P/P is not as bad as many people out there tell you , you have to use it wisely, and pick the right traits + utils .
Biggest problem imho is retaliation !
Right now, if often see me nearly killing myself because of ~350dmg retaliation procs and or passive burning effects if you hit a target …
Combine this with the ricochet trait and you are done, which is super stupid imho.
In WvW it works quite well because of the bufffood that gives you HP back if you critically hit a target, but in sPvP where you only have signet of malice its not so good right now.
This sigil is debatable anyway, there are professions / builds that don’t have many sources for boons which makes this Sigil very storng agains them.
And then we have professions like ele who get a boon nearly every second, which makes this sigil absolutely stupid.
If it would remove the 25stacks of might , its gamechangeing, if it however only removes that 5sec swiftness its nearly useless.
but DS is a reflect and not a block ?
He is most likely a PVE and perhaps WvW player , so he can live with the changes .
In sPvP however the patch was quite bad for thiefs – but you will only understand when you play sPvP , and not on casual hotjoin level where you can run with 30 in SA and think you would change the outcome of a game that much….
Nahh full Glass ranger could do the exact same before the Patch, it’s just that everybody and their mom are running this now. There was no LB ranger after patch i had any Problems with actually, not even in those “ridiculous” teamfights everybody is crying about, Those rangers were downed faster by our thief then they could say “Oh kitten”
Can you please stop telling lies ?
Ranger was NOT the same before patch , absolutely not !
This trait has been replaced by Predator’s Onslaught. All effects from that trait have been rolled into the baseline signet abilities.
^^ They got a FREE GM Trait no if they chose to use a signet !!!!
Long Range Shot.png Long Range Shot:
Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.
^^ if you maange to get anywhere near to the ranger all of his damage with Longhow is between 7 and 17% higher….. sure not a big deal right … LOL
Rapid Fire:
Decreased casting time from 5 seconds to 2.5 seconds.
^^ yeah no big deal either, if you have to channel for 5 secs or for 2.5 does not make any difference i guess….
Swoop:
The ranger now evades during the attack portion of the skill.
^^ does not matter, cause noone was gonna imob or daze rager when he tried to get in or away ….
Hilt Bash:
Increased stun and daze durations to 1.5 seconds.
^^ well whatever, 1sec daze or 1.5 …. ignore that fact.
and before i forget it.
Read the Wind:
This trait now grants a 10% attack speed increase while wielding a longbow.
^^ yeah well only 10% who cares about this anyways.
Ok you see, nothing changed here for LB/GS ranger past 09.09 patch – really nothing they are exactly like they were before.
Ignorant ppl out there – do you even read the notes ?
damage now comes much more from AA chain
This is very sad and makes for a very bland weapon set :/
Well not really, the damage was always from AA , but one could also just wear down other class speccs by spmming #3.
So its good that this is not working any more.
But even then, agains better players S/D was not only #3 it was much more than that.
Knowing when to retreat and when to use #4 and #5.
So the nerf / change to FS somewhat encourages more ppl to think instead of spamming #3 over and over again.
FS is not for dealing Damage, is more for movement and evading … if you pair it up with IS or Shadowstep gz … fully wasted .
You would rather use C’n’D .
The Damage comes from your Sword AA and you can also hit if you time it right , just have to watch the nmy’s dodges now and not spam 3,3,3,3,3,3 all day.
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .
And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.
Oh and forgot LB#3 to stealth of something …
Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.
And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???
Actually, I do on my Power Necro. Thieves, Rangers, Mesmers, Engineers…
If you’re running pure glass it doesn’t even matter if you’re medium, light or heavy.
My burst capabilities on glassy are around 26k damage in 4 seconds, low cooldown, good sustain. I play both Necro and Ranger for about 2 years now.
You would be surprised how easy most of so called “power rangers” are.
Now if I face properly built after-patch balanced direct damage ranger with heavy pet cripple uptime, more kiting possibilities, with right pets it will be hard for me, because he can survive enough time and gain range again, preventing me from LF building.
But trust me, rangers who are that well-played are so, so rare.
Simply, full zerk+QZ+SotW+SotH was, is and always will be laughable for me.
^^Exactly this !
PPl who claim its fine / l2dodge and so on just have no clue, sorry.
If you know how to position yourself right you have such a huge advantage , noone can 2shot you, cause they do not have your RANGE.
And the kiting options as LB/GS ranger are quite nice.
Also, you have 6sec immunity, which is enough to dish out 20k+ dmg, on thoese other glassy professions.
The only way i reflection, but nearly all ( all ) reflection skills have a higher cooldown, if you even have them on your bar or weaponset.
I really really wonder how one can claim that LB changes + basicly free GM Trait on Sigils is fine .
You guys really think your skill increased 100% just after you patched the game ?
Not wondering that 80% players in PvP are playing PowerRanger right now ?
You think its just coincidence that there are so many Nerf OP LB PowerRanger threats at once ?
Stealth needs to be changed to work exactly like the adrenaline change. It’s called balance, guys. Stealth is WAY more forgiving than adrenaline.
- Guardian activated aegis when you stealthed? Good, he counterplayed you. I’m sure you’ll just stealth again in 4 seconds again anyway while his aegis is on a 90s cooldown.
- Necromancer used well of darkness and you missed? He counterplayed you with a 50s cooldown. Your stealth is on a 4s cooldown.
- Thief spamming evades while you’re stealthed? Nice, you’re both overpowered.
- Warrior used his shield block while you stealthed? Cool, he’s actually playing the game. His block is now on a 25s cooldown while you can stealth again in 4s.
- Meditation guardian using multiple sources of block, blind and evades while you’re stealthed? He’s using cooldowns to randomly try to mitigate your overpowered skills with no telegraphs because you’re INVISIBLE.
If warriors could use burst skills while in invisible every 4 seconds and spam EVISCERATE EVISCERATE EVISCERATE EVISCERATE until it hits as well, the game would definitely reach esports status.
L2P dude, you seriously have a problem with thiefs if that really is your opinion.
If a thief would get revealed for a missed opening try thiefs that rely on stealth would be out of the game.
I suggest you reroll thief yourself and rethink your statments after a few games vs competent opponents.
Thiefs stealth mechanic is okay the way it is, and after the patch hits there will be even more “counterplay” ….
And to use one of your analogies, if someone dodges a warrios “uncoverd” Eviscerate he outplayed you. But no problem, you can try again in a couple of secs cause your endurace gain will stay the same in combat.
A warrior can always cover his evis with a stun ( from shield or bullscharge ) or with imob from bolas for example. And an eviscerate hits harder that a backstab and does not need any kind of possitioning.
Well, ppl like you will never understand that, so i suggest reroll thief to view your proposals through a thiefs eyes.
Also, technically every profession except Necromancer, Ranger, and Warrior (unless you count SoS and EP) has access to invulnerability. (Yes, invulnerability and not stealth.) Although some professions get more of it than others (namely the two I listed in my list of damage mitigation).
If you meant the other way around, that would only be referring to Mesmer which has 0-4 seconds of invulnerability in any build, which is true, but they also have more access to stealth than invulnerability (unless we’re talking about old, old Blurred Frenzy).
I dont know what game you play, but in the gw2 i play a thief does not have any form of invulnerability…..
Lol , you Necs are like the guys in the warrior forums … QQing that you did not manage to win a 1v2 fight….
This can really only come from professions that were much to op once, and think they should easily pull such things off…
NO profession should ever win agains 2 others IF players are of the same skilllevel !
Not even kittening tanky condi builds should be able to pull that off.
And perhaps the guard just saved his teleport to use after your fear, cause he understood what your intention was when your tried to move that battle upon a bridge ( quite obvious imho ).
You mean every profession except necro has access to endurance regen/vigor?
Also, mitigation is done through different things. Guardian has access to aegis. Elementalist has cantrips and mobility for pure invulnerability or untargetability. Mesmer has a finger in evasion and another finger in stealth. Thief has stealth. Engineer has blocking and invulnerability, Warrior has high health pool along with cc to prevent themselves from getting hit. Endure Pain and Berserker Stance are also mitigation. Necromancers have Deathshroud and high health forms.
If everyone had equal access to endurance, should everyone not also have equal access to mobility, evasion, invulnerability, stealth, and blocks?
*And another person that mistakes stealth with invulneability…. *
Every profession has its own strength and weaknesses.
Ofc it would be nice to make everything skillbased and have as few auto procs / condiremoves / condi applies as possible, but this would hit a lot of players out there, mostly the pve bobs – thus it will never gonna happen.
I don’t think you guys are grasping the situation. A skullcrack warrior will be at a big disadvantage in the beginning of the fight as he has no adrenaline build up for his skullcrack. Therefore, the thief can dish out a lot of damage while the warrior tries to build up his adrenaline. Now once the warrior reaches max adrenaline, the thief can simply disengage the fight which will cause the warrior to lose his adrenaline out of combat, then thief re-engages right away and tries to finish off the warrior who has probably blown all his utility skills. The warrior will never get the chance to use his burst skill if the thief exploit the “out of combat, warriors lose adrenaline” change. I hope I made this scenario clearer and why the adrenaline change will kill off certain warrior builds like the rifle warriors as well.
Well, 1st if thief has to disengage you win, cause the point is ticking for your team all the time…
2nd, perhaps this is about all warriors taking healing signet, use another heal and bam , full adrenaline.
Also, noone knows how fast a warrior will lose adren if he is still in combat but not fighting ( if at all ). So an attacker has to run really far to drop out of combat.
And if you are out of combat, its only fair that u lose your adrenaline, but in order for you to understand that, you have to play other professions and not only see everything from your warrior pov.
This will also improve your gameplay versus other professions, i suggest you start by rolling a thief.
Have fun !
Dat feeling when you played ever since early access, have 2k hour of playtime and only have one character which is a Thief.
What is the meaning of this statement ?
I for example have also around 2.5k hours played since launch and i would say 70% of that on thief, but this is the reason i feel that thiefs are left behind somewhat.
Cause i know how to fight against em, and it really has to be a top player to bring one into trouble in a 1v1 situation.
And bad thiefs are really freekills, more than any other profession.
It#s not a problem the devs can fix.
Seriously, you have that in many other games too + sometimes ppl get really disconnected.
And profession check pre-game is useless, unless you would allow ppl to not login using another character after a game pops, which can also be a problem, if queues take to long and ppl get bored on their pvp-only toon …
The only, and most usefull solution is to play teamQ, with a full team.
It would be soo cool if they (Anet) would have a team ladder instead of the current TeamLeaderboard.
Perhaps automated tourneys and boom, there you go problem solved .
Because noone who accepts an invite to a teammatch randomly leaves, or he will leave the team forever.
Thieves are now shoehorned into the class that has high risk/high learning curve and little rewards (if any). Only build where we get it easy is that cheesy P/D condi build and I hate having to bring out my condi set but all I ever see in wvw is condi class condi class condi class. Also why is P/D condi considered by many as super cheesy when theres condi engis/condi necros/pu mesmers?
I think a balanced way to buff thieves would be to give them more defense or defensive tools/options. People say stealth is too op, but any smart player doesn’t find stealth a problem because thieves can still be hit when theyre in stealth. and usually when we’re in stealth the enemy has no immediate threat since we’re not attacking.
Becuase its the main playerbase, ppl that DO NOT UNDERSTAND how a thief works, that they only have to block / blind / dodge / invuln or whatever the Cloak’n’Dagger to succeed against P/D…
And its the same ppl that stop to attack when they do not see anything anymore on their screen.
Perhaps most of our beloved Devs belong to this group of ppl, cause they play this game on a casual level.
Ok – i take back the Dev comment, but somehow i really really wonder why certain buffs and nerfs find their way into the game and others are left unchanged for month if not years.
eg. USELESS Traits or Utils left alone for over a year now, really a shame – it would not take much effort to change them, i am not talking about mega super op changes, just some minor tweaks that would lead to ppl actually taking them.
Really, we run with the same Traits and Utils sind the hast-nerf last year 25-June iirc…
Lol…thieves qqing on a patch nor delivered yet….
You have pushed all zerkers outside meta for more than one year…
As long as it is the case and as long as you are meta…you deserve more nerfs.Honnestly you will in the end deserve more nerf in initiative : regen rate lowered or more expensive skills..maybe both.
Really hope anet has understood the cancer you are for the others.
Only baddies call thief in sPvp “cancer”….
And thiefs did not push all other zerkers out of the meta, only the bad ones.
And you can argue as much as you want, a good zerker mesmer, ele , warrior, guard has 50:50 chance vs a thief.
Thief is the only profession that MUST play zerker to be of any use, you cannot run conditions nor can you play a celestial or soldier build.
They are weak and will be weak after the patch !
And we all play the same Utils since the nerf to haste and C’n’d →Steal → BS combo.
Everyone runs Shadowstep, Infiltrator Sigil and Shadow Refuge !
Selfish S/D builds might take Sigil of Agility over ShadowRefuge but thats it.
Isn’t that booring ?
Even if you hate thiefs so much ( cause you do not have a clue how to battle them) , you have to agree that every other profession out there has more scope in their builds.
And if you think Init Regen Rate is sooo op and has to be tuned down, play ANY build that does not have 3points in the trickery traitline + Infiltrators Signet, and you will feel how kittenty Initiative Regen really is.
P/D is a WvW build mainly, cause you have food buffs, and more stats trough armor which increase the power of this spec.
It’s also imho the only specc that can reliably allow the thief to fight more than one opponent.
In PvP however, you do not have access to foodbuffs and your stats are way lower, this does hinder this specc quite a lot, cause you cannot burn down targets as fast as you can in WvW .
Also, a build that relies heavy on stealth is not good in an enviroment that requires you to cap and hold points.
In PvP you will see nearly no P/D builds unless you play really lowranked or hotjoin.
Thief changes are good?
From what Pov?
Just check all the profession subforums and you will get an idea about how feels great and who doesn’t .
Dagger did not need cleave, its a singletarget DPS weapon, nn for cleave .
And the poison changes are so crappy, you’ll have to spend all your traitpoints to make them usefull – great …. Not one traitline, no TWO !
Tell me of any profession that needs to do that ?
we can only pray that Anet did not release all upcoming changes, otherwise it will be a hard time in the next 6 month…
Sure, we still be #1 in decapping and our burst is only nerfed as S/D – but it feels somewhat “unfair” -
The last cool changes for thief was over a year ago , with the balancepatch from the 25th June 2013.
Since that day, most of us play the same Traits and the same Utils, and Anet does nothing to change that, nothing.
Sure, next patch we can play buffbot going full in SA and picking any venom trait available, but this is not what ANY thief wants.
e,s,d,f => movement
steal => q
- => y ( us layout this is z )
- => w
- => r
- => a
- => g
heal => t
util1 => num_1
util2 => 1
util3 => 2
elite => ctrl+space
dodge=> num_5
call target => c
stomp / use => z ( us layout y )
reverse view => shift
assist focus => middle mouse
^ => weapon swap
for other professions:
F2 => 3
F3 => num_4
F4 => num_2
num_x is bound to my razer naga sidebuttons.
(edited by lvis.3824)
^The question is, is a full condition setup better for P/D than zerker ?
And this depends mostly on the opponents ability to cleanse your conditions.
I too run such a setup , and depending on who i fight a full condition layout is better than full zerker.
And not only C’n’D hits for quite some dmg with power, sneak attack and shadowstrike do also quite some dmg.
The condition part of shadowstrike is just some additional damage.
It would be soooo good if they would consider adding arenas
Ofc, there would be lots of QQ about unbalanced teamsetups etc , but no matter what, i belive this would bring back a lot of players .
They could berhaps forbid profession stacking, and add 2 respawns per team or something like that.
I believe this trait is meant to be high skill trait to use, ie, you anticipate cc incoming so you get yourself revealed. First, the skill cap on this to achieve good results is in somewhere on the same lines like telepathy. Second, many cc skills have rather low cd and getting myself revealed to counter cc, I simply reduce my dmg output as not all situations allow for a backstab as the mean to get revealed. To time backstab AND incoming cc counter at the same time, well, maybe the devs can do it consistenly and we all have to L2P.
Dude, i read that statement many times now, but tell me HOW you want to predict incoming CC, if you cannot react instantly to it .
The problem is not the reveal, but the amount of time it takes unless you get there.
Either CnD or BP→HS combo require time to execute, you cannot time that , because on the high level of play your opponent is well aware of your abilities as well and would not waste / use any CC at that moment.
This trait might be nice to “stay” in a groupfight where you cannot spot every users ability, but the problem is, you dont want to be in there normally as a thief.
Perhaps as D/D condi build, but then again, you want to dodge everything.
This trait is really strange, would be nice to understand what the devs thought when introducing this.
Maybe to allow you to get your 1-2 heartseekers through after initial backstab, but most ppl dodge / block / invuln / blind whatever after the fist big hit.
How many professions have an instant CC they could use after you open on them ?
The buff it received is fine, the problem is that other traits in this tree are still better.
Its the same with other traits in other trees, they buff them but just not enough so anyone would take them.
Please guys, stop talking about SB in here, this thread is about BlackPowder…
I had forgotten about that aspect. This seems rather fair from someone who isn’t a Thief (I have one and have played it but I just don’t enjoy it). It’s pretty BS that you get a reliable free stomp against pretty much half the classes in the game. As someone who plays primarily Engi, Guard, and War it’s really frustrating to be able to do NOTHING to delay the stomp. It wasn’t skillful either, press 5 and done. It has no CD as well.
You cannot compare single abilities from professions with other professions abilities.
This will always produce stupid statements…
I could also say, well thief will lose ANY downstate fight with any other profession..
The downstate abilities are not balanced for all professions, some are weaker and some are better.
Thief downstate is weak in comparison, have skills like guard,. ranger or engineer are really good.
And it adds a little bit depth that a thiefs BP could somewhat counter them , if he was running /P and
wants to move in there to secure the stomp.
And ofc its not “skillfull” to press#5 but it costs 6 initiative + you have to play pistol offhand.
But is it more skillfull to use an immunity / stability skill or utility ?
Look at what other classes have to do to stomp. They either have to use high CD and strippable Stability (I’ve been running Throw Mine on Engi recently and it’s really good for saving teammates) or something like timing a blind/Aegis mind stomp which requires some semblance of skill. I think Invuln stomps shouldn’t be a thing either. There is simply no way to counter it but even then most skills like that also have high CDs.
It’s not like you can’t still stealth stomp/shadowstep against half the classes anyways.
Again, “look what other professions have (todo)” is not a valid / usefull argument.
And while you state it, EVERY other profession has more support for teammates than a thief has.
Since you started with NG, engi has sooo much to ress / or deny a ress on teammates an enemies.
And you often cannot stealth stomp or shadowstep stomp as easily as ppl tend to write here.
The thing is, and i already wrote in my first post, ppl QQ about BP / stealth stomps since day one.
But safe stomps with Stability / immunity are not a problem for them.
BP is one of the two options thiefs have to support teamfights/mates.
And Anet nerfs it.
They made very good changes to NG and Ranger, they BUFFED underused abilities / traits but for thief and warrior
they nerf utilis and abiilites, but forget to buff underused ones.
gz, now many professions can just stand in the blackpowder and nuke you down …. really wonder why you have to change the interval up 100% .
Perma-blind sucks, sure, but if ppl are to stupid to not move out of the field they should get a disadvantage.
Safestomping with a blinding field will now also be gone . ( well we have too much QQ about that in the past time i guess )
But hey, we got 1 1/2 secs of stability on a useless GM Trait which will cost ONLY 6 ini and a dagger offhand to access it and then reveal us so we can “safe”-stomp .
Its nice that Anet actually tries to make traits &/ skills that nearly noone uses better, hope they will buff thiefs traps and tricks too.
And also it would be nice to get some other kind of counterplay than evade and blind, cause if this is the only defense we have – i predict hard counters from certain ng builds.
Just wait for 1or2 dodges, activate googles and wreck havok.
Even better that warriors zerker stance , cause this one we can at least evade using stealth ….
Though I completely agree that Sizer’s S/D thief build is a cancer to PvP, I don’t believe the weapon set is the problem.
The problems with Sizer’s 20066 S/D thief build:
My main problem with this S/D build is the damage it can put out when it has 0 points in critical strikes. This is ALL due to “Sigil of Air” and “Sigil of Fire” as well as a 20s cooldown on “Steal” allowing the thief to never run out of initiative (Stealing Grants 2 initiative). The build is obviously meant to be a bunker thief so i have no problem with its sustain.
My ideal fix for the situation:
1) Don’t let “Sigil of Air” and “Sigil of Fire” stack or increase the proc cooldown to 8 seconds for both Sigils. Currently these two Sigils ruin nearly every Zerker vs Zerker fight with RNG and carry builds with little damage and high sustain, to suddenly have high damage and high sustain.
2) Increase the cooldown of “Steal” from 20s to 30s ATLEAST. There will be problems with this, I will address them below. or add some counter play so “Steal” can be dodged.
3) Huge damage reduction in “Flanking strike”, as this is an evade not a offensive skill. I suggest a base damage of around 200 rather than the 500 as it is currently. “Larcenous strike” already deals enough damage, it doesn’t need the extra damage of “Flanking strike”. “Larcenous strike” also has telegraphed animations so can be dodged.Problems with increasing “Steal” cooldown:
This will hurt every thief build a lot more than S/D so the other thief builds must be given some sustain changes in order to keep them viable as D/P and S/P thieves need the steal to help with sustaining themselves, however these sustain changes must not be able to be used by S/D thieves as they already have enough sustain.FYI: Any S/D thief that considers these changes to be too harsh, Sizer actually gave me most of the input on them. The main one being the Steal cooldown increase.
Gl with you post Misha, I hope the developers will take it seriously.
Frae
You know what, just reroll thief and play it like you proposed up there, dont take Slight on hand, don’t use fire + air and perhaps don’t use S+d .-
Then come back and report to use how much FUN this is, and how your chances agains any other current meta build were….
Ppl just need to learn that 2/0/0/6/6 isn’t autowin, and thief has ALOT skill ceiling !
Sizer is a TOP player, but put him up against other Top players in a “fair” match and you will soon realize that its not an OP specc.
The main problem, and this was already posted many many times, is not the thief or the specc, its the Runes and Sigils.
But this is true for many other builds / professions too !
This is were they should change something, but not too much.
terrible mesmer play ..
The blue versions were the sellable skins, and you get get them as rnd drop from the Endbosses.
I have a video clearly showing that the quality of the items is blue, and back then it was sellable.
After i put it in the bank and retrieved it later it changed to green and is now accountbound !!!
I’ve already created an ingame ticket, yet no response.
I will open another ticket using the forum .
I checked my videos and i can Prove that i have the blue versions in my inventory , so this must be a BUG !
Hi,
following scenario happed to me .
I had these skins unlocked when SAB 1 came out, used them for ages on several characters.
Now when SAB 2 came out , i had luck and found 2 sellable blues, a pistol and a dagger.
I never sold them, they were laying arround in my inventory.
Lately my inventory got a little bit to full and i moved several items to the Bank.
Including these 2 skins.
The skins were sellable while in my inventory, i checked the prices for both of them some time, but wanted to save em for later sell.
Now, i finally wanted to sell them and walked to the Bank ( on my borderlands ).
And what do i see ?
They are not blue anymore, but green !!
They still show up blue in the preview, and their name is still “Super” – but i cannot
sell them ANYMORE !!!!
5000 round in spvp, only 4 lvl 80 chars and you think, you have enough experience to evaluate the (class-) balance.
How sad!
Playing the most does not make you the best in something .. this is true in every aspect of life as well.
I often though for myself how could i deal with profession X / specc Y as class Z .
And as i wrote, you can counter anything if you want to , but what you wrote in your opening post just proves that you most likely don’t understand balance yourself .
What you described is a thief that would run 6/6/6/6/6 while using a D/x S/x and SB …. which is just not possible ….
1) When a thief is invis, they gain a huge advantage over others. Sure they are not damaging, however they gain first strike. Basically, if timed well they can catch you when you are completely unprepared and deal huge amount of damage killing you in 3 – 5 seconds.
in order to do that a thief would have to run SR and use it to engage a fight , and for the BIG DMG you are talking about he would need to wield a Dagger mainhand …
No other class has this ability, you can even see mesmers approaching you.
Also, if you don’t see the SR i don’t know … watch your surroundings better … Minimap …. and btw. NG can also stealth to get this first attack / pull without interruption.
2) Thiefs have huge healing power. Withdraw is a 15 second heal skill that dodges and heals + many blinks. Unless more then 1 person is shutting down a thief, they are unkillable.
Thief has huge Healing power ? In which universe do you live ?
If you run with WD as heal you need another way to condicleanse, don’t get me wrong WD is nice, but its not HUGE HEALING power … or anything in that direction.
Also you only have access to regen when you run 20+ in Acro or 10+ SA, which noone would chose normally.
1 on 1 the thief cannot be killed, as they have many escapes on a short cool down.
This is true for ANY other profession too, you only have to specc for it.
And a D/D thief for example with full zerker burst build is very well killable.
Sure you can run away in most cases ( no true vs warrior + ele imho and perhaps ranger ) – but in sPvP this does not help you at all.
3) Thiefs can scout in wvw, you are free to roam into enemy territory, kill yaks and even snipe small groups of players. It is not hard to kill 2 on 1 or even 3 on 1 in wvw vs noob or average guys. It takes much higher skill for other classes to do this.
Sure you can scout , run and hide when a bit group is approaching … so what does this give you ?
Every other profession in game can also kill 1,2 or 3 nubs at once if they are nubs and the player knows what he is doing, has the right specc and gear.
And a noob thief will do kitten against 2 or 3 other nubs…
4) Thiefs are able to give long ammounts of AOE invis. This gives large groups of players a first strike advantage, which is totally unfair and usually means the group wins. Look at 2v2 5v5 battles that are coordinated with thief.
And? again ?
This is the ONLY thing why you would bring a thief, to set up coordinated burst, otherwise ppl would only run around with Guards, Wars and Necs ( oh wait ….. oO )
5) The class itself is cheese to play, it’s never been to easy to kill people in spvp, i literally backstab, blackpowder autto and heartseek and almost all class is dead even warrior and gaurdians who are tanks.
The class is NOT more cheese to play than any other, and despite of what you might think i can tell you i know MANY ppl who play everything ( or at least 3+ professions ) and do not tuch thief, cause they feel seriously handicapped when playing a thief.
And these are players who, like me, do also have around 3k tourney games …
If you think your team WON / destoyed the other team cause you did land a big backstab and stuff, i can tell you , your would have won with you playing anything else too.
Thief has a uniqe role in tPvP ,. but one has to understand it , and its for sure not cause of the thiefs OP dmg …
Yeah OP is right, thoese 6/6/6/6/6 thiefs are really not fair ….
All you mentioned is right, but no thief build can have all of that and so its balanced .
You can counterplay / skill any other profession( build ) but so can they.
I fought many times vs skilled opponents and there was no way i could kill them ( speaking of sPvP ofc ).
But if i would make 1-2 mistakes i am dead .
This is unique to the thief imho, other professions are much much more forgiving.
Playing against a thief is much about knowing his skills and understanding the time when you can score a hit .
Eg. fighting a NG is such an uphill battle as thief ( with the common speccs ) , and he only ha to hit you 1 time with pistol #3 …
On the other hand, one could also specc absolutly counter NG and stuff, but then again one would be weak vs. other professions.
And regarding you 5) – i don’t really thing you fought ppl who know what they do OR you join fights that are already ongoing , but this is not a thief problem then.
D/P is super predictable and nearly noone does play this in competitive environment…
2/x/x/x/6 relies heavy on hitting your steal, if you fail at that every other build ot there is better for your play.
The main reason why ppl switched from 2/6/0/6/0 to 2/6/0/0/6 lies in the strengh runes and everyone running around with it .
Ripping boons of using Strength runes yourself will keep you at a very high amount of might stacks all the time.
But this build is a lot more vulnerable to conditions, cause you dont have pain response , you also lose your 3rd dodge and you normally dont play it with lysaa runes , so you lose this condi cleanse as well.
I would say, you are not forced into any specc at all, you should take a look what professions are in the nmy team and then decide on your own spec + runes / sigils .
It’s called sizer build b/c he made it somewhat popular .
If you would have streamed it when playing it might would be called your build – but this is how things go normally …
There a plenty of good players out there, playing nice interesting builds which also might become popular as soon as some known streamer plays them, its just the way it is.
Be proud that you did play the build before and get over it .
And noone of you even mentioned Air#3 , which is imho a much bigger problem than updraft or RTL….
The change to Lyssa also was freaking big nerf in Thief vs D/D or D/F matchup.
Like I said, Thief is only weak because the player controlling them is weak.
Yea, we get it. You can stop thumping your chest now.
I’m responding to those who don’t.
Or you’d rather see me post “L2P” instead?
So what is the best way to get better? I have over 2k hours logged in on my thief but there are just some player, about 60% of them are warriors, who I cannot win against. I don’t know if its just that they are better than me or it is the build they use, or a combination of both. If it is the build that is countering me I guess the solution would be to keep dueling that build and learn how to fight it. Any other tips to get better?
Well, perhaps you could upload some vid of your gameplay – i think we could help you much more if we see you play.
If you feel like you lose agains on profession most of the time you might want to use a different build , a build which helps you agains this specific profession.
And like the others said already , vs. a GS warrior who knows what he is doing its very hard to get the kill unless he overextends or makes some big mistake, but then i would not consider him a a warrior who knows what he is doing.
I think / feel like you have much better chances against warriors when you play with conditions, but this is a completely different playstyle , which one has to like .
Sigil of Air+ Sigil of Fire Thieves.
…. you don’t know it perhaps but they will also lower Dmg on these Sigils .
And then we have a fire and a air sigil which both do half the dmg of now => great.
2 Procs combined for the dmg of one of them now + losing 5% dmg overall … thief will be sooo OP …
Ah and i forgot – really not playable in Spvp at least with the current patch , perhaps this will change tomorrow … who knows.
This is really a seriuous problem .
Happend the second time for me now ( well in a couple of month but still ).
What can one do to prevent this ?
Seriously, just wasted 1 hour of my gametime because of these idiots !You can reduce the likelihood of you being kicked by:
1. Learning the fights, and the most common methods that people use to fight them.
2. Being a team player. If the instance owner/leader asks for something in a non-offensive manner, consider being a good guy and trying to oblige.
3. Don’t start with the idea that people are idiots.
Well
1. i know all and every fight – i would consider myself someone who has spent way too much time in this game … it was for sure not for playing bad.
2. i saved a lot of fights / situations – they died so many times, that i was really verge to leave myself, but i did not because i wanted to finish the fracals for the daily.
3 i did NOT write anything offensive – i told them 2 times how to position or use some skills but in a normal manner. Really nothing offensive.
My guess is they invited someone of their friends who came online – to give him the loot or whatever.
I myself ran a lot of random runs myself, i from time to time expirience exactly the same , someone wants to kick rnd to invite a “friend” – and i always refuse to support this – it#s just unfair for the person who spend his time .
This is really a seriuous problem .
Happend the second time for me now ( well in a couple of month but still ).
What can one do to prevent this ?
Seriously, just wasted 1 hour of my gametime because of these idiots !
Would it be a solution to have everyone in the group vote for the kick ?
Shouldn’t you play at all if you see that there are 2 ppl from the same Guild in a Grp ?
I reported the one person i remember from the Group, /w him to ask if this is really serious and why the hell.
He told me just that he is not the one kicking, but refused to tell me the other players names.
So i guess he was just involved.
Its also a shame that the whole /party chat gets deleted after you are kicked out , so no chance to get the names of the ppl unless you /w with them before.
Does A-net even do anything about ppl that one reports for abusing the LFG ?
The build looks like 5/0/30/15/20
He is clearly appling venom on steal (5)
Dropping condi in stealth, blind on stealth and regen (30)
Regain endurance on dodge (15) (not sure which trait though)
Fury/Might/Swiftness on steal, Vigor on steal (20)Nice build that seems to work realy well for you.
Good Job
Power of inertia ofc
And yes – very nice videos great play !!
On topic though, I agree 100% with the general immunity stuff. Active forms of condi clear are far better for the game than raw immunity at certain HP or “hit one button and be immune to condis loool”. Hard counters are very bad for this game. There is nothing worse than being a player and realizing that you cannot do anything to another player simply because his spec is a hard counter. They’ve leaned in this direction for quite some time and it’s a kitten shame to see.
Well, then one should also talk about passive condi stuff thats going on right now.
I watch your stream often, and it’s really disgusting what one single #2 of the NGs pistol does to so many professions.
You all talk about hardcounters like diamond Skin, the thing is those are somewhat needed right now !
And sure, in certain 1v1 situations an ele with DS and 30pt in Water will be unkillable by a single person, but where is this different to guards and NGs now ?
I belive this will be okay, and we’ll have to see when the patch hits us- they will also change so many other thinks like runes and sigils, who of us knows what will happen ?
And if bunker ele get’s his spot against certain matchups it’s only fair , he was out of the game for a long time.
And i am sure, the future ele will be nowhere as OP as the old D/D bunker was back in the days.
So you faced a thief with Sbow, S/P and D/X at once ? Nice ..
Really dont know what your problem as a mesmer is, your can set up your burst just fine.
Go invis => position => burst.
If the thief spams Sb#3 while you are not visible GG then, he wasted all of his initiative.
It’s quite hard in the beginning to understand when you can hit a thief and when it looks like he can dodge everything, i would advise you play a little bit on a thief yourself, then you will get a much better feeling for when you have the chance to get him.
It they would at least have left the alliance bags as a reward for winning , but nah – if they screw something they do it right ….