Showing Posts For maha.7902:

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

welcome back to gw2 dolan

<333333333333333333

Serah Mahariel – Death and Taxes

The zerker meta and how to change it.

in Profession Balance

Posted by: maha.7902

maha.7902

There is build variety in PvE. They’re just a variety of damage and support focused builds. You do not like these builds. Because you do not like these builds, you claim there is no diversity, despite there actually being diversity.

You claim there is a problem. There is not a problem.

Now that we’ve had the 36038276928367y913762396723672nd “fix duh zurkhurrrr methurrrrr” thread, you’d think people would get the message after being schooled in every single thread that their beliefs about the combat system are incorrect and that they should either stop playing or actually read what people are writing and embrace it.

Or, you know.

We can have

fix duh zurkhburghurr methurrrrr plssssssss

Serah Mahariel – Death and Taxes

Guide For A-Net: How To Fix Warriors in PvE

in Warrior

Posted by: maha.7902

maha.7902

Ya but Warrior are only there because of banners. They shouldn’t have done the last nerf.

there wasn’t much reason for it yet they did it.

warrior is still viable and used extensively in all three game modes.

so besides fixing blatant stupid things like rush not even being able to hit a barn door, bull’s rush being equally as awful and things like this

why does warrior need buffing again?

saying this as someone who misses the old damage we were capable of, I can’t think of an actual practical reason warrior in PvE needs to be buffed in any way besides

QQQQQQQQQQQQQQQQQQQQQQQQQQQ

Serah Mahariel – Death and Taxes

Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

Do you think the wraithlord being made immune when pulled has made the fight any more, like even, remotely more interesting?

No, you just run in and whack it to death.

Serah Mahariel – Death and Taxes

Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You stack not because you enjoy it. Because it’s the fastest way to get your reward. Dungeons aren’t rewarding enough to not do speed clears.

I stack when it’s a logical thing to do.

Basic example – do you fight Alphard in the open or do you stack behind a box so that when the daggerstorm happens you aren’t instantly gibbed?

Or do you, like, fight her in the open and then get immediately wasted?

I do not stack when it is illogical. This means groups LoSing bosses where you gain absolutely nothing by LoSing. A basic example would be the final boss of SE p3, there’s basically zero reason to pull it and yet pugs do it because I don’t even know why.

And let’s stop calling them speed clears, garbage 30 minute pug runs of dungeons that have 4 minute world records are not speed runs, let’s stop kidding ourselves. I saw an LFG once of a guy asking for berserker gear for arah path 2, a speed run and then he specifically specified he wanted the path done in 30 minutes tops. People have soloed the path in less time than that. So let’s stop throwing this “speed run” thing around when almost nobody in this thread has even done one before and has no idea what they consist of.

I’m opposing a way that you can get fast rewards in easy mode, and you don’t like it.

You’re literally opposed to players grouping up. Let’s ignore LoSing bosses. Stacking in and of itself is grouping up tightly to either melee or range a boss. You’re opposed to players sticking together to deal with a boss. Do you realise how stupid this sounds?

The dungeons should be more rewarding, and the gameplay should be more rewarding too. Dungeons shouldn’t be a chore. If I wanted to stand still I would play an old outdated game. This game was designed to be very action oriented. Now due to poor dungeon design, players turned it into something else.

The gameplay is rewarding, and dungeons are rewarding. It’s just we’ve had almost the same set of instances for almost two years. After doing something for two years, most people will be bored of it, this is like … human nature.

Not sure why you hate gaming and love farming/grinding. But we need to get out of that mentality. I don’t want to take away your rewards vs time spent. I want to inject some life back into dungies.

If you want to inject life in to them, start soloing them. And not just generic Arah, simple things like AC story, TA story, SE p3, SE p1, HOTW p1 and so on and so forth. Anything which isn’t strictly player-gated (e.g. COE lasers). When you actually have to pay attention to everything around you and not just brain-afk, you’ll enjoy it a lot more.

Serah Mahariel – Death and Taxes

Rank what class you take in dungeon

in Profession Balance

Posted by: maha.7902

maha.7902

2. Warrior. (My ascended assassin Warrior can hit 35k hundred blades, 15k Final Thrust, that’s right sword, Final Thrust is an AoE Eviscerate that doesn’t take Adrenaline)

grats

Serah Mahariel – Death and Taxes

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

pve will all ways be lame

pvp/wvw is end game shame they don’t focus on that

Yes, brain-afk’ing in zergs and playing a joke of an e-sport is “end game”.

Serah Mahariel – Death and Taxes

Guide For A-Net: How To Fix Warriors in PvE

in Warrior

Posted by: maha.7902

maha.7902

Yeah, from a balance standpoint warriors (PvE) are fine.

I think it needs to be made clear that there’s a difference between “QQ my class got nerfed” and “this class now sucks”.

This thread falls under the former since a warrior is still taken along in basically every single dungeon run ever.

Sure, I’d love to have a hundred blades buff, I’d love to have an autoattack damage buff, I’d love whirlwind un-nerfed and so on and so forth, but reducing the damage of 2 and 3 on gs honestly hasn’t changed warrior viability at all, it just gives slightly smaller numbers.

Serah Mahariel – Death and Taxes

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

Roles are separate from gearing.

This one statement, if people would only get it, would end most of the anti-meta discussions.

It would not, because this is the core of the problem. In the current game system, there’s no point for most of the gear sets to even exist in pve (and yet Anet keeps introducing more and more). They need to decide whether they really want that multitude of choices (but then they’ll all need to mean something, and be useful), or if they want the action system that makes most of them irrelevant (in which case they need to severely limit the options available).

wvw

Is not PvE.

It’s part of the game.

sPvP is also part of the game, and yet it can have separate stat sets. If there are some stat sets that exist for WvW, not PvE, then they should be acquirable in WvW, and WvW only.
Currently, it’s clear that for the majority of the game the action combat system and armor stat sets idea just do not work well together.

Or … maybe people want certain stat combinations for PvE for their builds and don’t want to WvW for them?

Like I said, ANet designing gear specifically for metas is foolish, you’re not catering to different playstyles if you do that. What they have done now allows your efficiency oriented players to have their cake, the “tanks” to have their cake, the “healers” to have their cake and everyone can eat some. What you want is for the tanks and the healers to not be able to enjoy the cake and only for efficiency-oriented players to be catered to in PvE. This does not make sales, this does not preserve your playerbase and is unhealthy for a game’s popularity.

Please take some time before writing your posts.

Serah Mahariel – Death and Taxes

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

It would not, because this is the core of the problem. In the current game system, there’s no point for most of the gear sets to even exist in pve

In Dragon Age: Origins, there’s no reason for basic maces and axes to exist because basic swords or named axes/maces/swords are just outright superior. So shall we remove them? Or shall we keep them in for flavour, roleplaying preferences and other reasons? We keep them in.

In Guild Wars 2 PvE there’s not much reason for non-damage centric stat combinations to exist because damage-centric stat combinations are (from an efficiency perspective) strictly superior. No, of course not. We keep them in for flavour, roleplaying preferences and other reasons. Not so good at taking damage? Well, wear these defensive pieces. Not interested in dodging everything? Well wear these defensive pieces. Want to make your heals for your party more potent? Well we’ve got healing power and boon duration for your regeneration.

It’s all about preferences. If video games were designed entirely with metas in place, league of legends would have like 20 champions and all the others would be deleted, GW2 would have like barely any gear stat combinations, dragon age origins would exclusively have basic swords and named weapons and armours, magic the gathering would exclusively have constructed format staples printed in their set releases and so on and so forth.

Designing exclusively for metas is stupid, hence why companies don’t do it. Wizards of the Coast design their magic cards for constructed formats, limited formats and certain player personalities (“Johnny”, “Vorthos”, “Spike” and “Timmy”). But guess what? When I open my booster packs, while I want constructed staples I most likely pick up 15 cards of limited or casual garbage which I don’t want. Does this mean it’s pointless? Nope, it’s for limited and other players who might enjoy big flashy spells, or want a big creature which is at a low rarity since they can’t afford rare ones.

They need to decide whether they really want that multitude of choices (but then they’ll all need to mean something, and be useful), or if they want the action system that makes most of them irrelevant (in which case they need to severely limit the options available).

Or they preserve the status quo. Status quo is good.

Serah Mahariel – Death and Taxes

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

I play like the rest, full zerk gear and I carry around PVT for certain occasions. I’m a big fan of others playing the way they want and I hope that they do. There is no push from me here that you seem to think there is. I never implied for them to remove zerkers, I just wish that there were optimal builds for different roles utilizing the diverse stat types we have in this game.

Roles are separate from gearing. In a decent dungeon group, you take classes X, Y and Z to perform functions A, B and C and these functions are achievable independent of gear. Therefore, if these roles are independent of gear then there is no need to gear a specific way to fulfill them and you can then focus your actual stat distribution on dealing damage since your support functions are already covered via weapon and utility skills and traits. What you wish is basically for GW2 not to be an action game – you can get away with playing as glass cannon support in this game because of how active the damage mitigation is, if performing support required gear D (which if we go by the past 10000000000000000000000 RPGs of precedence means stacking defensive and passive stats) to be optimal then you’re just making the game less active and with a lower skill ceiling – why should the DPS’ers have to be squishy and the supports just afk in the corner spamming heal on auto cast? (exaggeration but you get the point)

The diverse stat combinations in this game are used extensively in PvP and WvW, in any RPG or MMORPG, for PvE content you will always have players pushing as glassy as possible, whether that means dropping the number of healers and tanks in a dungeon/raid or having the healers/tanks serve more as off-[role] since there tend to be hybrid classes in other MMOs – so your tanks might actually stick on as much DPS gear as possible while still holding boss aggro.

It’s like the natural progression of video games, as people get better they push their boundaries. As dungeon runners got better, we went from stacking warriors to stacking eles, it’s just progression.

…logic? I haven’t said that it is something that must be mandated, only that the statement that i have corrected is always true only after that correction. Yes, it’s true that there will always be one geartype that is more efficient than the other, but that doesn’t mean that this geartype must be always the same for every part of the game. Except in GW2 it is.

For every part of one game mode.

Is what you meant to say.

So now that that argument was completely blown out of the water, let’s move on.

Go ahead. Just remember to add something that is usually omitted (and isn’t easy to see from this video). It also requires high skill. Put 5 average people in the same gear with the same skills and traits selected, and tell them not to dodge, and they will most likely wipe.

No, sitting in sentinel gear tanking bosses (which is literally what happened) does not take “high skill”. Let’s not pretend here. I’ll tell you what took high skill, and they told people this themselves – staying awake long enough to kill bosses was the most challenging part of the entire dungeon.

Maybe i won’t, but it doesn’t mean it will be any harder or more dangerous

Actually it’s nigh-on impossible. If you don’t dodge belka when she fires her pulsing orb, or sidestep it and you’re in glass gear you’re one-shotted. If you don’t dodge the abomination stomp and don’t dodge or sidestep the rock-throw, squishy classes are gibbed and heavy classes are knocked down and take heavy damage. If you don’t dodge lupicus kicks and swipes and AOE you’re anything from heavily wounded to one-shotted. If you don’t dodge or step out of alphard’s AOE you’re one-shotted.

When you’re in defensive gear, none of these one-shots occur.

If you’re in glass and don’t intend on dodging, surprise surprise, people die. I’ve pugged arah enough times to know that path 2 is just complete amateur hour and people make mistakes all over the place and get themselves destroyed when wearing glass.

So let’s conclude here:

Wearing full sentinels and afk tanking bosses does not “take skill”. Roles are independent of gearing and the game does not suddenly become more interesting if you have to stack boon duration while blasting fire fields as an ele, in fact if you had to pull a massive throttle on your own damage like that in order to stack might it would annoy the absolute bejesus out of a ton of people.

Serah Mahariel – Death and Taxes

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

No, there will always be one geartype that is more efficient than others for one, specific part of the game. Single dungeon, single bossfight, etc. What we have in GW2 however is one geartype that is more efficient than any other for almost whole of PvE (and i say “almost” only in case i forgot something, and because there are some small parts where gear doesn’t matter at all).

And why “should” it be one specific part? What part of gaming declares that this is something that must be maintained?

You know, I’ve been playing League of Legends lately, and there’s a bunch of different items you can buy. Generally there are set builds you can go with when buying them (mages stack ability power which increases their damage, physical damage characters use items with +damage, +attack speed etc. to increase their damage, tanks get +health, +armour +magic resist etc.). Now, depending on how games go you might take a different route (oh we’re getting wrecked by casters let’s build some magic resistance rather than buff our DPS otherwise we’ll pop like a water balloon when the team fight starts) but there are generally standard routes you take. As an AP champion I basically always go deathfire grasp > rabadon’s deathcap > zhonya’s hourglass along with some small side purchases like boots, but there’s always generally a set path to take. In GW2 it’s the same, except you remove tanks from the equation and are left with, I guess the league equivalent of just your squishy spike damage classes. Therefore the natural progression is to build glass, and since you won’t be dealing with an enemy destroying you badly (most likely) you can repeat this all the time. If you do find the enemy giving you trouble, I mean there’s like knight’s gear which would be the GW2 equivalent of +armour and +magic resist.

The general problem with berserker is not because it offers best dps (some gear set will always be in that place). The problem lies that the combat engine changed the “high risk high reward” case into a “High reward for risk that just maybe is a bit higher. And often is actually lower”.

Do I like, need to link the no-dodge arah path 2 video?

Because you won’t be doing arah path 2 with no dodging in berserker gear.

It’s high risk, high reward, it’s just we’ve had mostly the same content for two years so of course most people will go glass.

This.
I tend to play glass in games where such is available. I don’t try to claim that it makes me in any way better than anyone else. Its just what I enjoy. In my opinion, as much better expressed by Astralporing, GW2’s cannons just are not very glass.

Mesmers, necros and warriors are the least glassy I feel because of massive HP and for the mesmers and warriors, evades and blocks built in to their standard weapon sets. The rest of the classes just pop like a water balloon if you’re in a dangerous situation unless you know what you’re doing.

Who? Me? Why should I solo a champ that was designed to be a five-men encounter?
The very fact that you can relatively easy solo it shows that this boss isn’t strong enough to trouble an experienced party. Lupi will wreck new players. But once they know the trick it’s easy. And thanks for picking the best designed fight in the whole game as reprentation of bad boss mechanics.

If you sit and practice a boss for 7+ hours (how long it took me to get my first solo, spread over two days) then I’d say you deserve to be able to solo it. Other people take 12+, 24+, 48+, etc. hours to learn to solo.

The fact that you can solo it is proof that the game encourages skill, and that with skill you can overcome pretty much anything as long as it isn’t strictly player-gated. This is not bad design, this is good design.

Serah Mahariel – Death and Taxes

(edited by maha.7902)

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

This zerker thing saddens me greatly. It encourages less diversity of game play and builds. With all this variety of new stats and new ones coming out (like Sinister’s) it makes me wonder why Anet devotes time to making new stat combos. I like the simplified game play GW2 brings for casual players, but I’d also don’t mind some thinking and creativity which is what PvE doesn’t even come close to requiring – at least most of the time.

Remove berserker. Remove assassin’s. Remove rampagers.

Everyone moves to the next best set of DPS gear.

How does a stat combination “encourage less diversity” when there would be the exact same amount of diversity if you removed it, and any similar to it?

And why do people throw around this “diversity” buzz word like it’s some sort of holy grail? What if diversity involves a playstyle you don’t like? What if, like in the case of GW2, we have a broad range of builds but they’re all support and DPS centric? It’s diverse but you simply don’t like the diversity offered to you.

You’re not asking for diversity at all, it’s just a buzzword to thinly veil the fact that you wish your playstyle was optimal.

Serah Mahariel – Death and Taxes

CDI-Guilds- Raiding

in CDI

Posted by: maha.7902

maha.7902

EDIT: We need some way to prevent “speed runs”, which ruined 5-man dungeons for alot of people. Moving quickly an efficiently is great; racing through content driven by rewards is no fun for many.

preventing something that you personally dont like, but others may enjoy is never a good thing.

Speed runs are the only PUGs available 90% of the time. I have no problems with speed runs; I have a problem with content being locked behind one way of playing.

you can always make your own group and use your personal way of playing and advertise the party like that?

In a game with a lousy LFG tool? They build a solid LFG tool for raids, I’ll make groups. I was a successful raider leader for years in WoW.

Why don’t I join a big raiding guild? Been there, done that, hate seeing stupid egos clash in guild chat and watching people fight over the guild bank. I’m not interested in petty politics in a game; I’m here to relax and have fun.

No thanks, I can have fun without the aggravation.

Lousy LFG tool? Type in group name, make group, people join, is some sort of rocket science required for this?

The tool is not an excuse, you just aren’t interested in making groups.

And PUG “speed runs” are not speed runs, so lets stop pretending that sitting at each boss for 15 minutes waiting for your party that can’t perform skips and dying over and over again is “speed running”.

Serah Mahariel – Death and Taxes

CDI-Guilds- Raiding

in CDI

Posted by: maha.7902

maha.7902

I honestly get kind of worried that ANet will take on board these “make it so X and Y active defense mechanics don’t work on boss Z” suggestions. I mean if you make a game with active combat reliant on combat awareness, why would you then punish people who have the reflexes to actually dodge boss choreographs?

And if a raid is going to force us to spread out in a fight it would be nice if it was for a legitimate reason and not just "well, the community didn’t like meleeing so let’s have it so everyone runs around with ranged weapons because raid boss A has big scary one-shot pulsing PbAoE of doom.

Taking feedback from the community is good but I think the sillier ideas or ones fueled by resentment and completely disregarding sense should be filtered.

Serah Mahariel – Death and Taxes

CDI-Guilds- Raiding

in CDI

Posted by: maha.7902

maha.7902

I knew people couldn’t resist mentioning stacking.

Because, you know, it’s not like you stack and LoS mobs in tons of other games or anything.

Serah Mahariel – Death and Taxes

CDI-Guilds- Raiding

in CDI

Posted by: maha.7902

maha.7902

I remain unconvinced that instancing all raid content is a good idea. There are plenty of open-world raid-like scenarios – Marionette and Dry Top for example – where it’s possible for ad-hoc additional players to contribute meaningfully without being amazing players.

So long as the organised group has the ability to start a map instance and get all their people in first it means that a) they don’t have to have a full map queue, and b) random players get to experience and complete this content without it being gated by membership to specific player communities.

You do realise that with every single piece of raid/pseudo-raid content ANet have put out (Tequatl, Wurm, Crown Pavilion 2.0) that guilds have ferried all of their people in to specific instances because doing it with randoms is just too risky and too frustrating for them?

Instancing raids at this point basically just means ANet giving actual in-game tools to choose who you want to play with rather than people having to “game” the megaserver system. For all intents and purposes, for the people who perform these raids nowadays they’re all instanced, it’s just that it takes hours of preparation to be able to filter out randoms who they would not want to play with either in an official instanced system or the current open world system.

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

i annoyed some pugs today using the solo/decent group (box) for alphard today

then they kept running around during the daggerstorm and i didn’t bother to dodge the orb bounce so i died T_T

like, man

i really miss the old alphard, that reeeeeaallly punished errors and all was well in the world.

Serah Mahariel – Death and Taxes

I know what to do with our gs

in Warrior

Posted by: maha.7902

maha.7902

I don’t know, I can’t think of a better time to post other than while you’re drunk.

When you’re drunk you should either be partying or sobering up from the party you just went to and are now going to bed.

Serah Mahariel – Death and Taxes

Carried Players

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

How Do You Know They Are Not Actually Carrying You?

Because I am the one soloing lupicus and they died to kicks in phase 1.

I get a great deal of fun pushing him away from the wall at the start and then standing right next to my party so that they have to deal with all of the kicks, because for some stupid reason I have lupicus aggro in basically every single pug ever until phase 2 when he starts porting around, and then he glues to me again anyway.

Serah Mahariel – Death and Taxes

End Dungeons Statistics

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You can already check how potent the healing effects around you are via combat log so if your DPS seems to suck you can just identify it yourself. Then just kick the source of it.

Serah Mahariel – Death and Taxes

Carried Players

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You’re ignoring the part where the game has been out for two years and people still use tanky gear because they prefer to use it and don’t bother using berserker.

If everyone moved on to something else, you wouldn’t have PVT heroes talking about “ressing dead zerkers” all the time.

And it’s already been explained that WvW’ers make use of a bunch of the other stats, so they aren’t “just” training wheels at all, a lot of the stat combinations in this game are used all throughout the game.

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

In a nutshell, you don’t want to have to deal with people imposing standards on you so you don’t enjoy group content in this game.

That’s fine.

But that’s not a reason why we shouldn’t have raids. If you chose to play a multiplayer game and not want to do multiplayer (“I didn’t mind the instanced content of GW1 because I usually just did it with Heroes. …”) then that’s your fault and ANet shouldn’t have to cater around your preferences by denying all of the people who play a multiplayer game to have actual challenging multiplayer content.

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

Stacking eles and fiery rushing everything was never enforced on the wider community, it was only forced on people who wanted to set world records, so let’s not even pretend here that the majority of players were being oppressed by it.

Here is an example of a challenging boss accessible to the majority but interesting for optimised groups:

Lupicus

Now if ANet applied similar mechanics to other bosses, that would be great. If they applied the mechanics of the open world risen priest of melandru to a dungeon boss, that would also be great (open worlders can afk range because there’s like 200 of them, doing it low-man is entirely different).

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

this doesnt make any sense, because its just a matter of how you design bosses and the mechanics behind the fight.
and bosses for 20 people need more hp obviously. i dont understand what you are trying to say.

I’ll try to clarify then.

First, watch this :
http://youtu.be/x88CmDOWnc4?t=15m42s

It’s with the old meta but you get the idea : Anet designed a boss featuring a nice “invuln phase” that requires the group to pull and kill a mob at the right time. Here, the [rT] team did such a good job that they literally obliterated the clockheart before it had the time to do anything.

Basically, the interesting boss has been turned into an hp bag.

They just did the classical rotation and then boom! target down. Nothing special required. Of the entire run, only slick and sparki required a special strategy.

To have the clockheart use its special mechanics again, Anet should have doubled its HP. Now imagine what a hell this would be for non optimised groups.

Can you tell me how you can design a 10 player content that is at the same time doable by 75% of the population and still remain interesting for the top 1% optimised groups ? Ofc Anet could double the HP of all monster, double their armor, their damage etc… but this would only turn endgame content in a power creep. It won’t make content more interesting.

I hope this is now clearer.

There is nothing in this game currently comparable to the stupidity of pre-nerf FGS rushing so I don’t even know why you’re linking that.

The way things are now you have to kill bosses conventionally, so if you just so happened to be able to bypass phases that way, then I say have a cookie because 99.9999999999999999999999999999% of players aren’t going to be able to replicate it and you shouldn’t be who ANet are balancing around so it doesn’t even matter.

Serah Mahariel – Death and Taxes

[SC] The Ruined City of Arah Path 3 (7:14)

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

I think nobody even cares anymore at that points, pretty sad :/ Sick record as usually, even better – has a mesmer.

I find the little bits of innovation like bursting down lupicus so fast conventionally and the different abom pull spot (which is absolutely ridiculously insanely rng-tastic, that must have took a ton of resets) to be quite interesting, myself.

It’s a lot better than the old meta throw everything in to corners and 44444444444444444444 for the win

Or the even older meta everyone just play warriors/guards/mes because hurdur other classes don’t exist

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

what you do is spend more time in other games

i even started playing iphone games again, kek

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

ikr, what a guy

at least you still got your sister

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

If wanting people in group content to actually have to pull their weight means I’m being exclusive, then darn well right I’m being exclusive. Why should anyone ever be rewarded for lazing around, dying everywhere and then still getting the daily chest?

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

You mean the boss which is literally the epitome of spam 1 and dodge red circles?

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

People are against instanced raids because it means they actually have to work together with people, not leech and actually do their part. They just want to do their thing and not give a **** about anyone else, and therefore because of this, nobody deserves instanced raids because how dare others expect me to pull my weight.

And that is the perfect example of the reason why i don’t want raids in this game. Because of the attitute they bring with them.

But the thought of someone desiring a part of the game specifically to exclude other players? No. Thank. You.

Exactly this. I don’t want mechanics that intentionally separate the players, but even more i don’t want the people that think such mechanics are a good idea. I started playing gw2 specifically to avoid those things.

Here’s wondering what were to happen if they were to replace word Raids with Elite Missions.

People will be much less opposed, simply because “elite mission” sounds more guild wars and less WoW than “Raids”.

Packaging and communications are important. Especially on that matter.

Agreed. Perception is part of the problem here (yes, on both sides). Additionally, avoiding the term “raid” will mean far less people will get mentally locked into preconceptions taken from WoW raiding design.

I have read a lot of threads here about people not liking the idea of:

1. Joining guilds like TTS/Att for open world events
2. Getting on to a voice communication program to be aware of what to do
3. The whole idea that you have to be with a guild full stop to do these events

These people quite simply do not want to make any sort of effort while doing this content. The one valid excuse I have seen across all my months here is one person recently who said that having GW2 and TS on at the same time throws their frame rate in to the bin.

Every other person I’ve come across is just too antisocial to want to work together and wanted to just cobble together weak excuses for their stance when it’s quite simply “I don’t really like having to interact with others”. Which is fine. But why should these people hold back the rest of us who want new, fun group content which isn’t 500-man 111111111111111 zergs? Why is “but thurrrrr elithurrssssttssssss” such a widely accepted excuse? It’s literally a GW2 boogeyman at this point, the imaginary elitists making sure you all go to bed at the right time or they’ll pounce and scream for gear checks in your dungeon groups.

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

Good Evening,

A couple of things.

1: The next phase of the CDI will be delayed until this weekend or Monday due lack of available time on my part.
2: whilst I am very much looking forward to the raid discussion and chatting with you all about it I do want to make it clear that this last CDI has been excellent, with maturity and collaboration throughout. So to be clear unnecessary comments about ‘True Gamers’, ‘Elitists’ and ‘Dress Up Players’ won’t be tolerated.

I just want to make this clear so we can all have a healthy discussion and design out a Raid System proposal that is born out of GW2’s core mechanics, personality and community passion.

Looking forward to having a great discussion with you all.

Chris

Thanks for this. I really can’t stand people judging other people as “real” gamers, or carebears because they prefer one aspect of games to others. It’s demeaning and unnecessary.

Glad to see it won’t be tolerated in the raiding thread.

I strongly believe that the respect you speak of runs both ways. There are players that want some challenging, instanced raid content, but we just get called elitists and that’s that.

I’m in TTS, and we’ve been called elitists despite our open recruiting policy. We have a few simple rules to abide by: 1) rep when you do world events with us, 2) we ask that you get on TeamSpeak for Triple Trouble because of the nature of the fight (and we always explain everything for those that are joining us who are new – TS makes this much faster and easier) and 3) be nice to people. I don’t see how these rules make us elitist, but haters gunna hate.

Bottom line: the want for challenging content does not automatically mean that we want to exclude people from content in the game.

No one said you did. But elitism is a problem with a certain percentage of people who like hard content, not all people who like hard content. There are people out there who pretty much live to insult and put down other people.

It’s like PvPers. There are a lot of really nice PvPers. I know some of them. But there’s also a very vocal element of PvPers who will trash anyone who enters a match and does something wrong.

Now, it’s far less likely that that will happen with casual players in game. The calls of elitist tend to be a response to people who are telling us how bad we are.

But I don’t believe people who want hard content are elitists and I don’t think casual people can’t play the game.

And because of this miniscule minority of scumbags (for the record, it’s the actual elite in video games who despise the “elitist” tryhard zerk only ping gear cof p1 tryhards) we have this massive brick wall of opposition to raids.

I don’t see why the tryhards upset people so much, it’s actual comical and you should laugh in their face if they’re being kitteny to you because it’s hilarious and sad because actual good players generally don’t care who they party up with since they know they can massively pull their weight if need be and clear the content (if you’ve ever had someone who complained about player X in their group getting them killed I guarantee you there was a decision they could have made at that moment to keep themselves alive, absolutely 100% guarantee it).

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

This is the kind of attitude that could kill raids. These kinds of accusations will only perpetuate the fighting between those on the above average side of the skill continuum and those on the below average side. You’d be better served to push for hard and normal mode content so that both sides of the divide would be able to participate at their level of skill.

They have actually said outright, I believe on interview that hard mode is a thing which is simply not on the table, so why should I push for it?

And don’t you realise that if ANet offer any incentive to do hard mode (better rewards, either monetary, aesthetic or whatever) everyone on this forum will just start frothing saying they deserve the same even though they only want to put in zero effort?

No. It is not a team. A raid is quite often blind obedience and conformity to the “correct” way to play.

A team means input. A leader needs to know the weakness and strength of each class and be able to compensate for different builds. If what you say is true then each run would be different then the last just because of the different people in the raid and different builds. I never seen this happen in a 5 man dungeon. Raids quite often devolve into stand here, shoot that, and don’t move.

And this happens because people don’t want to communicate, it’s not the fault of raids themselves. I was standing at Arah Waypoint and in say chat I saw someone say “someone make an lfg?”.

Guess why? People don’t want to lead, they want to be lead like sheep. The amount of times I have seen fools follow me even though I’m stealthing myself through mobs (and they just pull everything), or where I’ll do strategies they’re unfamiliar with and they’ll mindlessly follow … people just want to be led.

You know what, let’s not have raids and then let’s just go back to complaining about how the large scale content in this game is just afk ranging bosses, and then complain there isn’t raid content and then let’s just repeat the cycle over and over again.

Serah Mahariel – Death and Taxes

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: maha.7902

maha.7902

People are against instanced raids because it means they actually have to work together with people, not leech and actually do their part. They just want to do their thing and not give a **** about anyone else, and therefore because of this, nobody deserves instanced raids because how dare others expect me to pull my weight.

Serah Mahariel – Death and Taxes

Balancing dungeon reward

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

it’s functionally identical to the abomination outside of caer shadowfain which you can just casually solo (pre-megaserver) with like, zero effort. If people can farm giants in arah p3 or kill kholer in AC, COE abom shouldn’t even be a problem.

Serah Mahariel – Death and Taxes

Group's composition for dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

I’m actually clueless since I didn’t really watch the fractal tournament (limited computer access, phone hates twitch)

what compositions did the, idk, top 5 teams use?

Serah Mahariel – Death and Taxes

Balancing dungeon reward

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

THere are some things worth killing and some things not. I think it’d be nice if they adjusted some things to make more things worth killing, but that would require some actual knowledge of dungeons, something the ANet employees really seem to lack, heck, I’d say I lack too, at least to the level required for such changes.

Kholer, worth killing.
Champ Destroyer (COEp3), Champ Abom (COE p2/3) for example aren’t.

Trash between Champ Abom and the next boss, worth killing.
Trash between Kholar and the second set of scepter collections in AC not worth killing.

Differences are basically the kill times. They all drop mediocre loot, but the ones we kill are things that go down in seconds, the ones we don’t, not so much. How would you fix it? well, scale up the loot to match the times on those areas, can that be done? no clue. What is the right level? also no clue. It could be done but to actually hit the correct level it’d time some time to figure out answers to those and more questions, then actually implement it… in other words they’d have to work on dungeons… LOLOLOLOL I’ll just end this post while I continue to laugh at that idea ever happening.

Killing the champion abom is stupidly easy, people are just morons and let it build frenzy.

I’m not sure how the risen mobs function but if they’re just like the defilers in Arah they shouldn’t even be an issue.

Free bag, man. Not sure why people are so adamant on skipping free loot.

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

sold mats and food and other junk, bought it just now

Serah Mahariel – Death and Taxes

How good are warriors now?

in Warrior

Posted by: maha.7902

maha.7902

I wasn’t aware that not knowing who one pvp’er is among a many others makes me bad at video games.

Please do explain.

Serah Mahariel – Death and Taxes

Carried Players

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

I really would prefer to have toughness and vitality play a role in our active defenses though, and to have healing scale up a bit more. I feel it would add avenues of growth for further encounter design in the game’s future, and promote the likes of Soldier and Nomad gear from ‘safety net’ and ‘useless’ respectively (in popular perception) to ‘path of mastery’.

And just why exactly should gear stats that let you afk eat hits be the optimal gear for anything?

Is soaking hits more skillful or more interesting or something? Like idk, I feel if you go full glass you should be rewarded accordingly, which this game does, or like what every MMO does where you run the very bare minimum of tanks and healers necessary. A really basic example is that the first dungeon in ArcheAge is something you can clear with three DPS but sure, you can use a tank + 2 DPS or whatever. But if you can handle it, 3 DPS is cool.

Serah Mahariel – Death and Taxes

How good are warriors now?

in Warrior

Posted by: maha.7902

maha.7902

who?

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

wtf i killed some shems outside a ruin mang

and then later on i would dual-wield the high constable mace with starfang and rek the blight

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

finally got a bad pug group

spend year waiting @ belka, solo from 40% onwards, don’t bother waiting @ abom and duo with some thief, lupi gets four grubs and i start soloing late phase 2 onwards, two dudes use res orbs then get gibbed and i keep going

run to alphard, start fight, they are running in circles and i’m not trying hard enough to dodge the bouncing orbs so i get dumped, we get it second try

run to brie, war cant run and switches to thief, he downs like 3 times on brie, we finish her duo

and then this gem:

http://i.imgur.com/avYtCtI.jpg

gudkitten ELITISTS ruining my PUG EXPERIENCE

also, the necro was completely new and then started discussing the lore of the path, lol

Serah Mahariel – Death and Taxes

How do you interpret the term "exp" from LFG?

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

screw tutoring I haven’t got time for that **** anymore I can barely even motivate myself to play let alone sit in a game i don’t want to play with randoms for like 2h teaching an instance

Serah Mahariel – Death and Taxes

A few thing need to be fixed in Arah

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

Let me explain for those who don’t know about ooze:

Ooze has 2 attacks, one at 50-400ish range ( the six bounces) and one at about 400 or 500 to 900 range ( the 3 bounces while moving, immediately followed by a melee attack if possible) ( numbers are totally guessed but that’s the point, one ranged attack and one close range attack), so if you go far enough, he has no set up attacks for your range, and since all his movment is paired with an attack, you can afk range it pretty much everywhere. Try it, just aggro the ooze, move a bit far, and facepalm.

The facepalm is real ;_;
Guess I’ll just continue to solo/duo up to the tar and fight the ooze normally…

you are a braver person than I

I gave up doing p1 ages ago because literally all of the bosses are flat out terrible to fight and you spend probably 40 minutes waiting for randoms to run to tar

Serah Mahariel – Death and Taxes

How do you interpret the term "exp" from LFG?

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

Reading is hard for people. I post as follows:

p#, L80, experienced

…and it does pretty well on average. The number of times I kick players who enter the dungeon on their L56’s or whatever is astonishing, though. Fortunately, I qualify under Miku’s rules for what counts as experienced in all dungeons, and yeah a lot of times I carry a bunch of bad players, but sometimes I get people who join who really do know what they’re doing. On the flip side, if I don’t advertise for experienced, I never get any experienced players without fail. That’s the only reason I use that advertisement, because it sometimes works as opposed to never works.

It’s not too bad in the end, but it could certainly be better.

strange, I make completely nondescript or “anyone welcome” lfgs and I either get bombed by people who know me or other experienced players from smaller dungeon guilds … who probably recognise my name.

GIVE ME YOUR BAD PLAYERS

PLEASE

Serah Mahariel – Death and Taxes

Carried Players

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

GW2 is an action-RPG, so yes it is more heavily reliant on reflexes while the thinking is more situational awareness and being able to react appropriately.

Serah Mahariel – Death and Taxes

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

just get someone to sit in your instance and res you when you die

the endgame is mostly afk’ing anyway so might as well give them the opportunity to be a productive afk’er :p

Serah Mahariel – Death and Taxes

Does playing PU make me a scuumbag?

in Mesmer

Posted by: maha.7902

maha.7902

I feel terribly bad for the community if playing a good build makes you automaticly a scumbag.

Thumbs up for StickerHappy..

It’s all thanks to our lovely society feeling it is okay to condescend, mock, demean and insult people whose performance exceeds that of their peers, and that said successful people should feel bad. Oh, he’s playing a strong build, SCUMBAG DETECTED.

Oh, this musician is famous and makes lots of money. SCUMBAG DETECTED.

Oh, this actor performs in a lot of films and is rolling in money. SCUMBAG DETECTED.

Oh, this video gamer can play this game better than I can. SCUMBAG DETECTED.

We should all wallow in mediocrity because that is the only way people will be happy. Oh wait, then everyone will just complain that everyone is mediocre. And so the cycle continues.

Serah Mahariel – Death and Taxes

How good are warriors now?

in Warrior

Posted by: maha.7902

maha.7902

as point of comparison, compare the highest numbers in this video:

33,095 damage from hundred blades (starting at 17 might)
14,147 damage from eviscerate (12 might)

to this video:

28,755 damage from hundred blades (starting at 14 might, 200+ power food active)

I have a 28,650 hundred blades recorded starting at 18 might, and a 10,117 eviscerate at 23 might too.

These are all pre-hb/ww nerf too, so we’ve basically had ~20% of our hundred blades DPS shaved off for absolutely no reason.

My autos at 25 might hit for about 3.4/3.4/4.5k.

In the 4:09 they’re hitting for about 4/4/5k at 12-15 might.

Serah Mahariel – Death and Taxes