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condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

another vid with so many mistakes but manage still to do ok
https://www.youtube.com/watch?v=1aCvIrlIoKA&feature=youtu.be
use heal before shatter and cleanse poison
stretch the fight too long
doable moa 1v1 the necro
moa 1% hp necro instead of the ele
and more….

Legit Question Here

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Posted by: messiah.1908

messiah.1908

engi complain about condi mesmer? common
if i cant interrupt your heal the game will go on and on
you basically have so many passive procs which helps you survive (shrink, cleanse, less dmg, boons, and stealth forever till healing skill rdy up again ….) while having good armor and hp many cc and combos

condishatter great in metabattle - yay

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Posted by: messiah.1908

messiah.1908

so far necro dont counter me much 1v1 and group fight.
in group fight i try not to target them if i see signet up or if my team doesnt focused them
in 1v1 i use lots of los spot so he wont be able to target me or trasnfer me while the condi ticks

scrapper seem hard only cuase of healing skill. if i manage to daze it than i win if not the fight goes on and on

Learn condi mes from the build’s creator

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Posted by: messiah.1908

messiah.1908

with my build i claimed (i think on gw1 days) i could kill even diamond ele
i told it to my firend who told it to someone else who told it to some pro players which took MY build and use it.
nero you just add signet to your build instead of decoy and on your steam you hardly use it on the right time (i write on the chat use signet! and 5 sec later you died – common)

yes we gonna see some mesmer in top tier cause helseth advertise it lovely (at leasy we got some coverage in the pro)

When every winning team has 2-3 reapers

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Posted by: messiah.1908

messiah.1908

just finish facing 4 matchs. all of them contain minimum 2 reaper and 3 at most, also 1-2 ele, 1 scrapper and 1 mesmer or thief. and most premade

our funny matchup was 3 necros 2 scrapper.

we won all with me mesmer, 2 rangers, guard, necro

so go figure

Learn condi mes from the build’s creator

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Posted by: messiah.1908

messiah.1908

omg
guys sry but I want to claim all condi mesmer builds . i just bough a notebook and started to give them names and cool ones… than i gave it to my gf who gave it to her bf which gave it to someone with no mouth protection who post it here.

:D

Legit Question Here

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Posted by: messiah.1908

messiah.1908

because mesmer has easy access to the most damaging conditions – torment and confusion

and after they apply 5 stacks of confusion and 7 stacks of torment while hiding in stealth or spamming blind preventing counter-attack they just spam their endless defensive cds while you take 1.5k damage per second

Sounds like somebody has no idea how to fight a condie mesmer, refuses to learn, and as a result ends up eating dirt every time he sees one.

Might I offer the advice of….l2p?

what a pathetic attempt of a personal attack, most definitely i dont lose to them

Methinks the lady doth protest too much.

if salty mesmer mains cant accept they are unable to play the class without the unkillable chronobunker build they can always reroll to scrapper or rev

If salty thief mains can’t accept that they have no functional reason to ever lose to a mesmer unless they’re bad, they can always uninstall the game.

never said i lose to mesmers, my build excels in 1v1

Sure, whatever you say.

If you actually never lost to mesmers, you wouldn’t be here whining about them. Obviously there’s a little bit of defensive fabrication going on.

im here because im worried for the state of game’s health

Because Mesmers are definitely the linchpin with the state of the game’s health.

And not Eles, Revenants, or Scrappers.

None of those 3 classes need their forums trolled or anything.

No no. The deciding factor in this new meta is mesmer.

well if anet nerfed terrible mechanics in mesmer’s class they could probably buff something else which has counterplay and is not so unfun to play against

Yeah because portal, condis, stealth, and block HAVE NO COUNTER PLAY.

Those 2 seconds of stealth we have from that 1 kittening stealth skill we actually carry on our bar are SO UNBELIEVABLY UNBALANCED!

THAT ONE IMMOBILE BLUR WE HAVE IS SO UNBALANCED.

sigh
Baka

you forgot also shield and portal and invul from F4 and then you press F5 and can rotate all those again while having alacrity for reduced cooldowns in case if F5 is unavailable

good design indeed

let me explain you how f5 works
if you got 3 illusion up (if as usually you will have 1 and rarle 2 mid fight) than you have about 6 sec to cast some offensive and defensive abilities. after those 6 sec all will be recharged and you teleport back with the same health and same cd you had before you activate f5
so any skills used before F5 will get the same cd it had before you activate it.
so you cant use f4 before f5 and use it again only f5 and f4 and again f4.
you cant use portal and than f5 rathar f5 portal exit go few steps portal enter than you teleport back with no reason to sue portal….

so smart mesmer who know he has no healing or blink and see the burst coming will use f5 take the dmg and after 4 sec will be full health again . this is the tactic to know your enemy combos.

Good news: mesmer is perfect

in Mesmer

Posted by: messiah.1908

messiah.1908

no. it means they saw top players stream with condi shatter so they holds any buff to the mesmer to make sure it wont enter in any way to any meta composition

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

Cool. But didn’t you say something about Mistrust above?

“and also cuase they dont use mistrust rather insp line”

I took it to mean that you play Dueling instead of Insp?

In YoloQ this build is working out nicely, but it’s also a pretty frustrating build when faced with an organized team that easily nullfies your Conditions. It does wreck Thieves, and that is always fun since many of them like to pretend we back on the menu! :-)

I love it when then B-line for you cuz they think Mesmer is easy kill again. It’s always a tough fight for sure, but it’s still very winnable in this build…at least against the average riff-raff Thief. Though I’m sure that now that I said that, some Thief will prove me wrong later today! :-D

i dont use mistrust. i just said if they used it than it would be much harder to face them if they interupet chain you.

in team fight i also though it would be harder but it seems that i manage to do better than condi necro as the condi dmg is much higher with bursty pressure and not sustain condi dmg of the necro. so as i said i try to pressure the support class and when rdy to call target and my team finish with burst on them cause they left with no heal or cleanse.
also i had few team fight where the ele stress so much to cleasne his team with his shout so he left with nothing . so es you wont do the killing blow in team fight but you are the softer (i like to call it that)

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

So what is the build you were using?

I ran the plain Insp, Ill, and Chrono with Staff + Scp/Shield last night with Merc amulet and Torment runes and had a lot of fun. In one game I had over 460k damage on Khylo, and I averaged well over 300k, and felt like I did well in both 1v1s and team fights.

I’m currently on a 9/10 winning streak, but so much of that is plain luck. Just last week I had a 2/10 losing streak and still felt that I personally played pretty well, but most of the losses were total blow outs. Bad comps, bad teams, and sometimes just bad luck on top. (>490 – 500 losses twice in that 10 games)

same build just with staff and nightmare runes instead of torment runes
i also had 40% win rate last week and this week 90% mainly cause of bad rotations of pugs
i had last night 2 games versus same full premade (we were 4+1pug and 3+2) which was nice game cause of rotation game (they had engi and ele bunker support who gaves us pain which feel like playing with 2 bunker mesmers on point) but rotation game we won
one other fight we won and i had only 90 dmg total (direct and condi) but first place my team mates encourage me that i +1 mainly and rotate . but my average dmg is 200k condi 200k direct

so far 1v1 its strong build can take most meta build atm. druid, ele, rev . engi can be pain but doable, and guard can cleanse in between your shatter. necro (not many play signet so easy kill)
group fight my tactic is to pressure the support class while my team target the dmg dealers. when i see they used healing , cleanse i target and my team burst them. or just doable moa for easy kill

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

Cool – great fights. I love the explanations of what’s happening.

Did you stop using double-scepter with shield and sword offhand? I see you’re using staff here.

yes i stopped cause it feels like dueling weapon and if i get focused by 2 the staff is more forgiving and PR dont need a block to proc clone and the harassment from the staff is nice
sometimes i need the doable scpeter like 1v1 mostly

fyi
i see more and more mesmers playing sw/sh+staff condi build and its so fun. but so far my build reck them as the condi dmg i proc is much higher than thiers (staff or doable scpeter) and also cuase they dont use mistrust rather insp line.

i had 10 win strike soloq and full team so far

Necros and Thiefs EVERYWHERE

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Posted by: messiah.1908

messiah.1908

guys its not 1v1 rather group v group
rev better in group fight and can do good in 1v1 versus some much up
if its versus thief rev can hold better the cap while thief can
so give a thief more 10% dmg it wont matter if he cant hold the cap or have nice aoe might stacking evading skill or 2 heals and 2 stun etc…

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

guys from yesterday every match i played there were 1-2 mesmer in the enemy team
so thank helseth, frosball
are we gonna see more nerf to condi mesmer now…. maybe mtd now only half torment stack … or tormet apply by mesmer will do only half dmg

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

another vid full pug team with 2 thieves with mission to kill (not play)
so i try to play with rotation game while focus on how my team would never wipe so i rush after them
https://www.youtube.com/watch?v=jcCLMB3b1cQ&feature=youtu.be
i wish i didnt forget to press record as it was nice 2v 2moas on close

suggestion for condi mesmer buff

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Posted by: messiah.1908

messiah.1908

glamour used to be more condi base (time warp and old null field)
well seem to be more supportish than dmg oriented

and yes mesmer and necro fighting for the same spot so null field rip boon as per today but hardly being used as it ticks so rip 3 boons and turn them to confusion instead can bring it to its old glamour
feedback may be used in pve but the dmg is still low compare to its cd. so put a torment aoe will buff it and not hurt it.

the problem with mesmer is if they buff its direct dmg than thief will have problem in the meta as strong mesmer with portal and moa is better than just strong thief . see last esl thief got buff and still rev took it place

super speed for 2 sec wont make portal stronger with its long cd just give mesmer some edge.

i really like the gw1 mesmer
overload – cause degenerate in hp and also dmg when using skill (aoe). pretty much like confusion today without the aoe
mistrust – the next spell fail and foe take dmg . so like powerblock
so maybe now if put 6 stacks of confusion the next attack fails (5 sec duration) and foe take 1k dmg 9 sec icd.

also remember that mesmer controled energy and enchantment – why not now

suggestion for condi mesmer buff

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Posted by: messiah.1908

messiah.1908

i compare condi mesmer to condi necro and rev
both proc conditions very well while mesmer relay on illusion mainly
both have some sustain with RS or evades/block while same as mesmer evade and distortion
both have low-mid condi handle (necro trasfer, mes cleanse, rev resistance)
mesmer and rev imo can disengage much better than necro
necro has unique ability to rip boons and some great aoe pressure mainly poison and bleed and chill

mesmer has almost no aoe pressure (chaos storm and shatter IF they hit) so it put this build atm on dueling spot and hardly group spot

so here it is:
Null field – remove 3 boons at once and turn them into confusion – so total 3 stack of confusion are available in average – so even if you stack mesmers in teams . if the boons removed once no confusion will pop unless the enemy team is buffing like crazy

check the necro he can put 9 poison around him and if 2 necros do the same it can be 18 so no difference at all

Feedback – should proc torment 1 stack every second for 5 sec. hardly the reflect is being used so at least give some condi pressure with it. and if it migh be op do block missile instead of reflect
portal – proc superspeed for 2 sec to allies and chill to enemies for 2 sec . so no one will step on it
time warp – already proc slow which is what i want the other 3 glamour to do

also consider mesmer is the only class which dont have any utility that proc condition like rev or necro or engi or ele or thief or guard

also it put glamour also in offense not only on defense so it might be used again and support the condi mesmer and put him par with other condi builds

now good mesmer can do some nice combo with mistrust if the enemy is stupid like AA and standing he will get 20 confusion stacks

it will be good in pve, wvw and pvp and give mesmer more options to be viable

OP you think?

Necros and Thiefs EVERYWHERE

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Posted by: messiah.1908

messiah.1908

i mostly encounter scraper 80%, necro 100%, thief 50%, druid 50%, ele 25%, mesmer 1% (i play mesmer), warrior 10% , rev 80%

condishatter great in metabattle - yay

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Posted by: messiah.1908

messiah.1908

It’s funny, because I’m pretty sure helseth has been running Dueling/Illu/Chrono, with mistrust on Dueling & ineptitude in Illu.

So I’m assuming that that is frostball’s build?

helseth atm seem to testing combination
atm he use mistrust . at the start of the last stream he said mistrust is some kind weak and than 15 min later he said he loved it. also he playing without condi cleanse and said insp may be needed so no mistrust. also mistrut seem to pay off in team fight as its aoe confusion.
i dont think i can play like he does without condi cleanse unless i know i wont be facing much condi pressure

i think the most pressure i saw on his steam was 16 confusion with mistrust and shatter which just with scepter you can achieve the same . but sword offer more evade and teleport and immobilize if your team lacks of it.

Tbh, if I’m facing condi pressure, I feel like I’m dead with or without insp if I get hit.
Take care, kite, fight off point, and condi cleanse might feel less necessary.

I just don’t feel like panic condi cleanse is all that valuable unless I kittened up. And I usually die regardless, if I kitten up.

Also, idk.
Helseth is running a build currently that looks like it runs just fine in unranked yoloQ.
I seriously question why everyone’s jumping to the conclusion that it’ll work in ranked, or that it’s at all meta.

Idk about you guys, but YoloQ is so consistently inconsistently with skill levels for me, that it doesn’t actually feel like a valuable place to spend my time.

no one say it will be actually meta. metabattle site put build which only being used by top players. the concept of condishatter was before the expansion and when i post it on metabattle it got only good state.
now it great cause both top mesmers playing this concept

if it will be in ranked we will have to see till next month.

gerarding insp line. i hardly feeling any pressure with it. as necro tend to pressure you the longer the fight goes and you pressrue with burst dmg. so yes if the fight goes longer eventualy you wont have much cleanse with shatter.
also atm you dont see much condi pressure beside necro and some rev

i also use insp to proc defender which use as illusion and combined with CP trait and also reduce dmg i take and also some retaliation is nice (like bleed proc from dueling)
i am loosing with dueling the blind mainly (DE is not much needed and mistrust is nice in big fights and not 1v1 and with all stability out there basicaly you loosing dps)
but if i didnt have any condi pressure i would have take dueling for the blind and more bleed (little bit pressure)

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

team pz i assuming only took mesmer for his portal abilities and doable moa
the problem start when the enemy team saw that the mesmer always pushed far and tried to hold that as it was most of the time their only point which for team pz didnt benefit much as the fight was mainly on their close (enemy team push them far from the mesmer ie push the fight from mid to close so the mesmer wont be able to help with portal)
than the mesmer had to handle with necro which he did most of the time but in several times 2 rev sent to pressure him off point and necro came to hold it later

so the condi wasnt the issue rather the abiltiy to hold the point. so as bunker is out and zerk amulet cannot hold and while holding point the fight is longer than condi is the best option to go with.

if pz could won close and hold it than the mesmer could have easy time to play his game and start rotating with portal. but we didnt see that as his team got killed and pressured hard.

so they had good intention but forget to change tactic mid fight thus i might have send the mesmer to the team fight and send someone else to cap or hold the cap and start to rotate to mid than the fight could be 2v2 or 3v3 and not 4v4 on close and 1v1 on far

condishatter great in metabattle - yay

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Posted by: messiah.1908

messiah.1908

Why not use scepter/shield scepter/dagger?

Am I missing something

doable scepter is good and in my experience more suitable in team fight and some 1v1
staff offer utilities and the ability to kite so 1v1 against every class is almost a sure win and some 1v2 can be handled while with doable scepter is much harder

condishatter great in metabattle - yay

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Posted by: messiah.1908

messiah.1908

It’s funny, because I’m pretty sure helseth has been running Dueling/Illu/Chrono, with mistrust on Dueling & ineptitude in Illu.

So I’m assuming that that is frostball’s build?

helseth atm seem to testing combination
atm he use mistrust . at the start of the last stream he said mistrust is some kind weak and than 15 min later he said he loved it. also he playing without condi cleanse and said insp may be needed so no mistrust. also mistrut seem to pay off in team fight as its aoe confusion.
i dont think i can play like he does without condi cleanse unless i know i wont be facing much condi pressure

i think the most pressure i saw on his steam was 16 confusion with mistrust and shatter which just with scepter you can achieve the same . but sword offer more evade and teleport and immobilize if your team lacks of it.

(edited by messiah.1908)

condishatter great in metabattle - yay

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Posted by: messiah.1908

messiah.1908

oh common only now it gets great in meta battle and post 2 top streamer using condishatter build
http://metabattle.com/wiki/Build:Chronomancer_-_Chronophantasma_Shatter

so funny how meta shifted and decided (mainly due to nerfing mesmer and not buffing it)

few adjustment i would do to the meta
1. scepter over sword – sword mainly use by pro. cause it great in teleport in some maps. cause it immobilize for your shatter to hit and prevent a dodge. sustain with evade. hard to achieve though. why. block, perma evade, immobilize got some passive trait all over the board which reduce duration or even cleanse. but if you time it right you can do it right.
why scepter – more condi pressure, 1 block/blind (over evade) and torment . great condi weapon pressure and clone proccing in between cd.
2. MS over MOF – if using scepter i mean. less cd more faster hits
with scepter you will do much more condi dmg while with sword more sustain and teleport.

play style – with sword it seems like point holder/ decaper
with scepter i think can even have group fight abilities to pressure as staff in group fight dont do much as illusion die fast and dmg is low with staff compare to scepter.

scepter is better to pressure with block torment especially with aoe
engi bomb
guard aoe
thief aoe
ele aoe
ranger usually AA with staff
rev – sometime harder with evade and block frame.
warrior easy to block

nevertheless this build great in 1v1 and can do nice pressure on point even in 1v2
staff is great kiting tool and dmg if you spread your illusion afar from you

hope to see more of this build

[Video] Interrupt Guide

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Posted by: messiah.1908

messiah.1908

so hard to do and accomplish in team fight (not 1v1)

Possible changes for Feb 23

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Posted by: messiah.1908

messiah.1908

think about it (will never be done but nice thinking)
CS
as for now is nice ability but i think it misses its mesmer theam

mesmer control time – ok i get it. so if i control it i know what is gonna happen and should prevent it .
so when activated once you put the cs on the ground and its last forever.
the second you activate it make it like for 3 sec you take no dmg and trasfer it to your enemy instead (condi and direct) for every clone you get 1 sec (so up to 6 sec)
so its like retaliation but more deadlier. while in CS you cant attack as you between time zones and when time is over you teleport back to the cs first location (like necro wurm)
also cause you control time you should have super speed on you.

Not one thief in Finals

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Posted by: messiah.1908

messiah.1908

thief not need any buff

the problem is rev has same mobility and endurance gain like the thief . slove it and thief wil become relevant. also rev has more on point abilities to handle some burst (amazing healing) while thief cannot contest a point

so just nerf rev moement abilities little bit and thief will become the decap/caper for team who look for it

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

the mesmer play was good (not great) the enemy force him not to play his team portal rather solo portal as the team fight wonderer at close while the mesmer always pushed far. cause they lost mid they could not have the benfit of portal mid-far. and the mesmer left alone with necro or 2 rev who pressure him off point till necro come back and hold it).
this play just show how to counter portal mesmer job effectively by pressure the orther team far from the mesmer. and also why mesmer still need some buff with power and condi to be viable again

Balance soon?

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Posted by: messiah.1908

messiah.1908

my solution so more variation can be entered

rev
decrease movement ability with telepot or put it on target site only so he cant travel if the target is above 1500 range. movement ability should be a thief job
decrease the healing out of shield proc
put icd on healing skill when swap legend
this changes will alow thief to enter and maybe even mesmer (later need some buff)

scrapper
i dont know greatly this class but the ability to heal so frequent and almost unable to interupt it. nerf it little bit.
passive play need to be tuned down like gyro stomp and res , elixir proc 1 after the another . maybe some icd inbetween and gyro should be easy to target and killed. and if so longer cd
warrior should be able to 1v1 them more easily so less stability to scrapper.

necro
fine by me. if they free to do dmg its your team fualt. other wise they can be weak to focused fire

ele
fine by me but should give abilities to other class to support too (bunker mes, bunker guard, druid) with the same sustainability. ele is condi and healing bot. mesmer boon share and was ressing bot, guard condi and boon share and tank
so mesmer – give them back the ability to res faster (not stomp) and alacrity to self should be 66% and allies 33%
guard – bring his aura back somehow

Balance soon?

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Posted by: messiah.1908

messiah.1908

what you expected
from bunker meta you come to no res/stomp meta cause why bother
most of the fight if they tried to res ended up with 2 downs instead of one cause of the power creap (beside the ranger shout and engi gyro
and for power creep who would you take. they buff thief but rev does it better as it got more surviving skills.
engi better than warrior and guard and hardly was killed unless it was 1v3
condi mesmer was outclass just by 1v1 versus necro so pushed to play portal jukes (like thief job) and power mes is out of the meta cause of low dmg
necro sometimes hardly did dmg with all the cleanse and focues fire and pushed to play decaper role
they cannot nerf scrapper as his only best skill is healing skill. nerf that and the whole class get broken. remove sustain and the whole class get broken.
even after they buff thief no one played it cause revenant is in the house.

just watch and see how soon ppl start to qq about this power meta creep….

atm there is no alternatives
rev great with power and condi
necro great with condi and boon rip
scrapper great at sustain with dmg
ele just bot healer and condi managment

if warrior or thief could kill 1v1 scarper or necro on point than you would see changes in the meta
if mesmer condi or power could kill rev than you would see changes in meta

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

So I guess the “sky is falling” crowd are eating crow?

Sky won’t fall as ppl can easily give up mesmer and switch to more powerful specs.

But where are the druids, thieves, and warriors???

yes should take thief for decap or rev

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

the condi mes wasnt a condi rule rather decaper . kitten
i hardly see condi pressure out of him so its hard to see how valuable was he

but nice to see condi mes nevertheless

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

omg guys team pz with condi mesmer

is it the beginning of new era?

Highly doubtful, he was very ineffective first match and 55 was smart to have the necro follow him around to completely counter him. We’ll see how the rest of the matches go.

dont know he manage to decap couple of times with portal. only 1v2 killed him with 2 rev. the sword i think is the problem as not much condi pressure.
and hardly team fight . so tactic failure

condi mesmer in the finals

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Posted by: messiah.1908

messiah.1908

omg guys team pz with condi mesmer

is it the beginning of new era?

[Video] Condi Shatter Chronomancer PvP

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Posted by: messiah.1908

messiah.1908

for what i remembered some rotation mistakes and your combo seems with low pressure
but you deleted so i cant overview it

Legit Question Here

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Posted by: messiah.1908

messiah.1908

what i find interesting is the fact (imo) that power combo are easy to learn and notice
while condi combo are more versatile and hard to predict

compare power mesmer to condi mesmer
power will try to open with diversion and mind wrack while condi shatter can open with whatever he likes as all shatter cause condi
same with weapon skills. power gs has the same combo 3+2. while condi weapon has 3+2+4 and not bind to this order
also condi mesmer needs to know when to block to prock the condi dmg and clones

[Video] Condi Shatter Chronomancer PvP

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Posted by: messiah.1908

messiah.1908

so it b4 getting delete . you need to practice more with condi build

Legit Question Here

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Posted by: messiah.1908

messiah.1908

guys learn the facts: power burst is more sexy than condi burst. thats it.
this is why ppl like to die to dmg burst in 2 sec and not dying to condi burst after 5 sec
condi burst is like slowly suffocating while sword in the heart is more with dignity

which is harder – both.
with power build you need to learn when to burst so no dodge, no block will be used. while condi build is constant so you need to w8 till your enemy also used his condi cleanse and will die after couple of seconds.

also why ppl hate condi mesmer? cause they used the most annoying conditions. torment which prevent movement and confusion which prevent skill use

necro just using bleed and poison mainly (torment as cover)
rev burning and torment
guard burn
engi bleed poison and burn (little bit confusion)
which all hardly prevent movement or skill use like mesmer does

why mesmer is harder cause he got only confusion and torment and hardly any other condition to apply and also all his utility dont proc conditions like engi, guard, rev and necro with rip boons and transfer. also mesmer condition based mainly on shatter which is second hand applier as you need illusions while all other class use first hand applier so if illusion dies before shatter than you miss your burst condi dmg and have to w8 to icd

Remove the Health Cut on Illusions in PvP

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Posted by: messiah.1908

messiah.1908

guys you forget one thing. anet wants mesmer to shatter not to play phantasm builds . in order to shatter your illusions hp must be low so you have to shatter fast before they get killed

consider hp equal to pve than your illusion wont be kills with 2-3 hits and will need to be focused to get killed which mean buff to mesmer dps which anet dont want to do so

Remove the health cut on Illusions for PVP

in Mesmer

Posted by: messiah.1908

messiah.1908

+1 this would give another build option in pvp and wvw . phantasms build and not hardly shatter
only wish ….

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: messiah.1908

messiah.1908

:D
just imagine if they buff sword and GS dmg like they did with thieves
you would have 2 best burst class dmg working together with high burst dmg , movement, kiting, joking at everybody
they felt mesmer had one season so now lets give the thief to enjoy

alacrity wont be changed. maybe some skill and utilities reduce cd to be par but not huge buff.
mistrust is nice nich but not for pvp and more wvw oriented

My reconceived Chronobunker build

in Mesmer

Posted by: messiah.1908

messiah.1908

i dont know if you saw Helseth last stream going condi standrd build illu/due/chro sw/p+staff
with NO condi cleanse OMFG and handling necros 1v1 and 1v2
now i saw his condi burst wasnt so hight but still he manage to pressure them fast and again with no condi cleanse
didnt catch his amulet .

i just wish condimes would be a thing …..

Mesmer Build conclusions [pvp]

in Mesmer

Posted by: messiah.1908

messiah.1908

Are all of this chrono builds, or are there any builds without specialization ?

all chrono . you can go without but it will feel this way as chrono gives you doable utilities and shatter so more burst options

Mesmer Build conclusions [pvp]

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Posted by: messiah.1908

messiah.1908

hi guys ,
so after testing several builds some of which ppl post here here are my conclusions regarding pvp fighting on point/near point and group fight

builds played:
condi shatter sc/sw+sc/sh illu/insp/chron
bunker/support sw/sh+staff, sw/sw+staff insp/chron/chaos
condilock sc/sh+staff illu/due/chron
bruiser sw/sh+staff, sw/sh+gs
powerpu sw/t+gs
gameplay atm unranked with 2-3 alies, enemies where split usually 2-3,4-1

enemy class usually play against engi 1-2, ele 1, thief 1, ranger 1-2, necro 1-2 , gaurd 1, rev 1
most common enemy team 2 necro, 1 engi, 1 ranger, 1 thief or 1 necro and 2 engi

1. condilcok – bad – too much stability spamming and not much boon removing. so mistrust ended useless in team fight. 1v1 below average
2. bunkersupport – good but not as it used to be. 1v1 easy to handle. 1v2 depends on the enemy comp as necro rip your boons engi perma stun you so its hard to control a point. needs very good team communication. but now does more dmg with 54%- 74% crit chance. so the support is only with boons and dmg (like semi bruiser). good in low mid tier depeand on group composition
3. bruiser – no boon share same dmg as bunker or little bit higher with gs. hard to control a point long enough. good in low mid tier
4. power pu – good above average just its our only power base build atm. thief can sneak on you thus you have to be on guard 100% which lower your dps in the game. thus why not take a thief if your team can handle without portal
5. condishatter good above average – i really dont know why maybe just becuase our power build not par with others. but the condi pressure even in team fight can make a change ingame. careful from necro (even if you can take him just dont). good 1v1 build while contesting point (not like power pu)

with almost each fight i get our pugs to comment. pls dont play mesmer bad in this meta atm. i lost cuase of you…. etc…

i played mostly condi shatter
my win rate is about 65% (30 games) and most losses were cause pugs bad rotations as we won most fights but lost rotation for a thief mainly.

i know mesmer for the past couple of months will be out of meta .. shame but still we can do good, it just makes us play better harder and stronger so when the buff will come all will screap op not cause the buff rather the mesmer player become better.

[Video] Chronobruiser PvP

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Posted by: messiah.1908

messiah.1908

so much stability was running their that your powerblock hardly was used. i think you should drop the signet trait and take remove boon to make it better.
also you have 3 skills with long cd to interrupt thus i think you need the mantra more than the signet (just break stun and blind…)
yes the video doesnt give much idea of the bruiser build as you seem to roam more but that is unranked with pugs…
and if bruiser why not GS over staff it will give you more dmg

[Build] Yet another Paladin variant

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Posted by: messiah.1908

messiah.1908

good ideas

i changed them little bit and i explain

here is the build
http://gw2skills.net/editor/?vhAQNAW8cncfCFohtfCmpBEgilej6MFKhVzMAugMqeUb1XF-TJBFABAcQAW4CAc/+DO8EAAA

sword /sword can be nice choice as dmg from i sword is about 3-4k which is nice
also you have the ability to create 3 illusion with this weapon set the MW can be fully utilized.
but time catch up isnt needed as you illusion mostly close range but the iwarlock so i think AWTEW is much better
also the healing for support need it to be well unless you have guards rifle warrior Lb ranger you need to reflect.(i would have take feedback instead of blink)
BD – downside of it necro will fear you up unless you have too much boons to rip. thus i took SOI to proc boons on me and sigil on swap and also to buff my dmg.
also i took rune and ID trait to take 7-16% less dmg (consider protection +33%)
just play with staff for defense and put iWarlock far from reach
also consider medic feedback for support
the dmg is nice cause of the crit chance and with 10-15 might stack (which can be shared) you can support while doing dmg
just be careful with necro but remember his rip rotation will be 10 sec which he will rip 5 boons if he has good LF so your team need to drain him first at all cost so you can be effective
GG

RESTO MESMER BUILD (Heal/Bunk is back!)

in Mesmer

Posted by: messiah.1908

messiah.1908

This build is very good because it has AMAZING healing and really stays alive vs all the condi pressure it once died too!

Amazing healing? I’ve analyzed this with hard math in a previous post. Using incredibly generous assumptions, your total hp/s value comes out to 1715. How do you expect to stay alive with just 1715 hp/s against high output classes like thief, scrapper, rev, and reaper?

Your a baddy…You cant hit Mantra and f1 at the same time…That requires skill….That is the effect of a player with only 6% brain power…

Ok, so once we get past the hilarious density of ad hominems in this paragraph, we actually arrive at a valid point of discussion: stability on shatter can protect charging the mantra.

Unfortunately, this isn’t nearly enough. First of all, stability against a reaper is just a free fear when corrupted, but they’re not the only ones capable of breaking it. A normal offensive scrapper rotation involved chain cc through various finishers and skills. Since you only get 1 stack of stability, a scrapper will hammer right through it.

There’s also pure dps pressure to consider. When you’re channeling a mantra, that’s all you’re doing. You’re not blocking, you’re not dodging. If you get a thief that autoattacks you for that 2.75s channel time, the damage they unload on you will absolutely dwarf the single hit of healing you get.

There’s at least 1 person in this thread who has tried it and said that it’s not good. Messiah is very good about actually going and playtesting things, and I respect his judgement on build viability.

regarding healing – yes its good sometime amazing if you manage to heal you allies with it. but thats bring me to the OP amulet – being so squishy in group fight in support build . once an average team notice you are squishy (easy to know) you are doomed. thus first i change to more toughness ones. second its tricky build in group fight and i explain
if you need heal cause you are being focused you wont heal your friends. and if your friend need healing than you wont heal yourself when needed. so even if you have low cd mantra 2.75 sec while being targeted by thief/rev can ruin your day pushing you to self defense and not supporting your allies when needed.
remember the shout guard bunker meta? he saves his shouts for his allies and rarely used them on himself
so healing is good but being focused just kill this build role imo

regarding stability – its 5 sec 1 stack so it let you handle scrapper stun rotation but necro chain fear to death again if being focused . and now its necro meta so unless you are boons spammer/condi cleanser you wont have a chance

now the newold bunker mesmer could stay in the meta if alacrity wouldnt have nerfed. the res/stomp quickness even if gone wouldnt hurt it as much because its par with every other class.

i really want some support mesmer action so maybe my experience is not like you thus pls OP post unrank fights versus good group (not pugs if possible)
if i see it better i promise i’ll be the first to pop in and say so

RESTO MESMER BUILD (Heal/Bunk is back!)

in Mesmer

Posted by: messiah.1908

messiah.1908

OP iknow you not mesmer (main ranger i think from you stream) but to shut others and me just put group play (unranked atm) so we can see
i tried to work it up again (several times for 1 year with mantra testing) and failed
yes i got nice healing numbers as support but fighting against those power creep sustain classes didnt bring much to the fighting table
i didnt manage to hold 1v2 (and group enemy saw me as support and send always necro and thief/scraper/guard to take me out)

if its didnt meant to be 1v2 only 1v1 i can do this better with other builds and class

Condi pvp mes

in Mesmer

Posted by: messiah.1908

messiah.1908

check this vid and my others
https://www.youtube.com/watch?v=5cqxOeV2T7U

Thanks.
Cool build. Nice fighting that gun warrior+ thief at same time and winning.

When your keyboard didnt work, was that the movement bug that sometimes occurs, where you have to do something like dodge to get out of the bug?

I saw the vid and checked your condi shatter pvp tutorial
and I have some questions.

Is there any room in the utilities for portal in your build?
Like Portal instead of Mirror images?
Which utilities are viable in your build?

Your vid and tutorial answered all my questions from my opening post, except the Arcane thievery one.
Could you shed some light on that one?

movement bug – type /sit or /dance to break it (i forgot)
MI can be replaced by portal for sure if you fighting with a team . running solo MI better

AT is hard to handle as it can be missed . but it good utility to take 20 migh stack from ranger or ele or scraper but its long cd 36 sec will get oyu killed in between thus Inspiration line is much better

(edited by messiah.1908)

Condi pvp mes

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Posted by: messiah.1908

messiah.1908

check this vid and my others
https://www.youtube.com/watch?v=5cqxOeV2T7U

RESTO MESMER BUILD (Heal/Bunk is back!)

in Mesmer

Posted by: messiah.1908

messiah.1908

isnt necro your worst nightmare? and they came to meta which wreck boons spammer builds
so rip your stability = fear chain

i really want it to see it with group play not 1v1 while handling pressure

More condi shatter pvp [video]

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Posted by: messiah.1908

messiah.1908

your team fight was with pugs so its hard to see effectiveness
try to call target even with pugs . several times you focus the engi (btw you should save f3 to interrupt the heal (which cleanse and heal him) and your team didnt. when he was down no one pressure the res (you should use well)
but all in all you did good job in mid