Showing Posts For messiah.1908:

MMR or Pips. Pick one ANet.

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Posted by: messiah.1908

messiah.1908

anet should split the two system

for pve players or casual give it pip system with its own titles
for pvp players put it mmr system with its own titles

the pip advance will be by how much you play the game and for every win you get bonus pip . like maybe 500 games per season

this way you can attract pve players or casual players to turn into pvp players if their mmr will go higher

so with mmr put the first 100 players at gold and next 1000 at silver and the last 3000 at bronze (dont know how many pvp players exactly so just putting numbers)

also more interesting way to help the pvp community is to give special icon of scholar for players with high MMR who group up with low MMR players and win with them

M0o'bs 1v3 rektage

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Posted by: messiah.1908

messiah.1908

dont know the red team was leading 300 to 25 so what was the blue team doing lol

never the less the F2 need some tuning and also the trap heal

Can we buff Spirit Weapons :D

in Guardian

Posted by: messiah.1908

messiah.1908

spirit weapon can be easy adjust to this current meta

here is example
spirit hp need to be doubled
when they die it should do something
the command skill should be inherent in the spirit attack like the third attack
the command should be replaced
dmg done by spirit should be raise or the cd should be much lower

trait – only 1 trait attached to spirit – shame.
easy fix – spirits get healed by the amount of dmg they done

hammer command – kd aoe and when it dies it stun foe for 2 sec the area around it

sword command – should be a block for 2 sec and aoe dmg when it dies

bow command – should heal for 2k and cleanse 2 conditions and when it dies create an healing fountain for 3 sec on its location which heal and cleanse allies every sec

shield command – the shield should give regen and protection around it for 3 sec every 5 sec. when it dies give all boons for 5 seconds (kidding only protection, regen, retaliation and aegis)

If you want Ventari to be viable...

in Revenant

Posted by: messiah.1908

messiah.1908

healing itself is not that good atm as you need something else with ventari to make it viable support to self and others

first as several mention it the activation must be faster. why to press twice if i want to heal myself
second the idea behind range healer by sending your tablet is nice but it leaves you vulnerable so you always gonna target the tablet on you which make it like any other healing skill in this game losing its finesse. solution is to make the healing skill also heal you or % from healing others

so project tranquility when activate should self heal about 4k and ventari will should only heal allies . or PT should heal 2k + 25% from each allies heal as well and VW also can heal you as well.

PS should be reflect and/or every time it block you regain energy
DS should do high aoe dmg when you collapse it

NH the collect energy should be leach life from nearby foes and than pass it to your allies . the leach dmg should be 1.5k per enemy and the life should be 1k. because it can be strong self heal the cd should be reduce by the amount of allies you heal. like the base cd should be 12 seconds and decrease by 2 second for each allies heal this way. thus it can be burst heal in outnumbered fights or allies heal in group fight

PE is good as it is just the energy is too much atm with all condis flying around

EE should also do dmg with the cc . the dmg will be triggered when you use the skill and the cc afterwards

traits line

DR – should be when cc you blind your foe and break stun 20 sec cd
NR – also should cleanse 1 condition ever 3 sec near the tablet
BT – when using healing skill you blind foe and your next attack will leach life
TB – threshold should be 50%

HF – gain 500 toughness for 5 sec when you heal allies 10 sec cd
TB – also should add the regen is 50% stronger
EN – cd should reduce to 5 sec or the cleanse should be 2
IH – when you change legend you will heal allies around you for 2k

SR – the same
SA – the same
NA – the whole concept or fragments should be aoe healing as for now its too much micromanaging it with the tablet .
if you still like it that you or allies need to pick it up than when it created it should daze aoe 120 radios for 0.5 sec also OR do aoe dmg 1.5k if not picked

MP – tricky one also anet try to figure it out. to combine it with other elite the daze should be in NA trait. thus MP should do is to give % energy when using an elite skill base on the energy it cost. like most elite cost 50 energy so it should give 30% energy back.

the ideas behind this is to make ventari also appealing at dmg dealers is some unique way and also good healer with leach, reflect, heal burst, stun break, or cleanse etc..

PvP Thief

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Posted by: messiah.1908

messiah.1908

Hey folks,

I have some issues with playing thief in PvP. I’ve started my thief a couple of weeks ago and love the class, but I have the impression the thief is somewhat inferior against any other class in PvP.

Sure I can win some 1v1s, but against some classes it just seems impossible. I sometimes have the impression some players can drink their coffee whilst fighting me and still win, which is frustrating.

I’m playing D/P SB; Marauder stats with DD, Trick and DA.
I just have the impression I can’t “carry” my team. All I do is jumping around and decapping, trying to force the enemy to +1 situations.

Yet I can hardly win 2 or three games in a row.
I don’t think im a bad player (Ruby last season with Necromancer and warr), but I can’t get past emerald with my thief lol.

Has anyone maybe some hints for me? Or any link to a written guide or a video?
I really like the class yet I have the impression I may do something wrong.
It seems the class itself is so much inferior so it’s not forgiving mistakes…

Thank you in advance!

being a thief is hard job but if done right you can carry your team
1. look at your opponent class and build
2. look at their role
3. compare it to your group comp
4. act accourdingly

if the enemy team is build around conditions like mesmer necro warrior or direct dmg like rev, thief, guard
does the enemy team had support like ele, bunker guard or ranger
does the enemy team has good sustain build like ranger engi guard

compare it to your team

now you choose your team rotation based on the enemy comp

look for pushing close and engage to enable home cap while you doing 1v1 or 1v2 (stealth and dodge abuse)
see if they push 4 mid and maybe push far if empty and decap and comeback mid to help
see if you can take 1v1 some players and if so target them the whole time
look for +1 mainly
careful from aoe on point
try to interrupt heal abilities while your team do some aoe

look at sindrenerr channel -amazing thief

GW2 Mesmer VS GW1 Mesmer

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Posted by: messiah.1908

messiah.1908

Anet took gw1 mesmer and split it for gw2 mainly in condition department
In gw1 using skill and taking dmg turn into confusion
Deny skill use in gw1 basicaly disappear in gw2
Prolong cd from gw1 almost disapear
Deny movement from gw1 also non exist and moved to necro while we got torment

I miss my hexes

Tone Down Revive

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Posted by: messiah.1908

messiah.1908

I don’t get why downstate lose conditions but not boons

signet phantasm build comeback

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Posted by: messiah.1908

messiah.1908

its not only the distortion rather also many illusions out which confuse most player and blocks with shield , daze, stun and phantasm dmg in between
i only killed 2 thieves but most just disengage and reengage but the cap is mine….

DH is the pain with aoe on the point which make it harder

PLS..nerf ChronoPhantasma

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Posted by: messiah.1908

messiah.1908

10 to 15 seconds idc would be fine if daze on phantasm would be removed . It would actually be good on power mesmer bc power don’t randomly spam all he’s shatters.

power rotation is using f1-3 vulnerability daze the heal and dmg
condi rotation do the same just with condi
the trick is to bait it little bit before you spamm

Design Discussion: Khylo Trebuchet

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Posted by: messiah.1908

messiah.1908

i would make the treb hits also removing 1 tick from cap point

thus even if you have 4v5 than 1 player can decap empty point from range or prevent cap point in team fight – but if so no dmg should be done

regarding dmg like in wvw – burning aoe, bleed and cripple and pure dmg and kd

to kill a treb it should take about 30 sec condi or direct dmg for 1 player
to rotate treb from home to far should take 3 sec

maybe add also arrow cart near each point could be interesting

Tone Down Revive

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Posted by: messiah.1908

messiah.1908

This is something we’ve been monitoring for a while. We’re looking at a couple of different options here, but we do need to be careful making changes to something that is so integral to PvP gameplay (and as a note, we’d be making changes to PvP only).

Below are some suggestions I’ve seen on this forum over the past few months. We wouldn’t do all of them of course, but I figured I’d throw them out and see how you folks feel about them.

  • Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
  • Cap the range at which someone can rally.
  • Bring back PvE-downstate policy
  • Shorten revive/downed “invuln” buff.
  • Reduce healing per tick when rezzing.
  • Further reduce downstate HP
  • Adjust outlier revive skills (Function Gyro)

cap range and pve policy sound great as it can become a tactic from both party side who to focus first with an ongoing gameplay
all the rest seem that it wont be useful to even think about ressing anyone
but unless you give the downstate player better way to heal himself or doing dmg without being interrupt

signet phantasm build comeback

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Posted by: messiah.1908

messiah.1908

changes to staff and mental anguish
gs is good with team play as you can build might for your F1 combo
was really fun to play even did some 1v2 on mid couple of time
thief didnt manage to kill me
versus DH can be hard with all the aoe so need to shatter fast and make my clone to lure his traps and not my phantasm
all other was doable and handle
had always 3 illusions out when i need them
but staff lack the burst of the gs combo but 2 warlock 10k was nice time to time

signet phantasm build comeback

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Posted by: messiah.1908

messiah.1908

hi peeps
so after month break i came back with new build (not so new in its concept though)

idea behind the build
phantasm build which lead to combine it with signets

love to here your thoughts

http://gw2skills.net/editor/?vhAQNAR8ensIClphVoBeoBMrhlUj6MKaipjcAKhAo+Zn2rF-TpBFABA8AAE4CAAxBBogjAQJ7PIeZAA

nice might stacks
good vulnerability and dmg buff
nice cc
good cleanse
phantasm will fly especially avenger with shield rotation which can give you the ability to hold point versus several meta builds out there just with block rotations

sure you can take portal also if playing with team

the main idea is to shatter before your phantasm die

hope you like it

Tone Down Revive

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Posted by: messiah.1908

messiah.1908

if down state had really useful skills it could be better
as for now party member hardly try to ress unless its secure res and for stomps most cleave and hardly stomp unless its secure stomp

Do you really feel like a CHRONOMANCER?

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Posted by: messiah.1908

messiah.1908

Slow – for mesmer we need more skills that proc it
Also give 20% bonus dmg to foe you manage to slow
Also any skill used by foe while being slow increase it recharge by 50%
Quickness -more abilities to share it with group with low cd of skills like shatters . When shatter you give quickness around you for 3 sec
Alacrity – should be 50% and not spammable on allies. It should be use on allies at key moments. So good communication will be needed or good awareness.
The functionality should be that every skill being used while alacrity is on you get 50% recharge

This is how you control time

Do you really feel like a CHRONOMANCER?

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Posted by: messiah.1908

messiah.1908

I think that the idea of cs should be embedded with all or some of the traits and utilities skills
Like all wells have 2 effects
When you activate it you create a rift at your location and when you press it second time you come back in time to your location and skills recharge while the Wells do their job it design to do
Regarding hp when you break a rift of time you consume 25% from your hp which was before

Could be interesting

Do you really feel like a CHRONOMANCER?

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Posted by: messiah.1908

messiah.1908

Maybe if we can give more quickness and slow with longer duration combine with 66% alacrity to group rmthan we can talk about controlling time
Also more skill disable abilities to enemies could be nice

GW2 Mesmer VS GW1 Mesmer

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Posted by: messiah.1908

messiah.1908

I miss gw1 mesmer with ability to fully control and punish the enemy
There is a power block build but with so many stability boons it isn’t effective as gw1 mesmer

They should made new elite that does dmg to player who is not pressing skills which force player to click and than you can interrupt more often

My favorite thing

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Posted by: messiah.1908

messiah.1908

I think to solve personal score each player must choose a role before matchmaking
Than the system does its match by it so you sont see 5 bunkers in same team
And than you can connect between personal score to your role
For example
Thief should be offense so his personal score will come from killing decap or cap
Ele shoukd be support thus more healing ressing etc
Guard can be defense thus more defend a point

But if thief has high score on support something went worng

Put an icone next to each player so the team can know each role

Is P/P viable?

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Posted by: messiah.1908

messiah.1908

in pvp and some wvw duel the problem with p/p is the reflect

engi, ele, guard have too many reflect

redesign thief traps

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Posted by: messiah.1908

messiah.1908

look at my dream thief for my take on Traps currently

ANd to the last post I can say only – no, make it this way:

DH =Power
Thief = Condi
Ranger = Hybrid

Thief traps and direct damage is just a no go as its totally counter productive to their Stealth Gameplay. Thieves NEED no direct damage traps, so that they can functionize in harmony with Stealth!!

no dmg traps mean unused utilities for thieves as they were so far

who really used traps just to stealth.

check pvp hardly stealth while in fight and being used just with d/p. no staff and no s/d

so only d/d build use 1 trap with stealth. so why heart all the other trap

Maim interupt builds > Standard Condi Chrono

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Posted by: messiah.1908

messiah.1908

throwing back at you

care to explain. you mean with mistrust?

symbolic DH v2

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Posted by: messiah.1908

messiah.1908

this is my V2 to symbolic DH build
http://gw2skills.net/editor/?vVAQRArd8en8cCdDhVDBmDB8DhlGiS+4T+nPL+uv87aYXgAA-TZBFABiXGghDCQN7PQwJAAgnAAA

the basic idea which i think is much better is the immobilize part from wor and the dmg it does (2k-3k)

the ability with virtues to cleanse and have another stun break keep you alive much longer in any situation
with immobilize you can ensure the enemy takes more dmg from your symbols

for me it works much better than with test of faith trap which seem bit useless with only 1 predictable combo
if you dont need much cleanse and stunbreak you can take zeal for more dmg from symbol and vulnerability stacking

hope you like it guys

redesign thief traps

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Posted by: messiah.1908

messiah.1908

I would love a redesign on the traps (among things).
Especially if you look at it like this: the main two trap classes (who don’t need elite for it) have traps which are absolute garbage in comparison to the ones for dh. So normalizing them (to be closer to dh or at least as viable) would be a great idea, also to make gw love up to the “build diversity” quote (which is what I loved pre hot)

After HOT we have 5x more build diversity. before HOT i use maybe two builds.

Right now i play +- 6 build on Thief which are viable, which would be unthinkable before HOT

you mean weapon set staff and p/p or d/p or s/d

same strait almost

in pvp maybe 1 build with 2 weapon set d/p or staff

no build diversity

build diversity means roles diversitry

if you builds design to dmg whether with staff ot dagger its by no mean diversity

redesign thief traps

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Posted by: messiah.1908

messiah.1908

Direct DMG on Thief traps is really dumb and why ? Every single time when trap make DMG interupt your stealth =)

yes and this is the reason why no one use traps. thief need dmg utilities . thief use mainly his evade now and not his stealth (unless he plays condi dodger thief who use 1 trap and can be perma stealth with no reason)

Thief is class without CD on main DMG skill, no he really does not need more skills with DMG.

BTW maybe it will be news to you but 80% DD utility skills make huge DMG =)

how many use DD utilities beside blocks lol

mesmer scepter

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Posted by: messiah.1908

messiah.1908

i think its more of a game type

in pvp if you dont care about the point contest you can use scepter but if you do than sword is they way to go

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

so the new tutorial for the support mesmer

thanks guys

Predicted Nerfs.

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Posted by: messiah.1908

messiah.1908

the main problem for me with DH now is the fact that its so easy to play

spamm your traps on point and rotate your weapon skills

there is no thinking

and to see 7 DH on a fight its bit too much atm

the way to win them is to out rotate them

so i dont know about nerfing as the only thing i find semi op is the healing abilities and blocking spamming which let the DH survive 1v2 or 1v3 for 30 sec on point while other classes cant (on point again)

redesign thief traps

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Posted by: messiah.1908

messiah.1908

Ambush will simply become Thieves Guild so one of them would have to change.

But +1 for the circle trap.

no one uses the elite thieves guild and also not necessarily . if you can have 4 thieves out now you can burst some one fast or even do 1v2

redesign thief traps

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Posted by: messiah.1908

messiah.1908

Direct DMG on Thief traps is really dumb and why ? Every single time when trap make DMG interupt your stealth =)

yes and this is the reason why no one use traps. thief need dmg utilities . thief use mainly his evade now and not his stealth (unless he plays condi dodger thief who use 1 trap and can be perma stealth with no reason)

redesign thief traps

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Posted by: messiah.1908

messiah.1908

so guards have traps which do lots of dmg, proc daze, cc, and heal for 9k while giving some boons and condition
while guards have so many block ability which in some way can compare to thief evade abilities thief lack trap abilities to be fully used
so here are my ideas
all trap should be circle like everyone traps

tripewire
kd is nice
30 sec cd is too long make it 25 sec base
give it a aoe dmg boost like 2k base dmg 240 radios (so with crit it can be 4k)
cripple should be 10 sec

needle trap
conditions dmg is nice
again give it direct dmg (also for getting revealed) like 1k dmg base

ambush
i think it should trigger 2 thieves for 20 sec or the npc thief dmg should be boosted
trigger smoke field when it triggers for 5 sec

healing trap should be Trap from the mist
when activate it you gain 3k health and when trigger you and nearby allies steal life for 5 sec and transfer 1 condition for each 2 hits . 30 sec cd

elite trap – trap of deception
when trigger is dmg foes for 1k aoe 240 radios, you gain instant reflex for 4 sec evading all attacks and recharge all your trap skills. 90 sec cd

common anet no build diversity for thief when almost 4 years no one use traps beside 1 condi build which use 1 maybe

if guard and ranger can use traps so should we

chaotic persistence bugged?

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Posted by: messiah.1908

messiah.1908

can someone confirm this trait

does it give longer duration for each boon you have

after testing it with diviner amulet which give 70% boon duration i didnt notice i get another second for any boon by having 5 boons or more

please advise

power mesmer build [test]

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Posted by: messiah.1908

messiah.1908

so here is my theorycraft build for power mesmer

http://gw2skills.net/editor/?vhAQNAR8encfClphlqB2qBEgilUjy8Gumgi8BOgAo+Zn2tF-TJBGABMcQAA4CAEwTAI99HAA
using diviner amulet for 100% boon duration but not must (just playing with it)
pros:
build very fast 25 might stacks from AA , shatter and mirror blade
puts good vulnerability 25 stacks even possible
good quickness when burst
cripple help you to keep soe distance
good cc and boon removal

cons:
low hp and armor
very hard to handle versus dh atm

what do you say? can the 25 might stacks combine with vulnerability bring back the power mesmer?

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

for soloq this is the best way to go with
versus direct dmg enemy
http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBeoBUrhlejquUX1Z9cDKhWzMAugMC-TJRGABAcRAW4JAwcZA03fAA
versus condi dmg enemy switch to temporal enchanter

diviner cant have a chance versus all the guards, thief, rev and usually soloq you are alone and you need engi and guard or ele to pick you up when you down

the duration of boons is lower but still you can share for quick burst

usually in soloq you wont get much awareness thus your boon share at least for me is up to 1500

so knight amulet is still good with 3.1k armor

havent manage to full utilize diviner in soloq

(edited by messiah.1908)

mesmer scepter

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Posted by: messiah.1908

messiah.1908

versus DH play staff only. switch to sword for defense or to finish with low hp. scepter is good if you can keep the distance from him

Chronomancer Buffs Across Board?

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Posted by: messiah.1908

messiah.1908

basically this thread going to be close if you continue to write off topic

i want some proff why mesmer are still op and even greater then op after the last patch

i hardly see mesmer in any team beside me (and i play support)

and when i see one its so easy to counter it by sending DH or warrior

so pls focus…..

ty

What proof did you choose to ignore?

Meta in PvE
Meta in WvW
Meta in PvP

I’m confused as to how you are having a problem. Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling, but I do believe they are top 3 in terms of class strength.

op and not meta

pvp in esl is just cause you cant stack classes so just portal and moa is the basic why mesmer are chosen and not because they got buffed

i think the DH entrance basically counter the condi mesmer and the warrior also in some way

i dont know much about pve and in wvw they used as viel and boon share mainly (i think and not condi or power dmg)

in pvp imo i think mesmer push back the the middle without class stacking

Yet at the qualifiers in EU we saw 1 DH to 4 Mesmers. At this point in time it is as I say. Now could we see some shake up in the future? Yes maybe.

As for arguing about only being taken for portal etc, I’m not doing that. We won’t agree on anything for pages of me saying, “Great 1v1 build, mobility, etc” to your “it’s only because of portal moa”

We’ll just settle on mesmers are top 3 classes being picked for pvp at this time mmkay

check US comp

3 dh and 1 chrono. which prove what? shake up is here
dh great in 1v1 great aoe pressure on point low mobility though great sustain than mesmer…
i rarely try to argue but man common…. condi mesmer isnt op any more when the warrior and DH enter the meta and the last patch didnt give anything beside lower 50% dmg reduction to 33% which is more power base and not condi base…

I’m sorry but EU >>>>>>>>> NA in PvP

I said we could see some things shake up but at this point in time it is as I say.

so now your comparison is 3 group who determine the meta and not only the esl team
next you will say helseth determinate the meta for mesmer …

you can check as long as you like
DH > condi mesmer
warrior> condi mesmer
ranger>condi mesmer unless moa at the right time
ele>condi mesmer unless moa at the right time

the entrance of warrior and now DH pushed mesmer further away

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

as i said you need good group to fully utilize the build concept
if you die its mean 4v5 and out rotate your team so you may kill much more but lose points … high risk high reward

Furious Interruption with Diviner ammy

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Posted by: messiah.1908

messiah.1908

to give 25 might stacks you need signet of insp and illusion combo with f5 with out 1 of them its 12 might stacks
for the beginning of the fight . mid fight you can build it up

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

And you do not need blink as any starter is a stunbreak

So that’s not actually true. Acquiring stability will NOT break you out of stuns, it simply prevents more from being applied.

i think he means because you have stability almost at the beginning of the fight you dont have to worry about cc

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

i really want to work it out

diviner is too squishy for random group

with 4 team or 5 (i have only tested with 4) i was ok but the pressure i felt make me feel useless most of the fight although we won and yes the burst was insane still….

blink i must with enemy thief and rev

if there is more condi or on point pressure null field is doable

still need very good team comp i mean very good

chaotic persistence bugged?

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Posted by: messiah.1908

messiah.1908

can some one verify this trait
for every boon the duration is increase by 3%

i used diviner which gives 70% so with 10 boons i should have 100%
i used the signet of insp to check the duration

swiftness is 8 sec with 70% duration so with 5 boons it should be buff to 85% duration so should be above 9 sec but still i get 8 sec

Chronomancer Buffs Across Board?

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Posted by: messiah.1908

messiah.1908

basically this thread going to be close if you continue to write off topic

i want some proff why mesmer are still op and even greater then op after the last patch

i hardly see mesmer in any team beside me (and i play support)

and when i see one its so easy to counter it by sending DH or warrior

so pls focus…..

ty

What proof did you choose to ignore?

Meta in PvE
Meta in WvW
Meta in PvP

I’m confused as to how you are having a problem. Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling, but I do believe they are top 3 in terms of class strength.

op and not meta

pvp in esl is just cause you cant stack classes so just portal and moa is the basic why mesmer are chosen and not because they got buffed

i think the DH entrance basically counter the condi mesmer and the warrior also in some way

i dont know much about pve and in wvw they used as viel and boon share mainly (i think and not condi or power dmg)

in pvp imo i think mesmer push back the the middle without class stacking

Yet at the qualifiers in EU we saw 1 DH to 4 Mesmers. At this point in time it is as I say. Now could we see some shake up in the future? Yes maybe.

As for arguing about only being taken for portal etc, I’m not doing that. We won’t agree on anything for pages of me saying, “Great 1v1 build, mobility, etc” to your “it’s only because of portal moa”

We’ll just settle on mesmers are top 3 classes being picked for pvp at this time mmkay

check US comp

3 dh and 1 chrono. which prove what? shake up is here
dh great in 1v1 great aoe pressure on point low mobility though great sustain than mesmer…
i rarely try to argue but man common…. condi mesmer isnt op any more when the warrior and DH enter the meta and the last patch didnt give anything beside lower 50% dmg reduction to 33% which is more power base and not condi base…

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

thanks sonata

i change the build with diviner drop null field and take blink and signet of illusion
with out any illusion i did the combo and manage to share before fight all boons 12 sec quickness and 25 might stacks

down side no null field as i must take blink with 2k armor and low hp so no boon rip or condi cleanse to party only boons sharing
with pugs i was able to share more 1300-1500 (no 3000 yet)

i can say ppl drop like fly with the quickness and 25 might stack but where its put me for about 20 sec (basically nothing much)

my build above share less boons much less but at the right moment the null field give better support to my team

so i guess it depends whom we faced

if its more condi team than null field is much needed but if power team more boons needed

either way if you get focused it might be risky with diviner

Furious Interruption with Diviner ammy

in Mesmer

Posted by: messiah.1908

messiah.1908

i have tested it with diviner amulet and boons sharing after fellow mesmer talk about it in other thread i post on support mesmer build

with no FI rather stm was able to share about 12 sec of quickness among all the other boons with shatter spamm

sure i was squishy as hell was able to kill noob ranger meta build 1v1 as i got 18 might stack (built it up) but when rev and thief target me and pugs didnt support me as i asked i got killed in 20 sec (i was surprised)

so i cant take null field so no boon ripping or condi cleanse but i gave more boons
maybe i can take null field instead of blink but than i need kitten good team to support me

FI i think is more selfish trait than to be used to share the quickness

Chronomancer Buffs Across Board?

in Mesmer

Posted by: messiah.1908

messiah.1908

basically this thread going to be close if you continue to write off topic

i want some proff why mesmer are still op and even greater then op after the last patch

i hardly see mesmer in any team beside me (and i play support)

and when i see one its so easy to counter it by sending DH or warrior

so pls focus…..

ty

What proof did you choose to ignore?

Meta in PvE
Meta in WvW
Meta in PvP

I’m confused as to how you are having a problem. Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling, but I do believe they are top 3 in terms of class strength.

op and not meta

pvp in esl is just cause you cant stack classes so just portal and moa is the basic why mesmer are chosen and not because they got buffed

i think the DH entrance basically counter the condi mesmer and the warrior also in some way

i dont know much about pve and in wvw they used as viel and boon share mainly (i think and not condi or power dmg)

in pvp imo i think mesmer push back the the middle without class stacking

Season 4 Ranked Matchmaking Change

in PvP

Posted by: messiah.1908

messiah.1908

i didnt do much matchups 19 so far with 64% win chance which is low fro emerald point of view (last season i farm till ruby 100% win rate)

but i see i match with top esl players (2 of them at least) and also with so bad players (like 3 goes to close at the beggining which for few second i looked if i match in soloq and not ranked)
so i really dont know what is my MMR but iguess so far average but got me wonder if so why this is the first time i match with esl players…

bravo on mesmer war 2

in PvP

Posted by: messiah.1908

messiah.1908

winning is not killing rather decap the point from a DH or cap or contest the point

versus DH its impossible unless the DH is noob

yes 1v1 i can kill DH in open world unless he run away. but pvp is not that case

mesmer is meta cause of portal /moa thats it

Chronomancer Buffs Across Board?

in Mesmer

Posted by: messiah.1908

messiah.1908

basically this thread going to be close if you continue to write off topic

i want some proff why mesmer are still op and even greater then op after the last patch

i hardly see mesmer in any team beside me (and i play support)

and when i see one its so easy to counter it by sending DH or warrior

so pls focus…..

ty

support mesmer in action [video]

in Mesmer

Posted by: messiah.1908

messiah.1908

This guy just doesn’t really know how to play this build. I play almost metabattle chronobuffer, resulting in 3000-3500 boons each long arena, 2k of we win fast. The main thing about this build that it serves opposite to eles role – speed up fights, make them tremendeosly fast. You should stack quickness in your team BEFORE entering mid cycling all your f1-4 and rift. Using this build gives almost permaquickess during fights, protection, 4 stacks of stability, perma regen, 17-18 might, 25 with rev. On good fights you can manage to do 400 k damage and as much healing, considering that fact that with diviners amulet you always try to camp backline.
I’d say it is pretty solid and ,more important entertaining, build for you and your allies , which converts your team in a paintrain for opponents. However, same as season 3 ele, you are useless if your teammates are garbage.
This build gave me some fresh breath after classic chronophantasma.
If you want to discuss it with me or get some tips feel free to whisper ingame)

sound amazing

pls explain how you manage before getting into fight getting 18 might stacks and perma quickness ?

i see you use diviner so 100% boon duration while also being squishy
i guess you aint using signet rather the trait with shield to share boons

can you post or show the rotations you do

[Build] Mistrust vs S4 with (Vid)

in Mesmer

Posted by: messiah.1908

messiah.1908

i try this with diviner
100% boon duration
http://gw2skills.net/editor/?vhAQNAseWncfC1ohlpBmqBEgiFhj68D2gRrOTH1U1sAagAA-TZRGABov/Q5PAgEOBAAcEAW4QAAA

same concept just focus on power
if thief around i am in trouble if he perma dodge hit and run

i notice the build concept (also yours) is good versus necro, ranger, engi, ele,
guard thief and rev might be problem with blocks evade and dodges and huge dmg