when I play Engi and Warriors are hardly an issue. In fact, when it comes to actual combat prowess I feel much stronger on my Engi and contrary to what some try to tell you it’s NOT that much harder to play than any other class.

This is not evidence, though. Someone with your talent and ability excels at a higher skill floor/ceiling profession against others who’s rating is set artificially higher due to ease-of-profession, or even better, the skills you employ and how you employ them are meant as a check on the profession. This still doesn’t mean Warriors shouldn’t be shaved a bit.

It’s not also cool that on higher skill levels warriors rating is artificially set lower due to very obvious animations and other limits.

And it’s not that hard to realize and read a warrior. The telegraphs are so big and flashy that after one or two hits of certain skill you can recognize it. Also most warrior weapons and builds consentrate on pretty solid executions. A -> B -> C and if you happen to dodge B the C loses it’s value a lot.

This is where the talent of reading your opponent and understanding counterplay really comes in though, when you can feint a big flashy move only to cancel it and land something else, like a knockdown. You bait out your opponents defenses while smashing yourself against their weaknesses, and weaknesses are something most warriors are light on.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Warriors are a little bit to Op atm.

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I follow the tips above when I play Engi and Warriors are hardly an issue. In fact, when it comes to actual combat prowess I feel much stronger on my Engi and contrary to what some try to tell you it’s NOT that much harder to play than any other class.

This is not evidence, though. Someone with your talent and ability excels at a higher skill floor/ceiling profession against others who’s rating is set artificially higher due to ease-of-profession, or even better, the skills you employ and how you employ them are meant as a check on the profession. This still doesn’t mean Warriors shouldn’t be shaved a bit.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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The Immortal hybrid engi wvw Video

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

After seeing how the conditions peeled off, it’s possible that the food is lemongrass poultry soup, but the runes are probably strength, because there is an anomalous single stack of Might that lasts forever, and the regularity of the 3-6-9 stacks precludes either single stack might generation food, or sigil of strength.

The other sigil is energy, you can watch it proc a number of times in the video.

EDIT: Went through the video again to be sure, but with Drakan’s excellent work and some of my own meager spit-balling, I think this is close:

http://intothemists.com/calc/?build=VW;4cPFw026gTFx0;9;4J9JJ-48-0;057-38;2Sw0;3vhrTvhrT10F_1;27f-Vq5rar5sas5t51uVIF310;9;9;9;9;9;9;04I

The numbers may be off, as there might be some rampager gear in there somewhere, or perhaps ascended armor, so it’s not absolutely cut-and-dried.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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(edited by lunyboy.8672)

Problems with Solo Q builds

in PvP

Posted by: lunyboy.8672

lunyboy.8672

And I do agree that ultra-low skill floor builds like full-cheese engineer or warrior are a problem.

Ultra-low skill floor… on Engineer.

Riiiiight.

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Why arn't people angrier?

in WvW

Posted by: lunyboy.8672

lunyboy.8672

It’s an ongoing process, and for now, it’s not terrible.

In fact, it’s the best type of game mode like this in existence at the moment. That will change in a year or two, but for now, it’s good.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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The best build & class for skyhammer?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

no i changed my mind. just provide me THE ENGI BUILD THAT IS TOTALLY DESIGNED FOR SKYHAMMER plz

A T S E is right, with the exception of using the Mine in some circumstances which rips a boon from up to 5 targets, so it helps with stability removal, or run Thumper turret for the toolbelt stability if facing more than 1 necro on the opposing team. It will help break 1 stun, or stop one fear proc.

If you bring a turret, be prepared for some raging in chat, though, because despite turreteer being about a 90% useless build, people only remember when it IS being effective, not when they are stomping the engineer’s face, because they have no or almost no utility.

PS. if you want to increase the troll factor of your Engineer build, use all turrets and make sure and use the turrets reflect and accelerant-packed turrets traits, because everyone loves those.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why do so many PvPers have bad attitudes?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

You guys keep talking about this mythical turret engineer who pwns face all day, and I am not sure you are even facing “turret” engineers at all.

I got yelled at by an angry PU mesmer for being a kitten kitten turret engie, and I use 1.

1 Turret. The healing one, no less, with NO KNOCKBACK.

Roll a turret engie and tell me how OP it is.

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People lack knowledge of Engi in WvW

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

At the same time, the noted weaknesses of the engineer are much greater in larger settings (prone to immob, lack of stability, condition overload). These weaknesses were designed to be countered a bit by the CC and active play boosts the engie has. Great for small groups. Not enough for a zerg.

I want to add to your list in a very important way, as I have said here before and on Reddit, it’s not just a lack of consistent and viable builds, it’s the lack of consistent and viable GROUP builds like adding stability (Toss Elixir, which 0/0/4/4/6 eles, and most guardian builds have for the team, and warriors have for themselves, usually 2. Other key things are longer lasting water fields, that an ele can provide on low cooldown that last long enough for people to blast (longer than 1 second, thx), while still rolling incredibly glassy with 3k+ fireballs at range and 5-7K+ meteornados.

ZvZ is about 2 things, direct damage and on-demand hard CC, as to some of our single target or short range/delayed effect skills, they are not practical in an “Always Be Cleaving” situation like a clash of zergs.

There is some limited utility in mines, though, and if I HAD a way to build an engie-only zerg, they would run Heal turret, Bomb kit, Mine, and elixir S, so we could all go tiny at once, then drop smoke bombs then B’ol Bombs after they hit their stability, then mines after BoB does his damage, and light the field up with Deeps.

Then, as they regroup, call out for toss elixir S for mass invis, and supply crates once a second. Maybe I will set something up and see how it goes.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Sick of condi builds when roaming

in WvW

Posted by: lunyboy.8672

lunyboy.8672

I think only necro, thief and engi are not optimal with hybrid builds.

wut.

Is this a serious statement?

There is a difference between “optimal” and “viable”.

Since there is a noticeable LACK of engies on winning tournament teams, I’d say there are ONLY viable and un-viable builds, and no optimal ones.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Sick of condi builds when roaming

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Unbalanced nourishment buffs are what hurt balance in WvW more than anything.

It’s Lemongrass Poultry on top of Dogged Marsh and Melandru Runes which make Warriors uncatchable for example. Of course, you can counter by using this food.

Those foods are really unbalanced. They are equivalent to 4.5 trait points. (factoring in their duration and stats) Now, you can say “but WvW is unbalanced!” and you can cite things like Ascended Armor to further prove that point. However, there’s a big difference between a 5% boost to stats and then adding a Nourishment buff that is the equivalent of having almost 5 extra trait points.

Assuming you had a choice in the matter, explain to me why you would ever use any of these other foods? (Cost is not relevant; this is about balance)

Not only does the 40% duration food do it much better (more than double), but it affects all Conditions.

Remove the -40% food, and then balance that with removing the +40% condition food, or bring them both down to 20%. This seems like a fair compromise.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why can warriors contest points when immune?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

How is endure pain not an immunity?

Can’t apply direct damage: Check

Can’t apply condition damage: Check

Can’t fear him out of the point: Check

He is 100% immune to any and all attacks for the duration of the ability with no counter play available.

You CAN apply both Hard CC and conditions (soft CC included), you just can’t do any direct damage, as it’s all reduced to 0. This mechanic allows you to crit and proc crit sigils or traits, and otherwise generate effects like boon removal, or condition removal/transfer with sigils.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why do so many PvPers have bad attitudes?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

Too many of you nerds never played sports competitively so you have no clue what makes some people click in a competitive environment. If someone walked up to you in rl and knocked you on your butt you wouldn’t know how to react to it. Probably beg for mercy I’m thinking. A competitive person would pick themselves up and proceed to kick some butt. In a perfect world non-competitive people wouldn’t compete in things that are meant to be competitive. You just end up ruining for it there people that want to win when its a team environment. This game does a horrible job of setting a clear line of what should be really competitve and what should be casual do whatever the heck you want.

^ problem is that in rl competitions for personal experience you can luckily still send ppl home if they’re ruining your team, here you just get them over and over again and can’t really do kitten about it..you can’t even tell them how much they suck cause “qq anet mommy toxic community stuff…”

Wanna ply for fun? Stick to hj where noone cares bout winning….if you go into rated tournaments you MUST play for win otherwise you’re just ruining other ppl’s matches..

Why, because it goes on your permanent record? Maybe you should find some people to play with so you can somewhat control the quality of your team.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why do so many PvPers have bad attitudes?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

Anyone who rages about people not playing a game correctly is pretty laughable. If you get frustrated, sure, that’s natural, but to spew insults at something so silly is absolutely hilarious. Especially if it’s your own team member, because not only will they not learn how to do it better, but they will just turn off chat, making effective communication impossible for the remainder of the match, or forever, depending on how toxic the environment is.

I play for fun, and don’t let angry whispers get to me, mostly I just see if I can make them madder, because imagining some kid in the Boise screaming at his laptop “how clueless people are about the Meta!” makes me giggle uncontrollably.

If you want it to be a pleasant experience, look up an imbalanced build with few hard counters, get a team together and play tPvP.

HotJoin will only end in tears.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Another 'Remove Retalliation' Thread

in PvP

Posted by: lunyboy.8672

lunyboy.8672

Back when PVT bunker Mesmers were a thing, it was funny to watch GS Guards and Flamethrower Engis promptly kill themselves when they do the spin to win/auto spam on four avatars with retaliation. Was even better with confusion stacks on.

It’s a good thing to check enemy buff bar for key boons and hard buffs. You can bind Sheathe weapon to stop casting a fast hitting AoE if you don’t want to kill yourself..

Or turn off auto attack on multi-hit, low-damage weapons and kits. Flamethrower 1 should almost never be used in combat. Ever.

If you like that kind of thing, roll a Loot-stick guard, it’s a far superior flamethrower.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Why can warriors contest points when immune?

in PvP

Posted by: lunyboy.8672

lunyboy.8672

Mesmers can contest points while immune, and their immune is on a 12 second cooldown.

I think that counts as an evade, doesn’kitten And you need to have your illusions out.

I would be OK with warriors needing full adrenaline bars for fully effective skills. Then when they USE their adrenaline for burst ( or cleansing ire ) they don’t immediately get the benefit of 6-8 second specialty boons again.

Edit: adrenaline could affect all of their utilities, this would be an interesting change.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Sick of condi builds when roaming

in WvW

Posted by: lunyboy.8672

lunyboy.8672

I think only necro, thief and engi are not optimal with hybrid builds.

wut.

Is this a serious statement?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Turret Engis

in PvP

Posted by: lunyboy.8672

lunyboy.8672

remove turrets give us condi removal. kk thnx

I would take this deal.

I was on a point trying to decap (I have only one turret, thank you very much) and was facing a minion master with the parrot.

I wish my turrets could move, I would totally run a turret build then.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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Condition Damage needs to be Toned down

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

difference between the 2?
one has -% duration food and possibly runes, knows how to clear conditions, and above all he isnt a bad player.

Wait, wait, wait, wait, wait. So your telling me that instead of raging on the forums that something was OP when you do not build to counter it, as some of the above posters have, this guy put counters in his build? And it works? Wow, that is a true stroke of genius, It is a shame no one has every thought of that before.

Heavy counters, you are witnessing the full effect of Lemongrass Poultry + Melandru runes, and I think at least 1 Cleansing Ire or Signet cleanse (cleansed 2 conditions before their timer went off).

Also, hammer stuns on a low-to-no stability profession.

Edit: With what seems to be Sword/Shield as the swap set, for the shield bash and mobility of the sword. When your CC weapon is what’s doing most of your damage though, it seems somewhat problematic.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

(edited by lunyboy.8672)

Which Profession has the best Mobility?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

*Pretty sure while it’s up though, Fiery Greatsword Provides the best mobility in the game.

If conjurer is traited, you aren’t going to catch them unless you have a fast root before they are out of range.

As to Warriors and Thieves, a Warrior can’t catch a thief, between a SB and stealth, in most cases. However, a Thief CAN catch a Warrior, but can’t keep him from running in most cases. At least if the Warrior’s running Mobile Strikes.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
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Turret Engis

in PvP

Posted by: lunyboy.8672

lunyboy.8672

so according to gate assassin, any single target classes with low range should just uninstall and don’t pvp…. great idea

and this is massive issue with pvp in this game – it has only one game mode which heavily favors bunkers mindlessly spamming aoe on point

either aoe and ai needs massive nerfs or pvp in this game needs different game mode where it is not just engis and bunkers guards everywhere

oh, what i find even more funny is how engis tell you to destroy turrets, oh yeah GL with that with all the reflects and CC they throw at you while you are at it

Not at all! In fact, only two people on our comp are turret engis. Generally the other three are me (celestial nades), a burster and a condi. It just so happens that condi fits really well with engis so we get another healing turret. I am NOT going to be standing on point, nor is any of the other damage if we know what’s good for us. That is what single target melee ranged people can do. Murder the damage. Turret engis don’t actually do that much damage, regardless of what people say. Rocket turret, the strongest turret damage wise in the game, only hits for like 2.2k at the very maximum. It doesn’t have very much health either.

Really the turrets are a form of pressure, not high impossible to deal with damage. It’s like when warriors put down a black hole sized fire field with longbow. Or when a support staff ele uses meteor shower.

that is so not true. 2 turret engis make it nearly impossible for me to stand on point as an AH guardian.

Are you unhappy you can’t 2v1 against 2 of these “OP” turret engies?

That’s your argument?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Direct Damage needs nerfed.

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Image relevant to status of thread.

http://i34.tinypic.com/11v2n8l.jpg

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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why no staff love?

in Elementalist

Posted by: lunyboy.8672

lunyboy.8672

Look at it this way. If you play staff when solo AC or low-manning Arah, it is pretty challenging.

Well that’s certainly true.

The most boring playstyle for ele, imo, is scepter/dagger ele trying to burst the boss down with scepter air attack and churning earth. Bonus with ‘rolling in Earth for damage’. Pretty facepalm worthy.

This is the most effective stacking/bursting build, though… and trying to adjust your rotation for high DPS while reacting to melee range mobs or players is a very serious rush, but most folks just pick up the hammer and start smashing. It’s personal preference, for sure.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
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No more buffs to Engineer please

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

I would think that deep diving their aggregate data would be somewhat easy. Pull all data from traits in hours played for all level 80 characters of all classes, cross reference by game mode.

This will tell you 2 things pretty succinctly: which classes aren’t being played as much in each game mode, and which traits are never being taken.

You could then cross reference traits and build a matrix to determine which traits are taken together, and then build a set of graphs for wins vs losses for pvp or wvw, or deaths vs kills to determine successful builds ranking them by how many hours the average player running the build dies, kills by number, or caps points (in pvp).

This would tell them which traits are never, ever used, except by neophytes, and which builds/classes may be a bit too successful, and should be shaved a bit.

It would be fun to see the actual rock, paper, scissors graph as well, for success of one build over another.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Sick of condi builds when roaming

in WvW

Posted by: lunyboy.8672

lunyboy.8672

I play both power and condition engineer, thief and ranger (yep medium armor classes).

Conditions do better in roaming and worse in zergs. That is a good tradeoff. Power is a bit better in group fights and harder to sustain in a small skirmish. Seems fair.

I don’t find that the condition dealer always wins. There is a bit too much sustain on some classes like warrior and the thief you spoke about probably is a bit broken not tied to the condition damage but the ability to sit in stealth after loading you up.

Overall, condition damage is where it needs to be if you deal with a couple of the defensive mechanics of a couple of classes that have conditions but really shouldn’t have as many.

This is an excellent short synopsis, and I would add that certain runes and sigils definitely influence the number of different conditions you receive from certain builds, the condition thief with Krait runes, torment sigil and doom sigil springs to mind.

I built a dire thief for Wvw just to see what it was like… it’s laughable. Far less work than my engineer with substantial rewards, but SO BORING… stealth > mash 1, stealth again > mash 1… repeat.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

why no staff love?

in Elementalist

Posted by: lunyboy.8672

lunyboy.8672

Hmmm, staff isn’t that great looking at DKey’s guide. I mean, she’s very good at what she does so I don’t really doubt those numbers.

But like I said, I just can’t use staff because I question why am I playing a GS warrior with even less skills to use. Optimisation is one thing but turning GW2 into MapleStory is another.

I don’t know what Maplestory is, but staff is boring in dungeons. On the upside, you would have time for RP while you wait on your 5 skill’s cool down.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Weekend Warriors = PuG Impossible

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

Serious, angry LFG posts = mostly sub-par runners.

Funny, ironic, and/or pithy LFG posts = typically better players that are a bit more easy going.

Or at least, this has been my experience. Had a group once that posted “Must bring beer.” So I stopped at Black Citadel and grabbed a few pints for the run, and linked them in party. They were soulbound, so I couldn’t share, but it was a fun, low stress, fast run with interesting folks.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Direct Damage needs nerfed.

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I am here to tell you that Direct damage is just too OP. I was fighting a direct damage class the other day and they just kept hitting me for these instant big numbers, soooo much higher than mine that my single heal couldn’t keep up, even with a low cool down, it’s just too much damage. If it had been damage over time, I could have cleansed it, healed a few times, escaped, or planned for condition damage in my build, at least when you are still alive you have options…

I think all the big numbers need toned down a little, so I don’t really have to change my build, or think about defense at all, and can play how I like.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

why no staff love?

in Elementalist

Posted by: lunyboy.8672

lunyboy.8672

ITT – wut.

LH and/or FGS is the highest practical DPS in a dungeon (I know the staff is on paper better, but to be honest, a combo of one of each is optimal), with easy blinds+blast finishers. Or at least it’s the most fun, because camping fire and hitting 2 and 5 off cooldown is boring as fffffffff.

Staff is not really all that choppy for Wvw zerging, I run full zerk staff, and complaining that people don’t stand in the red circles is silly… you MAKE them stand in the red circles, or burn stun breaks and condition clears to move out, then you corral them with other skills, using those red circles to move them in the fight, wait til they group up and switch to fire. Meanwhile, you are clearing conditions on your teammates and giving them might stacks, frost armor, swiftness, etc.

I get that some people aren’t into it, but it’s really the highest DPS in wvw across the most opponents, and GvG Eles make up quite a high percentage of total damage and heals.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

No more buffs to Engineer please

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

IP is fine, it acts just like a signet would on any other profession that has signets. The only reason it’s brought up in active vs. passive play discussions is people forgetting that we are the only profession that doesn’t have signets.

Do we have passive traits? Yes. Does every profession? Oh yes. Why do most engineers run IP? Because it’s one of our better traits, and not taking it means less over all damage.

Does that mean we need no more buffs? Heck no, we just need smart buffs to a few skills, utilities, and traits so that we can actually diversify our builds. I, for one, would like to be able to build for power or conditions without needing to go into the explosives trait line for fear of much lower DPS.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Sick of condi builds when roaming

in WvW

Posted by: lunyboy.8672

lunyboy.8672

First off, I would like to say that if the OP got focused by any 3 people on the lowest base armor and lowest base HP profession in the game with a glass build then getting #rekt is not a question of conditions or getting outplayed, it’s a completely balanced fight.

No matter how much active defense, or healing, or cleansing you can do, when three different minds who understand how an Ele fights all set to the purpose of killing one, there isn’t a whole lot you can do but run away, which you should have done. Those 3 people probably had 4 times your health and 5 times your armor rating, and whether they were condition or not, unless you are running very, very tanky, you should lose to that combo.

Now if you faced any of them 1v1, and they got you with just a condition build, it’s either because you 1. didn’t understand the professions condition burst mechanic, or 2. got outplayed because they waited for you to exhaust your cleanses, and then unloaded the conditions. If you are finding that you can’t effectively deal with condition builds, though, consider running something more defensively-minded, or some more mobility to improve your positioning. Either that or run with a buddy, because 3v2 is better than 3v1. An offhand focus might be helpful, or conjure a rock sled for defense or a FGS for escape as well.

I will own up to playing a Perplex Engie in wvw, and I am here to help you nice people. Engies and Necros have very little stability or stun breaks available in condition builds typically. Necros are slow, you can outrun them, or kite them at a decent range if you have that option. Roll over an engies food to tell what type of build they are, and that will give you an idea of how to fight them. Do watch for the Saffron Bread, though, there is a fantastic troll build that uses that food against chain stun groups (up to -73% damage reduction while stunned, lol).

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Having two skills that are almost always off cool-down, very easy to build to full power, and possess zero synergy with other weapon-related skills does not describe the phrase “reliant on a mechanic.” Warrior’s mechanic isn’t adrenaline, it’s passive healing and godmode. GW1 had a Warrior that was dependent on a pool of adrenaline.

Maybe some of their skills (signets, shouts) need to depend on their level of adrenaline for scaled output, so that if they try to burst and fail, they are somewhat kitten. This would put their sustain at a more tolerable level, and create opportunities for reactive play, at least to a point.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

  • Weaknesses:
    • Little ability to deal with enemy boons
    • Reliant on adrenaline to use many abilities
    • Can become overwhelmed by conditions if their defenses expire

This is somewhat incorrect though.

*Warriors

  • Deal more damage via trait for every boon on an enemy.
  • are only reliant on adrenaline to use 1 ability, with no less than 3 other skills that give adrenaline while giving added utility, condition immunity, heals, etc.
  • Can disengage from any condition class once their defenses expire, because their mobility is only matched by a movement built thief.
Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

come to bronze

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Bronze just beat the rush and start heading to Silver…Not trying to troll, just stating the games population has shifted considerably and people have for the last year probably moved up in tiers far more than down due to the fact that there just aren’t enough people to go-around karma-train blob 24/7 for 24 servers.

Fixed.

It is fun to make up stereotypes…Just like how bronze is full of bad players with no one else to fight….I know there are some PVdoor karma train servers, not denying that…But some of the most karma training I have ever done occurred on Bronze servers. (no resistance to stop the train)

This is very true, and somewhat unfortunate if you are on a lower-tier server and looking for balanced fights.

How are you liking Maguuma?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Time to adress bannering of dead NPC's?

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Since someone bannered the thread, I had a discussion with a wvw acquaintance about this, and we came to the conclusion that it is on a very long cooldown, because it is an elite, but the buffs it gives IN ADDITION to reviving the lord and other NPCs will definitely sway the fight in service of the defenders of a tower, keep, etc.

The mechanic, however, is such that you must in most cases manually revive NPCs, which is a legitimate tactic for defense, and revival skills just happen to do this instantly in most cases.

I think this is one of the reasons that Warrior take so much heat for it, due to their overwhelming population in wvw, their stability, and their ability to run this as an elite, leaving themselves with a full bar of skills and a warbanner that is out of the way in case a fight goes south.

Our one issue was the might and fury granted for a considerable length of time that is cumulative with other boons, so when 2 banners go down, 6 stacks of might and perma fury, by the time you get to 3, which is common in big fights as the linked video shows, everyone in the radius has 9 stacks of might and perma fury, which is in addition to other people stacking buffs… or if the bannering warrior is a phalanx build… well…

It’s just too good of a skill, when you could have a special buff that wouldn’t stack, like 75 power, 75 precision every 5 seconds for 5 seconds, and then multiple banners would only rez and not rez and buff. This would be a bit of a nerf, but allow attackers the chance to not go up against increasingly stronger opponents, which trying to down the NPC for the 5th or 10th time.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

i buy my stealth at walmart

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

if a bomb i place while dodging in stealth can reveal, why doesn’t a mesmer clone

Mesmer Clone is considered a different entity. The bomb is not.

This i understand,but, I think making a new one should reveal. Point being when someone lands an attack it reveals them. I think summoning a phantasm in stealth and having it attack should count as an attack skill on your part.

Rock dogs, minions, ranger pets, all reveal… all but mesmer clones. It’s one of the reasons PU is so broken, IMHO.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Most stupidly overpowered build for engi's?

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

They are only annoying because no one has played them in earnest for over a year, and no one knows how to deal with them. Now they are all over the place, and as people learn how to play them well, we will see increasingly frustrating builds. I foresee condi/tank turret engies as being the thing that gets us nerfed next.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Does seeing Engineer Kits make a difference?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

The flamer and e-gun already look stupid cause where is the tube for the liquids that get shot by these weapons?

There.. look at a flamethrower

http://hellinahandbasket.net/wp-content/uploads/2013/09/vintage-wwii-flamethrower.jpg

See the hose? Where is the hose from our flamers to the backpiece? Or where is the E-gun´s hose to its backpiece? We dont got that stuff so there is no need for an ugly pack and period.

They’re wireless.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Does seeing Engineer Kits make a difference?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

I find the Zephyr rucksack will bug over the kit backpacks most of the time, negating the usefulness of the “tell” anyway. It seems like something they just don’t want to address, despite having so many backpacks available in the game.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD