Showing Posts For messiah.1908:

mmr , personal score and pvp idea

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Posted by: messiah.1908

messiah.1908

That’s already been discussed, and it’s not such a good idea because you will have subjective and objective point of view. The situation happens frequently, i will say what happened yesterday :
Match on legacy of foefire, bad setup vs good setup. I constantly ran around sides, help to outnumber as a thief, trying to lure opponents so i can decap or make them chase me. Although losing middle point constantly, we had an advantage like 260-180. Until all my teammates decide to go mid for the x time instead of holding sides, die there, constantly go back to mid 1 by 1 dying there, and we ended up losing 300-500.

The issue with your system is that i will lose much more points than my teammates. But, if i played exactly like they did, we would probably lose 50-500.

not at all. you playing thief. thus dmg dealer, decap point or even cap them. so if you did your job you wont lose points if your team lose. you said you went for side and +1 probably kill in short 2v1 and decap so you did fine.

this is exactly what i mean. most fight i think i am doing fine when we hold strong 2 points and leading 3 allies wants more and start to die. it force me to do on point 1v2 or 1v3 even at the cost of me die hoping my team will come to contest to hold 2 points. so why should i lose points and mmr rating while 3 of my team did wrong. usually those fights i ended with 3 or more highest personal score.

the idea is – if you did good you dont lose points even if you team lost. if you did bad and your team won you will get very low points.

mmr , personal score and pvp idea

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Posted by: messiah.1908

messiah.1908

i know its bad season, lowest population and worst games to everyone

i hardly fully understand the mmr score system but from my point of view as mainly soloQ

1. i wish ppl on my team will shout their role build and positions at the start of the game
2. i wish ppl will call target and focus it
3. i wish ppl will call rotations

i know communication abilities like other shooter game is unavailable

but what if we grant points to player who contribute in other ways but winning

1. every player before game should choose his role : defense , offense . if he gets the point according to his role even if the team losses he will get points as he serve his role. if he get points not according to his role he wont get points if the team losses and get less point if the team wins .

i know it may limit the “free will” buts its pvp thus if you play support ele you should try to support rather to play aggressive. etc…

2. give points also by solo score on the score table. the winning should be a bonus points for winning

so assuming that

my team wins
i didnt contribute in any factor (no defense, no offense, no kill, no dmg etc..) – i will get low points
if i did contribute i will get more points

if i carry meaning i get more than 3 max scores i will get even more

if my team losses
i didnt contribute – i will lose harshly
i did contribute – i lose little
i contribute the most – i wont lose points

this way ppl will have to play, play their role, try their best to gain more points and not be carry over, and even if they lose they might not losing points if they did great

sure mmr should be calculate based on group mmr

i hope i was able to be clear on my suggestions

support revenant pvp [video]

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Posted by: messiah.1908

messiah.1908

unranked fight

enemy team had no support while we had me and ele
the build manage to proc protection, rege, swiftness, blind, remove boons, cc, resistance.
hope you like it

Necro wells under powered

in Necromancer

Posted by: messiah.1908

messiah.1908

Why the heck do you need protection on a necros well? Necros entire goal is to position in aa way that they are hard to focus. I run the power boonstrip with corrupt boon and double well meaning yes…. no Stun breaker….. and the one thing I can say for certain is where I place my wells is generally as far away from me as I can be….. okay other way around… I place myself as far away as I can from my wells. You dont ever want to be near your wells until you have full shroud and even then you want to be back out of the fight before you completely run out.

A side note…. double well is the only build I reliably out damage power warriors in every match…. their damage is insane if you are running marauder…I have single handedly wiped teams with them.

and than thief target you while you have no defense and you die….

Revert Conditions for PvP Only

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Posted by: messiah.1908

messiah.1908

But now these days players die over a period of 2 to 4 seconds and they can’t even get themselves out of the hole with spamming their whole utility bar to only partially cleanse what hit them to eat the second wave.

common you die after 4 sec to condi build .

man L2P

sry learn to dodge 2 times and you’ll last for 6 second LOL

support revenant pvp [video]

in Revenant

Posted by: messiah.1908

messiah.1908

took the concept of blind little bit further with flock rune

the enemy team had no support while ours had me and ele

i tried to freeze at key blind moments (8 times the blind proc on the warrior)
also you can see how to handle conditions while my heal got interrupt
the ele hardly heal me or cleanse as it was mainly side effect of he uses it for his cleanse and heal.
but he won the healing contest while i won the defense
also used the polseting persilence to copy 3 conditions – its nice but maniacal persistance is also good with more dmg and sigil procs.

https://www.youtube.com/watch?v=eabhcd7FXps

hope you like it

(edited by messiah.1908)

Revenants are too weak to conditions

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Posted by: messiah.1908

messiah.1908

here is a 5v5
check the warrior burst me with conditions

https://youtu.be/eabhcd7FXps?t=46

have fun

simple fix to hammer skills

in Revenant

Posted by: messiah.1908

messiah.1908

What you ask is to be the ultimate ranged profession, but it is not revs job. Hammer is ok except the camera bug. Hammer 2 is more powerful than any other ranged attack in my opinion. Other skills are ok ish. Problem is legends themselves.

not ultimate just par with other range weapon.
hammer 2 i just add cripple to it.

even if they fix all legends hammer still wont be usable

I use hammer exclusively for wvw and non-raid pve.

and i want it to pvp aswell …

You can/I have, but I’m not really sure why you would use hammer over sword/x & staff.

because i want the possibility the variety and the fun not to pushed for only 1 build 1 weapon set

Revenants are too weak to conditions

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Posted by: messiah.1908

messiah.1908

you can use blind with staff, 2 condi cleanse with staff, resistance from mallyx and build it up, shield block and heal. your heal skills very nice which heal more for every condition on you. dodge.

usually conditon build can hurt me unless they run with both power and conditions states

That’s a kitten lie mate, yes you can build 10 seconds of resistance if u waste all your energy on pain absorbtion but then you’ll be very weak and once you swap legends The resistance will be removed as almost every build in the game has so much boon removal . People like you are the reason this class will never get fixed

wow i really dont know what you talking about. you know there are more ways to handle condition beside resistance

if you waste your nrg on PA get rdy to be burst down fast.

short tutorial for you

start with BA (also might proc your passive trait too) = 2-4 second resistance
use PA when you see condi bomb on you with facet of nature = 5-9 second resistance (if ally around its longer)
use heal skill when you see condi bomb on you = major heal and 3 sec resistance
swap legend
use shield 5 = 2 more second of resistance, block and heal
use shield 4 = 2 more second of resistance and protection and heal
swap to staff 3 to blind and use (not must)
staff 4 + ventari solace = 3 condi cleanse
ventari PA = 3 condi cleanse
swap back to mallyx and all over again

also mostly necro remove boons
power mesmer too but hardly seen atm.

necro can condi burst, mesmer can condi burst
all other class usually got 3 conditions rotation and cant remove boons
warrior just dodge and you be fine or use blind. and he cant remove boons

simple fix to hammer skills

in Revenant

Posted by: messiah.1908

messiah.1908

What you ask is to be the ultimate ranged profession, but it is not revs job. Hammer is ok except the camera bug. Hammer 2 is more powerful than any other ranged attack in my opinion. Other skills are ok ish. Problem is legends themselves.

not ultimate just par with other range weapon.
hammer 2 i just add cripple to it.

even if they fix all legends hammer still wont be usable

I use hammer exclusively for wvw and non-raid pve.

and i want it to pvp aswell …

simple fix to hammer skills

in Revenant

Posted by: messiah.1908

messiah.1908

Friend, hammer is really useful. You can do extraordinary things with hammer 3, lifesteal machine gun with hammer 4 + shiro heal. Auto attack deals massive damage. If they add cripple to hammer 2, 2 revs will be really troublesome. But I am no rev expert, and my play time is not that much. So maybe what I think is not the best option All in all I think revenant is not a real profession but a beta test that anet forgot to fix.

life steal you mean 2 while the AA is avoidable just by strafe left and right

simple fix to hammer skills

in Revenant

Posted by: messiah.1908

messiah.1908

What you ask is to be the ultimate ranged profession, but it is not revs job. Hammer is ok except the camera bug. Hammer 2 is more powerful than any other ranged attack in my opinion. Other skills are ok ish. Problem is legends themselves.

not ultimate just par with other range weapon.
hammer 2 i just add cripple to it.

even if they fix all legends hammer still wont be usable

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

I like the idea however i still feel ANET should allow us to choose from the existing ones but for Weapons/Armor and Accessories.

That way we can “blend” some stats. For example taking Zerker Weapons, Knights Armor and Marauder Accessories.

back to wvw … i wish

Necro wells under powered

in Necromancer

Posted by: messiah.1908

messiah.1908

Wells are not as bad as you think, for normal ranked play, i manage to go previous season top 25 with 4 wells build and mostly soloq. You must just learn what they can and cant do and play accordingly.
messiah …… wells have defense, offense and support if you choose right traits/build.

Maybe for me atm little useless is the blind well, would need some love. Maybe also heal well healing ticks should be little stronger/work in ds. If beside that, anet would want to buff wells more, i would go only with reduced cd and not changing functionality. Also agree that we need well elite, but for pvp atm shout elite is doing its job and not looking to replace it :p.

which defense well has? only 1 trait which proc 3 sec protection, life siphon which is useless. and smart player wont stand on them so you lost 3 utilities…

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

Amulets are messy and rather pointless as they are. There’s probably five amulets that 95% of the population uses. I’d advocate selectable stats with certain restrictions as well. I’m thinking more in terms of categories: say you made carrion condition + vitality, and those are the main stats, but the others could be selected and distributed as you pleased. Rather than having this bizarre 1200-1050-900-560 system, make it 1200-900-600-300 give each amulet a maximum stats number and voila, done. Lock the main stats in the upper tier but if the player so chooses they could use 900-900 and free up 600 for other stats; let there be five stats selectable to increase variety for those builds that need it.

Seems more fun, intuitive… only problem is that Anet wouldn’t be able to simply remove an amulet to nerf certain builds, they’d actually have to balance said build! Oh noes! The horror!

That’s why it will never happen. Because balancing builds takes time, which translates into dollars in the form of salaries and resources diverted from other projects which could generate a palpable income (say, an expansion or gem item) whereas this contributes to the health of the game and while it may draw more players in and keep them engaged, there’s no way to quantify that so it appears as a cost and because there is no measurable upside an unjustifiable one at that.

Just my two cents.

i would love to see that each player can choose the numbers exactly as he wants. like from a scale with max point with a total of 3200 points. with some restriction. i agree that if anets needs to balance they couldnt focus the amulets rather the skills, trait and utilities but isnt it the point exactly to focus balance on the skills rather on the amulet you using…

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

Also, this will bring back mercenary
major power + condition and minor toughness + vitality, which many people think is too strong.

Another potential OP bunker amulet would be
major power + concetration, minor toughness + healing power.

i still dont know if concentration should be defensive slot…

carrion is power condition and vitality (900) so make it 560 and toughness 560 should be the same almost as the dmg mitigation is so tiny.

my idea is the give more builds diversity just by giving us the choice and not force us to the same amulets which 70% are unusable

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

Just want to point out your example doesn’t conform to your own rule.

You have 2 defensive stats 1050 healing power + 560 vitality in which one of them is major.

thanks mistake only 1 minor

simple fix to hammer skills

in Revenant

Posted by: messiah.1908

messiah.1908

hi ppl

so here are my simple fix to hammer skill (mainly pvp)

so i compare hammer cross the board

warrior and guardian have skills cd reduced. so should revenant so give us a trait please

yes rev hammer is range but too slow
warrior and guard is 0.5 sec while rev is 1 sec thus so easy to avoid at all. i say make it a chain attack of 3 each is 0.5 sec reduce dmg to 400 each or compare it to any other range weapon with 0.75 sec.

field of the mist should be reflect to put some pressure.

drop the hammer should be 0.75 sec

now warrior and guard cause they are melee have ways to self sustain in melee (healing, aegis, dmg mitigation etc..)
rev has none.

i say

hammer AA should proc weakness for 2 sec, AA2 proc might for 5 sec, AA3 proc retaliation for 2 sec

coalescence of ruin should proc cripple to make it harder to reach you. blast finisher

phase smash should prolong the chill to 3 sec and should be leap finisher

the finisher should work with the dark field you proc with field of the mist

and if you want to make it interesting make field of the mist smoke field so rev can proc stealth for disengage abilities

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

Nope

/15chars

why?

Necro wells under powered

in Necromancer

Posted by: messiah.1908

messiah.1908

necro well need some sort of defense to help the necro

their current state is fine but with no support to the necro on player will choose them in pvp (only wvw)

like vampiric rituals trait – should be proc protection for every second and life force to you when you stand in them 5% per second

Revert Conditions for PvP Only

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Posted by: messiah.1908

messiah.1908

the problem is not conditions build
i see most ppl 1v1 versus mesmer, burn guard, necro and manage to kill them

the problem with pvp is you need 1 support class to help you face them if the fight goes 3v3 2v2 etc.. you need tactic like attack the necro or mesmer fast so they wont do free dmg on your team
when ppl focus on the thief rather the mesmer expect for condi burst …

atm ppl mostly take burst power creep build. yes i see burn guard and hate when i die to them. mesmer are easy to handle if you pressure them fast so they focus on the defense and not offense but still hard match up.

i dont see any other builds beside mesmer and guard so i think we are fine as power builds more potent and valuable to the game

pvp amulets revised

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Posted by: messiah.1908

messiah.1908

what if we could choose the state we want

4 state
2 1050
2 560
you wont be able to choose 3 defensing states, healing power, toughness and vitality rather only two. and if so only one minor (560)

3 state
1200
900
900

only 1 defensive slot will be available

it will open up more variety

i like for example
1050 healing power
1050 condition
560 vitality
560 power/precision/expertise/concentration

do you guys think some combinations can be OP to handle it ?

(edited by messiah.1908)

Revenants are too weak to conditions

in Revenant

Posted by: messiah.1908

messiah.1908

you can use blind with staff, 2 condi cleanse with staff, resistance from mallyx and build it up, shield block and heal. your heal skills very nice which heal more for every condition on you. dodge.

usually conditon build can hurt me unless they run with both power and conditions states

my 1v1 and 2v2 fights with ventari/mallyx

in Revenant

Posted by: messiah.1908

messiah.1908

so after playing too many 1v1 here is the results
1-10 = 1 easy fight, 10 hard fight (counter build)

the goal: hold the cap or decap while staying alive

d/p thief – 8. long fight and the poison will take you down
power rev – 6 long fight but doable
condi rev – 1 no pressure at all
condi ranger – 3 bit pressure on point but doable
power ranger – 5 have to be in close range for the blind and you do ok as solace will drain your nrg
heal ranger – 8 he wont kill you but he can decap with LB
support ele – 1
power ele – 3 just dodge his burst
power warrior – 4 focus on blind and block
condi warrior – 2 easy to handle
condi engi – 1
power engi – 3
condi mesmer – 3 careful from moa so try to blind / dodge
power mesmer – 7 tricky bugger but long fight
power guard – 8 traps on point so hard to save the cap. long fight
condi guard – 8 dont try to cleanse with ventari. switch to mallyx build resistance and switch.
power necro – 6
condi necro – 7 both necro with remove boons so be careful

sure their was player which was better than i but always the fight took longer than 1-2 min

now for 2v2
in short very enjoyable when your teammate knows where to stand
all fight took longer and we manage to decap or save the cap
i liked playing with guard, necro with their aoe on point. my warrior didnt die. my thief had hard time with all his dodge very hard to heal him. engi didnt contribute much as he more sustain than dmg.

hope it helps
still learning the job

I tried everything, then I gave up

in Revenant

Posted by: messiah.1908

messiah.1908

i dont know which build you play buy if you use ventari you should die to conditions allong side mallyx.

yes will take you down in 1v1 at the end but it will take them over 1 min. so in pvp fight some +1 should come to finish. either wya the thief wont have the point so he is wasting his role in the game.

also if your team die to conditions . there are their condi cleanse . you cant support full team of 4. also you can share resistance of 3 sec so build up nrg and use it twice it should make them safe

small easy changes to stances

in Revenant

Posted by: messiah.1908

messiah.1908

i tried to give small modifiers to skills and trait so revenant could handle better situations while having builds diversity along side theme from the legends
shiro steal life
facets do their unique things
jallis more durable
shiro more potent
ventari more support

sure you wont do the all but i truly believe this it right direction for the revenant

ppl talk about 3 legends – big no as you have more skills than anyone in the game which led probably to 1 weapon set

your ventary and jallis suggestion might make them op bunker. as you take toughness amulets and get healing power aswell while have also vitality which anet didnt want to.
also think about wvw and pve

small easy changes to stances

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Posted by: messiah.1908

messiah.1908

thanks but if they dont know i hope they dont comment as it probably be qq, rubbish lol

Wow you have an attitude.

I guess we’re all way too rubbish for you then. But since you’re so kitten l33t, why would you need changes to the stances? They’re probably all OP as hell in your hands already. Right?

and here is a topic change

can you stay on the topic instead please

and fyi its not attitude as simple truth. if not every one in the forum knows the revenant skills would you expect them to comment on something they dont know??? its just the truth

Questions For Experienced Revs

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Posted by: messiah.1908

messiah.1908

drop glint and go shiro mallyx
corruption with resistance 2,3,2
mace/sword and sword shield

small easy changes to stances

in Revenant

Posted by: messiah.1908

messiah.1908

Maybe use the correct skill names instead of those “aa ch sg” stuff. Not everyone on the forum knows every Revenant skill.

thanks but if they dont know i hope they dont comment as it probably be qq, rubbish lol

Questions For Experienced Revs

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Posted by: messiah.1908

messiah.1908

which game mode you play

pve
wvw
pvp

small easy changes to stances

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Posted by: messiah.1908

messiah.1908

some ideas which can be easy and fun to implement

mallyx
idea – more support, more direct dmg, more self sustain.
em – reduce cd to 25 sec. blast the area with weakness for 8 sec
pa – transfer 2 conditions from each ally, 3 sec resistance to allies and self.
be – range 900 and the beam bounce 3 times between allies and foes. hitting the foe remove 2 boons and put confusion. hitting allies remove 2 conditions and give 1 stack of retaliation for 3 sec. increase base dmg of the beam to 300 .
ua – range 900. increase base dmg to 300
etd – random condition proc between poison (3 sec), torment (5 sec), burning (2 sec), bleeding (5 sec). direct dmg base of 100 . raise to 10 nrg

corruption
rv – chance increase to 50%. duration decrease to 3 sec
rd – reduce dmg and durationby 5% for each condition on you
ba – 5% dmg for each condition on you
fp – cd reduce to 8 sec
ye – torment does 10% more dmg
pp – instead of copy it will transfer 3 conditions aoe. increase cd to 15 sec

jalis
idea – more self sustain with out the need to use retribution trait line.
ss – retaliation proc of 5 sec and for every condition cleanse another 2 sec.
ir – decrease nrg to 25
fe – taunt and slow for 3 sec
vh – base heal increase to 120 , base dmg increase to 160. nrg increase to 10
rotgd – decrease nrg to 35 . condition reduce dmg is base.

retribution
cq – range increase to 600, proc retaliation of 1 sec for every hit.
ia – taunt foe take dmg of 1000 base
ua – stability 5 sec when you dodge while in combat
re – increase retaliation duration to 3 sec . retaliation dmg is doabled.
dbt – weakness duration increase to 5 sec
ev – duration decrease to 5 sec
vis – get regen when using the elite for 5 sec
sr – reduce cd to 2 sec

centaur
idea – little bit more support
ventari will – radios 240
diminish solace – proc stability for 3 sec . the duration stated of 20 sec is not understandable.
nh – proc slow to enemies around it for 3 sec
pe – cleanse 4 conditions
ee – add dmg factor base of 300

salvation
dr – miss attack on you cleanse 1 condition
nr – regeneration effect is stronger by 25%
tb – while below 75% hp when you heal an ally you get back 10% health.
mp – no fuse time (common) immobilize for 1 sec with 3 stacks

shiro
idea – be like shiro from gw1 and more self sustain
ed – reduce cd to 25. increase initial heal to 3k base. decrease healing from the leaching to 500 per attack.
rs – if condition was removed your next attack steal 500 life
pt – your next attack will steal 500 life
io – transfer 1 condition to the foe you hit . increase quickness and super speed to 2 sec. increase interval cd to 3 sec
jw – reduce nrg to 35. increase cd to 10 sec.

devastation
md – also give a chance to steal 300 life if the enemy has vulnerability .
fs – also increase toughness
mr – your next attack will leach life 974
je – decrease cd to 60 sec. your attacks steal health 300 when down
nm – 3 stacks of might
st – your heal skill has 2 enchanted daggers
df – and when you disable foe you get 3 stack of might and 3 sec of quickness

dragon – more gw1 facets abilities.
fol – grant regen. you gain base 500 hp (3 sec interval). increase your toughness by 500
fod – also enemies around you start to bleed for 5 sec.
foe – when used you kd target foe and cause base 1k dmg
fos – remove interval. give 8 stacks of might when using fos. increase nrg to -7. you have a chance of 25% to block any attack. when you block an attack this way the enemy suffer from base 500 dmg
foc – for each nrg point drain you gain 100 hp back every second.

herald
ch – fon proc vigor for 2 sec
sg – grant aoe super speed when you break out of stun. 240 r
hp – grant toughness aoe 240 r
hc – whenever you break out of stun you healed for base 1000 hp (with 1200 healing power should be 2k)
eos – increase boon duration to 20%
ef – increase dmg per boon to 3%
sb – when one of your shield skill on cd your boon duration increase by 10%. when your nrg reach 10% crystal hibernation is recharged.
eb – when you reach zero endurance you gain stability for 5 sec

so this is it and hope you like the ideas
should open up more builds, more usage, more tactic game and just more
sure maybe tuned down will be needed if some combination get op but the main idea is to bring back some self sustain and get closer to the idea behind the revenant heroes he summons

Ventari/Salvation Changes&Suggestions

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Posted by: messiah.1908

messiah.1908

Can someone give me a TLDR? and one thing I would like to mention is that the tablet should just tether to player.. It should just automatically move wherever the player does beside having to keep clicking it to the location you want to move it

That would destroy the current viability of ventari in wvw. I don’t feel micromanagement itself is the problem, not being rewarding enough for such a hard way to heal is. If you don’t like micromanagement, play druid or tempest.

Changing topics, I’ve been toying with the idea on a Salvation’s revamp based on blinds and a minor trait such as:

Blinding truths: effects that should happen when a foe misses an attack due to blindness take place even if stability or a breakbar prevent attacks from missing.

Then you can have a very interesting trait line that increases the blinds you produce and ties foes “missing attacks” to effects like boons, heals or other utility. Correctly crafted, would provide some mechanics to Ventari without a need of some f2 (a proper f2 would help Ventari too, tho)

.

nice idea but atm blind can be spam every 3 sec so it might be too strong which push them to nerf the blind which atm is the main source of defense ventari has.

i would buff the minor trait to cleanse condition when ever your enemy miss attack due to blind, this would help alot as it has inherent cd with blind spamm so no need in another cd. it would cleanse only 1 every 3 sec so no op too much. and can open ventari to use jalis or dragon beside mallyx maybe

Have phantasms persist outside combat?

in Mesmer

Posted by: messiah.1908

messiah.1908

i dont like the idea of 3 phantasms out and to reduce their dmg

i do like the idea of creating more phantasm which can be static harder to kill and give support around him with boons and cleanse (an elite phantasm)

Season 7 poll...

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Posted by: messiah.1908

messiah.1908

you have death match – ppl complain
you have stringhold – ppl complain
you have cap point – ppl complain

the fact stay the same – you cant satisfy all

the problem in pvp is the lack of builds diversity, the lack of counter to meta builds, the lack of creation (2 years i see d/p thief…) the lack of change

dude thief has a lot of variety…. look at condi mesmer that has been a broken class since day 1…

Dude I don’t know which game you’re playing
Thief has only 1 build common in pvp for couple of years

Mesmer has started with power change to support and ended in condition

But the same only 1 build for most classes for each season

Ventari/Salvation Changes&Suggestions

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Posted by: messiah.1908

messiah.1908

plz replace the flavorless Alacrity from Salvation with Grace of the Land, perfectly suitable for VENTARI’S tablet. Alacrity doesn’t even help the Revenant, and Ventari is more Druid than Chrono

reduce cd on shield skills, facet of nature, heal skills – doesnt help to the revenant
reduce cd also on your team skills – bonus

sure i would prefer it to give stability instead as ventari lacks of it, or cleanse 1 condition for every ally affected by your heal as we need more ways to handle conditions beside mallyx resistance, or even better give 5% nrg back for every ally affected by your heals.
if alacrity could effect also gaining nrg faster also could be great

Bring back Countryard!!!

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Posted by: messiah.1908

messiah.1908

bigger map, steal the flag as a secondary object for point buff, somthing like paintball 5v5

support revenant build and ideas [videos]

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Posted by: messiah.1908

messiah.1908

another short video after few questions i have being ask mainly to compare support revenant to ranger and ele
support revenant reasons why

What if each Rev legend gained a passive?

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Posted by: messiah.1908

messiah.1908

the buff should corespond with the theme of the legend

jalis point bunker – more protection uptime with more retaliation . more frequent cc and stunbreak and more conditions handling
to do so the elite should cost less or make it last longer as it stunbreak and reduce dmg and condition dmg
give the traits less cd and way to prlong the retaliation and protection uptime

ventari – healer . atm need fine tuning with less nrg for condi cleanse abilities and less cd on them. some sort of stunbreak and acess to stability

shiro – the more dmg you take the more dungereus you become. more unblockable skills

glint – boons buffer. atm seems ok . the healing skill needs redesign. it should heal more and the dmg which turn to heal should be less

mallyx – seems ok the problem is with the weapon skills imo

Season 7 poll...

in PvP

Posted by: messiah.1908

messiah.1908

you have death match – ppl complain
you have stringhold – ppl complain
you have cap point – ppl complain

the fact stay the same – you cant satisfy all

the problem in pvp is the lack of builds diversity, the lack of counter to meta builds, the lack of creation (2 years i see d/p thief…) the lack of change

We need Guild Wars PvP to save game

in PvP

Posted by: messiah.1908

messiah.1908

I think Anet needs to bring back actual Guild wars to make game great again. The whole idea this game was built on was guilds fighting each other. Why won’t Anet develop dedicated guild-team based PvP? I mean separate from sPvP. Games like Capture the Flag. Three way King of the Hill. 5 on 5 matches that require different types of strategy. Maybe even some jumping puzzle PvP maps (true King of the Hill you have to climb).

Guild PvP maps would require each of the 5 member team to pull their own weight in different strategic situations. Guard seige equipment, escort builders, gather supply from neutral nodes. This would eliminate teams with good players who can no longer carry a lower skilled player. That in turn keeps skill level competition high.

Also, Anet needs to take away all rewards just for participation. Reward should only go to the best. So the structure would be guilds face each other in normal team v team maps, then after enough wins in a row, they’re placed in a three way King of the Hill. The guild who wins the three way gets the Glorious Chest, and the losers get kicked back to the beginning matches with nothing.

dont you mean stronghold which ppl hate. carry supplies, defend the doorbreaker, defend the lord, use treb, use and protect the right champion,

Does Jalis have a place in PvP?

in Revenant

Posted by: messiah.1908

messiah.1908

jalis seam to be the bunker type
50% dmg and condition reduction mainly to support it with aoe stability and nice cc

but at the moment its condi cleanse cant support it very well so it must take mallyx to do so

but for pvp you also want from your bunker to be able to push off the point with kb which jalis and mallyx dont have so just standing on point doing nothing and even no boons to share with your team you are useless at the moment and the better alternative is using ventari and mallyx as healer bunker / support

support revenant build and ideas [videos]

in Revenant

Posted by: messiah.1908

messiah.1908

playing with ideas here

retaliation – grab jalis and retribution with nrg sigils and start have fun with 60%-70% uptime with retaliation ….(fyi lots of micromanaging)

want to support with boons also. 15-21 might stacks, regeneration, protection, fury and swiftness check this video out
https://www.youtube.com/watch?v=JIsjpfAx98g
have fun

support revenant build and ideas [videos]

in Revenant

Posted by: messiah.1908

messiah.1908

light field – idea

protective solace is light field which is great
we have 1 blast finisher with staff which cleanse by itself 2 condition and another 1 with the combo blast

what if the staff AA #3 would be blast and not whirl attack. it would mean the we could combo self cleanse which enhance ventari. (i dont like projectile finisher as cleanse as it too random like whirl) and the cost of the nrg from solace wont make it spammable as you wont be able to focus on cleanse and heal at the same time.

support revenant build and ideas [videos]

in Revenant

Posted by: messiah.1908

messiah.1908

another short tutorial for ppl new to ventari
https://www.youtube.com/watch?v=mYlkHI4uX5A&feature=youtu.be

Mimic Boonshare Guide

in Mesmer

Posted by: messiah.1908

messiah.1908

Tempted to try this in PvP with Mender’s Amulet and Rune of Leadership.

i have. nice but for now still you need good group to fully benefit the boons

usually the might stacks have been 6 so not that needed. all the other boons is nice but think more power build will do better than semi support build

http://gw2skills.net/editor/?vhAQNAseWl0nhS0YBawPNQtGLEH1ZFcBfWdl+plqZAkALEA-TJxGAB2XG4gnAg57PAwpAAA

no 7 skills switch to well or recall if more alacrity is needed

or use paladin cause the heal points doesnt scale much with mantra

(edited by messiah.1908)

Mimic Boonshare Guide

in Mesmer

Posted by: messiah.1908

messiah.1908

nice man

i have tried to take it into pvp but the amulet are but squishy although is some scenarios doable

nice work gg

Does Jalis have a place in PvP?

in Revenant

Posted by: messiah.1908

messiah.1908

jalis has no actual place in pvp even in group fight. pvp is all about dmg.
the taunt is 2 sec compare the loss of defense if you play jalis. dmg reduction is nice for 5 sec but cost too much so maybe only in sync group who play together.
so the stability – common…
the aoe hammer which do 600 dmg which is very low to be a burst dmg while you lose 10 nrg….

think again

jalis build for bunker but needs more support or dmg

support revenant build and ideas [videos]

in Revenant

Posted by: messiah.1908

messiah.1908

support revenant build and ideas [videos]

in Revenant

Posted by: messiah.1908

messiah.1908

Good video, thanks for sharing. I’m just now trying out Ventari Rev in PvP and so far it’s pretty interesting.

FYI, your second video was blocked due to copyright issues, so I can’t watch it.

thanks is cause of the music in some countries it gets blocked . mainly i did the same tactics . 1v1 till thief or another +1 came to fast finish. it show versus condi rev and condi ranger 1v1 its easy.
also when we did me and thief versus ele and guard we lost (i scream to the necro to switch with the thief but he didnt listen) but when it was engi and me versus the ele and guard we won. so its all about rotations and good mach-ups.

[PvP] Sharing a DH Burn Build

in Guardian

Posted by: messiah.1908

messiah.1908

Trading a guarantee AoE Vulnerability on F1 procs for a single target Invuln on a 2 second CD sigil, is going backwards. The Immobilize + 1k damage doesn’t make up for the DPS lost by losing covers for your Burns.

F1 AOE (its line attack and not circle attack)???

. for stacking i find it more easy to stack vulnerability with the sigil which has 2 sec cd and not 17 sec cd