Showing Posts For messiah.1908:

Hybrid Interrupt: "Turnabout"

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Posted by: messiah.1908

messiah.1908

my 2 cent

condi will eat you so prepare for it
it seems like you build to play versus guard and thats all.
mistrust works best in team scenarios like 3v3 4v4 on small point but if the team spread right there is no point taking it
also mistrust needs you to w8 for interrupt so you will loss dps
and you have 1 condition which is the shortest and easy to avoid or cleansed
all in all domination is not worth with condi build or hybrid imo

Arcane Thievery

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Posted by: messiah.1908

messiah.1908

+1 for sure long time ago

RESTO MESMER BUILD (Heal/Bunk is back!)

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Posted by: messiah.1908

messiah.1908

This idea has been heavily tested since the patch with the new amulets with some results posted in various threads over the past couple weeks.

Mender’s will get you killed in any coordinated team fight, you’ll rarely if every 1v2 against decent players. One good burst and you’re gone.

I’ve found paladin to be much more successful. The reason for this is that although well of eternity and now restorative mantras scale decently with healing power, the base heals from both (with no healing power) is still very good, not even close to being worth enough to give up the toughness from paladin. Also, restorative illusions does not scale well with healing power, so the extra healing power from mender’s is not really useful there.

Finally – more of a team gripe here – having to take mantra of pain means you waste a precious utility slot that really needs to be there for portal (for any serious team spec), especially considering class stacking will be disallowed at least in pro league. For soloq of course you can get by without portal.

My 2 cents FWIW

+1
i gave it semi full day of trial. i am too squishy in team fight as rev and thief take me down easy
1v2 on point same problem as above
toughness is much needed and also portal
i can hold a point 1v1 decent but also scrapper or necro with more dmg.
also the boons just get rip by necro too easily so in 4v4 i am being focused to death.
i hardly was able to heal my allies rather playing defense.

bunker support mes is gone with team comp for sure
this meta make you play high dmg pressure. if not you are just going down. you wont see bunkering unless its good group communication

RESTO MESMER BUILD (Heal/Bunk is back!)

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Posted by: messiah.1908

messiah.1908

i am wondering is your only support is mantra healing spamming ?
i would drop feedback and take signet and drop elite well and take time warp
as with time warp you can hold point better in outnumbered situation
signet proc more boons on you and you can share them
feedback not so much usable as utility (only versus guard mainly but they just step out of it easily

RESTO MESMER BUILD (Heal/Bunk is back!)

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Posted by: messiah.1908

messiah.1908

i really dont think the healing gives much
most of the time you gonna have 0 clone as you shatter constantly to cleanse or for stability so the healing difference between 1000 healing power to 0 is 300healing from shatter and 200 healing from mantra

thus i think toughness will yield more dmg negate about 3%

With menders u do 1000 heal per shatter. That’s 4000 min heal if u spam all shatters with no clones. and the mantra in combination with that shatter will give u a 3800 heal. begin cast of mantra and shatter for stability and quickness. and that not including if u have a clone up.

Paladins is a good alternative tho if you don’t like the menders.

i ask about comparison as without healing power 4 shatter is 3300 so 700 difference and mantra is 200 difference so total 900 difference while you loss some toughness
i would also try the power/condi set as the longer the fight goes condi are better than power

your thoughts?

Menders/Paladins is the best 2 amulets that we worked on. The condi ones did not work properly the Mesmer died too fast.

The thing about PVP right now its heavy in condi damage and physical damage can be mitigated easily…Healing will help you push out the survivability while the condition clears are on CD. The numbers below will really show the diff from heals to no heals.

Mantra = +200
F1 = +200
Regen = +100
Main heal = + 1575
———————————————
Total = 2,075Hp

Just in one cycle of heals you talk about 2,075Hp heals. But that is one cycle…If you multiply that 3x or 4x it will make a very huge difference

Ariel and I tested these numbers over 200x matches in the last 3 weeks…We cannot surpass the success we have head with Menders. Paladins will work but wont help out your teammates as much!

i will give it a try
but 200 match over 3 weeks its mean 10 games per day which mean 3 hours per day
OMG

RESTO MESMER BUILD (Heal/Bunk is back!)

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Posted by: messiah.1908

messiah.1908

i really dont think the healing gives much
most of the time you gonna have 0 clone as you shatter constantly to cleanse or for stability so the healing difference between 1000 healing power to 0 is 300healing from shatter and 200 healing from mantra

thus i think toughness will yield more dmg negate about 3%

With menders u do 1000 heal per shatter. That’s 4000 min heal if u spam all shatters with no clones. and the mantra in combination with that shatter will give u a 3800 heal. begin cast of mantra and shatter for stability and quickness. and that not including if u have a clone up.

Paladins is a good alternative tho if you don’t like the menders.

i ask about comparison as without healing power 4 shatter is 3300 so 700 difference and mantra is 200 difference so total 900 difference while you loss some toughness
i would also try the power/condi set as the longer the fight goes condi are better than power

your thoughts?

RESTO MESMER BUILD (Heal/Bunk is back!)

in Mesmer

Posted by: messiah.1908

messiah.1908

i really dont think the healing gives much
most of the time you gonna have 0 clone as you shatter constantly to cleanse or for stability so the healing difference between 1000 healing power to 0 is 300healing from shatter and 200 healing from mantra

thus i think toughness will yield more dmg negate about 3%

More condi shatter pvp [video]

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Posted by: messiah.1908

messiah.1908

thanks man . i am average player like you. also take in mind condi shatter is not best versus the current meta but can handle nicely 1v1 in some scenarios

i see you struggling in team fight so i try to give some points on my next vid as team fight can be so rewarding for you and your team. nit by support rather by harass and controlling the enemy like ranger, thief, engi and ele

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

another (funny) vid in unranked
in some point my movement keys stop working – bugged from rev or not i dont know
hope you like it

How Do You Beat Mesmers?

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Posted by: messiah.1908

messiah.1908

save your shroud for their burst. if you see him and went stealth get ready with dodge or shroud as he will try to immobilize you and shatter
if he miss his shatter you will have 8 sec for his semi-burst and 15 sec for another full burst. so save dodges
use rise to negate dmg when you see 3 clones up
use chill as much as possible as they hate it
if you condi you shouldnt have much problem
if you power than use the above

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

Really liking this build, except I only play in wvw and use perplexing runes. Takes a bit to get a hang of it but its quite fun.

I have noticed though that if people don’t attack you clone generation can be a bit slow (I run decoy though).

how long do they not attack you? the longer the better as condition win in the long run fight. your weapon alone have nice condi pressure and procing clones from AA

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

thoughts till far in pvp unranked on condishatter

1. when grouping with allies i had more losses than win. most cause bad rotation by the pugs as i put myself in hard situation to cover them. while sometime i could handle 1v2 and win
2. scrapper, necro, DH, druid can hold point better and can steal it from you. as i manage to hold the point till help comes i got killed or very low so i disengage
3. in open area or open fight the build shines. ele thief druid guard just drop so fast or disengage
4. necro and scrapper are the stonger mostly with counter pressure but doable if not fight on point alone
5. 2v2 3v3 mostly a win
6. i was the main focus everytime in team fight
7. this build wont enter the meta

[Vid] Unranked in a nutshell

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Posted by: messiah.1908

messiah.1908

sometime i love unranked as it makes me in some cases to take my team on my back with rotation no matter which class i play

example: 1 min to 5:30 buff (sure no one respond to me ping on map). we have mid and lost far and close. the enemy team had 60 points ahead. 4 stayed mid (why). i went close decaping it and and saw ally (necro) coming after me (why not the thief?!) so i let him cap. and rush far . i manage to decap and saw enemy coming to me and buff is coming out in 5 sec so i left the point and rushed to buff and got it. than i rush mid to help while i saw 1v1 on home. our thief stayed mid till i scream at chat to go close and fast kill and we contest mid while i saw necro leaving mid and rushing far (necro!)
it was 4v3 on mid i died last on the point and we manage to win 500:497

Am i EU tournament material?

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Posted by: messiah.1908

messiah.1908

my comments:
you run far – good intentions as you probably though you gonna fight 1v1 and contesting with enemy engi. but you were kite and fail to contest. your mistake was fighting on point rather kite 1v2 as long as posibble or until its 1v1
second try it was 2v2 on far you team stayed longer and lost close. with 3 dead on enemy team . from than it was 2v1 3v2 on far
you killed player off point without let them bleed to buy some time
the enemy team seemed lost and didnt support each other so easy win for you

Guardian back to meta

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Posted by: messiah.1908

messiah.1908

dont forget 1 class per team

so we might see

daredevil – rotate and +1
DH – dmg on point
druid – sustain
scraper – sustain
necro – boon rip and condi pressure

Gaile is taking a look at our situation!

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Posted by: messiah.1908

messiah.1908

condi burst or power burst you need the same prediction
although i migh say that if oyu predict the power burst you can mitigate it while if you predict the condi burst some can apllied seconds later

example from my last games

i played condi shatter which has good condi burst with shatter not like any other class.
i dueled versus necro which has high sustain condi dmg.
the fight was on a point control.

i predict his poison whirling and block/evade it
i predict his condi transfer with signet and break the target.

you know what killed me 80% of the time . CHILL uptime as i cant cleanse it all the time. and longer the fight he has the upper hand

the way i was winning was if i tried to back of the point and not control it while my condi was ticking on him.

condi seem easier but in fact much harder as you can cleanse them while direct dmg when dealth you cant. this is why you dont see much condi in top esl. even revenant when viper as condi alone cant do the trick as you need fast kill

So, our best build?

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Posted by: messiah.1908

messiah.1908

i found that chorno bunker and condishatter are the best options atm.

the group composition probably will look like
thief – must +1 rotation
scrapper – must point holder and sustain
necro – good boon rip and sustain
DH – good on point dmg

the fifth class can be revenant or druid and maybe mesmer depands on the enemy composition

portal is not a must again depends on your team and your role and team communication.

bunker mesmer will be eaten by necro boons rip in team fight. thus i think condishatter may be our only viable option (and funny one) although we can burst nicely so the pressure is high.
so maybe home point holder which will need good team to support if being pressure.

for me so far in unranked team or pug the condi shatter shines (low mid lvl)

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

OK I get the OH Sword now, the illusion generation really helps! This is a nice build and about the only one I can remotely bare to play in the current meta in PuGs, which is all I play.

That said, Mesmers are a broken class right now, any way you slice it. At least in PuGs they’re mostly dead weight on a team, easily among the worst 2-3 professions in the game right now.

Since the nerf patch my win ratio is half of what it was for the past 9 months prior, and every day I am realizing more and more that despite my experience with the Mesmer, I’m a weak link in most of my teams. Most of the time you can look at the line-up of professions on each side, and realize that we are among the weakest classes in the game currently. Our teams would almost always be better off if even a relatively inexperienced Necro, Reaver, DH, or Engie was taking our place.

The more DHs & Necros are on a team, the more likely they are to win PuG matches. These 2 brain dead classes are ruining PvP for any normally balanced class.

Sorry to vent, but I haven’t been this frustrated playing a Mesmer in a long long time!

Yeah at times this condie shatter build can do pretty well, and I’ve played both Mesmers and condie shatter quite a while, but then some absolute brain dead noob DH comes along and drops his traps and blows me up instantly. At least half the time I die before I can do much more then pop F4, but since all clones instantly vanish it lasts way too short. Dodging out of traps almost never works, blocking never works, so it feels like kitten near a hard counter and it’s literally as easy as pressing a couple of keys to win. I guess I’m just doing something wrong with DH, because they just destroy me both 1v1, and even in most group battles I’m in it’s the traps that seem to kill everyone. Strangely, Anet nerfs us into the stone age, yet leaves this OPd trap junk as is.

Despite the cancer that Necros are to the game ATM, I can somewhat handle them in this build. (Maybe because many FotMers are gracing the class right now.) Surprisingly I have little issues with Thieves…although, again, most are probably just bad ATM.

Wah wah! Sorry, but it’s been a terrible week for me playing my beloved Mesmer, and I’m probably just going to take a break for a while until Anet gets their heads out of their collective rear ends! I swear, someone had a woody for nerfing Mesmers back into the bottom ~20% of professions where they’ve been most of the last 3 years!

Great videos, sorry to get off topic.

na its ok . mesmer going to have hard 3 months. as i dont see any buff from anet. and if they do only for power mesmer.

DH – yes they have block and too many. but the LB is slow so easy to proc torment and clones. dont try to cap the point and their traps will eat you. i usually have good win rate with them as you said brainless class.

same for necro dont try to cap the point as you cant with all the poison and chill if i see signet necro i burst and stealth away so he cant transfer. also dont try to proc the weapon swap conditions on him as he probably have curses line now and have passive signet. so confusion and torment will do the trick. i uaually have 40% win rate with lots of chill dmg if i try to fight on point. on open world its another story

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

The videos are nice and I’m definitely gonna try it out, since condishatter was always my favorite build to play. However, I do have one suggestion for your future videos: Try decreasing the volume of the music a bit during the parts where you are talking in your videos. The music is really nice and all, but since it’s louder than (or maybe the same volume as) your voice, it’s sometimes quite hard to understand what you are saying.

thanks . when i am editing i put volume at 50% but still its high.

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

second vid is coming out. tutorial on block rotation mainly and few fights commentary
1v1 thief – what not to do
1v2 thief and warrior
1v1 necro

Leap on Bound needs to go

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Posted by: messiah.1908

messiah.1908

for d/p just nerf #3 dmg as AA are buffed. bound is ok as ppl mention above for p/p and s/p
if you want SA to be used than give it a trait which buff the dmg if you hit from stealth by 15% so ppl can choose between DA 30%, SA 15%, CS 40%, TR 10%, DD 17%,

Gaile is taking a look at our situation!

in Mesmer

Posted by: messiah.1908

messiah.1908

anet wil have to see after the new mandatory 1 class per team how and even if the gonna change anything
atm we can see group of
thief
scraper
necro
druid
rev

if the mesmer will enter in cause of portal and moa they might not change a thing

regarding condition
i think anet want 1-2 class of condi build to enter the meta comp. to do so they buff necro to control more boons and control almost any condition (active and passive)
but with low stacking in average
while the have the revenant and condi mesmer and high stack certain conditions

if necro will have hard time in group play (power creep) we might see mesmer entering the comp. will it be condi or power who knows.
if thief will be dominent than probably buff to GS of the mesmer dmg will be introduced

if too many condi will fly we gonna see druid/ guard/ ele comp to control them to some degree.

so i think no change till the next season as amulet changes and buff to thief dmg and necro boon rip are strong to shift the meta comp

so i guess mesmer is out for couple of months

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

I agree nice video. You’ve got some good rotations worked out that show what a Condie shatter build is capable of.

I’m not 100% sold on Scepter for both MHs, but I might give it a try.

Why the OH Sword? I personally think I’d go with Torch for the added stealth, and the Burns —even if underpowered-- do mesh pretty well with the Torment & Confusion. You can ride in stealthed, pop iMage, then an F5 using GW, MI, and shatters. That’s a lotta Confusion, Torment, and some Burning.

Again might give the OH Sword a try though.

Again, thanks for posting the video!

thanks guys

i am playing around with weapons to check . torch is solid choise too but cd is longer while sword give more dmg, daze ability, block so i can rotate blocks with weapon swap . also more faster phantsm and clone procing so more faster shatter when needed . but yes stealthy burst with F5 combo is nice but than you w8 for 60 sec to do this again?!

Mistrust?

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Posted by: messiah.1908

messiah.1908

My 2 cents, Mistrust work great with Staff 5 and Gravity Well.

+1 Mistrust works best with AOE interrupts like Chaos Storm, Tides of Time, Traited Diversion Gravity Well and Mantra of Distraction. Pistol has always been a condi weapon suited best for single-target dmg.

@Messiah
Hey buddy! Long time no speak!
About the build you suggested, it’s really interesting! The frequent blocking is quite interesting. I might actually try it out once I get sick of the build I’m using. I imagine I will prefer the one I’m currently using, but I’ll see. A few changes I’d make right off the jump:

  • Ineptitude over Malicious Sorcery. The latter really is only worth it for Scepter 3. Ineptitude provides not only offense but a ton of defense when you’re in sticky situations. With the amount of blocks you have, you should be able to keep up a good amount of blinds. It also adds a stack of confusion onto every shatter (if you’re melee). Sorry, I just have not ever been impressed with the current iteration of our scepter trait…
  • Vulnerability sigils over Geomancy. You will get some bleeds from Staff clones that are pretty lengthy in and of themselves. If I want to add a condi via a sigil it’s either gonna be poison or Vulnerability to act as a cover condi.
  • The torment runes are good in theory, but I just feel like it’s too singularly focused, and doesn’t take into account the build’s ability to focus both torment/confusion as big damage dealers. Still, if the torment doesn’t get cleared, I can see these durations being very deadly.
  • I assume Duelist’s Discipline is a typo. Definitely Phantasmal Fury here for iSwordman’s crits! He hits like a truck I imagine.

The only issue I see is that the build seems more reactionary since your clone generation is almost entirely based on blocks rather than summoning them yourself. You also don’t have a lot of range at all, and when you’re playing Vipers, being in melee for too long will surely spell your doom. It’s the reason why I love Staff so much. I can create some distance while still doing big damage from range via Chaos Storm, iWarlock or shatters.

Good theorizing as usual though!

the problem with staff is the losing the blind on chaos armor so ineptitude only proc every 10 sec so only shatter blind and scepter #2 and proc confusion . while MS reduce cd on scepter to 6 and 9 sec for skill 2 and 3 and with alacrity its 4 and 7 sec. so i get more bursty concept with scepter.
regarding range – staff is slow range weapon and thief can easily melee me even if i PR to higher places. while with block with sword, shield and scepter i have more chance
also isword is 1200 range and hit like 3-4k with low cd.

i had some duel against PU condi mesmer and his bleed on me even though he were on stealth were 1-2 stacks only while geomancy especially when you should swap when rdy proc 3 stacks and 1 poison to cover.

i am still playing with ideas

Mistrust?

in Mesmer

Posted by: messiah.1908

messiah.1908

MailMail try this

torment is longer which is great when enemy burn his cleanse (like chill for reaper)
torment from heal skill
blocking blocking blocking with weapon set and with alacrity shorter cd
cover condi from weapon swap

only problem – power rev and thief with fast burst so MI works great and you use it + F2 OR f3 and block block
also sword daze every 6-7 sec (with alacrity)

http://gw2skills.net/editor/?vhAQRAre7cnknBdqhlpBmqBEgilcjq+Vn1btMAStWD92KpZA-TJRHABB8EAA4kAo7+DeXGAA

Why using Duelist Discipline if no pistol?

sry take PF or decoy

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

here is short tutorial for beginners and 2 fights in pvp area
https://www.youtube.com/watch?v=TfPt-3SgV80&feature=gp-n-y&google_comment_id=z135ixhbosjcsxt0a22ldnpaptu0sdx1r

took the idea from Chrono hybrid pvp fun [Video] eldenbri.1059 with both scepter weapon set as staff is too weak atm beside PR

build used in this video
http://gw2skills.net/editor/?vhAQRArc7enknBlphNqBeqBEgilnjqeQP0F9sACgDDdxynDA-TJRHABBcSAQqMAAPBAd3fAA
use mercenary amulet instead carrion

MI – another break stun and give you offensive with 2 clones . so AA can hit harder with 2 stack of torment with longer duration. also shatter will proc clone from IR

ether feast – with usually 2-3 illusion out your healing is the best with 16 sec cd (alacrity) and also proc 2 aoe torment

shield i avenger will proc i defender so you have 3 phantasms out which reduce cd by 6 sec and shatter twice with CP give you another 6 sec and with alacrity you EOM will be ready in 6-8 sec from 24

even without ineptitude you still maintain high burst pressure but mainly with torment instead of confusion (you loosing 4 stack of confusion)

persisting images gives some 240 retaliation dmg every time your phantasm get hit so another way to do some pressure dmg

second build (condirupter) (not in this vid)
http://gw2skills.net/editor/?vhAQRArc7enknBlph1oBmqBEgiFcjqMAWtXDN3OpaoOWr1cF-TJRHAB6u/ASlBA4JAEwJBAA

mistrust and interruption can bring back the confusion stacking back . not much cleanse so careful.

against high burst class use fast shatter combo at the right moment and block in between cd
against sustain class use more your weapon condi pressure and shatter after you proc their cleanse utilities and skill.

block block block
IC – 4 sec (with alacrity)
EOM – 8 sec (with alacrity)
IR – 9 sec (with alacrity)

d/p thief is hard counter
necro hard counter to your group as even if you manage not to get transfer he will transfer your team your conditions. so condirupt is better

Mistrust?

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Posted by: messiah.1908

messiah.1908

MailMail try this

torment is longer which is great when enemy burn his cleanse (like chill for reaper)
torment from heal skill
blocking blocking blocking with weapon set and with alacrity shorter cd
cover condi from weapon swap

only problem – power rev and thief with fast burst so MI works great and you use it + F2 OR f3 and block block
also sword daze every 6-7 sec (with alacrity)

http://gw2skills.net/editor/?vhAQRAre7cnknBdqhlpBmqBEgilcjq+Vn1btMAStWD92KpZA-TJRHABB8EAA4kAo7+DeXGAA

Chrono hybrid pvp fun [Video]

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Posted by: messiah.1908

messiah.1908

i took your idea for both scepter weapon set and its nice. but i miss my staff PR mainly
i will try to put some video with it. i did small changes with trait and utilities to buff the condi dmg burst.

CONDITION RAGE!!

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Posted by: messiah.1908

messiah.1908

condi wont be a thing. just necro maybe . as ele is out of the meta so only ranger with boons spamming mainly and scrapper. so 1 necro condi is enough for the other 4 team member to be full power creep /sustain

CONDITION RAGE!!

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Posted by: messiah.1908

messiah.1908

power creep 10k dmg is not cancer and 10k dmg over 15 sec is?
what am i missing here?

be able to put you in 15 bleed, 10 poison 5 confusion and cover them with 3 other condition need less skill than just going stealth and bs and bound all over…. weird

i dont play this build but familiar with it (unicorn old build if 4 years players remember it)

i wish we would see full condi team versus full power team . than we would have nice match up and not all over same build same composition – boring

CONDITION RAGE!!

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Posted by: messiah.1908

messiah.1908

you need to learn how to play against him . rushing far 1v1 standing on point while see him ready his 2 venoms and not dodge it common….
just 2 dodes and he lost 8 ini or 2 dodges and his burst. so seeing after you scream while you had only 2 stacks of poison….

i had very old condi build which put down in 2-3 sec enemies. but i had no break stun… get the idea….

[Video] D/P Full Physical Burst Build Guide

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Posted by: messiah.1908

messiah.1908

almost the same build i use . i use SS over ID (in pvp)

put more pvp full team fight

(edited by messiah.1908)

D/D Acro Condi...actually good!

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Posted by: messiah.1908

messiah.1908

i am using DA/TR/ACR with rune of adventure so i get back my dodge every 14 sec
with ROI so more initiatives works same as DD or even better also using the new amulet (power,condi, vit, tough)

Mistrust?

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Posted by: messiah.1908

messiah.1908

I’m really not seeing this build being effective against any necro that actually knows how to play their class. While normally necros are pretty susceptible to interrupt builds, this build relies on condies, and any decent necro these days is going to be running with ~4 reliable and difficult/impossible to interrupt condition transfers. If they panic and spam skills, they’ll die. Alternatively, they can use a condie transfer and watch you ruin yourself with your own condies…4 times in a row if necessary. Add onto that the stability from reaper shroud and necros should rip you a new one. Extra points if they’ve got the scepter trait, and the returned condies get hilariously long duration (I think, haven’t actually tested that one).

Thieves are going to be very hit or miss. On the one hand, you should pretty much never land an interrupt on them since their rotation is more or less dodge -> autoattack -> repeat. On the other hand, if you manage to get some stacks on them they should die pretty quickly.

Honestly, I see this as mostly a noob-stomping build. It has all the drawbacks of an interrupt build without the advantages of hard lockdown and damage from power block, and without the ability to capitalize on getting interrupts that power builds have. Against a noob, you’ll get a couple of interrupts, stack some pressure, and watch them melt. Against an experienced player with a good build you’ll get an interrupt here or there, and then they’ll calmly cleanse it and keep going. The situation in which you achieve a kill relies 100% on them blowing up on confusion with the help of pressuring from the duelists, and that simply isn’t going to happen against most experienced players.

i agree this build is lacking 1v1 atm. but in group fight where 1 player cannot control 3 or 4 enemies you have the chance to do good
i often cc chain necro while my team just burst him down. sure i did only 10 confusion on him meanwhile. same on thief. i w8 for the right moment and lock him which usually lead to disengage by him unless he stupid to stay around.
but if we only cc i ask myself why not to go power over condition. smart necro transfer my 10 torment 15 confusion to my allies

Why I miss the bunker meta

in PvP

Posted by: messiah.1908

messiah.1908

i didnt like the bunker chorno meta (and i play mesmer)
i also dont like the power creep meta (and i play thief)

i like to see diversity and thats what pvp lack of. everyone run the same build and same composition

to overcome this you must have some counter to the counter

like thief should counter the bunker meta. than no nerf would have needed to the chorno line.
druid should probably get little but nerf to dmg over sustain same as scrapper so other could counter them

necro counter the boons spamming but vulnerable to mesmer (or should be)
etc…

this way we could have much more interesting composition rotation and game play without leaving the mesmer , ele far back (or thief and warrior the last session)

Mistrust?

in Mesmer

Posted by: messiah.1908

messiah.1908

i took illusion instead of chaos
with good pressure my conditions are higher
though we still have the same problem , scraper (for me its thieves as they tend to run away faster)
but with group fights its amazing atm until necro transfer back the conditions

S/P Thief

in Thief

Posted by: messiah.1908

messiah.1908

testing it now in pvp
still harder than d/p and as immobilize on most classes is reduced or immune its hard to land PW
if PW didnt root you it was the best weapon set i think

S/P is back (maybe)

in Thief

Posted by: messiah.1908

messiah.1908

Which type of s/p are you aiming for? The classic smash and grab or a duelist style? Because this is definitely not a smash and grab…

@babzahook- did they fix it? My testing pre-patch showed the shocking aura to be applied at the beginning of the third hit instead of the first. And it usually did not proc (could not locate precise bug).

the aura proc at the first attack

the build is less 1v1 rather group play as in 1v1 condi will kill you (talking pvp) so you wont be able to contest the point unless you taking your time. power build its 50% win/loss as at the beginning most player will use their defense utilities so if you survive that its easier for you.
but in group play you can come from nowhere and do you thing against ele and necro and guard especially its good

S/P is back (maybe)

in Thief

Posted by: messiah.1908

messiah.1908

hi guys

long time since i post a build here . but after the mesmer nerf and the thief buff i got back to my old build i theorycrafted when the first beta came out

probably some use it but havent seen it here

http://gw2skills.net/editor/?vZAQNAsaVn0MBlOhFmCWmC8PhFkiaO+v/93LHCiegrBCgHA-TJBFABuv/AAPAAxLDIwJAAA

idea:
control the battle and pressure with cc so enemy wont have chance to be on offense mode

so how can we control

stealth and AA = daze
PW = stun
steal = daze
HS = daze
BD2 = KD
PS = stun
BV = stun (or IS version)
shocking aura = stun

every time you interrupt ID will proc for 2.4k dmg
FF is great skill to use when you enemy is daze /stun chain and than you stun him which can yield about 8-10k dmg

condition no worries just go stealth with bound and pistol

stability is your worst nightmare so wait for it to finish

with group composition its great as you can lock down enemy

your thoughts

Weakening charge x3

in Thief

Posted by: messiah.1908

messiah.1908

if you practice on golem in the mist you will see there is some distance
the skill state 450
if you stand 450 range nothing will hit
if you stand 130 range only 2 hits (unless using camera aiming)
if you stand 250 range 3 hits

also the second hit if you start from 250 will pass through the enemy and turn you around for the last hit

its tricky in combat situation but doable

Coloxus D/P DareDevil Bound Burst Combo

in Thief

Posted by: messiah.1908

messiah.1908

combo bound+steal sometimes dont work for me
i get to teleport to my target and i get stealth but i dont do the bound dmg
what am i doing wrong?

(edited by messiah.1908)

Mesmer Balance Changes

in Mesmer

Posted by: messiah.1908

messiah.1908

condi mesmer is still useless . still can have fun in hot join but thats it
power mesmer need some help compare dmg output
bunker mesmer is dead although you might see some semi support build coming up if they buff our direct dmg

atm as i shortly see it . mesmer are gone from pvp area….

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

It seems you’re suggesting I am committing the logical fallacy of “moving the goal posts” for the purpose of winning an argument rather than attempting to assist you and anyone else reading this thread about when, why and how certain trait lines may typically out-perform each other. If you presume my goal is to win a debate rather than assist, then you’re probably going to continue to assume I’m deliberately fudging facts in my attempt to win. As a result, it seems unlikely anything I say will be perceived as a possible truth rather than a lie in your mind.

In other words: As long as you think I’m attempting to defeat you, I cannot help you. If I cannot help you, then there are places I would prefer to be than in this conversation.

i am not trying to defeat you and in most part i agree with you
IMO:
Q- which trait line gives the most dmg output
A – CS over DA
Q – which trait line would you take with you
A – depends on your gameplay and your group role

if you are 1v1 take DA for more poison, immobilize (if you lucky) and pressure below 50% hp
if you are team player, +1 and your team has some sort of cc/poison than i would take CS over DA

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

Highest dps output is CS. Highest burst is DA/TR/X (or if you really wanna burst and are playing something that hits multiple times, e.g. unload or pistol whip or fist flurry- you play DA/SA/X…its just riskier). Agree to disagree yet?

with s/p i would take DA but take into account some of your burst PW will not crit
with p/p i would take CS
with d/p hard to tell for now but lets w8 for tomorrow

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

cant get it
you say 2 sec immobilize (which with most classes is 1 sec or even none) and mug which is 1.5k-2k dmg every 20 sec and 20% below 50% hp more dmg are utilities which not gimmick?
if enemy react slower he wont dodge the steal from a thief?? and if done fewer dodge wont get hit from executioner
again cant get it as you take the whole argument to a different place

the fact is the same, CS bring more dmg to the fight and with good hands can be better than DA . same experience thief can handle both DA and CS the same way but atthe end check the dmg log and you will see CS did more dmg

Messiah, your argument is a fantastic case for why CS can outperform DA in PvE. However, if critical damage were in fact the end-all be-all for an optimal Thief build in the current sPvP meta, we would all be running Berserker over Marauder. In your own videos, you are in fact running a Marauder amulet which seems to suggest you’re similarly aware that trading some damage for more utility can be more optimal over the course of multiple sPvP matches. There is a similar difference between DA and CS and that’s what you currently appear to be unaware of.

again i see you taking the argument to a different place

the question which been ask is which trait line give better dmg and not which trait line is suitable for pvp atm
cs gives gives better dmg
now regarding preformance. zerker versus maraduer. atm thief has average dmg/sustain ratio. this is why even taking zerker wont better this ratio much. if the ratio was better you would see more zerker out there. thus anet wanna buff our dmg over sustain to push it more up. but still you see more average players screem for some sustain abilities (like boons… etc..)
regarding DA i really dont see much why ppl dont try CS more as more classes has some immunity to immobilize through cleanse reduce duration trait lines. and other can pull poison better than us and its easily cleansed. so to have 10% +20% dmg this it what you get from DA
while from CS you get perma fury and more dmg overall.
and dont forget other have more cc abilities thus if you combo strike with them your cc is not much needed as we dont very good in 1v1 anymore (so far)
but yes to have someone immobilize for 2 sec if he doesnt have cleanse or some kind of immunity is really helpful

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

CS shines against opponents who react less quickly, utilize fewer of their dodges, don’t watch for opposing +1’s, and all in all are way more susceptible to immediately dying to the stronger opening burst of a CS build. These kinds of players cannot be found at or near NA’s tournament level while the players who necessitate utilities like panic strike, mug, and lotus training over more pure damage above 50% HP are the norm.

CS is, in short, a gimmick trait line in comparison to DA when playing GW2’s more practiced players. Those players are the ones to build towards beating when talking about either the BEST builds and the BEST trait lines. At your skill level, Messiah, you ought to be more concerned with learning from experienced players like Impact rather than debating against them (I am also sorry for how acidic and snide this may initially come off as – assuming you don’t appreciate the bluntness of it).

cant get it
you say 2 sec immobilize (which with most classes is 1 sec or even none) and mug which is 1.5k-2k dmg every 20 sec and 20% below 50% hp more dmg are utilities which not gimmick?
if enemy react slower he wont dodge the steal from a thief?? and if done fewer dodge wont get hit from executioner
again cant get it as you take the whole argument to a different place

the fact is the same, CS bring more dmg to the fight and with good hands can be better than DA . same experience thief can handle both DA and CS the same way but atthe end check the dmg log and you will see CS did more dmg

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

i did several tests
used staff only
test: da trait 2,2,3 versus cs trait 1,2,1
used 50 intervals average on the first attack chain only
with vault i used 3 attacks and waited to regen initiatives

used just AA 50 times and vault 50 times
used light armor golem and marauder amulet friend

above 50% hp cs trait did 20%-25% more dmg
below 50% hp cs did 3%-8% more dmg

the difference were the crit chance above 50% hp as with cs always crit (maybe 1 attack didnt)
with DA when they crit the dmg was the same above 50% hp but less crit attack which drop the average
when below 50% hp DA did more dmg but again less crit chance drop the average

so if you lucky with your chain with DA can yield more dmg but again luck so more bursty lucky trait while with CS more sustain higher dmg unless you have weakness

By FAR the Best Thief build VIABLE.

in Thief

Posted by: messiah.1908

messiah.1908

i did several tests
used staff only
test: da trait 2,2,3 versus cs trait 1,2,1
used 50 intervals average on the first attack chain only
with vault i used 3 attacks and waited to regen initiatives

used just AA 50 times and vault 50 times
used light armor golem and marauder amulet friend

above 50% hp cs trait did 20%-25% more dmg
below 50% hp cs did 3%-8% more dmg

the difference were the crit chance above 50% hp as with cs always crit (maybe 1 attack didnt)
with DA when they crit the dmg was the same above 50% hp but less crit attack which drop the average
when below 50% hp DA did more dmg but again less crit chance drop the average

so if you lucky with your chain with DA can yield more dmg but again luck so more bursty lucky trait while with CS more sustain higher dmg unless you have weakness

The new diamond skin sounds sooo OP

in PvP

Posted by: messiah.1908

messiah.1908

did you consider the posibility that ele wont have to use water trait line any more as they have the best condi cleanse above 75% hp so they can play more aggresively and use utility for cleanse ???
if they still take water the amount of cleasne will still be insane

condishatter comeback?

in Mesmer

Posted by: messiah.1908

messiah.1908

Which is why I ask.
Who do you consistently beat 1v1?

And whats your strategy for dealing with them?

Honestly curious.

as condi shatter i beat
warrior – most
engi – most unless they run
ranger – most unless they bunker
revenant – semi
necro – semi – hard unless he manage to trasfer them back to me
ele – semi hard if he focus on survival
thief – hard if he d/p or s/d and i cant burst him with all the stealth dodges

I’m sorry.
I might have bought this list, until I saw Ele on it.

And not because of diamond skin.
But because there’s no way you can out damage their healing & condi-removal on condi shatter.

Scrapper & Druid are hard enough to believe.
But Ele?

Are we talking normal ele, or tempest here?

if ele focus on survival than its hard but if he try to kill you its easier as he will be more in fire/air attunment
i have killed tempest in 1v1 and even DS but it takes too long to do so