Showing Posts For messiah.1908:

ventari/jallis support [video]

in Revenant

Posted by: messiah.1908

messiah.1908

If you want a good laugh about me abusing people with tablet, check out this clip from PvP last night. I ressed my poor little necro buddy at least 5 times in the short clip with the help of tablet interrupting stomps and cleaves. Enjoy…lol

https://www.twitch.tv/videos/171099914

nice this is the way to play ventari – only with comms or with ppl who knows what it does
in soloq its harder as the micro managing is too intensive.

in order no to be kb you can aoe blind with pistol thief, evade, stability, blocks (guards) and if ppl focus you after you have no nrg you can be in trouble

Condi.

in PvP

Posted by: messiah.1908

messiah.1908

i play condi necro for a couple of reasons
1. i enjoy dot based classes
2. condi is the only good build for necro

what annoys me is boon spam, the amount of boons everyone can pump out is insane. how is that any different to condi bombs? it’s not fun to be stomped into the dirt by classes who just become more or less invincible for a few seconds and burst you down, if that takes you off guard you’re just gone with no chance to fight back

do you see where im going with this? the problem isn’t condi or boons, the problem with the sheer amount of both of them in the game. hot brought insane power creep, there’s not much we can do about it

boon dont do dmg rather buff it. might and fury while vulnerability buff both condi and pirect dmg.

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

ele – has 12 abilities which cleanse 23 condition he can rotate between cd and diamond skin.
guard – has 5 abilities but block also remove them
druid – 1 amazing ability, signet, CA spamming seed of life
rev – staff – 2, ventari 3, and EE probably with 10 nrg or 20 so another 1-2.

this is why ele is meta. he is the best to counter condition dmg

the problem is not with condition rather the huge amount of spamming them.

i have many stack so i cleanse and boom i have them again so fast. so what the point?

also power rev cannot take ventari just to cleanse 3 condition

if rev had diamond skin trait it would allow it to build nrg. like if you above 75% nrg you cleanse 1 condition every sec. it will push the rev to play defense and save nrg so its trade off.

or give the ability to regen nrg some way

in 5 sec cd we can die from conditions dmg.

ventari/jallis support [video]

in Revenant

Posted by: messiah.1908

messiah.1908

lololol so troll watching you spam move the tablet that engi must of been so angry lol.

one game condi mesmer qq about all the blind spamming … go figure ….

rotation questions

in PvP

Posted by: messiah.1908

messiah.1908

you should go home and switch position with another player who should go mid
its hard with no comms but home is the best you can do

your job is +1. if they doing your job at home while not getting ranger off point or killed ….. bad rotation.

its a lot harder and most bad choices leading to losing.

Condi.

in PvP

Posted by: messiah.1908

messiah.1908

look at the facts – how many condi build in one team? maybe 1 or 2 while the other are power and 1 support

this tell you something – balance

Can we get new meta healers?

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Posted by: messiah.1908

messiah.1908

revenant pushing back inside the meta with its kb. with good team coordination it works wonder.

scourge will be a point bunker and semi support. its cleanse are slow and a few. more boon removal and barriers provider and great resser.

firebrand can be healer support. low heal output but more dmg mitigation throughout aegis spamm.

ele will have hard time i guess with no stability and spellbreaker with a necro pushing them hard.

sum it up: druid will stay the same, ele the same, maybe few ventari, and scourge

S/d Condi needs to go

in Thief

Posted by: messiah.1908

messiah.1908

almost any thief build design for 1v1. in pvp thief is strong now in 1v1 most classes. the idea is your team needs to +1 you with your thief.

i dont have problem with any thief build although they recked me eventually even as ele or support rev (it takes time though). pvp design on rotation and not only on dueling.

yes s/d is strong with condi let it be. i dont see much. when we see them more we might consider a nerf to condi dodge or poison stacking

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

also a small fix to ventari like the druid have each fragment cleanse 1 condition

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

I think it’s fundamental to understand that the core issue here isn’t the Resistance Boon in Mallyx or the fact that said boon will have more counters in POF.

The most important thing we need understood is our cleanse/healing option of Ventari is so unwieldy in so many scenarios we don’t even see it as a viable option that we have come to rely on Mallyx/Resistance as our only viable option to manage conditions

What we should be pushing for is to make the Ventari legend actually usable. We need a way, be it by trait or base line build, for us as players to be counted as the tablet. Ventari already has a wide number of condition cleansing, healing and defensive capabilities that we simply can’t take advantage of because of having to micro manage the tablet in scenarios where micro management is punished and/or not rewarded. This effectively takes one of our most needed core sets (condi cleanse/management) and makes it useless in the areas where we need it the most (PvP and WvW).

The most sensible solution to this, to me, is to simply make it so you carry it on your back and if you want you can use the heal key to move the Tablet to somewhere else like you can currently, and pressing the heal button again will bring it back to you like a boomerang. I don’t care how this is accomplished, be it by a GM trait in the Salvation line or otherwise.

However, simply put, we have the solution to conditions and cleansing built into our character we just need it in a state that’s functionally usable for the game modes we need it in.

maybe for hot spec ventari can used with cleanse but even with hot when i see 16 stack of poison just from thief and necro with bleed and 7 cover conditions you cant do anything against it.

like almost every other class we need cleanse on weapon or with our mechanism.

i see anet push renegade to to bruiser role . think with jallis and kalla you can have 33%, 50%, 20% reduce dmg from conditions but not cleanse at all with any weapon but the staff.
in a game that 5 sec ticking is important we need to be able to cleanse more or gain more nrg faster

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

so with renegade we get bit more durability to condition 33% reduce dmg but still no condi cleanse skills
more builds with condition application will push renegade to play corruption with resistance while spellbreaker and everyone with sigil can rip our boon away.

cant anet put a small changes to weapons to support us.

shield – envoy of exuberance – reduce the healing to 1000 and when it explode will cleanse 2 conditions. each condi cleanse will heal 330.

sword – duelist preparation – each block cleanse 1 condition

axe – frigid blitz transfer 1 condition when it hits

hammer – field of the mist – when block attack cleanse 1 condition

is it that hard?

ventari/jallis support [video]

in Revenant

Posted by: messiah.1908

messiah.1908

another vid as promise from yesterday fights

ppl who says jallis cant be played…. watch this

ventari/jallis support [video]

in Revenant

Posted by: messiah.1908

messiah.1908

look cool to me : ) only thing i would suggest is to watch where you dodge more a lot of time you could of gotten abit of extra health by not dodging backwards.

thanks man. i try to drop the habit from my thief evades. its hard
also i know i sometimes miss some fragments around me

Can we get new meta healers?

in PvP

Posted by: messiah.1908

messiah.1908

I believe that none of the elite specs in PoF are leaning towards healing, so no.

I thought Scourge was a support spec?

scourge is more bunker than support. low cleanse with shades. but can buff you team with more than 10k barrier if played right. which mean tank more dmg.
so instead of healing he gives short heals which drain in 5 sec.
so the enemy team have to save their burst after the barriers.
also great resser so the enemy team will have to put 1 man on him to cc him at the right time.
yes it will be a thing.

Condi.

in PvP

Posted by: messiah.1908

messiah.1908

Power is no better, my power necros has broken 500k+ in terms of crit damage in a single match, if you tell me that you prefer that over condi I’m gonna have to call you a specific kind of special.

Even after nerf he hits for 400k+, any idea how hard it is for even 2 people to survive pressure by 1 person?

Condi may be primarily aoe (depending on build)

but that doesn’t mean its op

You can cleanse my 16k bleed stacks all you want, you aren’t walking away from a 9k, 10k, and 11k crit that land

pls pls you just didnt say that. if you manage to do 500k dmg its means the enemy team manage to heal better, which means you took longer to kill.

those state doesnt say a thing.

i am a healer. one game i achieved over 800k healing. other fights just 150k. with the 800 my team didnt manage to kill fast and with out they did great killing faster.

conditions atm are hard to dodge during team fight. in 1v1 its easy to handle. thus its need your team to focus the condi first cause if they left untouched from range like necro they can do massive aoe dmg on point.
mesmer more easy but tricker in the right hands. you need to kill illusion fast. or dodge blind the shatter.

ventari/jallis support [video]

in Revenant

Posted by: messiah.1908

messiah.1908

here 2 games in pvp

hope you like it

gonna upload more moments with it

i know ppl QQ about the kb. check for animation like roots growing and dodge, block, evade, or use stability. remember it leaves the rev without nrg so put poison and pressure him. you dont need to dodge any other skills but this kb so save it.
i know its annoying but this is what makes us special.
ranger LB with immobilize from interrupt can easily decap too….

Still holding out hope

in Revenant

Posted by: messiah.1908

messiah.1908

the gonna buff the renegade

Shattershot – 5 sec of bleed

Icerazor’s Ire – 1 sec of chill, 1 stack of vulnerability

Citadel Bombardment – reduce nrg to 30 increase cd to 20
there you go pve and wvw

Can we get new meta healers?

in PvP

Posted by: messiah.1908

messiah.1908

People cried rivers when Auramancer Ele appeared. This despite the fact it did negligible damage. I, for one, would love to see Monk come back. It’s one of my dual mains in GW1 to this day. ( The other is Mesmer.)

Still.. the appearance of an old style Monk or Paragon would require a whole new paradigm in GW2 PvP. It would light up this and the reddit forums with tears for months.

whats funny anet when publish GW2 state that every class can play each role

thief – dmg roamer for 3 years with d/p
ele – short time for s/f dmg dealer. mainly d/f support (monk)
guard – had it all bunker, dmg, condition, support
warrior – sustain mainly with condi and power
engi – sustain mainly, used to be condi
ranger – short time dmg, mostly support and bunker these days
mesmer – had it all bunker, dmg, condition
necro – mainly condition, short time power.

so each team had to choose ele or druid. same basic of gw1.

PvP Abandoned?

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Posted by: messiah.1908

messiah.1908

buggggggggggggggggggggg

Condi.

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Posted by: messiah.1908

messiah.1908

Quotes:

It´s like that. Its a team game but we don´t have teams in ranked …

the problem is i see druid not cleanse for his team and trying to do dmg instead.
ele focus on his survival so left with no aoe cleanse at all.

the problem is the support class a bit weaker and in solo q most ppl try to do dmg instead of thinking about support.

no one talking or chatting, ppl complain about bots or afk. so why should i role as a support if i can do dmg and manage my solo 1v1.

when POF is out it gonna be a lot worse with all the condi is coming out. anet will try to push back to support meta (not bunker rather support) and even is soloq when you wont see druid ele or even ventari rev some will have to change

Remove energy cost from weapon skills

in Revenant

Posted by: messiah.1908

messiah.1908

renegade nrg must be changed.
the ability of AI to die so fast like a clones while mostly they do no dmg rather buff you allies around them should act like ritualist spirits from gw1. higher hp pool and the ability to heal them per skill use.
if so reduce their nrg: heal should be 5, other skills 20, 25, 20.
also give a trait which with every skill used you heal your AI by 15% of their hp.

if not the nrg must be much lower like 5 on the heal skill, 15, 20,15 nrg per skill.

you can change f2-f4 to support more with nrg gain (not alacrity), more boons or hp to your AI and condi cleanse. like
Heroic Command – gain one boon by this order for 5 sec (might, protection, fury, regen, resistance, vigor, stability, retaliation, aegis) and remove 1 condition for every stack of kalla fervor . with 5 stack or 10 stack is can be great. 20 sec cd is fine and 20 nrg is fine.

Citadel Bombardment – hardly will used. its 40 nrg and low dmg hit and output. increase stacks of burning to 3 and put direct dmg also. reduce nrg to 25. icd 20.

Orders from Above – . alacrity even with 6 sec means 2 sec cd. the cost of it and icd not worth it. so to renew my abilities it can reduce cd like with alacrity, renew my hp like with regen, renew my endurance like with vigor or 25% endurance back or renew my nrg.
so reduce nrg to ZERO .renew your nrg by 50% and allies gain alacrity vigor and regen for 8 sec. cd 60 sec. this will used like mesmer F4 bail out. you gain nrg to use some defense skill or to finish with attacking skills faster. it refresh your skills, endurance and hp. 60 sec is long enough

more nrg managment ideas:
give each trait line a minor trait which rebuild nrg (like astral force)
salvation – Serene Rejuvenation – when allies gain alacrity from your skills you gain back 3% nrg for each ally effected. OR Disarming Riposte – when you strike a foe gain 0.5% nrg.
retribution – Determined Resolution – while having stability you gain back 0.5% nrg
invocation -Ferocious Aggression – while having fury you gain back 0.5% nrg
corruption – Opportune Extraction – when enemies hit by above 4 stacks of torment you gain back 0.5% nrg
devastation – Focused Siphoning – when you leach life from enemies you gain back 0.5% nrg

so basically you can build yourself with 1% nrg gain during fight
the rate of energy regeneration is 5% so increase it by 20%. so instead for 20 sec from 0-100% it will take 16.6 sec. but you will need to use skills

Condi.

in PvP

Posted by: messiah.1908

messiah.1908

Thief has poison, guard has burn, and Mesmer has confusion

Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough

thief has bleed, poison, immobilize and cripple and few torment easy to stack – high easy stacked – overpowered
necro torment, chill and bleed – high easy stacked – overpowered
guard burn, and bit cripple. – high easy stacked – balanced
rev got torment and burn and chill – low easy stacked – underpower
mesmer – confusion and torment – low medium stacked – balanced

condition class needs to have balanced between high stacked with 2 conditions or low stacked with more than 4 conditions

Boarded the DH Express

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Posted by: messiah.1908

messiah.1908

what a noob

kidding

Can we get new meta healers?

in PvP

Posted by: messiah.1908

messiah.1908

Might be better to wait till After the expansion hits to see what happens

Well, we did already get to test drive the new elites a bit in pvp though. Firebrand could work if it had better healing scaling on tome of resolve and maybe if the mantra heal also healed allies aside from giving aegis (would have to be a very moderate heal so it’s not overpowered since it triggers pure of heart).

Scourge is an interesting one. It has potential as a support spec. Not really healing but by letting allies take care of themselves by providing barriers, but i think most people played it as a condi nuker who uses barriers selfeshly.

necro will be the bunker meta healer and resser. he cant cleanse as ele does but can negates lots of dmg. few played it and manage to do 1v3 on a point. i think it will be the new chrono bunker (necro getting portal too) so hope over the QQ train ….

firebrand has less healing output but have more stability, quickness, regen and aegis on top the healing part so can be powerful supporter. has nice condi cleasne.

support rev already starting to making an entrance especially with it kb. with renegade atm with its high nrg demands wont we used. although some renegade skills can be nice support on point.

Can we get new meta healers?

in PvP

Posted by: messiah.1908

messiah.1908

ppl QQ about bunker support rev… try that. not good cleanser as ele but better healer on point.

Remove Energy cost from Renegade F-Skills

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Posted by: messiah.1908

messiah.1908

held back , cause on release it was God mode, and yea energy cost on f’s is stupid I barely used them in pvp

Well, in PvP. Frankly I suspect all 25 remaining sPvP players would be very upset if balance would ignore that game mode :P

hmm hmm 26 my dear

soothing stone

in Revenant

Posted by: messiah.1908

messiah.1908

why the heck they dont change to condition removal prior to the heal skill
poison spamming just so annoying

you can copy the code from other healing skills common its ctrl c, ctrl v

:D

Chrono Slow traits are underwhelming.

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Posted by: messiah.1908

messiah.1908

the problem is the chance for any of those trait to put perma or longer duration of slow.

but cause all of the cleanses out there it should be the BIG problem.

Delayed Reactions – good opening to start your slow chain or to maintain it as slow enemy is easier to interrupt. its doesnt need any change but you can give it an alacrity around you for 3 sec.

Danger Time – with 30% crit chance it could open up more build with valkyrie amulet or cavalier. combine with fury you can be maybe power build again with 210% crit dmg.
you can buff it also that slow enemy does 7%-15% less dmg to you. but not must

Lost Time – this is the tricky part. GS and sword hits 3 times so without cd you can maintain slow effect easily. so the solutions are

5 critical hits, slow is longer like 4 sec and put icd after it procs for 5 sec. which give the enemy the chance to cleanse and break your rhythm. also you will have to interrupt in order to prolong it or use your shield phantasm.

3 regular hits, slow is 2 sec and icd for 3 sec. this version enable you to start your slow rotation just from hits and not from interrupt.

this is the build i theorycraft around it

http://gw2skills.net/editor/?vhAQNAsehmcfCEgilTjqcEWhEgMA2glrOar2uF-TpANgAA7PQXGAA

Chaos Bunker—A Conquest Build

in Mesmer

Posted by: messiah.1908

messiah.1908

What if a Necro or Mesmer (or someone w/ Sigil of Annulment) kills your stability? Use a stunbreak.
What if a point you own is constantly being decapped by a Thief? Use Portal.
The build does kill, although not all the time especially against tanky specs.

Also I use precog as a safe haven on its own because of its blocks. 3 blocks is a lot, especially since it can facetank bursts. Not as much as 3 seconds of Blur but at least it doesn’t prevent cap-point contribution.

with necro you need condi removal as fear is condition
with mesmer you dont need stability much as you both use the same weapon sets so predict his moves.

stability is use versus warrior , engi, ranger, condi rev and ele in some cases.

if you remember the original bunker build it didnt use WoP

so what is your role in the game

at the opening would you run close and hold it? or you run far try to prolong the cap point? if far than yo dont need portal that much as you dont use it to move forces with you as you play mostly alone.
if the enemy team dont have thief i would drop portal. but thief can out rotate you faster or juke you to use your portal and lose 72 sec .
dont know if its a must as if you can handle yourself with 1v2 the whole fight you dont need portal

Chaos Bunker—A Conquest Build

in Mesmer

Posted by: messiah.1908

messiah.1908

you dont need stun break if you know how to use stability shatter, block, evade.
if you take phantasm skill you dont need SoI. but more shatters is always nice.
portal is not a must as you group oriented with semi support. you wont be able to kill so you wont rush into 1v1 while they have the cap.
you more likely try to do 1v2 with kite so your team have the chance to do 4v3 and win it.

support revenant pvp build

in Revenant

Posted by: messiah.1908

messiah.1908

I prefer sword over mace for extra evade and magi amulet since you wont do any dmg extra survivebility and healing is better imo also i tried jalis but it feels clunky and need some more love…..like energy cost reduced maybe on ultilities

magi gives just a little about 100-300 healing per skill. with 2200 power i can put some pressure and sometime i can kill or get target to low health. this is give me the change to play aggressive while regain nrg. if you play passive you will drain your nrg soon.
the evade from sword is nice and enable you to teleport some times. but i prefer the mace due to its poison mainly and torment (ppl see conditions and freekout to cleanse) and blast finisher.

i use jallis at the start of the fight on point stability (and weakness) rotgd for dmg reduction and switch to ventari. this give my team the starting uper hand.

dragon just give 5 might and perma swiftness so you wont support as much as jallis does. the healing skill ppl know how to work around it. most classes already have fury. although some fight dragon will act better.

Chaos Bunker—A Conquest Build

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Posted by: messiah.1908

messiah.1908

i would take WoE combined with descent into madness trait
every time i use heal skill i will get chaos storm on me so more eagis and retaliation. the healing is 10k so use it below 11k hp.

support revenant pvp build

in Revenant

Posted by: messiah.1908

messiah.1908

so not big of a change but i notice some ppl dont use it as i do so i post it here

the build:
http://gw2skills.net/editor/?vlAQNApemnXNmNSqJzJR/kNlsgyoS4Q5UJYrMskFZlxe6rDXNgEeYdjPOB-TpxHQBeY/BAcEAU2hAQelBS4DAYgnAAA

retribution:

Planar Protection – when you using healing skill it will proc a dome around you for 4 sec which is a dark field which can be blast for aoe blind, or whirl for leech. you got mace and staff with skill which blast. also it blocks projectiles which enable you to build nrg for protective solace if needed. also it proc weakness for 4 sec around you. my only wish it could be 8 sec duration.

Retaliatory Evasion – retaliation is good to buff you dmg.

Eye for an Eye – i dont like as enemy still AA me doing dmg. i already got protection so no need. thief burst is to cc you and AA you to death….

Dwarven Battle Training – also good choice to enhance the duration of weakness

Steadfast Rejuvenation – good if the enemy team dont have much condi pressure. it buff you hps.

Blind rotations:

ventari will proc blind and dome.
blast the dome with mace 3 or staff 4 to aoe blind.
staff 3 blind
Disarming Riposte trait will blind
rune of the flock will blind every 10 sec.

almost any melee class will hate you.

block projectile rotation:
staff 3 block for 2 sec – cd 15 sec
using healing skill for the dome 4 sec – 20 sec cd
protective solace – for 8 sec
shield 5 block – 3 sec
staff 3 block again for 2 sec – cd 15 sec

total projectile blocking duration 19 sec. put dodge to buy more cd time and you can build nrg and start over.

condition management:

staff 4 cleanse 2
protective solace with blast will cleanse another 1
2 sigil cleanse 1 each. one with swap and other with attack.
purifying essence – cleanse 3
soothing stone – cleanse 3

try to build nrg as much as you can versus condi class

the combo is (try to start above 60 nrg)
protective solace ->mace -> swap -> staff 4 ->purifying essence -> energy explosion
its 11 condition (2 from sigil) and 1 for every 10 nrg you had while using EE.
switch to jallis and use heal skill for another 3 cleanse

the combo used versus condition burst from necro mainly. or attacked by two condi class.
condi rev is easy to handle.
warrior is easy to handle mostly due to blind
condi mesmer is ok if you dodge the burst
condi dd thief can be tricky if you trying to protect the cap point.
condi engi use block mainly.
condi ranger is easy with block blind.

stomp and res are easy due to stability, cc, and tablet can be used during the action. to blind to heal or to kb.

hope you like it as i find it much better than dragon

Vengeful Hammers - healing part

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Posted by: messiah.1908

messiah.1908

The healing was reduced by 33% to account for the extra hammer.

Pre patch it should have healed 80 per strike but you only got 2 hammer strikes.

Post past after the damage was reduced, the healing effect was also reduced to keep the same amount of healing but allowing you to gain it more frequently.

In game the tooltip may say 80 healing per strike at 0 healing power, but if you test it will do 54 healing per strike which is ~33% less than the original value of 80.

It was not documented but I think its workings as intended to account for the extra strike Vengeful Hammers has assigned. Eventually we will find out as they will either fix the tooltip or they will fix the value but my money is on them changing the tooltip.

the patch indicate only power reduced and not healing part. thus i was thinking they wanna buff the sustain a bit

Vengeful Hammers - healing part

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Posted by: messiah.1908

messiah.1908

in the last update the healing part shouldnt be touched. but it did

the healing is less 33% for each hammer

bugged?

Vengeful Hammers - healing part

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Posted by: messiah.1908

messiah.1908

the last update gave 3 hammers but reduce the dmg by 33%. not the healing part

the last time i checked it also reduce the healing part by 33%.

bugged?

Remove Energy cost from Renegade F-Skills

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Posted by: messiah.1908

messiah.1908

I don’t know about removal, but trimming it would definitely be advised, especially for Citadel Bombardment and orders from above.

Bombardment already has a 15s cooldown and lack of any physical damage component holding it back. 40 energy is just too much especially since we need that same energy for weapon skills and utilities.

Orders from above are basically 4s alacrity on 20s cooldown. 6 if traited.
Now let’s remove the magic and look under the hood.
4s “alacrity” = 1.33s shorter cooldowns for those affected. Once every 20s. Would you pay 30 energy for that? I wouldn’t.

Well, not saying its perfect, but my ventari healer rev will love the alacrity. Using Orders allowed me to maintain permanent alacrity from range, something a chronomancer cannit do due to shield phantasms.

While this isnt extremely relevent now, this might be super important in new raids and give ventari revs a new niche, along with kalas elite to use up the rest of the energy before swapping back to Ventari.

It will absolutely have a place on my raid support for some fights.

2 sec every 20 sec which cost 30 nrg. no ty

Wrong.

You build up alacrity in ventari, and shift to off legend, get 6 seconds of alacrity to last you just enough time to swap back into ventari to continue to receive alacrity.

You then swap back to off legend after ventari heal spam and continue the chain. Gives you a bit extra energy to, for example, summon kallas elite or heal.

This can all be done at range, something chronos cannot replicate easily.

ok ventari you say – every 2 sec i get 3 sec alacrity. which means every 1 sec i get 3 sec alacrity. build it up with the cost of 20 nrg. swap to gain 50 nrg and waste 30 nrg which give 6 sec alacrity. than w8 about 9 sec to swap back and only with 20 nrg left to do nothing but w8 for more nrg to use kalla skills .

its better to stay in ventari and heal mean while. to gain 2 sec more alacrity which means 0.66 cd. common

the skills should enhance our nrg abilities not alacrity like gives back 50% nrg with 40 sec cd.

Remove Energy cost from Renegade F-Skills

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Posted by: messiah.1908

messiah.1908

I don’t know about removal, but trimming it would definitely be advised, especially for Citadel Bombardment and orders from above.

Bombardment already has a 15s cooldown and lack of any physical damage component holding it back. 40 energy is just too much especially since we need that same energy for weapon skills and utilities.

Orders from above are basically 4s alacrity on 20s cooldown. 6 if traited.
Now let’s remove the magic and look under the hood.
4s “alacrity” = 1.33s shorter cooldowns for those affected. Once every 20s. Would you pay 30 energy for that? I wouldn’t.

Well, not saying its perfect, but my ventari healer rev will love the alacrity. Using Orders allowed me to maintain permanent alacrity from range, something a chronomancer cannit do due to shield phantasms.

While this isnt extremely relevent now, this might be super important in new raids and give ventari revs a new niche, along with kalas elite to use up the rest of the energy before swapping back to Ventari.

It will absolutely have a place on my raid support for some fights.

2 sec every 20 sec which cost 30 nrg. no ty

How to Fix the Firebrand

in Guardian

Posted by: messiah.1908

messiah.1908

i kinda like the tomes as they are. small twicks needed but the idea behind them is great. more 15 skills to use.
courage with a trait gives aegis with every skill which can be traited to heal or do dmg amazing , and reflect which counter deadeye completely.

resolve – need bit more healing but good conditions cleanse

justice – i would make it more interesting like with more range, 1 more kb,

axe bit more direct dmg but seems ok.

same burning guard, and another support guard build which is nice

warbands utilities

in Revenant

Posted by: messiah.1908

messiah.1908

Renegade is indeed pretty much a slice of the Ritualist from Guild Wars. I don’t hate that.

me neither rather like it alot but hope it could be more ritualist theme. both eyes covered. both take power from the mist/other world etc…

if the spirit could staly longer than 6-10 sec and we could heal them or move them could be great for pvp pve and wvw

support renegade demo

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Posted by: messiah.1908

messiah.1908

hi guys

the last demo i tried the renegade support with ventari

the legend didnt give much and cost too much nrg not to mention f2-f4 skills

but the trait line is nice with vigor (more dodge), fury and less condi dmg 33%

with full team you can try Soulcleave’s Summit which enhance the dmg output . in solo i felt better with jallis

here a video trying it with jallis although there wasnt much condi this fight you can see the 50% and 75% less dmg (watch closely)

warbands utilities

in Revenant

Posted by: messiah.1908

messiah.1908

for those who play gw1 with ritualist doest it seem almost identical?

ritualist summon binding spirits with low health which did dmg or give passive support around them or from range

vamprism- steal health – like Soulcleave’s Summit
dissonance – interrupt – like Darkrazor’s Daring
agony – dmg each second – Razorclaw’s Rage
pain – dmg – like Icerazor’s Ire

in gw1 the skills cost nrg and have cd

could be nice if we got Summon Spirits to prolong their duration and health

the nrg part was between 5-25 but cd were much longer 30-60 sec

i loved the ritualist theme and wish it come back

Remove energy cost from weapon skills

in Revenant

Posted by: messiah.1908

messiah.1908

There must be something changed about the revenant energy system. I never understood why we had energy costs on weapons and utility skills. Having it on both is simply too much strain for one resource. Think about thief, they have initiative on the weapon skills only. Now imagine if the utility skill would have initiative costs too, that would mage managing initiative more or less impossible. But for revenant this is OK, right?

My suggestion is rather radical: Remove the energy gain on legend swap as balance for reduces energy cost overall.

Reasons for this: The developers themselves said, that they don’t like any kind of system that would give energy because it would be a must include without any other choice. But for the class mechanic such a system is magically OK then? This is as we all know the reason why legend swap on cooldown is mandatory, if you want to or not. You have to get back to 50 energy, otherwise you can’t even use your weapon skills or anything at all beside auto attack. Without the energy gain on legend swap it would at least feel like energy management, because as it is now the regeneration of energy simply means nothing.

The removal of energy gain on legend swap would be balanced with reduced energy cost on primary weapon skills and in some cases utility skills. With that in mind you could at least use your weapon to wait and build up energy for your utility skills. And if you had more than 50 energy you could swap without losing the extra energy.

I actually think removing the energy gain from swapping is a fantastic idea, and would easily balance out removing energy costs to weapons. This so far is the best solution I’ve seen in the thread thus far.

.

losing the swap nrg will demand an overall nrg buffing to our skills and utilities.
a more easy ways to do so are :

letting us keep 100% nrg out of fight (like thief starts with 100% initiatives)
rebuild nrg with minor traits for each trait line
salavation when you get regen
retribution when you get stability
invocation when you get fury
corruption when you get resistance
devastation when you leach life

Remove Energy cost from Renegade F-Skills

in Revenant

Posted by: messiah.1908

messiah.1908

the problem with F skills is that they dont do much. the cost can be hight if the reward is high too.
f2 gain 5 might common and cost 20 nrg and 10 sec cd???? – maybe cost 20 nrg and gain 5 stacks of might, fury, regen, protection, vigor to allies. i will use it if it cost 20 nrg and have 10 sec cd

f3 – cost 40 nrg 15 sec cd for what maybe 1-2 hits about 1k . it should give direct dmg also and higher one like 1k per hit. also the legions shott chill and torment also to burning. for 40 nrg and 15 sec cd it will be worthy

f4 – common alacrity… we have no nrg to use skills. if it should renew my ability maybe give me nrg back like 50% back. cost no nrg cd 40 sec

Remove energy cost from weapon skills

in Revenant

Posted by: messiah.1908

messiah.1908

this is the way i see it

other class have cd. thief got initiative for weapon and cd for utilities.
rev got nrg across the board while having lower cd on skills.
if we had only nrg than the cost would be too high. if we had only cd we would be like other classes.

nrg on weapon – if you lower or delelte the nrg from them you must to increase the cd. warrior and guard (heavy class) have better cd on weapon with no nrg on them. thus :
staff nrg is fine but cd should be lower by 20% (we also lack weapon skill cd trait)
mace – ok
sword – maybe 20% reduce cd. sword 4 (second one ) should be 5 nrg.
axe – 20% reduce cd. nrg is ok

i know ppl will disagree but removing the nrg from weapon will cause to increase in cd which makes us like any other class.
the lower cd makes attack faster. to surprise enemy etc.

the problem i think is within the utilities and legend.

now the utilities should support our dmg or sustain during the fight. they also got lower cd while drain our nrg. again if we had enough nrg or no nrg demand the cd would be much higher which made us like every other class.

jallis – use as bunker bruiser. give you stability, cc and bit dmg aoe. healing skill 30 sec like any other class but cost 5 nrg have no reduce cd trait why?
Soothing stone – should be 20 sec and lower the healing part by 20%, remove 5 conditions and is water field (for blast finisher), gives 5 nrg for every condition removed.
Inspire reinforcement – nrg should be 25
forced engagement – nrg should be 20
vengeful hammers – in pvp dmg should be higher and also healing part by 50% both.
RotGD – nrg should be 30 . reduce also condition dmg by 50%.

this will open the bruiser build or bunker build bit more.

shiro – again healing skill very tricky . should be 25 sec the base healing is low atm. so adjust the healing from the dagger. duration 10 sec. for every dagger attack you gain 5 nrg
RS – nrg 25
PT – nrg 30, cd

mallyx
healing skill remove nrg cost. for every condition on you, you gain 5 nrg
PA – 30 nrg
UA – 25 nrg
BE – 15 nrg
EtD – should transfer 1 condition on you to nearby foes every sec. -10 nrg.
atm mallyx is worst condition applier compare to necro abilities. also resistance is more easy to removed.

ventari – they did good job lowering nrg.
PT – for every ally heal with it you gain 1 nrg.
also it needs better condition handling . like
PE – should cleanse 5 conditions.
or
PS – every second ppl inside of it will convert 1 condition to boon. cost -10 nrg

so with bit less nrg and abilitieis to gain nrg from healing skills we can become more potent in fight cause our lower cd on weapon skills and utilities. our dps can be higher and also our sustain

regarding renegade – f2-f4 should be something else entirely .the cd is high also the nrg. their effectiveness is worse. they should be with nrg only. unique to us. the effect is so weak that even with only cd or only nrg i wont use them.

PvP/WvW Mirage Guide+Buildcompilation

in PvP

Posted by: messiah.1908

messiah.1908

hey big thx for the feedback, im happ you like the vid! but not sure what you wanna say with the dodge-thief thingy?

i wanted the say that thief got with hot DD trait line which mainly gives him only 1 more dodge.
same as mirage we get mainly evade instead of dodge. the whole trait line is boring focus on evades like the thieves one.

mirage could be much more great with power back or hybrid or even phantasm builds

Any use of Blindness in PvP?

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Posted by: messiah.1908

messiah.1908

blind in pvp lets sum it up (or try):

usually blind duration is for 5 sec. when you put it up players go for AA only not to waste hard hitting attack and big cd. so sometimes you will see players back off and w8ing for couple of seconds till it wear off or just AA.

work wonder versus warriors till they pop up resistance. destroy their cc attacks mainly
work nice on power rev
work great versus ranger and his pet if its aoe blind also
work great versus necro attack
work great versus engi attacks
work great versus mesmer clones shatter or summon phantasms.
semi work versus thief. if you hit them with blind b4 the burst they will w8 so you bought yourself few second. but their AA hits nevertheless hard.

you need to time it right though

also great for stomps

Renegade: Skill Alteration (Not gonna happen)

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Posted by: messiah.1908

messiah.1908

Since we are on the suggestion topic, I would suggest somewhere in the traits that protection in addition to what it normally does, it reduces damage you receive from condis by 33%. The heal (or another of the utilities) convert conditions to 1-1.5 sec protection for each condi removed. This also synergies with the trait that provides 4 sec protection on using Kalla’s utilities.

the main fact is that we lack condi cleanse so to take 33% less condi dmg while warrior has perma resistance is not gonna work

ppl tend to forget we are heavy class like guard and warrior and have the worst condi handling in the game which push us to mallyx resistance which now can be rip, stolen, removed by every class in the game whle it nrg utilities are high.
so protection with 33% less condi dmg is also a boon.
we need more cleanse

with f2-f4 maybe like guards have. f1 gives barrier, f2 trasfer conditions to foes, f3 blocks attack and blind…

Holosmith and Scourge damage.

in PvP

Posted by: messiah.1908

messiah.1908

the bunker/support role build of the scourge was amazing

holding 1v3 a point with barriers , amazing res with teleport…. new support in the house.

the condi dmg stacking is too high with burning atm.

I did it too but that is only vs bad players testing beta builds without amulets probably.

Against real players i still often “random died” because of no stab, no enemy scourge. I also think id almost instadie against a ton normal mettabattle builds.

That is without mentioning how much slower a support necro is, and how little utility it brings compared to lets say druid.

Its only benefit is that it may be good at silver/gold level of play and facetanking with group – instead of coordinating stealth for ex.

dont forget portal which was disabled.
in group fight i had with him we had no problem protect him while he buffs us constantly with barriers.
as you say still too early

Holosmith and Scourge damage.

in PvP

Posted by: messiah.1908

messiah.1908

the bunker/support role build of the scourge was amazing

holding 1v3 a point with barriers , amazing res with teleport…. new support in the house.

the condi dmg stacking is too high with burning atm.