Showing Posts For messiah.1908:

ventari OP what about radiant hammer guard?

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Posted by: messiah.1908

messiah.1908

common now ppl will find out and gonna QQ about it too…. till i find some niche builds to play with

Really Curious on The Ventari Hate

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Posted by: messiah.1908

messiah.1908

also good guardian can hold the point with stability, blocks, aegis while pushing the rev with dmg while rev has no nrg. maybe he wont kill it but fast +1 by necro or thief can kill the rev fast.
so if you want to hold points send guard.

also lets assume a new build arrived which become very good against the other meta old builds. why ppl dont try to rebuild new ones to win it.
if we nerf every new build without trying to rebuild counter what the point of this game and its evolution.

Really Curious on The Ventari Hate

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Posted by: messiah.1908

messiah.1908

such easy solution ppl just dont want to try probably as most are soloQ and cannot communicate

seems that ppl call a support build op if it cant be killed in 1v1 – so NO

ventari rev can be killed in 1v2. just send the right class to do the job. ele wont get
killed if you send 2 sustain build against it. just send necro/guard + thief/power mesmer.

about rotation. a lots of assumptions so its hard to argue.

but usually both teams get close / far at start. (remember druid who run far to delay the cap…. OP man)
so rev go to mid. thus team fight. thus focus him and cc him to death. its the same when all team focus the necro first as if not necro will kill you fast…. OP necro…. (if not targeted in team fight)

so if rev died in team fight. your theif should go far and decap so when rev respwan he will go far to cap it again. than you have 5v4 on mid (but if you won 4v4 on mid earlier can thier rev died you had 4v3 than 3v3 than again 4v3 (thief rotate) so your team must win mid and probably kill 2-3 enemies. than you have 2 points. so just hold them. if rev comes to mid do the same rotation and cc him to death. if rev goes your home to decap your thief can decap far and +1 close.

so yes thief is the counter (to many builds) as +1 and decaper.

but still ppl looking to kill some build 1v1 and get annoyed by it.

check esl fights and you will see how in 1v1 situation no one spend time on ele. or out rotate the ele location to where he cannot support his team for fast kills . ele OP ….

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

While I agree that ventari rev is a bit OP in certain situations, I dont think it is OP in the general sense. The support is mediocre at best and there is virtually no damage output. So yes, you can hold a point vs two or even three enemies (although it depends from quality of your oponents – two good enemies will bring you down regardless from what you do, really bad three enemies may struggle but it will just mean they are not built for burst AND they dont know how ventari works). So they just leave you there and focus on 4v5 on other two points. And if you run after to join the teamfight, you will not contribute that much.

This whole “leave the ventari rev on his point and turn the fight for the other 2 points in a 5v4” argument never made sense to me. It didn’t make sense back when turret engi was a thing and it still doesn’t make sense now.

Sure, if a ventari rev bunks a point and never leaves it, and you decide to just ignore that point, you indeed effectively turn the struggle for the other 2 points in a 5v4, fair enough, I get that. But in the meantime the team with the ventari rev always has 1 point capped as long as the ventari rev stays on that point and your team keeps ignoring that point. So while the fight for the other 2 points is indeed a 5v4, the enemy has a guaranteed point capped and only has to cap 1 more point to win the match. That’s a huge advantage. Especially if the ventari rev gets to bunk down on mid and even more so if the enemy also has a thief for quick and easy backcaps.

Out-rotating a ventari rev isn’t a simple matter of “ignore the point with the ventari rev on it and focus the other 2 points”. You have to pull off some awesome rotations and really pull off some amazing play to be able to beat such a scenario. Yes, you have one more person to rotate on those two points than the enemy team, but the enemy team only has to focus one of those two points, while you have to make sure you get both.

So if for example red team manages to plant a ventari rev on mid and blue team decides to ignore mid, that’s a huge benefit for red and it will make winning the match a whole lot easier for them.

blue team has a rev. red team has a thief

the open rotation:
if rev goes close to hold it than the red thief have far and the fight is 4v4 mid. while red thief rush faster to mid to +1 and kill and win mid. red thief continue to close to harass rev on close to make him stick to his point. blue team respawn and red thief comes back to mid to +1 and so on. red team win.
same with portal mesmer.
if rev comes to mid than red team should focus him fast with cc chain. rev died. red thief goes to blue team close and decap or even cap to push rev to go there. and all over again.

so many games you saw druid stay at his point and no one touch him and thief or mesmer pushed him to stay there.

no ventari could be op if he had also dmg like ranger or ele . but he doesnt.

i put a video how to play it (or how i play it) and how to play against it. you should watch it
https://youtu.be/x768FATKTu8?t=627

You hypothetical scenario makes absolutely no sense and actually never happens in platinum league or higher.

First, nobody would ever send their ventari rev home in the opening of the match. The ventari rev always goes mid or far straight away, not home.

Second, if a thief harasses home and the team wiped at mid, what do you this is gonna happen? The entire team will come off spawn, go home, roflstomp the thief (or make the thief run away if he knows what’s good for him) and continue from there.

While it is true that a good thief has the capability to force a rev to bunk 1 point (cause the moment he leaves it the thief will find out and decap it in a matter of seconds), this is not inherently a disadvantage for the team with the rev, based on the post I made earlier.

Again, a ventari rev won’t ever just sit on home, that’s stupid, that’s a dumb rev. Any ventari rev with 2 brain cells will sit on mid or far, allowing the rest of the team to easily out-rotate the enemy team and win the match.

if ventari goes mid the enemy team should be able to kill him with focus fire. problem solved. if he is not dead than the team dont deserve to by in plat tier. if he push far till he comes the point will be for the enemy. ranget or guard should cap it than hold it with stability, aegis, blocks, evade. about 30 sec more. while able to do dmg while rev spam his hitting and than +1 from thief should come and kill it fast with no nrg left. than thief push far and decap force the dead ventari to go close and cap it again.
at least i did it as a thief once when i saw ventari rev. i easily out rotate him.

pls read other post of ppl say its possible and easy win if you play right. the problem is the soloq of ppl.

if i see video of ventari fight a good guard or +1 versus thief and manage to hold the point while the enemy not just AA maybe i close check it again.

Tweak my build!

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Posted by: messiah.1908

messiah.1908

use this
http://gw2skills.net/editor/?vlAQRApX8snfNmNSuJzJRHlNlskyoS4S5UJorMsklTFJNwhGrxu1jN5zqA-TZRPABAs/w6HEgxfCAofCAuuMAA

more healing power . use ventari as a short support for cleanse and small heal. the rune will give you another 1k healing and blind. and blast before you switch back to demon to collect 7k healing back fragments.

invocation will allow you to build above 15 might stacks to increase both power and condition dmg

careful from cc and dont 1v1 a thief. so stick to team fights.

have fun

Thanks! Just how effective is charged mists for gaining might? Didn’t think you could get 15 might from that. Will give it a go

use mace 2+3 and gain 3-6 might. also you AA will give 1 stack. control your nrg below 50% and gain 2 . so you need 4 attacks and you got +15 stacks. easy done

Tweak my build!

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Posted by: messiah.1908

messiah.1908

use this
http://gw2skills.net/editor/?vlAQRApX8snfNmNSuJzJRHlNlskyoS4S5UJorMsklTFJNwhGrxu1jN5zqA-TZRPABAs/w6HEgxfCAofCAuuMAA

more healing power . use ventari as a short support for cleanse and small heal. the rune will give you another 1k healing and blind. and blast before you switch back to demon to collect 7k healing back fragments.

invocation will allow you to build above 15 might stacks to increase both power and condition dmg

careful from cc and dont 1v1 a thief. so stick to team fights.

have fun

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

While I agree that ventari rev is a bit OP in certain situations, I dont think it is OP in the general sense. The support is mediocre at best and there is virtually no damage output. So yes, you can hold a point vs two or even three enemies (although it depends from quality of your oponents – two good enemies will bring you down regardless from what you do, really bad three enemies may struggle but it will just mean they are not built for burst AND they dont know how ventari works). So they just leave you there and focus on 4v5 on other two points. And if you run after to join the teamfight, you will not contribute that much.

This whole “leave the ventari rev on his point and turn the fight for the other 2 points in a 5v4” argument never made sense to me. It didn’t make sense back when turret engi was a thing and it still doesn’t make sense now.

Sure, if a ventari rev bunks a point and never leaves it, and you decide to just ignore that point, you indeed effectively turn the struggle for the other 2 points in a 5v4, fair enough, I get that. But in the meantime the team with the ventari rev always has 1 point capped as long as the ventari rev stays on that point and your team keeps ignoring that point. So while the fight for the other 2 points is indeed a 5v4, the enemy has a guaranteed point capped and only has to cap 1 more point to win the match. That’s a huge advantage. Especially if the ventari rev gets to bunk down on mid and even more so if the enemy also has a thief for quick and easy backcaps.

Out-rotating a ventari rev isn’t a simple matter of “ignore the point with the ventari rev on it and focus the other 2 points”. You have to pull off some awesome rotations and really pull off some amazing play to be able to beat such a scenario. Yes, you have one more person to rotate on those two points than the enemy team, but the enemy team only has to focus one of those two points, while you have to make sure you get both.

So if for example red team manages to plant a ventari rev on mid and blue team decides to ignore mid, that’s a huge benefit for red and it will make winning the match a whole lot easier for them.

blue team has a rev. red team has a thief

the open rotation:
if rev goes close to hold it than the red thief have far and the fight is 4v4 mid. while red thief rush faster to mid to +1 and kill and win mid. red thief continue to close to harass rev on close to make him stick to his point. blue team respawn and red thief comes back to mid to +1 and so on. red team win.
same with portal mesmer.
if rev comes to mid than red team should focus him fast with cc chain. rev died. red thief goes to blue team close and decap or even cap to push rev to go there. and all over again.

so many games you saw druid stay at his point and no one touch him and thief or mesmer pushed him to stay there.

no ventari could be op if he had also dmg like ranger or ele . but he doesnt.

i put a video how to play it (or how i play it) and how to play against it. you should watch it
https://youtu.be/x768FATKTu8?t=627

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

No, your condi rev does not eat ventari rev in one rotation. Unless you are a top 250 player up against a bronze ventari rev, I suppose then you’ll be able to do so yeah.

I’ve been exploiting this ventari build for a few days and I can confirm it’s OP and needs a nerf. I’m a platinum player, as in, other seasons before this build came I already managed to hit platinum. This season I didn’t care about my rank so I decided to troll a little and see how far I would get with the ventari rev build. It managed to get me into the top 250 with no real effort.

Even top 100 players get bullied and pushed off their points by my ventari rev. And I never die, unless I get focused by not just one, but two strong condi builds. It’s mostly condi reaper duos or a condi reaper + a condi rev that get to me. The CC, chill, torment and poison combo really screws with the ventari rev.

But a single condi rev? Pffff, ain’t doing nothing to me. Not even top 250 condi rev players. So you most certainly won’t.

no ventari rev have sustained my condi" REV “not” HERALD " yet, first of I got enough cc and condi spam it’ won’t clear kitten secondo if you are stupid enough to hit him while he’s on infuse you’re dumb learn to play and read skills/traits
I won’t debate any further cause you clearly don’t read your skills/traits people are bots playing meta bots

i played and duel versus condi rev and never died in 1v1. i use ventari and jallis which has enough condi cleanse to handle condi rev. even ventari dragon can handle and should . as you cant spam 5-10 conditions. so only 1 skill is needed to cleanse only 3 condition burning torment and poison.

ENERGY EXPLOSION

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Posted by: messiah.1908

messiah.1908

Lol…someone must have caught Brazil’s latest video: https://www.youtube.com/watch?v=JAKGVlVCf_o&t=150s

he was playing versus really bad players or bad rotations . but all of you check the pvp area and see lots of complain about this skill.

i even agree i hate the last update mainly due to lossing all nrg, but pp QQ about the spamming

how to handle versus ventari rev

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Posted by: messiah.1908

messiah.1908

this is a tutorial video of the build i am playing (with jallis) and how to handle it

as most ppl QQ about it instead of out play it easily

have fun

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

same goes for druid if he control the point. so lets nerf druid.

I can beat druid just fine as burn guardian or my symbolic build 1v1. If you think Druids bunk as good or anywhere near as good as Vent Rev, you crazy.

Edit
Vent Rev reminds me of old Turret Engi. Except Turret Engi had weaknesses; they plant themselves on point and you rotate around them. Vent Rev can rotate freely with no limitations.

so this is your problem. you want to kill ventari as burn guard and you cant. change tactic and build as you are smart player.

Completely missing my point here. Not all Condi Builds counter Revs. As long as it takes to actually kill them, it’s just a soft counter… Not even a hard counter like how DH is to Necros.

No Plat/Legendary Guardian can kill a Plat/Legendary Vent Rev. If he does, then that Rev is Bronze tier. You and everyone else who says otherwise have low MMR and consistently play with bad players.

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

Well then, I hope you don’t queue in rank

And I wish you were on the same server and in my league so I could farm you.

guard cant kill a rev no matter their tier. necro can. and +1 by a thief also can do the job.
same goes for ele. in 1v1 hardly killable. conditions will kill him if pressure in team fight.

also have you ever thought not trying to kill him rather naturalize him by rotate his location. even a smart thief if sees ele will leave him alone

Again, my point is being missed but it’s difficult to explain myself through text sometimes.

I don’t ever attack a bunk Rev on a point he owns.
I can beat top Revs 1v1 on power builds (plat T2+) Just bunker Revs should never die 1v1 vs Guard ever.

Everything people are saying in this thread should be true, and it is with a good team… But this is solo/duoQ. Vent Revs will bait your Gold level players to 3v1 him and.. take a nap because he won’t die. These are just sad truths.

So anet need to nerf build cause ppl don’t learn and do mistakes ?!

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

same goes for druid if he control the point. so lets nerf druid.

I can beat druid just fine as burn guardian or my symbolic build 1v1. If you think Druids bunk as good or anywhere near as good as Vent Rev, you crazy.

Edit
Vent Rev reminds me of old Turret Engi. Except Turret Engi had weaknesses; they plant themselves on point and you rotate around them. Vent Rev can rotate freely with no limitations.

so this is your problem. you want to kill ventari as burn guard and you cant. change tactic and build as you are smart player.

Completely missing my point here. Not all Condi Builds counter Revs. As long as it takes to actually kill them, it’s just a soft counter… Not even a hard counter like how DH is to Necros.

No Plat/Legendary Guardian can kill a Plat/Legendary Vent Rev. If he does, then that Rev is Bronze tier. You and everyone else who says otherwise have low MMR and consistently play with bad players.

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

Well then, I hope you don’t queue in rank

And I wish you were on the same server and in my league so I could farm you.

guard cant kill a rev no matter their tier. necro can. and +1 by a thief also can do the job.
same goes for ele. in 1v1 hardly killable. conditions will kill him if pressure in team fight.

also have you ever thought not trying to kill him rather naturalize him by rotate his location. even a smart thief if sees ele will leave him alone

Conditions supposed to be damage over TIME

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Posted by: messiah.1908

messiah.1908

Protip: you can dodge/block/invul the attacks that apply conditions.

usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.

Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.

you mean two. necro and a thief. also mesmer if played well.

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

in eu the only one i see play this build is me. and i play for fun (1 game or less in a day)

only met another player and he fought me on my point….. other than that didnt see ventari rev at all.

probably us looking for easy build to play with. or new one as the meta build havent chance for a long time.

Today I’ve encountered 4 different players running it and I’m glad.. 4 easy match.

The sad thing is that when I fought a team with 2 condi thieves my team was chasing them instead of focus the necro and I end losing.
Peoples are kittened by mosquitoes and try to catch them while a wild tiger is next to them.. so, builds are “OP” just when someone don’t know how to deal with them.

nerf necros pls

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

Every build in the history of the game where the majority went “nerf!” and the minority “but you can counter it as such” has gotten nerfed.

as maybe 10 players play this build in pvp

It’s far more people than that.

in U/S maybe

ENERGY EXPLOSION

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Posted by: messiah.1908

messiah.1908

so nerf is on the way as 10 ppl especially in U.S is complaining

so before anet does it wants i say give them other option to change it so ventari could be useful

so bring up your ideas to the table

here are mine:

1. kb, nrg cost is 30, no icd – it will cleanse 3 conditions when used. nrg wont drop to 0
2. kb, icd of 10 sec, 10 nrg cost, nrg will drop to 0 – will cleanse 5 conditions when used.
3. kb distance is determined by the nrg you collect – 10 nrg, kb of 150, 20 nrg, kb of 350, 30 nrg and above, kb of 450 max.
4. kb distance is 200 but also does dmg – which means player must stand on the middle of the point in order to kb on it and not outside of it. but will take dmg.
5. momentary pacification trait changed to vine immobilize without any fuse time. add icd the the elite of 10 sec. so bunker build will chose it while support will chose other traits.
6. kd 3 sec instead of kb and aoe dmg of 2k (with maraduer will be about 5k).
7. just make it smoke field with blast finisher and when stealth rev wont be able to cap the point.
8. no kb, the dmg is determined by the nrg you collect. 2k with 10 nrg, 3k with 20 nrg, 4k with 30 nrg and above. with maraduer the max dmg when crit should be 8k.
9. delay time increases to 2 sec, nrg cost 20 and cleanse 4 conditions. no nrg drain.

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

Every build in the history of the game where the majority went “nerf!” and the minority “but you can counter it as such” has gotten nerfed.

but the majority are only 5 ppl atm... as maybe 10 players play this build in pvp

Conditions supposed to be damage over TIME

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Posted by: messiah.1908

messiah.1908

Protip: you can dodge/block/invul the attacks that apply conditions.

usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

in eu the only one i see play this build is me. and i play for fun (1 game or less in a day)

only met another player and he fought me on my point….. other than that didnt see ventari rev at all.

probably us looking for easy build to play with. or new one as the meta build havent chance for a long time.

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

same goes for druid if he control the point. so lets nerf druid.

I can beat druid just fine as burn guardian or my symbolic build 1v1. If you think Druids bunk as good or anywhere near as good as Vent Rev, you crazy.

Edit
Vent Rev reminds me of old Turret Engi. Except Turret Engi had weaknesses; they plant themselves on point and you rotate around them. Vent Rev can rotate freely with no limitations.

so this is your problem. you want to kill ventari as burn guard and you cant. change tactic and build as you are smart player.

Inb4 Ventari Rev ruins expansion launch

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Posted by: messiah.1908

messiah.1908

Was fighting against a ventari rev last night. he tried to keep our home and tie up as many of us as possible. fortunately our thf, war and dh were aware of what vent rev does and called for us to rotate around it. our necro was slow to catch on and kept trying to 1v1 it. after a few seconds of yelling at him, he relented and followed our lead.

when the rev went to our home, we would ignore him and take far. when he responded by going mid, our thf would decap home or full cap it and we’d take the team battle to far or stay at mid, if rev left to home, we’d outnumber mid and win.

was very satisfying how we shut that cheese down.

daamn shut up and dont tell how to play around this build. common

Nerf Ventari Rev

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Posted by: messiah.1908

messiah.1908

learn to play….Ventari is so weak against CCand condi …..it’s nothing close to pistolero thief that reaaaaaaly needs to get nerfed, Ventari is just fine, people should learn how to play, plus! the salvation trait line is sooooo constraining ….I mean do you even play rev? My condi rev eats Ventari in one rotation

And if there’s no Condi classes on your team? Not even my burn guard can down a vent Rev 1v1 efficiently. At least not quick enough for a worth while.

Bunk Revs are basically a beefed up bunker Guardian back in 2014. Sure you can rotate around the punching bag but taking the point is futile. The “better” bunker Revs knows how to survive long enough in a 1v2 to matter while rotating around the map so the team can Zerg elsewhere for a snowball potential.

Bunk Revs are OP because there’s no efficient way to actually beat it… you just gotta work around it and pray your teammates don’t 1v1 him on a point he controls :/

same goes for druid if he control the point. so lets nerf druid. if you force the rev to stay at one point you can do 5v4 else where . if rev comes just send your thief to decap his point.
use cc with conditions or just focus heavy cc to kill him fast and you good to go. and try +1 with a thief

how to handle versus ventari rev

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Posted by: messiah.1908

messiah.1908

I like how you speak truth yet no one comes. -A bunk rev

cause ppl like to QQ and not to trying to make any change themselves

as i post bunker rev long time ago and ppl QQ its trash build . after than anet buff/nerf elite skill and still ppl say its trash and now OP with QQ.

that’s life

how to handle versus ventari rev

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Posted by: messiah.1908

messiah.1908

so ppl start to QQ about the kb and most videos i see (even mine) shown bad 1v1 rotation versus ventari rev

so how to handle it and even kill it

ventari strengths:
blind aoe around him
protection aoe around him
block
kb

ventari weaknesses:
no dmg
weak at condi cleanse
hate poison
weak to cc

so how no to handle him:
dont send sustain class to 1v1 ie engi, ranger, ele.
try not to send some melee class like warriors and some guards build

he can blind the melee and out heal the dmg from sustain builds.

you want to send condi class like necro. dont send condi rev as he got no condition pressure. condi mesmer might work sometimes. but necro just spam his marks from range and scepter it to death even if the rev got the cap. if the rev use kb necro should follow by RS pressure as rev has no nrg to cleanse or use block so combo FEAR it do death.
you can also send a thief. s/d is better than d/p due to its evade but also d/p can work sometimes. but careful from blind spam. even if blind the thief AA is the fastest combine it with poison rev can die.

the best way is to send range class and melee class like necro and a thief. dont send again two melee or sustain class.

how to handle KB:
use stability like ranger, warrior
after the kb the thief can stealth to interrupt the heal skill uses.
try to block, evade or dodge as you have 1 sec which in 1v1 you can see the roots.
guard can handle in 1v1 but wont kill it. so if you want to defend the point send guard to hold it and +1 with a thief.

also another best way to handle him, is let him be and do 5v4 elsewhere. thief can out rotate him to push him to guard the point.

GL

Inb4 Ventari Rev ruins expansion launch

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Posted by: messiah.1908

messiah.1908

Tablet rev is going to get annihilated by deadeyes.

in 1v1 no chance due to blocks and projectile denied.

Inb4 Ventari Rev ruins expansion launch

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Posted by: messiah.1908

messiah.1908

when ranger have the point hardly any class try to steal it from him. so nerf him

if rev steal the point just send necro with scepter AA can kill him with poison and bleed and torment. especially when he use the kb with no nrg. also send +1 thief. not sustain dmg like engi.

if enemy team send sustain dmg against me its easy to hold the point. but if its thief or power mesmer + necro or warrior etc.. its much harder

i know kb are annoying. i also wanted it to be like 30 nrg and cleanse 3 conditions with 5 sec cd.

but remember. LB ranger with immobilize also could decap the point. also guard with shield and scepter immobilize can do so.

Is retaliation too strong?

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Posted by: messiah.1908

messiah.1908

Jesus, guys! Can’t you see he’s just mistaken Retaliation with Reflection?

So we’re all on the same page, I took a screenshot.

http://imgur.com/a/aJqWc

Unload attacks 8 hits in 1.5 seconds.

With quickness on, that’s 50% faster, .75 seconds.

8 hits x 247 = 1,976 damage retaliated in .75 seconds

6 unloads in 4.5 seconds, 6×1976 = 11,856 damage returned in 4.5 seconds.

So I was exaggerating just a little bit.

First I only have about 11k health in PvP.

Second, it takes 4.5 seconds to kill myself when someone has retaliation on, not 3 seconds.

I mean kitten me all to hell right? It wasn’t 3 seconds, it was 4.5 seconds. GOD FORBID I was off by 1.5 seconds.

So the fact still remains. Do you really think it’s fair that someone sitting still DOES ABSOLUTELY NOTHING, JUST SITTING THERE, can return 11,856 damage back to their attacker with JUST retaliation on?

Personally, and maybe I’m just flippin crazy here, I think that’s an absolute joke.

This is why I said………. the skill needs some kind of damage return cap or something on it. But at the same time maybe balance the skill out so it’s better against slow attacking players and monsters too.

Thus why I suggested maybe the skill should just return 15% of damage, to a max of like 2k or 3k damage or something to that effect. Or make it so it does something like remove 1s of duration for every 1k damage returned. Just something other than the guy standing still getting healed and healing himself, returning almost 12,000 damage back to one player… that’s not even counting any hits from other players.

do you really think that someone press 3 will do about 29k dmg in 4.5 sec?

NRG regeneration

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Posted by: messiah.1908

messiah.1908

so lets see what other class mechanism has to regen

warrior adrenaline – A total of 30 strikes will yield maximum adrenaline and 8 traits which grant adrenaline

necro LF – gain LF with weapons skills. few traits which grant LF.

thief initiatives – 2 traits which increase it by 25% and another 2 which regen it also. utilities which regen it faster.

ranger astral force – regain it when heal or doing dmg so weapon skills and traits.

revenant – on weapon swap puts your nrg on 50% no matter if you had more or less than 50%. no trait which help to regain it faster. no weapon which help to regain is faster. off combat it restore to 50% (like warrior but not like thieves and necros and rangers)

so few suggestions:
1. nrg should have the same mechanism on gw1. it starts with 100%. on swap you start with 50% . off combat stay at 100%.

or

2. each trait line gives 1 minor trait which restore nrg faster. salvation when heal, corruption when taking condi dmg, devastation when leach life, invocation when have fury, retribution when have stability

or

3. weapon skills restore nrg . like AA on the last chain. or by the number of foes you hit.

Remove energy cost from weapon skills

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Posted by: messiah.1908

messiah.1908

what if legend swap cd was reduced to 8 sec. it will allow you to regen faster 50% nrg and most rev utilities are with no or very low cd.

Still bad design.

If I am playing Support, I shouldn’t need to switch to dwarf or some other non centuar legend just for sake of energy, when that legend plays no role in my group role.

so take legend who will. ventari + jallis = support and dmg reduction.

Can we get new meta healers?

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Posted by: messiah.1908

messiah.1908

So since the meta right now is to complain about ventari, I’m gonna take this opportunity to make suggestions on how to make it a better healer.

Ventari rev: in general i think the problem this spec has with beingg a healer is that it has no sustained healing. Only healing in burst which is no good in pvp. But ventari rev has a much bigger issue that the entire rev profession suffers from: no way to regain energy and no way to create real synergy between the stances.

1. i think that in order to give ventari better sustained healing, it needs two things. one is to make the staff auto heal up to 3 allies near the rev. no more orb drops. just make it so every staff hit heals up to 3 allies for 600-800 with 1k healing power. Next make it so ventari’s will leaves behind a light field where it crosses that pulses the healing (base is 800 according to wiki) rather than when the tablet passes over someone. this avoids the overly complicated mechanic of having to spam the heal skill over and over to obtain any semblance of sustain which is too clunky. have the tablet leave a field where it passes that pulses healing. i am not set on the duration of the healing field and i leave that to the devs. i believe that being able to put down healing fields of 800hp/s plus an auto attack that heals nearby allies for 600-800 will fix the sustain healing issue.

2. revs need mechanics that allow energy gain rather than solely relying on changing legends or auto attacking. my suggestion is to make it so every minor in every trait line offers a specific mechanic in which energy can be gained. they should all have reasonable icds. For example, make ventari minor that gives back energy on ally rez. shiro minor that gives back energy on enemy kill, etc.

3. if you switch from ventari to any other legend you cease to be a healer. this is a problem because sometimes you need to change legends for energy. there should be an effect that triggers every time you switch from one legend to the next that allows you to maintain its mechanics. if you change from ventari to any other legend, you should produce an aoe field centered on you that pulses 1k-2k healing and alacrity for about 5-10 seconds duration. similarly:
a. switching from shiro: 100% crit chance for 5-10 sec
b. switching from jalis: pulsing aoe stability for 5-10 sec
c. switching from mallyx: all attacks apply confusion and torment for 5-10 sec.
d. switching from glint: extend duration of ally boons around you by 5-10 seconds
e. switching from kalla: all attacks you make apply bleed and burning for 5-10 seconds, allies around you gain alacrity for 5 seconds
d. switching from ventari: pulse healing to allies around you for 1k-2k and alacrity for 5-10 seconds.

4. remove knockback from energy expulsion. keep the orbs. give aoe invulnerability for 3 seconds. raise energy cost and raise cd. consider removing the effect that causes it to deplete all energy if a prohibitive energy/cost change is made to compensate.

this is the reason why i use jallis with ventari. i can support while not healing
i put stability which proc weakness which is less dmg, i use rotgd which is less dmg for 5 sec , use staff 4 for 2k heal, use shield 4 for 2k heal and switch back to ventari.
ventari is a sustain healer and atm the most stronger one . it doesnt have burst heal.
the main problem ppl have with it is the kb
guard with shield and scepter can kb off point and immobilize you to decap
staff ele the same
necro fear chain you to decap
engi kb
ranger kb and immobilize
atm ventari is the best in kb and decap points. but it leaves him so vulnerable with no nrg. and usually puts you in solo situation as in team fight you will stay with no nrg to support your allies.
i would want the EE elite to be 5 sec cd and cost 30 nrg. cleanse 3 conditions aoe. also the trait momentary pacification should be 10 sec cd and the immobilize should be immediate. this way bunker rev could take this trait over healing traits and play decaper and not support.

Remove energy cost from weapon skills

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Posted by: messiah.1908

messiah.1908

what if legend swap cd was reduced to 8 sec. it will allow you to regen faster 50% nrg and most rev utilities are with no or very low cd.

Is retaliation too strong?

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Posted by: messiah.1908

messiah.1908

13k dmg under 3 sec

retal hit in pvp about 240 per hit
which means 54 hits
which means 18 hits per sec

what the hell you use to do 18 hits per sec?

unload is 8 in 1.75 sec which means 4.5 per sec.

so i think you mistaken and probably you also took direct dmg

in fact retal dmg should be higher in pvp like pve. the classes which have access to retal are guard, rev (retribution), bit warrior, bit mesmer,

Conditions supposed to be damage over TIME

in PvP

Posted by: messiah.1908

messiah.1908

how to change condi dmg?

first lets talk briefly about direct dmg – its scale with power, critical dmg and critical chance.

condition only scale with condition dmg.
cause it dmg over time you get another factor which is expertise. which is good scale. but has it flaw cause of cleanse and resistance abilities.
so maybe add another factor which cause to condition dmg to be higher if certain factors are met. (not talking about vulnerability)

my suggestion – change precision and critical strike to effect also condition dmg. when your attack crit you condition dmg is buffed by your critical dmg

so lets say you hit foe with 5 bleed stacks for 5 sec. when you do crit dmg also your direct dmg will hit harder (probably with condi build 150% crit chance) and also the bleed tick hits 150% harder

now this will allow to nerf base dmg of conditions and push ppl to use other amulets

carrion will have higher condition and power but low crit chance
viper will hit much harder but low health pool.
it will push ppl to cleanse only when they see the high stacks on them and try to avoid also direct dmg so the hit wont crit or to put weakness on the enemy.

Did you know-

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Posted by: messiah.1908

messiah.1908

when i use team chat i got QQ how i have time to type and play? thus i am not playing good.

i mainly use ping and draw on mini map. hope ppl will react. type i use when i bunkering a point or dead

i wish anet will implement real mic chat like in shooting games

Ventari rev build is unhealthy toxic gameplay

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Posted by: messiah.1908

messiah.1908

I barely PvP anymore and I haven’t encountered this build, so I have no opinion either way.

For people curious about what the build is capable of (like I was), Brazil posted a video a couple hours ago-

I was laughing through most of it. It looks fun in a super trolly sort of way.

we saw engi and necro. engi cant do nothing versus rev. with blind so basically engi should go away.
necro can do something like poison chill and cripple the hell but he didnt . also why the hell fight on a cap point versus player who can hold it.

ranger also can hold versus engi or necro on a point while doing more dmg

NERF Thief Shortbow 5

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Posted by: messiah.1908

messiah.1908

counter the thief action with your ally thief action

problem solved

Renegade is going to be terrible

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Posted by: messiah.1908

messiah.1908

you know there is a simple fix to SB . make it hybrid dmg. dont change the condi dmg rather buff the direct dmg of it to get hybrid dmg so rev can attack from range and be bit more effective.

nevertheless reduce nrg on utilities and f skills

conditions durability and cleanse

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Posted by: messiah.1908

messiah.1908

so your suggestion is to take ventari with power build?
lets check the nrg cost – 3 cleanse cost 25 nrg – 5 sec cd. you lose ability to disengage like shiro, or use heal as the heal skill with no healing power is useless. so you taking 5 skills just for 1 skills which cleanse…..
so now you will tell me use healing power amulet like mender but than i lose so much direct dmg….
now you get the point?

every other class dont have to sacrifice their whole 5 utilities just for 3-5 condition cleanse even with low cd, as you lose your heal skill, and 4 more utilities.

on thief, warrior,guard, ranger, engi, necro forum they dont ask for more dmg
necro want more stability, ele wants more build to play and not just support
gaurd wants more cover condi the burn.

only revs wants more dmg, more cleanse and some more healing and all better nrg management.

25 energy is 5 seconds of regen with zero upkeep against you. Since we aren’t taking healing power it’s unlikely spamming Natural Harmony would be a good idea. This leaves energy regen for weapon skills, but even if you are spamming Purifying Essence on cool down it should maintain regen to 50 depending how many weapon skills you use during the 10 seconds until next swap (it’s enough energy you should be able to spam 2, 3, 4, 5 on cool down and still be fine). At end before swap back blow it up (more condi cleanse), now got shards on ground for more tiny heals after back. However you could also go another route, such as if you have projectile hate and use the bubble if you wanted but that’s going to be rough on energy.

Yes, you have to give something up. But everyone has to give something up which was one of my original points. You don’t think an Ele would like to run full glass? Why do you think they complain about only having 1 viable build (cause it’s full of things they don’t want to take but have to take!). Revenant has two sets of utilities. So saying a class who has to run 2 condi cleanse slots but we have to run 5 is misleading because we have double the utilities. 2/5 or 5/10 is pretty equal ratios.

They’ve systematically dismantled our damage over the last year or two. Why do you think they would give it back? Requests like this make no sense.

you just dont get it

in 5 sec you can be bomb again and take just from condition dmg about 10k dmg. so you cleanse 3 conditions and you bomb again. your heal skill is very low you cant switch back as you have to wait 10 sec. you have to disengage but you cant only with staff 5 which cost 25 nrg and you use 25 more with PE. you might be able to use PE again but that’s it. after 10 sec you bombed again and you dead.

try it versus burning guard and you will see.

you scarify just too much

The Rune for support rev V condi bomb

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Posted by: messiah.1908

messiah.1908

so after testing and playing games with support rev i found some variation to handle the condition fiesta which is going on now on ranked and unranked (s/d thief, mesmer, necro which all focus you)

build:
http://gw2skills.net/editor/?vlAQNApemnXNmNSqJzJR/kNlsgyoS4Q5UJYrMskFZlxe6rDXNgFeYdjQOB-TpxHQBJ8IAgsyAmY/hBeCAU2DAAAHCAA

explanation:
eluding nullification – remove 1 aoe condition every 10 sec when you dodge – i lose the swiftness and regen proc on AA staff from tranquil benediction
swiftness mainly use at the beginning and off fight with inspiring reinforcement and blast finisher. so mainly i lose the regen proc which is 290 healing per sec.

rune
rune of lyssa
give random boon every 10 sec – nice i like vigor, aegis, regen although its random each of them is nice and its 11.5 sec. and cause you spam heal skill you gain protection and another boon.

also when using elite skill convert 5 conditions to boons with 45 sec cd.
tricky part dont use energy explosion and save it for the conditions bomb.

how to cleanse a condi bomb?
always start the fight with ventari and staff.

define condi bomb
if i have more than 3 conditions which 3 of them are dmg conditions.
with 3 conditions you can do just fine with purifying essence and staff 4.
the conditions are easily stacks mainly by necro or thief.

when i condi bombed (i mean poison, bleed, torment, cripple, chill, confusion, weakness, burning) i use purifying essence (if i got nrg) – this will cleanse 3 aoe condition off

switch legend and dodge (proc sigil, proc dodge) so its 2 cleanse and also cripple, chill, and immobilize (from sigil of escape)

this combo alone will reset most of the conditions stacks.

enemy will push further the condi bomb….but probably with bit less conditions like 5 of them.

i use rite of the great dwarf as i have 50-75 nrg now so its convert 5 conditions to boons. dont rush to use it and wait for them to stack up a bit like 3-5 sec.

when i condi bomb again i use heal skill to remove 3 more conditions or just to recover health (almost 7k healing).

if you condi bomb again ….

switch back to ventari, dodge for another 1, and another 1 from sigil. i will have 50%-60% nrg and use purifying essence which cleanse aoe 3 conditions

use protective solace and staff 4 for 3 more condi cleanse and energy explosion for another 2-3 condition cleanse

now the problem its 45 sec cd. so you have to watch skills cd to know you can use it again. but mainly use it with dwarf stance.

if you think about taking invocation line
cleansing channel – when swap legend cleanse 1 condition
rapid flow – i get swiftness (instead of tranquil benediction) and 396 healing every 5 sec which is 27% from regen 290 hps.
shrouding mist – more out healing when nrg above 50% and less dmg when nrg below 50%. most of the time in team fight your nrg will be below 50%. so you take less dmg

but dropping retribution
planar protection – block projectile every 20 sec for 4 sec and aoe weakness around me and if blast proc aoe blind. great ability
dwarven of battle planing – i like it cause it make it possible to perma weaken which reduce dmg by 25%. as 50% of all attack doing 50% less dmg and cant be critical so its about 40% less dmg. but with staff 2 i can still pull it off combine with inspire reinforcement.
stability on evade which is nice and also 15% less dmg when i have stability. which on average i have about 33% of the fight stability which is almost like 10% less dmg when below 50% nrg with invocation line as most fights i below 50% nrg.
versed in stone – break stun and reduce condi dmg by 50% aoe.
enduring recovery – also 25% endurance back combine with solace or hammers you gain 50% endurance back which is 5 sec earlier to gain a dodge.

so retribution line is dmg reducing with weakness and stability and versed in stone.
invocation line adds 1 more cleanse, swiftness, break stun, and 10% less dmg or 25% more healing (you have to play more range for that to save nrg)

invocation line is not a must and is more effective in team fight with more healing output, cleanse and break stun and swiftness

while retribution is also effective in decap points with more stability and dmg reduction

ideas how to handle and recognize AFK's

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Posted by: messiah.1908

messiah.1908

You could punish players for lack of fair-play, be it with their own teammates or the other team.

I wish people still understood that simple concept but apparently you’re a kid if you still believe in that.

how you recognize lack of fair play? how to decide it was ?

Renegade is going to be terrible

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Posted by: messiah.1908

messiah.1908

If you follow the lore of the legend, the idea behind the class is to use hit and run tactics to build energy, then use the utilities and f skills to unload a lot of damage and control a lot of space. Basically, play like a WvW thief. Unfortunately, the class has no skills that enable hit and run tactics, so the way it actually plays is as slow moving prey.

the lore of the legend is to surprise your enemies and buff your allies

the buff i can get with the elite skill and maybe f2 and healing skill
the surprise part i dont get it at all. no stealth, no evades, no blind, no teleport and no sustain at all.
so basically you saying to your enemy " hey i coming . i need to build nrg so dont attack me. when i have 100% i will buff my allies so please dont attack my spirit as they cost too much and please please dont move from the area of effect so you could take all the dmg. thanks renegade "

F2-F4 SKILLS suggestion

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Posted by: messiah.1908

messiah.1908

if its too much you can change it that you wont be able to choose from the legend you already equip cause probably 1 legend will be elite one

ideas how to handle and recognize AFK's

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Posted by: messiah.1908

messiah.1908

it wont work that well because some teams are just incredible bad.
i can remember i afkd some games in the middle of a game like 100:300
and till the end i was still top dmg, attack, def or any other of these trophys.

which mean it works. if the team was that bad while you were able to afk and be top dmg if wont effect you with a punishment at all. as the % was ok.
maybe they were afking also and throwing game

ideas how to handle and recognize AFK's

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Posted by: messiah.1908

messiah.1908

so we know anet not gonna banned a player just cause ppl report him. we dont know if its trolling report or true report

what can we know

each player does dmg, decap, cap, hold, heal, res, or stomp
we get at the end of the match our top score according to this which mean anet save each player score in each role.

so if a player has no points at all or even very low % of the team dmg, heal, or action (anet decide) than it can be he was afk or not playing the game at all.

so now after we recognize the player who had too low point like lets say 2.5% of the group total in each role. when the team lose. maybe the rest wont lose points at all or lose bit less points. and that player lose much more point to push him further to lower tier further

now you may say some ppl can trick it by using their heal skill on base. but they wont move. or jut go and die over and over.

if they decide to do that for 10-15 min at least they weren’t afk at all.

if wont fix the noob new ppl who dont know what to do but at least we stop seeing afk ppl at the begging of each match

the more dmg the team does the more the player has to contribute something
the more healing the team does the more player has to contribute something
etc…

what you say?

Phantasmal force rework

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Posted by: messiah.1908

messiah.1908

maybe first try to think which phantasm can play with phantasm build
if they get kill in 3 sec what is the point?

in phantasm build they need more health, more resistance to dmg to be more effective

so maybe PF can be like this. your phantasm get more hp for every stack and do more dmg. for each attack they gain might, protection and aegis

thus if you shatter them with PoM the boons will transfer to you

with PI 20% more hp, PF 25% more hp, and SoI 50% hp illusion you can start to think to build phantasm build with sustain dmg.

S/d Condi needs to go

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Posted by: messiah.1908

messiah.1908

the problem is not with s/d condi. rather the group composition.

if my group sees s/d condi thief and not even 1 person target it (like our thief d/p said he cant handle him) than the thief has easy life spamming poison with his sb and focus more on group fight with his necro buddy to cover all the conditions.

its like with power base build. if you let the thief do his thing he will.

good thief will target the support class to harass him to prevent him to support or to use his cd. no matter if its power or condi.

i cannot do 1v1 versus s/d thief condi or power as i will go down eventually. thus your team must to help to remove the pressure.

in pvp where its contest game also thief can kill or push off the point (if you let him do it freely) any ranger, ele, warrior, engi, guard, rev and mesmer. maybe he wont be able to kill them but at least push them off point to decap it. will it be the smart choice? not at all as he can +1 elsewhere.

maybe they are bit too strong atm in their dueling part but this is what they good at.

although i hate thieves atm

F2-F4 SKILLS suggestion

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Posted by: messiah.1908

messiah.1908

what about overall change to f2-f4 skill?

you still go with 2 legends but F skills give you some skills from other legends you can choose from. you can take full legend or mix them.

idea is they all cost 20 nrg and cd are 10 sec for 2 skills and 20 for 1 skill.
this way you can choose to play more offensive, defensive or support.

if you see enemy team full off conditions you can take condi cleanse from ventari, resistance from mallyx and jallis or shiro for dodge and remove.

if you want to play more dmg offensive you can take taunt from jallis , shiro quickness and unblock attack.

ventari
lesser purifying essence – cleanse 3 conditions around you. 20 nrg, 10 sec cd
lesser natural harmony – heals allies for 3k base (put very low scale with healing power). 20 nrg, 10 sec cd
lesser protective solace – form shield around you to block enemy projectiles for 5 sec. 20 nrg, 20 sec cd

jallis
lesser inspiring reinforcement – grant stability to allies for 3 sec. 20 nrg, 10 sec cd
lesser force engagement – taunt and slow your foe. 20 nrg, 20 sec cd
lesser vengeful hammers – for 5 sec hammers spin around you reducing direct and condition dmg by 20%. 20 nrg, 10 sec cd

shiro
lesser riposting shadows – dodge backwards removing movement impairing conditions. stun break. 20 nrg, 20 sec cd
lesser phase traversal – your next 2 attack are unblockable and do increase dmg. 20 nrg, 10 sec cd
lesser impossible odds – gain super speed and quickness for 4 sec. 20 nrg, 10 sec cd

mallyx
lesser pain absorption – gain 3 sec of resistance and draw 1 condition from allies and gain 1 sec resistance for each condition. 20 nrg, 10 sec cd
lesser banish enchantment – put confusion and remove 2 boons from you foe. 20 nrg, 10 sec cd
lesser unyielding anguish – create demonic field around you which put 3 stacks of torment for 3 sec and chill them for 1 sec (no pulse) . 20 nrg, 20 sec cd

hope you like it. i think it can open up more options and versatile and unpredicting game style to rev.

conditions durability and cleanse

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Posted by: messiah.1908

messiah.1908

man you clearly dont know rev or ventari skills

support rev needs more cleanse, not to say rev needs more cleanse.

i show you a fact of support build with cleanse while rev is the lowest on that tier you insist on your way.

for the dev… revenant needs more cleanse to play the conditions stacking. thief – condi, necro – condi, mesmer condi. just 3 classes which if targeted you are down so fast no matter how cleanse you got.

I do know the skills quite well.

What I insist on is trying to get something actually accomplished. You can literally go to any class forum and read threads for every single class asking for more power. More condi cleanse. More damage. More survivability. More something. If we start from a flawed or broken misconception about the Revenant then when the Devs do read it they will ignore it with the rest. But if we acknowledge the truth, we do have tools to deal with conditions like Ventari, and state a problem like it’s not very good/handy/wieldy/whatever at dealing with conditions and we need that fixed it’s a much higher likelihood chance of success we’ll actually see something get done.

so your suggestion is to take ventari with power build?
lets check the nrg cost – 3 cleanse cost 25 nrg – 5 sec cd. you lose ability to disengage like shiro, or use heal as the heal skill with no healing power is useless. so you taking 5 skills just for 1 skills which cleanse…..
so now you will tell me use healing power amulet like mender but than i lose so much direct dmg….
now you get the point?

every other class dont have to sacrifice their whole 5 utilities just for 3-5 condition cleanse even with low cd, as you lose your heal skill, and 4 more utilities.

on thief, warrior,guard, ranger, engi, necro forum they dont ask for more dmg
necro want more stability, ele wants more build to play and not just support
gaurd wants more cover condi the burn.

only revs wants more dmg, more cleanse and some more healing and all better nrg management.

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

ventari takign salvation, jallis take retribution and herald. 3 trait line which offer support . same as ele. so what is your point exactly?
in this game ppl need more cleanse ability – its a fact. not to be same by other ele rather to be useful as anet state each class can play each role.
to build meta build you have to compare it to others – fact. if you do less good your build wont be either. thus you wont be able to play such role.

atm revenant suffer with each role with less to none condi cleanse

mallyx is not that good also as your boons easily rip, removed, stolen and nrg cost is too high to maintain it

My point is that you can’t point to another class who is overstacking Condition Removal and playing 100% defensively then turn around and demand that we get similar tools in our offensive builds. That’s not how things work. I mean you can do it, but don’t be surprised when 1, 3 or 6 months down the line when they’ve completely ignored your unreasonable request.

What I’ve shown, repeatedly, in this topic with multiple facts and examples on classes that the Revenant has similar condition cleansing potential as other classes. The big difference being is that ours is locked behind a clunky tablet mechanic that is poor for PvP/WvW. It can be used there, it is used there, but it is still clunky for general use.

When you guys talk about other classes it becomes problematic because your arguments can be completely unfounded. Look at that last guy who rattled off all sorts of builds but when you actually go to those classes, look at their builds, and every single time you either see someone 100% dedicated to condi cleansing and defense/heal or you find someone who has just as limited tools as we do. You guys clearly don’t play enough of the other classes to understand them or their mechanics to do an objective or unbiased comparison.

Why is that bad? Because it means the arguments you make end up being non-fact based and when the Developer reads that feedback: “Revenant has no condition cleanse.” they’re going to pull up the skills and look at them and say, “Well no, that’s wrong, next topic.” You have to make compelling arguments that make the developers think about the scenario. If you misrepresent the facts of the scenario, they will think about it at all.

man you clearly dont know rev or ventari skills

support rev needs more cleanse, not to say rev needs more cleanse.

i show you a fact of support build with cleanse while rev is the lowest on that tier you insist on your way.

for the dev… revenant needs more cleanse to play the conditions stacking. thief – condi, necro – condi, mesmer condi. just 3 classes which if targeted you are down so fast no matter how cleanse you got.

conditions durability and cleanse

in Revenant

Posted by: messiah.1908

messiah.1908

An Elementalist has to dedicate 3 lines (Earth, Water, and Tempest) to defense in order to manage conditions as much as you claim and is forced to take Shouts to generate regen (Auras) in order to condi cleanse on top of using a Cleansing Sigil (which we can match with weapon and legend swap every 8-10s). The shouts are also used with Soldier Runes to clear even more Conditions. The bulk of the cleansing comes from aura generation which has no ICD on it’s Regen as well as Cleansing Water which also has no ICD but only have 4 direct auras to call upon and 2 auto generated ones all of which have around a 20-40s CD.

The point being is you’re talking about a character who is 100% spec’d for defense and condition removal. Are you spec’d Retribution/Mallyx, Salvation and Herald? Are you using Sword/Shield and Staff with Ventari and Jalis/Mallyx? Are you using 2 Cleansing Runes? Are you using a rune set that clears Condis?

You can’t willy nilly throw things out. Take an effort to understand what’s being done before you talk about parity. More importantly, why would you expect every class to be equal? That’s not how most MMO games are balanced. Not everyone is going to have the same damage, the same survivability, the same condi cleanse, the same healing or the same condi damage as every other class.

The best chance you have at successfully getting something changed is to present the problem our class is having, in a vacuum without comparing our classes to XYZ. The second you say, “Well Revenant can’t clear condis like an Elementalist” any game Developer is going to ask, “Well why don’t you play an Elementalist then?” Oh wait, that’s right, it’s because Elementalist has the lowest HP, lowest armor and if they don’t 100% focus spec into defenses they get killed in less than a second and if you’re bad you’re going to die super fast regardless of spec! You can’t compare classes. There’s literally zero ground to start from because not all classes are created equal.

ventari takign salvation, jallis take retribution and herald. 3 trait line which offer support . same as ele. so what is your point exactly?
in this game ppl need more cleanse ability – its a fact. not to be same by other ele rather to be useful as anet state each class can play each role.
to build meta build you have to compare it to others – fact. if you do less good your build wont be either. thus you wont be able to play such role.

atm revenant suffer with each role with less to none condi cleanse

mallyx is not that good also as your boons easily rip, removed, stolen and nrg cost is too high to maintain it