Add more mobs like in SW that have high toughness but susceptible to condis. Makes for more useful hybrid builds, less zerker.
Inc sinister meta… such diversity
And zerker meta is more diverse?
It would be a refreshing change to build my guard and war for more condi damage unlike the full zerk gear that i have right now.
Would also be more interesting in WvW when fighting kiting classes.
oh man, my gear has a different prefix
this is making my gameplay so much more interesting!
oh wait i’m just doing the same thing and can’t actually see the prefix while in combat
i don’t understand why liadri is held up as some sort of pinnacle of challenge
like it honestly wasn’t even hard to get the mini, you even had people picking up lifesteal food and literally killing her with lifesteal procs since she had no hp.
open world content will pretty much only ever pose organisational challenges rather than challenging the individual skill of a player.
sure, gw2 needs more instanced pve content
but we won’t get any
move along folks, if you want more instances you’re playing the wrong game
id guess leveling in 3h would be the w* equivalent of crafting
and then on the other side of things you have people looking for “fast” runs who get people joining their groups in low dps gear and doing stupid stuff
so the only thing we can honestly conclude with this is “humans are idiots”
so yeah. OP, you got unlucky. other people do as well. that’s just life.
you didn’t bother because you couldn’t be bothered, not because “you knew X thing would happen”, don’t start throwing around the I told you so bull, and go slink off to whatever other game you would rather play.
take a look at the dungeon mentor guild if you dont want to go through the process of learning dungeons with pugs
not sure how active it is now but i think there are still people who teach
As a player whose been here since the start and still playing. There are many dungeons I have still not completed just because the LFG tool is only used by speedrunning elitists. When I run content for the first time I don’t want to “speedrun” anything.
The same also applies with fractals, toxic raging speedrunners or nothing at all.
So I shall stick with my almost non-reward WvW play.
so you never do dungeons and yet you generalise the people running them as “speedrunning elitists”
sure, and all WvW’ers are just braindead staff spamming karma train drones.
I think you will find my statement said nothing of the sort. I said I have yet to complete many dungeons. This is in no way a statement of “I never do dungeons”. Get back under your bridge.
right, so like I said you’re trying to make broad sweeping claims about something you have barely any experience with, so I thought I would return some of the hyperbole back to you.
now do you see how both the things we wrote sound completely stupid? yeah, because they’re both wrong.
As a player whose been here since the start and still playing. There are many dungeons I have still not completed just because the LFG tool is only used by speedrunning elitists. When I run content for the first time I don’t want to “speedrun” anything.
The same also applies with fractals, toxic raging speedrunners or nothing at all.
So I shall stick with my almost non-reward WvW play.
so you never do dungeons and yet you generalise the people running them as “speedrunning elitists”
sure, and all WvW’ers are just braindead staff spamming karma train drones.
i don’t think you read my post properly
i like the part where you started throwing around “zerker elitists” and “dead zerkers on the floor” comments, it was like the icing on the bhb cake.
how about if i told you there are a lot of dungeon runners who run full glass gear and solo encounters when their soldier/knight/cleric/whatever team mates die?
and time played means absolutely nothing experience-wise, i barely touch mesmer, let alone the game anymore and i’m still probably better than 95% of this game’s useless mesmers running their troll builds.
Does he say with this post, that they will introduce challenging content and its NOT open world?
if that was the case why wouldn’t they have just announced it
Shatter I personally like in PvE. If built right you can give yourself CRAZY amounts of might which is good for boss fights.
If you’re using shatter, you’re making an enormous mistake.
I like, i don’t play :p
def not a mesmer noob, been playing it since day 2.
time played doesn’t mean anything
i have an rl friend who is in silver 4 in league and was silver the past two seasons while i hit plat 5 a couple days ago when i’ve only been playing for like 4 months
some people just never learn or never bother to learn
i cant even pug arah anymore because it would mean having to
1. get a group that doesn’t cheese lupcisu
2. me actually learning how to beat new lupicus since i haven’t even entered the dungeon in like forever
and now for the big burst you have to either exhaust his evades, or coordinate CC, while coordinating your short term buffs so he is actually in the right place at the right time.
short term buffs like 28s stacks of might from strength runes?
and co-ordinating cc already happens, it’s not the epitome of fun that you seem to think it is, because what actually happens is you chain CCs to make it so a boss basically goes afk for anything between half and an entire fight while you cast your dps rotation in between.
once again, the goal is not to make an enemy that is indefeatable, the goal is to make an enemy that engages you, and make it so you have to earn your biggest dmg.
and enemies engaging you with RNG dodges is not enjoyable to me or a lot of people, unless you can honestly tell me with a straight face that you enjoy the idea of casting a dps rotation and then every now and then the game just going “oops, no damage for you” while you carry on destroying the enemy regardless.
opinion
do you enjoy not landing your spells because RNG decided the mob wanted to dodge?
because i’ll tell you I have never in my life enjoyed eviscerating a mob just for a giant “evaded” to appear.
or how about the CM archers that just spam evades for no reason?
opinion, many people enjoy kholer.
pretty sure “many people” either skip him or just sit in a corner, smash skills, roll their eyes at the “evaded” and just want him to hurry up and die.
CC him then use the big attacks.
now this npc is more able to defeated by skillfull use of DPS, than an npc who simply has 33% more HP. Also people playing must actually pay more attention and get greater gains for it.
so….
ice bow 5 and burst
which is the current state of dungeons now
the problem with mossman and archdiviner is having hard hitting attacks which are poorly choreographed (or in the case of when mossman stealths, absolutely zero until you get dumped by a bouncing axe out of nowhere). the only reason people know how to dodge them in melee is pre-emptively by knowing the timing (a bit like alpha’s teeth attack, no way you can react fast enough to the cast to dodge it).
archdiviner’s aoe projectile attack is nice because it has a decent cast time but hits hard, so an unsuspecting player will get downed out of nowhere while if you’re experienced you can dodge through him or something.
well, that’s just my opinion anyway. mind you, I have no idea how people even do fractal bosses anymore.
GS#5= aoe Lb ranger #4 which may cause insta kick in some groups
More likely they will try to blame a ranger for it even if there aren’t any in the group or nearby then login to the forum to complain about longbow.
It is a shame that they didn’t put the effort into designing more content that stack and spank isn’t the ‘best’ option
because tank and spank in all the other games is far more interesting amirite
People keep telling me to go S/F or S/S in Dungeons, and I’m just here, spamming my Illusionary Berserker and shattering like a boss.
you might as well have said
“people keep telling me how to play better but I’m just sitting here being bad”
idk man, if you want to play better you’ll take their advice, if you want to just do what you enjoy then that’s cool too
They’ll probably add more mobs weaker to conditions than physical damage, so classes like Necro become useful.
warriors and engis apply conditions better than necromancer
it’s all pretty outdated
i think my eyes are actually bleeding
to all the disbelievers.
and I am a total noob.
grats you can kill lupicus with fgs?
what point are you even trying to make right now?
low graphic settings, a charr, and a non-legendary greatsword
it’s like you’re doing everything to make your character repulsive
>:D
why is it that whenever someone disagrees with someone else on here they get called salty
are people on this subforum that incompetent at defending their points that they just resort to calling people salty like that even means anything?
guess who got a ****ing ranked pentakill just now in league
because maybe some of us got the copper fed so we could salvage our blues and greens in the field and not have to vendor every 2 seconds?
Which was suppose to have been giving us 20% rune recovery rate. We knew when we bought the thing that it was suppose to give us 1 rune out of 5. The fact that we didn’t notice or care that it was is immaterial. It was broken, now it’s fixed. If it’s worthless to you then delete them.
the fact that nobody even noticed it was broken for this long says a lot about how many people wanted this to be fixed.
Phantasms, by their nature, are sustained dps. This means you want to put them up and keep them up, and this takes time and effort for each mob. With shatters, you just pop up a couple clones and then explode them. It takes very little time between DE and weapon skills, and doesn’t give them a lot of chance to be smushed by aoes.
You’re phrasing it like there is no problem but that is the problem. Too much of our DPS is dependent on class abilities (phantasms/shatters) that are inflexible and have a wide margin for how effective they are depending on the situation.
You mention that you need to keep phantasms up for each mob and that is the nature of our sustained DPS. You are ok with a DPS delivery method that encourages you to not use your class mechanic in order to do the most consistent DPS (which isn’t that great to begin with) and varies greatly depending on how many phantasms you can maintain? How much control do you have in keeping your Phantasms alive?
For shatters, you mentioned that your clones don’t have much chance to be smushed and that is true for small engagements but can you say that your statement remains true as the engagement scales bigger?As long as our DPS is tied down to a method that we have no real control over and can be neutralized by something as simple as AOE, the strength of our class will vary greatly from encounter to encounter which is an inherent design flaw to me.
a class not being strong at all encounters is a design flaw?
maybe we should just delete all of the classes and make one called “fighter” which does everything, then we can solve this design flaw.
because maybe some of us got the copper fed so we could salvage our blues and greens in the field and not have to vendor every 2 seconds?
Are your bags really so full that you both can’t upgrade them, and you need to vendor every single time you salvage?
when you run with two sets of armour, multiple copies of weapons for different slaying sigils, a variety of different actual weapons, two sets of jewelry, have consumables, slaying potions, food and so on, yeah, you tend to fill your bag up quite quick.
because maybe some of us got the copper fed so we could salvage our blues and greens in the field and not have to vendor every 2 seconds?
do people enjoy getting trash 5 copper runes clogging up their inventory or something?
any actual big dungeon/fractal changes I might have missed
lol
If/when higher level fractals ever get opened up ghost pepper poppers and skale venom will be much more in demand. As would Necromancer if Wither Precision ever got un-nerfed.
So where is the difference?
As a low HP class in a lvl 50 Fractal you kinda get one hitted by everything already. Even with weakness the dmg numbers are high.
In higher Fractals, stuff might kill you even with weakness on them, so where is the point of it?And yeah, it often feels like NA is way behind the EU meta. Skale Venom was nice back then, when you could use it beside a dungeon potion or sharpening stone/oil. Now you only use it, if there is nothing else to use.
i know right, the guild setting the meta is behind it
wait
what
Deleted my female guardian and first character Aurora; currently re-rolling a Charr in her place.
please remove yourself from the game
so now everyone visits metabattle and get ready op builds , people ended up playing exactly the same traits and skills , for example 95% of guardians are medi guards.
is arenanet thinking of countering this issue in any way so we could have more build diversity?
i really hope new expansion fixes a part of this
you hope the new expansion fixes humankind’s ability to spread information between each other? in this case, builds?
am I the only one thinking the OP’s post is completely insane?
pretty sure killing enemies in light fields triggers the shock death animations. i remember getting a lot of them on guardian and wondering why it didn’t apply to other classes i played. you can get burning deaths on ele as well with some of the dagger/focus fire skills i think too.
and then obviously using bolt, incinerator or frostfang triggers the shock, burn or freeze deaths depending on which one you have equipped.
I don’t care if removing the zerk meta will only give place to a new 1 gear meta. I only want to see the zerk meta gone because the zerk crowd is the most irritating, obnoxious crowd there is.
I know that the zerk tryhards would eventually adapt to whatever new meta there is, but it would be very funny to see the most stubborn of them have a taste of their own medecine for the first few weeks of the new meta.
Many people in this game need to learn respect.
the “zerk crowd” is the most “irritating, obnoxious crowd”?
how about those people shoving trinity posts on these boards every single day down our throats constantly demonstrating their complete lack of understanding of how this game works, spewing nonsense like “support and CC don’t matter in this game” when their claims are entirely inaccurate? how about how those same people have sat here with this game for three years and not thought for one second maybe they should play something else if they want a trinity?
both sides need to learn respect, but don’t even pretend that the “casual” (inverted commas since I can’t think of a better word to describe less dedicated players who want ANet to mold the game in the way they want) crowd is immaculate here, in fact they’re the ones constantly drawing the ire of the “zerk crowd” in these heated threads every single day.
There is nothing wrong with people not wanting people to be purposely inefficient.
There is something wrong, however, with the fact that a class, or weapon, choice is inefficient.
but there isn’t anything wrong with that at all. other things will always be better than other things. it will always be better for me to take a tier 1 deck in to a magic: the gathering tournament than some tier 2 gimmick “fun” deck. it’ll always be better for me, if given the choice to stick a cheaper counterspell in to my deck than a more expensive one with nicer art if the function I want them to fill is identical (compare “counterspell” and “cancel” – two cards with literally identical function but one is more expensive to cast than the other). you could kind of compare this to taking a mesmer versus a guardian for dungeons – a guardian can reach their peak dps a lot faster than a mesmer and can still fulfill the function of reflects along with a bunch of other goodies, whereas mesmers have more of a ramp up time for their dps while their reflects still function identical to that of the guardian.
I understand that, in theory, but I don’t feel I have “zero risk” in zergs, on ranger; far from it, in fact.
you’d be getting your face blown off if you took melee sets. I used to take a full glass mesmer in to wvw like a year or so back with gs/sw+f and if I ran in with the melee train I would basically be immediately popped. staying back at range iwth greatsword and then making pulls with focus put me in a far safer position. ranged weapons have far lower risk than melee.
As I say, there are multiple, well established, ways to balance things.
You can look to other games for all that.
well there’s two games in my head right now. in dragon age inquisition, ranged damage dealers have literally zero risk since your tank holds aggro and the archer sits back and does like a billion damage. in league of legends, ranged champions have lower base stats and are forced to build almost zero defenses which makes it very easy to get popped by assassins on the other team. so to me, the only way to make ranged have similar risk to melee is for the ranged player to be a priority target, but then you end up with them having to kite around while the meleers chase the enemies which literally sounds like the least fun thing I can think of.
If the game will only ever be balanced around PVP, in a very simplistic way, then (even though I only really do WvW, ATM), it will never be the game for me, in the long run.
so it’s taken you what, three years to realise this isn’t the game for you? why don’t you just leave already?
I know I could make my own groups, but I don’t really want to (permanently) be the quirky, poor relation type player, who does inefficient things, just for fun.
so the tl;dr is basically that you want to be inefficient but can’t be bothered to make your own group for it. well that’s a problem then isn’t it good sir? you can’t have your cake and eat it? I mean I sure as hell wish I could sit on my kitten , play league all day, never have to show up to work and still get paid every month but life doesn’t work like that.
I want to be able to play on an equal footing.
and as long as you wish to play suboptimally when there are optimal solutions out there, you will never play on an equal footing.
Clearly there is something out of balance, when you simply aren’t allowed to use ranged weaps, most of the time, in most groups.
how? how is something “out of balance” when your community don’t want people purposely being inefficient in their groups?
what you need to realise is that this game is balanced around pvp. ranged weapons are like jesus in pvp, ANet very rarely (extremely rarely…) split pvp and pve balance changes, so if you go and make ranged weapons on par with melee you basically end up with people who can pewpew against tanks on points in pvp while basically dealing the same damage that they would be if they used their melee weapon, except with zero risk.
with this fact in mind, how will ranged weapons in pve ever be able to be even remotely on par with melee ones when the game balance isnt even designed around pve?
to be honest, here’s what i say. if you want to use ranged weapons when you do dungeons, whatever. like, stick on double ranged sets and go to town with it. if you make a dungeon group without any specific requirements, start doing this and get called out on it, well that person has no right to say anything because they joined a nondescript dungeon group and if they don’t like it they can do one and leave. hell, i’ve joined groups using my condition warrior build and nobody even raised an eyebrow over it and things went along just fine.
so to answer the title of this thread:
no, metas are not killing this game. metas are a concept that exist in every single multiplayer game literally in existence, and with this comes whiners who complain about the meta – and they will do this even as the meta shifts. in magic: the gathering, when you have a predominantly aggro meta, people complain that turn 5 doesn’t even exist anymore, when midrange becomes powerful you get people complaining the game gets drawn out in to turn 20 wars of attrition won by topdecks. when control becomes powerful, aggro players whine that the game goes to turn 30 with the control player basically brain afk passing the turn until they dig out their one win condition in their deck and sweeping the board over and over again. when combo becomes the meta, people complain that they can’t interact with it.
exploits are mostly being fixed and 95% of this community doesn’t even know how to identify an exploit versus clever positioning. line of sighting mobs is positioning, pulling mossman in to the water so you can brain afk kill him is exploiting.
you mean post a pic with least clothing
Hopefully it doesn’t have to devolve to that.
my god those graphical settings
This bug is first priority compared to other bugs in the game.
I dont see how this “bug” should be first priority as in normal runs it doesnt matter at all and soloing is still possible.
Indeed possible, but kittening annoying after a while.
molten facility being impossible to finish is a priority bug. you being annoyed at a mechanical change on a boss is not a priority fix in any way.
mesmer gs 1500 range
i guess mesmers are the gs masters
let’s make it so 3k toughness makes you indestructible
lets make it so 1k healing power makes you able to burst heal people to 100% by just looking at them
people still won’t use it for dungeons
now lets stop beating the dead horse
By that logic, PvP is bad design.
extremely small population – check
nonexistent esports scene – check
extremely infrequent balance changes – check
one game mode – check
yeah, the pvp in this game is pretty badly designed.
Yet we constantly hear from people, including, I believe, you, that PvP/WvW is better designed
lol
better balanced and plays better than PvE – and I agree, it is and it does.
i agree, the brain afk turret engi builds were so much more interesting than low-man or soloing dungeons, such good play
Forced damage isn’t inherently bad design (you will not be able to argue that it is rationally, I predict, because it’s not a rational case you’re making – prove me wrong if you like) – I will agree that mindlessly forcing lots of damage is crummy – but forcing you to choose when to take damage and inevitably taking some is NOT bad design when you have a heal and so on built into every character.
forced damage in games built around active defense is bad. a player being forced in to deciding which damage they want to mitigate and which they will take is perfectly fine, which is currently how this game operates. compare this to say … fractal agony where it’s basically “you will take this whether you want to or not”.
The advantage is that you get to use gear that has a different prefix yet play exactly the same.
you see, having a different prefix makes the game so much more interesting since people enjoy having to carry different stat combinations in their inventory using up slots where you could be putting loot.
it’s really fun.
tl;dr you want forced roles
i’m quite happy with things being the way they are thank you very much
They are already soloable, just takes some effort instead of steamrolling.
They are not soloable to the vast majority of players. Take your elitism somewhere else.
how is anything what malediktus said elitist?
how is “story mode dungeons are soloable, there’s just some effort involved” elitist in any way?
or are you just throwing the “e” word at any post you dislike?
Is there any reason why this change would not entirely fix the berserker meta? When enemies attack more often, players can’t rely on their two dodges to avoid everything, and now players start actually taking damage in fights.
people still take berserker against dredge, even before they nerfed the dredge fractal
so no, it would not “fix” the meta.
move along now.