Showing Posts For messiah.1908:

State of condi Mesmer

in Mesmer

Posted by: messiah.1908

messiah.1908

A few things:

1) Torch #3 and Torch Phantasm need to be brought in line after the changes to Burn. How on Earth Anet ever equated 4x Confusion for 3 seconds with 1 stack of Burn for Five seconds is plain ignorant math. Even with the old Burn this was a bad trade, but now it’s just a huge disgusting nerf to the worst Phantasm we have, and always was the worst. The Prestige used to own, now it’s neither good in DD and the Burn is an insult. Should be 3 stacks of AE Burning to bring this back to it’s old glory. TP carries the Torch, and always has!

2) Agreed on Staff AA. The Burn should be 2 stacks, same short duration.

Both of these are NOT even a boost to Mesmers, they are merely a FIX after the huge indirect nerf caused by the new stackable Burn and changes to condition damage modifiers. No one has ever cried about the Staff AA being OPd before, so why the huge nerfs? It’s still way too slow to ever be a decent attack.

All that said, I’m actually playing a Carrion Condition Chrono-Shatter right now in unranked sPvP and doing OK with it. It wouldn’t be nearly as viable in ranked play vs. organized teams, but in pugs I’m noticing a LOT of people running FoTM builds/professions that are quite vulnerable to conditions. With Carrion you can also muscle through Diamond skin and do roughly the same Power damage as Condition damage, truly hybrid. (Love the new post game stats that show this very clearly.)

I also feel that overall the 25k HPs from Carrion is often times better than the 16k in Rabid, despite the difference in Toughness. In this new burst-damage meta 16k just makes you squishy any way you slice it IMO. Between Staff/CA, Shield, and 25k HPs I have pretty decent survivability and do a fair bit of tanking on point.

The key to damage output for a Condie Shatter Mesmer is making use of Chrono Phants + IR + Shield and rapid-firing shatters to stack Confusion + Torment. And during this, the Power on Carrion does a good job adding Retaliation and MW DD.

if i need a break and going to what i love i do unranked condi shatter and having fun same as you. if it ranked i shout home holder and sometimes i manage to do fine if my team doing fine also. i can put 20 confusion and 10 torment if its 1v1 unless helps comes with cleanse and res…..
this is the problem with condi mesmer. not much diversity of conditions.
seem anet want to push us to confusion and torement while revenant to torment and burning , necro bleed poison and chill

State of condi Mesmer

in Mesmer

Posted by: messiah.1908

messiah.1908

in pvp its agai nvery narrow place – hoding with 1v1 far or close. but in team fight you drop in dmg compare to other class and build. and also 1v1 versus diamond skin useless (although doable)

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

Just wanted to say that this build worked fantastically for me, and thank you for posting it. My MMR was probably quite low from playing powershatter, but since swapping to this build, i’ve contributed so much more, winning 24/28 games. And thats soloQ. If anyone hasn’t tried it out, i’d really advise giving it a go.

glad it help you

it isnt my build just to make sure so dont give any credit

i also have higher win ratio but in a full team is become more 70% win chance but when i lose i sometime get point

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

The only legit inovator in mesmer builds was Osciat and maybe Sensotix everything after is copy use.
But even with their builds ,im sure at least 100 ’s of peple who dont bother posting on furms invented this builds before any Youtube posters…

Conclusion is my(replace here with any player nick) buidl trumhps bout of your’s:)

Btw pow -tempest ,pow -reaper ,scraper and shatter mes will defeat bunker mes in reasonable time 1v1 …

yes ,aybe after 3 min of fight while my team doing fine as the enemy team lossing fire power. so far any smart player who see me handling him more than 20 sec is disengage to do better someplace else unless i dont have the cap and than i wont lose time trying to take it back
osicat has great builds and i love to play with him and duel him (we always won in wvw) but few of his build i already play with as the concept was preety obvios but nevertheless he gave great ideas and new concept even if they didnt become meta.

(edited by messiah.1908)

Dragonhunter Counter for Bunker Chrono

in Mesmer

Posted by: messiah.1908

messiah.1908

1v1 versus dh its easy
1v2 against 2 dh can be tricky but doable if you do defensive rotation
1v1 + power shatter with boon rip can be trick but doabel for 30-60 sec till help comes
1v1+ viper rev again tricky but doable for 30-60 sec till help come and if you got resistance and null field

consider you trying to hold the point

State of condi Mesmer

in Mesmer

Posted by: messiah.1908

messiah.1908

in pvp when i face condi mesmer i usually get 2 torment and 2 confusion as i cleanse with insp trait line so he basically can do anything . not to mention diamond ele guard, ranger, thief with lots of dodge engi and warrior with some kind of immunity

so yes its good for dueling in open area like wvw but that it

believe me i am the biggest fan of condi shatter but sad about its outcome

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

but i change to sentinel or soldier amulet as i notice 2 revenant can pressure me with condi bomb so less boon duration over more sustain.

i play a fight with another bunker mesmer while he guard close-mid and i mid- far
we were able to hold most of the fight 3 cap. over less of them and huge time warp time from both me and him. it was amazing .
i notice if the fight is more easy i get top score but less state on boon share and healing to allies and dmg. while if the fight is close score than more boons, healing and lower dmg.

i have and hunch anet will nerf the bunker mesmer a bit in the next season

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

If you have more than one minute of swiftness you aren’t sharing enough. It means your getting too much swiftness from the signet, which means the signet is up and not beign used.

i get swiftness also from sigil swap 8-9 sec and i try to share boons when my team needs them the most. if my team is ok with health and able to pressure without me using it i wont proc it and if i do i try to proc it with CS so i have it back up again so after 30 sec i can build up 1 min boons. and remember other can give it to me

State of condi Mesmer

in Mesmer

Posted by: messiah.1908

messiah.1908

the problem is with the shatter mechanism
in order to do direct dmg we create 1-2 illusion like izerk and clone from gs2 and shatter them in melee range for nice good dmg burst

but with condi as we dont have fast burst we need to stay far range and shatter the illusions which need to travel distance and in team fight get killed fast. this is the reason why condi mesmer are good in dueling mainly and not pvp.

so anet wants us to shatter more which is great idea with condi shatter as all shatter inflict conditions but the pressure we can do with 1-2 illusion is just too low to put some pressure.

so first revet back the mtd to 2 stacks (but i guess it will make mesmer contest versus the rev torment viper build)
second burning got nerfed with mesmer as all classed got buffed in duration or stacking while staff didnt . so buff staff duration to be 2-3 sec
also scepter AA is still slow so give it base 15% (so with trait it would be really gm trait)

Clone reflect?

in Mesmer

Posted by: messiah.1908

messiah.1908

its not bug

with scepter aa3 and #2 if he reflect it than he create the clone which attack you

Interrupt Chronomancer? [pvp]

in Mesmer

Posted by: messiah.1908

messiah.1908

i dont know if it can be a thing as most class have more stability and much breakstun (rev, ranger, mes, ele, necro) than before
so in pvp i wouldnt build all around interupt only.

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

So this build is not really a bunker. This is a support build. Maybe a fine distinction, but it’s rather important in terms of how to rank the build on arguably the most important metric: ‘how bad of a team you can carry’. Being a support build, you require a team to support. If you don’t have something worth supporting, you’re out of luck.

The reason my bunker build is so effective is that I can reliably maintain a 2v1 or 3v1 for a substantial amount of time. If half of my team are picking their noses in a corner, I can survive until they finish, wipe off their hands, and remember that they’re supposed to be pvping. This build can’t.

i changed to soldier amulet which now 1v3 is much easier (not against 2 DH on point)
yes its more suport build which can handle the pressure
so sry if i called it bunker as i am not looking sitting in far or close w8ing for 1v2 or 1v3. if the enemy teem is stupid to send 3 to finish me even if they manage to do so they would loss 1 min.

i had 2 fights with OMFG member (silverkey). i manage to do 550k dmg, 130k healing, ressing like crazy but i forget to share boons (stupid me i was wasted little bit) so only 500 boons share (usually i do above 1000 boons share)

i dont see much in full bunker sitting on point. rather like an engi who can cc and control the point long enough for help to come. sitting longer than 30 sec in 1v2 or 1v3 means your team is unaware and cannot do 4v3 fast enough.

also fight with full team i see more and more revenenats or necro rev with condi. so resistance and null field completely shut them down.

for more solo bunker i would go as you with defender trait and no boon share

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

It seems this discussion is somewhat turning into a fight, so I come to put my views. Attributing a clear paternity to a build is near impossible. Most people playing bunker now call it “Helseth’s build”. Here in the forum we all know it isn’t.

]
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.

The very first chrono-bunker post in the forum was from me I believe, and indeed ended up being Messiah and I iterating

https://forum-en.gw2archive.eu/forum/professions/mesmer/Chrono-bunker/first

the build was fairly different since alacrity on wells was not a thing yet, and precog was very different. From this post, Messiah and I continued improving our builds, receiving suggestions from many members and writing many threads that can easily be found in the forums. At the end, before the end of the BWE, I had a version with the exact same trait spread as the “official” chronobunker, with just a few minor different utilities (I used time warp, and maybe null field, though without the resistance concept in mind).

Does this make me the official creator of the build? No. First, many have contributed to the discussion and driven the build refinement. Second, and probably more importantly, anyone can make a build, but some have more authority to popularize it. When Helseth argues that whoever made the build, he is the one who popularized it and proved its efficiency at the competitive level, he is right. That is why people will always refer to Helseth for this build. Here on the mesmer forum or the OMFG guild, people tend to mention Pyro as the creator. At the end, attributing a build to one individual will always be unnecessarily restrictive. So please do not fight over this and just try to continue making good builds and variants.

More on the subject, yes, condis are much more used now in the meta and this build is probably very effective against them. Actually, after some reflection, I wonder if it could single-handedly change the meta and push conditions away. I think the alacrity bunker is better on its own, but this version may be a better counter to the current meta.

ty man. so you were the first (i remembered )

much has change from before the first beta and probably will continue.
we see more in top tier 2 viper revs, and or 2 necro or those combination which means more condi pressure.
the current cele bunker meta failed to handle it in group support and even aura ele with condi removable isnt enough.
thus i shift my concept to more condi cleanse/resistance variant

so far after 3 days i had 15 win and 4 losses with my team (the losses came when we were 3) . if i see no much condi pressure i switch for WoR and Ii so more boon share (we dont have an ele in our team)

my only problem is trap guards. i can do 1v1 but 1v2 becomes harder, while if no trap guard around i sometime can even 1v3 for 1 min while contesting the point.

so i switch to soldier amulets with more power but less boon duration and become more easier than ever

also i wish i could recorded it . my team got down on close and yell at me not to come as any res attempt will fail. i rushed in with CS and TW res 3 of them shatter like crazy and swap weapon and share boon. we won after 10 sec. and few sec later full 3 cap.
so with GW you couldnt do that , also with II trait i might have proc it before i had all the right boons on me as i need to block with shield thus signet become more handy here than passive trait (although it doable). the enemy had viper rev, carrion necro which did nothing to us.

(edited by messiah.1908)

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

again you so pushed who created what and argue for 1 trait change which make a new build
common
i put open discussion as i want more ppl to test and comment not for me to get credit
i don care about credit as obviously as YOU so do

so i give you credit

you are the creator of all build.
you are the master. even so i didnt see any youtube/build post you make…..

these great ppl you talk about dont need credit as you think as they know they are great player and smart one who like to theorycraft. so stop to defend them on stupid argument who created what

as you see this is what i wrote so read it carefully

“so some ppl in this forum asked for help with chronobunker and i put short tutorial for beginners and other have been whispered me in game for help and asked me to put my version on the forum
i am not the creator of anything but i didnt see anyone using it so far (maybe there is a reason for that )”

than i guess you read it and said to yourself “i used the same build and he posted it RRRRR”
well ppl ask me freely and i like to help ppl and test with them their versions

regarding your critic

i didnt get what you saying about sharing enough. what do you mean if i have more than 1 min swiftness as to do with sharing

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

The game has the roles dps, bunker, and support. Deal damage (burst or sustain), survival, support (offensive, defensive, utility).

Support is usually the secondary aspect of bunkers but it doesn’t have to be. Condi reaper or trap ranger make ineffective support characters but excel at bunkering. Bunkering just means never dying 1v1 and being able to sustain a 1v2.

Chronos alacrity bunker is a true bunker build with support as a secondary focus.
Mine is a true boon share support build with bunkering as a secondary focus.

Either Pyro can weigh in or you can chat with him in game. His can continually mitigate damage for 20+ seconds and give alacrity, which is more important than quickness for the majority of the meta.

Ps I saw that you didn’t take credit but also didn’t give credit. And given the number of posts I’ve made regarding the perma resistance rotation. And the amount of times I’ve talked about boon share in OMFG guild chat I was dubious you didn’t take notice. For that at least I am sorry.

Pps I have no problem if you run it. My problem was that you called it a bunker build and not a support build. If you want to true bunkering I encourage Pyro’s build.

i think we see things differently as bunker builds became more sustain and/or support. like engi or ele as home/far point holder. a true bunker is left out (see guards)

if we are talking about what actually roles than:
home/far point holder/ harasser – usually engi /druid ranger
roamer – thief /rev/ portal mes
team fighter dmg – necro, ele, rev, trap guard
team fight support – earth ele, guard, bunker mes

but that is off topic

also give credit to whom and what for
i think mesmer community already knows them and their contribution so i really dont know what were you expecting
we are usually 4-5 ppl who sharing ideas and posting them
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.
i think pyro build was 2 month ago and build around bunkering mainly (no boon share)

so why are you changing the whole idea of this post and contribute nothing to it
and it seem you just bump in to gain attention for yours OMFG chitchat you have made in the past….

if you think the build concept is wrong say so . if you think its good say so.
putting few trait and utilities together will never make anyone’s build .

i just though this concept can handle better the shifting meta (conditions pressure)

peace and out

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

Cant you just go with Well of precog, recall, signnet of inspi and time warp?

That way you have more access to the important alacrity and you still got some resistance from timewarp.
The recall well has a lot of alacrity, meaning faster access to cooldowns for everyone, including your own dot cleanse heal well and others their anti condition survival tools.
Better to have overkill on the alacrity (as far as you can actually have overkill with that), than overkill on the resistance with null field right?

So basically its adviced not to run 1 on 1 towards something to kill it, because the dmg is low on this build?

Edit:
Can someone share the Pyro version?

i think it this one
http://gw2skills.net/editor/?vhAQNAseWncfClfi1fC+fCEgilej6cDKhVzMAugMqeUb1XF-TJxHABPXGIgTBwJ7PAwTAAA

more for bunkering and hold points

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

Alacrity is very important not only to increase the damage but also increase defenses. With alacrity on your team, everyone’s heal and other utilities and defenses is on 40% shorter CD.

TW against GW is a tough one, but control is support. Casting a GW on a downed body (ally or enemy) is very strong to help/prevent rez (note that TW can do that too). It is also great for a CC chain to burst someone on a somewhat coordinated team etc…

Illusionary inspiration is an amazing perma heal on all your team, and on a well organized team allows to remove the signet from the bar (very useful especially with a glint revenant since you start the fight with already boons on you so they are immediately multiplied, else you need to wait for your team to give some boons before your first phantasm cast).

So at the end, I think the main “problem” of your build is that alacrity is one of the strongest effect on the game and your build provides very little. On the other hand, your build is very strong against condi pressure. However alacrity also help against condi pressure by reducing the CD of the condi cleanse of your team. So I would say it depends on your and enemy team comp but alacrity always help while your high condi sustain may be overkill in many cases.

the ideas behind this concept changes are :
1. we are seeing 2 viper revenant class more and more
2. no boons sharing atm beside ele with mainly might stacking. glint fading out.
3. condi enter slowly to the meta (necro and rev)
4. Ii -cancel any activities for the signet to proc as it passive. and the heal is very low and short duration
5. TW versus GW – hard one and depend on your team abilities to chain cc. also TW larger radius and duration
6. main alacrity to the team is coming through well 3 sec and from WoR well. but again it locks them on spot for 3 sec in a dynamic fight scenarios. and just to get 6-7 sec cd every 30 sec in average. while loosing boon removable on point, resistance and condi removable abilities every 25-28 sec. again if no much condi pressure i will take WoR.
7. signet – perma swiftness, protection, regen, might, and from time to time aegis and more boons. you control when to proc it and share at the right time and not just hold with your phantasm for the right moment

vote to reverse the steal targeting changes

in Thief

Posted by: messiah.1908

messiah.1908

it has change . you dont need target anymore

Sick of pugging, lf pvp team

in Looking for...

Posted by: messiah.1908

messiah.1908

are eu or us server time?

How is your pvp experience so far?

in Thief

Posted by: messiah.1908

messiah.1908

i started as thief and beside decap/cap points or 1v1 for short time i look for 2v1 3v2 as in team fight i hardly contribute much
thus i reroll mesmer or necro for more team fight

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

hi guys
so some ppl in this forum asked for help with chronobunker and i put short tutorial for beginners and other have been whispered me in game for help and asked me to put my version on the forum

i am not the creator of anything but i didnt see anyone using it so far (maybe there is a reason for that )

so feel free to criticize it

build:
http://gw2skills.net/editor/?vhAQNAW8encfC1filqBGoBUrhlej6cDKhQwMAugMqeUb1ZF-TJhIABc/EAA4iA49+DYXGAA

pros:
perma protection, regen, might and swiftness
boon duration 62% up to 95% (with 11 boons on you – yes its possible) (rune giving 25% and not 20% as state)
great might stacking which is faster (shatter, weapon swap and signet)
weapon swap and shatter for quick stomp (cp instead of stm is also possible)
timewarp – much better than GW (imo) – larger aoe with 18 sec of quickness and slow, resistance and boon sharing OMG .
condi pressure – no worries resistance with CS for 8 sec , null field 5 sec and TW 5 sec
when ressing feedback with resistance for 5 sec so no worries from poison pressure
null field can be replaced with portal
hard to kill with 3.1k armor (but i got down in 2 sec from 2 guards 1 mes and 1 necro focus fire)

cons:
no dmg until you build +20 migh stacks (i took lord 1v3 and won 529:499)
not much alacrity without well of recall but if not up against condi team null field can be replaced (so far didnt need it much)

just finish 8 games winning strike

my average boon on allies is 750-800
healing to allies depend if they leave me for 1v2 or 1v3 my lowest was 80k and my highest was 250k
dmg in average is 200k
condi removable 100-150
boon remove 150

here i short vid (i looked for a video which demonstrate group fight, ressing and outnumbered fight)
https://www.youtube.com/watch?v=B_tUbMKSbKU&feature=youtu.be

hope you like it

[Video] Mesmer WvW/PvP-Montage Vids

in Mesmer

Posted by: messiah.1908

messiah.1908

gg cool editing and game play

ChronoBunker Tips N Tricks/Help

in Mesmer

Posted by: messiah.1908

messiah.1908

try to do it quick between RL so here it is from yesterdy
hope it helps
if you have more question whisper me
also put my version on the bunker (which i like the most)
https://www.youtube.com/watch?v=1J2DnOqUzg4&feature=youtu.be

ChronoBunker Tips N Tricks/Help

in Mesmer

Posted by: messiah.1908

messiah.1908

i will try to pull out short tutorial video for you

yes its boring build like any other bunker builds

but it makes your team do insane dmg even in outnubered situation if oyu pull it right

dmg reduction bug?

in Thief

Posted by: messiah.1908

messiah.1908

something about 2200-2250

dmg reduction bug?

in Thief

Posted by: messiah.1908

messiah.1908

isnt it the same thing

the enemy with no trait or rune did 2500 dmg to me
now if i should get 10% less dmg from trait and 7% less dmg from rune i should see 17% less dmg on my log
also the weakness should effet the same as now the enemy should have one also 10% less dmg to me and it did as the dmg was reduce to 2200

but than i should have get 17% less dmg but i didnt see it

dmg reduction bug?

in Thief

Posted by: messiah.1908

messiah.1908

so i took for a test ride the following

scrapper rune -7%
weakening charge -10%
dash -10%

and took dmg with them and with out them
i have noticed that the difference wasn’t 27% rather much less like 15%-10%

anyone can verify pls

how can curses be viable again?

in Necromancer

Posted by: messiah.1908

messiah.1908

I think Curses will be considered viable when a top player plays it again. Or am I wrong?

Isn’t that the reason why this topic is here? Because no “top” player is playing Curses?

The reality that I see is, there’s no trait line on the Necromancer set right now that indescribably weak or “not viable”. Sure we can improve them but, saying “How can we make XX viable” on the Necro is a bit misleading. Curses is quite viable, in fact it makes a good case for sending us back to normal necro. The issue is that people want to play Reaper and Curses is the easiest thing to let go of because it’s a perfect trade-off. You get chill does damage in place of fear, you get shroud generation as well and a new utility set. If Reaper Shroud wasn’t as good as it is, Curses would still be in the meta.(Note that, as this post suggests, “not in the meta” does not mean “not viable”.)

no top player play it but not long time ago no top player played condi builds even with revenant untill 1 of them took it there

sure chill dmg enter and replace the fear dmg but is still doesnt mean that curses is not viable
the perma weakness , few bleed stacks, fear dmg or corruption trait can be viable in the right hands and i guess we will see it in the near future as spite carrion necro starting to have trouble

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

It’s not bad at all but comparing might stacking, vulnerability on chill, increasing damage against opponents with lower health and boon corrupting on SoL and PS (I use the heal shout, not the signet, which I have never liked) to a 3s bleed, Fury when going into shroud and more precision just makes the traitline not worth it for me. Plus both have a skillful passive proc of some kind Spite has Chill of Death and Curses has Plague Sending. Wanderer’s is a cool amulet but all the condi duration increase is negated by a simple condi clear.

But if you have played Necro long enough that you find Curses better then keep playing it. More power to ya. I just found it under performs compared to might and burns on Shroud skill 1 and all the boon corrupting.

You’re more reasonable than I thought. The thing is that you’re somewhat right, curses isn’t better than spite, even though in theory it should be better for a condi build than spite, but its just not, unless you run corruptions like messiah, which are hard to use, even if they are very powerful skills.

As for wanderer vs. carrion: carrion does much better against other condi-heavy teams, so other reapers and revenants and what have you, however wanderer is a bit better against comps that don’t have a dedicated condi user, and in the current meta the extra condi duration is extremely strong because most teams aren’t running shout builds that can deny all condi pressure in a teamfight (like bunker guard or shoutbow warrior from older metas), so I’d argue that it does have its place, although carrion is better against other condi users.

Thank you. I do agree that Curses should be better but sadly it doesn’t seem to be. I tried to run a Curses/SR/Reaper build with Wanderer’s and found that I was only doing well when my team was doing well, which told me I was getting carried by my team. After getting beaten by a Ranger 3 times in a 1v1 I said “gf” and they responded with “ur pretty bad no offense”. After having lost 3 times to them I had no leg to stand on so I looked over what I was doing and compared Spite and Curses. My conclusion was that Spite still helped me with conditions and gave me access to boon corruption outside of Corrupt Boon. Since switching to Carrion and Spite I do so much better.

i find it on the opposite. 1v1 with wanderer i did much better and easier as i stack condi and kite or los while my dmg was ticking. ranger are easy as after they use there cleanse they are so vulnerable.
spite or curses i felt i needed my teem support especially at the beginning with no life force and if i were focused 80% of the time i was killed if i tried to stick around.
i felt that with spite i was more carried by my team as i needed to build might stacks which usually happened when we were winning and i could swing freely . so overall i cant tell which is better as necro atm if focused are in trouble no matter the trait line or amulet

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i dont know if you watch the esl fights yesterday but necro had hard time as they were focused all the time so i really dont know if signet necro as condi pressure is still good and maybe wanderer with more armor could be better

how can curses be viable again?

in Necromancer

Posted by: messiah.1908

messiah.1908

Target the weak – it must stay a crit buff. One of fun things about necro are the 0 precision, 100% crit chance builds. Right now we have 3 traits for that purpose out of which 2 are needed for a successful build. So that gives you 3 combinations of 2 lines to get the job done. It’s flexible that way opening up more builds. Take away one of them (target the weak) and you’re arm-twisted to use reaper and soul reaping lines. That many unique and fun builds down the toilet if you do that.

What can be done is replacing crit-chance per condi applied with precision per condi applied. That one will work with the very same trait’s 13% precision added as condi damage boost to push that number even further.

but 2% more dmg per condi is much better than 2% crit chance per condi…

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i tried corruption. its tricky but if play well you can place huge pressure on your enemy

with more condi build coming out we will see ppl going back to condi cleanse utilities till condi build will be at the same place as before….

how can curses be viable again?

in Necromancer

Posted by: messiah.1908

messiah.1908

lets here you thoughts but
1. keep it simple so anet can address it with no big changes
2. no op changes

here is my thoughts

1. terror and fear of death combined with terror . so now fear does dmg and 50% longer with 1 trait . also fear corrupt 1 boon per full sec (or might be too much)
2. fear of death change to – you gain LF from fear foes based on the dmg you deal to them. if in down state you fear them and gain health instead. soul reaping is LF trait line.
3. target the weak – instead more critical chance 2% , our dmg (both condi and direct) increase by 2% per condition – can compete more better with might stacking from spite. but still lower.

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i dont run corruption rather terror.
revenant with mallyx dont have condi cleanse rather boon which negate the dmg so you have 2 ways to handle it. 1. boon remove but than he can proc it again. 2. condi duration which longer than the boon (wanderer)
so sometimes haing more condi dmg per sec isnt good against them rather condi duration. same goes for any other class who can cleanse. after they used their cleanse if you put enough condition on them you have 2 options. 1. pressure them with more powerful dmg (spite trait or curses) 2. move on to other enemy and pressure them as you previous condition will finish it (wanderer)

both carrion signet and wanderer curses are good . just need little adjustment

The state of PvP

in Mesmer

Posted by: messiah.1908

messiah.1908

the mets is not condi at all. sure the composition turn to be 1 condi class which is as i state befire the perfect composition (depends on the enemy composition)
as condi push the enemy to use skills, heal, utilities faster than power (which push to use heal mainly)
so necro going with carrion and rev with viper – both not full condi rather hybrid. which both started with carrion guard if you remember it.

now can condi mesmer fill this role. be sure i tested it several times over the last month. its hard compare to necro and rev. as our dmg burst rellay on illusions. so more 1v1 or if i manage to pull off good burst than yes its better. but in average is less then rev and necro

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

regarding above comments

terror was nerfed but now the duration can be 2 sec alonside the dmg again and its nice aoe pressure
i like the carrion version as well but the boon removal with the healing and stunbreak ( which transfer condition) you dont want to use those just for the boon rip.
nothing can save you is nice aoe 600 range boon removal with low cd (if traited)
yes i am losing 9k hp and life force but i am gaining better pressure . dhummfire isnt really needed so FitG can be taken for 10 sec cd stunbreak and stability
also the chill and LF gaining with scepter is better now with focus and sigil thans to the chill. also the ability to proc weakness and torment give you the ability to burst with #3 torment much faster as with carrion you cant. and weakness is very good condition to proc
also regarding boon on necor. necro will fill with might mainly so other necro team or revenant can rip them easily off you. and in short fight you wont have much time to build nice 25 might stacking . but yes the loosing of the might is significant but you get more dmg through terror and fast condi procing

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

here is the tutorial and 1 unranked play (skip to the 6 th sec)
https://www.youtube.com/watch?v=BCriwMZOp8I&feature=youtu.be

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

hi reaper fellows check this out and comment

http://gw2skills.net/editor/?vRAQNAW7dnc0Ad2g12AWbC0bilgBLeIuEjiUXhpwvKKpFAaAA-TpxFABJcBAKvMAS7PcwDAAgDCwxHBAA

scepter AA can proc 5 conditions fast so FoC can activated more quickly as AA proc torment weakness and chill while doing bleed and poison.
focus also chill and regen LF so now scepter has new way to proc life force and not just the staff.

you wont be able to take down diamond skin but 1v1 almost everything else and bring great condi pressure to the table and cc while dmging (fear chill)

you can take FitG for more stability every 10 sec against cc group.

as you are squishy try to stay on the back until you get good LF lvl.
and has also nice boon rip aoe from 600 range.

i will post tutorial build and 1 unranked match

Restorative Illusions/Shattered Conditions

in Mesmer

Posted by: messiah.1908

messiah.1908

I play with the inspiration trait’s line, which is considered as support.
But at the end of the match, i always see Condi removed from ally 0.
It is just too sad.
I don’t really want to have to use a slot for mantra or Null field.

It is just too sad.

your healing will remove 2 conditions aoe dont forget that

condition Mesmer teammate

in Mesmer

Posted by: messiah.1908

messiah.1908

dueling give you blind on shatter and with ineptitude you create doable the confusion
so with perfect shatter i can get 24 confusion stack while without dueling i will have 15
now in good fight sometimes yo wont be able to perfectly shatter thus from 24 i will get 15. an from 15 i will get 8 so more dmg with dueling over more sustain with inspiration

Hold on. I remember testing this a while ago, and at least back then, it would only ever add one or maybe two stacks of additional confusion. That’s because blinds that go on top of already active blinds do not add any confusion according to my tests back then. This means the only way you would get 9 additional stacks of confusion is, if you would shatter 9 illusions in a row (meaning you press three shatters in succession; 2 of them need to be 4-illusion shatters in melee range) and your opponent is spamming auto- or multihit-attacks like a madman (preferably with quickness active, and he actually has to"hit" you or someone else with every hit) so his blindness is getting removed fast enough for you to apply yet another one… but even then that only works if your illusions (including you) are perfectly lined up for each shatter, so that they do not hit at the same time. And if all that is the case, then said opponent would have suicided quickly even without those additional 9 stacks.

Did they actually change that?

ok this is what i have tested
i shatter F2+F3+#2 scepter to put stack of blind duration
when i saw only blind (no torment nor confusion) i F1
according to you i should get only 1 confusion and not the second 1 cause the target still blind .
i got 2 as i put another stack of blind

hope it helps

Okay; I have tested it again. This is what I have found: You get one blind from each shatter. Not from each illusion shattered, but from each shatter. So if you use both MW and CoF, you get 2 additional stacks of confusion if you take the traits for blind on shatter and confusion on blind. Still not a difference of 9 stacks between with and without those traits, though. ^^

ok now i get why you obsess about the 9 stacks . what i meant was with out ineptitude its hard to get in average fight high stacks of confusion. so if i can max out 24 stacks with the right combo now it will be around 15 stacks. so in average fight where some of your clones killed before shattered you will do much less stacking so instead of 24 you will do 15. not because the trait rather the chance to blind and shatter perfectly.

Signet necro ~ tired of this PvP build?

in Necromancer

Posted by: messiah.1908

messiah.1908

Is cele signets really still a thing?
I can’t remember the last time I saw a signet necro, certainly not since HoT was released.
Also, I’m glad it’s going extinct because it was never a good build to begin with.

every necro i see running signet carrion or cele…. (i play mid high tier)

EU Pro League Meta

in PvP

Posted by: messiah.1908

messiah.1908

What is the counter to condi rev?

cc – even with stability he will need to use endurance and energy to gain it back
direct dmg – to pressure him to play defense
range weapon etc…
condi cleanse

Mallyx/Shi Herald vs Diamnd Aura Tempest

in PvP

Posted by: messiah.1908

messiah.1908

1v1 tempest is strong sustain. you forget that after 30 sec or 1 min help will arrived for 2v1 you. thus rev cant take ele down in 30 sec . the ele will stay in water and cleanse and heal with auras and stand on the point ….

condition Mesmer teammate

in Mesmer

Posted by: messiah.1908

messiah.1908

i had 3 days testing mesmer viper/carrion versus revenant viper/carrion

solo (like point holder) and team fight

team fight – rev win my choice over the mesmer. the illusion just get killed unless i was able to position my self side or at the back of the enemy (putting far from my team). if i manage to shatter my illusions it did nice dmg
but compare to the revenant who doesnt need third party to do dmg i manage to do far more dps compare to mesmer

we fought 4v4 – enemy team had 2 DH, 1 power mes and 1 bunker mes. i know hard comp for condi mesmer. but with rev the pressure of torment aoe did it job nicely

1v1 my mes did better on point as i manage to shatter more but rev do ok too.

The lesson here. If it’s mesmer, and it relies on clones, it’s at a disadvantage/not gonna work. Same story as ever.

seem that way. but power mes work the same and still popular
i would try make the condi mesmer more active play style and not passive throughout illusions. like #2 scepter swap the outcome. if block you blind enemies around you. if you activated you torment enemies around you. also the scepter AA should be aoe torment or bounce like staff.
scepter #3 its kinda aoe as it travel through the enemies but very hard to accomplish unless the are perfectly lined. so make it like if the full 6 attack hit you blast the area with another condition like chill, blind, or vulnerability etc..
mesmer dont have condi utilities like the rev.
so not to make in op with shatter change ineptitude trait only and make it like if you blind you enemy you slow them and not confuse
which make the mesmer more slow class

rev- master of torment
mes – master of confusion and slow
necro – master of bleed and poison and chill
ranger – master of bleed and poison and immobilize
guard and ele – master of burning
etc…

Signet necro ~ tired of this PvP build?

in Necromancer

Posted by: messiah.1908

messiah.1908

this is what i use and having fun with it as long as i have some group support till i get LF

http://gw2skills.net/editor/?vRAQNBIhZ6kjGozGs2GwlGgeTs8LYxLxo4UkaLMGCWQJtAwHA-TZxFwARLDk4MA8e/BAPAAEHCAA

condition Mesmer teammate

in Mesmer

Posted by: messiah.1908

messiah.1908

i had 3 days testing mesmer viper/carrion versus revenant viper/carrion

solo (like point holder) and team fight

team fight – rev win my choice over the mesmer. the illusion just get killed unless i was able to position my self side or at the back of the enemy (putting far from my team). if i manage to shatter my illusions it did nice dmg
but compare to the revenant who doesnt need third party to do dmg i manage to do far more dps compare to mesmer

we fought 4v4 – enemy team had 2 DH, 1 power mes and 1 bunker mes. i know hard comp for condi mesmer. but with rev the pressure of torment aoe did it job nicely

1v1 my mes did better on point as i manage to shatter more but rev do ok too.

Trouble against Reaper/necromancers (PvP)

in Revenant

Posted by: messiah.1908

messiah.1908

rev, ele, druid

rev – dmg or condi viper
ele – sustain and support with shouts
druid – point holder

druid puts lot of cc (or engi) so necro cant stand it.
ele heals and put auras, and you do the dmg

Trouble against Reaper/necromancers (PvP)

in Revenant

Posted by: messiah.1908

messiah.1908

in team fight look for the necro as you can pressure them first
also if you running viper its much easier with resistance
but power can have some trouble but its doable with shiro retreat let them deplete thier LF and come back and attack

condition Mesmer teammate

in Mesmer

Posted by: messiah.1908

messiah.1908

dueling give you blind on shatter and with ineptitude you create doable the confusion
so with perfect shatter i can get 24 confusion stack while without dueling i will have 15
now in good fight sometimes yo wont be able to perfectly shatter thus from 24 i will get 15. an from 15 i will get 8 so more dmg with dueling over more sustain with inspiration

Hold on. I remember testing this a while ago, and at least back then, it would only ever add one or maybe two stacks of additional confusion. That’s because blinds that go on top of already active blinds do not add any confusion according to my tests back then. This means the only way you would get 9 additional stacks of confusion is, if you would shatter 9 illusions in a row (meaning you press three shatters in succession; 2 of them need to be 4-illusion shatters in melee range) and your opponent is spamming auto- or multihit-attacks like a madman (preferably with quickness active, and he actually has to"hit" you or someone else with every hit) so his blindness is getting removed fast enough for you to apply yet another one… but even then that only works if your illusions (including you) are perfectly lined up for each shatter, so that they do not hit at the same time. And if all that is the case, then said opponent would have suicided quickly even without those additional 9 stacks.

Did they actually change that?

ok this is what i have tested
i shatter F2+F3+#2 scepter to put stack of blind duration
when i saw only blind (no torment nor confusion) i F1
according to you i should get only 1 confusion and not the second 1 cause the target still blind .
i got 2 as i put another stack of blind

hope it helps