pvp here
no diversity what so ever (same goes to more few classes)
all builds build around chrono which is sad and ruine the theorycraft abilities
power not useable anymore as other just do it far better
condi basically ok in 1v1 but really lack in 3v3 and above
i also like the support role with mesmer but rip necro just shut you down atm so you can play roaming role mainly
if they nerf more the condi build in any way we will be in a very dark sad state
what can be done is easy
support – buff the well to give 66% on allies
wop – aegis is stupid change it already or give it dmg boost like necro power well
power – buff the AA gs to be par with other class and buff F2 dmg little bit more
and we will see power build support build and condi build
regarding the build i am testing
test results in 1v1 5 games each class
dh – didnt die. dh sustain greatly
thief – died once after 4 min. thief was pressure with shatter 50% hp average
ele – didnt die. ele sustain greatly
ranger – died once above 4 min (i wanted to stop) ranger sustain greatly
warrior – didnt die. warrior good sustain few time below 50% hp
rev – died once 3 min (rotation mistake). rev sustain good few times below 50% hp
necro – died 4 times after 3.5 min (rip necro after 2.5 min) (didnt died with paladin amulet). necro had trouble to sustain few times very low hp
condi mes – died 2 times after above 2.5 min. mesmer had good sustain few times below 50% hp
for me if i manage to stay above 1 min on point its a win . i consider my team in real fight 1 thief will come help (or rev) while my enemy used all his burst etc…
its hard to test on team fight in unranked solo . but so far winning is easy (no necro insight)
I have been play testing bunker mesmer.
Here is my version:
http://gw2skills.net/editor/?vhAQNAseWncfC1qhdoBmpBUrhlejyMAugM6cDKhWruUb1ZF-TpwZABAUGQz9HAAMy thoughts:
1. I don’t think alacrity sharing is worth it anymore. The effect is too low and well of recall is too big of a cool down. Portal is way more important.2. The biggest strength for bunker mesmer is BD. So I took signet of illusion to maximize the strength.
3. I am taking signet of inspiration through trait rather than utility. Again, I just can’t give up any of those three utilities:portal, signet of illusion and blink.
4. Elite is pure personally preference. I can’t tell which is better: timewarp or gravity well.
i dont like cleric – only give 400 hp from self initial heal and 300 on shatter. also you losing armor and crit chance so you wont do any dmg at all to bit pressure in 1v1 while you got 1k less hp.
your shatter alone wont help against condi mesmer as you need null field . not to talk about condi necro or rip necro.
portal is nice but you not a roamer do you? bunker need to stand on point and hold it. if the team moves to another point the mesmer will move with them.
if you are more 1v1 holder play condi mesmer than.
Guys – it’s the best they can do until the next BIG patch. They don’t want to rework and change stuff in between those anymore. So it’s fine.
if they taker something they never give it back
6 sec is kitten harsh nerf. smart mesmer still can lock you down. average mesmer will probably use it with a team call to secure the lock and bad mesmer will use cs +moa twice to secure it
now core mesmer got nerfed to the core and will hardly be used anymore
I’m not a pvp player but did the last patch not at least give precognition a chance for a comeback?
It’s still bad unfortunately.
i dont think its bad (compare to what we used to have yes its bad)
but atm you hardly need 3 sec aegis (if you get burst) nor the stability. only maybe the break stun . still useable if you dont see anything else to fit in the 3rd slot
Does it actually work with chaos armor now? In the past (multiple times) I tested radiance runes and they never procced any of their effects nor affected chaos armor durations.
Chaos armor definitely extends with the 33% aura duration in my testing and you also get swiftness with it, feel free to validate.
yes it is working
you get the light aura from healing skill
you get longer duration (6.5 seec) on chaos armor
Have you thought of using Rune of Sanctuary instead of Radiance? What about Persisting Images over Medic’s Feedback? Interesting build though; variation on a theme
. Always looking for alternatives, keep us posted on the results
.
with sanctuary you already have stability and retaliation while with this rune the cd is too long. with radiance it buff your auras which is always nice
I was thinking the same thing at first (why radiance) but after looking at it you really get some great retaliation uptime (probably permanent) which fits well with the knight amulet, plus on top of that every chaos armor lasts almost 7 seconds due to the aura duration buff on #6, which is very nice.
and also 10 sec ligh aura with heal skill and leap (vulnerability +retaliation)
I really don’t think there are that many things about condi mes that really need to be nerfed. This is the one thing however. Shield 4 is broken because of one simple fact. It creates TWO phantasms.
With a single shield 4, I can create two phantasms, that when shattered instantly come back and thanks to traits, a third clone is created. So out of a defensive ability that blocks all incoming attacks, I also can shatter 5 clones total from it, a DEFENSIVE ability.
All I’m suggesting is only have one phantasm created at the end of echo of memory and none with deja vu. While a seemingly simple change, it reduces the shatters you get out of this skill from 5 to 2. The skill just seems a bit too strong to be able to block all incoming attacks and create that much condi pressure from blocking.
you do know if you dont attack the mesmer when you see big purple around him only 1 will pop out and not 2 so staw weapon ….
The interesting thing about the patch that “killed” bunker mes is that to a large extent, they didn’t kill its survivability. The block duration and precog were already nerfed before the end of season 1 without taking it out of the meta. The amulet change did reduce the survivability, but this affected all classes.
So the only thing they changed was really killing the support. Quickness rez gone. Alacrity halved (which to be fair does also reduce personal survivability). I really don’t think that was the best way to go since to a large extent, the complaints we have currently about condi mes come from its bunker-like survivability while doing decent damage.
And that is I believe the problem we have currently with this build. You survive, but is the support enough?
The few times I tried again a bunker mes (with a few variations), I didn’t feel like I was contributing much to my team effort which is why I stopped.
you are right on the support. this is what killed all the bunker class (guard mainly). every class can support itself in some manner. ele are the best in healing and shouts mainly.
mesmer can cleanse with nullfield and heal nicely if you stand on the well. also dont foreget the cc mesmer has and timewarp if you take it.
also to be able to stand on a point to secure the cap sometime is soft support as it lets ouyr team to get off point and fight from the back if needed.
my main contribution was holding points long enough in 1v1 versus their high dmg class or even 1v2. cleanse conditions when warrior and mesmer on 4v4 on point. just put 2 null field and healing well on the point with rotation to negate their all efectivness.
alacrity nerf yes but 33% is still something versus 0%
Have you thought of using Rune of Sanctuary instead of Radiance? What about Persisting Images over Medic’s Feedback? Interesting build though; variation on a theme
. Always looking for alternatives, keep us posted on the results
.
with sanctuary you already have stability and retaliation while with this rune the cd is too long. with radiance it buff your auras which is always nice
To hold as we used to 1v2 is harder now
The protection uptime help with it
I manage to hold versus thief and rev or warrior
Sure necro can counter me if I pop stability like crazy thus don’t pop it rather play smart
Remember there is no true bunker atm
Regarding stun if I see warrior I pop stability before he engage and rotate it and I am fine
I love the signet with the permanent protection regeneration and retaliation (almost)
And yes mid fight holder or any point which the party need to hold
1v1 take condi mes
hi guys
i test in unranked atm bunkermes and it worked so far very good
here is the build (video tutorial is uploading)
http://gw2skills.net/editor/?vhAQNAseWncfClqhFoB+fCEgilej6cDKhVreUb1X1MAugMC-TpQ5AAQZAc/BA
why it’s working atm?
1. no necros so no boon rip as much
2. still power creep meta with thieves and now even warrior
3. can handle condimes 1v1
4. can handle some 1v2 on point
5. good support with condi cleanse, cc, alacrity and weakness
armor 3.1 and protection uptime and illusions out can be like a wall 42% dmg mitigation
good cleanse and heal with stability
auras always on you and you team if they blast it.
boon sharing when needed
would love to hear your thoughts
(edited by messiah.1908)
sword is nice with immobilize when needed
double scepter is also nice with the short cd on the block
still versus some classes i use staff like dh
i amd doing retest to the bunker mess atm…. i am surprise it still working as no necros around anymore
i see why ppl afraid of buffing d/p but p/d is still weak in pvp. wvw for roaming can be good but still not that strong
so buffing the main hand pistol should not be a problem at all.
again if you check every #3 skills is an evade while with p/p there is none.
skills #2 is too weak to spend ini on it. immobilize for 1 sec while almost evey class got some immunity or reduction so what’s the point.
also pistol is easy reflect or block by any class with also short cd. so we need some evade and unreflect/block trait with some 15 sec icd
also some ricochet need some comeback
so put ricochet only on #3 instead of might stacks could be easily done
evade on #3 also is must to make p/p set somehow playable in high tier environment
a good warrior with +20 sec resistance can shut down condi mesmer . even if not killed the mesmer will lose the point cap
i main memser (and thief) and i duel as warrior versus friend mesmer
i manage to fight 1 min and not die while the memser always lost his point
illusion, dueling, inspiration almost the same
this is my version
good at counter chronos ,necro or any build without stability
good quickness abilities with crit sigil, and 2 trait
sword use for disengage mainly with #2 and immobilize call target
toughs are welcome
stop telling them how to counter chrono just stop!
My mistake perhaps: I called F2 and F4 “body shot” and “head shot”.
To be honest with you I do not play a lot of small PvP arena match. I prefer WvW and PvE.
But it appears clear to me that the weapon set is not adapted to defend a point.
Like a traditionnal thief I think…according to my small experience in that part of Gw2, his role is to capture points and quickely assist another player, not to defend or to glue itself in a long fight.To manage players with reflects skills you first need to avoid spamming “unload” at all cost.
You need to observe your opponent to know when its reflects skills are “in cooldown”. Do not also forget that majority of walls can be bypassed using your speed superiority, teleportation skills or your stealth skills.
In a certain amont of situation, you can also try a basilik Venom (unblockable interrupt) Attack.
which put you in a BIG problem as if you cant pressure as a thief you are being pressure and have to disengage losing some dps and time
take warrior with 24 sec resistance and 880 health gain per second and than we talk…
all this qq . any of you try to think what can counter mesmer?
try warrior with 24 sec of resistance or DH
yes it seems we gonna see warrior comeback. even power warrior maybe and not just condi ones as resistance with no necro around to rip it can put good warrior with 24 sec of resistance rotation combine with good kite and los can hold and win versus condi mesmer
DH also can counter but didnt enter the meta as they were weak against others but warrior with 2.9-3.9 armor and good hp and great direct dmg or condi can hold now versus anyone . maybe thief or rev can hold them off a bit with blind and evades
did some 1v1 versus couple of warriors and even they were surprise
now i see in unranked 4 warriors . so happy for these guys but little sad for mesmer what to be come
tutorial and some testing in hotjoin and unrank
seem condi warrior with resistance can counter condi mes and also some DH
over all mercenary seem the right all choice but sinister might work for some brave heart
Hello,
I disagree. Before to ask for a change of the game rules I think we should learn/discuss the way to play with what we have. That’s part of the challenge.
As I have wrotten in another topic, I play P/P for some monthes now.
If it can help you my advice is that its Gameplay is different from traditionnal thieves. If you want to have fun with it you need to think a little bit different, far from “meta build”.Do not hesitate to try untypical things for the majority of thieves.
With some practice you’ll exceed the “unload spam” cliche. The trap of the build is spam temptation. Succumb to that temptation and you’ll die, with no chance of progress.
P / P is very well endowed with CC effects and placing an F2 or an F4 at the right time can change a fight. A first part of the P/P player path is to learn to use them correctly.
A second path on way of the P/P player (once he understands that the build will not allow him to “oneshoot” an other player), is to focus its attention in the field use, the management of distance, the target selection and proper use of dodging or stealth skills according to his chosen model of survivability.
Depending of your build and equipment, the survivability is good even by harassing the enemy during a zerg fight in McM.
P/P, to be efficient, is a gameplay of observation and anticipation more than action.
That’s why I consider the increased of “discharge” and of the basic Attack introduced with the last update as very interesting because it allows to take a lot of defensive traits without sacrificing too much of dps or the autonomy of the character (which does not need to be glued to a boon provider and can play its skirmisher role).
Because it allows me to continue to develop these aspects of P/P gameplay I am very satisfied with the last Update.
and now lets go to pvp where you cant go 1v1 , cant hold point, your attacked being reflect so no guard, no ele, no mesmer, no engi,
and i didnt know we have f4.. what am i missing?
maybe yes maybe no
i good back to sc/sw instead of staff
GG man JUST GG
like the whole thing music, fun parts, and gameplay (bit to boring same combo over and over) but great
p/p got nicer buffs but still lack so much to be viable
so few small changes:
the game full of reflects which put the p/p set to no use at all. thus we need some unblockable/reflect abilities mainly to AA as with unload it can be too OP
evade – this is the only weapon set with no evade so unload need to be with evade ability
so instead of might stacks we need to lower the number of attack to 6 and lower the cost of initiative by 1 and put second active attack with evade for the cost of the 2 initiative and the evade should be backward to 600 range for 3 sec duration
it wont be spammable as it cost too much initiative
body shot is useless immobilize so maybe put blind on it for 4 sec
range – for the main hand i will put 1200 range . off hand should stay 900 range
ricochet – put it on unload only instead of the might
so after testing the amulets here my results and solution
mercenary – good all around amulet with nice defense and below average offense with direct dmg as no crit chance
its good versus necro and warrior , holding points, and some 1v2 abilities with higher hp and armor
viper – best hybrid amulet with best condi dmg and good direct dmg 47% crit chance and 150% crit dmg. but low health and armor make you vulnerable in 1vx situations and also versus condi necro and warrior with 24 sec resistance ability
seems viper is more +1 roaming and group fight rather mercenary is more like holding points mainly
also versus warrior powerzerk or condizerk take Arcane thievery and wait for him to use his healing signet and block in between . try not to use it in berserker stance as it pulse every 3 sec so after he uses his healing signet he will be vulnerable for about 20 sec to your conditions . also try to CS+AT just to make sure
also instead qq about mesmer and shout for nerf i didnt see any top player trying to build anti mesmer condi build
i can see warrior counter to mesmer in the future , also good ranger. and if you say moa 50% of the time you can kite out of it.
also every singly top match i watch every mesmer in group fight did in average (are you rdy?)
3 torment, 5 confusion and some low cover bleed and poison…. that is it!!!
in 1v1 or 2v2 its different story if the enemy didnt pressure the mesmer. in 1v1 it can go up to 15 stacks…..
so kitten funny. not long time ago every condi build i and other posted got banned cause ppl scream useless cause of condi cleanse …. nothing has change but the fact top player mesmer had to play condi build with mesmer…..
i am really open minded but hardly see any post here with good real fact of why this build is consider so strong in pvp (not 1v1) compare pre hot and post hot
(hint: players take less condi cleanse now)
To be fair, as a mesmer main, I don’t really like illusionary reversion + CP. Having both just promotes shatter spam. One of the reasons why signet of illusion was rarely used before but is now meta is that you never had that many clones and therefore you didn’t use shatters so often.
I think CP should stay intact because it potentially allows phantasm mesmer to shatter (in particular in PvE) which is great and a nice band-aid to our stupid class mechanics.
I am not sure about iRev. I still think (and have been suggesting it since the beta week-ends) that iRev and CP should compete with each other. They are really only OP if together.
I find this shatter spam build so boring I have stopped playing mesmer and now focus on my reaper.
this is the main reason why power shatter is so weak. only f1 does dmg. while in condi build all 3-4 of them do.
now if f2-f3 did dmg too you would see power meta build coming back again
and its easy to do so. just put a trait in dueling/illusion line which buff the dmg when you shatter
remember anet also want that player will use their shatters more often . so now it may seems spamm. maybe so with noob players. but to be able to know how many illusion is up and gonna be after you shatter and time your shatter at the right time need some skills…
I mean this is coming from a mesmer main, been playing it for ages, i should be able to tell whether or not the class im playing is too good in the current meta, others should be, too. Of course there will always be the people that QQ about mesmer but at the moment theres a genuine reason to. Is there a single person that thinks that a class with a moa every 60 ish seconds or so, have a portal play available every 70 seconds and the ability to 1v1 just about any class in the game is balanced? You can even CC and condi burst considerably well (considering the state of the class in other parts of the game) without talking of heal with well and invuln your teammates for guaranteed heal cast. I have to say the class is a bit crazy at the moment.
again i dont get this argument
moa and portal was there before so you only speak about CS which enable to doable moa alone. so portal is fine as it was fine long time ago.
so moa is the problem as it 80% of the time shut down ppl if it hits them. and the player not smart to kite dodge evade or his team dont support him
now the problem with the build
i am sure you rememeber the time mesmer could just 100-0 in 2 sec combo almost any class/build. ppl hate it cause ppl hate what they dont understand /see/ react/ or prevent them to react. so power mesmer got nerf while other got buff with direct dmg.
now after months of telling ppl why condi mesmer is op cause it shutdown almost any build out there with confusion and torment only now ppl QQ about it and take it with moa which is complete shutdown the QQ got stronger
now engi can fight mesmer on point also some good ranger build with condi cleanse
i think the problem is ppl forget about cleanse and drop 1 spot of utility for dmg/evade for it and now they QQ cause they dont have much cleanse
in pvp you must know that if you 1v1 for 1 min versus mesmer you have three options. try to win (low chances) , call for help for 1v2 which push the mesmer back of the point, leave the point and help somewhere else. condi build in the long run fight should win
why ppl stop QQ on necro with his condi bomb huge stack of poison and perma chill….
ppl hate to be moa and not smart to take more condi cleanse and 1v1 is not pvp at all you know that.
the only solution i can think of cause all the QQ is the turn CS to massive cd of skill and not recharge. like when using it each clone you had reduce cd of your skills by 15 sec . thus 4 clones are 60 sec so you got 30 sec more on moa cd. and for this nerf cs should give something else back. like if the rift is destroy or end it dos massive aoe dmg 360 r 5k unblockable or it heals you
but it will change all the concept or the mesmer controlling time
viper is used atm to test so i push myself into hard situations like 1v2 on point
yes its squishy but with good group you can do wonder versus the mercenary which put you on hold far or close point rather as roaming between points and +1
1v1 i see almost no deference versus the mercenary just be careful from necro marks on point. 1v2/3 take mercenary as you playing different role
@ross
mof seem to work better with group with aoe daze mainly as all the other stuff is almost useless .
while malicious puts your block with alacrity into 3 sec and CI hit faster to secure 6 confusion stacks.
Like always nice build, I would change only one thing – signet of domination over signet of midnight. I’ve tried both and in pvp U need to hit hard with condis, duration is not so important becasue in most cases they will be cleansed anyway after 1-2 ticks. And also sod is our longest stun, it is sometimes helpful (like for stomping thiefs or eles).
Build is nice and it work in unranked but when next season start it will mostly work in low division, not many experiance players will hit U’r block.
thanks
i dueled some good players (friends of mine) while contest a point. the idea was to prolong the fight thus the block ability was insane as you said they know when i am blocking and stop hitting me or get punished if they do.
also tried 1v2 which was much harder versus the mercenary amulet
also tried unranked atm in team fight and the dmg is much higher compare mercenary amulet
i think i saw also helseth trying viper amulet and doing pretty well.
this build has some weaknesses and good thief can jump on you and take you down fast especially in team fight.
sod or som is replaceable with portal or null or whatever you like. because i am squishy i test som as it blind and stunbreak which is nice when being burst without endurance.
Hate to burst the bubble but Azukas is mostly on point with his stuff.
Mesmers are the best 1v1 class in the game atm. This is coming from me who dueled countless mesmers, mesmer is my hardest matchup even on my ranger. Mesmers are not mainly gotten for Moa and port, its part of it but 1v1 ability is more of the deal breaker here.
Moa is not the problem.
Signet of Illusions and somewhat CS are.
Signet of illusions boosts the mesmer survivability and damage by a lot.
yes mesmer design to be 1v1 class but the problem is in team fight if you cant kill your enemy in 30 sec enemy team help should come turning it to 1v2
now power mesmer didnt get any buff which make them obsolete and condi mesmer can handle 20-30 sec fight and even some 1v2
thief also great in 1v1 but the problem in some cases it will take them too long and help will arrive.
conditions build based on ticking and ticking takes time so the longer the fight the chances are you gonna win with condi build versus power build if you know how to handle your skills versus the burst dmg. also mesmer had all those skill before any patch and no one complain about condi mesmer till now cause it is the build which turn meta. again not because the build rather other class not using cleanse skills
(edited by messiah.1908)
guys you have to try this build once more
i know few of us used it in s2 and i abandoned it for the staff
but now after few small buff i think it can over shine in pvp in some situations
scepter
AA hit much more faster and the last is direct and not a beam
IC got to 4.75 sec cd and with alacrity its about 3 sec block and also dmg buff 50% so you will do around 1-1.4k dmg
CI – dmg buff 20% which can do around 3-4.5k direct dmg
here is the build
http://gw2skills.net/editor/?vhAQRArc8elknhy0YFawDNwsGLPHV9geoL6ZBEAHG6ilPHAA-TpRFABFcCAcf/hEOCAA8AAQ4gAgeZAA
the idea around it
rune: more 5% direct and condition dmg
sigil: cover conditions and 2-3% direct and condition dmg
amulet – sinister – more direct dmg over sustain (with mercenary)
signet of midnight – breakstun , blind, and 20% condi duration (can swap with portal )
GW over MOA as it can do nice aoe dmg on point or down enemy
now with this setup you can block much more often,
proc illusion much more often,
shatter your illusions with its full potential (3 versus 2),
you can proc defender with scepter and not only with shield,
your blocks do nice dmg 1-1.8k and put some conditions pressure
very good build versus melee classes
careful versus necro though with low hp and unblockable marks
still you can take mercenary amulet
Mesmer is op, and was op, but not completely because of moa+portal. Even without having portal or moa (one of them) i believe mesmer wouldve been and would still be meta. I dont know about other mesmers experiences but the only 1on1 that ive felt is somewhat hard without using continuum+moa was druid and even then i could just condi burst with continuum+signet+cc and kill one, without even mentioning druid was out of meta.
I would like to see a nerf to at least continuum moa but most likely that wouldnt be enough. I think Portal is sort of like something that separates a good and experienced mesmer from others. What makes mesmer op at the moment is the condi mesmers capabilities combined with moa and portal, and evidently, something needs to change. I think alot of people actually want to play mesmer a bit like other classes and to have builds that can reach the same level without portal and moa, but for those kinds of builds moa and portal would have to be unviable.
I personally dont mind being a portal+moa bot, since to me its a part of what mesmer is, what separates it from other classes. Also because i think a lot of the fun of playing mesmer is because of these 2 skills and playing around them.
condi application of memser is the poorest compare to other classes as you have to shatter and the clone to hit. thus alone make it far worst than op
every single match i watch of por players and average player the condi bomb is like 3 torment, 5 confusion in average. sure in 1v1 there is some nice 10 confusion stacks here and there.is it op? NO
now drop moa and portal and you will see probably revenant coming back or even engi as condi playerI wouldnt call condi mesmer in itself “OP”, moa and portal in combination with it is what makes it that. Im just saying that condi mesmer in itself is actually decent.
so why is that we didnt see any condi mesmer before as moa and portal was there long time ago. i was the only one who played condi mesmer and argue that is very good 1v1 situation and holding far or close…. and if any person told its not good and evfen top players than it must be not because condi and moa and portal combine is op rather something else.
the answer is other class got so buff with power creep that they take less condi cleanse trying to burst others before they do
Yea the blocks got really neat. Will you be willing to give your build to this old pve hag without any pvp expirience whatsoever?
It’s just the meta build with a weapon change.
Don’t be fooled by all those idiots in the PvP forum. Mesmer still requires a ton of experience to truly pay effectivly. I’m 4000+ hours deep XD
i got better build modification but i wont post it out till i test it fully
so far it reck so fast ppl they dont see it coming
i went back to scepter/sword instead of staff
Mesmer is op, and was op, but not completely because of moa+portal. Even without having portal or moa (one of them) i believe mesmer wouldve been and would still be meta. I dont know about other mesmers experiences but the only 1on1 that ive felt is somewhat hard without using continuum+moa was druid and even then i could just condi burst with continuum+signet+cc and kill one, without even mentioning druid was out of meta.
I would like to see a nerf to at least continuum moa but most likely that wouldnt be enough. I think Portal is sort of like something that separates a good and experienced mesmer from others. What makes mesmer op at the moment is the condi mesmers capabilities combined with moa and portal, and evidently, something needs to change. I think alot of people actually want to play mesmer a bit like other classes and to have builds that can reach the same level without portal and moa, but for those kinds of builds moa and portal would have to be unviable.
I personally dont mind being a portal+moa bot, since to me its a part of what mesmer is, what separates it from other classes. Also because i think a lot of the fun of playing mesmer is because of these 2 skills and playing around them.
condi application of memser is the poorest compare to other classes as you have to shatter and the clone to hit. thus alone make it far worst than op
every single match i watch of por players and average player the condi bomb is like 3 torment, 5 confusion in average. sure in 1v1 there is some nice 10 confusion stacks here and there.
is it op? NO
now drop moa and portal and you will see probably revenant coming back or even engi as condi player
(edited by messiah.1908)
i really dont get anything out of it
if condi mesmer is op not because of moa and portal and cs than almost every other condi build is strong as condi mesmer application is worse compare to other class (engi,rev,necro 4exp)
now if condi mesmer op cause of moa portal and cs than why power mesmer isnt op?! or bunker mesmer or any other build? ….
now if portal alone is not op as it was used long before than do really only moa+cs is op? do 2 players focusing 1 enemy not almost equal or even better?
yes moa can change to phase of the game if you manage to kill fast but do every time any moa get reckt? NO as most of pugs hardly target it or coordinate cc on it etc.. so maybe it strong with good coordinated groups which are the top tier team….
i think all the time spend in S2 i got moa maybe 4 times…. and died only 1 time cause i has 3v1….
some of you probably know i took a break
so now more scepter buff and love but get ready for the nerf before the season starts as this time in between is testing area time.
if more ppl use the scepter you will see some nerf with icd on CS most likely
also 1v1
engi can handle mesmer
necro can handle if not moa or good los abuse
ranger with good cleanse
bunker guard( no one use it)
ele if not moa and build to handle condi
sure the longer the fight more % win for mesmer but in pvp its not about 1v1 its about contest a point till +1 arrives and leaves
if mesmer doing 1v1 versus engi its bad thing for the mesmer as his team must need him elsewhere
so saying op build 1v1 maye true in wvw roaming but in pvp its your team fault if they dont help you
portal has always beeng in use. rev just being faster with 2 rev stacking and rotate locations (or thief in the old past)
condi mesmer has hardly changed before hot and after. before the last patch all ppl said condi mesmer is useless while i argue and being shut down.
so mesmer hasnt become op
other class got so buff with dmg, that they stop taking much condi cleanse abilities which open up condi pressure. thus the build it self is the same
also bunker ability beside some ele build hardly being used (you aint see guard anymore) thus condi build got introducedbut to say mesmer or op is just wrong.
rev got 2 build to play (condi or power)
ranger has 2-3 builds
ele 2 builds with same concept as group still need support
thief 3 builds but othere class are stronger
engi 2 builds
necro 2 builds or 3 if taking power build into accountmesmer has only 1 build every expansion with portal and moa as a base utilities.
the only time mesmer had unique build was the bunker meta (as no one consider mesmer as bunker)Mesmer is bar none the best 1v1 class in this meta. They can also guarantee a team fight win.
Mesmer is actually pretty OP, and more than likely we’ll see nerfs tomorrow. I just hope that the rest of the classes get their fair share as well, and I actually trust this balance team so far in regards to mesmer.
mesmer has always been kind op in 1v1 as they build for it
the problem was anet push other class to be good in 1v1 with power creep which push out the mesmer from power base class to condi base class. and when the power raised mesmer pushed more to condi as class took less condi cleanse
is the build it self OP – no, if you take condi cleanse
portal has always beeng in use. rev just being faster with 2 rev stacking and rotate locations (or thief in the old past)
condi mesmer has hardly changed before hot and after. before the last patch all ppl said condi mesmer is useless while i argue and being shut down.
so mesmer hasnt become op
other class got so buff with dmg, that they stop taking much condi cleanse abilities which open up condi pressure. thus the build it self is the same
also bunker ability beside some ele build hardly being used (you aint see guard anymore) thus condi build got introduced
but to say mesmer or op is just wrong.
rev got 2 build to play (condi or power)
ranger has 2-3 builds
ele 2 builds with same concept as group still need support
thief 3 builds but othere class are stronger
engi 2 builds
necro 2 builds or 3 if taking power build into account
mesmer has only 1 build every expansion with portal and moa as a base utilities.
the only time mesmer had unique build was the bunker meta (as no one consider mesmer as bunker)
Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage.
LOL. 10 sec is an eternity in pvp. If you can’t down someone in the 10 sec they are in moa form…no problem you get to moa again immediately after.
Yea I dunno what this guy is thinking. 10 secs not too long? What? It takes like a couple of seconds to full to zero a player lol. Moa needs a big nerf or to be changed significantly. locking out a player from their skills is a big no no in pvp. Especially for that duration.
probably you dont know map locations where you can LOS and kite for 10 sec while taking almost no dmg. and if he moa you again – GOOD he used 3 min skill
sure if are being focus by 3 ppl you will get killed moa and without moa 80% of the time. and again LOS and kite.
i took a break from this game this two weeks.
to nerf mesmer little more without buffing its other builds abilities would push it little more out of this meta.
also some other nurf need to be done with other class aswell
i think every class should have at least 3 builds to play around . but atm there is only 1
put pressure first with 3 clones out. bait the dodge and shatter. use MOA in 1v1 as GW is group.
use blind if possible. evade the shatter with sword.
pressure with staff – harras weapon mainly which can do some 4k dmg (not dps)
clean and the right moment after the shatter burst
try to put poison constantly which negate 33% healing
practice
fact it guys. some of you can play power shatter yes good for you. but it handle poorly versus good team. the dmg is rather low compare to thief and rev. thief can counter you and same good rev (agree with Pyro) . rev has more dodge than you , disengage and engage and good one can know how to utilize it to counter power mesmer
now condi mesmer is counter to power builds cause of mercenery with higher vitality and toughness. while with rabid amulet you were weak against conditions and some burst dmg (which got buff more) and carrion which was weak versus power builds condi mesmer had bit hard time before.
i didnt read it all. and also took a break form this game
but you fail to see the truth
anet claim this game wont be like any other holy trinity
the fact is it become exactly the same
ele – healer
rev – dmg
ranger – support/ sustain
necro – condi dmg /boon removal
mesmer – condi dmg
engi – bruiser
you aint see ele as dmg
you aint see (now) mesmer and support
you aint see engi as dmg or support
you aint ranger as dmg
you basically dont see build diversity anymore so we got holy trinity in some way. which makes some classes to be out of the meta
if some ruby players where close to diamond like 7 pips than you can meet diamond players. and it puts you with the other ruby maybe cause of lack of ppl or high mmr you have