as before power shatter user to be without any cleanse. so mor or null, should be enough for good power mesmer to handle it.
Yeah, but that was back when condies were not meta at all. Poison and burn didn’t stack, immob didn’t stack, you didn’t have all the HoT powercreep. Back then condie clears were basically needed for soft cc and that’s it. Now is a totally different ball game.
You may be right that MoR is enough…but it’s certainly not a given.
i sometimes play condi mesmer without insp line. and i can do fine as usually i see 1 necro 1 condi mesmer or 2 necro in one team so i know where to position myself and how much to extend. so with buff to power shatter i can assume it will be fine (assume)
Without any boon duration it’s a 5-10% damage boost for build that shatters regularly which is about on par for a master trait. You might be able to argue for minor buffs but doubling it is clearly unreasonable – 3 shatters would send you directly to 24 might, and with Chrono that would be easy.
You say this like Ross’s change would allow you to just slot in shattered strength and lickety split be OP! Well, I’ve got some news for you unfortunately: That isn’t how this works. At all.
The meta power build uses chrono for obvious reasons. This is non-negotiable. The meta power build uses domination for boon strip and damage. This is non-negotiable. The meta power build uses inspiration to stay alive. This is non-negotiable.
Whoops! No room for illusions!
Ok, lets see then. What can we drop? Well, we could drop domination, but losing out on the big damage amps/power block and the boon strip on shatter is going to be a massive loss in the current meta of everyone and their mother spamming boons. We could drop inspiration, but losing out on the reliable condition removal it provides is going to make it difficult for you to survive in larger fights.
Quite honestly, I think Ross’s suggestion is too weak for it to still ever see use. The sacrifices required to actually take the trait are massive. Either other changes need to be made, or the trait needs an even larger boost: to 3 stacks per illusion shattered.
if this change would happen i can see dom/illu/chorno even without insp line and taking mor to cleanse .as before power shatter user to be without any cleanse. so mor or null, should be enough for good power mesmer to handle it.
is it not better to take 2 distincts main hand weapon ? I play something like that but with scepter/torch, sword shield for example .Taking 2 times the same weapon means that when you have one side in cd and you switch, your skills are already in cd .
sword doesnt bring much to the table with condi pressure only evade frame mainly
scepter has 4 sec cd block , 7 sec #3 and give you the benefit to switch weapon which proc sigils and having still the ability to pressure with the scepter which is condi weapon and range one. so to lose it to melee sword which hardly does any dmg ….
Ok, I’m gonna say it. Is it a new build when it’s simply the meta chrono build of S2 but with guardian runes?
Sure you dropped staff and took scepter/sword, but even I did that in S2 (since I don’t favor staff XD )
also i use this in S1 so what does it mean now. i used it before the meta?
can i name it now
i used chornobunker (still do) before it was meta ….
i use lots of builds as you know and test build and combine ideas. once in a while i name one
so instead of answering the the question “what build you use?”
“oh i use the meta but doable scepter guards rune” you can say “i use the blocker” . much shorter…
guy relax i gave it a name not because its new build just becuase it suite it the most. blocks
also i remember ppl ask why we dont see more new build names and funny name etc…
so here it is.
its not new build its new concept of blocking which is not the meta
disclaimer: any build posted by me is not mine. its just a build which use 3 trait lines weapons and amulets and sigils. basically anyone could comeup with this so relax
(edited by messiah.1908)
i told my team i am p/p so ask to be patient. sure they start saying noob, pls change go afk it wont matter
so whats happen. went far kill and cap. my team wipe. i went mid SS to close they follow me so ss back decap mid went far kill it again +1 mid and team take it
went lord open door kill npc’s
go far kill it and cap
went close decap went mid +1 won.
etc…
end score i was like 150 points ahead
did some of the ppl here who qq about such gimmick build try to understand it
3 dodges, 4 evades, weapon swap from 1 more evade, sigil for more 2 dodges
BOOM left with nothing so burst it now before he heals.
he cannot rotate map, need to be in melee to put some pressure. basically not contributing in 1v1 situation unless you send 2v1 than he outplay your team. he cannot do 4v4 3v3 he will get cc,conditions etc eventually if he is melee,, in group fight. he cannot pressure you with only 1 main bleed stack as dmg.
hard to say.
usually i think is the enemy team has 4 dmg 1 support go 1-4 split
if they have 2 support/sustain split 2-3 so you can kill the support/sustain on far or draw 1-2 enemies to far so mid is now with 1 so close ppl can gank him
also depends on you comp …
if you have thief you can try 2 far with another warrior or engi or ranger so thief can disengage if mid need help or close….
also i try to give compliments for good play to others even if you lose
like i did 1v2 on far (to kite them and buy some time). i was 2 sec delay to disengage and got very low to 500 hp. used 2 dodges and boom the ele rush from mid and half way heal me up .
i GG the ele.
so also try to compliment others.
also if i see so many mistakes i too sometime rage at other- so sry …
Recognizing you are on a bad team doesn’t change the fact that you are on a bad team, and screwed lol.
There should be away to “bet” on a game. When you start, you bet on whether you win or not. If you bet on a win you get the pip as usual, but if you bet on a loss, you gain or lose nothing.
Of course there would be many ways to abuse this system, but sometimes you know from the start that you have no chance.
Or instead of using a complicated algorithm to pre-determine who will most likely win by putting the better people on the same team, just make it completely random with people on the same bracket of progression. Yeah sometimes you may get a team of not so great players who grinded and other times great players who are just now pvp’ing at lower brackets, but you would also have several matches were both teams should have a mix of both great and bad players so either one has a decent shot.
That and stop mixing solo que and team que. GW1 had random arena and team arena and completely solved the problem. That and fix the lag and dc’s server side bc even people with good pc’s and internet are being effected.
why really not use the same bracket ? why invlove mmr with it?
Playing Lockdown Anguish, and shutting down/taking out meta builds, and showing the importance of boon strip amidst team focus fire XD.
Also destroying other chrono’s who thought they’d get an easy ride on their mettabattle build XD
i need you to teach me this
There is nothing wrong with targeting a warrior. Let’s be clear, if you let a warrior without pressure, you will pay it dearly!
You need to at least force them using their CD (endure pain etc…) and once those are out, a warrior can die fairly easily under focus.
+1. Ignoring a warrior is risky. Take them down fast or make them blow their defensive CDs
Letting a warrior go all Pew Pew on you with no return pressure is asking for a world of pain.
Oh and how to know when you have a bad team. Say in team chat…I’ll grab home. Then 2 other players follow me to triple cap home. (i leave before the cap so its really a double cap but of course it means it was probably a 4v2 at mid)
take them fast… i see warrior doing 1v3 till they die…. so mean while you losing
necro is the fastest to push around
ele is support – so if pushed he will burn his support cd so now you can choose whom to attack.
warrior are sustain so unless i got good group composition who know how to burst or rip boons the ele will sustain him. kill/push the healer and the whole party will fall.
but lets not discuss it
tips guys
we want the community to learn how to recognize good or decent team versus bad ones
How to know if you have a halfway decent team?
Nobody says “Hi everyone!” at the start.
Nobody types “GLHF” into the mapchat before the match starts.
Nobody says “Just focus on 2 points, don’t push far!”
Nobody is jumping around the spawn area.
Nobody is running DH.
If anyone does any of the above during the start of the match, I have a 90% chance of losing.
true so true
i think for our next theme is will be bruiser
support we got
dmg we got (need to buff it)
condi we got
bruiser we dontso with shouts or trap (with stealth) we can sustain the fight combine with illusions
how to fixed them – give them more health
so soi give 50%, insp line 20%, so maybe the new elite will doable it . as we cannot choose 2 elite so no CP. so it will be ok to have 1 phantasm
now the concept probably wont match anet goals as they state they want mesmer to shatter more. but who knows.
the bruiser will handle 1v1 on point. some 1v2 and can do dmg. i see lots of similarity to scrapper with defender , block, evade, reflect stealth, moa
weapon will be hammer i guess to puts us in melee
We already have a bruiser build, it is called condi chronomancer. High sustained pressure, high survivability, this is by definition a bruiser.
In general, chronomancer has many tools to be a bruiser. Shield is the main example for on point defense. But while it does not quite work, danger time for higher crit chance while using low-crit chance (because more defensive) amulets is a bruiser trait, which made sense while using the (RIP) crusader amulet.
On the other hand, damage we don’t. We have burst, nothing else. You can’t damage in WvW or in a team fight because illusion die. Even with 100% more health, they will die. We need to remove damage from phantasm, I don’t see any other way around that to balance our damage in large fights.
i hardly see condi mesmer now. thief and rev and warrior just eat them so only the good ones play it.
with carrion its not bruiser its condi build. bruiser will hold points while doing good dmg.
thus i think bruiser will be created. so the only dmg can come from illusion like or doable the illusion health, or give them more dmg. like when you shatter you illusion (even clone) will do final attack which if hits does 100% dmg and than its shatter (not run to the enemy to do dmg)
started in emerald (took vacation during s2 mid ruby) now in sapphire
play mostly support mesmer
when i won i love when ppl state
gg mesmer i didnt feel any condi, or thanks for res and boons
or when i state i play support mesmer ppl ask does it work still….
also what i love about pvp
when i state i play support i still get ppl who say you are the worst condi mesmer i saw
or you didnt decap any point so kitten
also seem when dou-party or if the team has another support ele my win rate is 80% compare to soloq as ppl dodge my null field
just want to share
i think for our next theme is will be bruiser
support we got
dmg we got (need to buff it)
condi we got
bruiser we dont
so with shouts or trap (with stealth) we can sustain the fight combine with illusions
how to fixed them – give them more health
so soi give 50%, insp line 20%, so maybe the new elite will doable it . as we cannot choose 2 elite so no CP. so it will be ok to have 1 phantasm
now the concept probably wont match anet goals as they state they want mesmer to shatter more. but who knows.
the bruiser will handle 1v1 on point. some 1v2 and can do dmg. i see lots of similarity to scrapper with defender , block, evade, reflect stealth, moa
weapon will be hammer i guess to puts us in melee
hope you guys put some tips (real ones)
i start with the beginning
1. when you type in chat ppl answer (you know they can read and answer)
2. if play non meta build some type it
3. ppl call their location at the start and react for the group wishes
4. ppl call the split like 1 close 4 mid atc…
5. if you ask ppl if they know how to target. you see red icon over your head
during fight:
1. ppl call target usually the soft ones like necro or ele. and not warrior
2. after call target ppl really attack it and cc combos to death
3. support class know they have to support and not going treb lol
4. ppl dont push for 3 cap if its contested
5. ppl dont die fast (i mean 2-5 sec at the beginning)
6. ppl listen to new plit/ping
7. ppl dont got 3v1
8. ppl dont regroup if team wiped
i am sure you got many more but for me if ppl dont target but me, and no focus fire, and support ele go to treb or i see 3v1 i know we are in deep sheet and sometime yes just having fun till i secure my loses if i see lost cause like 100-350
happen to me too almost the same way but this time the engi was bad
sometimes you will have some players with wierd decisions which in their head were perfectly fine. so the gametype push you to carry their mistakes
like my team won close and mid. suddenly 3 players rush far … why to have 5v3…
they wiped so we back off and control close as we didnt want to die on mid…
we won but instead by 150 points it was 50 points…. just 1 bad decision.
(edited by messiah.1908)
s2 i climb to ruby only with 3 losses and boom stuck in ruby with wlwl. soloq
now i the games are more close but i cant control my allies actions so we losing
like the red team had 350 points and 2 of them rush lord. i rush to decap thoer points and did 1v2 and later 2v3 on far. 2 allies rush to help with lord so 2v2. and our ele stay mid .. i write ele go heal lord and he stay mid. so lord got killed. now why i lost 1 pip??? this is whats make me frustrated. when i make mistakes and i do i dont have problem to lose pipe but when my ally go afk, die in 2 sec burst, push far versus his counter and get killed , never support, no target, no focus fire why should i lose points.
i wish they could do the system on personal achievment . like if i am support build how did i do with support, if i am bunker how i manage to hold caps, if i am dmg dealer how many kills i had etc.. if i win you get extra points for that but if you did good you get points for that too…..
with cleric i get 280 regen hps, water sigil 600 every 5 sec, and with healing well another 2k healing. so more support for team
i take TW against heavy condi group with resistance and slow while my team has quickness it adds up. GW is nice if my team lack cc (rarely does) . so the cd is half with cs.still with paladin i found it hard when i am being focused by thief or rev. so more armor is always nice versus direct dmg. also you have to choose what you play bruiser/bunker/support so if bruiser there are better builds/class for it than mesmer.
Odd to hear. Revenants and thiefs don’t really seem to be a problem for me. But that might change.
hmm yeah the healing is incredible made a mistake there is indeed a 2 k extra heal.But yeah my goal is to deal damage as well then outright bunker. I should prolly see if there is a way to add nullfield. as well. It’s definately handy for condi cleansing.
i am not talking 1v1 veruses thief or rev rather in group fight when one of them target you. you hardly can support your team. and if you are the only support than its all depends on your team skill to win the fight without you
i had a fight versus 2 warrior. i was focused by them both. manage to stay alive in 4v4 till it was 2v4. than i went down.
null field is a must in this meta. as it can shut down necro/warrior/mesmer on a point
if you want more bruiser build take this
http://gw2skills.net/editor/?vhAQNAW8encfClqh1qB+fCEgilejqeUb1X9cDKhQwMAugMC-TJxHABns/g9lBE4JAAwFBAA
with null field you can handle condition or should. the dmg is good also.
portal you must to rotate the map faster
well of recall of SOI kittenter can cleanse and heal you more so depends what you want
with cleric i get 280 regen hps, water sigil 600 every 5 sec, and with healing well another 2k healing. so more support for team
i take TW against heavy condi group with resistance and slow while my team has quickness it adds up. GW is nice if my team lack cc (rarely does) . so the cd is half with cs.
still with paladin i found it hard when i am being focused by thief or rev. so more armor is always nice versus direct dmg. also you have to choose what you play bruiser/bunker/support so if bruiser there are better builds/class for it than mesmer.
basically same build i posted few week ago just use knight amulet and not paladin
you still got low armor and the bruiser dmg for the mesmer is not exist like in other class as the base dmg is low. so you try to act like bunker.
after playing a bit i found out the knight amulets is best as long as oyu know how to handle conditions (i took null field for that)
in soloq it might work. but in a team i go with cleric for full suppurt and null field and time warp with resistance so my team can stay on point while i cleanse and buff them
if my team lack dmg than i will rerol other class like necro etc… as without dmg you gonna be focus hard
again ppl fail to understand the logic
if its 50% win lose rate combine with mmr if you start at specific division yo wont be able to get out of there (maybe you get ruby as you can lose tier also). so now the factor of luck is introduce with win strike and matchmaking which enable you to get another pip and climb.
the system is great for players who dont have mmr (ie new player) as they will get up till their mmr is same as others.
but if in amber i get same mmr ppl against me the division say nothing as i will play against them in 50% win lose chance. until all the lucky one will climb and all the bad ones will stay at amber and now i will face bad ones and no luck match making is involved.
here is the revised build of the bunker mesmer in action in ranked
many mistake of skills activation (my headphone broke while in fight so stop to hear so i panicked)
few points regarding the fight:
i loved how their warrior manage to sustain the fight versus our engi and condi warrior.
i shouldnt go mid alone while they had the cap.
i went far to help the engi but realize that he cannot kill the warrior (maybe support build and no bruiser build).
also he fail to finish the rev which was very low and decide to target full health warrior.
and again fail to target the necro so only thief was on him (i know the thief he is good one)
so after i saw the enemy had 2 cap point i decide to leave to draw the engi out as i knew he would get low health.
so engi decide to go 1v2 necro on mid (like i did)
but still manage to contest the point so same ticking. while the enemy losing their dmg versus my team lose the support.
again on mid 1 enemy down and no one cleave – omg
we down 3 of them and no one went far to cap. so i did but only manage to decap
went they went lord i knew its finish
in this build i love the amount of regen – 280-300 ticking, retal, and protection and the healing burst
also its negate any condi build out there with null field and healing well. so my team can do dmg on point. also the amount of boons i can give to dmg dealers is insane especially if rev is near me or ele.
if thief or rev can have 10 might, stability, quickness, protection, retal and regen for 5 sec is can turn the fight.
the only problem as you saw from this vid is when my team dont support me when i am being pressure. support i mean doing dmg to the ones who target me. you saw the 2 necro stick to my back and my team target someone else
have fun
I’m not entirely sure where your sPvP Condi Mesmers went.. but all I see in WvW are Condi Mesmers so.. o____O
Don’t think I’ve ever met a decent Mesmer who’s had problems mowing down a Warrior either, regardless of build.. can kite em’ for days.. the bad ones.. get eaten alive tho.. ^____^
in wvw its open field. in pvp you have to fight on point which most are small. so if you kite you lose the point to the warrior so no point in fighting in 1 min fight or even more
For myself in pvp I’ve been playing condtion mesmer fire/confusion/torment for more hp/s and it cuts through the defenses warriors and rangers have where they take zero damage for a short time. Also 2 on a scepter is a great way to wear down thives or anyone else wanting a piece of Cat Mage. That torment damage adds up
Warriors have amazing resistance uptime, so unless you have a strip they can negate all of your condition damage for long periods of time. Also cleansing Ire on any AoE burst weapon is assured to pick up free clone hits, proccing its cleansing.
You need to fight better warriors.
yes warrior are tricky and somewhat counter to condi mesmer.
i found that AT works nice on them if oyu time your removal when they use the signet
null field also can work if you CS with it so you can doable null field on an area so on small cap point it can work wonder as you can get the cap. but have to be very carefull from stun lock to death especialy with carrion
Torches are great at removing conditions if you spec the pledege
Yeah but The Pledge is also in Illusions which along with Inspiration and Chrono is “meta” anyway.
If Domination, Duelling and Chaos had even tiny condi cleanse/tramsmutation/transfer options, it would help spread out build options.
i would love to see dom, deul chaos build
do i see less condi mesmer in ranked these couple of days….
they they switch to warrior?
Torches are great at removing conditions if you spec the pledege
and pu and removing only 2 conditions wow tell it to mesmer and necro and warrior who will target you
i will try to explain myself bit more
first i agree with anet method to put back some condi build into the game. so now we have both power and condi diversity abilities. this is good thing
but doing so they need also to address the issue for counter play.
counter play comes from build diversity
like with bunkermes almost no counter to this build so anet instead of creating counter they remove amulets and nerf some traits.
same with condimes instead to create counter play they remove amulet and nerf bit more some trait
also take into consideration there is no much ppl who theory craft for couple of reason
1. no build diversity
2. too strong meta builds
now i saw immediately how warrior can counter condimes but the amount of QQ puts anet in the same way of thinking to nerf instead to address the problem
now the same problem with diversity is with every class not just mesmer
ele for example play for ling time only one build (holy trinity healer…)
same for all classes.
meser as some of you said in the past got stuck in dueling because the need in DE
with chrono and now condi builds the need in inspiration line came
also the unique part with mesmer as portal/ moa /blink is like shackles into our feet. with out them we not unique any more and with them we cant play different build (i do agree we have good utilities to address condi builds)
examine thief – unique part is stealth which can be achieve with utilities and weapon skills
ele – unique part is healing – has lost of regen, protection, vigor abilities both with trait combined with utilities and weapon (aura etc…)
and so on
mesmer design was imo to be supporter. support with dmg, control, and aoe. thus i think our utilities should also been achieved via weapon skills
condition isnt
also compare all profession trait line . i do believe we in worst case regarding conditions handling . not just ele.
thus there are several options. redesign utilities – much harder to do, redesign weapon skills (might be the way but wont open up much build diversity, redesign trait line
also in theory if we have more elite spec assuming we can choose one. if this elite wont address condition handling still inspiration will be chosen. so why to create more trait line while its easier to change some old traits
Blurred inscription – is design with signet. sry i meant any trait which not build with weapon/utilities. ele has 3 trait line as you wrote. correct. we have 1 . check all other classes you will see they have 3 at least . we have 1!
also shout with ele remove condition not related to trait rather rune of soldier. imagine mesmer got rune with well remove condition when being used. what do you think ppl will try out…. i think more wells utilities. maybe but its a possibility
i know its hard to compare apple to orange. but both grow on a tree. so while ele/guard got low health they have better regen/ healing scale/ remove conditions.
conclusion:
i am talking about diversity not wanting what others have.
i think the mesmer problem is in his uniqueness (portal/moa/blink) combine the bad abilitiy to handle conditions (not in 1v1)
thus opening abilities to handle conditions with trait line which are not passive rather make you play active might open up build diversity
i know i hate chrono line. its boring the unique got nerfed and slow is hardly viable. and ppl used it just cause of the shield. i think we might used to DE if we had a shield without chrono line.
the main problem of the build is when you get focused you need you team to release the focus off you by focusing their dmg dealers . if not i get killed in 20 sec when i am out of shatter/ stability and getting stun lock or condi bomb
also i tend to extend much as i hate to back off a fight…
Back in S1 I created Valkzerker specifically to deal with the meta bunker chrono.
S3 Demoserker is that much stronger, and bunker chrono that much more weaker.
I just gotta say, if I came up to this in game currently it wouldn’t last long.
Wait for phase retreat or shield block, headbutts 4s stun into berserk mode with sig of might activated, arcing slice, full hundred blades. If that (on top of whatever else comes your way under the stun) doesnt eat your 17k hp then there’s still whirlwind attack, another arcing slice (for full damage now), with a rifle swap volley, rifle butt, gun flames to go through (second traited sig of might will have procced). The lack of stun break in your build makes you a sitting duck.
can you kill an ele with it or ranger?
Yeah, though Ele can often pull off a narrow escape with a clutch heal. Under good team pressure though, he’s more than likely going down.
Druids I find easy cheese since a good CC ruins their day, and they seem more reliant on a bit of projectile destruction which goes badly with a timely unblockable.
i myself under team pressure will get kill fast same as ele or druid. it doesnt mean bunker mes is useless or bad
i had several fights where in even 3v3 my team died as the ele couldnt support well while when i was in 3v3 or even 2v3 we won or get the cap/decap
i wonder why….
(edited by messiah.1908)
Also your comparison is biased, it doesn’t show number of condi cleanse trait and you miss out other Mesmer ones.
Mesmer – domination, inspiration, illusions. If you count adding an extra charge to mantra of resolve you can even say duelling too.
how biased
name one trait which is not weapon related and out of inspiration line?
ele also have shouts and rune to use with shout so he have more utilities which cleanse also getting regen with trait which assign to utilities so utilities also cleanse combine with trait. so i think you wrong
you are right mesmer are stuck with portal, blink and maybe 1 utility spot
thus again i think adding more trait cleanse diversity will solve this issue
bug bug bug bug
Back in S1 I created Valkzerker specifically to deal with the meta bunker chrono.
S3 Demoserker is that much stronger, and bunker chrono that much more weaker.
I just gotta say, if I came up to this in game currently it wouldn’t last long.
Wait for phase retreat or shield block, headbutts 4s stun into berserk mode with sig of might activated, arcing slice, full hundred blades. If that (on top of whatever else comes your way under the stun) doesnt eat your 17k hp then there’s still whirlwind attack, another arcing slice (for full damage now), with a rifle swap volley, rifle butt, gun flames to go through (second traited sig of might will have procced). The lack of stun break in your build makes you a sitting duck.
can you kill an ele with it or ranger?
i will load up a bad game play with this build. so many bad clicking ….
Back in S1 I created Valkzerker specifically to deal with the meta bunker chrono.
S3 Demoserker is that much stronger, and bunker chrono that much more weaker.
I just gotta say, if I came up to this in game currently it wouldn’t last long.
Wait for phase retreat or shield block, headbutts 4s stun into berserk mode with sig of might activated, arcing slice, full hundred blades. If that (on top of whatever else comes your way under the stun) doesnt eat your 17k hp then there’s still whirlwind attack, another arcing slice (for full damage now), with a rifle swap volley, rifle butt, gun flames to go through (second traited sig of might will have procced). The lack of stun break in your build makes you a sitting duck.
Again, why is stunbreaker except for blink very important when you have on-demand stability through shatter?
Because you land your stuns outside of shatters? But I get it, you might miss landing it.
So let’s say there’s a pesky stack of stability always up (could be more but let’s say I wait till there’s just the one). Using rifle and berserk mode I can use a gunflame to clear it, swap into headbutt (4s stun) and go ham.
Of course I don’t even need to do that. There’s no reason not to sit in rifle and maintain ranged pressure. The build has no mobility and is meant to sit on point. At least in S1 the build had ridiculously high HP and armor, and precog to force you to slip your hits in between the gaps. With primarily blocks to go on and a lower HP pool, the chono bunker won’t stand up for long.
but in group fight i will target you and my team will pressure you … i wont try 1v1 as i am support base
also i had fight gs+axe/shield warrior. boring fight. even short 1 min 1v2 with rev.
signet of illusion grants me 40 sec stability if i rotate right. sure i can make mistakes but i save PR for the HB of yours ….
too much????
check what other class have atm 4 trait line with passive condi cleanse while we have 1!
i am not talking about trait weapon/utility cleanse like signet torch as other class got those like warrior , thief, etc…I’m sorry but how is this an argument? Do you want every class to have passive and free condition removal? What’s the point? We might as well just play pong at that point.
Passive is silly for any class (look at old Diamond Skin in particular). What I’d like to see is removal on effect. Inspiration is a MAJOR source of condition cleanse (and sustain in general) so keep that as is. But in other trait lines, more options for lesser degrees of condition cleansing for doing X. And have those traits compete with other popular picks that offer other benefits (more damage, more utility, whatever).
thus we agree as my suggestions i think answer that.
having 4 boons to get resistance while make the mesmer build for boons build with chaos line which master in boons
having a crit cleanse in dueling will make you to attack and play aggressive and be ware from weakness which goes along with dueling line
doing daze again goes along with domination line
using well to cleanse 1 condition …
its so far from passive game play
its not much of cleanse as its only 1 while the game design atm push for having condi bomb on you if you not aware and not have support class with you
too much????
check what other class have atm 4 trait line with passive condi cleanse while we have 1!
i am not talking about trait weapon/utility cleanse like signet torch as other class got those like warrior , thief, etc…I’m sorry but how is this an argument? Do you want every class to have passive and free condition removal? What’s the point? We might as well just play pong at that point.
it is an argument while other classes have those and we dont. you may not like it but its valid point
thus open up more trait with cleanse option will make more trait diversity and build diversity
Um…mesmer isn’t lacking cleanses, you have phantasmal disenchanter, mantra of resolve, null field, arcane thievery, well of eternity in chrono.
Trait wise we have as much as others, cleanse on signet use, cleanse 2 on heal which pairs really well with mantra of recovery, the single cleanse on torch skills and insp line.
The problem is Mesmer felt like it needed portal, blink and decoy so we didn’t have room for the utility cleanses and some of them absolutely suck at hitting or do not work 99% of the time which is a mechanic issue, yes, you, disenchanter.
read carefully what i wrote . cleanse trait that not attached to weapon/utilities.
i did the comparison for you with other classes. mesmer got only inspiration line while other have 3-4 trait lines
The initial design of a-net was that not all classes can deal with conditions as easily. Mesmer was designed as a condi-vulnerable class, so was engineer or revenant. In the current situation, conditions are just too prevalent. To some extent, I would argue it’s not even the damage but the debuff which is really the most dangerous. I feel that chill or immobilize have killed me much more than burning, confusion or torment.
The main problem is that now classes can stack 5 different conditions on you in 1 or 2s, and if you are focused in a game, you will very fast have all 13.
For example, a reaper with staff 5 apply fear. Fear applies chill. Chill applies bleeds and vulnerability. So in one skill, you already have 4 conditions. Staff 3 does the same (with poison instead of fear). Skull grinder on berserker applies 4 condition and a daze.
Many of the cleanse were designed for 1 conditions (signet and torch for mesmer for example). 1 condition is currently absolutely nothing. And because the way it is designed, if you want to remove the chill, you may have to remove all the cover conditions (no priority).
So yes, conditions are currently out of balance, and the devs need to gather and try to think of what they want to achieve with them. So do we need to change the pledge or blurred inscriptions to 5 cleanse per skill (basically how much we need to make it work) or should we instead rebalance conditions completely.
rev got more dmg and engi more cc and sustain this they have less condi cleanse ability while having better sustain/healing and regen abilities.
as you said giving 1 condi cleanse in each trait line wont make op much as you still need to dodge the fear mark and play smartly. but it opens up more ways for mesmer to sustain the fight a bit. like dueling can take generosity so every crit will cleanse 2 condition every 10 sec which is reasonable
domination dazzling might seem strong so you can force it to cleanse only once even if you daze 5 enemies. and it opens up strategic game of defense and offense
chrono had the 1 cleanse in the wells and they took it away. while meantime they buff more class with conditions abilities.
with diversity it will open up so many class composition so it will leas for less need in balance as one build can counter the other and without knowing which build the enemy is using is the element of surprise. so fight will be more entertainable.
While some ideas are interesting, I got to agree with Ross. It’s too much.
A start would be buffing our condition removal utilities (e.g. Nullfield, Arcane Thievery, iDisenchanter). We can’t expect to get condition removal served on a silver platter.
If its still enough, I’d like to see some options in Chaos. Domination doesn’t fit and already got Signets (and the Idea with Dazzling is waaaaay to powerful). Duelling is more about avoidance. So if it got something anti-condi it shouldn’t be removal.
too much????
check what other class have atm 4 trait line with passive condi cleanse while we have 1!
i am not talking about trait weapon/utility cleanse like signet torch as other class got those like warrior , thief, etc…
Messiah, I absolutely love some of your suggestions. In fact, the same thing should be done with other classes as well. Many of them have a specfic trait thats really powerful in condi removal when the ability to remove condies should be spread out more. Personally, I think all trait lines for all classes should have at least one trait that removes a condition except for the elite specialization trait lines. This will at least help pull the elites closer to the base while at the same time making it so specific trait lines that specialize in condi removal are not necessary, therefore increasing build diversity.
I would also like to see a bounce added to gs 2
A very slight power damage buff to phantasms across the board (don’t think toning down burst is necessary)
Shattered Concentration changed to remove two boons on shatter instead of just one
I think the gs AA is fine the way it is IMO.However, perhaps I am out in my little own world dreaming about many of these changes.
if you check clossly other classes they have some condi cleanse trait spread which not related to weapon set.
thief – SA, ACRO, DD with great dodging ,evades frame
ele – fire, earth, water, tempest with good regen and healing abilities.
warrior – defense, tactic, discipline, berserker
ranger – nature, druid, ws. with shouts and rune
necro – dm, curses, spite. with good second health bar managing.
guard – valor, dh, virtues, honor
engi – alchemy, invention. but got great regen and healing uptime traits.
rev – corruption, salvation, invocation
mesmer – insp only!
see the problem!!!!
guys try to keep it simple. giving your dream might need to reshape this whole game concept
Thank you for updating the build.
Water is nice! I did add Sigil of Life… man… full sigil of life means better 1v2.
I will try the signet options…. but… portal is great when my team is not good in team fights.
And I am still using Persistant Images, so enemy need to think before doing AOE on three retal illusions…
sigil of life doesnt give much compare to the might i can stack.
portal if used while you say your team is not good in team fight. wether you cant support them well or they dont have dmg thus they have more sustain and healing over dmg so you need to reroll maybe or they do.
PI with retal doesnt scale much and do much compare to the support you can do with feedback ie 2 sec resistance which negate poison on the down and reflect and 10% res speed.
it seems you taking it more bruiser build so try knight amulet or paladin
find the NA mesmer Eco, ask him about his single burst rotation TKO build. Pwr shatter/mantra/CS. I havnt seen a burst hit that hard in a very long time… even with rabid (900 toughness) and a necro double health pool he was able to stun lock/TKO the kittenkkk out of me. Not to sure how this build handles with +1 but i am almost certain there is no class other than maybe War that can counter this.
thief will counter any power mesmer. i mean good thief. also the combo is pretty much predictable and with good time frame in between. so only if the mesmer catch you by surprise you might be in trouble.
carrion will probably be the meta combine with scavenging rune or nightmare
Cool video. I’m definitely going to try out the same build (maybe different heal)
You do really well even though you only have one stunbreak. I think that will be my challenge.
Thx for sharing!
lol i mainly use the blink for movement and disengage and not for stunbreak. i try not get stun.
this is the best build atm to handle both power creep and condi creep
http://gw2skills.net/editor/?vhAQNAseWncfClqhFoBeoBUrhlejyMAugMquUX1X9cDKhQA-TJxGABSv/AAPCAmKDcwZAAA
signet of illusion – 16k hp with cs, 16 condi cleanse with cs, more distortion and daze and more boons and stability up time
prolong glamour field so more 2 cleanse with null field, and 12 sec TW.
more chaos armo time so more protection, regen and weakness which all negate direct dmg from you.
more easy 1v2 but still you cannot sit and soak dmg so need to kite dodge but can contest the point.
thanks for the ideas guys